[HN Gopher] Mornington Crescent
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Mornington Crescent
Author : Tomte
Score : 50 points
Date : 2024-02-12 20:14 UTC (2 hours ago)
(HTM) web link (www.isihac.net)
(TXT) w3m dump (www.isihac.net)
| 082349872349872 wrote:
| non-brits may wish to refer to:
| https://en.wikipedia.org/wiki/Mornington_Crescent_(game)
| nickt wrote:
| > A "type-in" computer version of the game for the BBC Micro
| was included in the April 1985 edition of The Micro User.
|
| Excellent.
| vulcan01 wrote:
| There is an esoteric programming language inspired by this:
| https://esolangs.org/wiki/Mornington_Crescent
|
| (It can sometimes be seen at codegolf.stackexchange.com)
| KineticLensman wrote:
| I've been teaching myself Rust by writing a Lisp
| interpreter (I've successfully achieved recursive function
| calls) but I may have to put this on pause and write an
| interpreter for Mornington Crescent, in Rust, and then see
| if I can use _that_ to build a Lisp interpreter.
|
| I may skip Tail Call Optimisation, though.
| Tijdreiziger wrote:
| Ah, so it's a bit like the traditional Dutch game _stiften_ :
| https://youtube.com/watch?v=hZBHkJFcYII?t=394
| graemep wrote:
| Telling people defeats the purpose of it.
| chippiewill wrote:
| That's Numberwang!
| amiga386 wrote:
| It's like a cross between Double Fanucci and Go Johnny Go Go Go
| Go (https://www.youtube.com/watch?v=WtSvaSZ-xLU), if you're
| familiar with those games.
| mindcrime wrote:
| According to the 1993 annex to the Washburn codification of the
| rules, the site isihac.net is no longer considered a valid
| reference, and anybody consulting this site during a game
| automatically forfeits their turn.
| andyjohnson0 wrote:
| > anybody consulting this site during a game automatically
| forfeits their turn.
|
| If a Perridale Variation has been invoked and one or more
| players are in Nid then the forfeiture rule does not apply.
| KineticLensman wrote:
| That's NumberWang!
| afandian wrote:
| I think that given the HN audience, we should really be
| playing the Atlantic version. Not only is the spelling
| partially reversed, but the Perridale Variation is reduced to
| a single direction. Forfeiture rules are therefore
| irrelevant. It's significantly simpler, but it's more
| engaging for a beginner audience.
| gbxyz wrote:
| Teaching an LLM to play Mornington Crescent
| https://vm.tiktok.com/ZGejrSJfE/
| IanCal wrote:
| Nice!
|
| GPT-4 can play, it will actually pick up on what you're doing
| and follow along. It's a bit stilted if it's got its history of
| explaining what places are, though does pick up on inventing
| move names and similar. It'll follow your lead if you start
| invoking random rules & history.
|
| > Given your astute deployment of the reverse-polish maneuver
| to Angel, it's clear I must think creatively to maintain a
| competitive stance in our game. Angel's position on the
| Northern Line presents an intriguing array of tactical
| responses.
|
| > In light of this, and adhering to the spirit of our pre-98
| rule set, I will execute a move that's both unexpected and
| steeped in the lore of our game. I navigate to Stratford,
| invoking the East London Shuffle.
|
| https://chat.openai.com/share/6a275e17-ea27-4c35-b0a3-6d9f2c...
| henrikschroder wrote:
| You can play this game in it's simplest form with children, to
| teach them about anticipation and social cues and hidden rules.
|
| The base game is super simple. You go around taking turns, each
| player saying a London underground station - or pick a similar,
| familiar, enumerable set - and the first one who says Mornington
| Crescent wins the game. When someone does, you quickly announce
| the winner and _immediately start a new round_.
|
| If you play it with children, see how long it takes them to
| realize that the fun lies in _not_ saying the winning station.
| And how much fun you can have by anticipating what the others are
| going to say.
| afandian wrote:
| My wife and I are convinced that Pokemon is a giant secret
| extended game of Mornington Crescent played by the younger
| generation. Which is a comfort.
| vundercind wrote:
| Anyone got other good social-games for kids?
|
| I'll contribute: Questions, in which one attempts to carry on a
| "conversation" consisting entirely of questions _that may not
| be nonsensical or non-sequiturs_. First person to ask a garbage
| /illegal question or to make a statement, loses. Traditionally
| initiated with "would you like to play questions?"
|
| And: some of the imagination games from _Impro_ can be good.
| Collaborative automatic writing (though the adult will need to
| self-censor a bit); tricking a kid who "can't think of stories"
| into writing a story by asking you questions about a "secret
| story" you wrote (you did no such thing--of course you
| eventually clue them in that they're far more imaginative than
| they believed), that kind of stuff.
| crooked-v wrote:
| Did you know that Whose Line Is It Anyway has some great
| examples of that first game?
|
| https://www.youtube.com/watch?v=3cX8KLOb0w8
| stavros wrote:
| I don't understand this. Why wouldn't I just immediately say
| Mornington Crescent? And why would I anticipate what the next
| person says? Why don't they just say Mornington Crescent? This
| is baffling.
| noteness wrote:
| There is an esolang based on this:
| https://esolangs.org/wiki/Mornington_Crescent
| afandian wrote:
| Always nice to see one's national parlour sport on the HN front
| page. It may seem completely impenetrable on initial and deeper
| inspection, but I'm sure us Brits will be happy to try to answer
| any questions.
| tetris11 wrote:
| Everyone forgets that the original rules were based on the idea
| that stations that had k=3 shared nearest neighbours couldn't be
| used, and that adjacency was measured by DBSCAN clustering,
| instead of Leiden partitions that the kids use now.
|
| The game has gotten lazy since I were a lad.
| afandian wrote:
| I think that only came in once the signalling went metric?
| Earl's Court (last time I looked) still had some originals.
| It's always been shades of grey.
| IanCal wrote:
| > It's always been shades of grey.
|
| For home games, and perhaps for even local leagues, sure. But
| the IMCF (the International Mornington Crescent Federation,
| not the International Mornington Crescent Foundation) has
| been clear on this since the '86 upset.
| afandian wrote:
| Pardon the snark. But international games always start from
| St Pancras (and Waterloo once upon a time). If "home games"
| had that luxury we probably wouldn't even be discussing
| this.
| adw wrote:
| You're neglecting the extensive theory which has
| developed around the "Heathrow Terminals 1, 2, and 3"
| opener. Go west, young competitor!
| michaelt wrote:
| Sure granddad, that's all very well if you're playing the
| classical time limit - but with the rise of fast-paced online
| play, the old way just isn't scalable. The big providers just
| can't afford it, so long as everyone expects their games to be
| hosted for free.
|
| And so what if kids these days are playing a slightly different
| game - can't we celebrate the fact they're playing at all,
| instead of engaging in this elitist gatekeeping?
| afandian wrote:
| Without that "gatekeeping" the game would have descended into
| confused chaos, with no clear rules long ago. Maybe it's time
| for change, but we should be grateful that there is still a
| game to play.
| amiga386 wrote:
| I know there are a lot of ISIHAC fans here, and they love seeing
| parlour games like Mornington Crescent played with skill, panache
| and verve, especially when expertly compered by a sexy and
| stunning host.
|
| I'll just link to a recent game that everyone will get a kick out
| of: https://www.youtube.com/watch?v=KwerGS2x5xc
| Symbiote wrote:
| It's years since I've played this, so forgive me if I miss some
| of the intricacies of the recent St Hillary changes, I'm more
| familiar with the XVI edition rulebook.
|
| Denmark Hill.
| afandian wrote:
| Angel.
|
| (St Hillary Changes have roundly been seen as whitewash, and
| rarely affect game-play)
| Symbiote wrote:
| I'll risk High Street Kensington...
| bmsleight_ wrote:
| Morden
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