[HN Gopher] Ace of Aces: or, why you should Do Maths as a game d...
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Ace of Aces: or, why you should Do Maths as a game designer
Author : homarp
Score : 21 points
Date : 2024-03-05 21:45 UTC (1 hours ago)
(HTM) web link (paxsims.wordpress.com)
(TXT) w3m dump (paxsims.wordpress.com)
| ourmandave wrote:
| _You'll notice it's not entirely symmetric, because the torque of
| a rotary engine makes it much easier to turn and spin with the
| propeller, not against it.
|
| You can also tune "allowed" moves to match the capability of a
| particular aircraft (and that's why there is a whole series of
| these books that you can use interchangeably in any Allied-German
| pair: ...but some planes don't have access to all the
| manoeuvres)._
|
| I played this and remember the Allies Sopwith Camel had the
| right-hand J turn the other planes didn't because of the rotary
| torque.
| qohen wrote:
| If you're interested in _Ace of Aces_ , a new deluxe version of
| the game is on Kickstarter right now, with 7 days left for the
| campaign[0] (which is funded and well into its stretch-goals).
|
| [0] https://www.kickstarter.com/projects/mrbgames/ace-of-aces-
| po...
| failrate wrote:
| The game appears to be getting a reprint:
| https://www.kickstarter.com/projects/mrbgames/ace-of-aces-po...
| BeetleB wrote:
| Ha. I thought this was about the DOS game:
|
| https://www.youtube.com/watch?v=CCrcn2SqenU
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