[HN Gopher] Suikoden creator Yoshitaka Murayama has died
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Suikoden creator Yoshitaka Murayama has died
Author : leshokunin
Score : 77 points
Date : 2024-02-14 16:23 UTC (6 hours ago)
(HTM) web link (www.ign.com)
(TXT) w3m dump (www.ign.com)
| leshokunin wrote:
| Yoshitaka Murayama, creator of the Suikoden and Eiyuden
| Chronicles, has passed away. He was a creative, daring,
| passionate man.
|
| Thank you for the wonderful games, Murayama san. You made a lot
| of people happy.
| toomuchtodo wrote:
| https://en.wikipedia.org/wiki/Yoshitaka_Murayama
| batmansmk wrote:
| What a terrible news. Suikoden is one of those incredibly
| creative game. Rip.
| JimiofEden wrote:
| Was bummed to see it in the Eiyuden newsletter this morning.
| Suikoden and its sequel were formative for me and my immediate
| friend group growing up. His creative vision definitely left an
| impact on me. (Or at least as much as made it through the
| localization.)
|
| It was always such a delight to get random notes from him in the
| updates. It'll definitely be sad to not get those anymore.
| coolbreezetft24 wrote:
| Have never played this game but always wanted to given it's
| legendary reputation (copies are really expensive). I plan to get
| the remaster that was announced a while but haven't heard much on
| it since
| AdmiralAsshat wrote:
| From collecting retro games (particularly of the PS1 era) I can
| tell you from experience that price is not always commensurate
| with quality. More often, it's tied to _rarity_ , which in turn
| then raises the perception of quality because, frankly, there
| often aren't enough copies to dispute it.
|
| Modern ports and especially Emulation has helped knock down
| some of those artificial barriers and let people more honestly
| assess how good the games are.
|
| For example: Panzer Dragoon Saga. I managed to play it on a
| Saturn emulator. Great game? Honestly, yes. Is it a _$500_
| great game? Eh...
| JohnBooty wrote:
| I think PDS is special partly (mostly?) because of its part
| in gaming history. It was symbolic of the end of "peak Sega",
| a beautiful and ambitious RPG better (or at least more
| ambitious) than Final Fantasy 7 in many ways, released to
| virtually zero sales as Sega sunsetted the Saturn.
|
| (In retrospect, the failure of the Saturn was really the last
| nail in the console of Sega's console business, and the
| Dreamcast just couldn't overcome that inertia.)
|
| Or at least that's what Panzer Dragoon Saga represents to
| _me_ anyway...
| desas wrote:
| They announced last October that it wouldn't be released in
| 2023 but there's been no further details released.
|
| https://www.konami.com/games/genso/rem/1_2/us/en-us/
| molticrystal wrote:
| The only thing I heard was the Suikoden I&II remaster was
| coming out this year. Considering it is Konami of disown
| legendary developers and loot nostalgia to pay for our work on
| video gambling devices, I can only hope for the best.
| honkycat wrote:
| You can find the ISO with a 10 minute search, and run the game
| on most modern phones.
|
| Buying on the secondary market does nothing to enrich the
| original creators, or even the corporation that owns the
| property.
|
| Especially with games like this, where the only option is to
| download it, I don't see any ethical issues.
| amyjess wrote:
| Suikoden II has been on my bucket list for years. Maybe I'll
| finally get around to playing it now, in his memory.
|
| Rest in peace.
| lizardking wrote:
| It really is one of the all-time greats. In my opinion,
| Suikoden II holds up better than any JRPG from that era. It has
| fast combat (unlike most RPGS of the era), 3 different battle
| systems (traditional, 1v1, and army battles), a top-notch
| story, and one of the best soundtracks to be found on the
| system.
| jncfhnb wrote:
| Oh shit! I forgot about the 1v1 battles. Those were really
| fun
| megmogandog wrote:
| It's a fantastic game, I had a blast playing through it twice,
| first 'unspoiled', then following a guide to get all the
| characters.
|
| I wish there were more JRPGs that took such a maximalist
| approach to how many playable characters you get
| favorited wrote:
| I expect there will be a bit of a Suikoden renaissance, since
| they're working on an HD remaster of Suikoden I & II.
| kleiba wrote:
| Unfortunately, I have never heard of Suikoden, somehow it passed
| me by. But it sounds really cool.
| jackmoore wrote:
| Suikoden was released on PS1 in 1995, so he would have been just
| 26 at that time. Amazing. When the topic comes up of changing
| Japanese box art for western audiences, the first game I think of
| is Suikoden.
|
| US: https://u-mercari-
| images.mercdn.net/photos/m48962020641_1.jp...
|
| Japanse:
| https://i.ebayimg.com/images/g/diQAAOSwtPddKcNl/s-l1200.jpg
| JimiofEden wrote:
| I love this US box art so much it's so dreadful and left such a
| weird impression on me initially. My friends and I had a hell
| of a time trying to figure out who the characters were meant to
| be.
|
| I think by the end of it, our conclusions were:
|
| Left Side: Barbarossa, Ted, Windy
|
| Right Side: McDohl (maybe Luc?), Leknaat, Three headed skeleton
| demon because ???
|
| Flying on the dragon I always assumed to be Futch, but who
| knows. If it's Luc in the corner, I guess it could be McDohl in
| the center, (he is the main character after all.)
| AdmiralAsshat wrote:
| The sprite-based games of old certainly gave wide latitude for
| how you choose to interpret the character designs. It doesn't
| surprise me that at that time they would've chosen to
| supplement the sprites with western-style art designs for a
| western audience.
|
| It's in the same vein (but not quite as hilarious IMO) as what
| they did to Breath of Fire II's art.
|
| JP: https://gamefaqs.gamespot.com/a/box/3/8/2/16382_front.jpg
|
| ENG: https://gamefaqs.gamespot.com/a/box/3/8/3/16383_front.jpg
|
| From blue-haired anime teenager to Frank Frazetta-style
| barbarian!
| lapetitejort wrote:
| Tim Rogers made a parody of what Boku no Natsuyasumi's box
| art would look like given a North American release.
|
| JP cover art: https://en.wikipedia.org/wiki/Boku_no_Natsuyasu
| mi#/media/Fil...
|
| Hypothetical NA cover art:
| https://pbs.twimg.com/media/Flpj2mWXwAQY_dI.jpg
|
| It's a miracle that the NA cover art for Ico came out so
| beautifully (EDIT: somehow I confused the beautiful
| Japan/European box art with the NA box art. The NA box art is
| horrible)
| leshokunin wrote:
| I love how the US box art feels like some obscure Nobunaga's
| Ambition / Romance of Three Kingdoms strategy game. I can
| understand why marketing probably thought it was! It's just
| hilarious.
| honkycat wrote:
| I was gonna say: "What about mega man"
|
| But then I looked. WOW. HILARIOUS!
| JohnBooty wrote:
| At least, compared to Mega Man, the Suikoden art is like...
| competently executed? It's no masterpiece, and has
| essentially zero correlation to the game, but it's at least
| professional!
|
| For those not aware of Mega Man's box art, though... gaze
| upon this wonder
|
| https://images.nintendolife.com/2281194a6f92c/na.large.jpg
| jncfhnb wrote:
| Suikoden was sort of impenetrable for me as a kid. Whereas you
| could easily stumble through final fantasy, suikoden felt like it
| had just enough going for it that you actually needed to
| understand its mechanics. The vast cast was always intimidating
| and I wouldn't ever use anyone who didn't seem obviously strong
| immediately, and I suspect that was why it felt hard.
|
| On the other hand revisiting turn based rpgs of my youth has
| generally found them insanely easy (just use buffs) so it could
| also just be that.
| b450 wrote:
| You must not have happened upon the master-pupil attack..
| dang wrote:
| Url changed from
| https://rabbitandbearstudios.com/%e7%9a%86%e6%a7%98%e3%81%b8...,
| which points to this.
| dang wrote:
| We changed the URL from
| https://rabbitandbearstudios.com/%e7%9a%86%e6%a7%98%e3%81%b8...
| to an article I just googled. If there's a better article in
| English, we can change it again.
| leshokunin wrote:
| Yeah this was just the original url where they announced it. I
| was puzzled with the route, but wanted to give the original
| authors the traffic. They did a Kickstarter off of it and their
| lead just died so they can use all the visibility they can get.
| laborcontract wrote:
| @dang they added an English update to this post.
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