[HN Gopher] Show HN: Domino Fit - Domino Tiling Puzzle
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Show HN: Domino Fit - Domino Tiling Puzzle
Domino fit is a domino tiling puzzler I spent a lot of time both
making and playing. Its like sudoku but with a geometric angle, the
sum of the dots must match the row and column numbers. It's
running on Betsy, the server under my couch, and was made with
typescript. I'm proud of it. I hope you give it a shot, and
appreciate any thoughts or criticisms!
Author : macromaniac
Score : 66 points
Date : 2024-02-18 17:26 UTC (5 hours ago)
(HTM) web link (dominofit.isotropic.us)
(TXT) w3m dump (dominofit.isotropic.us)
| anotheryou wrote:
| Fun game!
|
| But please change the tutorial example to something where the
| dots don't align with each other on the dominos (this is
| obviously not required, but part of the usual domino game and
| therefore it's easy to make that wrong assumption here)
|
| It would also be nice to see how the domino will be dropped, I
| often put it down off by one square. Maybe a faint outline under
| the cursor, or even snapped to the grid.
| macromaniac wrote:
| TYVM! Ok, fixed up the tutorial. The domino shadow is a good
| suggestion, hope I can put it in before the wife gets back from
| her trip
| ilikehurdles wrote:
| A little intimidating at first but eventually all the pieces fit
| into place. I feel like the challenge is in finding early on the
| rows/columns that can only be one exact combination of pieces and
| then building from there. Also looking for odd numbers means
| there must be a 1-piece in that alignment.
| TheJoeMan wrote:
| This is fun! The exact type of game my wife loves. Agree on the
| other comment about misclicking off-by-one placement errors on a
| phone touchscreen.
|
| Small feedback, the "copy" button doesnt seem to work on iOS
| Safari. Otherwise would be a good rip of the wordle emoji share
| ability.
| hexomancer wrote:
| That was very fun! Are the puzzles handmade or procedurally
| generated?
| macromaniac wrote:
| Yey these comments are making me smile.
|
| A bit of both, made a generator that spits out games and then I
| played 10 procedurally generated levels and picked the ones I
| liked.
|
| In general my favorite levels are the 7x7 with 5 stones, you
| can legit logic them out if you are patient. I only put in one
| since it takes quite a bit of practice to get to that point.
| josiahpeters wrote:
| I love this approach. Great work.
| transportgo wrote:
| Ar first I didn't understand that you couldn't rotate. Would love
| to have "R" reset the board.
| gus_massa wrote:
| Sometimes my mind wanders until I decide I want a "01" and I tap
| on the "01" tile at the bottom to select it. If the "01" is
| alredy selected, it switchs to the "02". But I tapped the "01" to
| select the "01" in spite it's already selected! (I have the same
| problem with the "02".)
|
| My recomendation is to change the logic of the selection at the
| bottom. Instead of switching each time, I'd like that if I tap on
| the left bottom I select the "01", and if I tap on the right
| bottom I select the "02".
| SamBam wrote:
| Yes, it was a fun game but that was my only minor criticism. I
| did that all the time. I came to make the same suggestion: the
| domino's at the bottom should only select that domino, not
| toggle between the two.
| tcmb wrote:
| I really enjoyed playing it, seems to hit the right sweet spot of
| difficulty. The earlier puzzles (1-4) seemed a bit easy at first,
| but not so easy to deter me from continuing. With #5 I needed a
| bit of back and forth, but not frustratingly much.
|
| Also I really like the graphics and sound, it's pleasant to look
| at and to listen to, which is important for a puzzle game imo.
| pimlottc wrote:
| Please change the red/green colors on the row numbers, it's
| difficult for colorblind people. I didn't even realize it was
| changing colors from green to red when I had too many dots.
|
| In general, though, a fun game and looks very polished!
| macromaniac wrote:
| Tyvm :D. There should be a colorblind mode in the settings
| (hotkey combo is szs). There's a kid I want to show the game to
| but he's colorblind too.
| milemi wrote:
| Great game, enjoyed it a lot!
| recursive wrote:
| Love it. I'd appreciate an endless mode that's not clock gated.
| frogpelt wrote:
| Cool game! Curious, why are there numbers on both sides?
| _fw wrote:
| This is great! I was hooked after the first game. I'm glad these
| are a challenge, but not mind-bendingly difficult.
|
| Thanks for making and sharing, I love it.
| z5h wrote:
| Love it out of the gate.
| toutenrab wrote:
| Really nice, thanks for the discovery and the work behind it!
| noduerme wrote:
| Really fun and clever. The N64 Mario font is a nice touch ;)
| matsemann wrote:
| I really enjoyed this! I've played lots of "Magnets" from
| Tatham's Puzzle Collection [0], which is similar but not the
| same. Your game was really well polished and easy to quickly
| grok. Well done.
|
| [0]: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
| lxe wrote:
| Very satisfying! And definitely unlike any other puzzle I've
| seen. Nicely done.
|
| Edit: just finished the set. This is wordle-level addicting at
| this point. Different strategies to think of, and insanely
| satisfying endgame.
| kevindamm wrote:
| DOMINO FIT #1
| gbdubs wrote:
| This was really good, really intuitive design, the sound added a
| ton to the experience, thanks for building and sharing!
| darajava wrote:
| I can't get over how smooth and satisfying it is, not to mention
| how fun the game itself is! Very well built, I really enjoyed
| playing it!
|
| I think there would be more chance of it going viral if there was
| one difficult level per day, rather than 5 increasing in
| difficulty.
| thatguysaguy wrote:
| I think it'd be nice to have some harder puzzles, it seems a bit
| too straightforward once you figure out the tactics ATM.
| pmontra wrote:
| I passed the first level right now. The game is OK but there are
| a couple of things that confused me.
|
| The small example at the home page didn't prepare me to play the
| level. I had to place many pieces on the board before I realized
| that the sum of the number of dots must match the number on the
| rows and columns. The example didn't lead me to that.
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