[HN Gopher] Making SVG Loading Spinners: An Interactive Guide
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       Making SVG Loading Spinners: An Interactive Guide
        
       Author : debesyla
       Score  : 78 points
       Date   : 2024-02-17 13:14 UTC (2 days ago)
        
 (HTM) web link (fffuel.co)
 (TXT) w3m dump (fffuel.co)
        
       | atonse wrote:
       | One of the best examples of this was animated drawings that
       | either the verge or engadget used in their Xbox and PlayStation
       | reviews a few years ago.
       | 
       | I don't know if anyone else remembers these.
       | 
       | But these really complex drawings were all animated by using
       | stroke length.
        
         | ghoulishly wrote:
         | Having trouble finding that, do you have a link?
        
           | atonse wrote:
           | No I tried looking for the post but couldn't find it
           | unfortunately.
        
             | CharlesW wrote:
             | This? https://www.polygon.com/a/xbox-one-review
             | 
             | Background:
             | https://product.voxmedia.com/2013/11/25/5426880/polygon-
             | feat...
        
       | dylan604 wrote:
       | I like how the settings from each of the interactive components
       | feed into the next one
        
       | Diti wrote:
       | Don't forget to apply the correct ARIA role to it (`progressbar`)
       | when you use it in your application.
       | 
       | https://w3c.github.io/aria/#progressbar
        
       | teddyh wrote:
       | Animating graphics while loading were invented as a way to
       | reassure the user that nothing was stalled, halted or crashed.
       | Therefore, any loading graphic whose animation is not _directly_
       | tied to the thing which is waited on (i.e. the loading of assets,
       | the reticulating of splines, etc.) is fundamentally dishonest,
       | and teaches users to distrust loading animations; that is, the
       | reason they exist in the first place.
        
         | pqdbr wrote:
         | Sorry to disappoint you, but historically a majority of
         | progress bars in UI have shown either fake progress or a huge
         | jump between low and high % of completion.
        
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       (page generated 2024-02-19 23:02 UTC)