[HN Gopher] Missile Game
       ___________________________________________________________________
        
       Missile Game
        
       Author : kqr
       Score  : 50 points
       Date   : 2024-01-30 12:25 UTC (5 days ago)
        
 (HTM) web link (www.missile-game.com)
 (TXT) w3m dump (www.missile-game.com)
        
       | rrr_oh_man wrote:
       | > Sorry... This game runs in desktop browser only as computer
       | mouse is required for precise control
       | 
       | Meh. :'(
        
         | geor9e wrote:
         | Did you really expect to get very far in the game anyway with
         | just arrow keys toggling constant-velocity motion?
        
           | rrr_oh_man wrote:
           | I expected to be able to at least open it...
        
       | Waterluvian wrote:
       | FWIW I'm happy to try it anyways even if it doesn't work on
       | mobile. The popup is the only reason I currently have no clue
       | what the game might be like.
        
       | nomilk wrote:
       | Cool! Quite difficult (reverse scroll makes it tough on
       | trackpad). I have a soft spot for games that let you play within
       | 2 seconds of boot, and this does, congrats on that. Is it
       | intentional that it starts on level 9?
        
         | AlexErrant wrote:
         | You can change the level under Menu > Setting
        
           | chefandy wrote:
           | This is why games have UI designers.
        
       | merelysounds wrote:
       | This is fun on mobile, tested on ios; I had to close the "works
       | on desktop only" popup (via a popup blocker), but then I could
       | tap to move in that direction and I enjoyed playing this way.
        
         | xgkickt wrote:
         | Requesting Desktop Website also works.
        
           | raldi wrote:
           | If you make something that lives on the web and doesn't
           | support all platforms, please consider showing the
           | unsupported platforms a screenshot or video.
        
             | rrr_oh_man wrote:
             | Or, well, just let them friggin' open the thing at their
             | own risk. Grrrrrr.
        
       | kqr wrote:
       | More context: this was a Flash game that was popular in my social
       | group 15 years ago. In that version, you started on level 1 and
       | had to clear X obstacles to move to the next level. Then when you
       | cleared X obstacles on level 9 you won the game. (I don't
       | remember what X was, specifically.) You had five lives across all
       | levels and when you crashed out the fifth time, you had to start
       | over on level 1.
       | 
       | This modern remake seems to pop you into level 9 with practically
       | infinite obstacles and just one life. Makes sense since most
       | people who got good ended up fairly consistently reaching the end
       | of the game. I'm sure they would have wanted to play only level 9
       | and compare with each other how far they could get.
        
         | jldugger wrote:
         | Sadly I am not good at it and probably need those first 8
         | trainer levels
        
       | Wowfunhappy wrote:
       | Here are links to the flash game this is based on:
       | 
       | Embeded: https://www.albinoblacksheep.com/games/missilegame3d
       | 
       | SWF file:
       | https://www.albinoblacksheep.com/swf/roboman/missilegame3d(w...
       | 
       | I _much_ prefer the flash version, when run in actual Adobe Flash
       | (Flash Player Projector 29, OS X 10.9, Intel i7-4790K). Something
       | about the controls feels much tighter versus the web remake.
       | 
       | When played in the Ruffle flash emulator, there's something wrong
       | with the collision detection; I can't get past the first level.
       | (The visuals are wrong too, there's much more aliasing.)
        
         | ace2358 wrote:
         | I love the dedication to the vintage OS. Is that a hackintosh?
        
           | Wowfunhappy wrote:
           | Yes! It was purpose-built to be as fast as possible while
           | retaining Mavericks compatibility.
           | https://jonathanalland.com/old-osx-projects.html
           | 
           | The ability to keep running things like Flash is a nice
           | bonus. (I do use flash projector, a standalone Adobe app
           | which loads swf files; I would never run outdated flash in my
           | web browser.)
        
       | worksonmine wrote:
       | Impossible to play with touch pad.
        
       | julienreszka wrote:
       | Too hard
        
         | ta8645 wrote:
         | Yeah, It was so fast I gave up before even really understanding
         | the controls. Never made it beyond the second obstacle.
        
       | the__alchemist wrote:
       | Color or shading would go a long way towards telling obstacle
       | from hole-in-obstacle.
        
         | geor9e wrote:
         | You say that as if shading is a feature to add. Shading is the
         | default for 3D libraries, so this developer went to extra
         | effort to toggle on cell-shaded mode to remove it on purpose.
        
           | Wowfunhappy wrote:
           | It's not obvious to me the developer _was_ using a 3D
           | library! It looks like this was made in 2010, and uses and
           | SVG library and vanilla Javascript.
           | https://github.com/bwhmather/missile-game
           | 
           | The flash game it's based on does have more textured walls,
           | although overall shading is still pretty minimal. I don't
           | know what 3D flash development was like.
        
       | Name_Chawps wrote:
       | Reminds me of this very similar game I like more:
       | https://www.kongregate.com/games/tenebrousp/accelerator
        
         | dash2 wrote:
         | That link crashed my browser with its cookie popups.
        
       | neatze wrote:
       | this game is more then 15 years old, I remember it on break.com!
        
       | MassiveQuasar wrote:
       | Would've played longer if it would've allowed me to change mouse
       | sensitivity.
        
       | yreg wrote:
       | > This game runs in desktop browser only as computer mouse is
       | required for precise control
       | 
       | What if I have a mouse connected to my phone?
        
         | The28thDuck wrote:
         | I wonder if phones have cursor support. Obviously they have to
         | for touch-based text editing, but it feels different. Touch
         | screens inherently have dead zones with no input, a cursors
         | position persists. I imagine there are a couple of gotchas if
         | you were to try to implement this yourself. Fun to think about.
        
           | sgtnoodle wrote:
           | Android does, at least.
        
             | qingcharles wrote:
             | iOS does too. Might have to enable it in Accessibility
             | settings, IIRC.
        
           | yreg wrote:
           | They do, both iOS (and iPadOS) and Android.
           | 
           | You are correct that it is pretty interesting how they went
           | around implementing the interface. Look up some YouTube
           | videos if this interests you.
           | 
           | Another clever thing is that you can connect an iPad to your
           | Mac and control both with the same mouse, jumping over screen
           | to screen with the cursor (dragging files, etc).
        
       | geor9e wrote:
       | A pigeon would be good at this game. https://www.military-
       | history.org/feature/pigeon-guided-missi...
        
       | cgijoe wrote:
       | Why does it start on level 9 by default? Also, this really could
       | use an "invert Y-axis" setting.
        
         | thehours wrote:
         | > This game is one of the tests for the pilot to demonstrate
         | the Eye-hand coordination. As a pilot, you are controlling a
         | missile / flighter aircraft to pass through the obstacles as
         | much as you can. Generally a qualified pilot can survive in
         | level 9 up to 100 obstacles.
         | 
         | Doesn't answer *why* it starts at level 9, but level 9 appears
         | to have some significance.
        
       | lumenwrites wrote:
       | Oh, I've recently made a similar game in godot:
       | 
       | https://youtube.com/watch?v=8f6Q64ihHm0
       | 
       | You can play it here:
       | 
       | https://gotm.io/godotacademy/flight
       | 
       | And download the project files here:
       | 
       | https://godotacademy.gumroad.com/l/endless-flight
        
         | yonrg wrote:
         | Seem to be fun. But I can never play this with not inverted
         | y-axis
        
       | undersuit wrote:
       | Make it reset faster so I can can fail faster. :)
        
       | bongripper wrote:
       | Its too hard for me.
        
       | yar2987493 wrote:
       | And.. this reminds me of "Tunnels of Armageddon" a DOS game from
       | 1989 ...
        
       | vicktorium wrote:
       | this anyone knows this exact game but for keyboard/keyboard-
       | centric?
        
       | nullindividual wrote:
       | It's like I'm flying through Space Armada in Star Fox all over
       | again.
       | 
       | "whoop whoop...wing damage"
        
       | jansan wrote:
       | Cool! This reminds me of Master of the Lamps that we loved to
       | play on the Commodore 64.
       | 
       | https://www.c64.com/games/262
        
       ___________________________________________________________________
       (page generated 2024-02-04 23:01 UTC)