[HN Gopher] Ace of Aces: or, why you should Do Maths as a game d...
       ___________________________________________________________________
        
       Ace of Aces: or, why you should Do Maths as a game designer
        
       Author : homarp
       Score  : 21 points
       Date   : 2024-03-05 21:45 UTC (1 hours ago)
        
 (HTM) web link (paxsims.wordpress.com)
 (TXT) w3m dump (paxsims.wordpress.com)
        
       | ourmandave wrote:
       | _You'll notice it's not entirely symmetric, because the torque of
       | a rotary engine makes it much easier to turn and spin with the
       | propeller, not against it.
       | 
       | You can also tune "allowed" moves to match the capability of a
       | particular aircraft (and that's why there is a whole series of
       | these books that you can use interchangeably in any Allied-German
       | pair: ...but some planes don't have access to all the
       | manoeuvres)._
       | 
       | I played this and remember the Allies Sopwith Camel had the
       | right-hand J turn the other planes didn't because of the rotary
       | torque.
        
       | qohen wrote:
       | If you're interested in _Ace of Aces_ , a new deluxe version of
       | the game is on Kickstarter right now, with 7 days left for the
       | campaign[0] (which is funded and well into its stretch-goals).
       | 
       | [0] https://www.kickstarter.com/projects/mrbgames/ace-of-aces-
       | po...
        
       | failrate wrote:
       | The game appears to be getting a reprint:
       | https://www.kickstarter.com/projects/mrbgames/ace-of-aces-po...
        
       | BeetleB wrote:
       | Ha. I thought this was about the DOS game:
       | 
       | https://www.youtube.com/watch?v=CCrcn2SqenU
        
       ___________________________________________________________________
       (page generated 2024-03-05 23:00 UTC)