[HN Gopher] Grand-Master Level Chess Without Search: Modeling Ch...
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       Grand-Master Level Chess Without Search: Modeling Choices and Their
       Implications
        
       Author : georgehill
       Score  : 18 points
       Date   : 2024-02-10 18:13 UTC (4 hours ago)
        
 (HTM) web link (gist.github.com)
 (TXT) w3m dump (gist.github.com)
        
       | dang wrote:
       | Recent and related:
       | 
       |  _Grandmaster-Level Chess Without Search_ -
       | https://news.ycombinator.com/item?id=39301944 - Feb 2024 (128
       | comments)
        
       | tromp wrote:
       | This looks like a very solid critique of Deepmind's recent paper,
       | or how it mislead people into regarding its results as much
       | stronger than they really are. However I think the autor goes a
       | bit astray at
       | 
       | > The paper mentions that the model could not follow the "don't
       | repeat the same board position three times in a row" rule (aka
       | "threefold repetition").
       | 
       | That is not the rule. It is not illegal to repeat a position for
       | a third time.
       | 
       | The rule only says that a player can claim a draw in the case of
       | a three fold repetition [1].
       | 
       | [1] https://en.wikipedia.org/wiki/Threefold_repetition
        
         | sf-wy wrote:
         | Fair point! Usually in online chess, it auto-draws the game. I
         | guess there's an assumption that that's what the players want /
         | not running out of time in blitz games.
        
       | GaggiX wrote:
       | If anyone wants to tackle it, the challenge of creating a
       | superhuman model that doesn't use search during inference is
       | still open. I think I have some ideas, not that I could do it
       | without a lot of computing.
        
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       (page generated 2024-02-10 23:00 UTC)