[HN Gopher] Sega AI
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       Sega AI
        
       Author : bpierre
       Score  : 118 points
       Date   : 2024-01-31 17:22 UTC (5 hours ago)
        
 (HTM) web link (www.smspower.org)
 (TXT) w3m dump (www.smspower.org)
        
       | tiltowait wrote:
       | What strikes me is how similar that keyboard's layout is to the
       | HHKB's.
        
       | wk_end wrote:
       | As a Sega nerd and a Prolog nerd, this is insanely cool to me.
       | Even if it seems like the Prolog relationship might be some kind
       | of marketing gimmick - it's not clear to me to what extent the
       | games really are written in Prolog.
        
         | Grazester wrote:
         | I would love to hear which console you have in your collection
         | if any. I was a SEGA fanboy back in the day and have had a few
         | of their console dating back to the Master System
        
           | cglong wrote:
           | Not GP, but I had a Genesis, CD, and Game Gear. A few years
           | back I bought a Saturn off eBay too to play a leaked early
           | build of _Sonic X-treme_ :)
        
             | SandmanDP wrote:
             | Is this the Jolly Roger restored build or a build of
             | X-treme I haven't heard of yet?
        
               | Grazester wrote:
               | Something tells me it's someone's homebrew dev of Sonic
               | x-treme. If it's that then the same developer also has a
               | killer Quake style engine for the Saturn which is quite a
               | showcase.
        
           | wk_end wrote:
           | Genesis (MD), Sega (Mega) CD, Saturn, Dreamcast. The Master
           | System was kind of a bust in North America so I don't carry
           | very much nostalgia for it.
           | 
           | I love each of these consoles in their own way, by some
           | combination of their own merits and my own associations of
           | them.
           | 
           | The first game I ever played (or at least the first I
           | remember) was Sonic 2, at a demo kiosk at a Canadian Tire
           | while my mom was shopping. That's the sort of thing which
           | sticks with you forever. At home we ended up getting an SNES,
           | and although the SNES' highs were clearly higher than
           | anything Sega put out, I think the average Genesis game holds
           | up better (and it certainly has incredible gems of its own).
           | The faster and easier to work with CPU, I think, gave devs a
           | bit more breathing room; the FM synth has an iconic, crunchy,
           | aggressive, alien sound that's way cooler than the canned,
           | fuzzy, plinky soundscape of so many poorly-made SNES scores
           | (of course, again: the best SNES soundtracks are sublime).
           | You could put Go Straight from SoR2 on at a club _now_ and
           | get the dance floor going. The only thing about it that 's
           | dated badly is that it really, really could've used a richer
           | colour palette.
           | 
           | As a kid I never had a Sega CD, but I did have a Windows 3.1
           | computer, and it feels part-and-parcel with that era of
           | "multimedia". It's all nostalgia, but I love the grainy look
           | of the FMV, the very particular abstract and geometric style
           | of the CGI of the era, the metallic sheen of those digital CD
           | soundtracks. It's got some fantastic games, too: Sonic CD is
           | a classic, and Lunar 2 (particularly if you can read Japanese
           | and don't need to endure everything Working Designs did to
           | it) is, as far as I'm concerned, up there with FF6 and Chrono
           | Trigger as a definitive 16-bit JPRG.
           | 
           | I of course understand why the Playstation won the 32-bit
           | era, it's a better system than the Saturn with better games
           | overall. But the Saturn has some absolute classics (again,
           | Japanese knowledge helps here). It's not a system that I had
           | much experience with at the time - except, again, for some
           | time spent at a department store kiosk with Nights, which
           | entranced me - but it's come to me to feel like the more
           | interesting, mysterious machine than the Playstation.
           | 
           | The Dreamcast feels more like the end of the 32-bit era than
           | the start of the next-gen: a 32-bit system with next-gen
           | performance. To me the quintessential Dreamcast game is fast,
           | buttery smooth, vibrant, colourful. Again, it's easy to see
           | why the PS2 came out on top, but looking back now I see the
           | PS2 era more as a trial run for "modern" gaming - dark,
           | muddy, slow, clumsy versions of the sort of games we're
           | playing now; whereas the Dreamcast was home to the absolute
           | best of the games we were playing then.
        
             | brabel wrote:
             | > The Master System was kind of a bust in North America so
             | I don't carry very much nostalgia for it.
             | 
             | Not sure if that's true in most places, but at least in
             | Brazil, the Master System was incredibly popular... I don't
             | live there anymore, but around just 10 years ago I remember
             | seeing it still for sale (though IIRC they used a different
             | name then - but it was clearly the same) as a low cost game
             | console (average people just can't afford a PlayStation). I
             | had a Master System in the late 1980's and then a Mega
             | Drive, and really loved them both... the Mega Drive was
             | definitely a huge upgrade from the Master System (I was
             | upgrading to Master System from Atari, which was a
             | similarly big upgrade). I never upgraded again, to the
             | Saturn, just because I stopped gaming almost completely for
             | a while (I started playing in a rock band, it was the
             | 1990's, all the cool kids were doing it)... and I got a PC
             | (also Windows 3.1, classic Pentium 100MHz!) and started
             | doing my gaming on it.
        
               | wk_end wrote:
               | Yeah, the Master System was huge in Brazil. Sega was
               | willing to license the design out to Tec Toy to
               | manufacture locally, which got them around the massive
               | import tariffs that made other systems unaffordable.
               | 
               | It was also very popular in Europe (and Australia?) - not
               | sure if there's any real reason for that, but the
               | consequence of it - this [0] absolutely incredible rap by
               | two British teenagers - makes me very glad it was.
               | 
               | In North America and Japan, though, Nintendo absolutely
               | commanded the market. Basically no one had a Master
               | System.
               | 
               | [0] https://www.youtube.com/watch?v=Ks0_3Xlr5y0
        
             | RajT88 wrote:
             | > Genesis (MD), Sega (Mega) CD, Saturn, Dreamcast. The
             | Master System was kind of a bust in North America so I
             | don't carry very much nostalgia for it.
             | 
             | Back before retro consoles were really collectible, I
             | snapped up a giant pile of SMS stuff at a thrift shop for
             | 35 USD.
             | 
             | I believe it was almost my whole collection:
             | 
             | - SMS 1st gen - 2 controllers - Light gun - A few card
             | games in their original boxes - ~25 cart games, most of
             | them in original boxes, some with manuals
             | 
             | When I was living with a friend post-college, we would
             | actually play it a bunch. Dreamcast and PS2 as well.
        
         | ilaksh wrote:
         | It's called an "AI" computer. Prolog was AI in 1986. I don't
         | see that as a gimmick. I also don't see why one would assume
         | the concept was really about games except for the fact that we
         | know Sega as a games company today.
        
           | actionfromafar wrote:
           | Sega still makes these neat things:
           | https://www.segatoys.space/en/public/flux.html
        
             | theNJR wrote:
             | That's really cool! Do you own one?
        
           | Apocryphon wrote:
           | Good time for Sega to bring it back
        
           | wk_end wrote:
           | Sega was known as a games company then, too. They've always
           | been a games company - the name Se-Ga stands for SErvice
           | GAmes, because their original business was importing games
           | for American servicemen stationed abroad to play in their
           | leisure time. The most they've ever really deviated from
           | being totally game-focused towards general-purpose computing
           | is when they licensed out their hardware to be incorporated
           | into computers like the TeraDrive.
           | 
           | I would assume the concept is about games because all of the
           | software available for it seems to be an edutainment game.
           | More than anything, it seems to be a predecessor to Sega's
           | lines of educational game consoles like the Pico. There seems
           | to be an association in Sega between it and AI and education.
           | As the link says:
           | 
           | > It does have some legacy though: starting with the Mega
           | Drive, games on Sega platforms were required to have a ROM
           | header. If it was a game, it was designated "GM", but
           | educational software was designated "AI".
           | 
           | The "computer" here might be something of a misnomer - there
           | wasn't quite so hard a line between consoles and home
           | computers back then, especially outside of North America.
           | After all, the NES was known as the "Family Computer" in
           | Japan.
           | 
           | I'd describe it as a gimmick because it's not clear what
           | exactly the association with Prolog is here, particularly for
           | the end user:
           | 
           | > The Prolog interpreter appears to be used by existing
           | software to allow some form of natural language processing.
           | It doesn't seem accessible to the end-user. [...] The Prolog
           | interpreter is for running applications only -- it cannot be
           | used for programming.
           | 
           | Sega might have pushed the AI/Prolog angle because, then-as-
           | now, AI was a hot buzzword in tech. Japan in particular had
           | bought into the AI/Prolog thing, due to the Fifth Generation
           | Computer Systems project [0].
           | 
           | If the games mostly weren't written in Prolog, and the user
           | can't use Prolog, but AI and Prolog were trendy at the time,
           | I think calling it the AI Prolog to tap into that hype is a
           | bit of a gimmick.
           | 
           | [0] https://en.wikipedia.org/wiki/Fifth_Generation_Computer_S
           | yst...
        
       | doublerabbit wrote:
       | Why don't we get games with those graphics nowadays? I'm bored of
       | AAA realism.
       | 
       | Bring back the Amiga graphics.
        
         | Jensson wrote:
         | Because making decent 2d graphics requires more skill than
         | decent 3d.
         | 
         | Put the minecraft textures in 2d and it is utterly horrible,
         | but in 3d with shadows and shaders it starts to look very good.
        
         | pjerem wrote:
         | Ok, try this :)
         | 
         | https://youtube.com/watch?v=Wlq6fFOqI28
        
         | Lammy wrote:
         | AAA 3D gaming isn't only about the games but was also a way for
         | the security state to incentivize development of certain kinds
         | of hardware broadly applicable outside of just graphics. SEGA
         | were directly part of the paradigm shift from war-focused
         | development to entertainment-focused development in the early
         | '90s with their whole "omg look at our Lockheed tech!!" era.
         | That was right at the fall of the USSR and end of the Gulf War
         | when war became (briefly) publicly unpalatable, so the demand
         | to keep working on this stuff had to come from somewhere and
         | the somewhere is us :)
        
         | gbalint wrote:
         | There are games like this, just look for pixel art games. E.g.
         | Terraria, Stardew Valley, Enter the Gungeon, etc
        
           | miohtama wrote:
           | I also recommend: Sea of Stars is one of the recent "modern"
           | award winning indie JRPGs with pixel graphics.
        
       | b0rbb wrote:
       | Sega absolutely nailed it with graphic design in those days. My
       | goodness.
        
         | sen wrote:
         | They really did. As a design-nerd, it's some of my all-time
         | absolute favourite retro hardware and software design.
        
       | robertheadley wrote:
       | Any time I learn about a new retro system that I have never heard
       | of, is an interesting day.
        
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       (page generated 2024-01-31 23:00 UTC)