[HN Gopher] Yuzu emulator developers settle Nintendo lawsuit, pa...
       ___________________________________________________________________
        
       Yuzu emulator developers settle Nintendo lawsuit, pay $2.4M in
       damages
        
       Author : ndiddy
       Score  : 372 points
       Date   : 2024-03-04 18:00 UTC (5 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | ndiddy wrote:
       | Link to final judgement terms:
       | https://storage.courtlistener.com/recap/gov.uscourts.rid.569...
       | 
       | Basic summary is that the Yuzu developers agreed to shut down
       | development, give their domain to Nintendo, and delete all copies
       | that they posess of Yuzu and any other Switch hacking tools.
        
         | thesnide wrote:
         | I immediatly had a chain of questions:
         | 
         | * how will they pay $2M?
         | 
         | * why did they settle for that much?
         | 
         | * isn't _strict_ emulation legal? Maybe not in the US...
         | 
         | * is there something fishy that was hidden somewhere?
        
           | KomoD wrote:
           | > * how will they pay $2M?
           | 
           | They actually made quite a bit of money, around ~$30k/mo from
           | just Patreon, wouldn't surprise me if they had that much
           | money.
           | 
           | > * why did they settle for that much?
           | 
           | Expensive to fight it, and if they lose they'd have to pay
           | even more. Nintendo can go on forever, they have so much
           | money and the best lawyers.
        
             | waffleiron wrote:
             | 30k a month is only (roughly rounded) 1 mill per 3 years.
             | So that be 6 years income without spending, and it's likely
             | their income wasn't always at this level.
        
               | archy_ wrote:
               | Taxes will also eat away at that
        
           | aaomidi wrote:
           | > * how will they pay $2M?
           | 
           | Probably patreon
           | 
           | > * why did they settle for that much?
           | 
           | Because Nintendo will just ruin their lives otherwise
           | 
           | > * isn't strict emulation legal? Maybe not in the US...
           | 
           | Thank you DMCA for ruining this scene. The federal government
           | should not be the one interjecting itself into this area, but
           | here we are. Because of the anti-circumvention rules of the
           | DMCA, right to repair is completely broken. Heck, WV was able
           | to hide them lying about emissions because of it.
        
           | johnnyanmac wrote:
           | >how will they pay $2M?
           | 
           | The same way Bowser did, I suppose. Wage garnishing +
           | whatever Patreon money they earned?
           | 
           | Apparently it's estimated to have made some $1.2 million from
           | patreon so that may help
           | 
           | >why did they settle for that much?
           | 
           | Bad crooked lawyers that said they had no chance or very good
           | lawyers that said they had no chance. IANAL, so I can't truly
           | say which.
           | 
           | > isn't strict emulation legal? Maybe not in the US...
           | 
           | It is AFAIK, apparently the judgement's big argument here is
           | 
           | >Developing or distributing software, including Yuzu, that in
           | its ordinary course functions only when cryptographic keys
           | are integrated without authorization, violates the Digital
           | Millennium Copyright Act's prohibition on trafficking in
           | devices that circumvent effective technological measures,
           | because the software is primarily designed for the purpose of
           | circumventing technological measures.
           | 
           | Again, I don't know how much water that holds.
           | 
           | >is there something fishy that was hidden somewhere?
           | 
           | Depends on if you think whether or not it would have cost
           | more than $2.5m dollars to fight nintendo in a full battle. I
           | imagine Yuzu doesn't have such funds nor means to. So this
           | was the cheapest option for them.
        
             | thesnide wrote:
             | I guess the fishy thing was the Patreon, which I was not
             | aware of.
             | 
             | Hell, I just even knew about Yuzu because of that lawsuit.
             | #streisand
        
               | kevingadd wrote:
               | The relevant precedent is Bleem, which was for-profit
        
             | 1231232131231 wrote:
             | Another case of Nintendo ruining peoples' lives [1]
             | 
             | [1]: https://www.theguardian.com/games/2024/feb/01/the-man-
             | who-ow...
        
               | theshackleford wrote:
               | Seems to me more like he ruined his own life through poor
               | choices. Actions have consequences, I won't be shedding
               | any tears.
        
               | throwaway48r7r wrote:
               | Won't somebody think of the multinationals.
        
               | flykespice wrote:
               | Nobody is thinking about the multinationals, they are
               | thinking about what is morally correct.
        
               | mcpar-land wrote:
               | > As a part of that agreement, Bowser now has to send
               | Nintendo 20-30% of any money left over after he pays for
               | necessities such as rent.
               | 
               | > Bowser has now managed to secure housing, and he thinks
               | that after rent, he has a couple of hundred dollars
               | leftover for food and other necessities. He assumes he'll
               | be turning to food support services.
               | 
               | Nintendo's not being compensated any meaningful amount.
               | This is nothing more than a lifelong public flogging. And
               | for what?
        
               | indy wrote:
               | "and for what?", the what is to send a message to
               | everyone not to screw around with Nintendo. Whether
               | that's morally right is another question.
        
             | ascagnel_ wrote:
             | > Developing or distributing software, including Yuzu, that
             | in its ordinary course functions only when cryptographic
             | keys are integrated without authorization, violates the
             | Digital Millennium Copyright Act's prohibition on
             | trafficking in devices that circumvent effective
             | technological measures, because the software is primarily
             | designed for the purpose of circumventing technological
             | measures.
             | 
             | This seems like a massive stretch to ask a judge to sign
             | off on, since it pretty radically expands what the DMCA
             | covers. If were to come into force, you could slap some
             | encryption on any piece of software and block anyone from
             | interoperating with it.
        
           | ipaddr wrote:
           | They have paid themselves out already and will declare
           | bankruptcy.
        
             | OJFord wrote:
             | If down voters want to explain their objection we'd
             | probably all benefit - this may sound pithy but afaict
             | parent is correct: Tropic Haize LLC is the defendant in
             | TFA; LLC stands for Limited Liability Company. IANAL but
             | this essentially means the company is on the hook for the
             | damages, if it doesn't have that much then Nintendo
             | probably becomes it's most senior creditor (gets paid
             | first) in bankruptcy, but its directors (the emulator devs,
             | presumably) are unlikely to be personally liable, at least
             | wouldn't be in a judgement on _this_ case. Settling would I
             | assume imply that Nintendo thinks it is getting paid (won
             | 't bankrupt the company, or directors agreed to kick it in)
             | though.
        
               | throwaway48r7r wrote:
               | They're about as likely to get paid as the poor sods the
               | RIAA sued. It's just about using their legal muscle to
               | shut them down.
               | 
               | They will get the assets though. So $30k in patron money
               | for the month, the domain, the trademark, and the
               | copyright to the GPL'd code.
        
               | OJFord wrote:
               | They didn't win in court though, they settled, so the
               | money would be a strange and arbitrary amount if they
               | don't think they're getting it?
        
           | throwaway48r7r wrote:
           | As far as I know (IANAL) it was Tropic Haize LLC that was
           | sued and is on the hook for the $2M.
        
           | super256 wrote:
           | > * how will they pay $2M?
           | 
           | They most likely don't. Most of these settlements have
           | another agreement made behind closed doors.
           | 
           | I was alleged to do stuff related to video game cheats, and
           | was in settlement talks with a company bigger than Nintendo.
           | I didn't end up signing, so a quick overview of what such
           | secret agreements include (the money point is the last one):
           | 
           | - keep everything of the following secret
           | 
           | - be truthful with us and tell us everything
           | 
           | - hand over source code, server access, chats
           | 
           | - shut down social media, websites related to the cheats
           | 
           | - if defendant cant shut down the cheat site, defendant has
           | to try to shut it down via other various means and email the
           | plaintiff once every quarter for three years with the efforts
           | made
           | 
           | - plaintiff will make a public announcement that defendant
           | owes 2.5 million USD (used by the plaintiff for marketing /
           | scaring people off). After X years, the plaintiff agrees to
           | file a full satisfaction of the monetary award (aka plaintiff
           | files that the defendant paid the money and so their credit
           | score isn't totally fucked), BUT in reality the defendant
           | only has to pay the money if they breach any of the terms
           | above.
        
             | throwaway48r7r wrote:
             | Was your name on the lawsuit or was it an LLC?
        
               | super256 wrote:
               | The complaint listed the company (a German
               | Unternehmergesellschaft; which is basically an LLC), but
               | my name and many others too.
        
               | KomoD wrote:
               | Lol, the engineowning lawsuit?
        
             | Sammi wrote:
             | Thanks for this insight. This honestly sounds like the
             | reasonable solution for both parties. Everyone just walks
             | away, and no ones life is ruined.
        
         | SSLy wrote:
         | some grapevine reports indicate yuzu paid reviewers with early
         | access to some games for pre-retail dumps that were then used
         | to have speedy day1 compat.
         | 
         | it could be wrong, totk just leaked a week before release.
        
           | jandrese wrote:
           | This feels like a "so what" issue to me. Maybe the early
           | release guys who sold their copies should be in trouble for
           | breaking a contract, but the Yuzu guys should be in the
           | clear.
        
             | alephnerd wrote:
             | Paying someone to break the rules still makes you culpable.
        
               | futhey wrote:
               | Paying someone to break the law makes you culpable.
               | Paying someone to violate an NDA or other agreement with
               | a private company you have no direct association with
               | doesn't ordinarily make you culpable.
        
               | favorited wrote:
               | https://en.wikipedia.org/wiki/Tortious_interference
        
           | crtasm wrote:
           | That would be a strange thing to do considering it was shared
           | everywhere anyway.
        
         | choo-t wrote:
         | > give their domain to Nintendo
         | 
         | So, Nintendo will receive all future Yuzu's telemetry.
        
           | iamjk wrote:
           | plot twist: they leave it up, collect telemetry to match and
           | understand the data behind pirating vs. owned emulation, find
           | it useful to open the platform, focus on services, and build
           | their business to 10x on software almost exclusively
           | 
           | not probable, but that would be interesting to see
        
           | erremerre wrote:
           | would not be possible to send the domain to 127.0.0.1 in
           | localhosts?
        
             | choo-t wrote:
             | Yes, but you can also opt-out to the telemetry in the
             | settings.
        
               | erremerre wrote:
               | Sensible, but still would add the line to the hosts file.
        
       | dvngnt_ wrote:
       | RIP Yuzu
        
       | barbazoo wrote:
       | I grew up with Nintendo being my "main" game console and to this
       | day I play (Switch) but I'm starting to wonder, might this be a
       | company that's worth boycotting? Sure I'd miss out on the
       | exclusives but lots of games exist on multiple platforms or have
       | similar games on other platforms.
       | 
       | Nintendo's behaviour seems to be very much anti hacker and even
       | anti-consumer in cases like this one. Anyone else have any strong
       | feelings about this?
        
         | mcphage wrote:
         | Nintendo's disdain for historical preservation is frustrating
         | and problematic. But this is an emulator for their _current_
         | console, I'm not sure this is boycott-worthy. This is more,
         | they've got a business to run, and Yuzu impacts their bottom
         | line in a way that Dolphin doesn't.
        
           | ejj28 wrote:
           | While that's a fair point, I also have to wonder how much of
           | that is actually lost sales, vs. people who wouldn't have
           | bought the games otherwise, or didn't have a Switch to play
           | on, or etc.
           | 
           | Personally, I paid for a copy of Tears of the Kingdom when it
           | came out, but only because I had a Switch I could borrow from
           | someone to play it on - if I hadn't had that option, I
           | wouldn't have bought a Switch just to play one game, and I
           | just wouldn't have bought the game at all.
           | 
           | Had they released the game on PC as well as Switch, I would
           | have bought it for PC, but that's not an option. As it
           | stands, either you have to own an overpriced and underpowered
           | console, even if you only want to play one Nintendo game, or
           | you can pirate the game and play it on PC, and have a much
           | better experience than on a real Switch. Nintendo is somewhat
           | bringing this upon itself in my opinion and I don't feel much
           | sympathy for their lost profits, real or imagined.
        
             | gamblor956 wrote:
             | Valve used the Yuzu emulator in some of its Steam Deck
             | initial marketing, and emulating the Switch is one of the
             | most popular uses for the Steam Deck, so there is
             | definitely a measurable impact.
             | 
             | Considering that the Steam Deck is _more expensive_ than
             | the Switch, arguably every SD player using Yuzu is several
             | lost sales for Nintendo.
             | 
             |  _Nintendo is somewhat bringing this upon itself in my
             | opinion and I don 't feel much sympathy for their lost
             | profits, real or imagined._
             | 
             | This is why they are going after Yuzu in the first
             | place...Because Yuzu makes it easy to pirate Switch games
             | and the pirates feel entitled to play those games on a
             | _more expensive device_ than the device they claim is too
             | expensive.
        
               | cheeseomlit wrote:
               | Yes but the more expensive device is better in every
               | conceivable way, it's a PC instead of a locked down
               | walled garden that only exists as a platform for nintendo
               | products. Just because someone owns a Deck doesn't mean
               | they would otherwise own a switch, I own a Deck and
               | haven't remotely considered buying any nintendo hardware
               | since gamecube. If I couldn't emulate switch games I just
               | wouldn't play them.
        
               | prophesi wrote:
               | Anecdotally, the friends that I know who have a gaming PC
               | own a Switch as well. The one guy running TotK @ 4K/60FPS
               | on their rig was also the first to preorder the game. But
               | we're all in our 30's with decent salaries.
        
               | gamblor956 wrote:
               | _If I couldn 't emulate switch games I just wouldn't play
               | them._
               | 
               | And Nintendo is okay with that. If you're never going to
               | be a paying customer, _they don 't care what you think._
        
               | Dylan16807 wrote:
               | They didn't say they wouldn't be a paying customer.
               | 
               | Regardless of that particular commenter, many paying
               | customers of Nintendo have the same attitude that they
               | will only emulate switch games.
        
               | mcphage wrote:
               | > If I couldn't emulate switch games I just wouldn't play
               | them.
               | 
               | Given this discussion started around whether to boycott
               | Nintendo or not, it seems that you're not a Nintendo
               | customer at all. So I'm not really sure what you would be
               | boycotting?
        
               | cheeseomlit wrote:
               | I'm just chiming in to dispute the 'Deck owner with a
               | switch emulator = lost sales' point that was made, but
               | yes I've already been unconsciously 'boycotting' them for
               | a while now.
        
           | skyyler wrote:
           | >this is an emulator for their current console
           | 
           | >Yuzu impacts their bottom line in a way that Dolphin
           | doesn't.
           | 
           | Dolphin could emulate nearly all commercial Wii games by
           | April 2009.
           | 
           | That was sooner into the console's lifespan than where we are
           | now with the switch. (29 months since the Wii's release vs 83
           | months since the Switch's release)
           | 
           | Maybe more people have gaming-grade computers sitting around
           | now than they did 15 years ago?
        
             | fmj wrote:
             | >Maybe more people have gaming-grade computers sitting
             | around now than they did 15 years ago?
             | 
             | You don't need a very powerful computer to emulate a
             | Switch. My M1 Mac Mini w/ 8GB of RAM (~$400) has been able
             | to play every Switch game I've been interested in with
             | equal or slightly better performance than the actual
             | console.
        
             | mcphage wrote:
             | > Dolphin could emulate nearly all commercial Wii games by
             | April 2009.
             | 
             | > That was sooner into the console's lifespan than where we
             | are now with the switch.
             | 
             | I don't have any insight into why they didn't go after
             | Dolphin in 2009, but I do think it explains why they're
             | going after Yuzu _now_.
        
               | bombcar wrote:
               | Dolphin has _always_ been very precise about doing
               | everything  "on this side of the line"
        
           | kevingadd wrote:
           | Preservation isn't a matter of flipping a light switch on the
           | moment a console isn't "current" anymore. The Switch came out
           | in 2017 - that's a long time ago. If not for people
           | preserving firmware updates and 1.0 builds of games, emulator
           | developers and users would have nothing to start from when
           | they start development on an emulator from scratch in ~2025
           | like you suggest doing.
        
           | charcircuit wrote:
           | >Nintendo's disdain for historical preservation is
           | frustrating and problematic.
           | 
           | Nintendo themselves don't disdain historical preservation.
           | They preserve their code, assets, games, etc themselves.
        
         | ejj28 wrote:
         | Nintendo's been a horrible company in this regard for ages.
         | Personally I've never given them money besides for Tears of the
         | Kingdom when it released - I don't even own a Switch, I
         | borrowed one to play it. They make good games sometimes but
         | that's the first and last time they're getting any money from
         | me.
        
         | Meninoyo wrote:
         | Nintendo started with consoles and the quality sign to make
         | sure you buy quality after people were disappointed with Atari
         | and other systems
         | 
         | And the target audience is still kids/family. Playing games
         | doesn't need to be PC first or mobile first and it hinders
         | quality.
         | 
         | Nintendo has the same right as Sony and ms to sell their
         | system.
         | 
         | I would love to have it for PC, don't get me wrong, but
         | families don't play games in front of a PC.
         | 
         | I don't think this argument is fair.
        
         | johnnyanmac wrote:
         | >might this be a company that's worth boycotting? Sure I'd miss
         | out on the exclusives but lots of games exist on multiple
         | platforms or have similar games on other platforms.
         | 
         | As far as I'm concerned, this is an issue of the DMCA more than
         | Nintendo itself. In the strictest sense, devs really don't care
         | about this and lawyers are only doing their job.
         | 
         | Boycotting Nintendo may make sense in a moral sense, but not
         | one that will change how the DMCA works.
         | 
         | >Nintendo's behaviour seems to be very much anti hacker and
         | even anti-consumer in cases like this one. Anyone else have any
         | strong feelings about this?
         | 
         | Anti-hacker, sure. 99% of companies are anti-hacker.
         | 
         | Anti-consumer... First, I really think this is the worst modern
         | cliche of modern media discourse. Just to remind people of the
         | definition:
         | 
         | > Anti-consumerism is concerned with the private actions of
         | business corporations in pursuit of financial and economic
         | goals at the expense of the public welfare, especially in
         | matters of environmental protection, social stratification, and
         | ethics in the governing of a society.
         | 
         | I don't really see how luxury entertainment can ever meet the
         | true philosophical meaning of the term that halts social
         | progress and suppressing the flow of money to the populace.
         | 
         | With all that said, the closest I feel Nintendo has gotten to
         | anti-consumerism is the "vault" strategy done with Mario All
         | Stars. Which they seemingly only did for that game and a few of
         | those "100 multiplayer" style games. It's a strategy making use
         | of false scarcity for a product that can be infinitely
         | reproducible (and requires no servers on their end to operate)
         | in order to increase urgency to play/buy said work. Not only is
         | that morally repugnant, I'm not even sure if it's a financially
         | sound decision for a company who's products are known for
         | having a long tail in sales, unlike most video games.
         | 
         | ----
         | 
         | in the colloquial sense of:
         | 
         | >not favorable to consumers : improperly favoring the interests
         | of businesses over the interests of consumers.
         | 
         | every business technically strides to be anti-consumerist. The
         | act of charging money for a product is anti-consumerist. I
         | don't see how Nintendo differs here, nor how they are the
         | worst, in a world where almost every AAA company in the west is
         | trying to rely on psuedo-subscriptions with battle passes and
         | every company in the east are making millions on mobile off of
         | the lootbox model.
         | 
         | Nintendo seemed to dip their toes in indirectly a few times
         | (reminder: they do not fully own any of the remaining IPs using
         | Lootboxes) but mostly have pulled out, even removing the gacha
         | from a few of their games. So they for the most part simply
         | profit from an online service with "free" games and one time
         | purchase of other console games.
        
           | kevingadd wrote:
           | Arguably, precedent (Bleem) supports yuzu here, the reality
           | is that Nintendo doesn't really need a sound legal foundation
           | to file a lawsuit against you, and their legal team can
           | outspend almost anyone on the planet, so they can probably
           | force almost anyone into a settlement, just like yuzu. The
           | DMCA is a plague but I think this case would have resulted in
           | a settlement even if the DMCA didn't exist, because
           | Nintendo's resources dwarf the yuzu team's to that extent.
        
             | CM30 wrote:
             | The problem (as per usual) is that the legal system is
             | horribly biased in favour of whoever has the most
             | money/resources. When one side has millions/billions to
             | spend on lawyers and legal fees and the other doesn't, then
             | the former is almost certainly going to drive the latter
             | into settling (or bankruptcy), regardless of whether the
             | latter did anything illegal.
             | 
             | There needs to be a way to fix the system so that both
             | sides of any court battle are on (fairly) equal footing,
             | and having significantly more resources than your opponent
             | doesn't tilt the field in your favour in any practical way.
        
         | kevingadd wrote:
         | I stopped playing Nintendo products (on any platform, including
         | my Switch) years ago and haven't really missed much. They put
         | out good games, sure, but there are tons of good games
         | available on other platforms where buying them isn't supporting
         | a company that abuses the legal system to harass and imprison
         | innocent people.
        
           | theshackleford wrote:
           | "Innocent".
           | 
           | Reality (and the courts) disagree with you.
        
             | jokethrowaway wrote:
             | Just because something is a law doesn't make it just.
        
             | kevingadd wrote:
             | If you're talking about Bowser, the only thing they
             | convicted him of is "conspiracy" to do things that
             | shouldn't be illegal [1]. All the other charges were
             | dropped. If you think "conspiring" to sell modchips is a
             | crime worthy of prison I don't know how to convince you
             | that we should have a fair and just legal system. It was a
             | plea, too, and anyone who knows the legal system well
             | understands that plea bargains are generally unjust and
             | used to bully people into not defending themselves.
             | 
             | 1: "Gary Bowser, 52, a Canadian national of Santo Domingo,
             | Dominican Republic, pleaded guilty in October 2021 to
             | Conspiracy to Circumvent Technological Measures and to
             | Traffic in Circumvention Devices, and Trafficking in
             | Circumvention Devices."
        
         | jokethrowaway wrote:
         | There's no point boycotting one company playing by the system
         | rules. Boycott the system which enable this much centralisation
         | of power and removes freedom from citizens.
         | 
         | Copyright and patents are an artifact of the government being
         | easily corruptible by media companies who make insane amount of
         | money.
         | 
         | Until we get rid of the government we'll always have laws which
         | help the rich steal from the people.
        
           | rafaelmn wrote:
           | > There's no point boycotting one company playing by the
           | system rules
           | 
           | This is a bad attitude - every system can be gamed -
           | social/market pressure is an important mechanism for shaping
           | outcomes.
        
           | ronsor wrote:
           | Well, we certainly aren't getting rid of the government, and
           | it's an up-cliff battle to change current copyright and
           | patent laws, so the best we can do is starve the companies
           | that abuse these systems. Then they will have less money to
           | perform lobbying and other activities.
        
         | grayfaced wrote:
         | I disagree. The other platforms built their walls secure enough
         | that they don't bother. Nintendo is aggressively defending a
         | low fence.
         | 
         | Most Nintendo cartridges will function a decade from now. Many
         | discs for other consoles don't even have the full game on it...
         | and many can't function without connecting to a service. I'd
         | prefer the system that is possible to preserve (but gets
         | aggressive with monetization) then the one that's impossible to
         | preserve.
         | 
         | Points to xbox for doing well with backwards compatibility and
         | carrying libraries forward. But that could change in future.
        
           | realusername wrote:
           | > The other platforms built their walls secure enough that
           | they don't bother.
           | 
           | The other platforms have also way less exclusives. The PS5
           | has a grand total of 12 exclusive games listed here https://e
           | n.wikipedia.org/wiki/Category:PlayStation_5-only_ga... . Why
           | even bother?
        
         | catapart wrote:
         | I've been "boycotting" them for a while now. Switch was cool,
         | but they just cannot be reasonable when it comes to IP, so I
         | just cannot stomach giving them any money. I'm not interested
         | in applicable laws or "playing by the rules" or whatever other
         | handwavy bullshit people will feed themselves to pretend that
         | Nintendo is "in the right" here.
         | 
         | It's pretty simple: don't target people who aren't doing things
         | that are morally reprehensible, even _if_ it 's a systemic
         | threat to your company (cue the laughter from the capitalists
         | who can't understand anything beyond industrial machinations).
         | Evolve and adapt to include them in your assets, or die while
         | the fitter companies do. Someday, someone's going to have more
         | money than Nintendo and they will force Nintendo to do whatever
         | they want them to. I'm just hoping its sooner rather than
         | later. They've earned every second of their demise. Fuck any
         | company that thinks lawfare is excusable as 'might makes
         | right'.
        
       | ls612 wrote:
       | Welp there goes emulation.
        
         | Ekaros wrote:
         | Not really... No actual court decision so not precedence yet...
         | Someone can try to fight it and kill it.
        
           | 1231232131231 wrote:
           | Who has the money, time, and effort to protect emulation?
        
             | anthk wrote:
             | Yuzu has been forked since forever. Libre software is never
             | lost.
        
               | 1231232131231 wrote:
               | Legally, I meant. Yuzu definitely isn't dead. I wonder
               | where it will be hosted, though.
        
               | Acrobatic_Road wrote:
               | tor/i2p romsites are already there
        
       | moogly wrote:
       | I'm surprised they have the monetary means to do that.
        
         | janice1999 wrote:
         | Their Patreon earns over EUR27,000 a month. I imagine that was
         | factored into the amount. [1]
         | 
         | [1] https://www.patreon.com/yuzuteam
        
           | 1231232131231 wrote:
           | $2.4 million is insane. That would take their profits + a lot
           | more.
        
       | AdmiralAsshat wrote:
       | Did someone fork the GH repo before it was taken down?
        
         | isoprophlex wrote:
         | Seems to be up still...
         | 
         | Edit: he's dead, Jim
        
           | wingmanjd wrote:
           | Repo URL is now dead.
        
             | isoprophlex wrote:
             | Whoa, cloned it just in time, with literally minutes to
             | spare!
        
               | xingped wrote:
               | Share if you can!
        
               | sleirsgoevy wrote:
               | ``` git clone https://github.com/irfanhakim-as/yuzu-
               | mainline git fetch origin
               | 537296095ab24eddcb196b5ef98004f91de9c8c2 ```
               | 
               | It seems that GitHub still serves the commit history
               | through the existing forks of the repo. According to
               | archive.org, this commit corresponds to the last release
               | of yuzu-mainline before the repo takedown: http://web.arc
               | hive.org/web/20240304185516/https://github.com...
        
               | kenmacd wrote:
               | If you already have a copy of the original repo, add this
               | as another remote with:
               | 
               | ``` git remote add irfanhakim-as
               | https://github.com/irfanhakim-as/yuzu-mainline git fetch
               | irfanhakim-as 537296095ab24eddcb196b5ef98004f91de9c8c2
               | ```
               | 
               | Then if you want the commit to look like the latest one
               | for the original repo edit the file `.git/packed-refs`.
               | Mine now looks like:
               | 
               | ``` # pack-refs with: peeled fully-peeled sorted
               | 537296095ab24eddcb196b5ef98004f91de9c8c2
               | refs/remotes/origin/master ```
               | 
               | (Be careful with raw editing git files. There might be a
               | more 'official' way to do it, but this worked for me)
        
           | mmebane wrote:
           | They started deleting repos a couple of minutes ago. I
           | checked a lot of links and they were in the Internet Archive.
           | I'm sure there are plenty of forks of the main repo.
        
         | yuzufan wrote:
         | Cloned it a couple days ago.
         | 
         | When you find a mirror, you can look for this commit, and know
         | that if the commit hash matches it is probably a legit copy of
         | the repo up until that point at least                 commit
         | dc94882c9062ab88d3d5de35dcb8731111baaea2 (HEAD -> master)
         | Merge: 30567a590 fc6a87bba       Author: liamwhite
         | <liamwhite@users.noreply.github.com>       Date:   Tue Feb 27
         | 12:26:26 2024 -0500                  Merge pull request #13135
         | from german77/hid-interface                      service: hid:
         | Migrate HidServer to new IPC
        
         | chatmasta wrote:
         | FYI, forks don't survive DMCA purges. You need to clone a repo
         | and then push it to a new repository.
        
           | KomoD wrote:
           | Yuzu deleted the repos themselves so all the forks still
           | exist for now, just with another upstream. (in the case of
           | the main repo: roblabla/yuzu)
           | 
           | But yeah they'll be gone soon (making a repo without fork
           | won't help either.)
        
             | chatmasta wrote:
             | > making a repo without fork won't help either
             | 
             | It'll definitely get purged, but I think in this case the
             | rightsholder needs to submit a separate DMCA request.
             | 
             | Regardless, if you want the code, cloning it to a local
             | storage medium is always the most robust option :)
        
               | KomoD wrote:
               | > but I think in this case the rightsholder needs to
               | submit a separate DMCA request.
               | 
               | No you can actually do multiple in one request.
               | 
               | > Regardless, if you want the code, cloning it to a local
               | storage medium is always the most robust option :)
               | 
               | 100%, that is the way to go.
        
         | KomoD wrote:
         | Software Heritage has it archived.
         | 
         | https://archive.softwareheritage.org/browse/search/?q=github...
        
           | xingped wrote:
           | Hadn't heard of this site before but thank you so much!
        
         | Lammy wrote:
         | Boom https://archive.org/details/yuzu.7z (archived by me from a
         | git mirror; all git remotes removed before zipping)
        
         | justinclift wrote:
         | There look to be an awful lot of forks created in the last
         | week:
         | 
         | https://github.com/roblabla/yuzu/forks?include=active&page=1...
         | 
         | Considering the ongoing attacks against GitHub whereby people
         | are creating repos with malicious code, it's probably wise to
         | be bloody careful of any of these yuzu forks. :( :( :(
        
         | npteljes wrote:
         | Just to add my two cents, software repositories like Ubuntu's
         | still have the thing, with the source and the build readily
         | downloadable. Not the latest, but still.
         | 
         | https://packages.ubuntu.com/mantic/yuzu
        
       | saidinesh5 wrote:
       | This is sad. Yuzu was such a well polished emulator. I hope
       | everyone backs up a copy of yuzu and hopefully someone some day
       | would continue the development...
        
         | meragrin_ wrote:
         | > Yuzu was such a well polished emulator.
         | 
         | I guess that depends on your definition of "well polished
         | emulator". From what I hear, it is not well polished.
        
       | nerdjon wrote:
       | I am all for there being emulators for past consoles as a form of
       | preservation as the hardware gets harder and harder to get. Has
       | Nintendo ever gone after Dolphin except for the Steam thing?
       | 
       | But, emulating a current console is not about preservation. It
       | just isn't. You can try to say it is, but no. Maybe, maybe you
       | could argue that you are putting in the work now so it's ready
       | when it's needed. But then be careful about putting it out there.
       | 
       | Just go look at the steam deck subreddit and how often Switch
       | games are talked about, I can't imagine Nintendo was very happy
       | about that. This wasn't just some small project that people did
       | not really know about or served a niche purpose.
       | 
       | This as asking for trouble and I am surprised it took so long
       | honestly.
       | 
       | Edit:
       | 
       | Don't get me wrong, I hate exclusives and I wish the practice
       | would end. But that is the current state of things and the
       | choices leading up to this were questionable at best.
       | 
       | Edit Again:
       | 
       | Hold up, Yuzu was an actual company and had a Patreon bringing in
       | over $29k a month? Yeah um, Nintendo has been bad but that's a
       | choice for a current console. It is no surprise Nintendo went
       | after them.
        
         | BHSPitMonkey wrote:
         | Obviously piracy plays a large (maybe the largest?) role here,
         | though I wouldn't overlook the modding use case. I would be
         | quite interested in running titles I legitimately own on more
         | powerful hardware where I can play around with the resolution
         | and framerate freely (and would have already used Yuzu for this
         | purpose by now, but for laziness).
        
           | ejj28 wrote:
           | This is the only reason I have Yuzu installed - I own Tears
           | of the Kingdom legitimately but the Switch is such a piece of
           | underpowered, overpriced junk that I'll never replay the game
           | on real hardware, when I can instead be playing at 1440p and
           | 60fps with all kinds of enhancements on PC.
        
           | nerdjon wrote:
           | ok yeah that is valid.
           | 
           | I just have a very hard time believing that, like you said,
           | the majority of the use case is anything other than piracy.
           | 
           | I mean almost every emulation software somewhere says that
           | you should only emulate games you own, but how many of us
           | actually still own our NES or gamecube games that we may have
           | downloaded. But it's easier to justify given that stuff not
           | being easily accessible anymore, we don't even have a proper
           | eshop for emulation on the Switch.
        
             | dns_snek wrote:
             | > I just have a very hard time believing that, like you
             | said, the majority of the use case is anything other than
             | piracy.
             | 
             | Even if this is true, torrent clients are predominantly
             | used for piracy too and they don't get sued. Neither are
             | explicitly designed to facilitate it.
             | 
             | Can anyone explain why Yuzu's case is different?
        
               | nerdjon wrote:
               | I feel like the difference here should be fairly obvious.
               | 
               | One is an open protocol, and one is proprietary
               | technology. AWS even at one point supported the protocol.
               | 
               | I don't know if it's still a thing but it wasn't terribly
               | uncommon to find Linux distros and other legitimate
               | things shared through that protocol.
               | 
               | Here we are talking about proprietary technology by
               | Nintendo. On a system that they are currently selling and
               | making money on.
               | 
               | Given how much money they were bring in on patrion, it
               | isn't much different than if they tried to make a
               | physical knock off switch that could run switch games.
        
               | _aavaa_ wrote:
               | > it isn't much different than if they tried to make a
               | physical knock off switch that could run switch games.
               | 
               | Over in computer land we would call that "IBM PC
               | Compatible".
        
               | mardef wrote:
               | I think it'd be closer to a Hackintosh.
        
               | 12_throw_away wrote:
               | Anyone else old enough to remember Connectix Virtual Game
               | Station [1] for, like, MacOS 9 I think?
               | 
               | [1] https://en.wikipedia.org/wiki/Connectix_Virtual_Game_
               | Station
        
               | pcwalton wrote:
               | > Here we are talking about proprietary technology by
               | Nintendo.
               | 
               | x86 is also proprietary technology that Intel is
               | currently making money on. Should Intel be able to sue
               | AMD out of existence?
               | 
               | NVIDIA's GPU specs are proprietary technology that NVIDIA
               | is currently making money on. Should NVIDIA be able to
               | shut down Nouveau?
               | 
               | Flash is proprietary technology that Adobe still sells
               | under the name Adobe Animate. Should Adobe be able to
               | shut down Ruffle?
        
               | nerdjon wrote:
               | > x86 is also proprietary technology. Should Intel be
               | able to sue AMD out of existence?
               | 
               | AMD has a perpetual license from Intel to use the
               | technology.
               | 
               | Nouveau is different, you are still buying Nvidia cards
               | just running an open source driver. Nvidia doesn't make
               | money on their drivers, they make money on the graphics
               | cards.
               | 
               | Similar situation to Ruffle, Adobe never charged for the
               | end user to download flash. It was free. Ruffle is an
               | alternative to that. Also it is worth mentioning that
               | flash is all but dead and this really just keeps it
               | breathing.
               | 
               | While both companies probably could make an argument to
               | argue for a take down of both, they have no incentive to
               | do it.
        
               | pcwalton wrote:
               | > AMD has a perpetual license from Intel to use the
               | technology.
               | 
               | AMD only managed to negotiate that because Intel lost in
               | arbitration [1]. Intel's preferred option was always to
               | eliminate AMD entirely. It's good for us consumers that
               | they didn't succeed in that!
               | 
               | > While both companies probably could make an argument to
               | argue for a take down of both, they have no incentive to
               | do it.
               | 
               | NVIDIA absolutely has an incentive to get rid of Nouveau.
               | Its existence discloses IP (their GPU inner workings)
               | that they would prefer to keep secret.
               | 
               | More examples: JavaScript was proprietary technology at
               | the time. The fact that it was specific to Netscape
               | browsers absolutely benefited Netscape's business model.
               | The existence of Chrome depends on the fact that Netscape
               | had no grounds to go after Microsoft for an independent
               | implementation.
               | 
               | SMB is a proprietary Microsoft technology. '90s Microsoft
               | would definitely have preferred to keep that specific to
               | Windows in order to sell more Windows licenses. It's good
               | for the industry that Microsoft never felt they could go
               | after Samba.
               | 
               | Another fun one: The FBX file format, which Autodesk
               | makes money on through Maya, has a half-hearted attempt
               | at DRM in it to limit it to approved Autodesk licensees.
               | Blender's FBX exporter breaks it with a pass-the-hash
               | attack. Get rid of that and Blender can no longer talk to
               | Unity. Obviously, the entire industry benefits from the
               | fact that Autodesk can't go after Blender for this.
               | 
               | [1]: https://en.wikipedia.org/wiki/AMD#IBM_PC_and_the_x86
               | _archite...
        
               | nerdjon wrote:
               | > AMD only managed to negotiate that because Intel lost
               | in arbitration [1]. Intel's preferred option was always
               | to eliminate AMD entirely. It's good for us consumers
               | that they didn't succeed in that!
               | 
               | OK? regardless of why or how it happened, it happened and
               | it means that AMD is fine. If you knew that I don't know
               | why you even mentioned it in the first place.
               | 
               | > NVIDIA absolutely has an incentive to get rid of
               | Nouveau. Its existence discloses IP (their GPU inner
               | workings) that they would prefer to keep secret.
               | 
               | Any articles to back that up? Seems counter to Nvidia
               | offering support in publishing documents:
               | https://en.wikipedia.org/wiki/Nouveau_(software)#History
               | 
               | > Another fun one: The FBX file format, which Autodesk
               | makes money on through Maya, has a half-hearted attempt
               | at DRM in it to limit it to approved Autodesk licensees.
               | Blender's FBX exporter breaks it with a pass-the-hash
               | attack. Get rid of that and Blender can no longer talk to
               | Unity. Obviously, the entire industry benefits from the
               | fact that Autodesk can't go after Blender for this.
               | 
               | Again would love an article on this. I can't find
               | anything backing up that this ever happened. Not only on
               | Audodesk's website do they mention third party software
               | but they have an SDK for this file format for others to
               | use. While blender does in fact not use that SDK, and the
               | format is proprietary, I can't find anything backing up
               | what you claim.
        
               | pcwalton wrote:
               | > OK? regardless of why or how it happened, it happened
               | and it means that AMD is fine.
               | 
               | AMD is only fine because Intel _wasn 't_ able to sue them
               | out of existence. If Intel had managed to do in the 90s
               | what Nintendo did to Yuzu just now, there'd be no Ryzen
               | today.
               | 
               | > Seems counter to Nvidia offering support in publishing
               | documents
               | 
               | NVIDIA only started publishing documents because
               | Nouveau's success in reverse engineering meant that it
               | was pointless trying to pretend that the genie could be
               | put back in the bottle. Nintendo undoubtedly knows this
               | too; lawsuits like this in 2024 ultimately aren't
               | rational moves on their part, but big conservative
               | Japanese companies have never been known to be
               | particularly adaptable.
               | 
               | > Again would love an article on this. I can't find
               | anything backing up that this ever happened. Not only on
               | Audodesk's website do they mention third party software
               | but they have an SDK for this file format for others to
               | use. While blender does in fact not use that SDK, and the
               | format is proprietary, I can't find anything backing up
               | what you claim.
               | 
               | I found it myself when I was documenting the FBX file
               | format (which I eventually gave up on because it was too
               | horrifying of a format to motivate continuing) [1].
               | Blender calls it "CRC rules", but I think it's actually
               | an attempt to lock non-licensees out. The SDK is closed-
               | source, proprietary, and comes with a whole bunch of
               | restrictions in its EULA.
               | 
               | [1]: https://github.com/blender/blender-
               | addons/blob/main/io_scene...
        
               | archy_ wrote:
               | >x86 is also proprietary technology that Intel is
               | currently making money on. Should Intel be able to sue
               | AMD out of existence?
               | 
               | AMD has a license to the x86 architecture, alongside Via
               | (though I'm not sure if they even make x86 chips
               | anymore). I'm sure Intel would love to take back AMD's
               | license, but they're probably too afraid of antitrust
               | actions to try.
        
               | iamtedd wrote:
               | Intel won't revoke AMD's license, because they themselves
               | are licensing the 64-bit architecture from AMD. It's
               | called amd64 for a reason.
        
               | pcwalton wrote:
               | Yep. It's a great example of how keeping clean-room
               | reverse engineering legal is good for the industry. While
               | Intel was stuck in Itanium hell, AMD was able to leapfrog
               | them and create x86-64 because it had been legally
               | successful with reverse engineering 32-bit x86 in the
               | past. If Intel had been able to crush AMD in the 90s,
               | there's a good chance x86 would be dead by now.
        
               | Wowfunhappy wrote:
               | A torrent client is data agnostic. It can be used to
               | transfer any type of data over the internet.
               | 
               | Yuzu is designed to play specific software which is quite
               | difficult to acquire by legal means. Very little effort
               | appears to have been spent on improving the UX of the
               | legal process.
               | 
               | (It is true that Yuzu can also play homebrew software. I
               | think the situation would be different if Yuzu was tested
               | exclusively on Homebrew, and only emulated features which
               | homebrew software uses. But then no one would care about
               | Yuzu. Yuzu has tons of game-specific fixes for commercial
               | titles.)
        
             | rokkitmensch wrote:
             | Pretty great that you can still get functioning N64 THPS2
             | carts for...sixty bucks on Ebay.
        
         | aaomidi wrote:
         | Folks. This is not about piracy at all. It is also not about
         | copyrights or whatever.
         | 
         | It's about the shitty part of DMCA's anti-circumvention.
         | 
         | If you want to see how stupid this law is, look at the number
         | of exemptions given for this:
         | https://en.wikipedia.org/wiki/Digital_Millennium_Copyright_A...
        
           | aaomidi wrote:
           | I'll also go as far to say, if you support Nintendo here. You
           | also are supporting Apple shutting down Asahi linux.
           | 
           | All Apple will need to claim is that Asahi is bypassing some
           | "client side protection", and Asahi is shut down.
        
             | jamesgeck0 wrote:
             | Apple Silicon machines have a "permissive security" mode
             | which allows booting unsigned third party kernels. Asahi
             | isn't circumventing anything, this is a officially
             | supported feature.
        
             | mcphage wrote:
             | > All Apple will need to claim is that Asahi is bypassing
             | some "client side protection", and Asahi is shut down.
             | 
             |  _Is_ Asahi bypassing some client side protection?
        
         | veec_cas_tant wrote:
         | I don't think preservation is an important argument. If I own
         | an AppleTV, and I purchase a movie through their service, why
         | should it be illegal for me to export that movie to watch on a
         | different device? I own the hardware and the data, why would
         | any law even care at that point?
         | 
         | Obviously piracy should be illegal, but I just don't see any
         | argument against emulation even if it is current.
        
           | gamblor956 wrote:
           | For this reason, most of the major studios are members of
           | Movies Anywhere, which allows you to access movies purchased
           | at any (participating) storefront on any participating VOD
           | service. Amazon, Fandango, Vudu, Disney, are participants.
        
             | veec_cas_tant wrote:
             | True, but the example was just an example. Buying a game on
             | PC and making it run on a PS5 - why would something like
             | that ever be illegal?
        
               | gamblor956 wrote:
               | It's generally not, because you can run an OS on a PS5
               | that can then run the game, and the DMCA allows for this
               | (with some limitations) because, and this is a very
               | important point: there is generally no DRM-hacking
               | required. But...if DRM hacking is required to get a PC
               | game to work on a PS5, it's illegal to do so under the
               | DMCA. (Note: DRM is defined _very broadly for DMCA
               | purposes.)
               | 
               | Dolphin does require a bit of DRM hacking, but Dolphin
               | (arguably) falls under one of the DCMA exceptions for
               | archival use purposes. This is the second important
               | point: the Dolphin emulates a system which has not been
               | on sale for a decade. It's still _possible* to use it for
               | general piracy instead of archival access, but the
               | archival use trumps the piracy concern. (It would be
               | different though if the Dolphin developers started
               | offering Dolphin on a commercial basis.)
               | 
               | But Yuzu is a commercial offering, for a console that is
               | still on sale, and its use requires DRM hacking. So it's
               | got 3 fatal flaws.
               | 
               | The only surprise is that Nintendo let it live as long as
               | it has. You can bet they won't make that mistake again
               | with their next console.
        
               | veec_cas_tant wrote:
               | > ...and this is a very important point: there is
               | generally no DRM-hacking required. But...if DRM hacking
               | is required to get a PC game to work on a PS5, it's
               | illegal to do so under the DMCA. (Note: DRM is defined
               | very broadly for DMCA purposes.)
               | 
               | Wouldn't Steam, MSTF store, Epic, etc. all count as DRM?
               | Regardless, it's more of a philosophical argument than a
               | legal argument. If I buy the Switch and the game, I don't
               | see how there could be any argument that I should be
               | considered a criminal for using the data on a PC.
        
               | gamblor956 wrote:
               | _Wouldn 't Steam, MSTF store, Epic, etc. all count as
               | DRM? _
               | 
               | They could, which is why I was careful to point out that
               | you can install an OS on your PS5, on which you can then
               | run (some) games on it without having to circumvent DRM.
               | 
               |  _If I buy the Switch and the game, I don 't see how
               | there could be any argument that I should be considered a
               | criminal for using the data on a PC._
               | 
               | Because U.S. (and EU) law doesn't have any exceptions
               | that would cover that use, since the Switch is still
               | being actively sold on the market today. (And as noted
               | elsewhere, this is a large part of why SNES, N64, and
               | Gamecube emulators haven't been targeted by Nintendo: the
               | machines are no longer sold and so emulation allows for
               | archival use/access to games on those platforms. This is
               | generally a permitted use.)
        
           | jokethrowaway wrote:
           | You don't own the data, just a temporary right to use it.
           | 
           | Of course it's completely bonkers and the result of massive
           | corporations bribing governments to limit our freedom.
           | 
           | As long as I don't sign a contract with an entity I should be
           | able to do anything I want with bytes. Once I enter into an
           | agreement not to share some data I received then I should be
           | punishable - but no shortcuts, sue everyone in court with a
           | due process and lawyer fees.
           | 
           | Copyright and patents are the most retarded and culture
           | damaging thing I've seen in my lifetime
        
             | frameset wrote:
             | If buying isn't owning then piracy isn't stealing.
        
           | archy_ wrote:
           | Pretty sure the TOS of AppleTV prohibits exporting the movie
           | - you have a limited license to view it only under the
           | circumstances Apple dictates, in partnership with everyone
           | Apple has deals with. If you want to be able to watch it on
           | other devices, you need to purchase a limited perpetual
           | license in the form of a DVD/bluray.
           | 
           | Now, of course, this depends on the movie having a physical
           | release (which is becoming a bit of a rarity these days), but
           | still, the MPAA has made sure to write ironclad contracts to
           | prohibit watching streamed content the way you want.
        
             | crtasm wrote:
             | The ToS has nothing to do with if something is legal or
             | not.
        
         | bobajeff wrote:
         | >emulating a current console is not about preservation. It just
         | isn't
         | 
         | So we should all just wait until they stop selling a console
         | before working to emulate it?
         | 
         | Just imagine if they had this attitude when it came to reverse
         | engineering IBM PC's bios.
        
           | nerdjon wrote:
           | Did you... not even read the entire line that you decided to
           | just quote part of?
           | 
           | > But, emulating a current console is not about preservation.
           | It just isn't. You can try to say it is, but no. Maybe, maybe
           | you could argue that you are putting in the work now so it's
           | ready when it's needed. But then be careful about putting it
           | out there.
        
           | kevin_thibedeau wrote:
           | IBM published the full BIOS listing and schematics. There
           | wasn't much to RE.
        
           | bongodongobob wrote:
           | If it's still being actively sold, why would the emulator be
           | needed or distributed? It's a bullshit argument for _current_
           | consoles.
        
         | throwaway48r7r wrote:
         | >But, emulating a current console is not about preservation.
         | 
         | Today's present is tomorrow's past.
        
           | realusername wrote:
           | Especially considering that consoles have a less than stellar
           | support from manufacturers, they just move on to the next
           | console and you can say goodbye to your games, especially
           | nowadays with game servers.
        
         | unethical_ban wrote:
         | >But, emulating a current console is not about preservation. It
         | just isn't.
         | 
         | I disagree in the general case. Sure, beware of litigious
         | companies, but it isn't immoral.
         | 
         | In the specific case of Yuzu bringing in cash from the
         | endeavor, yes, I see why Nintendo did what they did.
         | 
         | ---
         | 
         | Totally off-topic, but I have never bought a Switch despite
         | liking the idea of all the games on it, because I don't want to
         | pay $600 for a gameboy, 2-4 real controllers and a copy of
         | Mario Party. I can't understand how it or Steam Deck is
         | popular. But that's just me.
        
         | ravenstine wrote:
         | > Hold up, Yuzu was an actual company and had a Patreon
         | bringing in over $29k a month? Yeah um, Nintendo has been bad
         | but that's a choice for a current console. It is no surprise
         | Nintendo went after them.
         | 
         | LOL
         | 
         | Yeah, as much as I am an anti-fan of Nintendo, it sounds like
         | this company was asking to get sued.
        
           | Dylan16807 wrote:
           | Making a big company angry is supposed to be legal.
        
             | stavros wrote:
             | It _is_ legal, and you can spend all your money (and more)
             | on lawyers ' fees to prove it!
        
         | Phrodo_00 wrote:
         | > But, emulating a current console is not about preservation.
         | It just isn't.
         | 
         | No, but it CAN be used as a tool to play legitimate copies of
         | games on different hardware. A few people on this thread have
         | said they do this. I haven't done it yet, but I'll probably
         | dump the Switch games I want to play on my Deck instead of
         | carrying the switch also.
        
         | johnfernow wrote:
         | So long as Nintendo doesn't end up going after emulators
         | released before the Switch, then the de facto (not de jure)
         | precedent is: don't release an emulator for their current
         | latest console.
         | 
         | Overall, that's a fine outcome for game preservation, and
         | thinking about it more, it's probably much better for emulation
         | and game preservation long term that Yuzu's devs settled
         | instead of fighting this, as if they had lost and a precedent
         | were set, many other emulators might have had to shut down or
         | be hosted in countries where the DMCA doesn't apply. But with
         | no precedent set here, emulators for consoles released before
         | the Switch might very well be safe. Time will tell though.
        
       | MisterBastahrd wrote:
       | You can tell that this was about protecting their hardware sales
       | more than any claims about fair use or copyright or other IP
       | because there are literally hundreds of companies which actively
       | sell handheld systems with thousands of Nintendo brand or
       | licensed ROMs on Amazon and elsewhere and I haven't seen a single
       | one shut down.
        
         | Analemma_ wrote:
         | I mean, yes? I'm not sure why you think you've exposed some
         | kind of secret motivation. Yuzu is not the same thing as
         | Dolphin: it's emulating a _current_ console and is very
         | obviously primarily for facilitating piracy, not historical
         | preservation; people arguing otherwise are fucking kidding
         | themselves. Of course it 's about Nintendo protecting hardware
         | sales.
        
           | dtech wrote:
           | Dolphin also existed when Wii was current. Switch is also
           | pretty old by now, you have to start at some point.
        
           | ajford wrote:
           | Or it's for playing modern games on hardware from this
           | decade. The Switch is now 7 years old, and was dated hardware
           | from the outset.
           | 
           | Plenty of people use Yuzu to play Switch games on hardware
           | that can actually support modern resolutions, or so you can
           | actually achieve decent framerates at modern resolutions.
           | 
           | Dolphin was in development since the GameCube was the
           | "current gen", on through the Wii's lifecycle. Hell, by this
           | point in the Wii lifecycle, it was already on the way out and
           | Wii-U was releasing.
        
           | anthk wrote:
           | Wine does the same with Windows binaries, and some forks I
           | think they bypass Starforce and lots of DRM crap.
        
         | TillE wrote:
         | Indeed I suspect a large part of the motivation for this
         | lawsuit is the upcoming Switch 2, which will be using
         | essentially the same architecture. A huge part of the necessary
         | work for emulating it has already been done by Yuzu and
         | Ryujinx.
        
           | GardenLetter27 wrote:
           | Lines up with the Denuvo deal too -
           | https://www.videogameschronicle.com/news/denuvo-security-
           | is-...
        
       | xnx wrote:
       | I was first in line to buy ToTK on release day, but also enjoyed
       | playing ToTK in Yuzu. It's a shame that won't be an option
       | anymore.
       | 
       | What becomes of Ryujinx?
        
         | npteljes wrote:
         | Yuzu, as it is now, won't go anywhere, because it's an open
         | source project. Whatever is working right now, kind of always
         | will in the future.
        
       | KomoD wrote:
       | The repos are now disappearing, only managed to get a partial
       | archive
        
       | paol wrote:
       | It's open source. If there are people interested in continuing
       | development it won't go away. And even if there aren't the
       | current version will still work fine, just maybe not for future
       | games.
        
         | gjsman-1000 wrote:
         | You're assuming Nintendo doesn't file DMCA takedowns;
         | especially considering they've literally just won a court case
         | against it. And even if you are outside the US, I wouldn't be
         | surprised if European service providers don't want to risk it
         | because they are still under copyright treaties, of which the
         | DMCA is just the US implementation.
        
           | paol wrote:
           | I don't think it's that simple. For one thing emulation has
           | been ruled legal in the US. By all reports Nintendo had an
           | unusually strong case against Yuzu because the developers
           | behind it didn't sufficiently distance themselves from piracy
           | uses - the opposite if anything.
           | 
           | On the practical side, the fact that the developers were a
           | for profit company also made Nintendo's job much easier.
           | 
           | Taking down a more legally careful, decentralized open source
           | project should prove harder.
        
             | gjsman-1000 wrote:
             | > For one thing emulation has been ruled legal in the US.
             | By
             | 
             | Emulation was; breaking cryptographic locks under the DMCA
             | never was. In addition, most of the pro-emulation lawsuits
             | were decided before the relevant DMCA sections even came
             | into effect (e.g. Bleem), and are quite possibly already
             | obsolete.
        
               | 1231232131231 wrote:
               | What if it was forked and the code that broke DRM was
               | separated from the codebase, preferably as a library
               | (dll/lib)?
        
               | chaorace wrote:
               | In order to isolate one part of the software as "the bad
               | bits", you need either clear specific language in the law
               | _or_ a clearly established relevant legal precedent.
               | Neither of these things currently exist in the context of
               | DMCA 1201.
               | 
               | If you're curious, here's the most relevant parts of the
               | text:
               | 
               | > No person shall manufacture, import, offer to the
               | public, provide, or otherwise traffic in any technology,
               | product, service, device, component, or part thereof,
               | that [...] has only limited commercially significant
               | purpose or use other than to circumvent a technological
               | measure that effectively controls access to a work
               | protected under this title;[...]
               | 
               | > As used in this subsection--[...]a technological
               | measure "effectively controls access to a work" if the
               | measure, in the ordinary course of its operation,
               | requires the application of information, or a process or
               | a treatment, with the authority of the copyright owner,
               | to gain access to the work.
               | 
               | FYI: I am not a lawyer, but you can listen to a lawyer
               | explain the above at the following link
               | https://youtu.be/wROQUZDCIMI?t=868
        
               | colinsane wrote:
               | assuming you aren't a defendant in the above case, then
               | the only ruling which would affect someone who wants to
               | do this is (4):
               | 
               | > Developing or distributing software, including Yuzu,
               | that in its ordinary course functions only when
               | cryptographic keys are integrated without authorization,
               | violates the Digital Millennium Copyright Act [...]
               | 
               | so, first reading, no: just taking Yuzu and splitting out
               | the DRM stuff isn't legal if Yuzu still _depends_ on that
               | DRM to function. you could maybe come up with some thing
               | where you do full Switch emulation, with the code having
               | literally zero concept of DRM/cryptography, and can only
               | play homebrew games. do that and some other party would
               | likely come around and do the (likely illegal) work to
               | convert Switch games into a format your emulator
               | understands. quite a bit like MAME cores, really.
               | 
               | fun speculating about how to bypass the spirit of this
               | ruling though, huh? IMO if you actually want to do this
               | don't bother with the roundabout. just do it directly and
               | don't incorporate yourself in a state that cares about
               | DMCA like a dumbass, and strictly distance your
               | operations from your legal identity if you live under
               | such a repressive regime.
        
             | flykespice wrote:
             | > Taking down a more legally careful, decentralized open
             | source project should prove harder.
             | 
             | Oh sweetheart, have you learnt about intimidation by legal
             | fees? Doesn't matter whether it's legal or not, not many
             | can bank up to take against dedicated Nintendo legal team.
        
           | kevingadd wrote:
           | They can probably also compel the original copyright holders
           | (the yuzu team) to issue takedowns of forks
        
             | GardenLetter27 wrote:
             | On what grounds? They can't retroactively revoke the
             | copyright licence previously granted no?
        
               | kevingadd wrote:
               | You could probably contest the takedown on the basis that
               | an open-source license allows you to post a fork, but
               | Nintendo got them to agree that the content is illegal,
               | so it seems questionable whether they could give you a
               | license to distribute something it's no longer legal for
               | them to distribute themselves. I wouldn't want to go to
               | court over it, personally.
        
               | Phrodo_00 wrote:
               | Nintendo did no such thing. They just settled out of
               | court by owing enough money to bankrupt the company and
               | agreeing to not distribute the work. It means nothing to
               | other people that already have licenses to redistribute
               | from earlier.
        
             | wtetzner wrote:
             | Given that it's under the GPL, I don't think they can do
             | that.
        
           | ip_addr wrote:
           | I wonder if takedowns like this will make decentralized code
           | tools popular, for example: https://radicle.xyz/
        
           | expert700 wrote:
           | They did not just win a court case though, they merely
           | settled it outside of court; settling outside of court does
           | not establish any legal precedent one way or another
        
           | snvzz wrote:
           | >especially considering they've literally just won a court
           | case against it.
           | 
           | Wait what? When did this happen? Doesn't this story (about
           | devs settling) mean the opposite of a court case being won or
           | lost?
        
             | kube-system wrote:
             | Out of court settlements are a thing, but this wasn't one.
             | This was filed in-court. It's like the equivalent of a
             | forfeit.
             | 
             | > Plaintiff Nintendo of America Inc. ("Plaintiff" or
             | "Nintendo") and Tropic Haze LLC ("Defendant" or "Tropic
             | Haze"), by and through their undersigned counsel, hereby
             | consent to judgment in favor of Nintendo, and jointly move
             | the Court to enter monetary relief in the sum of
             | US$2,400,000.00 in favor of Nintendo and against Defendant.
             | 
             | Translation:
             | 
             | "Hey court, we both agree that Nintendo wins, can we just
             | skip the rest of this and mark this down as a win for
             | them?"
        
       | Kirby64 wrote:
       | I wonder if Ryujinx gets the same scrutiny/lawsuits? Seems like
       | Ryujinx is a good competitor to Yuzu and will easily fill the
       | void here.
        
       | m3kw9 wrote:
       | I'm surprised Ryujinx wasn't mentioned much at all or touched.
       | They have the exact identical Patreon page except a shade of
       | color i can identify.
        
       | dang wrote:
       | Recent and related:
       | 
       |  _Nintendo is suing the creators of Switch emulator Yuzu_ -
       | https://news.ycombinator.com/item?id=39530203 - Feb 2024 (678
       | comments)
        
       | KAdot wrote:
       | The project is gone from GitHub already https://github.com/yuzu-
       | emu/yuzu
        
         | kadoban wrote:
         | Anyone have a recent fork to grab from before it becomes harder
         | to find?
        
           | KAdot wrote:
           | https://github.com/pineappleEA/pineapple-src
        
           | bspammer wrote:
           | https://github.com/SomeAspy/yuzu
           | 
           | The most recent commit hash matches another comment in this
           | thread:
           | 
           | https://news.ycombinator.com/item?id=39595014
        
       | apt-get wrote:
       | Considering the precedent in circumventing decryption issues by
       | calling out to a library
       | (https://en.wikipedia.org/wiki/Libdvdcss), what is the likelihood
       | that someone just builds a libxcidecrypt and development of yuzu
       | continues unimpeded on a fork (somewhere like Europe for example
       | where the DMCA doesn't hold)?
        
       | dbrueck wrote:
       | It would be so great if Nintendo were just a software company.
       | 
       | Over the years they have put out some really terrific games, many
       | of which I'd still buy today if they sold them as software.
       | 
       | But after the Wii I stopped being a Nintendo customer (and
       | stopped buying PS/Xbox/etc. consoles altogether) and I don't
       | think I'll ever go back.
        
       | throwaway48r7r wrote:
       | Personally, I will be boycotting Nintendo and will urge others to
       | do the same.
        
         | iamunr wrote:
         | Nintendo is the worst, and your entire gaming experience will
         | be better on Yuzu or Ryujinx.
         | 
         | Sad to see this happen to the Yuzu squad.
        
           | camdenlock wrote:
           | <loves playing Nintendo games> "Nintendo is the worst"
        
             | carleton wrote:
             | I bet you thought you got him. My mans just learned that
             | you can like a game without liking the company that makes
             | the game
        
               | antonyt wrote:
               | I think their point is that you're not taking a
               | principled stand by stealing. If it matters enough to you
               | to "boycott" the company, walk the walk and don't play
               | the games by any means.
        
               | hn_acker wrote:
               | There might not be copyright infringement involved, so
               | "stealing" is an unnecessary assumption (on top of being
               | a misleading term for copyright infringement). Since
               | Nintendo isn't the only source for games that run on
               | Nintendo consoles, Nintendo might not get money from the
               | self-proclaimed boycotter. But since there's no guarantee
               | that Nintendo won't get money from the self-proclaimed
               | either, I can understand why people would view the
               | following scenario as cognitively dissonant:
               | A person only buys physical copies of non-Nintendo-made
               | games which run on Nintendo devices from people reselling
               | legally-distributed copies (legal in the US with the
               | first-sale doctrine, which unfortunately doesn't apply to
               | digital copies). The person plays those games by ripping
               | the files and running them on third-party emulators. The
               | person publicly states that they boycott Nintendo the
               | company and that they play non-Nintendo-games made for
               | Nintendo consoles. Resellers might or might not spend
               | their money on more Nintendo games.
               | 
               | By the way, iamunr didn't claim to boycott Nintendo.
               | Perhaps iamunr buys Nintendo games but plays them on
               | emulators. throwaway48r7r didn't provide any information
               | about whether they'll continue playing non-Nintendo-made
               | games for Nintendo consoles.
        
               | hn_acker wrote:
               | Rather, multiple companies make games for one console. If
               | you buy those games not made by Nintendo from sources
               | other than Nintendo's shops then you can boycott Nintendo
               | without boycotting non-Nintendo game developers.
        
               | Phrodo_00 wrote:
               | I believe developers on consoles always pay the console
               | manufacturer a fee per-copy, so not so much, but that's
               | probably the way that pays Nintendo the least.
               | 
               | EDIT: Just remembered the second hand market. Carry on.
        
           | Goronmon wrote:
           | _Nintendo is the worst, and your entire gaming experience
           | will be better on Yuzu or Ryujinx._
           | 
           | Is it a boycott if you are still playing the games?
        
       | sotix wrote:
       | Yuzu got me to start buying Nintendo games again. Two weeks ago I
       | coincidentally decided to mod my Switch and extract all of my
       | games to play on my steam deck because I hadn't touched my switch
       | since getting a steam deck. Everything I am now running on my
       | steam deck comes from my personal switch. I have been having so
       | much fun and loving how my games look on an OLED screen. I also
       | appreciate that I didn't have to generate any waste since I
       | continue to only have my two devices rather than buying a new
       | OLED switch. I was about to go on a shopping spree on the
       | Nintendo store to buy more games even though I haven't bought a
       | switch game in 2 years. This is disappointing to hear.
       | 
       | The interesting thing to me is the Wii U was sort of like youtube
       | premium. Everyone complains about youtube ads yey refuses to pay
       | for the ad-free experience. Similarly, I see people complain
       | about not being able to buy old Nintendo games, but the Wii U
       | eShop provided an abundance of retro games for purchase. Most of
       | the retro games I play come from my Wii U. Nintendo has
       | disappointingly made it more and more difficult over the years to
       | buy their older games, but I suppose when it was easy to do,
       | nobody did it unfortunately. All of this would be solved if
       | Nintendo simply sold their games and we were allowed to play it
       | on whatever hardware we want. But I understand why Nintendo
       | doesn't want that and also that many people seem to not want to
       | actually pay for the games they play.
        
         | rokkitmensch wrote:
         | But in no world can I buy a retro game on arbitrary platform X
         | and then also play it on arbitrary platforms P, Q or R.
        
           | parl_match wrote:
           | You can do this right now. For example, I have bought retro
           | games from gog and humble that included multiple builds for
           | different systems and platforms, and no restrictions on where
           | you run them - just that you don't distribute them.
        
         | ToucanLoucan wrote:
         | > But I understand why Nintendo doesn't want that
         | 
         | This part I really don't understand. Nintendo has clearly got
         | the technology at play to run everything at least prior to the
         | GameCube on the Switch, ready to roll... but the only way to
         | access those games is to pay for a subscription service which
         | is already kind of annoying, only to then get a drip-feed of a
         | few games every few months, selected by... somebody, no idea
         | who, with no real consistency as to what makes the cut and what
         | doesn't. It's, by all accounts, completely fucking arbitrary.
         | 
         | I _love_ the Switch, it 's IMO, the best console Nintendo's
         | turned out in actual decades, and if I was given the option I
         | would buy the _shit_ out of a large library of games from
         | previous Nintendo consoles, and given how many 3rd party
         | projects have made playing those games on all manner of shit,
         | chiefly desktop PCs, a possible thing, I struggle to really
         | sympathize with Nintendo here. And again: the groundwork for
         | this is already laid. I don 't know how much work goes between,
         | for example, taking a SNES title like Super Mario RPG and
         | putting it on the Switch's virtual SNES console, but given that
         | their virtual SNES has essentially the same features that every
         | bog standard SNES emulator has had for over 10 years... you'll
         | have to forgive me if I don't think it's much? If any?
         | 
         | I would absolutely understand if they want to playtest each
         | game, make sure it's optimized, make sure there's no graphical
         | oddities, etc. etc. but like... you can do that. I could do
         | that. And hell, if a game made it through with some big glitch,
         | give me the option to send your devs a fuckin email about it
         | in-game with a dump of the memory at the time it happened so
         | they can fix it.
         | 
         | But no, instead, peacemeal releases of games, on a subscription
         | service only, that range from absolutely S-tier iconic to...
         | what the fuck is this in terms of cultural significance.
         | Instead of just a bloody storefront, and let me pick what I
         | want, and pay a reasonable price for it. I'd bet anything if
         | they charged like $9.99 per game for the entire library of NES,
         | SNES, and N64 titles, they'd be absolutely swimming in money.
         | 
         | Like... the big corpos have never understood, this is what gave
         | Steam the position they have now. Piracy is work. Hacking
         | consoles is work. Installing and playing cracked games is work
         | (and risk!). I don't want to work, I want to fucking play
         | Donkey Kong. Give me a legal way to give you a reasonable
         | amount of money so I can play Donkey Kong! And then I get
         | Donkey Kong and you get money! It's the dictionary definition
         | of a win/win scenario.
        
           | idle_zealot wrote:
           | > Piracy is work. Hacking consoles is work. Installing and
           | playing cracked games is work (and risk!). I don't want to
           | work, I want to fucking play Donkey Kong
           | 
           | It takes work on the side of companies like Nintendo to make
           | piracy inconvenient. If Nintendo and others didn't spend
           | their resources locking down their consoles and squashing any
           | form of piracy that gets too convenient then the easiest way
           | to play any game would be to pirate it via some community-
           | maintained all-in-one cross-platform game installer and
           | launcher with every game ever dumped available. Then Nintendo
           | would have no hope of competing with convenience. At a
           | minimum they would need some sort of payment and accounting
           | system which would introduce friction compared to a free
           | piracy frontend. So naturally, Nintendo is not interested in
           | engaging in a convenience competition. They want to use the
           | law to maintain total control of how their games can be
           | played, and then use that granted monopoly to make as much
           | money from them as they can. Why sell an older game for a
           | reasonable price if you're the only game in town and can
           | instead use it as leverage to get people to give you money
           | regularly for the privilege of playing it? Even better,
           | bundle the game they want with a bunch that they don't and
           | several that they kinda-sorta want to play at some point
           | maybe? The more you can dilute and confuse the value of a
           | purchase the more you can make off it. Ideally you reach a
           | point where subscribers feel some nebulous obligation to pay
           | you regularly, and the actual service you provide only serves
           | as to assuage cognitive dissonance should a subscriber
           | consider cancelling. "Oh, but I played Earthbound for a few
           | hours last week, and maybe I'll want to get back to that at
           | some point, so I guess I'll keep my subscription"
        
             | ToucanLoucan wrote:
             | > It takes work on the side of companies like Nintendo to
             | make piracy inconvenient. ... So naturally, Nintendo is not
             | interested in engaging in a convenience competition.
             | 
             | Oh, sure, but 9/10ths of that is already done. The eShop
             | already exists and distributes purchased DRM-locked content
             | to their hardware. That's my point: all the pieces for this
             | already exist and are implemented. The only problem is the
             | business side that insists on doing this so bizarrely.
             | 
             | > Why sell an older game for a reasonable price if you're
             | the only game in town and can instead use it as leverage to
             | get people to give you money regularly for the privilege of
             | playing it?
             | 
             | I mean, without access to their data I can't say this for
             | sure, but I feel like a monthly subscription for these
             | games is substantially less money than just selling them as
             | is. It feels distinctly like a loss-leader for Nintendo's
             | subscription thing so they can buff the numbers of
             | subscribers.
             | 
             | > Even better, bundle the game they want with a bunch that
             | they don't and several that they kinda-sorta want to play
             | at some point maybe? The more you can dilute and confuse
             | the value of a purchase the more you can make off it.
             | 
             | I really don't think that rule is as hard and fast as
             | you're making it sound. The bundle maybe, sure. But what's
             | the value proposition for all the games _not available at
             | all,_ purchase or subscription? That 's my real beef is the
             | arbitrary and often nonsensical selection process.
             | 
             | > Ideally you reach a point where subscribers feel some
             | nebulous obligation to pay you regularly, and the actual
             | service you provide only serves as to assuage cognitive
             | dissonance should a subscriber consider cancelling. "Oh,
             | but I played Earthbound for a few hours last week, and
             | maybe I'll want to get back to that at some point, so I
             | guess I'll keep my subscription"
             | 
             | But again: just price the Earthbound game according to the
             | work required to bring it to the new storefront. Then
             | you're already in the black without needing to sell a
             | subscription in the first place. And sure you aren't
             | continuing to make money off of it, but who's to say you'll
             | continue doing that with the subscription? People find them
             | irritating and no matter what psychological shit you try
             | and pull on them, at some point it's not bad odds they're
             | just going to go "I don't need this" and cancel.
        
       | dang wrote:
       | Related ongoing thread:
       | 
       |  _Yuzu (Nintendo Switch emulator) is dead_ -
       | https://news.ycombinator.com/item?id=39594795
        
       | schoen wrote:
       | I just want to echo what a few people have mentioned here:
       | 
       | The legality of emulation was strongly upheld _under pre-DMCA
       | copyright law_ in U.S. court decisions where console makers lost
       | against emulator developers.
       | 
       | However, the DMCA gave plaintiffs a whole new set of tools to
       | prevent interoperability. Lots of interoperability and emulation
       | cases have been lost under the DMCA. The DMCA radically limited
       | the prior legal norm that you could create a compatible
       | implementation of a proprietary technology from scratch.
       | 
       | If you agree that there should be a right to reimplement a third-
       | party version of a proprietary system/technology/format/protocol
       | (including one that uses some kind of secrecy to attempt to
       | enforce DRM), you should oppose DMCA SS1201.
        
         | p0w3n3d wrote:
         | The same as in John Deere's case. You can fix your tractor but
         | you will break the software patents
        
         | ronsor wrote:
         | Reminder that the EFF is challenging section 1201 as
         | unconstitutional: https://www.eff.org/cases/green-v-us-
         | department-justice
        
           | treyd wrote:
           | Is there any updates on this case?
        
             | ronsor wrote:
             | A couple of weeks ago the EFF filed a reply brief:
             | https://www.eff.org/document/appellants-reply-brief-3
        
         | metalcrow wrote:
         | Can you give examples of some of those lost cases? Specifically
         | emulation related ones?
        
         | favorited wrote:
         | > The legality of emulation was strongly upheld under pre-DMCA
         | copyright law in U.S. court decisions where console makers lost
         | against emulator developers.
         | 
         | SCEA v. Bleem was filed in 1999, and the DMCA came into effect
         | in 1998.
        
           | gjsman-1000 wrote:
           | Ah, but the DMCA Section 1201 took effect in 2000-2001. Many
           | other DMCA sections were delayed to take effect in the years
           | following the law's passing.
        
           | monocasa wrote:
           | But the DMCA's 1201 provisions didn't apply to Sony v. Bleem
           | since the DRM scheme of the PlayStation didn't attempt to
           | stop you from copying, but instead focused on stopping a
           | legitimate PS1 from playing copies.
        
           | omoikane wrote:
           | I don't think SCEA started the lawsuit because they were sure
           | they would win, I think the intent was to make Bleem run out
           | of money.                   "Bleem!, financially unable to
           | defend itself, was forced to go out of business."
           | 
           | From https://en.wikipedia.org/wiki/Bleem%21
        
       | ncann wrote:
       | This is sad, but honestly the expected outcome. Not only did they
       | receive money from people, which is like the #1 in the not-to-do
       | list when you're offering a product in a legally grey area, but
       | also they set up a company in the US (TROPIC HAZE LLC), which is
       | like a giant target to be sued. An anonymous GitHub repo is by
       | contrast much harder to sue.
        
       | Dig1t wrote:
       | I had never heard of this emulator before, but after all the news
       | of this lawsuit, I looked at their compatibility list and am
       | surprised at how many titles are supported and how well this
       | seems to work! I'll definitely be giving this emulator a try
       | soon.
       | 
       | I think Nintendo is probably shooting themselves in the foot a
       | little bit by giving this project more publicity than it
       | otherwise would have received.
        
       | Arnavion wrote:
       | The /g/ thread about this linked
       | https://web.archive.org/web/20240302031159/https://github.co... .
       | Would be amusing if true, though it probably isn't.
       | 
       | (It's an issue filed on the yuzu repo by someone claiming to be
       | so upset about yuzu dropping Windows 7 support that they sent
       | emails to Nintendo to bring it to their attention.)
        
         | archy_ wrote:
         | Big companies don't wait for some rando to complain to take
         | these kinds of enforcement actions. Chances are it was already
         | well underway by the time he typed up his message.
        
           | Arnavion wrote:
           | Yeah.
        
           | ronsor wrote:
           | We saw a similar and opposite situation with Pokemon fans
           | bothering Nintendo to go after Palworld. Considering Nintendo
           | released a statement that boiled down to "we already know",
           | it's clear that whatever Nintendo does or doesn't do has
           | nothing to do with people telling them.
        
         | skrebbel wrote:
         | I simply can't get used to the entitlement of gamers, it's on a
         | whole nother level. This person writes as if the authors mugged
         | their mother, but the problem is "your emu stopped working on
         | my computer".
        
           | codetrotter wrote:
           | Probably was just a troll anyway that wanted to get a rise
           | out of the devs, and never even sent any emails or anything
           | in the first place.
           | 
           | "Now I hear news of a lawsuit. Probably from my awareness
           | effort, maybe not."
           | 
           | This claim would've been more credible if it was made
           | _before_ news about the lawsuit broke.
           | 
           | Thankfully the devs knew how to respond: "Linux would have
           | solved your issues just fine."
        
       | neurostimulant wrote:
       | So, are Yuzu developers actually have $2.4M lying around, or will
       | they pay for it in installment like Gary Bowser?
        
         | ThatPlayer wrote:
         | It seems like it's $2.4M from the company Tropic Haze LLC which
         | will probably pay what it can and then declare bankruptcy and
         | close, so that the developers aren't paying $2.4M.
        
       | honkycat wrote:
       | This is a shame.
       | 
       | The Nintendo consoles are JUNK. So much nicer on my PC and one
       | less piece of trash I have to keep in my room.
        
       | 1231232131231 wrote:
       | I didn't really care for Switch games till the lawsuit. Yuzu runs
       | pretty well!
        
       | speps wrote:
       | Let's see what'll happen to Ryujinx next...
       | 
       | https://ryujinx.org/
        
       | aquova wrote:
       | Unless I'm mistaken, their sister project Citra, a 3DS emulator,
       | is also gone now. https://github.com/citra-emu
       | 
       | Only their website remains
        
         | haunter wrote:
         | Last official builds https://archive.org/details/citra-latest-
         | builds-4th-march-20...
        
           | TillE wrote:
           | The installers don't actually work, because wherever they
           | hosted the updates is gone.
           | 
           | I see a lot of people on Twitter lamenting that 3DS emulation
           | is dead, but Citra was more or less a finished product, and
           | third-party builds will undoubtedly be up within hours.
        
       | fxtentacle wrote:
       | I'm pretty sure the true reason behind this lawsuit was that the
       | Yuzu people were running a company selling (on Patreon) "Early
       | Access" to emulator features and access to a private Discord
       | where there was A LOT of user-uploaded Switch ROM dumps floating
       | around and the moderators (employed by the company charging for
       | access) were extremely happy to look the other way.
       | 
       | Also, doesn't Yuzu itself include pre-decrypted ROM dumps from
       | the actual Switch hardware, like for example the OS bootloader ?
       | It's one thing to build an emulator. It's a very different thing
       | to run a company by facilitating piracy. Also, this judgement
       | probably won't financially ruin the Yuzu devs, because they (as
       | persons) were not sued. But it will probably tank their
       | liability-limited company named Tropic Haze LLC. I have a strong
       | feeling that if you'd post lossless rips of pre-release cinema
       | movies to a private (but paid) discord, you'd get a rather
       | similar treatment ;)
       | 
       | EDIT: I mean even the name choice "Tropic Haze" kind of hints at
       | sailing the high seas ;)
       | 
       | EDIT2: Straight from the filing: "The lead developer of Yuzu [..]
       | has publicly acknowledged most users pirate prod.keys and games
       | online"
       | 
       | EDIT3: "The Legend of Zelda: Tears of the Kingdom, was unlawfully
       | distributed a week and a half before its release"
        
         | corytheboyd wrote:
         | Thank you for providing the sober explanation of what really
         | happened here, I knew there had to be more to it, but didn't
         | care enough to dig in.
        
           | bakugo wrote:
           | There isn't more to it, that explanation is wrong. See my
           | other comments.
        
             | corytheboyd wrote:
             | So did they run a discord server where people shared ROMs
             | or not? That alone is enough of a woopsie.
        
               | fxtentacle wrote:
               | They did, but indirectly by tolerating it, and some files
               | are even still online:
               | https://news.ycombinator.com/item?id=39596261
        
               | brookst wrote:
               | I mean if you're in the emulator grey area, you can
               | position yourself as righteously enabling people who have
               | purchased the games, or you can position yourself as a
               | way to play the games without paying.
               | 
               | Anything less than a zero tolerance policy for ROM
               | trading on the corporate discord server is pretty much a
               | declaration of the latter.
        
         | andix wrote:
         | It's surprising that someone runs a business like you describe
         | in your post from a jurisdiction where Nintendo can actually
         | get to them.
         | 
         | I really don't want to support piracy, but there are many
         | countries where Nintendo could never get any access to the
         | company. And all those countries have the internet too.
        
           | fxtentacle wrote:
           | I don't think they started with that business model. It's
           | more like their users pushed it onto them. And it's very
           | difficult to say no once you've started getting used to the
           | money flowing in. But they did say in their official
           | statement that they "have come to the decision [..] piracy of
           | video games [..] should end".
           | 
           | https://www.reddit.com/r/yuzu/comments/1b6jvar/end_of_yuzuci.
           | ..
           | 
           | But then again, posts like this certainly didn't help their
           | case:
           | 
           | https://www.reddit.com/r/yuzuemulador/comments/17fk9uf/prodk.
           | ..
           | 
           | Note that the now-defunct "prod.keys 17.0.0" pointed to a
           | file posted in their discord (but not by them).
        
             | bakugo wrote:
             | They didn't start with that business model and they didn't
             | end with that business model, either. Please stop spreading
             | misinformation. The second link in your post isn't even on
             | the main yuzu subreddit, it's just a random person on a
             | random subreddit posting a link, and it's not from their
             | discord.
        
         | bakugo wrote:
         | > Yuzu people were running a company selling (on Patreon)
         | "Early Access" to emulator features and access to a private
         | Discord where there was A LOT of user-uploaded Switch ROM dumps
         | floating around and the moderators (employed by the company
         | charging for access) were extremely happy to look the other
         | way.
         | 
         | This is completely false. The yuzu developers were in no way
         | distributing games or keys to the public, and this was not
         | stated in the lawsuit.
         | 
         | They were, however, known to distribute games and keys amongst
         | themselves in private discord chats for development purposes,
         | and this could've been used as evidence against them if they
         | tried to fight the case.
        
           | fxtentacle wrote:
           | "The yuzu developers were in no way distributing games or
           | keys to the public"
           | 
           | I agree. They did not distribute games themselves. But they
           | provided a tutorial for ripping games and they were managing
           | the discord where the ripped files were uploaded. And they
           | were very unsuccessful at removing obviously unauthorized
           | game ROM dumps from their discord.
        
             | bakugo wrote:
             | > they provided a tutorial for ripping games
             | 
             | Yes, because that's how you legally play your own purchased
             | games.
             | 
             | > they were managing the discord where the ripped files
             | were uploaded
             | 
             | They were not. You weren't even allowed to mention that you
             | pirated a game on their discord, much less post links to
             | pirated games. Hell, even posting an emulator log file
             | containing a game path pointing to your downloads folder
             | was enough to get you warned.
        
         | metalcrow wrote:
         | > include pre-decrypted ROM dumps from the actual Switch
         | hardware, like for example the OS bootloader
         | 
         | Is that known to be illegal currently? Or is that currently
         | still a grey area in the law?
        
           | ronsor wrote:
           | Distributing copies of the system bootloader is definitively
           | copyright infringement, even without the awful DMCA section
           | 1201. That aside, reimplementing the bootloader is legal. I
           | haven't dug into the code to see if Yuzu actually is
           | redistributing anything.
        
         | Osmose wrote:
         | I believe that Yuzu includes a standalone implementation of the
         | Switch firmware but can run user-provided firmware because a
         | few games have compatibility issues, and it doesn't run
         | Nintendo's own OS software (you can't run the Switch system
         | menu on it, for example).
         | 
         | But to your larger point: Nintendo being mad about people
         | sharing Switch ROMs or Yuzu funding their work shouldn't have
         | any bearing on the actual legal question of whether Yuzu
         | violates the DMCA anti-circumvention clause. Dolphin argued
         | after legal consultation that inclusion of these keys qualifies
         | under exceptions for interoperability; Yuzu doesn't include the
         | keys at all. It doesn't appear to have been a question tested
         | in the courts yet.
         | 
         | That point _does_ matter if you're making a moral argument
         | about whether Yuzu crossed a line, but given that emulation has
         | been commonplace for almost the entirety of Nintendo's video
         | game business and it has done very little to stop them from
         | staying on top of the game industry, but has enabled millions
         | to experience and be inspired by games they would've otherwise
         | never have been able to play, I'm not terribly convinced that
         | $23k a month in donations is wrong for people putting in
         | serious engineering work into a project that enables that.
        
           | echelon wrote:
           | > I'm not terribly convinced that $23k a month in donations
           | is wrong for people putting in serious engineering work into
           | a project that enables that.
           | 
           | That's not it.
           | 
           | Say what you will about "sales lost to piracy are not sales",
           | but Netflix and Steam suggest otherwise.
           | 
           | Kids playing Zelda for free might be spending their
           | opportunity cost money on Xbox instead because of what Yuzu
           | enabled.
           | 
           | I support hardware and software emulation. The stuff Kaze [1]
           | and others do is both amazing and inspiring. It's the correct
           | kind of emulation.
           | 
           | Yuzu wasn't acting in good faith. The team saw abuse
           | firsthand and embraced it.
           | 
           | [1] https://m.youtube.com/channel/UCuvSqzfO_LV_QzHdmEj84SQ
        
             | rahkiin wrote:
             | Netflix, Steam, and Spotify show that the best deterrent
             | from piracy is easy access.
             | 
             | Eg I would love to play Zelda or Mario but I do not feel
             | like getting a whole switch for it that is just another
             | console in the closet used a couple of times per month at
             | most.
        
               | Wowfunhappy wrote:
               | > Netflix, Steam, and Spotify show that the best
               | deterrent from piracy is easy access.
               | 
               | Right, and the problem is that piracy in Yuzu is easy.
               | Piracy on a real Switch is much harder (you have to track
               | down an early model Switch if nothing else).
        
             | Osmose wrote:
             | > Kids playing Zelda for free might be spending their
             | opportunity cost Money on Xbox instead.
             | 
             | ...I don't follow? You're suggesting businesses have a
             | right to attention?
             | 
             | > But Yuzu wasn't acting in good faith. The team saw abuse
             | firsthand and embraced it.
             | 
             | As mentioned elsewhere in the thread, they had rules
             | against ROM distribution and some of the links shared as
             | evidence that they didn't have been by unrelated people.
        
               | echelon wrote:
               | > ...I don't follow? You're suggesting businesses have a
               | right to attention?
               | 
               | Companies should be able to be paid for their products.
               | You have the freedom of taking your money and attention
               | elsewhere, but the illicit piracy of these products is
               | not good for the labor and capital that went into making
               | the product.
               | 
               | In a market of entertainment choices, there are a limited
               | number of dollars that can and will be spent. Certain
               | people are cheating the system to get free entertainment
               | and to double dip.
               | 
               | A gamer that enjoys both Xbox and Nintendo games can get
               | two for the price of one by pirating the latter. Even if
               | there is equal demand for both products, the supply side
               | has been illegally distorted. This doubly lowers the
               | competitive fitness of the latter company.
               | 
               | If I bought and paid for the game, I should be free to
               | emulate. But that's not what's happening here.
               | 
               | > As mentioned elsewhere in the thread, they had rules
               | against ROM distribution and some of the links shared as
               | evidence that they didn't have been by unrelated people.
               | 
               | As mentioned elsewhere in the thread, Yuzu embraced
               | piracy. They knew it was happening and focused their
               | energies on enabling new releases and getting users to
               | pay for early access builds.
        
         | ShamelessC wrote:
         | > EDIT3: "The Legend of Zelda: Tears of the Kingdom, was
         | unlawfully distributed a week and a half before its release"
         | 
         | The game was leaked. How is that the fault of the yuzu devs?
        
           | fxtentacle wrote:
           | https://cdn.discordapp.com/attachments/402241866935828490/47.
           | ..
           | 
           | That's a list of dumped ROMs. (Posted in 2018, BTW) Notice
           | the "402241866935828490" in the URL? That's the ID of the
           | #support-dumping channel on the Yuzu Discord. Like I said,
           | the Yuzu moderators were very happy to look away when people
           | discussed ROM piracy.
        
             | Osmose wrote:
             | "Someone posted a screenshot of a separate torrent's
             | contents in their server 5+ years ago", with no context
             | into why someone posted it or what moderation actions were
             | taken in response, is poor evidence to your accusation.
        
               | fxtentacle wrote:
               | There's a lot of stuff in that discord that can cause
               | trouble for the moderators. Also, how do you think a
               | lawyer would interpret this:
               | 
               | moderator: "Since April 29th, we've had about 50,000
               | members join"
               | 
               | random person: "Let's be honest, 40k of that was the
               | zombie horde who rushed the gates when TotK leaked"
               | 
               | moderator: "The support we've been receiving has been
               | incredible Very happy with our community, and we're all
               | honored to be able to provide great software to all our
               | users."
        
             | nfriedly wrote:
             | Wait, "#support-dumping" sounds like it's for helping
             | people dump the games they have physical copies of.
             | Basically the opposite of piracy.
             | 
             | The screenshot looks like it's of the Internet Archive, but
             | all the files are marked as not available for download.
        
         | 0xcde4c3db wrote:
         | Also worth noting is that while the "Early Access" changes were
         | not kept secret, the Yuzu team went out of its way to make it
         | harder than necessary to replicate an equivalent build from the
         | public Git repo (there was no public EA branch, just a bunch of
         | PRs with a specific tag) and aggressively disapproved of anyone
         | actually forking the project or providing unofficial builds.
         | They couldn't actually stop anyone under the license, but
         | anyone doing so risked being blackballed/banned from official
         | spaces, and in one case a Yuzu developer allegedly even altered
         | the copyright notice on a contribution because it referenced a
         | provider of unofficial EA-equivalent builds [1].
         | 
         | [1]
         | https://old.reddit.com/r/emulation/comments/ljxnvi/yuzu_stol...
        
         | KomoD wrote:
         | > I mean even the name choice "Tropic Haze" kind of hints at
         | sailing the high seas ;)
         | 
         | Can you explain how?
        
           | bena wrote:
           | A lot of what we think of when we think of pirates is heavily
           | influenced by the "golden age of piracy" which was mainly in
           | the Caribbean region.
           | 
           | So it's like a second or third order reference, but it's
           | there-ish. Pirate -> Caribbean -> Tropical
           | 
           | But there's also likely another explanation that would fit
           | just as well, if not better.
        
             | jondwillis wrote:
             | Sounds more like a strain of cannabis to me.
        
         | 0x_rs wrote:
         | Yuzu developers didn't put themselves in a favorable position
         | from the community perspective by doing DMCAs and cease-and-
         | desists on people redistributing "early access" builds.. of GPL
         | licensed source code. And the CLA drama, and so on. Ryujinx
         | isn't affected by the self-proclaimed "necessity of
         | productization" of emulation software, and the recent events
         | are not surprising. Some might even say they painted a target
         | on their back.
        
         | dancemethis wrote:
         | It's double as funny because Discord knows of the piracy going
         | on (since they have direct access to all user data and
         | metadata), but the "rights owners" don't pay them enough in the
         | back door to catch them.
        
       | Osmose wrote:
       | Shoutout to every Nintendo employee who grew up playing Nintendo
       | games on emulators because they couldn't afford them or they
       | weren't available anymore having to stay silent while their
       | employer ensures that never happens again.
        
       | AnarchismIsCool wrote:
       | How hard would it be to create a gitea repo under a .onion
       | address and carry on development in a place outside the control
       | of nintendo?
        
         | bakugo wrote:
         | Not hard at all, development will definitely be continued to
         | some degree but likely not by the original developers, since
         | most of them didn't do a great job of obscuring their
         | identities and won't want to take the risk.
        
       | Wowfunhappy wrote:
       | I hate to say it, but I'm mostly on Nintendo's side here.
       | 
       | I love emulators. I love being able to play old games on my PC,
       | and I love being able to play modern Switch games at higher frame
       | rates. However, I just don't think we should ignore the fact that
       | 99% of Yuzu users are pirating the games they're playing.
       | 
       | Maybe _you_ are personally in the 1% of people who dutifully buys
       | every Switch game they play in Yuzu. _You are in a tiny
       | minority._
       | 
       | I would feel _very_ differently if Yuzu, say, partnered with a
       | company to create Switch game cart readers that connect via USB,
       | and the software would only load games which were actually
       | plugged in.
        
         | Dylan16807 wrote:
         | I honestly don't think it's 99%
         | 
         | And shutting down development is the wrong thing to do no
         | matter what.
         | 
         | > and the software would only load games which were actually
         | plugged in
         | 
         | That screws over anyone with a laptop or handheld, who can't
         | just put all their games on a nearby shelf.
        
           | Wowfunhappy wrote:
           | > That screws over anyone with a laptop or handheld, who
           | can't just put all their games on a nearby shelf.
           | 
           | It does. That's life. You don't have an inalienable right to
           | play Nintendo games, and this just isn't such an extreme
           | inconvenience. It's far _more_ convenient than the current
           | actually-legal process of tracking down an early model switch
           | and taking the time to mod it and transfer games over, which
           | everyone totally pinky swears they actually do.
        
             | Dylan16807 wrote:
             | > That's life. You don't have an inalienable right
             | 
             | You made up this idea. So no it's not.
             | 
             | > taking the time to mod it and transfer games over, which
             | everyone totally pinky swears they actually do.
             | 
             | Downloading versus ripping yourself is a dumb technicality
             | that most people don't care about. The important part is
             | whether you own the game. That's the part Nintendo actually
             | cares about too.
        
               | Wowfunhappy wrote:
               | > Downloading versus ripping yourself is a dumb
               | technicality that most people don't care about. The
               | important part is whether you own the game.
               | 
               | Agreed. I just don't believe that the number of people
               | doing this is more than a rounding error.
               | 
               | Imagine: You hear that a recent update has made Tears of
               | the Kingdom playable in Yuzu! You consider going to your
               | favorite piracy site to grab a copy, but you remember
               | that you need to actually buy a copy first. It would be
               | _morally wrong_ to hit the download button without first
               | ordering your $60 piracy-absolution ticket from Amazon: a
               | box you will never open as you don 't own a Switch.
               | 
               | I think there are some people who really do this, but I
               | think it takes a special type of person. I wouldn't be
               | surprised if there were _more_ people who buy Switch
               | games to dump them than buy Switch games as piracy
               | absolution tickets, because at least in the former case,
               | you are physically _using_ your purchase for something.
               | Human psychology is relevant here.
               | 
               | There _may_ be a substantial number of people who bought
               | Mario Odyssey on release to play on their Switch, and
               | downloaded a rom years later to replay in Yuzu. This
               | situation cannot apply to new releases.
               | 
               | > That's the part Nintendo actually cares about too.
               | 
               | Nintendo probably cares that people can play their games
               | without buying their hardware, regardless of whether the
               | game was purchased. But that's their problem. Adversarial
               | interoperability is good.
               | 
               | ---
               | 
               | Also, you know what, fine, this theoretical USB cart
               | reader doesn't have to stay plugged in. Just plug it in
               | once while running Yuzu, and you can play the copied rom
               | on that machine indefinitely. Put some cryptographic
               | system in place that makes it reasonably difficult to
               | transfer the game validation between machines.
               | 
               | The system does not have to be foolproof; if Yuzu's
               | developers did this, I'm sure there would still be
               | modified builds floating around without that requirement.
               | Yuzu's moral responsibility is merely to ensure that
               | playing a legitimately purchased game is _substantially
               | easier_ than playing a pirated one.
        
       | aussieguy1234 wrote:
       | Yuzu was GPL licensed. Where there was one Yuzu, there will now
       | be 100 Yuzu's.
        
         | favorited wrote:
         | And 0 of them with any Tropic Haze developers.
        
       | syspec wrote:
       | From the "Final Judgment" and "Permanent Injunction" documents
       | 
       | > [yuzu]
       | 
       | > yuzu, in its current form, will cease to exist.
       | 
       | > Their settlement with Nintendo prohibits any distribution of
       | yuzu in built and source code form. Development must also stop.
       | 
       | > The yuzu website and related services will also be shut down.
       | 
       | Source:
       | https://twitter.com/OatmealDome/status/1764715696250843321
        
       | privacyking wrote:
       | If you're backing up stuff, you should also clone / grab the
       | latest releases for TegraRcmGUI, Hekate, Atmosphere,
       | Lockpick_RCM, NDDumpTool, nxDumpFuse, and TegraExplorer - all of
       | which are also scheduled to be deleted
        
         | comex wrote:
         | Source?
        
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       (page generated 2024-03-04 23:01 UTC)