[HN Gopher] Sugar: An activity-focused, open-source software lea...
       ___________________________________________________________________
        
       Sugar: An activity-focused, open-source software learning platform
       for children
        
       Author : bane
       Score  : 152 points
       Date   : 2024-03-06 03:09 UTC (19 hours ago)
        
 (HTM) web link (www.sugarlabs.org)
 (TXT) w3m dump (www.sugarlabs.org)
        
       | StimDeck wrote:
       | Neat, the gears were pretty entertaining, but whose kids will sit
       | and use this?
       | 
       | I think it's incredible that people are volunteering their time
       | to create open source learning software.
       | 
       | I hope it's extensible enough to incorporate paid content. IMHO
       | anything less can compete for attention in today's attention
       | economy.
        
         | pooper wrote:
         | > I hope it's extensible enough to incorporate paid content.
         | IMHO anything less can compete for attention in today's
         | attention economy.
         | 
         | I don't want any paid content in my learning experience. We
         | should encourage free as in beer and free as in freedom
         | learning materials.
        
           | Dalewyn wrote:
           | As a former child who had his mind blown by the utter magic
           | that my parents' Windows 3.11 and then Windows 95 machines
           | had, no: I want real software I can play and learn the ins-
           | and-outs with. I want games that are made with care for the
           | children who play them (Oregon Trail, Math Blasters,
           | JumpStart series, etc.)
           | 
           | Whether it's paid or libre is irrelevant, kids literally
           | don't care about Adult(tm) concepts like that.
        
           | LawrenceKerr wrote:
           | Ideally these things should be subsidized or at least run on
           | generous donations, yes. But quality matters most to me. I'd
           | happily pay for educational software that is proven to be
           | better (more engaging, more fun, better learning outcomes)
           | than free & open-source alternatives.
        
         | IshKebab wrote:
         | Yeah not mine.
         | 
         | The screenshot for "This is one of the many fun activities" is
         | a black and white blocky maze!
         | 
         | I'm sure they mean well, but whoever made this doesn't have
         | children.
        
           | wojciii wrote:
           | I tried to use this some time ago with my kids but they
           | didn't find it interesting enough.
           | 
           | I noticed that all the open source learning apps that I could
           | find were kind of amateurish and buggy.
           | 
           | I would pay good money for a tablet filled with software for
           | kids that would teach the basics and be interesting at the
           | same time.
           | 
           | I found some games where I was able to remove adds (one time
           | payment) and an app used for learning reading/writing.
        
           | alias_neo wrote:
           | I'm at the stage where I'm trying to get my kids into tech
           | based "building", I'm a software engineer so want to start
           | teaching them to write code asap, but don't want to start
           | their computer journey there.
           | 
           | I had a click through of this out of interest; by the time
           | I'd picked a colour for my avatar (awful gaudy colour
           | combinations), read the half-dozen tutorial tool-tips just to
           | get the the main ring, I was already bored stiff, as an adult
           | with an almost limitless concentration span.
           | 
           | I hate to say it, but I can't imagine my children wanting to
           | use this as it's presented, at any age.
        
       | senectus1 wrote:
       | this look suspiciously like the onelaptop for all stuff. remember
       | those "wind up" laptops that they wanted to crowdsource for
       | places that dont have electricity or internet.
        
         | jayunit wrote:
         | Looks like! https://wiki.laptop.org/go/Sugar
        
         | rrix2 wrote:
         | I've got two OLPC XO and one of the mainboards, they're such
         | neat little machines. Never got one of the crank chargers
         | though.
        
         | Dwedit wrote:
         | It's exactly that. It's the software that was developed for the
         | XO laptop.
        
         | dosman33 wrote:
         | IMHO, it was the correct pivot for them - from hardware to the
         | OS.
         | 
         | I remember the OLPC hardware was harshly criticized by
         | industry, and even the audacity of the project was widely
         | attacked. I considered it proof they were just ahead of the
         | market here and industry realized it was behind the 8-ball.
         | Meanwhile OLPC spawned a new form factor, netbooks and tablets
         | did not exist until the OLPC project was first proposed in
         | 2005. Netbooks wouldn't materialize until 2007, and the ipad
         | launched in 2010. Once industry caught up though it was hard to
         | compete against that, and at the end of the day OLPC was about
         | the mission, not the hardware - but you can't have the mission
         | without the hardware. So pivoting to Sugar was a smart move to
         | achieve the mission once industry caught up.
         | 
         | You can certainly make other arguments against some of the
         | ideas of the project and what it was trying to achieve though.
         | It definitely is a Western idea being applied to problems other
         | civilizations may not have an interest in contending with.
         | Water and food security, let alone electricity and
         | communication infrastructure, are still real problems in the
         | areas OLPC was targeted at.
        
           | Lazonedo wrote:
           | > Meanwhile OLPC spawned a new form factor, netbooks and
           | tablets did not exist until the OLPC project was first
           | proposed in 2005.
           | 
           | What? they've existed for aeons, they were just not practical
           | enough in UI to be a success in the market.
           | 
           | https://youtu.be/IK2bAAAdBxs?t=59
           | 
           | Netbook format computer (thicker than what came after the
           | OLPC, obviously, but still well within the range of tiny
           | machines in terms of keyboard/screen size) that converts into
           | a tablet PC in /1993/.
           | 
           | https://youtu.be/ArjRjU9SSr4?t=189
           | 
           | The UMPC, tablet PCs from the Windows XP era.
           | 
           | https://youtu.be/E1r2e8ub02o?t=245
           | 
           | Sony's Vaio tablet PC with a slider style keyboard.
           | 
           | https://youtu.be/DORREhWt9x0?t=725 Sony PCG-U101, a cross in
           | size between the netbooks and palmtop style PCs.
           | 
           | The fact of the matter, the iPad is still the only device in
           | this kind of form factor that has enjoyed long term success
           | and it is entirely due to the UI being such a good fit for
           | the device. Netbooks entirely disappeared from the market
           | because using linux or windows with that kind of tiny screen
           | is absolutely unpleasant and the tiny keyboards make typing
           | painful. The smaller chromebooks in the market tend to be 12
           | inches, which is far more manageable than the horrible 9
           | inches of the average netbook. Chromebooks aren't the
           | successor to this device type, this device type disappeared
           | from the market never to be seen again.
           | 
           | Pleasant to use was not the OLPC strong point either.
        
       | jauntywundrkind wrote:
       | Developed as part of the One Laptop Per Child.
       | 
       | Uses python, so the desktop is interpreted & open for
       | modification (not compiled).
       | 
       | Sugar was so incredibly far ahead of the curve. Figma &
       | multiplayer computing? Sugar was doing this in ~2007. Local-first
       | software, where a class-room without internet connectivity could
       | share a canvas & collaborate together:
       | https://help.sugarlabs.org/en/collaborating.html
       | 
       | The underpinnings were amazing. They used DBus for a lot of the
       | activities to expose themselves programatically. To make things
       | multiplayer, they used link-local XMPP to connect various DBus
       | instances together. It was a brilliantly direct & straightforward
       | & not-absurd way to take the FreeDesktop ideas & turn them into
       | something connected & cross-system, without having to build a
       | whole new stack.
       | https://telepathy.freedesktop.org/doc/book/sect.tubes.dbus.h...
       | 
       | It's really easy to see all the ways Sugar and OLPC didn't
       | accomplish their mission & to see how it didn't work. But people
       | just pass over all the incredible competently resourceful tech
       | choices that were made here. And seemingly no one has had the
       | ambition to unleash FreeDesktop technologies again (also RIP
       | Maemo). Heck, no one's made a local-first laptop ever again!
        
         | RodgerTheGreat wrote:
         | Sugar, and more generally the idea of using 2006-era Python to
         | write an entire userland on a device with a pokey CPU and
         | limited RAM, was a huge part of why OLPCs were _unbearably_
         | slow to use. For all the hypothetical benefits it was a
         | catastrophically poor decision that seriously undermined
         | everything great about the hardware design of the XO-1.
        
           | ZiiS wrote:
           | Worth being clear, this doesn't detract from it now, where it
           | is plenty fast on far cheaper hardware than the XO-1.
        
         | oven9342 wrote:
         | so since 2007 and 2023, we must have scientific assessment on
         | the benefits of using computers instead of books?
        
       | Shorel wrote:
       | It seems like a great product, with a terrible name.
        
         | 0xEF wrote:
         | Out if curiosity, what's your take on the name?
         | 
         | I'm okay with it, despite preferring names that help frame the
         | product's purpose in my mind, but I can see the kid appeal in a
         | name like Sugar Lab. Maybe I am missing some negative
         | association, though.
        
           | Beijinger wrote:
           | Sugar Daddy?
        
           | nathan_compton wrote:
           | Sugar just conjures up all sorts of negative connotations
           | these days, especially if you are a parent. Like, as a
           | parent, I see one of my major tasks in life as preparing my
           | kid to enter a world where sugar (and lots of other forms of
           | unhealthy but pleasurable things) are much more ubiquitous
           | than the environment in which their basic intuitions about
           | behavior evolved. One other area beyond literal physical
           | sugar where this is true is technology, where a huge part of
           | the ecosystem is actively predatory on children's time and
           | attention. So the combination of "Sugar" as a name and
           | something vaguely related to tech just gives bad vibes all
           | around.
           | 
           | I've tried Sugar out and I frankly find it somewhat
           | condescending to children. Kid's don't need to be manipulated
           | into using computers. They like them already and can readily
           | appreciate that they are both fun and powerful. Rather than
           | present to them a dumbed down interface we should be
           | empowering them to use computers as they are, and
           | conditioning them to expect that the computer itself be
           | accessible to them, not hidden behind a fancy UI. When my kid
           | was barely able to read I was showing him how to edit code
           | and observe how it changes the behavior of characters in a
           | game. He got it. We don't need goofy simplified user
           | interfaces.
        
             | dustfinger wrote:
             | > Kid's don't need to be manipulated into using computers.
             | They like them already and can readily appreciate that they
             | are both fun and powerful. Rather than present to them a
             | dumbed down interface we should be empowering them to use
             | computers as they are, and conditioning them to expect that
             | the computer itself be accessible to them, not hidden
             | behind a fancy UI.
             | 
             | I could not agree with this statement more. I started
             | teaching my daughter Python and bash when she was 8. I am
             | currently teaching my son (11) C++ and bash and he does all
             | of his coding in emacs. They both use exwm and are eager to
             | continue learning.
             | 
             | Having said that, I can see a huge challenge for non-
             | technical parents. If those families would like to teach
             | their children about computers, operating systems, the
             | internet, web browsers and possibly programming, they need
             | help from somewhere. I don't think my kids would have stuck
             | with it if I had just handed them a link to the RFC
             | standards [1] or the c++ getting started resources [2]. I
             | really can't say how I would have approached ensuring my
             | kids had a head start with technical computer knowledge had
             | I not the knowledge myself. It is a predatory world out
             | there, and access to your child's attention is valuable
             | since they are the future. It must be difficult for parents
             | who are conscious of this to find quality technical
             | learning resources for their kids.
             | 
             | [1] https://www.ietf.org/standards/rfcs/
             | 
             | [2] https://isocpp.org/get-started
        
               | oven9342 wrote:
               | >I really can't say how I would have approached ensuring
               | my kids had a head start with technical computer
               | knowledge had I not the knowledge myself.
               | 
               | Yeah, I was wondering how to teach my kid some computer
               | languages I never quite got the hang of
        
               | xrd wrote:
               | I would really, really like to read more about the
               | approaches you are taking to teaching your kids to code.
               | My kids are all on Linux computers and I'm trying to wean
               | them off iPads and consumption devices. But it feels like
               | addictive apps can draw them back very quickly (looking
               | at you, YouTube).
        
               | dustfinger wrote:
               | > My kids are all on Linux computers
               | 
               | That is great to hear. My kids are both on pi 4s, but we
               | customized the Debian distribution quite a bit to
               | optimize its hardware acceleration capabilities and to
               | overclock the hardware as much as possible. The pi boots
               | from a fast nvme usb drive and i/o peripherals are
               | connected via a fast usb hub. They are cooled by the ice
               | tower [1]. They are both using exwm [2] and do not
               | require a mouse. They both type on plank mechanical
               | keyboards from olkb. All of this customization they found
               | quite exciting. Especially being able to mess with their
               | own keyboards.
               | 
               | > I'm trying to wean them off iPads and consumption
               | devices. But it feels like addictive apps can draw them
               | back very quickly (looking at you, YouTube).
               | 
               | We do not own any ipads. Only desktop computers, and I
               | own a couple of laptops, such as the librem 14 and the
               | mnt-reform. Youtube is a bit of a problem, I agree. They
               | need access to it for their schooling at the moment, but
               | the use of it does need to be limited, and the content
               | limited as well, or they will just start watching brain
               | numbing junk. I have decided not to block anything on our
               | network with the goal of establishing a sense of trust,
               | but I also don't allow them to have free rein. It is an
               | endless exercise in finding the right balance :-). To be
               | honest, it is much more of a problem with my son, then it
               | is with my daughter, who spends a lot of her free time
               | drawing and writing and isn't as entertained by youtube
               | videos.
               | 
               | As for teaching them to code, I have been giving them
               | series of exercises and challenges that build up their
               | skill with a few goals:
               | 
               | 1. to build their own online mud (multi user dungeon)
               | 
               | 2. to write their own compiler
               | 
               | 3. to write their own operating system
               | 
               | 4. to make their own computer
               | 
               | 5. They each have come up with their own personal
               | projects, so I tailor exercises to help them with
               | problems that they need to solve
               | 
               | For our development environment, we use emacs + eglot
               | [3], which is not surprising since the windows manager is
               | exwm. I make them compile and debug from the command-
               | line, because I want them to be competent with standard
               | command-line tools. Fancy GUI-centric IDEs are
               | distracting because all of the options are visible to
               | them even though they lack the skill or need for such
               | features.
               | 
               | I wanted this to be a happy experience, so I have never
               | pushed them, but always challenge them to push
               | themselves. I spend a few hours with them every weekend,
               | then a couple of hours with them mid week to help them
               | with challenges. But that is not how I started. I started
               | with 1 hour first thing every morning Monday to Friday to
               | teach them the basics and get them inspired. If they
               | seemed drained, or I sensed that they needed a break, I
               | just let them have a day off.
               | 
               | We also play erion mud [3] and sometimes hexonyx [4]
               | because I wanted them to understand what a mud is all
               | about and to build up interest. I am really into text-
               | based games, so not surprisingly we play nethack (rogue
               | like) [5]. I am also into interactive fiction and started
               | them off on Adventure [6]. If you are interested in
               | interactive fiction, then you might enjoy reading "Twisty
               | Little Passages - an approach to interactive fiction" by
               | Nick Montfort [7].
               | 
               | Full disclosure, I believe that the main reason I am able
               | to pull this all off is that my wife and I home-school
               | our children. It is a challenge though. Very few families
               | where we are from are similar to us in our philosophy of
               | technology and education.
               | 
               | [1] https://www.amazon.com/GeeekPi-Raspberry-Cooling-
               | Cooler-Heat...
               | 
               | [2] https://github.com/emacs-exwm/exwm
               | 
               | [3] https://github.com/joaotavora/eglot
               | 
               | [4] https://www.erionmud.com/
               | 
               | [5] https://mud.hexonyx.com/
               | 
               | [6] https://www.nethack.org/
               | 
               | [7] https://quuxplusone.github.io/Advent/play.html
               | 
               | [8] https://www.amazon.com/Twisty-Little-Passages-
               | Approach-Inter...
        
             | em-bee wrote:
             | i participated in the OLPC program as a tester, and i had
             | access to a bunch of devices (after buying my own in the
             | initial fundraising campaign).
             | 
             | for a while i used the OLPC XO 1.0 and later 1.5 as a daily
             | driver when on the road. most of the work i was doing was
             | on the terminal, but i used the occasional activities. the
             | browser of course, the camera, and others.
             | 
             | i strongly disagree that the interface is dumbed down. it
             | may look toy like, but it serves its purpose.
             | 
             | the initial screen is just an application starter. i see no
             | difference in that to any others on a standard desktop. the
             | terminal and the source of all activities are available.
             | and the actual inner working of the computer are
             | accessible.
             | 
             | there is even a switch to switch from the sugar desktop to
             | a normal one, and back.
             | 
             | the only valid argument would be, to ask what is the
             | benefit of a different interface, as opposed to using a
             | traditional one. but with that argument we are throwing out
             | the idea of innovating on interfaces. and also a similar
             | argument is used in many places to push schools to teach
             | windows, as if it was important that kids learn to work
             | with the most used interface only.
             | 
             | arguing about the interface is not helpful. if the
             | interface works, it's good. kids need to learn concepts,
             | and understand that computers do not all have to look and
             | work the same way. a child that learns using the sugar
             | interface and later a traditional interface, will learn and
             | understand much more about computers and interfaces than a
             | child that only learns a traditional interface, and then as
             | an adult gets confused when presented with something
             | different because it hasn't learned the actual concepts.
             | 
             | it can also be argued that as a project sugar is
             | overengineered, because it solves problems (like activity
             | isolation) a traditional desktop doesn't (but in reality,
             | more and more needs to do too). but retroactively the same
             | argument could be made for things like squeak, which btw
             | was also available on the OLPC, because it is so different
             | from a standard desktop. to be clear, squeak is not
             | overengineered, but it looks that way from the perspective
             | of todays interfaces, since it duplicates all the dev tools
             | instead of using familiar ones. which is the same problem
             | that sugar is being accused of.
             | 
             | the other side of the argument however is that sugar is
             | what we get if we allow developers and interface designers
             | free reign in creating something new.
             | 
             | so to me, sugar does not represent a dumbed down interface.
             | but it represents innovation. and whether it is better or
             | not should be evaluated on that metric, and not on the
             | metric of how different it is from what we already know.
        
           | Rygian wrote:
           | We should be treating sugar as an addictive, crave-inducing
           | substance. See for example
           | https://www.webmd.com/diet/ss/slideshow-sugar-addiction
        
           | ramblenode wrote:
           | Sugar is basically the recreational drug of children. It's
           | normalized, but it's known to be addictive and harmful if
           | consumed in excess (which it frequently is).
           | 
           | Society is now starting to recognize the addictive and
           | harmful potential of digital/smartphone overconsumption in
           | children. To name a digital children's product "sugar" evokes
           | (to me) digital addiction, the attention economy, and how
           | children need to get off their phones.
           | 
           | I don't read too much into names, but the branding does feel
           | a bit obtuse at this cultural moment.
        
           | Shorel wrote:
           | I simply see it as search word-space collision.
           | 
           | In the future, whenever I search for "sugar" I will have to
           | deal with hundreds of unrelated results for a programming
           | language.
           | 
           | I see the same issue with go, d, eclipse, and a few other
           | overloaded words.
           | 
           | This is also the reason why xkcd is such a great name.
        
         | walthamstow wrote:
         | High Fructose Corn Syrup is already taken :D
        
         | jajko wrote:
         | Came to say exactly this... you want to get kids productive and
         | head in good direction, so you name the tool for that as
         | outright the worst possible thing they can eat. Because if you
         | say 'lets do a bit of sugar now' kids will not immediately
         | associate it with and imagine such junkiest food, not at all.
         | Heck even for me as an adult my brain is just too quick.
         | 
         | Absolutely worst, and brutally addictive. I am sorry but
         | that's... looking for polite word... and failing to find one as
         | a parent.
         | 
         | Can I have some Heroin text editor, while writing back in my
         | Cocaine email client, storing on Meth cluster? Of course all
         | signed and verified by Fentanyl certificate store.
         | 
         | There are literally 200k+ words in just 1 single language. Lets
         | be a bit more creative (or compose name out of 2+ words to
         | steer meaning at least a bit).
        
         | delichon wrote:
         | Think of it as syntactic sugar and it kind of works, as in
         | "some of this syntactic sugar makes it a lot easier to code."
        
         | corpMaverick wrote:
         | Indeed, it is a terrible name! I feel very strongly. I would
         | never point my kids to something like this.
        
         | toolslive wrote:
         | worst name since "Office in a rack(TM)" ("I don't want no
         | office in Iraq, son").
         | 
         | Well, actually, for French speaking people, I guess "systemd"
         | is worse.
        
           | lproven wrote:
           | > Well, actually, for French speaking people, I guess
           | "systemd" is worse.
           | 
           | Pourquoi?
        
             | toolslive wrote:
             | (From Wikipedia) Systeme D. The letter D refers to any one
             | of the French nouns debrouille,[3] debrouillardise[4] or
             | demerde (French slang). The verbs se debrouiller and se
             | demerder
        
               | lproven wrote:
               | Aha! Merci.
        
       | sersi wrote:
       | It's a neat project and great that it's opensource. I'm not an
       | expert though but when I compare this to Educational apps from my
       | childhood like Adibou or Castle of Dr Brain, it seems the
       | activities are not as fun with the exception of Scratch (but
       | that's external).
       | 
       | I'm actually curious if there's research on how learning is
       | impacting by the presentation of the material and how fun the
       | activities are. Naively, I'd think those old educational software
       | I've seen worked better because by being fun, they encouraged the
       | child to try and solve puzzles, do activities longer.
       | 
       | I have a child who is soon going to be 3 and I'd like to let him
       | play some educational software 30 minutes a week or so so I'm
       | actually actively interested in figuring what is something that's
       | good, fun and has the most positive impact. So if anyone has some
       | relevant studies etc... I'm all ears
        
         | IanCal wrote:
         | I don't have studies but we found that "teach your monster to
         | read" was great and enjoyed. It's UK focussed, about learning
         | to read phonetics. It's essentially a series of mini-games
         | tying a story together, and it was very engaging for my son at
         | a similar age.
         | 
         | Also it's a one off purchase. (Edit - on android, free online
         | it seems)
         | 
         | If that's not as relevant for you where you are, it might give
         | some jumping off points for finding more like it
         | 
         | https://www.teachyourmonster.org/teachyourmonstertoread
        
         | rekado wrote:
         | > the activities are not as fun with the exception of Scratch
         | (but that's external).
         | 
         | Sugar has the TurtleArt activity, which is very much like
         | Scratch but with the LOGO turtle:
         | https://help.sugarlabs.org/en/turtleart.html
         | 
         | My 4+ year-old doesn't seem to mind the amount of fun in these
         | activities; the rather boring-looking Maze activity is a
         | current favorite. That said, I do think that many of the
         | activities in the catalogue have a user interface that I find
         | alienating or somewhat ugly.
        
           | sersi wrote:
           | I loved LOGO as a kid, my father was a teacher and he had a
           | robotic LOGO turtle mounted with a pen that could be used to
           | trace on A3 paper. Lot's of fun but that was more around 6
           | years old or so.
        
         | tweetle_beetle wrote:
         | Siblings and I were given Castle of Doctor Brain at too young
         | an age to make much progress. It took a long time for us to
         | figure out the puzzle on the door to get into the castle, but
         | it must have had some strong appeal for us to keep coming back.
         | We got stuck plenty of times after that too.!
         | 
         | Looked it up for nostalgia and found we must have been
         | inadvertently been playing on a harder difficulty. Feel
         | somewhat vindicated.
         | https://strategywiki.org/wiki/The_Castle_of_Dr._Brain/Outsid...
        
         | lathiat wrote:
         | GCompris is a fantastic bit of open source educational
         | software: https://www.gcompris.net/index-en.html
        
         | anewhnaccount2 wrote:
         | I don't know about studies, but as a parent of a slightly older
         | kid, it's 90s edutainment all the way. Zoombinis, PJ Sam,
         | Crystal Rainforest...
        
           | sersi wrote:
           | Nice, I love Humongous so knew about PJ Sam (and plan to play
           | Putt Putt together with him) but didn't know Zoombinis and
           | Crystal Rainforest. Any other recommendations?
        
         | jodoherty wrote:
         | PBS Kids has a lot of games and activities on their website:
         | 
         | https://pbskids.org/games
         | 
         | If your kids watch any PBS shows them they'll recognize the
         | characters.
         | 
         | The activities were fun enough for our twins to learn how to
         | use computer mice at age 3.
         | 
         | Tux Paint is also really fun for young kids and a good way to
         | learn mouse usage:
         | 
         | https://tuxpaint.org/
        
           | sersi wrote:
           | Thanks for the Tux Paint suggestion, I played a lot with Kid
           | Pix as a kid and it seems that Tux Paint is similar :)
           | 
           | Haven't looked at the PBS shows yet, right now our son has
           | been rather obsessed in a BBC show called Maddie do you know?
           | because it explains how things works and he's excited to see
           | train tracks, helicopters etc... He also really liked Mickey
           | Clubhouse which has the advantage of being translated in
           | Cantonese (my wife's language).
        
       | Animats wrote:
       | Hung at new account creation.
       | 
       | Got past that, stuck because it demands to use third-party
       | cookies.
        
         | coldtea wrote:
         | > _stuck because it demands to use third-party cookies_
         | 
         | So like 99% of the mainstream web?
        
           | 8organicbits wrote:
           | I thought browsers now block 3rd party cookies, in some cases
           | by default?
           | 
           | https://developer.mozilla.org/en-US/blog/goodbye-third-
           | party...
        
             | Animats wrote:
             | It's been a Firefox option to block them for a decade, and
             | I've had them blocked for that long. Maybe 2%-3% of sites
             | fail, and I've yet to find a site worth unblocking.
        
       | pests wrote:
       | Then when they grow up they can upgrade to Crack by CrackLabs.
        
       | rekado wrote:
       | You can install the Sugar desktop on Guix System, too. I have a
       | little netbook with Guix System + Sugar that my kid uses.
        
       | walterbender wrote:
       | There is a pretty decent overview of Sugar buried in this video
       | about One Laptop per Child. We've continued to maintain the
       | platform since 2006. It runs really well on on hardware. Many of
       | the activities are available stand-alone in FlatPak. There is a
       | browser version called Sugarizer. And there are some Sugar Labs
       | activities for the web, such as Music Blocks.
       | 
       | Regarding the comment that kids like computers (and will learn to
       | use them without needing any special enticement), I couldn't
       | agree more. Alan Kaye has been saying as much since the 1970s.
       | But that said, while kids can learn to use computers, are they
       | learning to use computers to learn? The latter is the goal of
       | Sugar: to make the path of least resistance be one where kids
       | engage with powerful ideas while constructing (not being
       | instructed -- they already have plenty of that in their lives).
       | So most of the activities are about building things. And the
       | Sugar Journal is a vehicle for reflection on what they have
       | built.
       | 
       | Rather than condescending to kids, we empower them: Sugar is not
       | just "open source". The kids are only one mouse-click away from
       | seeing the source code of whatever activity they are engaged in.
       | And Sugar provides affordances for the kids to then modify the
       | code -- taking full ownership of their tools. Not every kid goes
       | this deep into Sugar, but many do.
        
         | walterbender wrote:
         | Forgot to include the link:
         | https://youtu.be/zZ7qkZkp57c?si=1u0VQUQFAUsvMg7B
        
         | Vinnl wrote:
         | Wow, so that's 18 years of maintenance and counting, congrats!
         | 
         | Presumably, that means that there are also people who are
         | adults now and got started with Sugar. Are you collecting
         | testimonials by them anywhere? That would be fun to read.
        
       | akumetsu wrote:
       | On my first day of my first job I was led around the office and
       | introduced to my new colleagues, who were all sitting at their
       | workstations. Then I was given my own and this was running on it.
       | They all claimed this was the normal look and watched me try to
       | figure out what was happening, lovely memories
        
         | tazu wrote:
         | I tried the demo and it seems like this is built for
         | exclusively for children, so was that some kind of hazing?
        
       | yadaeno wrote:
       | Im in my late 20s and I find the "one laptop per child" thing to
       | be insane. It seems like we abandoned hundreds of years of
       | education tradition overnight to sell a few extra chromebooks
       | with zero consideration of the downsides.
       | 
       | Is anyone familiar with how much of the time learning is spent on
       | the Chromebook? Is this normal in other countries?
        
         | IggleSniggle wrote:
         | 1 - olpc / Sugar isn't a Chromebook _at all_ , it's a learning
         | OS meant for builders first, consumers second
         | 
         | 2 - olpc was as much about making computing hardware cheaply
         | and as accessible as possible to communities that didn't have
         | any access to reliable electricity, let alone computers. Hence
         | the built in hand crank
         | 
         | 3 - to my knowledge, olpc distributed globally, but hardly
         | addressed US or EU countries at all, so I'm not sure what you
         | mean by "is this normal in other countries."
        
           | rincebrain wrote:
           | Nit - the crank was a prototype but it didn't ship on any
           | models, because it turned out to not work well, and it turns
           | out that places where people can't afford much technology,
           | people also don't have that much spare energy to spend on
           | hand cranking things.
        
             | IggleSniggle wrote:
             | Thanks for this...tbh I haven't actually followed the
             | project since about 2008
        
           | dylan-m wrote:
           | To be fair, OLPC was accidentally _instrumental_ in making
           | people buy cheap small laptops. The Eee PC netbook emerged
           | very soon after the OLPC, and it was definitely responding to
           | peoples ' interest in the OLPC - particularly from the "Give
           | one get one" program. The Eee PC became netbooks, which were
           | eventually strangled to death by Chromebooks.
           | 
           | The OLPC project said "we can help kids by designing $100
           | laptops just for them", and rich westerners heard "$100
           | laptops."
           | 
           | The mistakes happened way in the beginning, along with a
           | certain economic downturn. In retrospect, the interest of
           | (on-average) wealthy people in cheap disposable laptops was
           | _obscene_ , and it's a shame the market allowed that interest
           | to be entertained the way it was. Netbooks happened because
           | we are incapable of accounting for the long term costs of
           | crap electronics outside of futile attempts to educate
           | consumers. Thus, netbooks and then equally disposable
           | Chromebooks were dumped into the market without scrutiny, and
           | computers are Google now.
        
             | IggleSniggle wrote:
             | That is indeed a fair point. I find it hard to fault OLPC
             | for these dynamics however. OLPC had a real "hacker"
             | mentality to it in the best senses of the word. It's easy
             | to see the missteps in retrospect, but hard to see how they
             | could have ended up anywhere else given the moment in time
        
       | cwoolfe wrote:
       | And it runs on Raspberry Pi! https://www.sugarlabs.org/sugar-for-
       | raspberry-pi/
        
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