[HN Gopher] The Apple Vision Pro
       ___________________________________________________________________
        
       The Apple Vision Pro
        
       Author : allenleein
       Score  : 140 points
       Date   : 2024-02-06 14:22 UTC (8 hours ago)
        
 (HTM) web link (stratechery.com)
 (TXT) w3m dump (stratechery.com)
        
       | furyofantares wrote:
       | > One of the realities of the iPad is that, for most customers,
       | it is a personal video player; for that particular use case the
       | Apple Vision is superior in nearly every way.
       | 
       | Pretty hard for me to imagine parents handing their young kids
       | AVP instead of an ipad to watch videos, or an adult putting on
       | AVP as they go to sleep instead of the pad on the side of the
       | bed. Some people will prefer AVP on a plane over an ipad perhaps,
       | but not all. Maybe teens will prefer it for casual watching, but
       | many people will prefer something where it is less awkward to get
       | up and pee or get a snack or interact with someone else in your
       | house.
        
         | brk wrote:
         | I agree, for whatever it's worth.
         | 
         | There is already a social stigma around people being focused on
         | their phones/screens, and the disconnect it creates with people
         | around you. But that disconnect is somewhat virtual in that the
         | phone is absorbing your attention, but it's not a physical
         | barrier.
         | 
         | These AR glasses all, by design, create a very real physical
         | barrier between the wearer and their surroundings. It also
         | doesn't help that they look goofy, and sometimes slightly
         | creepy. I think this creates a much bigger barrier to
         | widespread adoption, it is a much larger conscious decision by
         | a user to wear an AR kit. You can't just glance at it and get
         | sucked into the content stream, it is a very distinct process
         | to put it on/take it off.
         | 
         | I've been intrigued by the Apple Vision, and other AR devices,
         | but it still feels like there isn't a breakthrough moment for
         | them.
        
           | ghaff wrote:
           | I'm already not a huge fan of wearing something like noise
           | canceling earpods out in public. I couldn't imagine wearing
           | goggles isolating me from what's going on. But I realize a
           | lot of people don't care.
        
           | j4yav wrote:
           | Slightly creepy? It looks like someone wired their whole face
           | directly to the internet dopamine tap and turned it to
           | eleven.
        
             | bemusedthrow75 wrote:
             | Oh hush. You can still see their "eyes" [0]. What are you
             | complaining about?
             | 
             | ;-)
             | 
             | [0] not much better than the creepy face-screens in Jamin
             | Winans' amazing low-budget movie, _Ink_
        
             | mark_l_watson wrote:
             | Indeed! It reminds me of the early scenes of the movie
             | Alien where William Hurt's character has the Alien stuck to
             | his face :-)
        
           | curun1r wrote:
           | > but it's not a physical barrier
           | 
           | AVP is a V1 product, but it's already clear that Apple
           | understands this and is interested in solving it. It has the
           | best pass through of any VR headset, with reviewers able to
           | do real-time tasks like playing ping pong or playing catch.
           | And it has a screen on the outside that displays some weird
           | virtualized version of your eyes to try to pass through in
           | the opposite direction. And, lastly, in has a "persona" which
           | it can use to make you seem like your not using AVP in
           | FaceTime as much as is possible.
           | 
           | These are, mostly, janky attempts to solve the problem, but
           | it's easy to imagine them getting more refined over time.
           | It's easy to imagine that someone walking down the street
           | wearing future versions will be able to make eye contact with
           | other people and will appear as their persona to other AVP
           | wearers rather than someone wearing a headset, though likely
           | with some green aura that's only blue for wearers of other
           | copycat headsets (there's no way that Apple isn't carrying
           | their green bubble social stigma into the spatial computing
           | market). All the building blocks are there for that physical
           | barrier to feel a lot less physical, they're just really,
           | really raw and don't quite work yet.
        
         | cramjabsyn wrote:
         | The quest 3 does essentially the same at roughly 10x lower
         | price. I say that because I think the price tag makes AVP a non
         | starter for vast majority of families with kids. I think its
         | out of reach price-wise even for a lot of professionals without
         | kids tbh.
         | 
         | But also this is the first version. The original iPhone didn't
         | have copy/paste or the ability to shoot video.
         | 
         | The software will continue to get refined and the hardware will
         | get smaller. It'll eventually fit into roughly standard sized
         | glasses and I think that's going to change everything
        
           | bemusedthrow75 wrote:
           | > The original iPhone didn't have copy/paste
           | 
           | I eventually did get iPhones, but vividly remember being
           | laughed at -- as a Mac user -- for choosing the little white
           | HTC Magic with a trackball because I prioritised the idea of
           | actually being able to edit text (which we now do on iPhones
           | with a force-touch gesture not much more elegant than that
           | trackball and lacking some of its nuance.)
        
           | kshacker wrote:
           | There have to be limits to miniaturization. I have seen the
           | industry evolve from 8088 chips to now; and what we have now
           | was likely unimaginable then; but aren't we going to run into
           | limits eventually?
           | 
           | When I look at my Apple Watch, even that feels too big
           | (thick) to me, so thinning AVP is quite far off IMO.
           | 
           | On the other hand, all the research to make things thin will
           | finally pay off when it happens. If Vision Pro can go half
           | its weight and double the battery (even if detached like
           | now), that will probably be the point when it becomes a
           | serious platform.
        
           | mrcwinn wrote:
           | I own a Quest 3 and on day three of AVP. I can assure you,
           | the difference in quality - and therefore movie-watching
           | experience - is night and day between these devices. Watching
           | a movie in AVP is outstanding. This device doesn't shine in
           | all cases, but it shines there.
           | 
           | It's like saying, "Sure, Ferarris are cool, but my VW can
           | also drive to the track." (No shade thrown to VWs. Love the
           | boxy, 90s-era Jetta.)
           | 
           | Usual disclaimers: Is it for everyone? Probably not. Is it
           | expensive? Very. Is it perfect? No. "Essentially the same?"
           | Not at all.
        
             | crazygringo wrote:
             | There's no difference in detail for 1080p content.
             | 
             | There absolutely is for 4K content though.
             | 
             | If you're happy with 1080p the Quest is perfectly fine. Not
             | for the AR experience of a screen in your living room, but
             | for a VR experience watching a floating screen in space.
        
             | cramjabsyn wrote:
             | Yeah the VW/Ferrari analogy is good, because as two cars
             | they do essentially the same thing.
             | 
             | Also I think the group of people who are shelling out $4k
             | for the AVR are going to be heavily biased to justify the
             | expense. I don't think there's a $3000 difference between
             | the two devices. Maybe $500.
        
               | FumblingBear wrote:
               | Fundamentally though, that's just the nature of
               | diminishing returns. Of course the value proposition for
               | the Quest 3 is far better than the value prop of the
               | Vision Pro.
               | 
               | It's no different than consumer GPU's. There will be
               | enthusiasts who purchase the GTX 4090 for $2000 but the
               | average consumer is far better off buying something like
               | a 3060Ti for $340.
               | 
               | My favorite example of this is a site called Logical
               | Increments [0] that clearly shows just how expensive
               | pushing to the next tier of quality is as you scale up.
               | 
               | [0] - https://www.logicalincrements.com/
        
               | hackeraccount wrote:
               | It's always that last 20% of performance in any product
               | that's creating a huge chunk of the cost.
        
               | selectodude wrote:
               | The cost for quality scales exponentially. Doubling the
               | cost only gets you 50 percent better in my experience.
        
               | refulgentis wrote:
               | You're being flippant to the point of absurdity, and past
               | the point of being rude. "Yeah" when you don't mean it,
               | and "you must be biased"
               | 
               | I wish the Quest 3 was as good as the vision pro. It
               | isn't. It's not even close. The display specs are way
               | more than enough to be able to observe this.
        
               | cramjabsyn wrote:
               | Did you happen to buy an apple vision headset?
        
               | dagmx wrote:
               | You're not arguing in good faith because you've already
               | laid out your assumption that anyone who bought it is
               | inherently biased. How do you expect anyone to discuss
               | anything with you?
        
               | nvarsj wrote:
               | Have you used VR much? Quest 3 FOV is much better. And
               | FOV is kind of the holy grail for immersive VR and
               | interactive experiences. So saying Vision Pro is strictly
               | better (and at 7x the cost) makes little sense to me.
        
               | refulgentis wrote:
               | for sibling, as I'm over my post quota:
               | https://imgur.com/a/l6nqhvX
               | 
               | Yeah, Vive -> Index -> Quest 2 -> Varjo Aero[^1] -> Quest
               | 3 -> Vision Pro.
               | 
               | Yeah FOV is worse, yeah it costs more, virtually order of
               | magnitude more.
               | 
               | People are responding to "The quest 3 does essentially
               | the same at roughly 10x lower price.", i.e. dismissal of
               | there being a significant qualitative difference.
               | 
               | I never, ever opted into watching video on any headset
               | until now. Like, yeah, I tried it. I watched stuff. This
               | is organic "I want to watch stuff, where's the VR
               | headset?" instead of "here's a VR headset, I can watch
               | stuff"
               | 
               | Something that escaped me until a week ago was a good
               | visualization of the pixel density. I thought the Aero
               | was amazing. It is/was.
               | 
               | I assumed Vision Pro was marginally more or less than the
               | Aero.
               | 
               | Actually, Aero::Vision Pro is roughly Vive 1::Aero.
               | 
               | [^1] that one is important, that's real street cred, you
               | know I care, invest, and know what I'm talking about
        
               | wvenable wrote:
               | > dismissal of there being a significant qualitative
               | difference.
               | 
               | I think it depends on use case. Is having a bunch of high
               | resolution floating screens the killer app or just a
               | gimmick? For most current VR users, they're not going to
               | see a significant benefit from higher resolution Beat
               | Saber.
        
               | nomel wrote:
               | FOV/immersion is _not_ the holy grail of _XR_ usability.
               | A virtual screen in the Quest 3 /Pro isn't so great, and
               | I've spent hundreds of hours reading text in the Quest
               | Pro. For screen replacement, aka "spatial computing",
               | Vision Pro is strictly better.
        
               | zmmmmm wrote:
               | > I wish the Quest 3 was as good as the vision pro. It
               | isn't. It's not even close
               | 
               | That in itself is a false question, no? Nobody says they
               | are as good. I haven't seen even the most ardent Meta fan
               | suggest such a thing.
               | 
               | It's not a question of whether they are _as good_ but
               | whether the difference matters enough. There is a curve
               | with very sharply diminishing returns and a lot of
               | threshold effects (once you get close to screen door
               | effect going away, nobody cares that you made it 1% less
               | noticeable any more etc).
        
               | nomel wrote:
               | I have a Quest 2, 3, and Pro, and have been doing spatial
               | computing for years now, and the Quest 3 is nowhere near
               | the point of diminishing returns for resolution. The
               | Quest 3 is a relatively _terrible_ monitor replacement,
               | with a PPD of _25_. The AVP has a PPD around 50. Around
               | 56 is the point where diminishing returns happen (but
               | with the edge detectors in your eyes mostly left
               | dormant).
               | 
               | At reply depth limit, so I'll reply here:
               | 
               | > For reference, I myself and a number of people I know
               | quite happily use Quest 3 as a monitor replacement.
               | 
               | If it's in Immersed, then I've probably talked to you.
               | I'm not saying it can't work, I'm saying it has around
               | _double_ the clarity. This is trivially perceived. I 'm
               | definitely not special here. You should really go look
               | through an AVP at an Apple store. If you have a high res
               | computer display, you can also somewhat emulate it.
        
               | zmmmmm wrote:
               | I will just say that I think you're an outlier on the
               | quality / perception spectrum.
               | 
               | It's definitely very personal, so this is completely
               | normal, but I don't think you are even slightly
               | representative of where the general public would fall.
               | For reference, I myself and a number of people I know
               | quite happily use Quest 3 as a monitor replacement. It's
               | borderline - Quest Pro was not good enough - but Quest 3
               | is - for me.
        
               | MrFantastic wrote:
               | For a lot of people, $3500 is nothing especially if they
               | are going to expense it to the company.
               | 
               | A lot of companies are going to buy it just to figure out
               | what types of apps can be made for the platform.
        
               | shinycode wrote:
               | I can say the same thing between my car and a Ferrari,
               | never having driven one...
        
               | GeekyBear wrote:
               | > Yeah the VW/Ferrari analogy is good, because as two
               | cars they do essentially the same thing.
               | 
               | Users want to be able to do things like connect to their
               | computer and be able to read small text on the virtual
               | monitor.
               | 
               | Both headsets are not equal on the "readable text"
               | metric.
        
             | bnolsen wrote:
             | You can buy a LOT of TV for what you paid for the AVP, and
             | other people can watch with you!
        
           | deepGem wrote:
           | There is a counter argument to this - the iPhone shape did
           | not change, the shape evolved. Apple is never known to change
           | shapes or geometry, they evolve from the same geometric
           | construct.
           | 
           | The AVP fitting into standard sized glasses like swim goggles
           | is a possibility but it'll be more like Cyclops visors. I am
           | not sure if it will ever achieve a Rayban form factor.
        
           | jsbisviewtiful wrote:
           | > I think the price tag makes AVP a non starter for vast
           | majority of families with kids.
           | 
           | I don't have kids and the price is still outlandish for my
           | household of well-earners. I would never pay more than $2k
           | for this.
        
           | m3kw9 wrote:
           | A card board home also can be argued to do essentially what
           | house does. Please do not write such arguments
        
           | GeekyBear wrote:
           | > The quest 3 does essentially the same at roughly 10x lower
           | price.
           | 
           | Only if you claim that having "a screen" is the only metric
           | that counts.
           | 
           | > Apple is very proud of the displays inside the Vision Pro,
           | and for good reason -- they represent a huge leap forward in
           | display technology...
           | 
           | They also look generally incredible -- sharp enough to read
           | text on without even thinking about it...
           | 
           | The displays are the main reason the Vision Pro is so
           | expensive -- they're at the heart of the Vision Pro
           | experience and what makes the whole thing work. You are
           | always looking at them, after all.
           | 
           | https://www.theverge.com/24054862/apple-vision-pro-review-
           | vr...
        
         | cmiller1 wrote:
         | > less awkward to get up and pee
         | 
         | Arguable, imagine getting up to pee and not interrupting your
         | movie at all.
        
           | furyofantares wrote:
           | More succinctly, here's my point: Maybe AVP is a better
           | personal video player for people who are very into optimizing
           | the experience of the content they're consuming. But almost
           | every use of an ipad as a personal video player that I can
           | think of isn't that.
        
           | wcrossbow wrote:
           | Maybe for the ladies or the men that pee sitting down, if
           | they manage to make their way to the toilet without rolling
           | down a flight of stairs. However, if I try to pee with one of
           | this on my wife will not appreciate it.
        
             | __egb__ wrote:
             | What if there were an app that could overlay a calculated
             | stream trajectory over the view of the toilet, showing you
             | exactly where and how to stand to minimize urination
             | errors. The name of the app could be Piss Optimal Flow
             | Flight, or Piss OFF.
        
               | cozzyd wrote:
               | Gamifying stand-up urination is probably the best use
               | case for AR I've heard
        
               | dvngnt_ wrote:
               | not if there's a split steam
        
             | shwaj wrote:
             | Let's hear it for the sitzpinklers!
        
             | Yizahi wrote:
             | As soon as men get tasked with cleaning their own toilet,
             | the benefits of the peeing sitting start to rapidly
             | increase. After second or third week the idea of peeing
             | standing in your own toilet sounds like an absurd alien
             | speech :) .
        
           | jahnu wrote:
           | "I'm going to show them a world without you. A world without
           | rules and controls, without borders or boundaries. A world
           | where anything is possible. Where we go from there is a
           | choice a leave to you."
           | 
           | To the sound of me peeing?
        
         | shusaku wrote:
         | To be fair, it was pretty hard for me to imagine parents
         | handing their young kids an iPad.
        
         | saagarjha wrote:
         | Apple Vision Pro is heavy and inconvenient to use. It has glare
         | and poor FoV. It gets hot and has a short battery life. There
         | are plenty of reasons why you might not want to use it, even if
         | it is actually pretty nice for watching movies.
        
           | ramesh31 wrote:
           | >It has glare and poor FoV. It gets hot and has a short
           | battery life.
           | 
           | FOV is the most unforgivable. I can't for the life of me
           | imagine who is deciding that 110 is sufficient. I would give
           | up just about every single other specification in a headset
           | for 180deg+, and I have owned just about every consumer
           | headset released since DK2.
        
             | crazygringo wrote:
             | > _I would give up just about every single other
             | specification in a headset for 180+._
             | 
             | I'm having a very difficult time imagining how that would
             | be physically possible.
             | 
             | I'm actually curious what the highest theoretically
             | possible FOV is for a conveniently sized device strapped to
             | your face, and how close we are to it already.
        
               | two_handfuls wrote:
               | We can do curved screens. The theoretical limit is we can
               | cover the whole visual field.
        
               | crazygringo wrote:
               | How do you get the light into the inside edge when your
               | nose is in the way, and the lenses for each eye would
               | collide in the middle?
               | 
               | How do you get the light into the outer edge without
               | making the headset absurdly wide?
               | 
               | Curved screens aren't the issue here. The issue is the
               | lenses and light paths between the screens and eye.
               | 
               | VR requires collimating lenses. Not just a screen, curved
               | or not.
        
               | saltcured wrote:
               | Just for the sci-fi fun of it, I'm trying to imagine the
               | mechanism of the laser projector featured in Snowcrash.
               | 
               | How about a microscopic lenticular array in a close-
               | fitting shell over each eye (kind of like swim goggles)
               | or even in a special contact lens. The goal is to have
               | appropriate lenses in front of the pupil. This lens array
               | can then be targeted by extremely precise laser
               | projectors, exploiting the lenses to illuminate parts of
               | the retina that would not otherwise be visible from the
               | same projector location through a naked eye.
        
               | ramesh31 wrote:
               | >I'm having a very difficult time imagining how that
               | would be physically possible.
               | 
               | Pimax 8k has 200deg:
               | https://pimax.com/product/vision-8k-x/
               | 
               | Valve Index is 130deg, which is _right_ at the line of
               | becoming acceptable and achieving presence. I seriously
               | can 't believe Apple released this thing with
               | functionally no difference to the $500 Quest 3 beyond
               | higher screen quality.
        
             | Yizahi wrote:
             | > I can't for the life of me imagine who is deciding that
             | 110 is sufficient.
             | 
             | Heartless physics? :)
        
           | swah wrote:
           | I expect this to iterate quick...
        
             | astrange wrote:
             | Generally speaking I don't think a product this expensive
             | can iterate quickly, because even if you want to spend
             | $3500 once, that doesn't mean anyone wants to pay the
             | upgrade costs and face the depreciation on selling the old
             | one.
        
               | kstrauser wrote:
               | Apple also sold the Apple Watch Edition. It was painfully
               | slow, and had a list price up to $27,000 based on
               | options.
               | 
               | I think you underestimate peoples' willingness to throw
               | money at early versions of Apple hardware.
        
               | goosedragons wrote:
               | How many Watch editions sold? They dropped it like a hot
               | potato. Even at launch there was affordable versions of
               | the Apple Watch.
        
               | astrange wrote:
               | I mean, it wasn't any more or less slow than the other
               | models, and it was made of gold. I don't know the
               | depreciation though.
        
         | mithr wrote:
         | The biggest drawback for me is that AVP only works if you're
         | watching things alone. You can easily watch an iPad with your
         | SO, with your kid, with your friends -- and AVP may be a better
         | experience, but only for you alone.
         | 
         | It may be amazing on a plane, but even then only when you're
         | traveling by yourself.
        
           | saagarjha wrote:
           | Nit: you can group watch things with people who are remote.
           | My friends have done this thing since the pandemic where we
           | pick a show and all watch it from our own homes but while on
           | a Discord voice call, and it just got a whole lot nicer to do
           | this since last week ;)
        
         | duxup wrote:
         | Yup, my ability to quickly monitor what my kids are up to is a
         | big deal to me. Putting on a headset, software options for
         | monitoring, they're just not as quick, detailed, or convenient.
        
         | tim333 wrote:
         | I watch a fair bit of video and have no great desire for some
         | heavy mask thing on my face. The laptop works fine for casual
         | viewing.
        
       | condiment wrote:
       | Reading this article, it's nice to see I'm not alone in my
       | thinking about the vision pro. Ignoring the remarks on
       | entertainment (it's excellent!), I've believed for several years
       | now that VR headsets are going to replace computer monitors, and
       | the vision pro is a step in the right direction. But a 1:1
       | monitor projection from my macbook is not quite enough of a
       | benefit to merit the drawbacks of the headset. And it turns out
       | that all of the business software I use is highly interactive, so
       | very little, if anything at all, can be run as a separate native
       | vision pro app.
       | 
       | Teams? I'm not using a persona in a professional setting. Also
       | MSFT's implementation has really low information density. Slack?
       | I need to be able to copy and paste, and the ipad compatibility
       | app stinks. Outlook? Again, the ipad compatibility app is no
       | good. Excel? Give me a break. I had tried the browser first, but
       | it turns out that I have keyboard workflows that are very
       | efficient, and requiring my gaze to shift is no good. To add to
       | it, the gaze tracking highlights controls all over the app when
       | I'm just trying to type, and if I glance at another window for
       | reference, shifts my keyboard and mouse attention.
       | 
       | Multiple monitors projected from a real computer really would be
       | ideal here.
        
         | no_wizard wrote:
         | one wonders if there is a current niche that could be filled
         | where they have the excellent high fidelity screen of the
         | Vision Pro but without the hand tracking, effectively making it
         | a monitor HUB and optimized for that, but you can still use a
         | mouse and keyboard in addition to some head tracking, but no
         | hand gestures, as it were.
         | 
         | Have it entirely driven (experience wise) by the external
         | compute.
        
           | jbverschoor wrote:
           | I'd love to have portable multiple monitors. However, I'm not
           | sure if that works with a MacBook Air, not sure how well it
           | works, and not sure if I can still control my
           | keyboard/trackpad. I don't want to lift my arms/touch when
           | editing text.
           | 
           | A virtual machine or performant screensharing would work, but
           | I haven't experienced a good solution yet, so I don't think
           | it'll be any better with the Vision Pro
           | 
           | Everything under the condition there's no eye and neck strain
        
             | no_wizard wrote:
             | Thats what I mean, with the Vision Pro, multiple reviews
             | have pointed out you can't really use a mouse and keyboard
             | with it because of the hand recongition. Its not meant to
             | be part of the overall experience.
             | 
             | My take here is that if you remove the hand recognition
             | (gestures etc) and only keep some spatial awareness (in so
             | much that turning your head lets you see your other
             | "monitors") and the high fidelity multi-monitor experience,
             | if you would have a better, sleeker product for the medium
             | term.
             | 
             | Doesn't even have to be Apple per say, simply a thought
             | exercise. I think I'd use something like that, because
             | mouse / keyboard require no visual interaction (for me at
             | least) 99.9% of the time, and pass-through would be
             | sufficient if I really need it from time to time, but it
             | completely alleviates needing to buy physical monitors, is
             | the idea.
        
               | jbverschoor wrote:
               | Same.. More screen real estate and spatial positioning.
               | 
               | I just want better and more windows in something
               | reasonably portable (travel). Even a stack of large e-ink
               | panels I could lay on a large table would work great if
               | the software would work properly.
               | 
               | The immersiveness is nice and all for games and videos,
               | but def no requirement for my means.
        
       | sschueller wrote:
       | Ipod was USD 399.- in 2001 (USD 686.- Today) and the Rio was USD
       | 250.- in 1998 (USD 467.- Today). USD 3499 still seems way up
       | there even for today.
        
         | charcircuit wrote:
         | Today the iPhone is $800 and offers tremendous user value. It's
         | hard for a new device to compete against that.
        
           | duxup wrote:
           | The longevity, power, flexibility offered by computing
           | devices today is amazing.
        
         | ghaff wrote:
         | And it wasn't really out of line with things like a Walkman or
         | other music-related devices that mainstream consumers were
         | already buying.
        
       | HumblyTossed wrote:
       | It's interesting seeing so many of these takes on AVP. So many
       | people imagined how they'd use it when it came out. Now that it's
       | out, they're realizing that reality doesn't meet their
       | imagination. Not that AVP is bad or that it doesn't work
       | correctly, it just doesn't do some of the things people expected
       | it to or it has more limitations than they expected.
       | 
       | Which, to me is odd why they would think this because this is an
       | Apple product. You will only ever be able to use it the way Apple
       | wants you to use it. If it doesn't fit your imagined use case,
       | Apple expects you to adapt.
        
         | zhobbs wrote:
         | I think it's just a function of the Apple marketing overselling
         | the passthrough quality and productivity use cases.
        
           | querulous wrote:
           | the passthrough quality is a real letdown given the
           | marketing. it's like looking at everything through a grimy,
           | unwashed window
           | 
           | i never expected it to be good as a productivity device
           | because my own experience is while screen real estate is nice
           | what really matters is the ergonomics of your work space and
           | wearing a pair of ski goggles is never going to be ergonomic
        
             | noahtallen wrote:
             | Opinions are mixed the passthrough quality:
             | https://youtu.be/UvkgmyfMPks?si=ElAWNbsyEN6t_wmP
        
       | flerchin wrote:
       | It's a solution in search of a problem. Everyone says "this is
       | first gen, and it will only get better." I don't think that's
       | right. "this is first gen, and it will only get cheaper." is more
       | like it. Walking around without peripheral vision in order to be
       | able to watch YouTube in the train station is not worth any
       | amount of money.
        
         | danans wrote:
         | > Walking around without peripheral vision in order to be able
         | to watch YouTube in the train station is not worth any amount
         | of money.
         | 
         | I'm more worried about people trying to drive with this thing
         | on.
        
         | tim333 wrote:
         | It'd be kind of interesting if they added a rear view camera.
         | Then in some ways you'd have more awareness of the world around
         | than normal.
        
         | tootie wrote:
         | This is Apple's first gen which, as usual, is 8th gen for the
         | general market. Magic Leap and HoloLens have been in production
         | for years. Looking at reviews of this product it seems they've
         | upgraded the optics and horsepower and tied it in to their app
         | ecosystem. But I don't see how they've solved any of the
         | baseline usability issues. The controller-free gesture tracking
         | is how a lot of earlier products worked it's really just not
         | comfortable at all. Physical controllers are far more
         | responsive and ergonomic.
        
       | peteforde wrote:
       | This article addresses the MacOS vs visionOS thing, but doesn't
       | go hard enough. It is incredibly frustrating that Apple seems
       | determined to serve this up as kid gloves experience vs a general
       | purpose computing device with direct access to a real file system
       | and ultimately a shell prompt. I am not in love with how Meta has
       | locked down the Quest but at least there is a thriving sideload
       | app ecosystem.
       | 
       | That is, at least there is a way to load up the media player of
       | your choice and watch porn.
       | 
       | Look, I get that corporate America is strangled by puritan values
       | from the payment processing networks on up, but it is arrogant
       | and willful ignorance to pretend that adult content consumption
       | is not a major part of the VR/MR story.
       | 
       | You want to know what the people who actually use VR the most do
       | with their headsets most of the time? VRChat and SexLikeReal,
       | which is the PornHub of VR if you don't know.
       | 
       | Steve Jobs was a dude who loved to talk about doing LSD but in
       | his later years, he became awkwardly fixated on preventing people
       | from using Apple devices for the stuff most real people do.
       | 
       | He's been gone a long time. It'll be a shame if their vision for
       | spatial blah blah is sanitized and safe for work, even after
       | dark.
        
         | TIPSIO wrote:
         | Apple is trying to mainstream and normalize strapping a giant
         | computer and camera to your face in everyday life.
         | 
         | I think having it watered down will actually push the dream of
         | wearable computers for common use by making people feel less
         | uneasy around it.
        
           | peteforde wrote:
           | Could you explain further?
           | 
           | General purpose computing directly implies that each user is
           | free to do what they want with it, just like the MacBook Pro
           | they bought from the same company.
           | 
           | The world would be a lot more awesome if people weren't
           | entitled to feel "uneasy" about what people they will never
           | meet are doing legally in the privacy of their own homes.
        
             | rusticpenn wrote:
             | Removing any association with users as perverts. Google
             | made that mistake with glass...
        
               | peteforde wrote:
               | So, a moral panic some of us are okay with.
               | 
               | I don't agree, but I respect that this strategy is
               | seemingly self-evident to a certain brain wiring.
               | 
               | PornHub says that red states often represent their
               | heaviest users, demographically. Can you even imagine how
               | different things would be if the rugged individualists
               | defended freedom of thought as passionately as they
               | defended weapons?
        
               | rusticpenn wrote:
               | I think it's not just the red states, imagine a viral
               | message asking if you knew that the guy near you on the
               | subway was watching porn on his new gadget.
        
         | revscat wrote:
         | > Look, I get that corporate America is strangled by puritan
         | values from the payment processing networks on up, but it is
         | arrogant and willful ignorance to pretend that adult content
         | consumption is not a major part of the VR/MR story.
         | 
         | I'm glad to see this sentiment expressed here. I have grown
         | increasingly frustrated with this very thing over the past few
         | years. Anything which even approaches, erotic or titillating is
         | immediately suppressed, censored, and pretended like it never
         | existed in the first place. Apple is one of the worst here, but
         | far away not the only one. All of the AI companies are exactly
         | the same: try and generate an image of a woman and a bathing
         | suit with DALL-E and you will inevitably fail.
         | 
         | Instead, they pretend over and over that these are simply
         | productivity devices, meant to enhance our capabilities as
         | workers or consumers of Disney-level entertainment.
         | 
         | I am a human being, who occasionally gets horny. I masturbate.
         | This is not something that corporate America recognizes, and in
         | fact, seems eager to censor and suppress.
         | 
         | A world curated by conservative HR departments is not one that
         | is particularly appealing to me, and the Vision Pro seems like
         | it is the month of this attitude.
        
           | thih9 wrote:
           | But corporate America recognizes that you're a human being;
           | most of popular culture is doing its best to make everyone
           | horny or otherwise excited all the time. The fact that we're
           | not served explicit content is a blessing IMHO.
           | 
           | I realize this is a bit of a different take, it does seem
           | related though. At the same time I get that you'd like to do
           | what you want with your device and that makes sense too.
        
             | peteforde wrote:
             | Just be careful not to fall into the trap of equating
             | "being served" with "being able to access".
             | 
             | One is sinister and gives pearl clutchers new talking
             | points. The other describes what should be a basic aspect
             | of owning a computer.
        
               | thih9 wrote:
               | Agreed - this is what the second paragraph of my comment
               | is about.
        
           | stevofolife wrote:
           | > This is not something that corporate America recognizes,
           | and in fact, seems eager to censor and suppress.
           | 
           | Numerous American companies recognize this and are developing
           | services and products tailored to your needs. The comment
           | just above yours highlighted some of these companies.
           | 
           | However, Apple may not be the best-suited company to take
           | action in this regard.
        
           | astrange wrote:
           | I don't think this is an issue for the users of this website
           | because as far as I can tell their idea of porn is tiling
           | window managers.
           | 
           | But I also don't know why you think the Vision Pro can't play
           | videos or go to websites. It can do that stuff.
           | 
           | (Actually, I'm informed by a VR porn enthusiast that it
           | doesn't support some stereo video formats. I guess you have
           | to stick to 2D.)
        
             | dkonofalski wrote:
             | Your VR enthusiast is wrong. The issue he's describing was
             | because of the two video players that launched in the App
             | Store. There are video players for the AVP that can play
             | stereoscopic video without issue.
        
               | PaulHoule wrote:
               | See https://www.404media.co/a-3-500-chastity-belt-early-
               | apple-vi... though I know you can put pano videos in
               | WebXR and that might bypass it.
        
               | PaulHoule wrote:
               | See https://www.404media.co/a-3-500-chastity-belt-early-
               | apple-vi... though I know you can put pano videos in
               | WebXR and that might bypass it. (In fact, if you have
               | WebXR, the only people who need the app store are those
               | who never "think different")
        
           | nkohari wrote:
           | > All of the AI companies are exactly the same: try and
           | generate an image of a woman and a bathing suit with DALL-E
           | and you will inevitably fail.
           | 
           | I think this is largely driven by the concern that the model
           | could be used to (whether intentionally or inadvertently)
           | generate an image of a person who looks underage. That's a
           | gray area of law (not to mention morality) that people are
           | very hesitant to test, so it's better to just block porn
           | entirely.
        
           | PaulHoule wrote:
           | I see ads for a program that draws pictures of women in
           | sexual situations but boy when penises get involved it turns
           | into nightmare fuel (disembodied, decapitated, bifurcated,
           | pointing in the wrong direction) which makes me glad I don't
           | have castration anxiety.
           | 
           | The really obvious MR sex app is one that overwrites your
           | partner with somebody else like Strea or Bremington. Not sure
           | if most partners would like that.
        
         | rootusrootus wrote:
         | Even on the iPhone it's one of my regular frustrations that
         | Apple's autocorrect tries hard to keep me from using profanity.
         | There are some ways to mitigate that but it's tedious and
         | annoying to have to do so.
        
           | brk wrote:
           | That shot is a ducking annoyance!
        
           | computershit wrote:
           | Same. I have text replacement rules in iOS for pretty much
           | every expletive.
        
           | bousenta wrote:
           | This was fixed in one of the recent iOS versions. Works
           | consistently for me without any text replacements.
        
             | jahnu wrote:
             | True, but since then Ill continue to be frustrated that it
             | cant do apostrophes automatically. It used to!
        
             | rootusrootus wrote:
             | I'll have to look into that. It still won't let me use the
             | F word, for example. It'll give me pretty much any other
             | possible word as an alternative, no matter how hard I try.
             | But this may be because I do most of my regular typing by
             | swiping. I see that I can type in 'fuck' manually and it
             | won't try to replace it.
             | 
             | I'm right at the edge of turning off autocorrect
             | altogether, just because it has a habit of changing
             | previous words, not just the one I'm typing. If I only ever
             | talked with very generic English this might be okay, but
             | when I'm using subject matter lingo it fails utterly and
             | becomes a tremendous nuisance to try and convince it to
             | leave that text alone. Sometimes even deleting the
             | correction and re-typing what you want doesn't stop the
             | behavior.
        
         | colechristensen wrote:
         | Forget porn, I'm just annoyed that I have to have an account
         | and Internet access to make my lightbulbs do their thing.
         | Access control and "security" have just become absurd. A car
         | charger shouldn't have to authenticate/authorize me, nor a
         | light switch, a television, a computer display (whether or not
         | it's attached to my face), etc. etc. etc.
         | 
         | I'm going to become a luddite and carry wads of cash and wear a
         | tinfoil hat.
         | 
         | This is my startup idea: less of this crap. The logo is going
         | to be a rabid woodland creature wearing a tinfoil hat.
        
           | milesvp wrote:
           | You're not wrong, there is a lot of unnecessary vendor
           | lockin. But as someone who has worked on IoT, security is
           | much trickier than you might like. Security for a non
           | wireless device can be completely relegated to physical
           | access to the device. Thus making security the problem of
           | owner of the device in a way that we have accepted security
           | since forever. But as soon as there is a way to access a
           | device from afar... well suddenly there are attack vectors
           | that most people can't even begin to imagine. And mitigating
           | these attack vectors starts to seem like an unnecessary
           | burden for non technical folk. I even had to deal with issues
           | of a CEO and product owner not being able to wrap their heads
           | around a few attack vectors forcing user experience
           | compromises that they really didn't like. It is really hard
           | to solve the problem of you being the only person able to
           | turn on and off your light from afar from an arbitrary device
           | (one not paired at the factory). At the end of the day you
           | need some way to pair a device. That's sort of easy,
           | bluetooth pairing is kind of a solved problem. But now let's
           | say you want to transfer authorization to turn a light on and
           | off. Well, now you need to pair the device with this new
           | person. As a house guest, they're not going to take the time
           | to do this for every device you own. So companies rely on
           | other means that often rely on some combination of
           | authenticate authorize in their ecosystem.
        
           | SleepilyLimping wrote:
           | Learning how to import bulbs into HomeAssistant, or learning
           | how to flash different firmware onto bulbs has been a
           | difficult (yet kinda fun?) way to give myself peace of mind
           | about that. Having that all run on NAS has at least given me
           | some belief it isn't leaving my system.
        
         | michaelt wrote:
         | _> it is arrogant and willful ignorance to pretend that adult
         | content consumption is not a major part of the VR /MR story._
         | 
         | Wilful ignorance - or sensible marketing?
         | 
         | Apple's ability to get celebrities and subway riders using
         | their product in public depends on _completely denying_ that it
         | 's a $3500 masturbation aid.
        
           | peteforde wrote:
           | It's just such an intellectually weak argument coming from a
           | company that sells general purpose computing devices.
        
             | beeboobaa wrote:
             | Apple doesn't sell general purpose computing devices
             | anymore
        
               | canucker2016 wrote:
               | Steve Jobs envisioned the Apple Macintosh as a personal
               | appliance - locked down, no expandability. But with only
               | 128KB or even 512KB, the computer couldn't do a whole
               | lot. Once Jobs left Apple, management expanded the Mac's
               | features.
               | 
               | When Jobs acquired Apple, his vision of computing
               | appliances was restarted - iPod, iPhone, et al. They have
               | a lot more functionality, but the iOS walled garden keeps
               | enough of the users happy - at least in the Silicon
               | Valley/USA.
               | 
               | Look at early 20th-century Sears-Roebuck shopping
               | catalogs online - one of the pages showed a hand-sized
               | motor and the various attachments one could buy to attach
               | to it - want a blender - get the motor and the blender
               | attachment, et al.
               | 
               | An early 20th-century motor-based ecosystem similar to
               | the battery-powered power tools you see today.
               | 
               | Eventually the idea of a generic motor that gets
               | specialized with whatever particular attachment you want
               | was refined to combine a motor and each particular
               | attachment into its own separate integrated device - no
               | swapping of motor and attachment anymore. There are pros
               | and cons to both systems, but the integrated specialized
               | appliance approach won for the most part.
        
               | tiltowait wrote:
               | They sold about $30B in Macs last year. If you're going
               | to claim they aren't general purpose computing devices,
               | you're operating under a different definition than just
               | about anybody else.
        
           | WaffleIronMaker wrote:
           | I think it's reasonable to restrict pornography on a device
           | intended to be used for AR in public.
           | 
           | From Apple's perspective, it's important that using the
           | device in public doesn't have a stigma.
           | 
           | Otherwise, we don't need to wait for deepfake AI / AR apps to
           | undress people.
           | 
           | Creeps could go in public, see a person they like, and put
           | porn next to them without anyone knowing.
           | 
           | Without restricting porn, an AR device just becomes a machine
           | to violate others boundaries. There's a reason cell phones in
           | Japan cannot turn off the shutter sound.
        
             | lotsofpulp wrote:
             | > Creeps could go in public, see a person they like, and
             | put porn next to them without anyone knowing.
             | 
             | Does this affect anyone else more than imagining the same
             | thing using one's brain?
        
               | refulgentis wrote:
               | No, but that is a very, very, slippery slope, and there's
               | a supermajority against enabling it.
        
               | rowyourboat wrote:
               | Slippery slope to where, exactly? I genuinely don't see
               | it
        
               | refulgentis wrote:
               | The same argument (who is it hurting if its notreal and
               | viewed by a singular person?) is commonly used by
               | organizations who would like to see the age of consent
               | lowered / widespread legalization of child pornography.
               | 
               | I don't want to discuss it too much because there's
               | enough nuance here for people to hang you with no matter
               | what you say, but, a brief parable: I spent exactly 1
               | sentence pointing out to someone you could make porn with
               | Stable Diffusion and they started hosting a SD instance
               | for deep fakes in our non-technologist community with
               | girls in it, and also started what I still think of as a
               | "porn dungeon" chat room.
               | 
               | It was immensely frustrating trying to verbalize why this
               | was antisocial and why there was a set of people who were
               | legitimately upset by it. They never really understood
               | fully.
               | 
               | But I'm sure they had moment with the Taylor Swift
               | deepfake stuff from last week.
               | 
               | There's isn't really a 100% logical Spock reason why it's
               | bad, other than other humans find it _deeply_
               | distasteful.
        
             | chrisjj wrote:
             | But "without anyone knowing" means privately, and not in
             | public, right?
        
             | throwaway-blaze wrote:
             | Given that they literally tell you not to wear the device
             | outside (and that early reviewers showed how it stopped
             | working in a moving car or on a moving train, the device
             | stops displaying content when its accelerometer determines
             | you might become nauseated by outside motion) I don't think
             | this argument holds water.
             | 
             | MacBooks can access an unrestricted amount of porn yet the
             | public doesn't immediately equate computer users -> using
             | porn right now.
        
               | dkonofalski wrote:
               | This is factually inaccurate. It doesn't stop working in
               | a moving car or train. The reviewers/users that were
               | using it in those instances simply didn't turn on the
               | Travel mode of the device. In order for the 3D windows to
               | persist, they need tracking data. Travel mode disables
               | the external tracking and leaves it as internal. It's
               | less accurate but it's completely usable in a moving
               | vehicle.
        
             | beeboobaa wrote:
             | Can't tell if this is satire or if you're being serious...
             | 
             | Just in case you're being serious, you realize that people
             | can already imagine others naked in public or just snap a
             | picture or video of them using their phone and upload it to
             | your AI undressing service.
             | 
             | It being strapped to your head adds absolutely nothing, and
             | you might be projecting your own fantasies.
        
             | kaashif wrote:
             | > Creeps could go in public, see a person they like, and
             | put porn next to them without anyone knowing.
             | 
             | So uh, can't people already do this with phones? I could
             | watch porn on the train in front of people right now?
             | 
             | What NEW boundary does AR violate?
        
         | stevofolife wrote:
         | What is vaseline used for? Does Unilever promote vaseline the
         | way you think Apple should promote their headsets?
         | 
         | Answer is no.
        
           | aranelsurion wrote:
           | Does Unilever prevent people from using their own vaseline
           | however they like?
        
         | 2OEH8eoCRo0 wrote:
         | Everyone buys their locked down walled-garden devices we are
         | only allowed to use in a handful of profit-maximizing ways and
         | this is what we get. If they liberated and respected the user
         | they'd be another hardware company.
        
           | ephemeral-life wrote:
           | Its kindoff a shame. The people who built the foundations of
           | our industry already knew what was coming decades ago and
           | warned us, but we all thought they were crazy and ignored
           | them. Now look at us. Governments can't even succesfully
           | stand up against the control that these systems have over us.
        
             | 2OEH8eoCRo0 wrote:
             | It's a huge shame! I try not to use the anyone-who-
             | disagrees argument but I genuinely think that anyone who
             | disagrees lacks imagination. We have been robbed of so many
             | possibilities!
        
             | grepexdev wrote:
             | This comment is deeply saddening because of how true it is.
             | This is exactly what has driven me to become a FOSS
             | enthusiast, but sometimes I can't help but feel hopeless
             | about the future of tech in general.
        
         | dave78 wrote:
         | > Apple seems determined to serve this up as kid gloves
         | experience vs a general purpose computing device with direct
         | access to a real file system and ultimately a shell prompt
         | 
         | I think the idea of a general purpose OS without a company
         | involved in deciding whether you are allowed to run programs or
         | not is a thing of the past. If Apple and Microsoft could go
         | back in time and change macOS and Windows to be like iOS where
         | everything has to be approved and signed by Apple they almost
         | certainly would. The only reason they haven't already (IMO) is
         | that people are already used to those platforms being open, and
         | there would be too much outcry to change it. Even then, they
         | are certainly trying to chip away at it...
         | 
         | Think how much money would be collected if these companies got
         | to extract 30% of every transaction carried out on every PC in
         | the world. I'm sure they (plus Google) are busy trying to
         | figure out if they can bring the "Apple Tax" concept to the web
         | as well.
        
           | dartos wrote:
           | They already have.
           | 
           | The easiest way for me to buy something from any stripe or
           | Shopify website (when on an Apple device) is to use Apple
           | Pay.
        
             | moritzwarhier wrote:
             | But they aren't collecting 30% from Apple Pay. I assume
             | they only collect juicy data and maybe even charge CC
             | companies for making the service available?
             | 
             | Would love an informed reply, sorry for Google Laziness as
             | I'm outdoors
        
               | tiltowait wrote:
               | Apple doesn't charge businesses to use Apple Pay. They do
               | charge the CC companies a fee of 0.15%. This fee _might_
               | be passed on to the merchant, but I 'm not sure if credit
               | card processing fees have actually increased since Apple
               | Pay's introduction. It's been a while since I had any
               | involvement in that world.
               | 
               | https://www.checkout.com/blog/apple-pay-for-business
        
               | moritzwarhier wrote:
               | Thanks for your reply & perspective!
        
               | ywain wrote:
               | Apple's ad business is fairly limited in scope (I think
               | they only sell ads in the App Store and the News app) so
               | user data is not as valuable for them as it is for Google
               | and Facebook.
               | 
               | They definitely do make some money off Apple Pay
               | transactions via interchange, but it's probably something
               | like 0.1 to 0.3%.
        
           | entropicdrifter wrote:
           | >I think the idea of a general purpose OS without a company
           | involved in deciding whether you are allowed to run programs
           | or not is a thing of the past.
           | 
           | Android is the most used OS on the planet, so no. Not even
           | close.
        
           | GeekyBear wrote:
           | > If Apple and Microsoft could go back in time and change
           | macOS and Windows to be like iOS where everything has to be
           | approved and signed by Apple they almost certainly would.
           | 
           | What was Windows RT if not an attempt to move Windows over to
           | a walled garden model?
        
             | PaulHoule wrote:
             | The thing is that people run Windows because they want to
             | run Windows apps. That is, Windows is an important OS not
             | because it is such a great OS in itself but because it has
             | a great selection of software. Same is true for Linux or
             | any other mainstream OS.
        
               | GeekyBear wrote:
               | Sure, but the thing is that Microsoft has taken multiple
               | swings at "Windows that can only get apps from the
               | Microsoft Store".
               | 
               | Windows S was another attempt.
        
         | elorant wrote:
         | I don't need the glasses to substitute my computer. I want to
         | be able to use them outdoors as an AR device that will give me
         | information on various spots. Even if I could run MacOS why
         | would I write code on that instead of my keyboard that has
         | haptic feedback.
        
         | justinator wrote:
         | Hey peteforde - dis you?
         | 
         | https://www.cbc.ca/radio/asithappens/as-it-happens-friday-ed...
         | 
         | Edit: it totally is!
         | 
         | https://news.ycombinator.com/item?id=12928655
         | 
         | Bruh you may have a slanted pov (pun intended) on what people
         | would use an Apple Vision Pro for!
        
         | PaulHoule wrote:
         | Yeah, maybe Kinect failed because they didn't make a "Kinect
         | Sex" app for it.
        
         | duped wrote:
         | > I get that corporate America is strangled by puritan values
         | from the payment processing networks on up
         | 
         | I think it's just easier for platforms to ban porn rather than
         | deal with the criminal and financial risks of enabling it.
        
         | mtlmtlmtlmtl wrote:
         | Wait, there's no porn on the Vision Pro? That's hilarious to
         | me.
         | 
         | $3500 for a device that can't do the number 1 application of
         | its technology.
        
       | bemusedthrow75 wrote:
       | The _" mea culpa, I have been part of over-egging a pre-launch
       | product based on being blessed with privileged access to an
       | extremely limited guided walkthrough and I lost all objectivity"_
       | shuffle.
       | 
       | And that bit about a VR headset being better than an iPad for a
       | personal video player is some seriously optimistic, overextended
       | thinking.
       | 
       | Is wearing half a kilo of electronics with a two hour battery
       | life on your head really superior to a smaller screen with all-
       | day battery life that you can put away at a moment's notice?
       | 
       | (Even _ignoring_ that video content often has more than two hours
       | of runtime.)
        
         | softirq wrote:
         | Yes it is. Watching a 3D movie on an entire wall in bed next to
         | my spouse is mind blowing.
        
           | bemusedthrow75 wrote:
           | You'll have to file me under
           | 
           | a) doesn't watch films or use internet gadgets in bed,
           | especially to the exclusion of someone else
           | 
           | b) would at any rate choose a film my partner wanted to watch
           | too
           | 
           | c) ignoring the above, would probably buy the cheapest VR
           | headset that offered a virtual theatre good enough
        
             | jasonjmcghee wrote:
             | (My experience with watching movies on VR headsets- haven't
             | tried newest generation)
             | 
             | Have you ever watched a CAM version of a movie? I feel like
             | this kind of activity peaked in late 2000s...
             | 
             | That's what it felt like watching a movie in VR to me. (In
             | my experience with non-luxury headsets)
             | 
             | It's worse picture quality than my phone.
             | 
             | For me, watching a movie in 4K on a TV is very very
             | different than the equivalent of ~< 720p, blurry mess with
             | giant god rays.
             | 
             | If AVP can deliver on what people describe, it's
             | compelling. Still probably won't buy one though
        
               | crazygringo wrote:
               | This is not true at all. You get full 1080p detail on a
               | Quest, with excellent color and contrast.
               | 
               | The AVP gets you to around 4K detail.
               | 
               | It is nothing at all like CAM. Not in color and not in
               | resolution. It doesn't even make sense to say that
               | because the display specs for these devices are well
               | known.
               | 
               | God rays aren't really a problem watching TV content
               | because they're most prevalent at the edges of the
               | display, but you place your virtual screen in the middle.
               | So they're basically a non-issue. (And TV's can have
               | glare problems of their own if you're not watching them
               | in the dark.)
        
               | jasonjmcghee wrote:
               | This has been my experience- i haven't tried any of the
               | newest generation, but have tried many.
               | 
               | "any vr headset that has a virtual theatre" won't offer a
               | good movie watching experience
        
               | crazygringo wrote:
               | I'm not sure exactly what you mean by "virtual theater",
               | but if you have an app that allows you to freely move and
               | resize a virtual screen in a black "void", the movie-
               | watching experience is _exceptional_ , including on a
               | Quest 2 or 3.
               | 
               | I recommend using the popular SkyBox player.
        
               | jasonjmcghee wrote:
               | I'm glad it's gotten better. A few years ago, it was
               | genuinely terrible. Any dark scenes looked awful,
               | screendoor effect was huge. Haven't tried Quest 2/3
        
               | SirMaster wrote:
               | I've tried the Quest 3 and it's still not very good IMO.
               | Quest 3 is still a low contrast LCD and at absolute best
               | gives you close to a 720p virtual theater screen.
               | 
               | I think the AVP is the first headset that can actually
               | provide a good movie viewing expedience in a headset
               | coming close to a full 1080p virtual screen and with high
               | OLED contrast.
        
               | MikusR wrote:
               | AVP gets you around 1440p
        
               | SirMaster wrote:
               | Maybe with an ungodly large and wide FOV virtual screen.
               | 
               | AVP has a 3680 pixel wide screen across a 100 degree
               | horizontal FOV.
               | 
               | If you make your virtual screen take up a 50 degree FOV
               | (which is still somewhat bigger than most people normally
               | sit/view at home or in a typical theater), then you are
               | still only getting at most 1840 pixels across the virtual
               | screen, which is a bit less than 1080p. Nowhere near
               | 1440p.
               | 
               | That doesn't mean I don't think it can be a great
               | experience. I think it can be, but there is still a lot
               | of room for improvement.
        
               | MikusR wrote:
               | Thanks. I was looking for better numbers.
        
               | SirMaster wrote:
               | How can you possibly get full detail on a Quest 3?
               | 
               | The resolution of the horizontal on a Quest is 2064
               | pixels. However this fills the headsets entire ~110
               | degree horizontal FOV. Also, you are not seeing the edges
               | of the panels, so we need to eliminate some of those
               | pixels you can't technically even see to around say 2000
               | (cut off 32 on each side which I think is fair).
               | 
               | Now a 1080p video has a horizontal resolution of 1920
               | pixels. You only have a 2000 pixel canvas that fills up
               | your 110 degree FOV.
               | 
               | Now sure, if you zoom your virtual movie theater screen
               | to fill your entire FOV, then you can say you are seeing
               | the whole 1080p video resolution. But nobody I have ever
               | heard of watches movies at a horizontal FOV of 110
               | degrees.
               | 
               | Industry standards are around 35-45 degrees. Yes I
               | personally think that is a bit low. I have a 150"
               | projection screen at home, and I sit at about a 53 degree
               | horizontal FOV. I wouldn't want any closer. This
               | represents sitting like 1/3 to the front of a typical
               | movie theater.
               | 
               | However, even at a 55 degree virtual screen, that means
               | the virtual screen is only 1000 pixels across on a Quest
               | 3. this isn't even full 720p resolution which would need
               | 1280 pixels across. Let alone 1080p needing 1920 pixels
               | across.
               | 
               | Now the AVP does better obviously. It's 3680 pixels
               | across 100 degree FOV. If we subtract a few due to not
               | seeing the edge and say about 3600 pixels, and if we say
               | the virtual screen is again 55 degree horizontal FOV,
               | then that gives us a virtual theater screen of about
               | 1850. A little shy of the 1920 for 1080p.
               | 
               | So at best, if you make your virtual screen huge, like 60
               | degree horizontal FOV, then I could concede you get about
               | a 720p virtual screen in a Quest 3 and about a virtual
               | 1080p screen in a AVP.
               | 
               | Last point I will make is that even at this it's not
               | quite equivalent because you lose a bit of resolution too
               | due to your head being slightly askew and the video
               | pixels not being able to line up straight with the
               | physical virtual theater screen pixels in the headset. So
               | the resulting image becomes a bit softer since the pixel
               | mapping isn't 1:1.
               | 
               | I haven't used an AVP, but I have used many other VR
               | headsets including a Quest 3, and the quality of the
               | virtual movie screen looks quite low to me. Nowhere near
               | even my old 1080p projector on my 150" projector screen.
               | Let alone my current 4K projector on the 150" screen.
        
               | crazygringo wrote:
               | You're forgetting that the effective pixel width is wider
               | because the two eye displays only overlap about three
               | quarters of the way.
               | 
               | So the 2064 pixels becomes about 2500 in practice. So a
               | screen width of 1920 is perfectly doable.
               | 
               | The image doesn't get "softer", surprisingly, because of
               | the constant resampling at 90 or 120 hZ with tiny
               | constant head movement. Any individual frame might be a
               | little softer, but the actual viewing experience doesn't
               | lose any detail at all.
               | 
               | Yes, the virtual screen is huge. It's like IMAX. But it's
               | not a problem -- it's actually great. It's not a bug,
               | it's a feature. Now when I go to a movie theater, I find
               | the screen annoyingly small.
               | 
               | If you find the quality of the virtual screen on the
               | Quest 3 to be low, first make sure you use an app like
               | Skybox that lets you make the screen as large as desired.
               | And then second, do a live comparison with the same
               | content on your laptop (play a file, not a streaming
               | service that might deliver a different bitrate). You'll
               | find that you really are seeing all the same 1080p
               | detail.
        
               | SirMaster wrote:
               | It's nowhere close for me since I can clearly see the
               | individual pixels and aliasing of the Quest 3 screen.
               | 
               | But I cannot see the individual pixels and aliasing on my
               | TVs, computer monitors, and projector screens.
               | 
               | The PPD (pixels per degree) of the Quest 3 is about 25.
               | The average human eye has the vision capability of about
               | 60 PPD+.
               | 
               | Plus after using OLED TVs and monitors I can't go back to
               | using an LCD for video, so the contrast in dark scenes
               | looks poor and washed out to me in the quest.
               | 
               | In this regard the AVP is much better as it's using OLED
               | panels with near-infinite contrast.
               | 
               | Otherwise, at home I am normally used to movies on my
               | 150" 4K native JVC projector setup where I sit about 11ft
               | away from it giving me about a 53 degree horizontal FOV.
               | I don't want it to be any larger of my FOV, and I
               | wouldn't want to in VR either.
        
               | crazygringo wrote:
               | > _It 's nowhere close for me since I can clearly see the
               | individual pixels and aliasing of the Quest 3 screen._
               | 
               | That doesn't make it not 1080p -- which is what you were
               | originally claiming it was less than.
               | 
               | I can absolutely see the individual pixels on my 1080p
               | projector too. And on my iPad. And in my Quest. It's not
               | a problem. It's inherent to 1080p content. It's just what
               | the content _is_.
               | 
               | And I'm happy you've got $5,000+ to drop on a 4K
               | projector, with the space for a 150" screen. But 99+% of
               | people aren't comparing their VR headset to that. If I
               | were you, I wouldn't be watching something on a VR
               | headset either.
        
             | astrange wrote:
             | Often the other people in your house would like to be
             | excluded from the movies you're watching, for instance
             | because they want to sleep and don't want the light
             | leakage.
        
               | barbazoo wrote:
               | How many people watch tv in bed, is that a thing?
        
           | zmmmmm wrote:
           | It doesn't bother you that your spouse can't see it?
           | 
           | Even with an iPad, they are still sharing the space with you
           | because they peripherally see what you are are doing,
           | watching, etc. If something particularly interesting was on
           | the screen you could point it out to them etc. I can
           | completely believe it's mind blowing (I do it with my Quest
           | 3), but I can't see how this isn't something that will
           | ultimately harm your connectedness to the people around you.
        
       | darrenf wrote:
       | I haven't read _every_ review of the AVP, but I 've read a few
       | (not skim-read) - this, the Verge, Gruber, some others - and
       | while everyone waxes lyrical about the movie watching experience,
       | I haven't noticed a single comment about whether you can actually
       | have a drink while doing so. I can't easily drink from a
       | glass/can with a Quest 3 on my face. Would I be able to with an
       | AVP?
        
         | jlintz wrote:
         | Use a straw
        
         | saagarjha wrote:
         | I find it to be pretty easy; some friends said they had trouble
         | though. You can't see what you're drinking once you bring it
         | close to your mouth, though.
        
         | ghaff wrote:
         | A broader way to put it is whether people really want a
         | completely immersive experience for most purposes. I mostly
         | don't.
        
         | filoleg wrote:
         | Drank a can of beer while wearing AVP this past weekend. No
         | issues whatsoever, the device profile isn't obtrusive enough to
         | interfere.
         | 
         | I was struggling to do that with Meta Quest 2 before tho, as
         | the shape of it on my face ends up hitting the top of the can
         | sometimes, and it is just straight up not the best experience.
         | For that case, yeah, a straw would help.
        
         | wilsonnb3 wrote:
         | lots of comments on the vision pro subreddit are saying that a
         | straw is somewhere between very helpful and essential.
        
         | astrange wrote:
         | It's not a problem (depending on cup shape), but having
         | anything very close to the camera breaks the passthrough
         | illusion and can be uncomfortable.
        
       | kungfupawnda wrote:
       | I have the disposable income but I already feel so alienated from
       | the world as a software engineer. Especially post-covid. My mind
       | is nudging me to go out and socialize or go on an adventure. I
       | might purchase this as a tech geek, but I know I would benefit
       | more from investing the small fortune in something that maximized
       | my social growth (i've no idea what that would be..) All in all,
       | I guess if it was cheaper, I wouldn't evaluate this on such an
       | intellectual/philosophical level..
        
         | bemusedthrow75 wrote:
         | The equivalent sum of money gets you _several_ somethings that
         | maximise your social growth. A musical instrument and an
         | amplifier. A competent bicycle. A squash racquet. A digital
         | camera or a vintage camera, a kitted out darkroom and a
         | membership to a photography club. You could do all of that for
         | the price of Vision Pro.
        
         | tim333 wrote:
         | For a brief period you'd have lots of interaction from people
         | saying hey what's that thing?
        
         | ChicagoBoy11 wrote:
         | $3500 buys you quite a few rounds for folks at a bar... bound
         | to instantly make you some friend hehehe.
        
           | reducesuffering wrote:
           | Or better yet, invest in being able to tend bar yourself.
        
       | seydor wrote:
       | Most documented flop in history
        
       | mouzogu wrote:
       | > 1. locked down by apple's walled garden/OS (no foss, no
       | customisation)
       | 
       | > 2. way too expensive for an impulse purchase (for the average
       | consumer. for example you could buy 7 Quest 3's)
       | 
       | > 3. battery life
       | 
       | for me, point 1 kills it. reason i would never buy it.
       | 
       | proprietary battery connector & 1 monitor limit is a very typical
       | apple move.
       | 
       | i see it as another (albeit cool) vehicle for selling apps and
       | subscriptions. neither of which i'm interested in.
       | 
       | its really a shame that such great hardware is hobbled by apples
       | OS.
        
       | cmiller1 wrote:
       | If people DO start replacing other devices for video content like
       | their televisions with VR experiences I'm kind of excited about
       | the implications for interior design. Imagine the living room no
       | longer having to be TV centric.
        
       | deng wrote:
       | Finally, a review that talks about that it is basically
       | impossible to _share_ this 3499$ device with others. This is such
       | a glaring miss on Apple 's part, I can't believe all the other
       | reviewers simply ignored this fact.
        
         | steveBK123 wrote:
         | Yeah given the 20+ sizes of light seals & possible use of
         | prescription lenses.. this is not a device for sharing.
         | 
         | And that's ignoring the software issues from Apples willful
         | ignorance around user profiles/accounts on other devices in the
         | iOS/iPad ecosystem ..
        
           | FireBeyond wrote:
           | Not to mention the pundits (and Apple) talking about re-
           | imagining the family movie night and theater going
           | experiences.
           | 
           | Huh, yeah, Mom and Dad and their 2.2 kids on the couch, all
           | plugged in to an AVP, for only $14,000 (I'll round down to 2
           | kids)...
        
         | bnolsen wrote:
         | I'm not sure it's appropriate to use "apple" and "share" in the
         | same sentence. /s It's a problem with VR in general. I have a
         | quest 1 which actually wasn't too hard to share with my kids.
         | The novelty did wear off after some months.
        
         | threetonesun wrote:
         | From the company that refuses to allow for multiple user
         | accounts on an iPad.
        
         | tootie wrote:
         | Honestly, I believe it's very intentional. The idea is this
         | device will be personal, like a phone or watch. Not a device
         | you'll park in dock at home. If you have a family, they'll all
         | need their own headset.
        
           | deng wrote:
           | I also believe it's intentional, and it fits very well with
           | the dystopian marketing towards young singles and divorced
           | dads. However, this alone would be a showstopper for me. The
           | idea to buy a 3.5k$ device, which is ideal for watching
           | media, and not being able to lend it to my wife or kids, is
           | just ridiculous.
        
       | dcchambers wrote:
       | This is the key part:                   I wrote in the
       | productivity section of yesterday's Article, "To put it even more
       | strongly, the Vision Pro is, I suspect, the future of the Mac."
       | I'm kind of irritated at myself for not making one critical
       | observation: the Vision Pro is the future of the Mac if Apple
       | makes software choices that allow it to be.              I'm
       | mostly referring to the Mac's dramatically larger degree of
       | openness relative to other platforms like iPadOS: so many of the
       | capabilities of a Mac are not because of its input method, but
       | because applications and users have far fewer constraints on what
       | they can do, and it will be difficult to replace the Mac if the
       | same constraints that exist in iPadOS exist in visionOS.
       | Frankly, I'm dubious Apple will allow that freedom, and I should
       | have tempered my statement because of that. I do think that
       | visionOS is much more compelling for productivity than the iPad
       | is, thanks to the infinite canvas it enables, but if you have to
       | jump through the same sort of hoops to get stuff done that you do
       | with the iPad, well, that ability to project a Mac screen into
       | the Vision Pro is going to be essential.
       | 
       | If Apple _seriously_ wants to make this the general purpose
       | computing device of the future, it needs to be 100% as open as
       | the Mac and other PC platforms.
       | 
       | Locking this things down like iOS/iPad OS is going to _severely_
       | limit the potential, and that makes me very sad.
       | 
       | Of course this is Apple, and like any publicly traded company
       | they see $$$ above all else, and they know they can make the most
       | money by locking the device down, forcing people to use approved
       | apps purchased only via the approved app store, and doing
       | everything they can to prevent people from _truly_ owning the
       | device they bought.
        
         | mhink wrote:
         | If I'm being completely honest, I don't think the AVP itself
         | needs to be as open as a Mac, but I'd absolutely expect it to
         | be able to act as a window manager for a paired Mac. It's
         | really, really surprising that it only comes with the ability
         | to project an entire Mac screen into VR instead of letting the
         | user break out individual windows within the space.
        
       | gmuslera wrote:
       | A big problem of AR is the other people. Google Glass wasn't so
       | awkward looking, but it still had negative reactions from other
       | people that could be afraid of being recorded, or information
       | gathered from them, or apps that do something "fancy" with the
       | people you see like mood detection, to mention something tame.
       | 
       | We are not anymore in the internet or technology of 2014, you can
       | put significant intelligence over what you see, and people may be
       | afraid even of things that technology can't do yet or at least
       | that Apple should forbid in some stage (you don't have to go as
       | far as an AR app that shows everyone around you naked, just
       | recognizing faces and show personal data and selected social
       | networks information is bad enough).
       | 
       | And that is beyond updates in hardware (at least, while it is
       | visible that you are using it) or software.
        
       | mark_l_watson wrote:
       | That was a fine review and telling of his experiences. I am
       | fairly wealthy and my wife encourages me to buy any toys I want
       | (advantages of 40+ years of marriage!), but I found it easy to
       | resist the purchase. Do I think that in a few years Vision Pro
       | version 2 or 3 will be a must buy? Yes, indeed!
       | 
       | I just didn't want to go through early product hassles.
       | 
       | I have bought Go, Oculus 1, and Oculus 2 products. The Oculus 2
       | hits a sweet spot: I always use it once or twice a day now for 5
       | to 15 minutes to run around playing ping pong, watching live
       | concerts for 1 or 2 minutes just to see what performers are like,
       | etc. I should have bought an Oculus 3, probably, but for quick
       | fun the older model is just fine.
       | 
       | I hate to bet against Apple but Meta may win the escapist just
       | having fun market. Two Apple products have however totally
       | changed my life style: the Apple Watch lets me comfortably
       | function in the world while having no other digital device with
       | me: perfect for quick calls, messaging, checking calendar, etc.
       | while I am out of my home. Much less intrusive to being a human
       | being than carrying around an iPhone. The other product is the
       | iPad, which does a little of everything, and is such a great form
       | factor. I have an Apple Pro Display XDR monitor that pairs
       | perfectly with a modern iPad Pro.
       | 
       | I look forward to something like the Vision Pro in the future
       | that revolutionizes my life like the Apple Watch and the iPad.
       | 
       | EDIT: it is true that a good iPad Pro and an Apple Pro Display
       | XDR together cost about $9000 and as spectacular as watching
       | movies on this combination is, apparently the Vision Pro for
       | $3500 is better, the iPad Pro and Pro Display XDR also have other
       | excellent functionality.
        
       | lm28469 wrote:
       | The only argument for owning a vision pro is that I could do
       | _more_ of everything I'm trying to quit or reduce, hard sell, and
       | I doubt I'm in the minority on this one
        
       | Symmetry wrote:
       | When the VisionPro first went public I wondered if I should
       | regret pre-ordering a SimulaVR[1] but it seems like for
       | productivity at least I probably made a good choice. We'll see
       | when it actually arrives though.
       | 
       | [1]https://simulavr.com/
        
         | ukuina wrote:
         | Doesn't it have a 100-degree FOV?
        
       | steveBK123 wrote:
       | The MacOS virtual display limitations seems like a real achilles
       | heel for no good reason.
       | 
       | The technical reason is wireless bandwidth for the virtual
       | display.
       | 
       | But AVP isn't wireless!! You've already got a wire running down
       | from your head to the battery pack on your waist. And from there
       | in a real productivity setting presumably you've got the battery
       | pack plugged into the wall. So what's the harm in having offered
       | a TB4 input to allow multiple displays from your MacOS device?
       | 
       | Just feels like an aesthetic "no wires / no ports" thing which is
       | fine if not for the giant power wire!
        
         | zhobbs wrote:
         | The latency is too high for me using the wireless Mac display
         | on Vision Pro. Would be a lot better if we could use that
         | wire...maybe it's possible?
        
           | steveBK123 wrote:
           | Yes I also saw the latency complaints which is obviously
           | another artifact of deciding to go wireless on a device
           | that.. still has a wire!
        
           | lloda wrote:
           | Apple sells a wire. It's $300.
        
       | robg wrote:
       | The assumption that it's v1 and will only get better seems to
       | miss the physics and battery limitations. Magic Leap spent
       | billions trying to overcome the physics of seeing in high
       | definition. How soon we forget...
       | 
       | Moreover, are the latest iPhones or iPads really that much better
       | than the first versions, each seems like incremental
       | improvements, not dramatic leaps forward.
        
         | mikeyouse wrote:
         | These two points seem related;
         | 
         | * The assumption that it's v1 and will only get better seems to
         | miss the physics and battery limitations
         | 
         | * Are the latest iPhones or iPads really that much better than
         | the first versions
         | 
         | Batteries are one of the few things aside from the camera and
         | screen resolution where things are substantially and obviously
         | better from a decade ago. The iPhone 5S was released a decade
         | ago - it had a 1,560mah battery that weighed ~40g and got you
         | 10 hours of video playback at 1136-by-640 resolution. The
         | iPhone 15 Pro has a 3,300 mah battery that weighs about the
         | same and provides over 20 hours of playback at 2556-by-1179
         | resolution.
         | 
         | Similar improvements int he AVP's batteries would be a huge
         | boon.
        
       | robg wrote:
       | Given how long this has been in development, I'm surprised that
       | Apple didn't buy a studio like MGM or Paramount+CBS. If AVP is
       | best as a consumption device, creating next generation content
       | and especially on top of events like the Grammys and Super Bowl
       | would accelerate adoption. Folks are raving at how Avarar looks,
       | and Cameron has another 4 or 5 in the works.
        
       | LeonardoTolstoy wrote:
       | I find it somewhat interesting that a good number of the articles
       | about this don't seem to go into details about eye strain. I
       | don't think I'm mistaken in thinking that even if it doesn't seem
       | like it your eyes are going to be focused on a screen image that
       | is what? 2 inches in from of your eyes. Given the recommendations
       | when reading a book (which is further away although maybe not so
       | much to matter) how does that work with something that seems to
       | be being sold for continuous use over a 2 hour period?
       | 
       | The FAQ from Apple does suggest breaks every 20 minutes "as you
       | become acclimated". I don't quite know what that means for
       | someone who, say, uses it for 2 uninterrupted hours a day to
       | watch movies for example.
        
         | crazygringo wrote:
         | There is no eye strain. As far as your eyes are concerned, the
         | light is the same as if it's coming from meters away, not
         | inches. Watching a two hour movie feels the same as doing it in
         | a theater.
         | 
         | And taking 20 minute breaks is really more to do with motion --
         | using VR makes some people feel nauseous at first because of a
         | mismatch between what your eyes are telling you and what your
         | body is. But that's more apparent with games. It's a non-issue
         | if you're sitting still watching a movie. No breaks needed.
        
           | ericpauley wrote:
           | I'm very curious what focal length they're actually targeting
           | here. I figured they'd put the image at infinity or even ever
           | so slightly past, but the fact they're selling "reader"
           | lenses for it makes me concerned that this isn't the case.
           | 
           | Related: I've had success over the past few years
           | purposefully correcting my computer monitor to be at
           | ~infinity focal distance (EndMyopia method). The idea of
           | using AVP to achieve this focal distance consistently
           | (whereas in real life it depends on careful head placement
           | compared to monitor) is quite tantalizing, though the lens
           | pricing is pretty obsurd.
        
             | crazygringo wrote:
             | It's usually around 2 m / 6 ft for most headsets. I don't
             | think there's any reason why the AVP would be different.
        
         | jethack wrote:
         | If you put a screen 1 inch away from your eye, your eye can't
         | focus on it properly.
         | 
         | To adjust for this, the optics in all VR headsets are set up so
         | that the "focal distance" is around 1-2m.
         | 
         | Articles aren't really addressing this concern because this
         | kind of eye strain has been a "solved problem" in the VR space
         | for a long time, so any tech reviewers wouldn't pay attention
         | to it even if it's a good question.
        
       | PreInternet01 wrote:
       | OK, all the upbeat Vision Pro articles have one theme in common:
       | "Like the original iPod or iPhone, you will first ridicule it,
       | then realize you can't compete with it, then put one [in your
       | pocket]."
       | 
       | Which... is reasonable, I guess? But it does ignore two quite
       | significant elephants in the room:
       | 
       | 1. No, I will not put that on my face, nor accept anyone in my
       | proximity to do so without [social] repercussions (see: Google
       | Glass)
       | 
       | 2. No, it does not do _anything_ I actually _want_. My 4K, soon
       | 5K, soon 8K monitor displays my movies, code, or whatever, just
       | fine, and the fact that I can get custom overlays or whatever,
       | while making me nauseous, just isn 't that appealing? (see:
       | anything Oculus/Meta, Microsoft, HTC, etc. have achieved so far:
       | some subset of fans will lap their product up, but broad
       | marketplace acceptance is... _nowhere to be found_?)
       | 
       | It's quite possible that VR/AR will take over the world at some
       | point, but right now, it more seems like 3D TV/cinema: a supply-
       | side fad that lacks consumer acceptance.
        
         | 1970-01-01 wrote:
         | Once the shiny new thing gets old, this is going to be reduced
         | to a 3D YouTube viewer. The size is too large, and the
         | practicality and long term vision is just not there for it to
         | transcend into a workhorse device.
         | 
         | "Those are air bubbles," he snapped. "That means there's space
         | in there. Make it smaller." -Steve Jobs
         | 
         | Strap this onto your face and enjoy the ride. -Tim Cook
        
       | pzo wrote:
       | Many articles don't address visionOS limitations for 3rd party
       | app developers. Everyone want to have a killer app but many ideas
       | are simply not possible because:
       | 
       | 1) there is no access to video/depthmap stream like in iPhone
       | ARKit so it's not possible to roll your down Object Detection or
       | ML Model or even simple QRCode scanner
       | 
       | 2) Latency for Image Tracking seems to be around 1-2fps comparing
       | to iPhone ARKit
       | 
       | 3) in some WWDC videos hand tracking seems to be not as precise
       | and also having latency
       | 
       | 4) You cannot implement something similar like Mac Expose because
       | iOS/iPadOS/visionOS is much more limited than MacOS
       | 
       | 5) At least on iOS/iPad depthmap from lidar is much worse than
       | those provided from TrueDepth (and even those got significantly
       | worse from iPhone 14+)
       | 
       | Overall for productivity I find some future iteration of XReal
       | glasses more compelling and better direction:
       | 
       | - much cheaper
       | 
       | - very lightweight
       | 
       | - work with connected to desktop or mobile phone
       | 
       | - can have lower latency since connected directly with usb-c
       | cable
       | 
       | - can possibly have less software limitation if connected to
       | desktop
       | 
       | Ideally I would like to have some combination of google glasses /
       | meta ray-ban / xreal so that you can wear it outdoor for simple
       | HUD and AI voice control but can be connected to smartphone or
       | laptop to provide AR experience similar like in xreal but just
       | with better resolution.
        
         | LZ_Khan wrote:
         | Yes.. there are way too many developer restrictions on the
         | VisionOS. There are so many use cases regarding eyetracking +
         | external facing cameras that are just not possible with the
         | current dev ecosystem.
        
         | duped wrote:
         | After about a decade of supporting 3rd party software on Apple
         | platforms (now, against my will and advice most of the time) I
         | think other people need to come to the realization that Apple
         | doesn't give a shit about 3rd party developers and their
         | ultimate goal is to block you from making anything more useful
         | than what Apple provides as first party software.
         | 
         | All APIs are provided begrudgingly and with a deep distrust of
         | anyone using them and as much friction placed between
         | developers and users.
        
       | lukev wrote:
       | After working on it for several days, I can't really disagree
       | with anything in here. Strictly speaking, it's not better or more
       | productive than my large double 4k monitors.
       | 
       | But I am enjoying using it for work in a way I haven't heard
       | reflected yet, that touches on some people's complaints about
       | window management. Rather than surrounding myself with a "sphere
       | of screens", I find it more pleasing to align windows with the
       | walls of the room I'm actually in. Notes, todo lists, calendars,
       | email, all open at the same time up against the walls of my
       | physical room. I stand at my standing desk as usual, with my
       | macbook display in front of me, and then I walk around to look at
       | different things.
       | 
       | It may not be better but it's a different, pleasant experience.
       | 
       | Also, art is _great_ on the VP. I put the album art of the
       | currently playing music full size on one wall and it 's actually
       | given me a new appreciation for that.
        
         | pie420 wrote:
         | Just a little note, you can totally write things on notes in
         | the physical world and tape them around your room. It's even
         | quite pleasant to write on paper or chalkboard and to cross
         | items off as they are completed.
        
           | lukev wrote:
           | What is the purpose of this comment?
        
           | neogodless wrote:
           | It's almost like you're surprised that _virtual_ reality is
           | imitating reality.
        
         | losvedir wrote:
         | Hey, that's my setup, too!
         | 
         | Is there a way to manipulate the windows that I'm missing, or
         | do you physically get up and attach the screens? I can't seem
         | to find a way to adjust the... yaw?... without grabbing the
         | window, walking, and turning.
         | 
         | And along those lines, that's also the only way I've found to
         | have smaller windows far away. Otherwise pushing a window away
         | also blows it up to an unreasonably large size, and I can't
         | make it much smaller by grabbing the corner. In contrast, a
         | window near you can be the size of a large iPad, which you can
         | then get up and walk to the wall, with it maintaining its size.
        
           | lukev wrote:
           | Yeah, I haven't found a way around that. Hoping for "advanced
           | window control" in a future version of visionOS. That and
           | curved windows.
           | 
           | Although, it isn't a huge deal for me now. Walking around a
           | physical space is part of the "new way of working" I'm
           | exploring. Monitors beat the AVP if I'm going to be parked in
           | a desk anyway, but the AVP unlocks a workflow in which I'm
           | fully digital but also less tethered to a desk, which is
           | interesting to me.
           | 
           | If Apple could find a reasonable solution for typing on a
           | non-physical keyboard I'd be very happy. Not sure I want to
           | resort to Keyboard Pants.
        
             | losvedir wrote:
             | Heh, I hope they introduce typing on your lap or a desk for
             | touch typers. It seems like it should be feasible with good
             | hand tracking and maybe some AI. So not so much where you
             | touch, but which fingers are doing what. If passwords can
             | be deduced by desk vibrations, it should be possible...
        
               | lukev wrote:
               | I'd even be willing to put in the effort to learn a
               | completely new set of finger gestures for typing,
               | provided it was ergonomic and had equivalent speed to a
               | keyboard after an initial learning curve.
               | 
               | Even something like an American Sign Language interpreter
               | would be amazing... and could learn to speak to deaf
               | people, to boot.
        
       | cheeselip420 wrote:
       | Its a digital headcrab, eating your attention.
        
       | amelius wrote:
       | Can we try it somewhere? I feel tempted to buy one, try it and
       | probably return it if what I read about temperature, FoV and
       | battery life turns out to be true. Is that ok, or does anyone
       | think that is not an ethical thing to do?
        
         | Rolcol wrote:
         | You can schedule a demo at the Apple Store
        
           | amelius wrote:
           | Thanks. I'm worried though that a short demo will not give a
           | good impression of issues like temperature and weight.
        
             | ChicagoBoy11 wrote:
             | It won't. At the store I had no qualms about comfort, but
             | of course taking it home I started to see what many of the
             | reviewers were saying. I think the demo experience will
             | very nicely showcase the major selling points of the
             | device, and quite honestly the only way to really get at
             | the rough edges is to spend considerable more time with it
             | than they'd allow you to do.
        
         | ChicagoBoy11 wrote:
         | Apple's policy specifically states that you have a 14 day
         | return policy if you are not satisfied with your product. I
         | think if you genuinely think that, if the product reaches some
         | realistic expectation of yours, you'd happily continue to own
         | it and fully pay for it, then it is morally ok to buy it
         | knowing that if it doesn't you'll return it. But if you are
         | squarely in the "I can absolutely not afford this but it would
         | be fun to play with it for free on their dime for a couple
         | weeks", then I'd argue that it is morally very questionable.
         | But, having said that, I can assure you their pricing and sales
         | model has built in those considerations as well, so there's
         | that perspective, too.
        
           | amelius wrote:
           | Thank you. However, on thinking about it some more I do think
           | that a little bit of dishonesty is warranted since Apple is
           | being dishonest by not painting the full picture and leaving
           | the external battery and cable out of view in most of their
           | advertising, for instance.
           | 
           | So my rule would be: if Apple's advertising would make you
           | buy it even though the reviews and HN comments would not make
           | you buy it, then you can still buy it.
        
         | gnicholas wrote:
         | In the Bay Area, appointments are booked for a week. If you
         | want to buy without an appointment, you can return within 14
         | days as you said. But if you need prescription lenses, those
         | take a while to arrive, and may not be returnable in any event
         | (IDK).
        
       | callwhendone wrote:
       | I wasn't sure about the Vision Pro until I saw how negative
       | HackerNews was about it. I'm sure it'll be a massive success now.
        
         | chx wrote:
         | We had no doubts before but the harm this will cause is
         | unbelievable.
         | 
         | At least until now you kind of sort of was forced to interact
         | with actual human beings if you met them face to face although
         | already the smartphone made a dent in that. Now... much less.
         | See https://disconnect.blog/apples-vision-pro-headset-deserves/
         | for more.
         | 
         | Of course, it'll be a success, everyone was in agreement openly
         | wearing a bluetooth phone headset
         | https://commons.wikimedia.org/wiki/File:Bluetooth_headset.jp...
         | was basically a sure sign of the wearer being an asshole but
         | Apple painted it white , rotated it downwards and presto! it's
         | now trendy.
        
         | adolph wrote:
         | Projected certainty orthogonal to predictive power.
         | 
         | https://slashdot.org/story/01/10/23/1816257/apple-releases-i...
        
         | blashyrk wrote:
         | For me it's the opposite, I can't believe people are so excited
         | for it when it seems to be technologically severely undercooked
         | and/or on par or slightly better than existing, much cheaper
         | products. I have to assume it's because it's an Apple product.
         | If it were a HTC headset with the exact same specs, I think
         | most people would just shrug and keep scrolling.
        
           | nomel wrote:
           | > slightly better than existing, much cheaper products
           | 
           | I've watched many reviews by hardcore VR enthusiasts, and
           | none of them have suggested it's only "slightly" better, with
           | the only comparable clarity coming from devices that are only
           | available through business contracts. Comparing it to my
           | 2/3/Quest Pro (for the short session that I did), I also
           | didn't see anything "slight" about the improvements.
           | 
           | Which other headsets have you used that you're comparing it
           | to?
        
           | sahila wrote:
           | Totally an Apple effect, but it being Apple vs HTC also lends
           | belief that this product will blossom larger because it has
           | far greater potential (apple silicon, app store, and past
           | success) and bigger pockets with a strong conviction to make
           | it succeed. HTC unfortunately only fulfills they can make a
           | hardware product, not an ongoing ecosystem.
        
           | dvngnt_ wrote:
           | HTC couldn't even if they wanted to. it's a long time from
           | their windows mobile and android innovative days.
           | 
           | as a standalone it's best in class minus 6dof gaming. people
           | are excited for the future of this and other products
        
       | ilrwbwrkhv wrote:
       | Eh I think we are overthinking the "strategy" here. This article
       | seems like those who "trade" stocks with intense technical charts
       | and lines.
       | 
       | The real reason Apple did this was they kind of had to? There is
       | a sense that the future is something to do with AR/VR and Apple
       | had not released a new product in a while.
       | 
       | But the headset still has all the issues of other headsets: poor
       | field of view, heavy on the face and expensive.
       | 
       | I think the real signals here are that the current big tech
       | companies have all tried and failed.
       | 
       | The field for disruptors here are open. If anyone has a real
       | pirate spirit and can hack together a better ar glasses with a
       | linux os, it might just be the beginnings of the next Apple.
        
       | chx wrote:
       | https://disconnect.blog/apples-vision-pro-headset-deserves/
       | 
       | > During the pandemic, we got a very clear picture of the
       | incentives of the tech industry. Once many of us were isolated in
       | our homes to avoid contracting or spreading a contagious virus,
       | tech companies saw their revenues and profits soar as we spent
       | much more time in front of our screens engaging with their
       | services. Companies that were already massive with almost
       | unimaginable valuations and earnings took it to a new level
       | because we were so isolated from one another, and it showed just
       | how much they're incentivized to get us to spend more time
       | looking at our screens.
       | 
       | ...
       | 
       | > I see the Vision Pro and these attempts to have us work in the
       | metaverse or go through our lives with headsets on our faces
       | through a similar lens. The goal of these companies is to isolate
       | us so more of our interactions occur through the products and
       | services they offer, instead of just living our lives and
       | actually interacting with people throughout the course of our
       | days instead of apps and chatbots.
        
         | amelius wrote:
         | Also companies want eyeballs and there is no better way than a
         | VR helmet.
        
       | oflannabhra wrote:
       | FOV is determined by the distance of the screens from your eyes,
       | which are user-specific. Lots of users have reported [0] that
       | switching to a 21W [1] light seal, or removing the light seal
       | altogether [2] provides a massive FOV increase.
       | 
       | [0] -
       | https://www.reddit.com/r/VisionPro/comments/1aiuwm4/change_f...
       | 
       | [1] -
       | https://www.reddit.com/r/VisionPro/comments/1ai9eqc/light_se...
       | 
       | [2] -
       | https://www.reddit.com/r/VisionPro/comments/1aiq3si/wtf_remo...
        
         | nerbert wrote:
         | Why wasn't this incorporated by Apple in the original product?
        
           | oflannabhra wrote:
           | I have no idea. I'd imagine using a light shield increases
           | the relative brightness of the displays, which could be
           | important to Apple.
           | 
           | Some users cannot use the thinnest lightshield: their eyes or
           | eyelashes touch the lens.
           | 
           | Apple did make them interchangeable and exchangeable (for
           | free), so it seems like the major FOV issue is with their
           | scanning and auto-selection (for some users).
        
         | tootie wrote:
         | I'm pretty surprised that a product that's spent this long in
         | development and is being released with such a high price tag
         | would still need to be modified by users for what is arguable
         | the most critical spec. And also I have no idea was 21W and 33W
         | refer to so it seems unlikely the average user will have any
         | idea.
        
           | oflannabhra wrote:
           | Footnote 2 explains what each number means.
        
       | skc wrote:
       | I've been somewhat surprised to see that early adopters
       | unironically venture outside with these things.
       | 
       | That alone tells me that maybe Apple is on to something. It's
       | their biggest bet yet and they are rarely ever wrong.
       | 
       | Not for me though.
        
       | jsz0 wrote:
       | Maybe I'm just too old for this shit but I'd much rather spend
       | $3500 on a set of excellent displays for my computer and still
       | have money left over to buy a huge TV for entertainment purposes.
       | Might even have enough leftover to buy an Oculus for occasional
       | novelty use.
        
       | zmmmmm wrote:
       | He started off talking about how Vision Pro is not an open
       | platform like MacOS and then he focused on how his productivity
       | use case couldn't be realised because of lack of multiple
       | screens. But he failed to draw the link between these.
       | 
       | Ultimately the upside of an open platform is that you can know
       | with certainty that _eventually_ literally any common need or
       | deficiency it has will be addressed by the open market - if you
       | are desperate enough you can pay and do it yourself. For example,
       | when people didn 't like Microsoft's desktop updates they created
       | an entire alternative desktop shells. And there are now something
       | like a dozen of these, some of which are / were commercial
       | products. In an open platform, anything not addressed by the
       | platform owner simply becomes a market opportunity for a third
       | party developer. Of course, there are lots of downsides, but this
       | is the upside.
       | 
       | But Apple's choice here to ship VisionOS as a fork of iOS and
       | more importantly as a completely locked down system means that
       | his ultimate conclusion is "maybe Apple will fix this" and
       | alludes to hints of rumours they might do it. But this is what we
       | are reduced to - disempowered, we simply hope that our overlords
       | will have mercy on us, their interests coincidentally aligning
       | with ours long enough that they do what we want. Or you buy into
       | a competitor, but this just gives you a choice of tyrannies, not
       | actual freedom.
       | 
       | None of this matters if you think Vision OS is a niche or a dead
       | end. But if you actually buy into the idea that down the track
       | this is the ultimate future of all computing, then it should be
       | very concerning to be completely disempowered over it. I actually
       | love the idea of a truly "spatially" aware operating system and I
       | think eventually this is indeed where computing will go. So that
       | is why I'm both excited by and very concerned about the direction
       | Apple has taken.
        
         | dkonofalski wrote:
         | Isn't that a little naive and idealistic, though? I love FOSS
         | software as much as the next HN user but, for the vast majority
         | of it, it only does the most basic tasks possible and, with
         | few, rare exceptions, gets abandoned or obsoleted when the
         | developers decide that it's not worth their time to work on it
         | anymore. The market can't and won't solve every
         | issue/need/deficiency that people have and, even with your
         | example, the number of issues that every single one of those
         | desktop replacements had dwarfed most of the benefits that
         | using them had. For the vast majority of people that aren't
         | tech nerds like us, the "locked down system" is preferable
         | because it gives an incredibly consistent, polished experience
         | for 99% of the use cases people need it for at the expense of
         | the ability to customize it to your heart's content.
         | 
         | It's the same situation as the loss of headphone jacks and
         | removable batteries. Some of us care deeply about those things
         | but, antithetically to the point you've made, the market has
         | decided that those things are no longer important to the vast
         | majority of people.
        
       | dangus wrote:
       | The discussion is kind of a waste of time. It isn't anywhere
       | close to being an AR product. Tim basically already told us that
       | this type of product would fail (mentioned in the article). It's
       | being released to put the project to bed, if you ask me. "Ship or
       | go home" is what the Apple board is saying. They'll be happy if
       | it sells like hotcakes to cult members and they'll be happy if it
       | fails big time so they can finally kill the development hell that
       | is the project.
       | 
       | Five more years won't fix it. Don't believe me? Look at the Meta
       | Quest from 5 years ago compared to the Quest 3 or the Vision Pro
       | for that matter. It's barely a different experience. Useful for
       | games and videos and that's about it.
       | 
       | This concept can't mess your hair and makeup up. It can't be
       | something that you can only use in isolation for thousands of
       | dollars. It quite literally needs decades of technological
       | progress that may never happen.
        
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