[HN Gopher] Pimp Your Board Games
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       Pimp Your Board Games
        
       Author : surprisetalk
       Score  : 113 points
       Date   : 2024-02-18 09:00 UTC (14 hours ago)
        
 (HTM) web link (brainbaking.com)
 (TXT) w3m dump (brainbaking.com)
        
       | rtpg wrote:
       | How I'd love a papercraft-style website just for custom inlays
       | that you could print out to minimize game setup time. It's very
       | frustrating to me how many games just end up putting everything
       | in little plastic baggies.
        
         | aloisdg wrote:
         | I do my overlay with paper (origami box), cardboard and clothes
         | (for bag). Sometimes I even color them to follow the game art
         | direction.
         | 
         | For the boxes (make two if you want a lid):
         | 
         | - https://www.youtube.com/watch?v=PC9QGeioZRo
         | 
         | - https://www.youtube.com/watch?v=caDwbe02l6g
         | 
         | - https://www.youtube.com/watch?v=PPxpJKZXyTI
         | 
         | - https://www.youtube.com/watch?v=Cd5Z8hmcb10
        
         | ycombinete wrote:
         | There are a lot of community guides on Boardgame Geek for doing
         | this with foamcore, and cardstock. Search for "boardgame_name
         | insert foamcore BGG" and you'll get a hit for most games.
        
         | sbergot wrote:
         | I have written such a website for a hobby group :
         | https://ludistesorigamistes.camillebetsimonb.fr/
         | 
         | Sadly it is in french, but it has formula to design origami
         | custom inlays. There is a whole community about this niche
         | topic.
        
       | kwerk wrote:
       | I made custom glass tokens [0] for Lord of the Rings card game
       | and I'll never play a premium game with plain cardboard again.
       | 
       | I used a guide from Board Game Geek to make the glass token [1]
       | 
       | Using jewelers resin to upgrade cardboard tokens is another
       | option: https://www.reddit.com/r/boardgames/s/xwPU4jmUcS
       | 
       | [0]glass tokens: https://ibb.co/X5gJ604
       | 
       | [1] glass tokens guide:
       | https://boardgamegeek.com/thread/2087285/diy-glass-tokens-qu...
        
         | cpach wrote:
         | Very nice!
        
           | kwerk wrote:
           | Thanks! It's been a quality of life improvement
        
         | bombcar wrote:
         | When I was playing board games often we had a supply of
         | "substitute pieces" that we could use in many games; tokens,
         | coins, die, meeples, etc.
         | 
         | It's often pretty easy to abstract out and use your own - the
         | hardest is when there are cards and they're not high-quality.
        
           | kwerk wrote:
           | I like this idea. I ordered assorted mini dice as travel
           | counters and 6mm cubes for action tracking
        
             | bombcar wrote:
             | Depending on the game, large clickable "goldish" coins are
             | awesome.
             | 
             | Some games are better with ones that stack, others with
             | ones that kind of heap.
             | 
             | "Pieces of eight" can be ordered from the usual places.
        
             | navbaker wrote:
             | I do the same for the three FFG LCGs I play. Chessex makes
             | every color combo imaginable, so I was able to match LOTR,
             | Arkham, and Marvel colors perfectly!
        
         | hinkley wrote:
         | Do you know of a way to make them so they stack? I suppose
         | you'd need cylindrical glass bits.
        
       | sgarland wrote:
       | Here I've just been buying upgrade kits like a plebian. This is
       | next-level devotion.
       | 
       | That said, for organizers, I highly recommend TowerRex [0].
       | They're laser-cut and snap together, which is a fun puzzle on its
       | own. They're also slightly thicker than others I've tried, so
       | they don't need glue. They ship from Ukraine though, so just a
       | heads-up that there's a decent lag time to get to North America.
       | 
       | [0]: https://towerrex.com/
        
         | ndsipa_pomu wrote:
         | My favourite organiser supplier is FoldedSpace
         | (https://www.foldedspace.net/). They use foamcore for
         | lightweight, yet strong organiser modules that you fit together
         | and glue yourself. They often accommodate expansions in the
         | original box, so can offer some space savings.
        
         | senesk wrote:
         | Additional vote for TowerRex. We have a couple of their card
         | boxes, and they are perfect for travel with a trading card deck
         | plus dice/tokens.
        
       | ndegruchy wrote:
       | I've done this with Quacks of Quedelenberg(sp). There are 3D
       | printed box stls available online that allow you to completely
       | organize the game components. This makes setup and tear down much
       | faster.
        
         | sgarland wrote:
         | Love Quacks. Still takes a long time to set up (especially with
         | the expansions), but yes, with organizers it's less of a pain.
        
       | agscala wrote:
       | For the past 5 years, I've been running a board game accessory
       | business out of my house: https://burgertokens.com
       | 
       | There's a surprising number of people who love to upgrade their
       | board games! It's a great community.
        
         | mieubrisse wrote:
         | Might be worth looking into a Spirit Island offering. It's
         | _very_ component-heavy, and the community is passionate about
         | customization!
        
         | BiteCode_dev wrote:
         | If you play a lot, good accessories can make the game much
         | faster to install, put away and transport.
         | 
         | I 3d print stuff for this reason for many games.
        
         | kwerk wrote:
         | You're popular on Reddit! I just wish you had Lord of the Rings
         | LCG :)
        
           | agscala wrote:
           | I do have tokens for that game!
           | 
           | https://burgertokens.com/products/lotr-lcg-tokens
        
         | cableshaft wrote:
         | I've gotten your deckboxes a few times. They work great,
         | especially for games with factions with smaller decks that
         | don't need a full Magic-sized deckbox.
         | 
         | Like I've got them for each character's deck in Bullet, and
         | each team in Baseball Highlights 2045. I have a few for my
         | KeyForge decks as well.
        
         | chongli wrote:
         | Pretty cool, though I am a little disappointed there's no Euro-
         | style worker placement game where players compete to build the
         | best gourmet burger restaurant!
        
           | barbs wrote:
           | Not really a Eurogame but Food Chain Magnate's theme is
           | pretty close.
           | 
           | https://boardgamegeek.com/boardgame/175914/food-chain-
           | magnat...
        
         | hinkley wrote:
         | Are you using a button press??
         | 
         | I am angry that I didn't think of this.
        
           | agscala wrote:
           | No, I sell domed stickers that stick onto both sides of a
           | penny. Though I also have a number of other products
           | including deckboxes and specialty dice
        
             | hinkley wrote:
             | Oooh, I see. That's new.
        
             | jamie_ca wrote:
             | Oh that's amazing, I'll need to keep you in mind.
             | 
             | I got a set probably a decade+ back of something that looks
             | pretty similar - a guy who was just experimenting at his
             | workplace worked up a small-batch production method. Can't
             | recall what he called them though to search up. Two epoxy
             | bulbs around a penny is an amazing token weight, and they
             | stick to each other so you can make stacks up to 5 without
             | much trouble.
             | 
             | I wound up with two generic sets (geometric shapes for
             | ranked counters, with N points on the shape, plus a set
             | that's good for +1, -1, and damage counters) and I've been
             | using them ad-hoc for misc games on and off since.
             | 
             | Edit: remembered! it was
             | https://www.kickstarter.com/projects/276266606/pennygems
        
         | geon wrote:
         | A set of reversi pieces in your style would be nice.
        
       | irrational wrote:
       | If you are not crafty, you can purchase deluxe resources from Top
       | Shelf Gamer. For example, here are the ones for Grand Austria
       | Hotel:
       | 
       | https://www.topshelfgamer.com/products/deluxe-token-bundle-c...
        
       | lovegrenoble wrote:
       | When you're running campaigns for any tabletop RPG, anyone
       | responsible for crafting
       | 
       | the experience would love this too (web tool to make your game
       | more fun and immersive): https://tabletopy.com
        
       | GV_21 wrote:
       | good article.
        
       | Der_Einzige wrote:
       | I do this but to the rules of the board game rather than the
       | physical pieces (though these merge in the case of custom maps)
       | 
       | I'll use stratego as an example as it's one of my absolute
       | favorites and I'm a total arm-chair general.
       | 
       | The game runs far too slow by default, and also subsequently
       | doesn't simulate the notion of a "tempo" in battle. Before the
       | players take their turns, a dice is rolled which decides how many
       | moves each player makes in their turn. (I believe the game should
       | be "fair", so it's locked as being the same number of moves for
       | both players that turn.). I'm still trying to figure out if this
       | introduces a significant first player advantage or not, and how
       | that might be mitigated if it does.
       | 
       | This rule change often makes stratego games playable in 10
       | minutes and massively opens up tactical options.
       | 
       | I also think that the default stratego map is too small, and has
       | far too generic terrain. I've got some larger custom maps, which
       | include even more interesting terrain. Still trying to balance
       | this, as larger maps significantly slow the game down.
       | 
       | I'm also experimenting with the idea of using multiple moves to
       | "pool" attacks, allowing using multiple moves to let larger
       | numbers of units attack a single unit. I think that a powerful
       | "general" absolutely should be capable of being overwhelmed by
       | many less powerful units.
       | 
       | Speaking of this, changing the whole idea of a units "power-
       | level" makes sense to me. Strong units should be "special forces"
       | or "elite", while the lower rankings should have buffs (i.e.
       | generals are now rated as 2 but buff the ratings of all units
       | next to them by +1)
       | 
       | Like I can go on and on forever about rule changes to turn
       | stratego into basically the board game battle simulator of my
       | dreams.
       | 
       | And yet I go to other peoples houses and see them stop playing
       | their board games because of boneheaded default rules which cause
       | the games to play too slowly.
        
         | vundercind wrote:
         | Huh. If someone had asked me whether Stratego is even trying to
         | be any amount of war simulation, even a bad one, I'd have said
         | "no". I'd class it as the kind of game where the flavor is just
         | there to look at, and maybe as a mnemonic tool, and has little
         | meaningful connection to the mechanics.
         | 
         | Basically chess without all the information being public.
        
           | Der_Einzige wrote:
           | Because of the limited information, I claim that Stratego
           | would be much harder for machines to be good at. Still likely
           | in the realm of "computer will destroy humans" but more like
           | a game which would lend itself to rely less on alpha-beta
           | pruning and monte-carlo tree search and the like (which are
           | still used heavily even in NN evaluation using engines). Also
           | means opening books are useless and end-game tablebases far
           | larger. Humans may also find it easier to find "pathological"
           | cases for AI Stratego models. Too bad no one in the AI
           | community really cares about Stratego so not many engines
           | exist.
           | 
           | I claim adding the changes and similar changes to what I
           | describe in my OP creates a "rougelikeification" of the game,
           | starting to add elements of emergence and enough complexity
           | to keep me entertained even in a world where increasingly
           | large amounts of variations of all things become available to
           | us via AI. I imagine that Stratego would be difficult to
           | "solve" in a way that chess simply isn't. Of course, simply
           | scaling up the size of the chess board and the number of
           | pieces would have the same impact in chess...
        
       | BiteCode_dev wrote:
       | Agricola life is a nice game and those little pieces are so cute.
       | 
       | Really make you care about those sheeps that you have to butcher.
        
         | pagnol wrote:
         | What do you like about the game?
        
           | BiteCode_dev wrote:
           | Instead of each player having actions they can make, there is
           | a common board of actions, and there is a competition between
           | players on them.
           | 
           | There is just a touch of randomness, not too much so that it
           | unskilled, but enough so that it's fun.
           | 
           | And it's an interesting game that is above the usual pandemic
           | and other basic games, but easy to explain and understand so
           | you can play with casual friends, unlike something like stuff
           | like ark nova that you can only enjoy with fellow nerds.
           | 
           | In fact, you can play with kids. They can't win, but they are
           | happy growing plants and caring for their sheeps.
        
       | SamBam wrote:
       | I feel like the OG version of this was people making their own 3D
       | Sellers of Catan boards. My wife and I even started making one
       | about 20 years ago, and the pieces are still in a box
       | somewhere...
       | 
       | (Maybe people were making custom components for boardgames before
       | Settlers, I just don't know about it.)
        
       | ot1138 wrote:
       | I created an over-the-top Catan game. I started off with a faux
       | treasure chest from HomeGoods. Then replaced the generic board
       | and tiles with laser cut wood ones. The robber was replaced with
       | a hand painted one from Etsy. Everyone has custom dice of their
       | own choosing (some made from stainless steel) and custom colors
       | for their pieces. I also shelled out for a "Longest turn" card to
       | add to the fun.
       | 
       | It's a huge hit.
        
       | sbergot wrote:
       | I have written a french website to help designing custom origami
       | inlays for boardgames:
       | https://ludistesorigamistes.camillebetsimonb.fr/.
       | 
       | There is a whole community about this!
        
       | adamredwoods wrote:
       | I like organizers, but strongly dislike upgraded components like
       | this. I am a wood-component-purist for board games, because I
       | identify other player's positions quickly by looking at what they
       | have. Elaborate, diverse, and confusing components are very
       | difficult to discern. I don't mind metal coins, but why does each
       | game need its own metal set? One nice set could work for many
       | games.
       | 
       | I think pimped up components work best for couples or multi-
       | player solitaire games, which I don't do often.
       | 
       | I will use poker chips over paper money, but this is for
       | practical reasons.
        
       | barbs wrote:
       | I think one of the understated advantages of board games is the
       | ability to easily create, add to or modify them. You can upgrade
       | the components to higher quality ones, like the author has done
       | here, or add inserts to aid setup and packdown. Then there are
       | house rules or fan-made variants to keep things interesting. Then
       | there's the print-and-play scene, where people can quickly access
       | new game ideas and be playing them within minutes. People will
       | also create print-and-play versions of games long out-of-print,
       | which I've done a couple of times, although this is somewhat
       | legally dubious akin to downloading abandonware. Then you realise
       | the ease at which you can create and prototype a boardgame using
       | nothing but paper and spare bits of cardboard.
        
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