[HN Gopher] Mixed Reality gone in Windows 11 Insider Preview Bui...
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       Mixed Reality gone in Windows 11 Insider Preview Build 26052
        
       Author : croes
       Score  : 101 points
       Date   : 2024-02-10 07:44 UTC (15 hours ago)
        
 (HTM) web link (blogs.windows.com)
 (TXT) w3m dump (blogs.windows.com)
        
       | taneq wrote:
       | Wow, is there any indication of an alternative? Or are they just
       | going to brick everyone's WMR headsets (except HoloLens of
       | course, because that's _their_ one)?
       | 
       | Edit: As far as I can tell they're just yanking support from
       | Windows and tough bikkies. I asked Bing about it and it basically
       | said to buy a different headset or hope a third party releases
       | alternative software that can run the headsets. Oh and also no
       | you can't prevent Windows from auto-updating and disabling it.
       | 
       | Extremely disappointing behaviour on MS' part. I can understand
       | them sunsetting development, but actively rendering fully
       | functional devices unusable is criminal.
        
         | caslon wrote:
         | They announced this a long time ago.
         | 
         | WMR headsets work on Linux pretty well nowadays.
        
           | karmakaze wrote:
           | Google search results says in Nov. 2026/2027:
           | 
           | > Is WMR discontinued? "As of November 1, 2026 for consumers
           | and November 1, 2027 for commercial customers, Windows Mixed
           | Reality will no longer be available for download via the
           | Mixed Reality Portal app, Windows Mixed Reality for SteamVR,
           | and Steam VR beta, and we will discontinue support." Dec 27,
           | 2023
        
           | taneq wrote:
           | > WMR headsets work on Linux pretty well nowadays.
           | 
           | Works pretty well as in 'apt-get install wmr-for-linux' or as
           | in 'spend three weeks setting up a build environment for some
           | hairy proof-of-concept code which isn't compatible with
           | SteamVR games'? WMR is one of the last things really tying me
           | to Windows, if it's practical to use on Linux I could see
           | myself switching back.
        
             | caslon wrote:
             | Works pretty well as in, "Install Monado using your
             | distribution's package manager, set it as your default
             | OpenXR runtime, hit three buttons to get Valve to
             | begrudgingly respect system defaults instead of the closed-
             | source 'Open'VR runtime."
             | 
             | Optically-tracked WMR controllers work, depending on how
             | new of a build your distribution has and the type, but WMR
             | controllers are generally considered to be pretty bad to
             | begin with. You can use a different style of controller
             | with a WMR headset if desired.
             | 
             | That said, building Monado isn't hard if your distribution
             | doesn't currently have a version that supports WMR
             | controllers. The repo lists all of the dependencies you
             | need, and what they're called for popular distros. It also
             | tells you the exact things you need to run to get it to
             | build; you can just copy and paste the build instructions
             | after installing its dependencies. You can probably get it
             | done within ten minutes.
        
               | sudosysgen wrote:
               | Optically tracked WMR controllers do not work yet in
               | Monado. Some people have code to do the optical part of
               | the tracking, but there is a bit of reverse engineering
               | left to synchronize the IMUs and control the LED
               | brightness to enable sensor fusion.
               | 
               | Hand tracking however does work.
        
           | tensor wrote:
           | Announcing this long ago doesn't make it any less shitty that
           | a fully working still relevant and expensive VR device is now
           | a paperweight. Keeping a minimal framework alive so that the
           | devices can be used with e.g. steam would have been the right
           | thing to do.
           | 
           | Also, no one using WMR devices on Windows wants to bother
           | with Linux. Most of us were using the device with things not
           | available on Linux, and even if they were we don't want to
           | run Linux on a desktop. It's not a solution.
        
             | ladyanita22 wrote:
             | Then don't.
        
             | caslon wrote:
             | > Also, no one using WMR devices on Windows wants to bother
             | with Linux. Most of us were using the device with things
             | not available on Linux, and even if they were we don't want
             | to run Linux on a desktop.
             | 
             | Cheaper headsets for Linux users, then! It's a solution in
             | one way.
        
             | sudosysgen wrote:
             | Most users of WMR headsets had a Reverb G2 because it was
             | by far the cheapest headset with its featureset, and were
             | willing to bother with the issues that WMR brings and
             | tinker around.
        
           | jaffacakes wrote:
           | I wouldn't call it pretty well, not quite yet. The Monado
           | driver has come a long way, but doing anything useful with it
           | still has too much legwork involved for the majority of WMR
           | users, not including the switch to Linux. Although since the
           | announcement, work on WMR-specific stuff seems to have sped
           | up, so hopefully the situation improves.
           | 
           | I also recall seeing a working demo of hand tracking for WMR
           | (maybe just the G2?), so that's neat.
           | 
           | https://monado.freedesktop.org/ Monado OpenXR platform
           | https://stardustxr.org/ Stardust XR display server
        
           | Levitating wrote:
           | Microsoft is making Linux more attractive by the day. I
           | wonder if they'll ever get to regret that.
        
         | tsimionescu wrote:
         | After what MS did with Windows Phone and the first Lumia
         | headsets*, I think you need to be crazy to release hardware
         | that depends on a not-yet-established MS product. They're very
         | good at keeping their successful products backwards compatible
         | and at least somewhat supported for years, but they can dump
         | unproven products like led disregarding any kind of marketing
         | push.
         | 
         | * Nokia's first Lumia smartphones released with an older
         | version of Windows Phone, while MS was publically working on
         | the Windows 8 push for a common OS across all form factors.
         | They promised everyone in huge marketing campaigns that the
         | Lumias would be upgradeable to the new Windows Phone 8, which
         | all the marketing was pushing for. Fast forward _two months_
         | from the release, they announce that no, they would not upgrade
         | and you 'll have to buy a whole new phone if you made the
         | mistake of buying a first generation Lumia.
        
       | MikusR wrote:
       | So another thing Microsoft abandons just as it starts growing. It
       | happened with Mobile phones, browsers, tablets, AI.
        
         | caslon wrote:
         | They've been in the process of pulling out since before the
         | Vision Pro was announced; HP was the canary in the coal mine,
         | firing or moving around everyone they had working on WMR
         | devices a year or two ago. When HP pulls out of a Microsoft
         | initiative, it's over.
        
         | vdaea wrote:
         | As it starts growing? Is there any indication that mixed
         | reality in Windows 11 has ever grown?
        
           | andybak wrote:
           | They meant "Mixed Reality" in general. The Apple Vision Pro
           | has just launched. You can debate whether it will be
           | succesful or not (please - do that in another discussion
           | thread as it a topic I grow weary of) but the timing is
           | worthy of note.
        
             | 3cats-in-a-coat wrote:
             | So the entire opinion of "Microsoft leaving as a field
             | starts growing" rests on the Vision Pro coming out and
             | therefore VR growing, but we should not question the fact
             | that Vision Pro is unquestionable proof VR is growing in
             | this thread...
             | 
             | No. VR is not growing. Apple was supposed to put out Vision
             | Pro in 2021 when everyone was aboard the VR hypetrain, and
             | AI was not in the public's mindset. Vision Pro is not the
             | VR industry growing, it's an echo from yet another dead VR
             | hypecycle.
        
               | andybak wrote:
               | > but we should not question the fact that Vision Pro is
               | unquestionable proof VR is growing in this thread...
               | 
               | I was simply asking that we don't recycle the same
               | metadiscussion yet again.
        
               | 3cats-in-a-coat wrote:
               | Well the metadiscussion upends the whole discussion.
               | 
               | Microsoft should've wrapped up their HoloLens research
               | and offered a nice low-volume product for researches,
               | engineers, and designers. We need such products, and it's
               | a shame they abandoned it.
               | 
               | But they keep trying to find the "next big thing". And VR
               | is absolutely not the "next big thing". So if they only
               | see value in that, they were right to cut losses and move
               | on to focus their resources on other things like AI.
        
               | andybak wrote:
               | I rather agree than chasing mass-market VR (with "mass"
               | defined as "the new smartphone") is a huge part of the
               | problem.
               | 
               | However I do think VR potentially has a large niche to
               | fill amoung consumers, hobbyists and various semi-
               | professional roles. Something bigger than you're
               | suggesting but smaller than say - consoles or
               | smartphones.
               | 
               | Whether this is a niche big enough for Microsoft, I
               | genuinely don't know. I think it probably is - but it
               | would require aggregating several quite diverse market
               | segments.
        
               | worthless-trash wrote:
               | I could be wrong , I think the notes say "This
               | deprecation does not impact HoloLens.".
        
               | GeekyBear wrote:
               | I'm pretty sure that laying off the HoloLens team last
               | year impacts the future of HoloLens.
        
         | imiric wrote:
         | They were outcompeted in mobile and tablets. They had the most
         | popular web browser for a good decade in the late 90s and early
         | 00s, until they were outcompeted there too.
         | 
         | But how are they abandoning AI? They're a major part of the
         | leading AI company.
        
           | MikusR wrote:
           | They finished killing Cortana some time before starting from
           | scratch with Copilot
        
           | thimp wrote:
           | They're not abandoning AI yet. They are however compromising
           | it pretty heavily with overblown claims about how it's going
           | to make people's lives better. They also have little to no
           | profitability model around it and the development is
           | operating at a heavy loss with the hope that they can break
           | even with silicon advancements and user count down the line.
           | 
           | The thing is 99% of the people I know either played with
           | their proposition and found it irritating or don't give a
           | shit. They literally just want to be left alone and for
           | people not to keep changing things. The machine is a means to
           | an end and that end is well defined for them already. Only
           | the tech and investment industries are gushing all over this
           | and the latter are only riding the hype.
           | 
           | Typical MS this. Give it 5 years and read this comment
           | again...
        
             | keyringlight wrote:
             | It's hard not to see it from the perspective of "for the
             | person with a hammer, everything is a nail", Azure and
             | already having the capability to build data centers is
             | their hammer and the nail is a compute-heavy task. There's
             | an element of speculation if whether it will be a lasting
             | wave of the future people will pay for, but they have the
             | levers to pull in case it is. It wouldn't be the first time
             | they or any other company has made a bet so they don't get
             | left out, time will tell if AI becomes a part of the
             | furniture commodity or doesn't prove broadly valuable and
             | fades away after a change of direction.
             | 
             | The interesting thing for me is the push for AI hardware as
             | a baseline in consumer chips, right now I'd assume training
             | and inference is done on their servers, but as it moves
             | from a development/exploration phase to regular operations
             | and scales up they want to offload inference to save costs,
             | and probably provide a better experience running a model
             | locally.
        
               | thimp wrote:
               | Well they failed miserably at that first thing. Azure's
               | only leverage is really AD, InTune, O365 etc for
               | corporates and then shovel everything else in there
               | around the edges. Even in the MS house I work in, other
               | than AD, all the product stuff is in AWS.
               | 
               | And the Azure hardware situation is so crap they had to
               | buy in capacity from Oracle!
               | 
               | Source: https://www.oracle.com/news/announcement/oracle-
               | cloud-infras...
        
             | imiric wrote:
             | > They are however compromising it pretty heavily with
             | overblown claims about how it's going to make people's
             | lives better. They also have little to no profitability
             | model around it and the development is operating at a heavy
             | loss with the hope that they can break even with silicon
             | advancements and user count down the line.
             | 
             | You've just described every AI company. AI is not even
             | their core business, but MS is certainly in the best
             | position out of any of the Big Tech companies to deliver a
             | successful consumer product. Whether someone else will step
             | in and steal their lunch, or they just fumble the product,
             | only time will tell, but none of this is an indication that
             | they're "abandoning AI" as GP mentioned. Quite the contrary
             | --they're heavily invested in it.
             | 
             | The rest of your post is pure speculation, but I'll set a
             | reminder for 5 years from now in case your crystal ball is
             | legit.
        
               | thimp wrote:
               | Not every AI company. There are two approaches to solving
               | problems. One is finding problems you didn't have to
               | solve with the latest hammer. The other is having
               | existing problems and solving them with the latest
               | hammer. The subtle difference tends to bisect product
               | outcomes accurately and thus can drive investment
               | decisions. My crystal ball is mostly fairly well proven
               | heuristics and financial modelling (used to be the day
               | job). I could be wrong but the chance of a favourable
               | outcome is less than one I'd put money on.
        
             | justinclift wrote:
             | > ... overblown claims about how it's going to make
             | people's lives better.
             | 
             | That sounds exactly like how they did Cortana too -> "It'll
             | be GREAT!!!". Fast forward a few years and they're ripping
             | it out of everything as it's actually not useful.
        
         | de6u99er wrote:
         | > So another thing Microsoft abandons just as it starts
         | growing.
         | 
         | I don't see VR/AR growing. Quite the opposite.
         | 
         | E.g.: https://mixed-news.com/en/steamvr-february-2023/
        
           | tasoeur wrote:
           | Some contrast to this comment: this is steamVR data which is
           | not only specific to steam (which as pointed out in the
           | article, is not representative of the entire market) but also
           | mostly biased towards gaming. Now I will concede that VR has
           | mostly been "successful" with that demographic (gaming), in
           | fact, oculus (now quest) is mostly making money solely on
           | that sort of content... some people at Meta while I was there
           | would even argue that this product should limit its ambition
           | to be the "Nintendo switch of VR". Apple on the contrary has
           | been setting expectations much more clearly that gaming is
           | not in the forefront (but not excluded). Whether it will be
           | successful is another story, but we should still welcome new
           | challengers in an industry / product category. What happened
           | to the excitement in tech everyone :-)
        
             | LegitShady wrote:
             | oculus always wanted the walled garden approach, but
             | steamvr had so much more content that users were unhappy
             | that their vr display device wouldn't play steamvr games
             | even though it technically was possible (in fact people
             | hacked it in before it was officially enabled).
             | 
             | Now that oculus has made the device cheaper so more non pc
             | gamers are playing I'm sure they're selling more software
             | themselves. Valve also hasn't launched a headset in a while
             | and wasn't targeting low budget headsets at all.
        
             | asadotzler wrote:
             | I'm not sure 6 million MAU is really "successful" when game
             | consoles are approaching 400 million MAU and they're still
             | mostly nerd boxes. Let's reserve "successful" for products
             | that break 10 million MAU or perhaps 100 million MAU. A few
             | hundred thousand devices, as Apple will sell this year, or
             | a few million devices, as Meta has deployed successfully
             | over the last decade, that's just not mainstream and not
             | even close to any other Apple release in terms of sales or
             | fashion factor (AVP is actually anti-fashion, a real
             | departure for Apple.)
        
           | DarkmSparks wrote:
           | occulus headsets are outselling xboxes.
           | 
           | https://www.pcgamesn.com/oculus/quest-2-meta-sales-xbox-
           | seri...
           | 
           | PSVR2 is outselling both.
        
             | Macha wrote:
             | I wonder if that's still true now that Xbox has more
             | software and the supply crunch is resolved.
        
               | bombcar wrote:
               | Apparently Xbox is just doing horribly bad this console
               | generation. No real major reason I can see for it,
               | however, the Xbox does Xbox things.
        
             | MikusR wrote:
             | Quest is outselling PSVR2 https://www.roadtovr.com/quest-
             | psvr-2-unit-sales-holiday-202...
        
               | DarkmSparks wrote:
               | thnx, there is "aces of thunder" dropping for PSVR2 in a
               | quarter or two which should get that moving again, either
               | way great to see the trend only accelerating.
        
             | jsheard wrote:
             | However, the Xbox is profitable and Metas VR division is
             | still spending $6 billion for every $1 billion they make.
             | 
             | It's relatively easy to move a lot of devices if you don't
             | care about making any money on them.
        
           | cubefox wrote:
           | The author speculates that PCVR users are switching to the
           | PSVR2. It seems much more likely that they are switching to
           | the standalone Quest headsets, which have far higher sales
           | numbers and exclusive AAA games like Asgard's Wrath 2. The
           | graphics aren't as good as on PC or PS5, but not everything
           | is about polygons.
        
             | ok_dad wrote:
             | PSVR2 is an excellent headset, I'm not buying PCVR until
             | those headsets are on the level of PSVR2. OLED or micro LED
             | is a must, and foveated rendering is good for performance
             | on pixel dense displays. Plus, inside out tracking instead
             | of extra boxes to mount. The main problem is you can't use
             | it except on PS5.
        
               | cubefox wrote:
               | It's probably subsidized by Sony, otherwise it is hard to
               | explain how they ship it at $550.
               | 
               | Quest 3 (500 USD), from Meta, is definitely subsidized,
               | given that their hardware bill alone is almost as high as
               | the end price of the product [1] without any inclusion of
               | development cost, and considering that the latest losses
               | of Meta's Reality Labs exceed 4 billion USD [2].
               | 
               | So I don't think there will be anything soon in that
               | price range that can compete with the headsets above. The
               | Quest 3 seems the best deal currently, given that it has
               | a lot of games and doesn't require a PS5 or even gaming
               | PC.
               | 
               | [1] https://mixed-news.com/en/meta-quest-3-bill-of-
               | materials-ana...
               | 
               | [2] https://www.cnbc.com/amp/2024/02/01/metas-reality-
               | labs-loses...
        
           | makeitdouble wrote:
           | These statistics are complicated. They're looking at the
           | evolution in percentage relative to a Steam's total numbers.
           | 
           | For instance if Steam had a sudden influx of new comers
           | because of some standard popular franchise's game, the total
           | VR usage could slowly grow yet still be declining in
           | percentage relative to Steam as a whole.
           | 
           | Then users not relying on Steam (someone playing recrooms
           | through Oculus Link for instance) also won't be counted. I
           | have no idea how many people that would be, but VR is not
           | that mainstream, so people doing that kind of stuff feels par
           | for the course
        
           | WhiteNoiz3 wrote:
           | Your link is from 2023.. Current numbers:
           | 
           | Steam users with VR Headsets: 2.24% (vs 2.07% last feb)
           | 
           | See https://store.steampowered.com/hwsurvey (VR section)
        
             | zamadatix wrote:
             | Vs 1.84% the prior month. This is an example of noise of a
             | flat trend over the last year, not something just starting
             | to grow.
        
               | WhiteNoiz3 wrote:
               | OP was arguing that it was decreasing. Steam is a bad
               | source of info for a lot of reasons. Meta is the largest
               | platform and they don't release numbers. My personal
               | feeling (Apple Vision Pro hype not withstanding) as a VR
               | developer is that the industry is in the slow growth
               | phase and will continue to grow as real usecases are
               | found and hardware continues to improve year over year.
        
               | zamadatix wrote:
               | Sure, the source isn't perfect but May 2021 still being
               | higher than this peak is no more an argument it's
               | actually growing in absence of other actual data nearly
               | 10 years into the current cycle. Particularly since this
               | is for the much more popular overall VR market, not just
               | AR. That could always change in the future, but there is
               | nothing beyond hopes and feelings suggesting it's already
               | changing at the moment (not that those can't ever turn
               | out to be right).
        
               | terribleperson wrote:
               | I'm surprised there'd be that much noise in the Steam
               | Hardware Survey.
        
               | zamadatix wrote:
               | Typically anything in ${latest-steam-survey} is more
               | unreliable than ${not-latest-steam-survey}. People often
               | get hyped up on a big month change in e.g. Linux that
               | ends up being a detection issue or the like.
        
           | sotix wrote:
           | For what it's worth, my VR usage is greatly down because I
           | used it for iRacing but grew frustrated with windows and
           | switched to Linux where I can't use it anymore for the time
           | being. Blame anticheat.
        
             | ok_dad wrote:
             | The only thing I want PCVR for is simracing; I don't
             | particularly enjoy other games. I have a PSVR2 from when I
             | planned to just use a console but now I use an IR head
             | tracker in iRacing, which is like a poor man's VR.
             | 
             | Too bad they won't get anti cheat working in Linux, I
             | really hate Windows too.
        
         | thimp wrote:
         | Yeah that. They enter every single market, deliver a half-assed
         | broken product with dubious gains and expect to pick up
         | business and when it doesn't they shelve it, even if the market
         | is heading in that direction. At the same time they compromise
         | their core business with the fads they pick up because
         | attention is diverted. Can you imagine what it's going to be
         | like getting all the unused AI crap out of windows and office
         | when the inevitable incoming AI winter hits.
         | 
         | Dear MS, can you please just concentrate on your core business.
         | We know it's dreary but we just want Windows, Office and AD
         | that doesn't suck balls.
        
       | pavlov wrote:
       | Why did Microsoft give up on AR/VR just when Apple and Meta have
       | shipped the fruits of their massive R&D investments and are
       | spending to create the market?
       | 
       | Sure, Windows Mixed Reality wasn't great. Maybe in the current
       | marketplace it was the Windows 2.0 to Apple's Mac. But the old
       | Microsoft would have persisted when underestimated and come back
       | with a sneakily good 3.0 product.
        
         | KingMachiavelli wrote:
         | Because Microsoft doesn't get a 30% cut of products sold for
         | it's platforms. Also Windows on ARM hasn't caught on and x86
         | has only recently been closing the performance per watt gap
         | with ARM.
         | 
         | Meta's headset is Android based so it has 18+ years of low
         | power, ARM performance and power tweaking. And Apple is using
         | their in-house M series chips.
         | 
         | Microsoft's bread and butter is B2B; Azure, Office, etc. The
         | Xbox and consumer divisions are just too small to take on high
         | cost, novel devices. They've historically not been great at
         | branding or marketing direct to consumer either. (Zune, those
         | Microsoft store commercials, etc.).
        
           | pavlov wrote:
           | Fundamentally those are excuses based on Microsoft's current
           | market position.
           | 
           | When they invested in Windows 1.0, their existing users were
           | not asking for it and didn't have a use for it. MS-DOS wasn't
           | a good foundation for a GUI, the IBM PC hardware was
           | misaligned (e.g. terrible graphics), and obviously Apple was
           | miles ahead.
           | 
           | The product didn't fit any of Microsoft's existing strengths
           | and felt like a toy rather than a credible business tool. By
           | the same logic that's applied to AR/VR today, Microsoft
           | absolutely should have exited the GUI market in 1988. (They
           | were even a leading Mac software vendor! Why bother making
           | their own worse GUI?)
        
             | bonzini wrote:
             | > IBM PC hardware was misaligned (e.g. terrible graphics)
             | 
             | In 1985 it was terrible for games due to no sprites, but
             | business applications run on the Hercules graphics card
             | (monochrome but 720x348) or EGA, which had decent
             | resolution and was way better than the competition for
             | business applications. It had worse color resolution than
             | say the Amiga, but by 1988 the VGA had fixed that as well.
        
               | rini17 wrote:
               | How was it better for business? Text mode?There were
               | plenty of terminals available at that time with better
               | monochrome and color text modes and fonts, even line
               | graphics support. It was about various attractive
               | business software available for PC, not about EGA being
               | superior somehow.
        
             | ohthehugemanate wrote:
             | It's ok to make short sighted investment decisions based on
             | current market position, especially when one of your
             | biggest bets from the last decade is striking gold in a big
             | way, and you need all hands on deck to reap maximum
             | strategic value during the temporary opportunity window.
             | 
             | In that phase, it makes absolute sense to reduce or cut
             | anything that is not CURRENTLY performing well, in favor of
             | the area that is taking off and needs all the push you can
             | give it. When the gen AI market stabilizes, ideally with
             | Microsoft in a dominant position, it will again be
             | appropriate to diversify bets. That includes pushes for
             | markets where MS can grab 2nd or even 3rd place.
        
               | jdsully wrote:
               | The old Microsoft wasn't so myopic which resulted in not
               | one but two of the biggest software dynasties with
               | windows and office and in more recent times Azure.
               | 
               | You can't get a winner if you leave the game early.
        
           | johnny_canuck wrote:
           | I recall in the late 2000s Microsoft had some of the best
           | mice and keyboards on the market, but you'd never know they
           | existed unless you happened upon them.
        
             | orbital-decay wrote:
             | Gamers definitely did know. For a good part of the decade,
             | the basic IntelliMouse Optical (2001 revision) was one of
             | the very few devices that didn't have pointer assistance
             | gimmicks that stand in your way, like angle snapping. It
             | was sought after well into 2010s, despite it being limited
             | to the measly 125Hz polling rate, having high SRAV and
             | slippery sides.
        
           | 2OEH8eoCRo0 wrote:
           | Good point but Google gets a 30% cut for things on Android
           | and they killed their VR/AR as well.
           | 
           | I do think the stupid ads and rent seeking turned out to be
           | so incredibly lucrative that it's essentially all that
           | companies can think about.
        
         | AmVess wrote:
         | Meta isn't creating a market, rather instead a hole in which
         | they've dumped 30+ billion dollars into with nothing to show
         | for it.
         | 
         | Apple's VR is nothing new and will also fail.
        
           | DANmode wrote:
           | Accusing Meta of not being able to set trends is fair.
           | 
           | But Apple?!
           | 
           | Bit off more than you could chew, there, I think.
        
             | cubefox wrote:
             | Meta has sold far more VR headsets than all other the other
             | brands combined. Unlike Apple's headset, they also have a
             | clear use case, a "killer feature": VR games. Something you
             | can't have without VR. Apple seems to just offer somewhat
             | improved(?) experiences for watching TV and working with
             | multiple monitors.
        
               | IshKebab wrote:
               | Yeah I 100% agree. No matter how impressive AVP is, it's
               | still _clearly_ worse than just a normal laptop /TV. You
               | can do all the same things but just more painfully and at
               | lower quality.
               | 
               | Quest games make much more sense because it's a
               | completely different thing to non-VR games. You can't
               | just say "well I'll play beatsabre on my laptop".
               | 
               | That said, they seem to be losing money hand over fist
               | anyway.
        
               | jncfhnb wrote:
               | Honestly you could though. Beat saber has basically
               | nothing in it that couldn't have been done with a Kinect
               | (sp?) or a wii.
        
           | jayd16 wrote:
           | They spent a lot but they have about 20 million units sold
           | which is pretty close to the latest Xbox generation. Content
           | wise they have a lot of defacto exclusives. I wouldn't call
           | that nothing.
        
             | PKop wrote:
             | I would call it less than nothing given it's not
             | profitable[0][1] until there's evidence of pay off in
             | future earnings from content and the operating losses are
             | overcome.
             | 
             | [0] https://xrdailynews.com/quest-3-bom-production-costs-
             | reveale...
             | 
             | [1] https://www.cnbc.com/2023/12/19/vr-market-shrinking-as-
             | meta-...
        
         | ahiknsr wrote:
         | maybe due to
         | https://www.theverge.com/2022/6/7/23159049/microsoft-hololen...
        
           | MikusR wrote:
           | From the linked post:
           | 
           | "This deprecation does not impact HoloLens."
        
             | zmmmmm wrote:
             | Does hololens really not depend on WMR at all?
        
         | jayd16 wrote:
         | Microsoft's strategy was a mess. They were pushing a lot of
         | vaporware so they could imagine a world where Azure rendered XR
         | frames and streamed it to headsets. Definitely a lot of
         | thinking about how to charge for something and working
         | backwards not meeting the actually cool but fledgling tech
         | being built.
         | 
         | Teams integration was pushed and is a mess with or without XR.
         | They finally launched something that should be able to connect
         | web cam and XR users in a teams session but why... AFAICT it's
         | in a special teams app. Apple's face time windows that are not
         | a full overlay are a better fit for a productive experience. I
         | haven't checked out the new Teams yet, though. Maybe its just
         | not in the marketing material.
         | 
         | They had the first inkling of the exciting spatially anchored
         | app stuff that the Vision Pro is pushing but it just was not
         | fleshed out or really pursued beyond proof of concept.
         | 
         | MR for Windows was just not a good value add in general. It
         | didn't supplant SteamVR or Oculus and Microsoft didn't (and
         | doesn't) have a way to capitalize on their commoditization so
         | what even is the point?
         | 
         | Right now, making XR apps is their only coherent strategy.
        
         | zamadatix wrote:
         | Apple thinks it has a new and different approach which will be
         | popular, Meta is hoping their current approach will lead to
         | widespread popularity if they keep going at it, and Microsoft
         | had an approach they tried but it didn't really work out and
         | they don't want to throw their hat in the ring again quite yet.
         | 
         | Which of these decisions end up working out or not requires
         | waiting 10+ years and looking back. Companies were hyped about
         | 3D TVs, some held out longer than others, it turned out to be a
         | bad idea. Companies were hyped about e-readers in the 90s but
         | it didn't pan out at first only to be successful with future
         | innovations and iterations and it turned out to be a good idea.
        
       | threeseed wrote:
       | This makes sense for Microsoft.
       | 
       | They have a great relationship with Apple and Meta and have
       | already brought their full suite of applications and services to
       | their respective XR platforms. With Google/Samsung aiming for
       | third place there just isn't room for another OS.
        
         | fh973 wrote:
         | They developed MSFS 2020, which is the killer app for VR
         | headsets, and announced a successor already. At least there
         | seems to be some strategic misalignment.
        
         | LegitShady wrote:
         | They're display devices, they don't need their own operating
         | system.
         | 
         | Microsoft's problem was actually that they did what you're
         | talking about - Mixed Reality had all of these nonsense things
         | microsoft built into it that didn't improve the experience and
         | just put barriers in front of using the device to play games or
         | whatever.
         | 
         | When you plugged in the headset it would automatically pop up
         | mixed reality whether you wanted it to start or not. I couldn't
         | keep mine plugged in and not running reliably. It would restart
         | mixed reality at random times.
         | 
         | When you logged in instead of a well designed menu system, they
         | made it stupidly spatial and you had this virtual house where
         | functions were in different rooms you had to navigate to
         | instead of just letting me start the application I wanted. It
         | had a whole new set of widgets and interactions. A lot of
         | designers got paid to create little toys that didn't improve
         | the experience at all and just complicated things.
         | 
         | And microsoft's own device wasn't aimed at consumers and cost
         | more than the vision pro, so you were buying HP or some other
         | 3rd party's implementation microsoft's of mixed reality on
         | windows.
         | 
         | It was fine to play games but not an improvement over steamvr.
        
       | iAkashPaul wrote:
       | Who knows we might just get Microsoft Mesh through Apple Vision
       | Pro after all instead of HoloLens updates
        
       | caslon wrote:
       | For what it's worth, on the off-chance that anyone at MS who
       | worked on this views the thread, I thought it was cool. I liked
       | what you did. I'm sure that seeing people review the Vision Pro
       | is frustrating, seeing how many things you already did being
       | declared revolutionary. I'm sure it's like that for Oculus
       | developers, too.
       | 
       | In retrospect, people like John Gruber and Tim Urban will mock
       | the industry prior to the Vision Pro for not Getting It Right, or
       | for fundamentally-flawed interaction models, ignoring where
       | things _were_ right. Eye-tracked selection was already a thing in
       | the Sony headset. Tracking windows fixed throughout your
       | environment has been a thing in the Oculus inside-out devices
       | since release, good enough to keep track even on different
       | floors. Varjo does reprojected AR _better_ than Apple, for a
       | cheaper price point (though still a steep one).
       | 
       | Microsoft, for their part, captured a sort of mundane magic:
       | 
       | https://www.youtube.com/watch?v=97mqPUn-4x0
        
         | andybak wrote:
         | I still dispute that eye tracked selection will prove to be the
         | correct solution. I think it might be _part_ of the correct
         | solution but eye, hand and controller based interactions all
         | have distinct advantages and disadvantages and I 'm very
         | sceptical of anyone claiming that only one of them should be
         | the only option across a wide range of applications.
         | 
         | Personally speaking I have used all three and if someone put a
         | gun to my head and insisted that I had to pick just one, it
         | would be 6DOF controllers. (and that's me also trying to take
         | into account future improvements in implementations for each)
        
           | caslon wrote:
           | I love controllers, personally. I think the actual solution
           | is a lot closer to making controllers into hands than the
           | other way around. For now, though? People are going to
           | incessantly bask in the Sony-Apple approach.
        
           | modeless wrote:
           | I agree. I do think eye tracking selection is part of the
           | solution, but combined with at least one physical button on a
           | physical controller. The worst part of my Vision Pro demo was
           | the finger gesture tracking; it's simultaneously impressively
           | good and not nearly good _enough_. The reliability and
           | tactile feedback of buttons can 't be beat.
           | 
           | But there are a lot of ways to do minimal controllers that
           | don't look like gamepads. They could be tiny to fit on your
           | keychain, or built into a ring the size of a normal wedding
           | band. You really only need one solitary button when combined
           | with eye tracking. Since you're already carrying your phone
           | everywhere, perhaps phones could add a physical button on the
           | back for this use case. (The existing buttons wouldn't be
           | good for this because they are intentionally hard to press.)
        
           | jncfhnb wrote:
           | I want a little track nub like thinkpads have that's glued to
           | my thumb so I can click as if doing a bomb detonation
           | movement or do basic 2D movement inputs
        
         | deanCommie wrote:
         | This happens with every Apple product, and people need to get
         | over it.
         | 
         | iPod: "No wireless. Less space than a Nomad. Lame."
         | 
         | iPhone: "it doesn't appeal to business customers because it
         | doesn't have a keyboard"
         | 
         | iPod did not invent MP3 players, iPhone did not invent multi-
         | touch or smartphones.
         | 
         | Yet both became the defacto standards for every future mp3
         | player and smart phone.
         | 
         | The same is going to happen with the Vision Pro - for better or
         | for worse. Everyone trying to do only AR or only VR will give
         | up, and try to do what apple is doing.
        
           | tsimionescu wrote:
           | Is there some law of nature that Apple always has the right
           | ideas? I very much doubt it.
           | 
           | They've had plenty of misses, not just hits. They got the
           | mouse wrong (three buttons are now universal, one was never
           | even close to good enough). The touch bar was a failure. The
           | Apple Watch has not redefined how smartwatch UIs work. MacOS
           | has plenty of UI ideas which have not been adopted by any
           | other OS, most notably the top bar and the left-hand side
           | window controls.
        
             | deanCommie wrote:
             | True enough. And very accurate about the mouse.
             | 
             | But at least the touch bar was honestly pretty great. It
             | happened to arrive with a generation of MBPs that killed
             | all their ports and ruined the keyboard, which is what
             | people more hated.
             | 
             | The Apple Watch seems to be the only smart watch I see
             | around - though granted smart watches are not as ubiquitous
             | as smart phones.
             | 
             | MacOS is tricky because it just feels like if it wasn't for
             | Office at The Office, it would have just fully won...
        
             | oohffyvfg wrote:
             | they only succeeded when the market expanded such that you
             | don't have to be technically right, but just have the
             | larger marketing budget.
             | 
             | ipod was advertised around the world like absolutely
             | nothing before it. there was no international launch of
             | consumer device before it.
             | 
             | iphone destroyed the media because att did not have the
             | best network but saw they could sell more data than they
             | could sell minutes. so it also had the most marketing of
             | any telecom device in history.
             | 
             | all that in a time consumer eletronics left the
             | enterprise+niche market.
             | 
             | hardly either are the case with the headset. it will flop.
             | and if not, it's because they undertood fomo influencer
             | marketing better than everyone else.
        
       | taspeotis wrote:
       | Unrelated but get off my lawn.
       | 
       | > We are trying out a new experience for Copilot in Windows that
       | helps showcase the ways that Copilot can accelerate and enhance
       | your work. This experience will show when you copy text - since
       | Copilot supports helpful actions that you can take with text
       | content. In this scenario, the Copilot icon will change
       | appearance and animate to indicate that Copilot can help (there
       | are several different treatments so you may notice a different
       | visual effect)
       | 
       | Full disclosure: I like AI. I also like my clipboard being
       | mine...
        
         | weikju wrote:
         | Microsoft owns your computer so your clipboard isn't yours
         | 
         | I'm reminded of the 90s era Slashdot that had a Bill Gates of
         | Borg icon for every Microsoft related article. Seems to be
         | where they are headed
        
         | MrPatan wrote:
         | Can't spell "copilot" without "clip"
        
           | thelastparadise wrote:
           | Actually... CLIP is an image-to-text computer vision model.
           | It has nothing to do with copilot.
        
             | mangamadaiyan wrote:
             | I think GP was going for a clippy reference.
        
         | teekert wrote:
         | We have a potential Linux convert right here guys!
        
         | rogual wrote:
         | I can't wait to experience this new experience in my clipboard
         | experience.
         | 
         | Every time I get upset about the decline of MacOS, Microsoft
         | manages to cheer me right up again.
        
         | chmod775 wrote:
         | Surely this will never go wrong with a password manager copying
         | stuff to a clipboard.
         | 
         | Also they probably never tested that with pornographic search
         | queries / clipboard contents, which will be very common in the
         | real world. And even if they did test, they probably just did
         | so with vanilla terms that are easily identified as
         | pornographic by AI. Cue Copilot regurgitating porn queries
         | because it mistakenly believes they are relevant to some
         | current work task.
         | 
         | Personally I'm ready with popcorn for Microsoft unleashing
         | chaos.
        
           | charcircuit wrote:
           | >Surely this will never go wrong with a password manager
           | copying stuff to a clipboard.
           | 
           | Window's clipboard API allows password managers to mark if
           | the clipboard content is allowed in history or is cloud
           | syncable.
        
             | chmod775 wrote:
             | Somehow I doubt it would work correctly for my setup. My
             | middle monitor has a KVM switch to switch from my Linux
             | work/main setup (laptop in a docking station) to my gaming
             | Windows tower computer (+a bunch of audio hardware to merge
             | output and split mic input). I'm using barrier[1] to share
             | mouse and keyboard between my Linux and Windows PC. My
             | password manager runs on Linux because the Windows setup is
             | bare-bones for obvious reasons, with barrier syncing the
             | clipboard over the network. If I had to guess, that stuff
             | is going to synced to the cloud and ran through AI by
             | default, because Microsoft won't have the foresight to make
             | cloud-sync opt-in as opposed to opt-out by the software.
             | 
             | Obviously I will make damn sure that Microsoft thing isn't
             | running on my setup, but if they considered barrier/synergy
             | users, I'll be surprised.
             | 
             | [1] https://github.com/debauchee/barrier
        
         | _Algernon_ wrote:
         | Your clipboard is all yours in Linux.
         | 
         | I get that no every use is supported on Linux but at this point
         | most everyday uses are. I don't understand how people don't at
         | least seriously consider using Multiboot and Windows only were
         | it is absolutely necessary.
         | 
         | Modern Windows is little more than an appliance with all it's
         | modern day adware. It's closer to one of those Amazon buttons
         | designed solely to get you to buy more stuff than a real
         | computer where the user is in control.
         | 
         | Must be some kind of mass learned helplessness or something.
        
           | brudgers wrote:
           | Multi-booting means stopping what I am doing and rebooting.
           | 
           | Unless I use two computers of course.
           | 
           | But since I can only use one computer at a time (for many
           | practical definitions of "use"), I will probably use the
           | computer that has all my tools on it.
           | 
           | And of course, Excel, etc. Which is why I went back to
           | Windows after almost a decade of Linux as a daily driver. I
           | am sure there are hills worth dying on, but Linux turned out
           | not to be one of them for me.
        
             | throwaway11460 wrote:
             | Suspended virtual machine that you resume as needed might
             | be a slightly better experience.
             | 
             | Is there an app like Parallels on Mac that supports
             | seamless mode - it merges the Windows apps with my other
             | windows?
        
               | kevinmershon wrote:
               | virtual box can do a seamless windows mode. It in't as
               | slick as parallels but it is passable.
        
               | brudgers wrote:
               | Well there's WSL to run Linux in Windows. It's just a
               | feature to turn on.
               | 
               | And before I started driving Linux daily, I ran Linux in
               | VM's for a couple of years to sandbox web browsers. This
               | was before common browsers supported multiple identies.
               | 
               | But your question highlights why I went back to Windows.
               | I finding solving many classes of ordinary problems
               | easier than reading Archwiki.
        
             | bpye wrote:
             | I've found the Office web apps to be pretty good for my
             | occasional use and they obviously work fine on Linux.
        
               | brudgers wrote:
               | I used "Excel" metaphorically.
               | 
               | Office Online doesn't solve Photoshop, AutoCad, Ableton,
               | utilities for configuring miscellaneous hardware, etc.
               | etc.
               | 
               | Like I said, I drove Linux daily for close to a decade. I
               | found and used work-arounds. Going to Windows removed a
               | lot of "arounds" and lets me spend more mental cycles on
               | the work.
        
       | ChrisArchitect wrote:
       | From the Deprecated Features page which is linked mentioning the
       | Windows Mixed Reality item (https://learn.microsoft.com/en-
       | us/windows/whats-new/deprecat...):
       | 
       | > Windows Mixed Reality is deprecated and will be removed in
       | Windows 11, version 24H2. This deprecation includes the Mixed
       | Reality Portal app, Windows Mixed Reality for SteamVR, and Steam
       | VR Beta. Existing Windows Mixed Reality devices will continue to
       | work with Steam through November 2026, if users remain on their
       | current released version of Windows 11, version 23H2. After
       | November 2026, Windows Mixed Reality will no longer receive
       | security updates, nonsecurity updates, bug fixes, technical
       | support, or online technical content updates.
       | 
       | > This deprecation doesn't affect HoloLens. We remain committed
       | to HoloLens and our enterprise customers
       | 
       | --
       | 
       | Some more HN discussion about it when it was announced back in
       | December:
       | 
       | https://news.ycombinator.com/item?id=38762095
        
       | edandersen wrote:
       | These headsets had a nice standard HDMI and USB A 3.0 port. Could
       | have plugged straight into Xbox for "Xbox VR".
        
       | pornel wrote:
       | WMR itself was annoying and pointless, but it's required by HP
       | Reverb G2, which is still technically a very good headset.
        
         | Levitating wrote:
         | I owned a Lenovo headset myself. Imported from the UK for about
         | 200 euros. By far the best price-value at the time.
         | 
         | The only major issue I had was of course WMR itself. Why
         | couldn't they just make it behave normally.
        
         | criddell wrote:
         | I never used WMR, but I never understood why it had to be part
         | of the operating system. Why load that onto millions of
         | computers when so few people use it?
         | 
         | IIRC, it was one of the things that Microsoft made difficult to
         | remove. You could uninstall it through some PowerShell
         | incantation, but chances are it would be back in a couple of
         | Tuesdays.
        
         | steelframe wrote:
         | I own two HP Reverb G2s and am not at all happy about this. I
         | shouldn't be forced to choose between being able to use my
         | hardware and getting security updates. This behavior on the
         | part of Microsoft should be illegal.
        
       | NBJack wrote:
       | That's a real shame, but it's clear they stopped investing in it
       | years ago. This is just an acknowledgement of that fact.
       | 
       | I have a WMR collecting dust as we speak. I loved the concept for
       | a usable VR workspace! And it had a LOT going for it. But too
       | many issues, bugs, and QoL issues were never addressed in the
       | workspace:
       | 
       | * Allowing a user to exclusively use a physical keyboard (the
       | floating keyboard would automatically pop up if you clicked
       | inside a text box or app)
       | 
       | * Only about 4 windows/apps floating in your view could actively
       | refresh (a damn shame as having a bunch of floating SSH sessions
       | felt quite cyberpunk, and it put tabs for browsers to shame)
       | 
       | * Only one desktop view at a time, even if you had multiple
       | monitors
       | 
       | * Bad performance on most mobile devices
       | 
       | * No support for non-WMR headsets (i.e. I could never use one of
       | my Quests with it)
       | 
       | * They made a tease of a Halo demo that never panned out (OK, I
       | admit this was sour grapes, but it was just a tease at the end,
       | just when it got interesting)
       | 
       | So much potential. But they basically created version 1 and
       | either never listened to the audience, or never invested in it
       | again.
        
       | bitwize wrote:
       | As with other things, the technology didn't really exist until
       | Apple invented it.
        
       | sudosysgen wrote:
       | On the brighter side, the Monado project is not too far away from
       | a fully featured experience for WMR devices on Linux, and maybe
       | eventually on Windows, too. Currently, the headsets even work
       | with positional tracking and hand tracking.
        
       | dang wrote:
       | Related:
       | 
       |  _Goodbye Windows Mixed Reality, we hardly knew Microsoft 's VR
       | software_ - https://news.ycombinator.com/item?id=38762095 - Dec
       | 2023 (74 comments)
       | 
       | also:
       | 
       |  _Microsoft has laid off entire teams behind Virtual, Mixed
       | Reality, and HoloLens_ -
       | https://news.ycombinator.com/item?id=34472549 - Jan 2023 (236
       | comments)
        
       | calamari4065 wrote:
       | I won't miss it. WMR was by far and away the worst experience
       | available on the market.
       | 
       | Putting aside the numerous bugs in the VR environment, the
       | software itself was typical Microsoft garbage. It absolutely
       | infests your system and clobbers any and all other VR runtimes
       | you have. Difficult to remove, and once you do uninstall, your
       | other runtimes like OpenXR or SteamVR are still left broken and
       | you have to reinstall those too.
       | 
       | I had to develop an app for WMR at the same time we were working
       | on OpenXR/SteamVR apps. I simply could not do my job until I
       | ripped out WMR. We relegated it and the headset that _only_ works
       | with WMR to an isolated machine used exclusively for testing WMR.
       | 
       | The industry is much better off without Microsoft trying to elbow
       | their way in to disrupt standardization around OpenXR.
        
         | CoastalCoder wrote:
         | Out of curiosity, did you try just isolating it into a separate
         | virtual machine?
         | 
         | (I have no idea to what extent special pass-through support was
         | needed for WMR.)
        
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