[HN Gopher] Chip Defense
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       Chip Defense
        
       Author : nichos
       Score  : 35 points
       Date   : 2024-02-25 14:56 UTC (8 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | nichos wrote:
       | A tower defense game for Android based on a microprocessor theme
        
       | opem wrote:
       | Nice game!
        
       | junon wrote:
       | On my Xiaomi, 1s show up as dots and are nearly invisible. Makes
       | it almost impossible to play.
        
       | UnquietTinkerer wrote:
       | Cute idea. I like that you can click on the creeps to invert
       | their value.
       | 
       | However, I found that the path logic inscrutable and frustrating.
       | The creeps take a random path when they reach some intersections
       | (I think? There was no explanation and no obvious pattern).
       | Success in stage 8 seems to depend entirely on luck. I would
       | expect a game themed around computer logic to be more
       | deterministic.
        
         | gs17 wrote:
         | I had the same issue, and multiple levels have the same flaw to
         | some extent. I also had a few levels where I couldn't figure
         | out a reliable strategy without selling and rebuying MEM chips.
         | Still had a lot of fun, though.
         | 
         | Found the dev talking about the pathing:
         | https://github.com/ochadenas/cpudefense/issues/46#issuecomme...
         | 
         | >You can't tell from sight which way the attackers will take.
         | It works this way:
         | 
         | > - For each level, there are pre-defined tracks.
         | 
         | > - Each attacker randomly chooses one of these tracks.
         | 
         | > - In other words, the path of an attacker is determined in
         | the moment it starts on the board. For level 8 in particular, 2
         | out of 5 attackers will take the upper loop, 2 out of 5 the
         | lower loop, and 1 out of 5 will go straight to the CPU.
         | 
         | > - The game has no notion of "left" or "right".
         | 
         | >Similar for the attackers strengths: For each wave, a maximum
         | value is set. Each attacker randomly gets a number ranging from
         | 0 to this maximum, but you can't tell which one. If you are
         | lucky, there are lots of 0's.
        
       | jauntywundrkind wrote:
       | Screenshots anywhere?
        
         | lupire wrote:
         | https://f-droid.org/packages/de.chadenas.cpudefense/
        
       | blagie wrote:
       | It seems like a very nice concept and start. I think if I were
       | developing it, I'd find a school and do some gameplay testing
       | with kids in an afterschool club. I might also ask kids and/or
       | AIs to contribute art.
       | 
       | It'd be nice to have a list of games like these for kids.
        
       | yboris wrote:
       | So frustrating to not have a screenshot in _GitHub_ : '(
        
         | BryanLegend wrote:
         | There's some at
         | https://f-droid.org/packages/de.chadenas.cpudefense/
        
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       (page generated 2024-02-25 23:01 UTC)