[HN Gopher] Nintendo is suing the creators of Switch emulator Yuzu
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       Nintendo is suing the creators of Switch emulator Yuzu
        
       Author : brandrick
       Score  : 296 points
       Date   : 2024-02-27 21:25 UTC (1 hours ago)
        
 (HTM) web link (overkill.wtf)
 (TXT) w3m dump (overkill.wtf)
        
       | ramijames wrote:
       | Can't say I'm shocked. Nintendo's lawyers are notoriously
       | litigous.
        
         | indigodaddy wrote:
         | I think lawyers in general are very often, yes, litigious.
         | Perhaps you meant to say their employer and/or client,
         | Nintendo, is notoriously litigious.
        
           | nicce wrote:
           | Its not the lawyers but those who pay for them to do what is
           | asked.
        
       | robbiet480 wrote:
       | I knew that Patreon would bite them some day. Any time money
       | comes into a "offensive" open source project, whoever feels they
       | are getting hurt can make a claim a lot easier. Somewhat
       | surprised they haven't yet sued Ryujinx (the other Switch
       | emulator project) for also having a Patreon.
        
         | A4ET8a8uTh0 wrote:
         | I am not part of that scene, but I am sympathetic to emulation.
         | Is there a notable difference between Yuzu and other switch
         | emulators? I wonder if there are other reasons than Patreon (
         | money changing hands ) or there were other considerations?
        
           | johnnyanmac wrote:
           | Not particularly. But it's the biggest fish so it's the
           | biggest target.
        
           | deelowe wrote:
           | Yuzu has amazing compatibility. I'm guessing it's getting too
           | good for Nintendo. Their concerns with TotK are not without
           | merit. I played it on Yuzu (on PC) because it was a much
           | better experience than on the switch. Within a few days of
           | the game being out, there were resolution and fps patches
           | which made the game run much better. That said, I'm not sure
           | how Yuzu can be blamed for TotK piracy. Guessing Nintendo is
           | throwing a hail mary here and hoping they can connect the
           | dots during discovery.
           | 
           | I hope this doesn't spell the end of Yuzu, because I use it
           | to play switch games that I own on my steam deck.
        
             | threeseed wrote:
             | > Yuzu can be blamed for TotK piracy
             | 
             | But they can be legally blamed for not taking any steps to
             | prevent it.
             | 
             | Which means there are two avenues for Nintendo to attack
             | this situation.
        
               | deelowe wrote:
               | Hrmm. Can you explain further? What sort of inaction
               | would make them legally liable?
        
               | skeaker wrote:
               | Seems a bit silly. Could you sue Microsoft because they
               | did nothing to prevent death threats from being written
               | in Word or sent over Outlook?
        
             | alickz wrote:
             | i also played TotK on Yuzu because of performance reasons
             | 
             | I would've paid full price to play the game on my deck
             | natively, but Nintendo doesn't consider the PC market worth
             | entering it seems
        
           | phone8675309 wrote:
           | > Is there a notable difference between Yuzu and other switch
           | emulators?
           | 
           | It's Nintendo. They sue everybody.
        
       | tamimio wrote:
       | Link is not working? Any archive link?
        
         | goryramsy wrote:
         | Same here... HN doing what it's best at...
        
         | enzanki_ars wrote:
         | https://archive.is/LvxxW
        
       | theultdev wrote:
       | This is a pretty big case to watch.
       | 
       | Are there any cases of emulators being sued successfully?
       | 
       | A user being able to provide keys and a rom from which they could
       | own or be homebrew doesn't seem to violate copyright to me.
       | 
       | edit: seems the consensus is once via legal fund attrition, but
       | the case went to the emulator authors in the end.
        
         | monocasa wrote:
         | I don't believe so (the Sony v. Bleem cases mainly ended up in
         | favor of Bleem), but also I don't think anyone has tried since
         | the DMCA. It looks like Nintendo is taking a 'trafficking in
         | circumvention device' legal strategy as opposed to a strictly
         | anti-emulator legal strategy.
        
         | xd1936 wrote:
         | Sony vs. Bleem! in 2001. Sony lost, but the cost still shut
         | down the project.
        
           | CobrastanJorji wrote:
           | Yep, Sony "lost," but they still killed Bleem and forced the
           | creator into an agreement to, among other things, not make
           | any more Playstation emulators. So really, Sony 100% won.
           | 
           | Bleem was a big deal, too. It let you just pop a Playstation
           | game into a PC's CD-ROM drive and play it. When Sony finally
           | nailed the coffin on them, they were working on a followup
           | called "bleemcast" that would've let Playstation games be
           | played on the Sega Dreamcast.
        
             | prmoustache wrote:
             | Some of it was released as individual emulators to play a
             | single game. I played Gran Turismo 2 on my dreamcast using
             | one of those.
        
         | diggan wrote:
         | bleem! (PlayStation emulator) was sued by Sony and was forced
         | to close down because of legal fees, so I guess that counts as
         | a success for Sony.
         | 
         | I seem to recall a bunch of ROM sites disappearing as well, but
         | not sure if that's because they got sued or for other reasons.
         | Some must have been sued and consequently shut down, so maybe
         | not a bad idea (for the companies) to at least try?
        
           | dartos wrote:
           | ROM sites are actually illegally distributing copyrighted
           | content.
           | 
           | Emulators are usually not stolen and are just reverse
           | engineered.
        
           | ender341341 wrote:
           | ROM sites are different in that they are distributing the
           | copywrited media
           | 
           | The only 'emulator' cases I've seen be successful are due to
           | the same, they didn't get in trouble for the emulator, they
           | got in trouble for distributing ROMs. I wonder if there's
           | some firmware code being distributed here? that's a common
           | annoyance when it comes to using an emulator.
        
           | Feorn wrote:
           | I think ROM sites were an artifact of the internet speeds we
           | had access to early on. Where it wasn't practical to just
           | download an entire library for an older console. Downloading
           | an N64 ROM over dialup still took a little longer than an
           | mp3, whole collections of them were out of the question. Even
           | early broadband in many areas was limited to speeds where a
           | single ROM was more practical to download.
           | 
           | Complete ROM collections were, and probably still are,
           | available for most old systems as torrents and on usenet.
        
             | gamepsys wrote:
             | Downloading entire ROM collections quickly becomes too much
             | data for local storage, starting with Saturn/PS1 and
             | escalating from there.
        
               | plussed_reader wrote:
               | Nah, you just need to scale up your storage expectation;
               | I think 8TB will cover most of a PS1 localization.
        
               | pierat wrote:
               | Sony Playstation NTSC-U dump is only 472GB.
               | 
               | Oh, and they're available on Archive.org :)
               | 
               | https://archive.org/search?query=Sony+PlayStation+-+%28NT
               | SC-...
        
               | Acrobatic_Road wrote:
               | You don't need to do this. I bought a 1TB sd card because
               | I heard that was enough space to store every retro game
               | up to n64. I ended up copying over a small hand-picked
               | selection of games rather than the full romset. We need
               | some people to keep copies of the full romsets for the
               | sake of preservation, but typical users only want
               | certain, popular games.
        
             | anthk wrote:
             | Downloading N64 roms as ZIP files was not a daunting task.
             | PSX ISOs, OTOH... those were badly ripped.
             | 
             | But most of the time you would just get Tony Hawk 2/3, the
             | Zelda's, Mario 64, Jet Force Gemini, FIFA's, Wave Race and
             | a few more in less than a week and the fun lasted months if
             | not years.
        
             | theshackleford wrote:
             | Plenty of large rom sites are still very actively used and
             | trafficked today.
        
         | johnny99k wrote:
         | This won't matter. The goal will be to run them out of money.
         | It's an open source project and they most likely don't have the
         | capital to fund any sort of lengthy lawsuit.
        
           | theultdev wrote:
           | It matters for future precedence.
           | 
           | It can be used to win cases against other emulators and even
           | shut them down with limited legal action.
        
             | johnny99k wrote:
             | I suppose they could use Bleem VS sony
        
               | theultdev wrote:
               | Bleem won in that case (but ran out of funds), so it's
               | useful for the defendant.
               | 
               | If Nintendo loses, the next defendant would have even
               | more precedence.
               | 
               | If Nintendo wins, it's easier to go after future emulator
               | projects.
        
           | borski wrote:
           | That's where approaching someone like the EFF comes in.
        
           | teeray wrote:
           | I really wish our system had some kind of financial handicap
           | when it came to access to the legal system. Weaponizing the
           | legal system to bankrupt people that would be found Not
           | Guilty shouldn't be possible.
        
             | kelseyfrog wrote:
             | I always wondered what would happen if litigants and
             | defendants could contribute to a common legal fund which
             | would equally fund their attorneys. It would at maximum
             | make litigation twice as expensive which may be worth it
             | alone.
        
               | theultdev wrote:
               | If it's twice as expensive then the defendants would run
               | out of money sooner right?
               | 
               | You would have to somehow set a limit of legal expenses,
               | which seems... difficult.
               | 
               | You would have to win to get the common fund, you may not
               | get that far if you have to pay into the fund and amount
               | a defense.
        
               | kelseyfrog wrote:
               | There might be a miscommunication.
               | 
               | The litigants and defendants would not be compelled to
               | _contribute_ equal amounts. Just the disbursement would
               | be equal.
        
               | theultdev wrote:
               | Then why would the litigants contribute in the first
               | place?
               | 
               | If nothing compels them to, they won't, so effectively
               | the status quo.
        
               | kelseyfrog wrote:
               | What I'm hearing is that it _solves_ the problem of
               | Nintendo being to outspend the defendant. If Nintendo
               | brings a lawsuit and spends zero dollars on court cost,
               | it should be rather easy for the defense to also
               | contribute zero and the lawsuit is avoided. Problem
               | solved.
        
               | theultdev wrote:
               | And if Nintendo spends $10 million dollars?
               | 
               | And Yuzu spends $25,000 and maybe wins the first case but
               | runs out of money during the appeal and defaults
               | judgment.
               | 
               | Nintendo gets the pot because they won right?
               | 
               | As I pointed out to another user, this reverses the
               | damage if they win, but does not solve the problem of
               | preventing them from being able to win.
               | 
               | Now if you make it where if you want to spend $5 on
               | lawyer fees, you have to loan $5 to the other side and if
               | the other side wins they don't have to pay it back, that
               | may work.
        
               | syockit wrote:
               | It would be harder for big corpo to sue laypeople, but at
               | the same time harder for laypeople to sue corpo.
        
             | Solvency wrote:
             | Easy. The defendant and plaintiffs each hire and pay for
             | lawyers they can or are willing to afford.
             | 
             | But all of that money goes into a prize pot, which gets
             | distributed based on who wins the case.
             | 
             | This would ensure either Nintendo doesn't try to
             | financially grind out a poor small company because the loss
             | would not be worth it to them.
        
               | theultdev wrote:
               | That doesn't solve grinding out the small company, though
               | it does reverse the damage if they don't get ground out.
               | 
               | The problem is not the end payout, it's the base cost
               | can't be afforded.
               | 
               | One side can keep appealing and escalating, the other
               | can't pay for the cases themselves.
               | 
               | They may not get far enough to get the pool.
               | 
               | You would have to have the lawyers work pro bono or some
               | common legal fund pay for it until the case is won to get
               | the pool.
               | 
               | As I pitched to another user, how about:
               | 
               | > for lawsuits, if you want to spend $5 on lawyer fees,
               | you have to loan $5 to the other side.
               | 
               | > if the other side wins they don't have to pay back the
               | loan.
        
             | jrockway wrote:
             | The legal system has sort of recognized this as a problem,
             | which is why many states have anti-SLAPP lawsuits.
             | Unfortunately, I don't think this strictly falls under the
             | definition of "public participation", so there is no
             | protection available. (And, big companies just try to sue
             | you in federal court or states with no anti-SLAPP lawsuits.
             | So anti-SLAPP is not the big victory it should have been.)
        
           | diego_sandoval wrote:
           | Unless the EFF or a similar org supports them.
        
       | fzeroracer wrote:
       | Looking over the legal document, realistically, their arguments
       | are so damaging from a software perspective that they _should_
       | lose. IANAL, but from skimming the legal document:
       | 
       | The two major notions are that Yuzu violates Nintendo's copyright
       | [1] by allowing people to play unauthorized copies [2]. In order
       | to do so it allows for bypassing Nintendo's encryption (by taking
       | in the keys, it does not embed the keys in the software) it falls
       | under a violation of the DMCA [3]. Essentially, trying to argue
       | that the keys are copyrighted. Additionally, they claim that
       | every user that has either dumped Nintendo games they lawfully
       | owned and play in Yuzu, or have pirated the roms and played in
       | Yuzu have violated copyright and thus Yuzu should pay up [4].
       | 
       | [1] "In effect, Yuzu turns general computing devices into tools
       | for massive intellectual property infringement of Nintendo and
       | others' copyrighted work"
       | 
       | [2] "In other words, without Yuzu's decryption of Nintendo's
       | encryption, unauthorized copies of games could not be played on
       | PCs or Android devices. "
       | 
       | [3] "Recognizing the threats faced by copyright owners like
       | Nintendo in the age of digital piracy, Congress enacted the Anti-
       | Circumvention and Anti-Trafficking provisions of the Digital
       | Millennium Copyright Act ("DMCA"), making it illegal to
       | circumvent or traffic in devices that circumvent technological
       | measures put into place by copyright owners to protect against
       | unlawful access to and copying of copyrighted works."
       | 
       | [4] "On information and belief, Yuzu users have (1) dumped
       | Nintendo games they have lawfully purchased and copied the game
       | ROMs into Yuzu; and (2) obtained Nintendo games online from
       | pirate websites and copied those game ROMs into Yuzu. Each such
       | reproduction constitutes a violation of 17 U.S.C. SS 501(a) for
       | which Plaintiff is entitled to damages under 17 U.S.C. SS 504 and
       | injunctive relief under SS 502"
        
         | Acrobatic_Road wrote:
         | "On information and belief" - legalese for "we have no
         | evidence".
        
           | aidenn0 wrote:
           | Actually legalese for "by secondhand knowledge" so not "no
           | evidence" but "no _direct_ evidence "
        
             | Acrobatic_Road wrote:
             | Secondhand knowledge - things we've heard, or suspicions
             | formed based on things we've heard.
        
         | monocasa wrote:
         | I'm not sure they're necessarily claiming the keys are
         | copywritten (which honestly would be a terrible strategy), but
         | instead that yuzu's ability to injest keys and encrypted
         | copywritten works (decrypting them on the fly as needed like a
         | switch would) constitutes a circumvention device banned by 17
         | US SS 1201.
         | 
         | https://www.law.cornell.edu/uscode/text/17/1201
        
           | fzeroracer wrote:
           | You might be right, I was connecting this with the Dolphin
           | case which was making the argument that the keys are
           | copyrightable. Essentially this is an extension of that,
           | which is arguing that any circumvention is a violation of 17
           | US SS 1201.
        
           | withinboredom wrote:
           | For the keys to be considered to fall under the DCMA, they'd
           | have to be copyrighted.
        
             | monocasa wrote:
             | Not under 1201. They can form a copyright circumvention
             | device without being subject to copyright themselves as
             | long as they're used to protect an actual copywritten work
             | (in this case the encrypted game images).
        
               | withinboredom wrote:
               | I'm going to assume the encryption is not custom. If it
               | is "off-the-shelf" then they'll have a real hard time
               | proving that without making every browser on the internet
               | a "copyright circumvention device."
               | 
               | But regardless, if they "distribute" (ie, can be freely
               | read off the device without special tools) the keys in
               | the clear, it isn't used to protect anything.
        
               | monocasa wrote:
               | They use AES, but a pretty custom key derivation scheme
               | to get to the AES keys for a specific game given the
               | game's metadata and pre shared root keys installed on the
               | switch at manufacturing time. Yuzu implements that key
               | derivation scheme so that you don't have to track down
               | per game version keys.
               | 
               | A browser does not have the code to decrypt a switch ROM.
        
               | boolemancer wrote:
               | Doesn't this use case fall squarely in the realm of the
               | exception for the purposes of interoperability?
        
             | nightpool wrote:
             | I don't think that's the case. The _games_ are copyrighted.
             | The keys only need to constitute an effective anti-
             | circumvention scheme (any technological measure that
             | "effectively controls access" to a work) to be illegal to
             | code for.
        
               | withinboredom wrote:
               | If the keys are that readily available ... I don't think
               | it is "effective" by any definition of the word.
        
               | monocasa wrote:
               | 'Effectively' had a different meaning than y'all are
               | reading. It's not effectively as in 'an effective, well
               | constructed lock', but instead as in 'for all intents and
               | purposes'.
               | 
               | The law doesn't say 'it's illegal to break a lock until
               | it's been broken'.
        
           | anthk wrote:
           | That ability can be used as interoperaton in order to emulate
           | the Switch properly for personal needs.
        
         | boolemancer wrote:
         | > [4] "On information and belief, Yuzu users have (1) dumped
         | Nintendo games they have lawfully purchased and copied the game
         | ROMs into Yuzu; and (2) obtained Nintendo games online from
         | pirate websites and copied those game ROMs into Yuzu. Each such
         | reproduction constitutes a violation of 17 U.S.C. SS 501(a) for
         | which Plaintiff is entitled to damages under 17 U.S.C. SS 504
         | and injunctive relief under SS 502"
         | 
         | How on earth can they claim that the developers of Yuzu are
         | responsible for copying done by their users?
        
           | withinboredom wrote:
           | Write a letter to your congress-person. Laws can say whatever
           | they want them to say.
        
           | dubcanada wrote:
           | You can claim what ever the hell you want, doesn't mean it
           | will last longer then 5 seconds in court. It's very common
           | people make outlandish claims, these then get dismantled by a
           | judge and jury into usually 1 that sticks. Even though you
           | went in with 50.
           | 
           | That's the whole point of court.
        
             | qingcharles wrote:
             | Agreed. Most law suits throw everything at the wall and
             | then see what sticks. The first thing the defense will
             | always do is file a Motion to Dismiss listing a reason that
             | each count of the suit fails to state a claim.
        
           | monocasa wrote:
           | Because "trafficking in a circumvention device" has it's own
           | special carveout in the DMCA.
        
       | lenova wrote:
       | Google Cache link:
       | 
       | http://webcache.googleusercontent.com/search?q=cache%3Ahttps...
        
       | Springtime wrote:
       | > The legal document claims that over a million copies of last
       | year's The Legend of Zelda: Tears of the Kingdom were downloaded
       | prior to the game's official retail release. As a result, the
       | company is now seeking damages and is demanding that the Yuzu
       | emulator is shut down.
       | 
       | Quite the leap from existing as an emulator to inexplicably being
       | held liable for some independent leak.
        
         | gjsman-1000 wrote:
         | Not necessarily. It's fairly easy to prove that if the emulator
         | did not exist, the leak would be fairly inconsequential; and
         | considering how easy it is to show the percentage of pirating
         | users versus legitimate users (probably 95%+), it's not a good
         | look.
         | 
         | There's also the issue that, unlike prior emulators, Yuzu risks
         | running afoul of DMCA anti-trafficking provisions for
         | circumvention devices and software that uses circumvention
         | devices. So, while _per se_ emulating the Switch might be
         | legal, _decrypting the games_ may be illegal (as would software
         | that is useless if it is unable to do that decryption).
         | 
         | Edit: Strongly recommend reading my follow up comment
         | explaining historical precedent:
         | https://news.ycombinator.com/item?id=39530558
        
           | bentley wrote:
           | > Not necessarily. It's fairly easy to prove that if the
           | emulator did not exist, the leak would be fairly
           | inconsequential...
           | 
           | Well, no. Pirated Switch games can be played on a hacked
           | Switch or a flashcart with no emulation necessary. Common
           | sense suggests emulation would be significantly more common,
           | but can Nintendo prove that in court, or prove that the leak
           | wouldn't have happened without Yuzu's existence?
        
             | gjsman-1000 wrote:
             | Nintendo can't prove the leak wouldn't have happened
             | without Yuzu. But they don't have to. They can simply show
             | that Yuzu made it infinitely worse. Also, suing Yuzu does
             | not preclude suing emulator makers or flashcart makers -
             | they can all be sued as they all have culpability.
        
               | hsbauauvhabzb wrote:
               | So can companies of leaved PC games sue nvidia or
               | windows?
        
               | gjsman-1000 wrote:
               | The law doesn't work on strict abstract principles.
               | Windows has a million uses of which piracy is just one.
               | Yuzu has two uses (playing legitimate backups and pirated
               | backups), of which Nintendo may successfully argue, both
               | are piracy (due to the circumvention of encryption in
               | both cases). In which case, the only possible use in
               | 99.9%+ of cases... is for illegal activity.
        
               | tavavex wrote:
               | I don't think it's likely that software developers can be
               | sued on the grounds of "some people use it for illegal
               | activity". Can IP rights holders sue any torrent tracker
               | on that basis? Not to mention that playing backups of
               | your own games is explicitly legal in many places, and
               | I'd be shocked if it isn't in the US. Lastly, one can
               | make an argument that the purpose of Yuzu isn't playing
               | "Switch games", but emulating the Switch hardware stack,
               | which is legal. For example, writing your own Switch
               | homebrew and running it on Yuzu is permitted.
        
               | resizeitplz wrote:
               | With apologies for the pedantry, they didn't make it
               | _infinitely_ worse. They may have made it _significantly_
               | worse.
        
               | mardifoufs wrote:
               | What do you mean they just need to show that it made it
               | worse ? What are you basing that on?
               | 
               | I don't know of any similar cases where an emulator or
               | say, a video player (for example Kodi) was held liable
               | for increasing demand?
        
               | qingcharles wrote:
               | One thing to take into account is that civil trials don't
               | require the absolute highest standards of proof, such as
               | proof beyond a reasonable doubt. Usually much lower
               | evidentiary standards such as "preponderance of the
               | evidence" and other malarky.
        
             | jsheard wrote:
             | > Common sense suggests emulation would be significantly
             | more common, but can Nintendo prove that in court
             | 
             | Nintendo is making that argument on the basis that Yuzu's
             | Patreon income skyrocketed when TOTK leaked online.
             | 
             | https://graphtreon.com/creator/yuzuteam
             | 
             | It checks out, TOTK leaked on May 1st 2023 and Yuzus
             | monthly income rose from $19k to $45k throughout May,
             | having never broken $25k previously.
        
               | tavavex wrote:
               | I'm confused as to how or why the Yuzu team would be held
               | liable for this. Is it their responsibility to ensure
               | that people don't donate money to them if the timing of
               | that donation coincides with an unrelated leak of
               | Nintendo's IP? If emulation is allowed and the Yuzu team
               | itself isn't engaging in the promotion of piracy, I don't
               | see what the case is here.
        
               | ndiddy wrote:
               | At the time Zelda leaked, it didn't work correctly in the
               | release version of Yuzu. The lawsuit claims that the Yuzu
               | team released a patched version that fixed the issue
               | (before the game's official retail launch date) but they
               | have some sort of exclusivity period (looks like one week
               | as far as I can tell) where new releases are exclusive to
               | their Patreon before they become freely available.
               | Nintendo is arguing that the large boost in Patreon
               | subscribers was due to people wanting to get access to
               | the patch so they could play Zelda early.
        
               | tavavex wrote:
               | I think this would be a big issue for them if they
               | specifically marketed it as "the Zelda fix" or insinuated
               | that the only purpose of that update was to make this
               | leaked game playable. Otherwise, they could just say that
               | updates address the dissimilarities between the Switch
               | hardware and the emulator. How can Nintendo prove ill
               | intent here?
        
               | Lammy wrote:
               | They (publicly) blocked discussion of TOTK fixes until
               | the game's release day, but that's still 0th hour and any
               | build to include the fix would have been early access for
               | a week or two weeks or whatever it is:
               | https://github.com/yuzu-
               | emu/yuzu/issues/10226#issuecomment-1...
               | 
               | Prescient comment marked as off-topic:
               | https://github.com/yuzu-
               | emu/yuzu/pull/10234#issuecomment-154...
        
               | rincebrain wrote:
               | That's an interesting argument, but I'm not sure it'll
               | hold water with the judge unless they can't show such
               | arrangements are very common with donation-funded
               | software and was in place well before this leak, e.g.
               | yes, we made money off this leak, but not because we
               | designed the model to profit off people wanting to
               | pirate/cause loss of sales, it's just how this has always
               | worked.
               | 
               | We'll see. I'm not really sure there's anything they
               | could have done better in that case as a positive defense
               | if they had this in mind, though - like, releasing it not
               | behind a timegate paywall could be an argument for
               | actively destroy game sales even more, by that logic, and
               | actively waiting until post-launch to release it could be
               | argued to be around trying to extract more money from
               | people to focus on it more.
        
               | garaetjjte wrote:
               | Ouch, releasing patch before official launch sort of
               | proves they pirated the game themselves, which somewhat
               | undermines defense that they don't encourage piracy.
        
               | Kirby64 wrote:
               | Not necessarily. I don't know the context, but
               | bugs/issues reported from users may have been sufficient
               | to patch their code without touching the ROM themselves.
        
               | michaelmrose wrote:
               | You can prove irrelevant correlation. They weren't even
               | paid for TOTK. The fact that users may have intended to
               | play TOTK is something Yuzu had no control over.
        
               | rincebrain wrote:
               | This feels similar to arguing that the Flipper Zero is a
               | car theft tool because people went out and bought one
               | after a video explaining how to use it to break some
               | common car's lock was posted.
               | 
               | I mean, yes, they presumably turned a larger profit
               | correlated to people going and buying it for something
               | illegal, but it's not solely or even primarily used for
               | that, people would be doing this without it, and they
               | didn't have any involvement or encouragement that people
               | do anything criminal with it.
        
           | Gigachad wrote:
           | I'd say most piracy is people with an actual console that
           | they have modded to load pirated games.
        
             | KeplerBoy wrote:
             | Impossible to say.
             | 
             | Downloading yuzu and watching a YouTube video to get roms
             | going is easier than obtaining a modded switch, that one is
             | certain.
        
           | withinboredom wrote:
           | > It's fairly easy to prove that if the emulator did not
           | exist, the leak would be fairly inconsequential
           | 
           | That. Literally doesn't make any logical sense. That's like
           | arguing that if computers didn't exist, the leak would be
           | fairly inconsequential ... or if electricity didn't exist,
           | the leak would be fairly inconsequential.
        
             | UberFly wrote:
             | Logical sense? I can't really just play the pirated game on
             | my home electricity. Just like you can't sue the road when
             | a car runs you down.
        
               | withinboredom wrote:
               | Well, let me put it this way. Why don't they sue Dell
               | then? If Dell computers didn't exist, pirated games
               | couldn't be played! Or sue themselves, because if hacked
               | Switches didn't exist, pirated games couldn't be played!
        
               | Zambyte wrote:
               | I really can't just play the pirate game on a software
               | emulator either. It needs an operating system to run on,
               | hardware to run the operating system on, etc.
        
             | Solvency wrote:
             | Of course, it doesn't make sense. But Nintendo has infinite
             | money and infinite lawyers compared to these people. That
             | means they can do whatever they want with the law.
        
               | withinboredom wrote:
               | That's when you go to the judge and ask for a summary
               | dismissal on the grounds that it is ridiculous (they
               | should be suing the power companies instead!). Maybe they
               | say yes and you walk away.
        
           | monocasa wrote:
           | I mean, the switch has been hacked to hell and back and is
           | more than capable of playing pirated games without any
           | emulators. It isn't necessarily easy to show stats on
           | pirating users since they obviously work to cloak that
           | behavior from Nintendo.
        
           | summerlight wrote:
           | > unlike prior emulators, Yuzu risks running afoul of DMCA
           | anti-trafficking provisions for circumvention devices and
           | software that uses circumvention devices
           | 
           | This is interesting, it'd be great to have a link to explain
           | this matter more deeply.
        
             | gjsman-1000 wrote:
             | Sure. Just look up the DeCSS controversy which got the
             | creator of a DVD ripping software arrested and barely
             | avoiding extradition, or the 09 F9 controversy where the
             | MPAA attempted to censor a number from the internet.
             | 
             | This provision in the DMCA has been _most often_ used
             | against developers of unauthorized DVD copying software,
             | Blu-ray copying software, etc; and the force of the legal
             | argument has been well proven previously. It nearly killed
             | RealPlayer when they made unauthorized software for DVD
             | playback.
             | 
             | You can also see this law invoked in Apple v Psystar; when
             | Apple sued Psystar for circumventing protections in macOS
             | to allow running macOS on non-Apple hardware. That lawsuit
             | was dragged all the way to the final appeal to SCOTUS - and
             | Psystar was shredded the whole way. Expect Apple v Psystar
             | to come up in a Nintendo vs Yuzu lawsuit; because running
             | macOS on unapproved hardware _sounds awfully similar_ to
             | running games on unapproved hardware.
             | 
             | If Nintendo were to succeed invoking it here - emulation
             | would be legal. Decrypting games would be illegal. Consoles
             | before, say, the Wii (IIRC) would be free to emulate due to
             | not being encrypted - but newer games, being encrypted,
             | would be off-limits just like DVDs.
        
               | A4ET8a8uTh0 wrote:
               | That was one of the few times, when I can look back and
               | feel like the user has won. It has been something of a
               | steady decline since.
               | 
               | I would love for some clear indication that we have some
               | digital rights left, but I am not certain the same
               | reaction would not be possible to be replicated today.
        
               | Acrobatic_Road wrote:
               | I wonder if it would be possible to develop a Switch
               | emulator without the ability to decrypt any games. Users
               | would be expected to bring already-decrypted games, which
               | they could decrypt via an "unrelated" program.
        
           | yamazakiwi wrote:
           | There are other emulators besides Yuzu and they would still
           | exist if Yuzu didn't.
        
         | burnte wrote:
         | When you file a lawsuit, you make it seem like the biggest
         | thing since WW2, because it'll be cut down in court over time
         | to a more reasonable level.
        
         | realusername wrote:
         | There's actually multiple arguments with zero proof there.
         | 
         | - they didn't prove that Yuzu contributed to piracy (and since
         | the amount of piracy tools on the Switch itself that's far from
         | obvious that Yuzu is a first choice)
         | 
         | - they didn't prove that the leak itself lead to a loss of
         | revenue. And that's also very hard of an argument to make
         | considering that this game was a huge commercial success.
        
           | gknoy wrote:
           | Does loss of revenue matter at all? It feels like it should,
           | but I had thought that it didn't matter in courts.
        
             | kevingadd wrote:
             | If you want to get a lot of money from the defendant, you
             | usually have to prove damages.
        
             | inyorgroove wrote:
             | From my podcast law degree, in civil action like this yes.
             | To get standing you must show you were harmed in some way
             | and that the court can remedy that harm. That is just one
             | of many parts of the standing test that a federal court
             | will apply.
             | 
             | https://en.wikipedia.org/wiki/Standing_(law)
        
           | bitwize wrote:
           | If a device's only use involves copyright infringement, it's
           | illegal to sell or distribute in the USA. That's how they
           | went after cable descramblers and, less successfully, VCRs in
           | the 80s.
           | 
           | Since getting actual Switch game data necessarily involves
           | violating the DMCA, Nintendo's lawyers will have an easy time
           | showing that the only way yuzu can be useful is if the user
           | violates copyright law, thus making the emulator itself
           | illegal.
           | 
           | That is if this even makes it to court.
        
         | bitwize wrote:
         | It's called contributory copyright infringement. The Supreme
         | Court only ruled that the VCR was legal based on a very narrow
         | use case: if a television broadcast aired once and only once,
         | never to be seen again, and the user could not see it as
         | scheduled, they were legally entitled to use a device to record
         | the broadcast and watch it at a later time -- once, after which
         | they would presumably have to destroy the recording. And there
         | are legal experts who believe even that is a yard too far.
         | 
         | Nintendo's case is a lot more airtight. To play anything on
         | yuzu, you have to defeat the encryption on Switch games, itself
         | a felony DMCA violation (irrespective of how good or bad the
         | encryption is). Therefore, yuzu can _only_ be used to play
         | pirated material, therefore it contributes to copyright
         | infringement.
         | 
         | "But muh homebrew" -- people who want to develop for Switch can
         | get a development license from Nintendo. The fact that this is
         | an option would weaken developing for Switch as a legitimate
         | use for yuzu.
        
       | CaliforniaKarl wrote:
       | I really recommend folks watch this, from a lawyer:
       | 
       | https://youtu.be/wROQUZDCIMI
       | 
       | "Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of
       | Dolphin Emulator"
        
       | gamepsys wrote:
       | This is truly awful for the gaming community at large. If this
       | case makes a ruling then it will most likely have an impact on
       | all emulation projects. If Nintendo decides to sue your open
       | source project, how do you mount a legal defense?
        
       | bakugo wrote:
       | I hope Nintendo loses because it would be extremely harmful to
       | emulation and software freedom as a whole if they didn't, but at
       | the same time, I hope this knocks the whole "for-profit emulator"
       | practice down a peg for a while. I think this is the same
       | emulator that at one point tried asking people to pay a monthly
       | subscription to play online.
        
       | lrvick wrote:
       | I for one have exclusively used yuzu to play backups of games I
       | legally purchased on a computer that can render them with higher
       | frame-rates and quality than official switch hardware.
       | 
       | This is my legal right, and Yuzu provided open source code to
       | make this task easier for me.
       | 
       | Nintendo is looking for a scapegoat here for their wasted
       | investment in DRM technology.
        
       | egypturnash wrote:
       | Huh, guess I better go make sure the copy on my Steam Deck is up
       | to date. Not that I've actually bothered acquiring a single
       | Switch ROM, there's so damn many neat little mid-sized games on
       | the thing.
        
       | michaelmrose wrote:
       | If anything this lawsuit makes it difficult to morally justify
       | purchasing Nintendo hardware and supporting them. Having really
       | enjoyed the first Zelda game on an emulator I would otherwise
       | have really considered it.
        
         | favorited wrote:
         | So you played their game on an emulator, and you "would
         | otherwise have really considered" paying for their products
         | (but you didn't). How are they losing out by alienating you?
        
       | GrabbinD33ze69 wrote:
       | Correct me if I'm wrong, but wasn't Nintendo caught using an open
       | source emulator for the switch, without any sort of credit to the
       | authors after suing? If so, I have no empathy for them.
        
         | TillE wrote:
         | Canoe (their SNES emulator) is definitely their own creation,
         | it's very limited and can mostly only run the games they've
         | released with it.
         | 
         | I think it has some similar bugs to ZSNES, but that's just
         | because they're both crappy low-accuracy emulators.
        
           | Mad_ad wrote:
           | iirc they used a open-source emu on their snes/nes mini
        
             | Kirby64 wrote:
             | Maybe you're thinking of the 'Playstation Classic' ? That
             | uses PCSX directly and got some flack for it.
             | 
             | See: https://arstechnica.com/gaming/2018/11/sony-using-
             | open-sourc...
        
         | sureglymop wrote:
         | I recall something like that when they released those mini
         | consoles like the mini NES (NES Classic). But looking into it
         | now, it seems that only used OSS software (linux, busy box,
         | alsa, etc.).
        
         | lmm wrote:
         | > Correct me if I'm wrong, but wasn't Nintendo caught using an
         | open source emulator for the switch, without any sort of credit
         | to the authors after suing?
         | 
         | Majesco Entertainment published some switch games made by
         | Mistic Software, which used an open source emulator without
         | credit and in violation of its license (and therefore were
         | infringing copyright). Atari was somehow involved as well.
         | Nintendo had no involvement, unless you consider them
         | responsible for not doing a thorough enough license audit of
         | every company that publishes Switch games or something.
        
       | Lammy wrote:
       | Speculating here but it feels like part of Nintendo's beef is the
       | popularity of PC form factors that look like a Nintendo Switch.
       | Most notably the Steam Deck but there are loads of them.
       | 
       | In 2022 Nintendo starting taking down Youtube videos showing
       | Steam Decks running Switch games:
       | https://www.resetera.com/threads/nintendo-started-blocking-v...
       | 
       | And last year went after Dolphin (GCN/Wii emulator) as soon as
       | they announced plans to be listed on Steam:
       | https://news.ycombinator.com/item?id=36090755
       | https://news.ycombinator.com/item?id=36100732
        
         | jsheard wrote:
         | Amusingly Valve themselves released an official trailer for the
         | Steam Deck which showed Yuzu installed on the homescreen.
         | 
         | It was quickly taken down and re-posted without any references
         | to Yuzu, probably after a panicked email from legal.
         | 
         | https://www.pcgamer.com/valve-edits-steam-deck-trailer-to-re...
        
           | andy_ppp wrote:
           | I can play Switch games on Steam Deck!?
        
             | WithinReason wrote:
             | Yes, better than on the Switch.
             | 
             | (now I'm awaiting legal action from Nintendo)
        
         | dev1ycan wrote:
         | I mean Valve literally had a trailer with a nintendo emulator
         | as an app installed... Valve doesn't need to do RND for its
         | games because they can just use whatever is on steam that is
         | _playable_ on the deck plus a ton of games from nintendo
         | consoles via emulators as a selling point.
        
       | codedokode wrote:
       | > As a result, Nintendo ... is demanding that the Yuzu emulator
       | is shut down.
       | 
       | When corporations like Uber violate multiple laws, do they get
       | shut down? When Amazon treats its employees poorly, does it get
       | shut down? When Google forbids manufacturers to pre-install
       | competitor apps, does it get shut down? Well, it seems that as
       | long as copyright is not infringed, everything is ok.
       | 
       | Also it seems to me that Nintendo might themselves violate
       | antitrust laws by using their monopoly power on market of
       | Nintendo-compatible games, and not allowing enough competition
       | there.
        
         | ambigious7777 wrote:
         | Man, the US copyright system is broken :^(
        
         | extheat wrote:
         | Anyone can sue anyone for any reason at any time. Unless the
         | lawsuit is in bad faith and meritless (only a court can make
         | that determination), there is no argument to be had about
         | "lawfare". The only difference here and in other companies is
         | that Nintendo actually follows through with their legal threats
         | instead of just filing complaints they don't intend to take to
         | court.
        
         | justinclift wrote:
         | Yeah, it's a pretty stark illustration of "we have enough money
         | to fuck you up, and are very willing to do so". "Might makes
         | right" in action.
         | 
         | Your monopoly point is an interesting one. Wonder if there's an
         | actual legal case there, as Nintendo have done a lot of this
         | bullying over the years.
        
       | leshokunin wrote:
       | I would love to see OSS communities like Internet Archive or
       | founders who are pro open source support them.
       | 
       | Emulators are legal. Defending your hobby project in court is
       | infeasible without patrons.
       | 
       | Nintendo has no leg to stand on legally speaking, and there's a
       | precedent waiting to happen.
       | 
       | As for the emulator itself, I don't see any argument that the
       | Yuzu team used "illegal means" (internal SDKs, whatever their
       | equivalent of a DLL is, etc).
       | 
       | A thought for the Ryujinx emulator devs, who are also making an
       | excellent Switch emulator (sometimes more performant than Yuzu).
       | They must be having a really stressful day.
        
         | kevingadd wrote:
         | The last time I tried to use Yuzu or Ryujinx it was still quite
         | difficult. I had to get out my switch and physical game
         | cartridges and manually dump a bunch of decryption keys and
         | game files. It is absurd that Nintendo is trying to claim these
         | emulators are piracy tools or intended for piracy when they
         | don't seem to do anything to make it easy to play a pirated
         | game copy.
        
           | theshackleford wrote:
           | Most people just google for a dumped copy and your up and
           | playing in minutes (as long as it takes to download.)
           | 
           | Switch piracy is massive. Almost everyone I know is doing it.
           | I'm not, but I still emulate because switch performance is
           | poo. So I buy the game, and then emulate it in 4K/60, it's
           | how I finally finished BOTW.
        
             | wernercd wrote:
             | I stopped emulating when my game crashed and I lost weeks
             | of BotW. I moved back to the switch after that lol.
             | 
             | Emulation was awesome. Until...
        
               | causality0 wrote:
               | That doesn't make sense. Botw keeps like five autosaves
               | and they're all separate files which are never written to
               | at the same time. You'd have to manually delete them to
               | lose them.
        
           | Brainspackle wrote:
           | It took me 15 minutes from downloading Yuzu to playing Mario
           | Kart on my PC. You're doing something wrong
        
             | kevingadd wrote:
             | Did you start from the Yuzu documentation? I installed it
             | and walked through their official quick start guide. I
             | didn't type "mario kart free rom" into google or anything.
        
               | denkmoon wrote:
               | That's the "legal" way, dumping your own copy of horizon
               | OS, your console's keys, your carts and their keys. Of
               | course it's quicker and easier to just download someone
               | else's keys and dumps, and you're not protecting yourself
               | from Nintendo by using your own stuff, you just get the
               | peace of mind knowing it's your stuff you're using.
               | 
               | It's also very quick if you're already set up with
               | atmosphere & homebrew. Longest part was just waiting for
               | my console's nand to dump.
        
               | goosedragons wrote:
               | Is Yuzu providing or linking to those dumps?
        
             | droopyEyelids wrote:
             | You forgot to mention whether you pirated the game or were
             | playing it legally
        
               | VWWHFSfQ wrote:
               | My guess is that the number of people using Yuzu to play
               | switch games they own is approximately 0
        
               | kcb wrote:
               | I use it to play my switch games at better than 640p
               | 20-30 fps. Tranformative experience for games like
               | Xenoblade.
        
               | leshokunin wrote:
               | You don't sound very knowledgeable about the space.
               | 
               | The Switch has a vibrant modding and homebrew scene.
               | People also like modding their consoles to dump their
               | games.
               | 
               | Lots of power users want to dump their games to play the
               | top games on their PC. Tears of the Kingdom runs in 8k,
               | at 60fps, with lots of QOL improvements on PC.
        
         | SamuelAdams wrote:
         | > Nintendo has no leg to stand on legally speaking, and there's
         | a precedent waiting to happen.
         | 
         | Don't be so sure. From the article:
         | 
         | > Emulator tools aren't inherently illegal, but the way in
         | which Yuzu is being actively used and promoted is what Nintendo
         | appears to be objecting to here.
         | 
         | So it depends on what is actually in the case. At best, Yuzu
         | needs to simply update some of its marketing material. At
         | worst, they need to shut down and open under a new name / LLC,
         | while also updating marketing material.
        
         | jsheard wrote:
         | > Nintendo has no leg to stand on legally speaking, and there's
         | a precedent waiting to happen.
         | 
         | IANAL, but my understanding is that while emulation is
         | unambiguously legal in the US after Bleem vs. Sony, an emulator
         | which _decrypts_ games is maybe not legal under the DMCA
         | circumvention rules, and those have never really been tested in
         | the context of an emulator. The Bleem case happened shortly
         | after the DMCA was enacted, but PS1 games weren 't encrypted or
         | otherwise protected from being read by anything besides a PS1
         | so Bleem didn't have to circumvent anything. That seems to be
         | the angle Nintendo is taking here, that Yuzu is the equivalent
         | of something like DeCSS since it has the ability to circumvent
         | their DRM scheme.
        
           | m-p-3 wrote:
           | AFAIK, the decryption keys to use the ROMs are not
           | distributed with the emulator, and you need to retrieve these
           | on your own from software licenses you possess.
        
             | jsheard wrote:
             | That's right, Yuzu doesn't include the keys, but wasn't the
             | precedent set by the DeCSS case that circumvention code is
             | illegal regardless of whether it comes with the keys? I
             | don't recall a "bring your own keys" loophole being
             | applicable then.
        
           | catapart wrote:
           | Nah, there's no circumvention here, on Yuzu's part. There
           | _may_ be parties involved in circumvention, but the emulator
           | neither aids nor publishes any aid for that. The emulator
           | REQUIRES a user to first have a legitimate copy. If the user
           | illegally obtained that copy, they didn 't obtain it via
           | Yuzu, and they didn't use Yuzu to get around the encryption
           | that is in the file. The emulator is just using the key on
           | the file, the same way any application - including the Switch
           | OS - has to. That's not "circumvention", that's "usage". If
           | the key should not be able to be collected, for use on the
           | file, then it's not the Yuzu emulator that collects the key.
           | It's whatever ROM dumping/packaging solution a bad actor is
           | using.
           | 
           | If it ever made it in front a jury, it can be summarized as a
           | big company trying to sue a little company out of existence
           | because the big company doesn't like that the little company
           | is executing the big company's code. But, unfortunately for
           | the big company, executing someone else's code - even without
           | their permission - is not illegal. Nintendo has the resources
           | to sue torrent hosts and take on individuals involved in
           | sharing networks. They have the resources to find the problem
           | and fix it. But they're not using those resources to solve
           | the problem; they're using those resources to scare lawful
           | citizens into inaction because that's a cheaper target. There
           | should never be a legal reward for that kind of scheme.
           | 
           | But, honestly, this should never make it to trial. There are
           | zero merits for argument, here.
        
         | rasz wrote:
         | >precedent waiting to happen
         | 
         | no need, Sony already got us one. Bleem and VGS were a big
         | business, Steve Jobs himself advertised VGS during Macworld
         | 1999 http://www.youtube.com/watch?v=VUfu-xOGr1U&t=9m0s
         | 
         | Sony sued Bleem and lost in court
         | 
         | Sony Computer Entertainment America v. Bleem
         | https://en.wikipedia.org/wiki/Bleem!#Sony_lawsuit
         | 
         | Sadly court case legal fees bankrupted Bleem, Sony later bought
         | VGS from Connectix, and hired Bleem programmers.
        
         | catapart wrote:
         | Agreed. A sensible enough judge could throw this out on summary
         | judgement, circumventing the opportunity for Nintendo's
         | lawfare. All of Nintendo's points have been tried, so there's
         | really no need to bring this into argument. Even if all of
         | their claims were true, they're not alleging anything illegal.
         | Take it to court, ask for summary, and strengthen the legal
         | defense for this kind of stuff. I really hope they don't roll
         | over, even if nobody can blame them for doing so.
        
       | skupig wrote:
       | _> (A)to "circumvent protection afforded by a technological
       | measure" means avoiding, bypassing, removing, deactivating, or
       | otherwise impairing a technological measure;_
       | 
       | If this is what Nintendo alleges yuzu facilitates, does Nintendo
       | have a case?
       | 
       | Reimplementing the security measures seems like a _reaffirmation_
       | of the security measures, not an impairment.
        
       | russfink wrote:
       | It feels like a claim against free speech. Yuzu makes an emulator
       | and states it can play Switch games. That is a statement. If
       | others illegally trade binaries, that's not the emulator's fault.
       | By attacking them, it feels like the only thing "wrong" was
       | making the emulator available. Caveat - IANAL.
        
       | racl101 wrote:
       | Of course they are.
        
       | jamesear wrote:
       | The only comment of someone saying they had used Yuzu for piracy
       | has been flagged, and is no longer visible.
       | 
       | This might HN readers a skewed perspective on how much Yuzu is
       | used for piracy.
       | 
       | I have many acquaintances/friends in different circles, with the
       | means to pay, who use Yuzu for piracy.
       | 
       | There are dedicated forums of people who coordinate on how to do
       | this.
       | 
       | Emulation is great as a means to study or play backups, but its
       | also fair that Nintendo has legitimate business interest in
       | curtailing this.
       | 
       | IANAL, and have no idea how their case against Yuzu developers
       | will go.
        
       | tombert wrote:
       | Yuzu is open source isn't it?
       | 
       | Nintendo can't be completely incompetent here; if they get Yuzu
       | shut down someone will inevitably fork it, and they have to know
       | this.
       | 
       | Presumably this is a play to try and establish precedent. They
       | know that this lawsuit means nothing in itself, even if they win,
       | but it can then be used to go after Retroarch or Higan or Mupen64
       | or Dolphin. This is bad.
        
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       (page generated 2024-02-27 23:00 UTC)