[HN Gopher] SuperTux
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       SuperTux
        
       Author : floriangosse
       Score  : 128 points
       Date   : 2024-02-27 19:42 UTC (3 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | forthwall wrote:
       | I remember playing supertux as a kid when my grandparents bought
       | me a disk of games for my birthday. It was just a bunch of FOSS
       | games like these ripped to a disk and sold to unknowing
       | grandparents.
       | 
       | Fun to see that the source is out there on github
        
       | danjoredd wrote:
       | classic game
        
       | haunter wrote:
       | Shout out to Tux Racer too, still works perfectly (at least the
       | Windows binaries)
       | 
       | https://tuxracer.sourceforge.net/
        
         | kunrii8528 wrote:
         | It immediately crashes for me on Ubuntu 22.04, unfortunately. I
         | wanted to play it.
        
           | monocasa wrote:
           | It's in the default package manager as extremetuxracer which
           | is the fork that's still maintained.
        
         | kcb wrote:
         | Also: https://github.com/supertuxkart/stk-code
        
           | kej wrote:
           | SuperTuxKart runs well on Android, and it will let you use
           | the accelerometers to steer (so you just tilt the whole
           | device like a steering wheel) which gives it a feeling a
           | little like the Wii version of Mario Kart.
        
           | colinsane wrote:
           | OpenStreetMaps x SuperTuxKart has got to be one of my
           | favorite hidden niches:
           | https://wiki.openstreetmap.org/wiki/SuperTuxKart
        
       | orblivion wrote:
       | I haven't played for more than a minute, but reading the README
       | here, it's interesting how there's a different experience with a
       | FOSS game released but still in development, especially over so
       | many years. Instead of "SuperTux 2" you have incremental changes.
       | "The next level is finished, all the boss battles are improved".
       | There's no canonical versions like there are with at least
       | classic console games. I know modern games have patches and stuff
       | but I don't think they rework the game this way but I could be
       | wrong.
        
         | JoshTriplett wrote:
         | > I know modern games have patches and stuff but I don't think
         | they rework the game this way but I could be wrong.
         | 
         | Sometimes game patches for modern games do rework game balance
         | or playability, rather than just fixing bugs.
        
           | entropicdrifter wrote:
           | Yeah, Cyberpunk 2077 2.0 patch changes the game massively,
           | for instance
        
         | j5155 wrote:
         | Minecraft (Java Edition) is probably the most notable game like
         | this. It's continued to be the same game with few engine
         | changes/rewrites from the single dev basement project up until
         | the present day dedicated sub company in Microsoft.
        
         | Tommah wrote:
         | DOTA 2 gets rebalanced constantly; certain characters are made
         | stronger or weaker. Overwatch also received some major changes
         | relating to team composition.
        
         | dudul wrote:
         | They definitely do rework modern games. I don't know if it's
         | still technically EA but No Man's Sky gets massive patches
         | regularly. MMOs also get game changing updates.
        
         | phh wrote:
         | Well, there actually is/was a Supertux 2. I don't remember the
         | specifics, I think they rewrote it from blit 2D into OpenGL?
         | You can see here :
         | https://github.com/SuperTux/supertux/blob/master/supertux2.d...
         | that it's called supertux2
         | 
         | But yeah this has nothing to do with the actual content of the
         | levels, it only refers to the engine.
        
       | tiagod wrote:
       | This game got weirdly very popular among kids of a very specific
       | generation, here in Portugal.
       | 
       | The "Magalhaes", an Intel Classmate variant that was available to
       | school kids between 2008 and 2010 for a price between 50EUR and
       | 0EUR (depending in social security status), came bundled with
       | both Windows and a Portuguese Linux distro, which shipped with
       | SuperTux by default.
        
         | linkpuff wrote:
         | I've got a bunch of these Magalhaes at home due to having my
         | parents work at schools. If I recall correctly, SuperTux was
         | exclusive to the first version of the laptop(there were two)
         | and you can still turn heads nowadays if you take one out in
         | public, which is pretty cool. Too bad that, despite their
         | ruggedness, the Magalhaes 1 had a very frail hard drive whose
         | death meant that the BIOS would lock up completely when
         | booting, not even allowing you to get to the setup menu, which
         | for a kid meant that it became a paperweight.
        
       | alsetmusic wrote:
       | I was hoping this would be the belly-sliding game that I had on
       | Mac OS X circa 2001. Someone made it with whatever new-to-MacOS
       | tech to show off what could be done that wasn't possible on Mac
       | OS 9 and I downloaded it from somewhere.
       | 
       | Was a fun third-person 3d racing game of some sort. Tux raced
       | down a hill covered in snow on his front and you could steer
       | around trees and rocks and such. My memory is probably getting
       | the details wrong.
       | 
       | Edit: haunter had the answer. It was a port of TuxRacer.
        
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       (page generated 2024-02-27 23:00 UTC)