[HN Gopher] Byte Interviews the Apple Lisa Dev Team (1983)
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       Byte Interviews the Apple Lisa Dev Team (1983)
        
       Author : easeout
       Score  : 146 points
       Date   : 2024-03-02 22:30 UTC (1 days ago)
        
 (HTM) web link (computeradsfromthepast.substack.com)
 (TXT) w3m dump (computeradsfromthepast.substack.com)
        
       | jbullock35 wrote:
       | Good interview. It includes insightful commentary on how Xerox
       | did and didn't influence the project, starting with this:
       | 
       | > BYTE: Do you have a Xerox Star here that you work with?
        
       | WillAdams wrote:
       | For more of this sort of thing see:
       | 
       | https://folklore.org/0-index.html
       | 
       | though I still think about what might have been when I read:
       | 
       | https://www.folklore.org/MacBasic.html
       | 
       | and wish there was something readily available and well-supported
       | along those lines now.
        
         | musicale wrote:
         | Shame that Bill Gates was able to force Apple to kill MacBasic.
         | 
         | I wonder if Apple would have included it in the box, or if it
         | would have been popular, and if the Mac would have attracted
         | more hobbyist programmers like the Apple II did?
         | 
         | On the other hand, a couple of years later Apple introduced
         | HyperCard, which really was a kind of end-user programming
         | revolution, even if it largely became an evolutionary dead end
         | (though HyperTalk influenced AppleScript and probably other
         | languages as well.) Perhaps if HyperCard had been networked
         | then it might have survived longer into the web/JavaScript era.
        
           | WillAdams wrote:
           | HyperCard was late to the show, and confused by not being
           | released as a programming/development tool (usually you had
           | to make a special change to enable that), and it was weird,
           | and it made "Stacks", not programs/applications.
        
             | GeekyBear wrote:
             | Originally, there was no separate "player" version of
             | Hypercard, so the stack editing/development tools were
             | universally available. The Hypercard player appeared as a
             | separate thing after Clarus took over as Apple's software
             | distribution arm.
             | 
             | Typing "magic" in the message box of the Hypercard player
             | converted it into a full version of Hypercard.
        
             | geerlingguy wrote:
             | Myst was created in HyperCard (I think?), one of the most
             | popular computer games of all time (and recreated like 5
             | times now!).
        
               | WillAdams wrote:
               | Yes, and before that there was _The Manhole_ which was
               | described as "Where Alice would have gone if Alice had
               | had Hypercard".
        
           | cmrdporcupine wrote:
           | The Mac was priced too far out of the hobbyist snack bracket.
           | And Steve Jobs deliberately sealed it off to be un-expandable
           | and mostly unfriendly to tinkerers.
        
       | justin66 wrote:
       | One can read the entirety of Byte's US magazine output, without
       | the blogspam:
       | 
       | https://vintageapple.org/byte/
       | 
       | (I have no idea if the foreign language editions and so on made
       | it online)
        
         | Tempest1981 wrote:
         | Nice. Found the article on pages 90-114 of this 536 page PDF.
         | Fewer typos/errors, and tons of nostalgic ads... but takes a
         | while to load:
         | 
         | https://vintageapple.org/byte/pdf/198302_Byte_Magazine_Vol_0...
        
           | justin66 wrote:
           | If you're into the ads, Jason Scott has a project going to
           | scan all the old Computer Shopper magazines. I haven't looked
           | to see exactly where things stand with that.
           | 
           | http://ascii.textfiles.com/archives/5543
           | 
           | I recently started looking at ads in the old Byte magazines
           | and among the things I was reminded of was how long the Z80
           | held on among the Byte crowd. And how much money (more
           | apparent if you adjust for inflation) hobbyists and aspiring
           | professionals were willing to spend on their hardware and
           | software toys in the eighties. Having grown up in that time
           | makes things like (a timely example) some people whinging
           | about the cost of a Raspberry Pi 5 feel so irritating and
           | inexplicable.
        
             | TheOtherHobbes wrote:
             | There was a much smaller difference between high and median
             | incomes in the early 80s, so the original Mac would have
             | been around 1 month's salary - not trivial, but not an
             | impossible reach for many people.
             | 
             | Lisa was far out of that bracket. But business S-100
             | systems had been selling for $2k to $20k and up since the
             | 70s, so $10k for Lisa's advanced features would have seemed
             | realistic.
             | 
             | Today most people are paying far more in student debt,
             | health insurance, and housing costs. So although nominal
             | income is three times higher, free disposable income hasn't
             | kept pace.
             | 
             | It's true that hardware today is commoditised and much,
             | much cheaper. But at the low end, those old II/Mac systems
             | were still more affordable to middle class families than a
             | straight inflation conversion suggests.
        
               | grumpyprole wrote:
               | One months salary is still an awful lot for something
               | that no middle class family ever needed. If the goal is
               | educational and/or recreational (games), then a 6502
               | machine could be had at a fraction of the cost and with a
               | community. In the UK, the Macintosh basically didn't
               | exist as far as I remember, my first 68000 machine was an
               | Atari ST in 1986/7, still a fraction of the price of a
               | Mac. I didn't see a Mac until the early nineties and it
               | was by then nothing new or interesting (the OS was
               | already considered technically obsolete).
        
               | cmrdporcupine wrote:
               | Yep, same here in Canada. My mother was a teacher and my
               | father a sometimes-unemployed machinist, so on the upper
               | side of working class, really, and big exciting family
               | expenditures in the early & mid 80s were things like a
               | microwave or a dishwasher which we could afford maybe
               | once a year at tax return time. It was a big expenditure
               | for them to get me the VIC-20, which I ran off an older
               | B&W 9" TV. Saved my own allowance money & money from
               | bottle recycle returns to get a used Atari 520ST in 1987.
               | 
               | They had a single Macintosh at the school, which I
               | sometimes got to play with. Even the Apple II was priced
               | out of the "home" market possibilities. Family friends
               | had one, but it was like a luxury product like their hi-
               | fi system or boats.
               | 
               | Maybe the US was a different story. But here a Mac was
               | way out of the reach out of people on a typical income.
               | 
               | Also people didn't typically take on debt like they do
               | now. Interest rates were double-digits.
        
               | GeekyBear wrote:
               | There was a recent post about restoring a different
               | Motorola 68k machine, an early 80's $25,000 HP Series 200
               | 9836C.
               | 
               | https://hackaday.com/2023/06/20/repairing-a-25000-hp-
               | worksta...
               | 
               | People forget how ruinously expensive RAM was in the
               | early 80's, and that HP machine had a very large amount
               | for the time.
        
       | sema4hacker wrote:
       | An interesting interview with Dan Smith, who was the User
       | Interface Coordinator for the Lisa, and then switched to the Mac
       | project, is at https://archive.org/details/Semaphore_Signal_26
        
       | cmrdporcupine wrote:
       | _" Tesler: Each engineer set his or her own schedule. Some
       | engineers work something like Monday through Friday from nine to
       | five. Others work all day at the office, then go home and work
       | all night there. And what an individual engineer does may vary
       | from time to time.
       | 
       | Daniels: These people have pride. They set their own milestones
       | and they want to meet them, so they'll put in extra work to do
       | that.
       | 
       | Tesler: We decided a long time ago that since the project would
       | obviously go on for more than a few months -- a couple of years
       | -- we couldn't have this constant pressure on everybody, because
       | people would just crack. _"
       | 
       | This is great managerial wisdom right here.
       | 
       | From everything I've read, Larry Tesler really was someone great.
       | RIP
        
       | icemanind wrote:
       | "The 'mouse' pointing device is about the size of a package of
       | cigarettes and has one button on top". God bless the 80s!
        
         | MegaDeKay wrote:
         | And you'd have to pop the ball out every now and then to clean
         | the crud that had built up on the x & y rollers that otherwise
         | made the on-screen pointer stick and skip. Good times.
        
           | hyperdimension wrote:
           | And even though we're well into the future of optical mice,
           | when my Bluetooth mouse disconnects for a few seconds, the
           | habit of thunking it on the desk a couple times persists...
           | (to unstick the ball)
        
       | wisemang wrote:
       | > We had a couple of real beauties where the users couldn't use
       | any of the versions that were given to them and they would
       | immediately say, "Why don't you just do it this way?" and that
       | was obviously the way to do it. So sometimes we got the ideas
       | from our user tests, and as soon as we heard the idea we all
       | thought, "Why didn't we think of that?" Then we did it that way.
       | 
       | I'd love to hear some specific examples of this. Things that we
       | probably take totally for granted now but weren't at all obvious
       | during the initial design and implementation phases.
       | 
       | This isn't the kind of shit you get from A/B testing.
        
         | CharlesW wrote:
         | You might find the example in section 4.2 of this interesting:
         | https://www.applefritter.com/content/enlisting-user-help-sof...
        
           | rahkiin wrote:
           | Interesting, thank you! I believe they are describing the
           | invention of the clipboard: two-step cut-and-paste instead of
           | defining a selection and a destination and then executing a
           | move command.
        
       | insane_dreamer wrote:
       | This type of interview, with such detailed technical questions
       | and answers, with actual engineers (not product spokespeople),
       | would be impossible these days.
        
         | geerlingguy wrote:
         | Not impossible, but it would likely be relegated to a video on
         | some obscure YouTube channel with no transcript and a few
         | hundred views. Though for the biggest orgs (Microsoft and Apple
         | of today), there are too many layers of red tape and lawyers,
         | so in that case I'd fully agree.
        
         | scarface_74 wrote:
         | One of my favorite interviews in recent years was the Chris
         | Lattner interview by the three guys on the Accidental Tech
         | Podcast
         | 
         | https://atp.fm/371
         | 
         | All of the hosts are very technical.
        
       | WD-42 wrote:
       | Wayne Rosing is still working on technical problems at Las
       | Cumbres Observatory in Santa Barbara. Absolute legend of an
       | engineer. There is a LISA in the conference room there :)
        
         | lisper wrote:
         | "Rosing: ... We felt it was worth risking a theft to gain the
         | increased productivity of people working at home."
         | 
         | This is so ironic because Wayne was the one who shut down WFH
         | at Google when he took over from Urs Holzle back in 2001. That
         | was one the things that caused me to leave.
        
       | GoofballJones wrote:
       | Man, I really miss Byte. Subscribed to it for years. Loved that
       | it covered a wide variety of topics.
        
         | zabzonk wrote:
         | and loved the covers!
        
         | Lio wrote:
         | Byte was great. I've the discussion of the NEC 7220 here.
         | 
         | It was widely available here in the UK and in a pre-world wide
         | web age it was one of the most important ways of knowing what
         | was going in the US market. Well for a young me anyway.
         | 
         | I loved it. I remember the issue detail the NeXT Cube
         | particularly.
        
       | lapcat wrote:
       | > In software, we drew mostly experienced people from other
       | companies and very few people straight out of school. Even the
       | ones we took out of school generally had lots of job experience.
       | In fact, one time I surveyed the applications group and found an
       | average of nine years' work experience in software. When we
       | looked at resumes, we tried to find people with several years of
       | experience in development. We made exceptions if someone had
       | specialized in something we were interested in or was a top
       | student who also had good summer experience. We wanted an
       | experienced team because what we've been doing is a very major
       | software effort. It's very complex, and there's such a large body
       | of software to crank out and make reliable that it takes
       | experienced people.
       | 
       | The remarks about team-building were very interesting too.
        
       | cebert wrote:
       | > When did you do the hiring?
       | 
       | It's crazy to think Apple Lisa devs were hired without needing to
       | solve several Leetcode problems.
        
       | coldcode wrote:
       | I had a Lisa on my desk in late 1983, along with an Apple II and
       | Apple III and later a PC/XT (not sure if that appeared before
       | they took the Lisa away). The Lisa was for evaluation, so I wrote
       | some reports with it but didn't get to write any code. It was
       | ridiculously expensive, but I could tell that it represented the
       | future of personal computing. Explaining to my friends how it
       | worked was difficult; even the concept of a mouse, much less
       | fonts and a bit-mapped display, was foreign to them. None of my
       | friends even owned any kind PC so they had little to compare my
       | description to.
        
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