[HN Gopher] GaussianObject: Just Taking Four Images to Get a Hig...
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       GaussianObject: Just Taking Four Images to Get a High-Quality 3D
       Object
        
       Author : smusamashah
       Score  : 98 points
       Date   : 2024-02-21 13:31 UTC (9 hours ago)
        
 (HTM) web link (gaussianobject.github.io)
 (TXT) w3m dump (gaussianobject.github.io)
        
       | Flux159 wrote:
       | I wonder how this compares to LGM outputs which also came out
       | recently - https://github.com/3DTopia/LGM - specifically LGM
       | looks like it's generating the additional viewpoints from text or
       | an image and then creating a mesh whereas GaussianObject seems to
       | require 4 viewpoints.
       | 
       | We're getting closer to workflows that can generate good 3d
       | objects and texture them with diffusion models, there's a bit of
       | work in integrating these into existing tooling though - also,
       | animations and rigging for characters still seems to be a big
       | issue (at least I haven't seen any good 3d generation models that
       | can create rigged characters yet).
        
         | jsheard wrote:
         | Animation has always been the achilles heel of new 3D
         | representations, the first thing you should ask when someone
         | claims to have replaced triangles is "how do I animate this?".
         | The answer is generally "you can't" and then the technique
         | fades into obscurity. A decade ago it was voxels coming to
         | replace triangle meshes and that went nowhere.
         | 
         | It is possible to turn a NeRF into a mesh, but the quality of
         | the meshes produced is currently so poor that it doesn't really
         | get us any closer to being able to animate or edit the model.
        
           | tdudhhu wrote:
           | Depends on how you are going to use the result.
           | 
           | This method is great for creating assets. Photogrammetry is
           | already used a lot.
           | 
           | The rule for a lot if 3D work is: if it looks good, it is
           | good.
           | 
           | But I agree this method won't be suitable for all 3D work.
        
             | jsheard wrote:
             | Photogrammetry requires a lot of manual cleanup and
             | retopology work, but it's worth the trouble because it
             | captures a lot of extremely fine detail which can be baked
             | down into textures and applied to the manually refined
             | model. It's not really clear to me that NeRFs are producing
             | enough detail to warrant that cleanup effort, rather than
             | modelling something from scratch.
             | 
             | I would be interested to see a comparison of conventional
             | SOTA photogrammetry pipelines versus NeRF techniques
             | solving a 3D model from the same set of photos, but these
             | papers only ever seem to compare themselves to other NeRF
             | papers, rather than the software that the industry is
             | already using to solve this exact problem.
        
               | tdudhhu wrote:
               | Well again: if it looks good it is good.
               | 
               | When you are not creating assets for games or close-up
               | details it can still be very usefull to take a couple of
               | pictures of a tree stump and use it in your environment.
        
               | matt3D wrote:
               | Also photogrammetry from an industry level.
               | 
               | I work in construction, we take photos of the building in
               | situ as a lot of the important elements are encased later
               | (eg. Reinforcement inside concrete)
               | 
               | This level of 3D NeRF is great for that as it's much
               | easier to parse than a folder full of images.
        
           | regularfry wrote:
           | https://github.com/Anttwo/SuGaR looks non-poor to me, but
           | I've not had a chance to play with it properly yet.
        
           | zokier wrote:
           | There is work ongoing to animate gaussians:
           | 
           | https://www.youtube.com/watch?v=C4IT1gnkaF0 D3GA: Drivable 3D
           | Gaussian Avatars
           | 
           | https://www.youtube.com/watch?v=q5hHZrRUV-k Animatable
           | Gaussians: Learning Pose-dependent Gaussian Maps for High-
           | fidelity Human Avatar Modeling
        
             | jsheard wrote:
             | It's something, but I find it difficult to get excited
             | about "we trained another NN to perform this specific
             | transformation on this specific type of asset". Does it not
             | generalize? What are you supposed to do if the NN doesn't
             | get it right? It's an inscrutable black box on top of a
             | stack of other inscrutable black boxes, which maybe make
             | things easy if you hit the happy path but make it
             | impossible to reason about the problem if it fails.
             | 
             | I can't say I'm a fan of replacing well defined systems
             | with a big blob of weights that nobody really understands.
        
           | spookie wrote:
           | Yup, just the fact that topology is often rather poor, you're
           | making it impossible to translate motion capture data for a
           | lot of things. Facial expressions come to mind.
           | 
           | I understand the reasons for different representations for
           | reconstruction, but what we really need is to translate that
           | into a mesh that is actually useful.
           | 
           | Its great to have something as a reference, don't get me
           | wrong, but we are still far away from even being able to
           | discreetly assign materials to the object's various parts.
           | 
           | Another big issue is licensing, most of these are not allowed
           | commercially.
        
       | juancn wrote:
       | The link is broken for me (may be a transient error),
       | alternative: https://github.com/GaussianObject/GaussianObject
        
       | rowanG077 wrote:
       | Can you reconstruct a real 3d model from it? What is the
       | accuracy?
        
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       (page generated 2024-02-21 23:01 UTC)