[HN Gopher] Missile Game
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Missile Game
Author : kqr
Score : 50 points
Date : 2024-01-30 12:25 UTC (5 days ago)
(HTM) web link (www.missile-game.com)
(TXT) w3m dump (www.missile-game.com)
| rrr_oh_man wrote:
| > Sorry... This game runs in desktop browser only as computer
| mouse is required for precise control
|
| Meh. :'(
| geor9e wrote:
| Did you really expect to get very far in the game anyway with
| just arrow keys toggling constant-velocity motion?
| rrr_oh_man wrote:
| I expected to be able to at least open it...
| Waterluvian wrote:
| FWIW I'm happy to try it anyways even if it doesn't work on
| mobile. The popup is the only reason I currently have no clue
| what the game might be like.
| nomilk wrote:
| Cool! Quite difficult (reverse scroll makes it tough on
| trackpad). I have a soft spot for games that let you play within
| 2 seconds of boot, and this does, congrats on that. Is it
| intentional that it starts on level 9?
| AlexErrant wrote:
| You can change the level under Menu > Setting
| chefandy wrote:
| This is why games have UI designers.
| merelysounds wrote:
| This is fun on mobile, tested on ios; I had to close the "works
| on desktop only" popup (via a popup blocker), but then I could
| tap to move in that direction and I enjoyed playing this way.
| xgkickt wrote:
| Requesting Desktop Website also works.
| raldi wrote:
| If you make something that lives on the web and doesn't
| support all platforms, please consider showing the
| unsupported platforms a screenshot or video.
| rrr_oh_man wrote:
| Or, well, just let them friggin' open the thing at their
| own risk. Grrrrrr.
| kqr wrote:
| More context: this was a Flash game that was popular in my social
| group 15 years ago. In that version, you started on level 1 and
| had to clear X obstacles to move to the next level. Then when you
| cleared X obstacles on level 9 you won the game. (I don't
| remember what X was, specifically.) You had five lives across all
| levels and when you crashed out the fifth time, you had to start
| over on level 1.
|
| This modern remake seems to pop you into level 9 with practically
| infinite obstacles and just one life. Makes sense since most
| people who got good ended up fairly consistently reaching the end
| of the game. I'm sure they would have wanted to play only level 9
| and compare with each other how far they could get.
| jldugger wrote:
| Sadly I am not good at it and probably need those first 8
| trainer levels
| Wowfunhappy wrote:
| Here are links to the flash game this is based on:
|
| Embeded: https://www.albinoblacksheep.com/games/missilegame3d
|
| SWF file:
| https://www.albinoblacksheep.com/swf/roboman/missilegame3d(w...
|
| I _much_ prefer the flash version, when run in actual Adobe Flash
| (Flash Player Projector 29, OS X 10.9, Intel i7-4790K). Something
| about the controls feels much tighter versus the web remake.
|
| When played in the Ruffle flash emulator, there's something wrong
| with the collision detection; I can't get past the first level.
| (The visuals are wrong too, there's much more aliasing.)
| ace2358 wrote:
| I love the dedication to the vintage OS. Is that a hackintosh?
| Wowfunhappy wrote:
| Yes! It was purpose-built to be as fast as possible while
| retaining Mavericks compatibility.
| https://jonathanalland.com/old-osx-projects.html
|
| The ability to keep running things like Flash is a nice
| bonus. (I do use flash projector, a standalone Adobe app
| which loads swf files; I would never run outdated flash in my
| web browser.)
| worksonmine wrote:
| Impossible to play with touch pad.
| julienreszka wrote:
| Too hard
| ta8645 wrote:
| Yeah, It was so fast I gave up before even really understanding
| the controls. Never made it beyond the second obstacle.
| the__alchemist wrote:
| Color or shading would go a long way towards telling obstacle
| from hole-in-obstacle.
| geor9e wrote:
| You say that as if shading is a feature to add. Shading is the
| default for 3D libraries, so this developer went to extra
| effort to toggle on cell-shaded mode to remove it on purpose.
| Wowfunhappy wrote:
| It's not obvious to me the developer _was_ using a 3D
| library! It looks like this was made in 2010, and uses and
| SVG library and vanilla Javascript.
| https://github.com/bwhmather/missile-game
|
| The flash game it's based on does have more textured walls,
| although overall shading is still pretty minimal. I don't
| know what 3D flash development was like.
| Name_Chawps wrote:
| Reminds me of this very similar game I like more:
| https://www.kongregate.com/games/tenebrousp/accelerator
| dash2 wrote:
| That link crashed my browser with its cookie popups.
| neatze wrote:
| this game is more then 15 years old, I remember it on break.com!
| MassiveQuasar wrote:
| Would've played longer if it would've allowed me to change mouse
| sensitivity.
| yreg wrote:
| > This game runs in desktop browser only as computer mouse is
| required for precise control
|
| What if I have a mouse connected to my phone?
| The28thDuck wrote:
| I wonder if phones have cursor support. Obviously they have to
| for touch-based text editing, but it feels different. Touch
| screens inherently have dead zones with no input, a cursors
| position persists. I imagine there are a couple of gotchas if
| you were to try to implement this yourself. Fun to think about.
| sgtnoodle wrote:
| Android does, at least.
| qingcharles wrote:
| iOS does too. Might have to enable it in Accessibility
| settings, IIRC.
| yreg wrote:
| They do, both iOS (and iPadOS) and Android.
|
| You are correct that it is pretty interesting how they went
| around implementing the interface. Look up some YouTube
| videos if this interests you.
|
| Another clever thing is that you can connect an iPad to your
| Mac and control both with the same mouse, jumping over screen
| to screen with the cursor (dragging files, etc).
| geor9e wrote:
| A pigeon would be good at this game. https://www.military-
| history.org/feature/pigeon-guided-missi...
| cgijoe wrote:
| Why does it start on level 9 by default? Also, this really could
| use an "invert Y-axis" setting.
| thehours wrote:
| > This game is one of the tests for the pilot to demonstrate
| the Eye-hand coordination. As a pilot, you are controlling a
| missile / flighter aircraft to pass through the obstacles as
| much as you can. Generally a qualified pilot can survive in
| level 9 up to 100 obstacles.
|
| Doesn't answer *why* it starts at level 9, but level 9 appears
| to have some significance.
| lumenwrites wrote:
| Oh, I've recently made a similar game in godot:
|
| https://youtube.com/watch?v=8f6Q64ihHm0
|
| You can play it here:
|
| https://gotm.io/godotacademy/flight
|
| And download the project files here:
|
| https://godotacademy.gumroad.com/l/endless-flight
| yonrg wrote:
| Seem to be fun. But I can never play this with not inverted
| y-axis
| undersuit wrote:
| Make it reset faster so I can can fail faster. :)
| bongripper wrote:
| Its too hard for me.
| yar2987493 wrote:
| And.. this reminds me of "Tunnels of Armageddon" a DOS game from
| 1989 ...
| vicktorium wrote:
| this anyone knows this exact game but for keyboard/keyboard-
| centric?
| nullindividual wrote:
| It's like I'm flying through Space Armada in Star Fox all over
| again.
|
| "whoop whoop...wing damage"
| jansan wrote:
| Cool! This reminds me of Master of the Lamps that we loved to
| play on the Commodore 64.
|
| https://www.c64.com/games/262
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