[HN Gopher] Where Will Virtual Reality Take Us?
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       Where Will Virtual Reality Take Us?
        
       Author : mitchbob
       Score  : 28 points
       Date   : 2024-02-02 20:24 UTC (2 hours ago)
        
 (HTM) web link (www.newyorker.com)
 (TXT) w3m dump (www.newyorker.com)
        
       | mitchbob wrote:
       | https://archive.ph/2024.02.02-202235/https://www.newyorker.c...
        
       | p1esk wrote:
       | Written by none other than Jaron Lanier. That probably should be
       | in the title.
        
       | bugbuddy wrote:
       | Between 2016 and 2024, an advanced alien race arrived and was
       | preparing to make first contact with humanity. Their primary goal
       | was to ensure that the human race would be a good steward of
       | their technological heritage they were about to bestow upon
       | mankind. After observing the large wasteful investments in techs
       | such as during the Crypto mania, AR/VR mania, and Gen AI mania,
       | the alien race decided that the human race was still too immature
       | and decided to schedule another return visit in 100,000 years
       | hoping that the situation would be improved by then.
        
         | ben_w wrote:
         | > Crypto mania, AR/VR mania, and Gen AI mania
         | 
         | One of the things I will never stop finding weird, is the
         | tendency to group together things that aren't really related.
         | 
         | I wonder if I do it too? If I did, I expect I wouldn't
         | notice...
        
           | bugbuddy wrote:
           | It looks like I touched some nerves.
        
       | netsharc wrote:
       | The author is https://en.wikipedia.org/wiki/Jaron_Lanier
        
       | spcebar wrote:
       | I like this article. It expands on the big question for VR. We
       | have this technology, it's here, it's mostly good enough (with
       | the caveats the article lays out) for a variety of purposes. But
       | what is the purpose consumers will want to use it for?
       | 
       | Apple has been the king of telling consumers what they want for
       | years. If they can't sell VR, I don't think anyone can sell VR.
       | This feels like the make or break moment for VR, where we'll know
       | what people want to use it for/if it's capable of living in the
       | mainstream, or if it's forever going to live as a niche product,
       | as it has been since the VR renaissance started when the Occulus
       | Rift came onto the scene.
        
         | XorNot wrote:
         | How is anyone concluding VR is "mostly good enough"?
         | 
         | FOV is still bad. Weight is still too high. Resolution I'd say
         | is adequate for gaming (but see FOV above).
         | 
         | Apple are selling the same problems in a very expensive package
         | that they're desperately trying to pretend isn't a VR platform.
        
           | spcebar wrote:
           | The article gives a variety of industries and use cases where
           | VR has been prevalent/useful for years.
        
             | andsoitis wrote:
             | How is that applicable to the consumer market, in your
             | eyes?
        
               | spcebar wrote:
               | The fact that industry and special use cases like NASA
               | are using it means that some consumer version will
               | probably always exist, and if industry is finding uses
               | for it, consumers might also find uses for it. VR could
               | also fail catastrophically as a consumer product and just
               | be something that's exclusively used by industry, but I
               | don't see VR going away for good. I think it's carved out
               | a healthy enough niche for itself at this point that some
               | version of a VR/HMD industry is going to exist for a
               | while.
        
         | atrus wrote:
         | I think that's why the initial version is the "Pro" and why
         | it's so so expensive. Laptops/Computers have
         | "text/spreadsheets" as their fundamental unit of usage, phones
         | and tablets have images/videos. So right now we have all this
         | awesome hardware, but we still really haven't found our
         | VisiCalc/Instagram for VR just yet.
        
       | bsimpson wrote:
       | > But the truth is that living in V.R. makes no sense. Life
       | within a construction is life without a frontier. It is closed,
       | calculated, and pointless. Reality, real reality, the mysterious
       | physical stuff, is open, unknown, and beyond us; we must not lose
       | it.
       | 
       | This is one of the throughlines of Interstate 60. It's an absurd
       | existential comedy from the writer of Back to the Future with an
       | insane cast for an indie film. It was one of my favorite movies
       | in college; I wonder how it holds up.
       | 
       | -----
       | 
       | From the movie:
       | 
       | > He said the frontier was a safety valve for civilization, a
       | place for people to go to keep from goin' mad. So, whenever there
       | were folks who couldn't fit in with the way things were, nuts,
       | and malcontents, and extremists, they'd pack up and head for the
       | frontier. That's how America got started - all the crackpots and
       | troublemakers in Europe packed up and went to a frontier which
       | became the thirteen colonies. When some people couldn't fit in
       | with that, they moved farther west, which is why all the nuts
       | eventually ended up in California. Turner died in 1932, so he
       | wasn't around long enough to see what would happen to the world
       | when we ran out of frontier. Some people say we have the frontier
       | of the mind, and they go off and explore the wonderful world of
       | alcohol and drugs, but that's no frontier. It's just another way
       | for us to fool ourselves. And we've created this phony frontier
       | with computers, which allows people to, you know, think they've
       | escaped. A frontier with access fees?
        
       | bee_rider wrote:
       | > Life within a construction is life without a frontier. It is
       | closed, calculated, and pointless. Reality, real reality, the
       | mysterious physical stuff, is open, unknown, and beyond us; we
       | must not lose it.
       | 
       | Only a tiny minority of people have lived on a frontier, that's
       | sort of the inherent to the definition. Most people now live in a
       | very constructed environment (urban areas). In the past, most
       | people lived somewhere in between; towns, suburbs, etc.
       | 
       | Many of us find our mysteries in artificial areas: parks, little
       | shops, back yards. There's plenty of beauty and complexity in
       | nature of course. But in human spaces we see just as much
       | complexity and mystery; somebody builds something, it decays,
       | gets fixed up, added to, gets some graffiti. We've all got little
       | worlds in our heads that motivate us to do things, there's plenty
       | of complexity in there, especially once our actions start
       | bouncing off each other.
       | 
       | I think most of the problem with VR so far has been, well...
       | first, the tech just isn't there yet, it kind of sucks still. But
       | also we're mostly getting silo'd VR experiences from single
       | authors or companies. Games. There's no mystery there because it
       | was all intentionally placed by the designer. Eventually we'll
       | get better persistent dynamic multi-user spaces I bet.
        
         | bugbuddy wrote:
         | It is disingenuous to conflate artificial physical and
         | artificial virtual environments. If this is the kind of
         | thinking that is accepted in contemporary discourse without
         | challenge, then it won't be long before everyone becomes
         | completely subjugated by mediocrity pretending to vanguard. I
         | would take a mediocre physical couch over a virtual one any
         | day. At least, my buttocks will have some cushion with a real
         | couch.
         | 
         | What this whole AR/VR obsession is all about is concentrated
         | tech capital jealousy afraid of anyone even appearing to be
         | slightly more technologically advanced. It is all ego.
        
       | bsimpson wrote:
       | > There are many reasons why V.R. and gaming don't quite work,
       | and I suspect that one is that gamers like to be bigger than the
       | game, not engulfed by it. You want to feel big, not small, when
       | you play.
       | 
       | I'm curious how he feels about Half Life: Alyx.
       | 
       | What makes that game so compelling is the degree of interactivity
       | it affords. You can pick up anything. If it's glass, you can
       | break it. It allows you to interact with a tangible world to a
       | degree that no other consumer VR software does.
       | 
       | It's one of the most well-reputed games of all time, and it's
       | only available in VR. As such, modders have figured out how to
       | make it playable without a VR headset. The reviews of non-VR
       | players are that it's actually a pretty boring game when you're
       | not in a simulated environment. If you're not taking the time to
       | open the drawers and break the bottles and duck behind the
       | barrels in a gunfight, it's mostly just walking through tunnels
       | waiting for the occasional ambush.
        
         | Skinetio wrote:
         | I played it, i liked it and thats it.
         | 
         | Its not relevant in my day to day life.
         | 
         | And as long as i'm limited to what VR can do today, it will
         | never replace reality.
         | 
         | I want to move in vr, i want to touch, move around freely
         | without hitting the floor, walls or roof.
        
       | bsimpson wrote:
       | > But in the old days I'd build one-of-a-kind V.R. headsets into
       | big masks from different cultures, sometimes adding lightning
       | bolts and feathers. I wanted the headsets to be vibrant, exciting
       | objects that enriched the real world, too.
       | 
       | I'm disappointed there are no images in this article. I'd love to
       | see this. I love how it celebrates something by giving it a more
       | playful character.
        
       | andsoitis wrote:
       | > The brain has had to adapt to many body plans over the course
       | of its evolution, and it's pre-adapted to work with more.
       | 
       | I think highly of Jaron and his unique point of view, but this is
       | invalid.
        
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