[HN Gopher] I accidentally Blender VSE
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I accidentally Blender VSE
Author : bangonkeyboard
Score : 169 points
Date : 2024-02-08 18:57 UTC (4 hours ago)
(HTM) web link (aras-p.info)
(TXT) w3m dump (aras-p.info)
| Night_Thastus wrote:
| This is the sort of thing I would _love_ to do to my music player
| of choice, _Musicbee_.
|
| You know, if it was open source! :(
|
| The creator barely touches it anymore, and it's completely free
| and always has been so I do not understand why it isn't open
| source.
|
| There are so many little nagging issues, little bits and bobs
| that are broken or slow or just weird that I would absolutely
| love fixing up in my spare time.
|
| And no, transitioning at this point to something else like FooBar
| would be way too much work. And I tried HQPlayer, its UI/UX is
| too terrible for me to let it slide.
| snitch182 wrote:
| Writing the code for a open source project demands a lot more
| perfection than people realize. It is a lot more work than
| getting a programm just to work nicely.
| Night_Thastus wrote:
| Up to a point, I agree. For larger changes, it would require
| community outreach, internal communication with other devs,
| testing, feedback, etc.
|
| But there are also a lot of small "easy wins" that require
| none of that to be a good addition to the code.
| hombre_fatal wrote:
| > I do not understand why it isn't open source.
|
| Because your software project then becomes a people management
| project.
| striking wrote:
| > Reply #19 from Steven on: May 23, 2013, 03:28:39 PM
|
| > As i have stated several times i have no near term plans to
| open source MusicBee. When i feel i dont want to keep the
| project going then making the source code available will be one
| of the options i would consider. This is just a hobby project
| done because i enjoy programming and will never be something
| done in a professional manner. I spend enough time managing
| people in my day job and dont want to have to do that with
| this!
|
| > I really have no idea why this should be a surprise as i have
| never pretended otherwise.
|
| > Anyone who has concerns around this (including me "being run
| over by a bus") really should look elsewhere and use another
| app so your concerns are addressed.
|
| > Here's a link to help you out:
|
| > http://alternativeto.net/software/musicbee/
|
| https://web.archive.org/web/20170721042120/https://getmusicb...
| charcircuit wrote:
| >Did you know that Blender has a suite of video editing tools?
| Yeah, me neither :)
|
| I figure most people who use blender for animation know about it
| considering that's the basic way you turn your rendered frames
| into a video file.
| beering wrote:
| You can render frames directly to a video file (ffmpeg option),
| which I suspect a lot of beginners or casual users do. You can
| also use the compositor to turn a prerendered frame sequence
| into a video file. Lastly I suspect most users prefer video
| editing in another program such as Resolve. I get the
| inpression the VSE is nit used much because it occupies a
| narrow space of "need some basic cutting abilities but no
| transforms, titles, or effects". Hopefully someone will
| continue the work of improving transforms and effects and even
| add 3 point editing someday
| ginnungagap wrote:
| Beginners do that exactly until the first time they have a
| render crash halfway through, then they learn about rendering
| each frame as an image (yes I learned this lesson the hard
| way)
| vsviridov wrote:
| VSE needs so much love... For my podcast I wanted to use all
| open-source tools, but rendering sequences of mp4 with some
| chromakey in Blender took 10 hours for 1.5 hour video. I ended up
| switching to the free version of DaVinci Resolve
| unsignedint wrote:
| Blender's VSE currently lacks GPU acceleration for video
| rendering, which results in the CPU handling the entire
| workload. Additionally, it performs a full frame-by-frame
| render even when re-encoding isn't necessary, unlike DaVinci
| Resolve which can bypass this process. Enhancements in this
| area would be greatly beneficial for Blender's performance and
| efficiency.
| mattl wrote:
| Used VSE for a project. It was painful but we got something out
| of it. It was certainly the best free software video editor at
| the time.
|
| Working on a new version now, using Final Cut Pro.
| AkBKukU wrote:
| One problem is Blender's multithreaded rendering doesn't scale
| well to VSE work because it focuses on breaking up each frame
| and as a result doesn't well utilize multiple cores. I've
| experimented with making a plugin [1] in the past to start
| multiple render jobs different points in the timeline in
| separate processes and was able to _massively_ speed up
| renders.
|
| I have since switched to Resolve on linux as well but due to
| using Blackmagic cameras that work better with it.
|
| [1] https://github.com/AkBKukU/blenderSubprocessRender
| unwind wrote:
| Very impressive, and it's of course quite clear that the OP
| didn't just walk off the street into Blender HQ. Many years of
| experience at Unity is probably quite helpful when it comes to
| knowing the domain. :)
|
| This change [1] was my favorite, optimizing an image processing
| step by removing lots (and I do mean lots) of table-based
| "optimizations" and replacing them with just straight up floating
| point calculation, and making it ~4X faster on the OP's machine.
| Fantastic!
|
| [1]:
| https://projects.blender.org/blender/blender/pulls/115801/fi...
| ykl wrote:
| Aras just going around and dropping into various open source
| graphics projects to produce massive speedups and improvements
| and then going onto some other random graphics project to the
| same is my favorite trend of the past few years.
| PaulHoule wrote:
| I'm pretty sure I could have not done this at an "actual job"
|
| If there's one thing that's gone wrong in my career is that it's
| been split between the occasional project where I figure out the
| math for something that is absolutely unique (and not paid) in
| which I get more done in two months than I'd usually get done in
| two years vs projects I get paid to work on where the results I
| get are basically average. I've never been able to split the
| difference and not for lack of trying really hard. Having the
| possibility of getting paid for something I was working on for
| free last year ended up with me not working on it at all.
| actionfromafar wrote:
| Same.
| jokoon wrote:
| how didn't I know about that?
|
| most serious video editors are either expensive, unusable or
| bloated
| blackle wrote:
| I've used blender VSE for all my video editing since 2020 and
| it's so awesome to see it improve. I already considered it to be
| the best video editor on linux due to its stability and
| featureset (you get to use all of blender's existing animation
| tools!)
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