[HN Gopher] Infinite Craft
___________________________________________________________________
Infinite Craft
Author : kretaceous
Score : 594 points
Date : 2024-01-31 15:34 UTC (7 hours ago)
(HTM) web link (neal.fun)
(TXT) w3m dump (neal.fun)
| sagz wrote:
| Always a delight to see a Neal fun link here.
|
| I was able to get to Dandelion after many combos! Hoping it gets
| to human soon.
|
| Will try to extract the full tree from the code :)
| JeremyNT wrote:
| According to a tweet, this thing is actually using LLaMA II[0].
| I guess he probably caches results so it doesn't recompute each
| time, but as you go further you start finding combinations that
| are apparently novel and take quite a while to generate (or
| fail completely).
|
| [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m
| RA2lover wrote:
| achieved with this:
|
| wind + earth -> dust + dust -> sand + fire -> glass + fire ->
| lens + lens -> telescope + lens -> galileo
|
| glass + sand -> hourglass + sand -> time + gallileo -> einstein
| + time -> relativity + einstein -> theory + time -> evolution +
| time -> human
|
| There's probably a shorter and less convoluted path somewhere.
| dgsm98 wrote:
| Lost City + Earth broke infinity.
| tibbon wrote:
| I don't get it; maybe it's broken in my browser. I can drag 4
| types of items to a floating grid that connects them but then
| nothing happens.
|
| EDIT: Ah, you drag items on _top_ of each other for them to
| change. Instructions unclear, and I am dumb.
| cjauvin wrote:
| You are not dumb at all, I think it's not terribly clear
| indeed.
| neogodless wrote:
| Thank you! Yes the instructions were missing, and it's hard not
| to assume that Firefox isn't supported. I was having the same
| (bad) experience as you.
| mrjh wrote:
| Not dumb at all. It's bad UI.
| Sohcahtoa82 wrote:
| I didn't have a problem understanding it, but then again,
| I've played these Alchemy games before. It was one of the
| first games I ever played on my first Android back in 2010.
| hinkley wrote:
| The lines are misdirection and need to be removed.
|
| What's with all the lines to the little moving dots? Haven't
| figured out what those do yet.
| nomel wrote:
| Nothing. They're completely confusing. At first, I thought
| maybe the little specs is where the combination happened, so
| as they passed between a set, they would automatically get
| crafted based on that set, in a neat chaotic way. Nope. Then
| I thought maybe I had to set up the "recipes" and wait, or
| click things, or I don't know.
|
| I didn't realize it's just a basic drag drop combination
| thing until I saw the video, after coming here to see if
| anyone else was having trouble with Safari.
| NegativeLatency wrote:
| I wonder if that's how it worked originally but was dialed
| back because you'd have n^2 queries per UI interaction
| crazygringo wrote:
| > _Instructions unclear, and I am dumb._
|
| You're not dumb -- it's not only unclear, but the interface
| actively suggests the opposite of what you're supposed to do.
|
| One of the best lessons I ever learned was from Don Norman's
| famous book, _The Design of Everyday Things_. Which basically
| teaches you that the user is almost _never_ dumb, but rather
| human. And that the responsibility of understanding how to
| interact with an object, or program, always lies with the
| creator of that object or program. The designer. It 's their
| job to design something so that _it teaches you_ how to use it.
| (His most quoted example involves how a plate on a door invites
| you to push it, while a handle invites you to pull -- and this
| way you 'll never try to pull a door that needs to be pushed
| open, or vice-versa.)
|
| In this case, the interface invites you to drag things among
| the various pre-existing points, to continue the
| "constellation". It does nothing whatsoever to suggest that it
| would make any sense to drag the labels on top of each other.
| Indeed, previous experience suggests that this would simply
| lead to overlapping and obscured labels, so we actively _avoid_
| it. And the lines that get drawn between nearby points and
| labels goes even further to suggest that this is a game or
| experience about connecting things in a graph-like way --
| which, once again, overlapping does not fit into conceptually.
|
| I would never have thought to drag things on top of each other
| if I hadn't come here to the comments.
| alluro2 wrote:
| You can just click / tap on 2 items consecutively, without drag
| and drop.
| crazygringo wrote:
| I don't understand what you mean. Clicking does absolutely
| nothing for me. Clicking items in the right column does
| nothing; clicking items I've already placed does nothing.
| Clicking items consecutively does nothing, in either part of
| the screen.
|
| I don't see how to use this at all without drag and drop.
| ipsum2 wrote:
| On mobile you click, on desktop you drag and drop.
| jasonjmcghee wrote:
| I propose Spock %
| blah-yeah wrote:
| Super interesting. Who the heck is Neal?! Why and how?! hahaha
|
| Fun stuff. I wonder what the codebase looks like
| bordercases wrote:
| I'm guessing is autogenerated by LLMS completions, it's non
| deterministic.
| burrish wrote:
| Classic game, but there is some merge that make no sense to me,
| how does fire and whale make a dragon ?
| voxic11 wrote:
| Its driven by a LLM. Apparently fire + whale = dragon according
| to multiple LLMs I was able to recreate the behavior with
| chatgpt
| https://chat.openai.com/share/a4b53cbf-904d-4f03-a8db-e7980d...
| theonething wrote:
| A biblical Leviathan has been depicted as a whale/dragon like
| fire breathing creature.
|
| https://en.wikipedia.org/wiki/Leviathan
| thfuran wrote:
| And there are definitely other (vaguely) biblical
| combinations like Big Bang + Clay = Adam
| shawabawa3 wrote:
| Big animal + fire = fiery big animal
| hombre_fatal wrote:
| What do you think a better response would be to Fire + Whale?
| tvb12 wrote:
| I got dragon from fire + swamp.
|
| Another strange one was puddle + rock = pudding + dragon =
| custard.
| smarkov wrote:
| I couldn't find any information but does this use some kind of
| LLM to derive the combinations from? It makes a request to the
| backend every time you combine items which sometimes takes
| >500ms, and also supports some really wild combinations that I
| highly doubt someone has taken the time to come up with. It would
| also explain why the icons are emoji's, it would be fairly
| trivial to ask ChatGPT to give you the result of Fire + Water and
| an accompanying emoji.
| JeremyNT wrote:
| You are correct according to this tweet [0]. That may become
| inaccessible as Nitter dies, but the text is:
|
| > _Working on an endless crafting game with llama 2_
|
| along with a video of this game.
|
| [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m
| samstave wrote:
| Neat.
|
| Campfire+sushi took about 10 seconds before it gave up and
| did not combine them.
| Aachen wrote:
| There's tons of combinations that take forever and nothing
| ends up happening. That's how I got around to the comment
| thread (clean+satan is why I'm here): I'm waiting for the
| latest combination to time out
| araes wrote:
| Similar. Snowmobile Farm and Sandbox Farm both appear to
| timeout with no response.
|
| However, that said, the idea itself is a neat idea, and
| could quite easily be turned into game ideas somewhere.
| jarboot wrote:
| The request looks like "https://neal.fun/api/infinite-
| craft/pair?first=Phoenix&secon..." so it's probably
| typically caching the combination of phoenix+seeds but if
| there is no cache entry it would use llama to make up
| something. If there's a lot of attention on the site the
| llm service might be down or overloaded. And given the
| exponential/factoral (?) amount of combinations this may be
| reached surprisingly quickly. Just a guess.
|
| As an aside, the game is technically interesting, being a
| really simple example of using llm generation for game
| mechanics. But it is not engaging at all and feels
| nonsensical to me, especially when compared to little
| alchemy https://littlealchemy2.com/.
|
| I'm not trying to be negative and this isn't a dig on
| creativity of the wonderful Neal but more points to the
| immaturity of llms applied to games, maybe to my
| overexposure to chatgpt, and maybe a prediction that human
| touch will always be required to make something
| entertaining. I'm curious how llms will fit into an
| engaging game experience in the future.
| hombre_fatal wrote:
| > But it is not engaging at all and feels nonsensical to
| me, especially when compared to little alchemy
| https://littlealchemy2.com/.
|
| On the other hand, Little Alchemy doesn't have answers to
| the most basic combinations. Air + Earth = Dust, but Dust
| doesn't combine with Water. Earth + Water = Mud, but Mud
| doesn't combine with Air. Earth + Earth = Land, but Land
| doesn't combine with Fire.
|
| It may be more sensical since it limits combinations to
| 0.01% of what's possible, but I don't think that makes it
| more interesting.
| SirMaster wrote:
| >As an aside, the game is technically interesting, being
| a really simple example of using llm generation for game
| mechanics. But it is not engaging at all and feels
| nonsensical to me
|
| You just gotta make a game out of it.
|
| For example challenge yourself to try to craft "pizza".
|
| Can even try to do it in as least number of crafts as
| possible.
|
| Point is, just crafting random things to see what it
| spits out is OK, but trying to use your own logic to
| combine things to get to an arbitrary solution you come
| up with is much more engaging, at least to me.
|
| Challenge your friends to craft some specific "thing".
| Think of something you might think could be hard to craft
| to, and ask them to do the same and see who can get there
| first, or in the fewest steps.
| jandrese wrote:
| That's a fairly big challenge since the game gets less
| coherent the longer it goes on. The early matches
| generally make sense, but after about 3 levels you start
| getting loops, and after 5 levels you start getting
| nonsense or outright failures from queries.
|
| If you figure each of the things is an input parameter to
| a LLM this makes a lot of sense. They tend to have short
| memories and struggle with higher level introspection.
| Great for demos, but fraught with problems when using
| them to do real work.
| andrei wrote:
| just link to the real thing :) [0]
|
| [0]:
| https://twitter.com/nealagarwal/status/1747284257582506102
| Aachen wrote:
| Such that it's already dead?
| madeofpalk wrote:
| Ahh, neat application of it. Explains the somewhat dubious
| combinations I was seeing.
| hinkley wrote:
| Forest + fire = smoke
|
| Mud + water = swamp
|
| Swamp + plant = Venus Flytrap
|
| Okay, okay.
|
| Venus Flytrap + Smoke = smoke detector
|
| <confused smile meme>
| Night_Thastus wrote:
| Tree + Water = river was also pretty baffling.
|
| Unfortunate. I can see the appeal of using an LLM for
| this but the results are pretty mediocre.
| ProllyInfamous wrote:
| Tree + Water = River
|
| This is a great result, a branching of water/wood.
| cushpush wrote:
| low-key genius or high-key misunderstood
| hombre_fatal wrote:
| Meh, what would be your great response to Tree + Water?
|
| A human can only generate a small fraction of the
| combinations and would have a hard time coming up with
| most combinations which are already nonsensical.
|
| What is your non-disappointing idea for, idk, Tears +
| Pottery (AI: Bowl) or Money + Salt Lick (AI: Cow) or
| Skull + Lake (AI: Loch Ness) or Dracula + Pirate (AI:
| Vampirate) or Curse + Money (AI: Debt)? Now do that
| thousands of more times.
|
| The infinite aspect is the thing that keeps it
| interesting, I think. The fun is getting a new, weird
| result like "Dracula" and "Pot of Gold" and seeing if you
| can generate new weird results from the existing set.
| ceroxylon wrote:
| Tree + Water is easy: Mangrove, Bald Cypress, Rhizophora,
| etc
| hombre_fatal wrote:
| I wouldn't consider those to be better. You're enhancing
| the tree side of the equation but gave no examples of the
| water side.
|
| And why didn't you do the rest of my examples? ;)
| dylan604 wrote:
| Jungle
|
| Forest
|
| Fruit
|
| Nuts
| TomK32 wrote:
| Loch Ness? I skipped to the Loch Ness Monster. Got the
| Lake only later on. And then I got Nessie.
|
| This is a Quagmire
| TomK32 wrote:
| Porkosaurus, Soup Nazi, Sphinxie, Sodium Chloride,
| Abdominable Snowman, Baconator and both Yeti and
| Godzilla. And Yogazilla which is a "First Discovery".
|
| Found myself: Thomas the locomotive
| gs17 wrote:
| > Tears + Pottery (AI: Bowl)
|
| Urn
| grotorea wrote:
| If you look at a river system from space I guess it looks
| tree-like with branches.
| cushpush wrote:
| the tree of water is the global river system." very
| hydrological
| ilaksh wrote:
| Obviously the prompt to the LLM is just to create the
| most obvious association. It may not mention "crafting"
| at all. Maybe it does though. Is there something obvious
| to craft that uses a tree and water in the process?
| raible wrote:
| Weed + tree = bong!
| ActionHank wrote:
| Megalopolis + Volcano = Pompeii
| hinkley wrote:
| Sushi + Asia = Japan
|
| Japan + Destruction = Godzilla
|
| Godzilla + Megalodon = Cthulhu
|
| <drops mic>
| recursivecaveat wrote:
| I got (hurricane + crocodile = hurricodile) lol
| frud wrote:
| Fish + fire = sushi
| hinkley wrote:
| Did you know that Bill Gates is the richest samurai?
| MrJohz wrote:
| I found fish + fire = sushi amusing - it isn't
| necessarily wrong, but it also doesn't feel right
| either...
| hinkley wrote:
| How did you get to fish? Because boy do I have a story
| for you.
|
| Mine starts in Atlantis, then Poseidon gives me a fish.
| Then two fish turned into a shark and I ended up with a
| sharknado.
|
| Then I found the titanic, we hit an iceberg, I found a
| treasure and then pirates chased me, but I got away, sold
| the treasure for money and became the richest man, then
| climbed Mt Everest, and later had a tea party.
|
| Anyway, there has to be a better way to get fish than
| Unda da Sea.
| Zobat wrote:
| Window + Dune = Sandwich
|
| That one surprised me.
|
| Sandwich + Sphinx = Sphinxwich
|
| This one delighted me. The Sphinxwich doesn't combine
| well with other stuff though.
| cartucho1 wrote:
| I got Atlantis + Spongebob = Atlantis Squarepantis :D
| sva_ wrote:
| My favorite was Lotus Flower + Mud = Buddha
| tmtvl wrote:
| North America + Fire = Canada. Naturally.
| hinkley wrote:
| And if you set Canada on fire?
|
| Maple syrup.
| drekipus wrote:
| I got swamp with plant + water.
|
| Then swamp + fire = dragon
| WaxProlix wrote:
| Off topic, why is nitter dying? I've noticed the main
| instance's SSL cert is down for a bit now, and other
| instances are pretty rate limited. Did something
| happen/change?
| burkaman wrote:
| All (non-paid) Twitter accounts are now rate-limited, which
| makes a shared Nitter instance untenable. It's probably
| still possible to host a personal instance for yourself,
| although they might ban your account for it.
|
| https://github.com/zedeus/nitter/issues/983#issuecomment-19
| 1...
| password4321 wrote:
| https://news.ycombinator.com/item?id=39161194
| dhc02 wrote:
| Might be worth using farside for the link, which I found out
| about today on HN.
|
| https://farside.link/https://twitter.com/nealagarwal/status/.
| ..
| leroman wrote:
| I thought they were using some kind of vector space searches
| like embedding.. no idea if that's the case
| IshKebab wrote:
| Yeah I'm pretty sure you could do this just with the classic
| word embeddings (king =queen + man - woman). Maybe it doesn't
| work as well as with a full LLM.
| Jaxan wrote:
| This might explain how I got "Super volcano" and "Supervolcano"
| Calavar wrote:
| An LLM seems like overkill for a project like this. Why not
| word2vec?
| legel wrote:
| I had the same thought.
|
| Some of the surprising discoveries I made with word2vec
| embeddings:
|
| human + robot ~= cyborg
|
| silicon + electricity ~= solar cells
|
| virtual reality + reality ~= augmented reality
|
| As reported here: https://web.archive.org/web/20160806040004i
| f_/http://blog.yh...
| lovegrenoble wrote:
| I love silly and pointless web pages, here another one:
| https://sharkle.com
| hmcq6 wrote:
| First click brought me right back to neal.fun lol
| slater wrote:
| i think we hugged it, folks
| lubesGordi wrote:
| We need something like this but with emergent phenotypes instead
| of hard-coded. How would that work?
| SamBam wrote:
| That's what this is, it's driven by an LLM.
| erikerikson wrote:
| ...with caching
| f1nlay wrote:
| Was working on the very same idea alongside a friend of mine, we
| happened to launch a few weeks ago. Quite a lot more fleshed out
| than Neal's version, if anyone wants to check it out!
|
| https://allchemy.io/
|
| Edit: sorry if anyone is bumping into errors! We're running into
| bottlenecks with our supposedly auto-scaling database - working
| on it
| artemonster wrote:
| the animations are tedious
| f1nlay wrote:
| You should be able to click right through them - but agreed.
| Will add an option to disable them in the near future!
| duxup wrote:
| I like them.
|
| I assume these sites are about exploring lots of different
| things, even if they don't work as much as some would like.
| blorenz wrote:
| This. Duolingo is in the same vein which interrupts my flow.
| Animations shouldn't continuously block the interaction of
| the experience. The majority should probably be ancillary and
| be a visual flourish.
| stronglikedan wrote:
| If you use Duolingo app on a phone that supports power
| saving mode, it significantly cuts down the animations.
| qwertox wrote:
| This is like Quake vs. modern games.
|
| In Quake, you get the story in the booklet and it's up to you
| to learn the game.
|
| In modern games you're constantly interrupted with an
| explanation of what you can do, should do, and so on.
|
| I love this one (Infinite Craft) because it's up to you to
| discover and discovery is really fast because nothing
| interrupts you.
|
| allchemy.io should have a mode without animations and
| explanations, maybe explanations when you hover over crafted
| objects on the right pane.
| david422 wrote:
| > In Quake, you get the story in the booklet and it's up to
| you to learn the game.
|
| Or any old console game. Part of the fun was cracking open
| the little instruction pamphlet and reading all about each
| enemy and each weapon with little pictures etc.
| f1nlay wrote:
| Worth noting that Allchemy lets you peer through every
| single item generated by anyone, via the Itempedia:
| https://allchemy.io/items
|
| You can find some interesting stuff!
| etrautmann wrote:
| is this completely independently developed? the literal exact
| same idea at the same time? crazy
| SnooSux wrote:
| This idea is pretty common, I remember playing a similar game
| on my iPod Touch nearly 10 years ago
| burkaman wrote:
| Maybe this one:
| https://www.youtube.com/watch?v=caKj6rGEdyM. I was obsessed
| with this for about a week in high school.
| f1nlay wrote:
| Completely independently! We're a team of two University
| students funding this out of our own pockets. About 8 months
| work (on and off) from first prototype.
| hipadev23 wrote:
| They're both inspired by Little Alchemy 1 & 2, PopCap's
| Alchemy, or if we really squint, The Incredible Machine from
| 1993.
|
| https://en.wikipedia.org/wiki/The_Incredible_Machine
| etrautmann wrote:
| wow, I totally forgot, thanks! I remember playing that game
| or a derivative, I think on my father's 386 sometime around
| 1995?
| neuronexmachina wrote:
| Come to think of it, LLMs with the right prompts would be
| pretty handy for a Scribblenauts clone:
| https://en.wikipedia.org/wiki/Scribblenauts
|
| Probably outputting a format supporting the same
| characteristics as the Object Editor:
| https://scribblenauts.fandom.com/wiki/Object_editor
| rrr_oh_man wrote:
| OH GOD THANK YOU! I was playing this on a Packard Bell
| Windows '95 PC with integrated loud speakers and a mic.
| Super high tech for the time.
|
| BUT: The German-language full version of that game had been
| pre-installed in the Start Menu (?!), so if you deleted the
| start menu entry by accident, you'd need to reinstall
| Windows to get that game back. Or at least, that was young
| me's solution to the problem.
| omoikane wrote:
| Also "The Alchemy Game" from 1997.
|
| https://archive.org/details/msdos_Alchemy_Game_The_1997
| helboi4 wrote:
| This idea is super old. There was a game like this that was
| popular like 10 years ago. This is a worse version.
| jerbearito wrote:
| Love it. Would it be possible to speed up the animations?
| f1nlay wrote:
| Will add an ability to speed up/outright disable animations
| in the next update! Was a bit of an oversight on our part as
| once you start amassing a decent amount of items you
| encounter the new item animation less frequently - but in the
| early game it's definitely quite irritating!
| pantsforbirds wrote:
| I think the slow animation + fullscreen notification removes a
| good portion of the fun of the game. The stats are neat, but I
| wonder if using a log feed (like a killfeed in call of duty)
| would be a more enjoyable experience for the user. I love how
| fast infinite craft is to iterate through the combinations
| while the "allchemy" approach makes it feel like I have a
| crafting time attached to every new combination
| enonimal wrote:
| Just tagging here to say I enjoy the site, but I agree with
| my parent ^ the popup slows me down
| rrr_oh_man wrote:
| Absolutely +1 Came here to say this
| obiefernandez wrote:
| This is so much fun.
|
| I was just the first to craft MUCK ASTLEY... definitely gave me
| a good laugh
| f1nlay wrote:
| Glad to hear you're enjoying it - an excellent item to
| discover!
| niceice wrote:
| Good work! What kind of traction are you getting on the premium
| version? That approach is sensible given the underlying costs.
| Would love to get an idea of how it worked out in practice.
| rgbrgb wrote:
| I love it and agree with other commenters on animations. Any
| traction on subscriptions? I'm always curious if there's a biz
| model that works for this kind of game on web (besides ads).
| It's funny because I think you could absolutely sell it for
| $4.99 on the app store if you throw it in a native shell but I
| have a hard time imagining people paying for it in their
| browser. Would be happily surprised if that's not the case!
| dgrin91 wrote:
| Its fun, but annoying that you have to do a lot of mouse
| dragging. Some more click-based interface would be better.
|
| Edit: some measure of progress would also be good. I cant know
| how much I missed
|
| Edit2: Megalodon + Cemetery seems to break the system, spits back
| nothing.
| supriyo-biswas wrote:
| It seems like you can tap on mobile. I don't know if the author
| changed this after your comment.
| volemo wrote:
| I don't think any measure of completion is applicable here: the
| combinations are generated by an LLM (and the game even claims
| to be infinite).
| slmjkdbtl wrote:
| This would work better on mobile where dragging is easier and
| more intuitive
| srackey wrote:
| Hey! It's that old game Doodle God!
| qnsoaejacniln wrote:
| Thank you! I swore that I played a game just like this, but was
| totally blanking on the name.
| LilLegendGamerz wrote:
| Also Little Alchemy!
| digging wrote:
| Games like this already exist and have comparable complexity, so
| calling it infinite and using an LLM backend feels overhyped.
|
| For example, Castle + Fortress = Castle?
|
| City + Town = Castle. Castle + Wall = City?
|
| Metropolis + City = Megalopolis. Ok we're getting somewhere cool
| here, let's see how big it gets: Megalopolis + City =
| Metropolis?!
|
| Finally, it just _failed_ to combine War + Tunnel. It blinks for
| a minute and then gives up. I would have said "Sappers"? Edit:
| There are actually many such failures for higher-order
| combinations which is strictly not infinite. Other combinations
| described above might technically fit the bill but ceasing
| functionality does not : /
| etrautmann wrote:
| not the OP but as a fun exploratory hobby project, you don't
| think the presentation is reasonable? seems totally fair to me
| digging wrote:
| I mean, not really, no. I'm not trying to be super critical
| here, just, it's not even presented as a exploratory LLM
| project. It's only presented as "infinite", and it's... not.
| furyofantares wrote:
| > There are actually many such failures for higher-order
| combinations which is strictly not infinite
|
| I suspect a service error, either the service/LLM not
| responding fast enough sometimes when a combination isn't
| already known, or the LLM not giving a usable result.
|
| I mean, there aren't infinite emojis or words so it isn't gonna
| be infinite but I think some of the errors I've seen have been
| more transient.
| Jare wrote:
| I just described it to my colleagues as
|
| > this uses GenAI in order to attempt being truly infinite, or
| at least not bounded by their ability to design and input
| combinations themselves
|
| It's fair to go for that name imho. Not strictly correct, but
| 100% fair.
| digging wrote:
| That's just generative or procedural though. It's ok of
| course that it's not truly infinite, I'm just posting because
| it was _disappointingly finite_. There were concepts I was
| _trying_ to build up to that simply didn 't exist. So I'm not
| even sure if it's less bounded than human design, just less
| manual effort to build.
|
| All I'm saying really is, if it had just been called "AI
| Generative Craft" I would have had nothing to say in the
| comments. I would have gotten what I expected.
| thfuran wrote:
| >There were concepts I was trying to build up to that
| simply didn't exist.
|
| They may not, but that you didn't find them precisely where
| you expected doesn't really convince me that they don't.
| magneticnorth wrote:
| I mean, there are only a finite number of words in the English
| language, so of course something like this isn't truly
| infinite.
|
| But I've wandered off into a space of fantastical creatures:
| rainbow + explosion = unicorn, from there I've gotten phoenix,
| "steam unicorn", narwhalicorn.
|
| Others have gotten into food items? I don't even know how I'd
| get there. And you've gotten into infrastructure and war.
|
| There's enough to explore here that I'm ok with it being called
| infinite.
| sprobertson wrote:
| I've found retrying after a bit will often return the new
| result. I suspect the frontend is timing out before the backend
| comes up with a result, which is eventually cached by the time
| of the second attempt
| Aromasin wrote:
| Water + Fish Stew seemed to break everything for me!
| jamespullar wrote:
| Kite + Mountain froze it for me as well. Refreshing then wiped
| all progress.
| catapart wrote:
| Very fun!
|
| I'm seeing tons of slowdown when I try to merge things like
| "Sagitarius" and "Archer" and "Storm" and "Centaur". I guess this
| is the nature of the build, but I'm at least a little surprised
| it's hitting this kind of performance issue after only tens of
| objects.
|
| Anyway, all of that aside, I'm having a lot of fun seeing what
| emerges from the combinations and I love that the wackier the
| merge result, the more fun it is to try it against all of the
| previous objects. Quite an addicting little loop! Great job!
| csteinbe wrote:
| This is very similar to https://littlealchemy.com or
| https://littlealchemy2.com
| ninjahatori wrote:
| This was one of my favorite online games in childhood. Came
| here for commenting the same!
| Xeyz0r wrote:
| Exactly, and I just couldn't remember what it reminded me of!
| How much time have I spent on Little Alchemy
| ehsankia wrote:
| I was very confused at first too, and didn't understand the
| difference. As the other comments in the thread allude to
| though, this instead an LLM to allow for a much much larger
| number of combinations, which is the "neal.fun" twist on it.
|
| I do wish it was a bit better stated on the page itself.
| MintPaw wrote:
| Dandelion Patch + Gold = timeout?
| terabytest wrote:
| Something looks broken. As soon as you join two elements into an
| unusual combination it stops generating a response.
| duxup wrote:
| The sound is really satisfying.
| oneepic wrote:
| _In the beginning, there were four elements. Some asshole came
| over and banged them all together like rocks to see what fit
| together. The first life on Earth was dragons, plants, and
| vampires, somehow._
| qwertox wrote:
| I love this. No explanation, nothing. Just drag, drop and see.
|
| If I could only store the state, maybe download a JSON file which
| I could later drop into the editor again to restore, that would
| be great.
| Brajeshwar wrote:
| My team and I were ghost developers to many companies,
| developers, and book authors in the hay days of Macromedia/Adobe
| Flash.
|
| We were approached to build a bunch of learning lessons for
| teachers to teach kids - primarily focusing on human anatomy.
| Instead of building separate lessons, we built a generator tool
| for the teachers to drag and drop various combinations and
| permutations that produce almost infinite lesson variations.
|
| The end customer was Pearson Publishing, and I heard they won
| awards and stuff. Our client was a good person and even paid us
| extra for doing the better version of the product they had in
| mind.
|
| That tool was like this and a few others, as mentioned in the
| comments. But all in ActionScript Flash, complete with sounds,
| laughter tracks, and ever-expanding sprites of body parts. It was
| one fun and fulfiling product.
| duderific wrote:
| I miss Flash and all the cool capabilities it had. At a
| previous company, we built a tool that would allow a teacher to
| record a video review of a student's animation work, while
| showing, scrubbing and annotating that work simultaneously. On
| playback, the annotations would be synced with the video. Good
| luck pulling that off with Javascript.
| ProllyInfamous wrote:
| It has A DOUBLE RAINBOW (I have no recollection of its creation,
| but it is a real emoji/combo).
| obiefernandez wrote:
| Surprisingly addictive
| iandanforth wrote:
| Frankly I want to watch an animation of all the combinations as
| they are discovered/created over time from their backend. Seeing
| a growing 'tech tree' from the exploration and imaginations of
| users would be delightful.
| rkagerer wrote:
| Barackasaurus was fun.
| brennopost wrote:
| Gonna steal some recipes for mine: https://elemental-
| emojis.vercel.app/
| joshelgar wrote:
| Saw this on Neal's twitter a couple of days ago, it inspired me
| to make the food version :)
|
| https://twitter.com/joshelgar/status/1750141793377686000
| BD103 wrote:
| This reminds of Little Alchemy, which used to be popular a few
| years ago
| Minor49er wrote:
| Jane + Library creates a Content-Security-Policy error in Firefox
| 122 for Mac (looks like it should turn into Book normally)
|
| Also, ashes + water = soup. I need to try some more recipes
| souvlakee wrote:
| Cannot craft Pottery and Tobacco. Error.
| chasingthewind wrote:
| My favorite combo so far was Alien + Buddha = Yoda :D
| Aachen wrote:
| Sunday + Hell = https://lgms.nl/p/cau/?b64&c84oLUrOUAQA (not
| sure whether to immediately reveal the spoiler because I feel
| it's kinda guessable)
| All4All wrote:
| Are some combinations just not possible, or am I doing something
| incorrectly here? For instance, "Dragon" and "Yin-Yang" do not
| seem to merge (yet logically seem ripe for combination).
| Aerbil313 wrote:
| The backend is probably overloaded right now. Wait some and try
| again.
| slmjkdbtl wrote:
| The sound effect for successful combination is 80% the fun
| baq wrote:
| Bug report: I got to 'Mega Mega Mega Mega Mega Mega Mega Mega
| Mega Mega' and it can't be combined with anything
| ProllyInfamous wrote:
| I believe most LLM APIs prevent you from repeating (or asking
| to repeat) identical words. It's in ChatGPT's TOS (because it
| seems to occassional lead to revealing original training text).
|
| Either that or the backend is completely overloaded and/or
| unable to handle more than ten of somethings.
| baq wrote:
| It looked like an UI issue of some sort. It didn't even try
| to merge.
| Avicebron wrote:
| It invented narlwhalicorn from narwhal + unicorn, cool
| kkukshtel wrote:
| Stuff like this a harbinger of the types of game that will start
| coming out of LLMs IMO - things that haven't necessarily _not_
| been done before, but things where an LLM can act as a core
| weakly-type "kernel" that can be run to generate new output from
| arbitrary input. The people pointing out the prior examples are
| sort of missing the point, as all those require explicitly
| declaring the bounds of the game, whereas the bounds here are
| more a limitation of LLM understanding instead of direct effort
| to declare valid interactions.
| wly_cdgr wrote:
| This is a clone of Little Alchemy, a game (that I happen to know
| about because it's made by someone I know and respect) that's
| been out for about a decade. https://littlealchemy.com/
|
| It's fine to clone existing games as a gamedev exercise and/or to
| iterate meaningfully on the design, and to be fair, maybe this
| game does the latter. However, it is good to pay respects to the
| shoulders you build on. Little Alchemy is not so well known that
| this is like making a game called Tetrizz.
|
| (Can someone make Tetrizz please?)
| omoikane wrote:
| Little Alchemy might have itself been inspired by an earlier
| game:
|
| https://archive.org/details/msdos_Alchemy_Game_The_1997
| tetris11 wrote:
| Once you get to Cthulicorn, anything added to that takes a minute
| or two
| danielvaughn wrote:
| My mind immediately goes to video games. This could inspire some
| very interesting mechanics.
| Xeyz0r wrote:
| Like crafting in Minecraft? :)
| danielvaughn wrote:
| I might be revealing my ignorance - is this how crafting
| works in minecraft? I've never played it before.
| jabroni_salad wrote:
| You craft in minecraft by arranging basic items on a 3x3
| grid. If you do it right then a more complex item is
| created.
|
| For example, a pickaxe is shaped roughly like that (two
| vertical sticks as a handle, and 3 other materials on the
| top row as a blade). You can make a better pickaxe by using
| nicer/rarer materials on the top row.
|
| It isn't really improvisational, there are correct patterns
| and the UI has a recipe book now so you don't really need
| to use the grid if you do not want to. Back when the game
| was in beta these weren't documented and the community
| would just brute force the discovery.
| foota wrote:
| I've had this idea that a game could generate unique crafting
| fields in some way like this. One of the things that I think
| limits simulation type games is that they are often restricted to
| real industries and recipes etc., but if they could make up
| believable fantasy industries, then there could be more variety.
| thfuran wrote:
| But they'd also be riddled with bizarre nonsense like
| Flamethrower+Statue = Venus.
| foota wrote:
| I think making it take a stream of thought approach might
| help here.
|
| If you ask it to explain the chain of events it can guide the
| solution. I think that part of the issue here is that there's
| no context (well, at least that we can see) to these
| combinations.
|
| But if you build up some context then it might make things
| make more sense.
|
| E.g., if you imagine that you're prompting in the context of
| a "crafting type" for statues, you might have flamethrower as
| a "tool" and statue as an "input" and it might lead to a
| better solution (e.g., burnt statue, melted statue, etc.,).
| Alternatively if you said flamethrower and statue were both
| inputs then maybe the result would be a statue holding a
| flamethrower.
|
| You could think about other context as well, maybe a welder
| with tool flamethrower + statue gets a metal statue welded to
| something, a demolition job with flamethrower + statue gets
| rubble, etc.,
| Xeyz0r wrote:
| alligator + statue = gatorade ... okay
| boo-ga-ga wrote:
| See anything from neal.fun -> upvote, then check out:).
| dysoco wrote:
| Woah this is extremely addictive and has a lot of potential, I
| love games like Little Alchemy and this goes to 11.
|
| Surely some things are weird and are to be expected from the
| usage of AI, for example, I managed to somehow create Neon
| Genesis Evangelion (try to!) but I can't seem to replicate any
| more animes, mangas or shows.
| Night_Thastus wrote:
| Some combinations seem to cause crashes, like Grand Canyon + Sea.
| fkyoureadthedoc wrote:
| I was thinking they are combinations that haven't been
| generated and cached before (since this is llm powered (llama))
| and the current load from HN front page is too much
|
| My life won't be complete until I can combine big bang and
| rainbow bridge
| Aerbil313 wrote:
| Time Machine + Pyramid = Tomb Raider
|
| Tornado + Fish = Sharknado
|
| and Terminator, Dark Fate, Mad Hatter... but I forgot how.
| rgbrgb wrote:
| love this! The sounds are great and the caching is smart. I'd add
| a little loading animation or something... as a dev I knew it was
| hitting the LLM but my friend thought it was just laggy. I
| prototyped a similar concept with a numi/soulver type of UI a few
| weeks ago :) https://twitter.com/_0_/status/1747756622494265397
|
| What model is being used for the backend?
| gloosx wrote:
| This shows quite well that AI has zero common sense whatsoever,
| the results of most combinations I made are just nonsense. The
| associations are really vague and to me it is not interesting at
| all to look at random pictures and words appearing out of totally
| unrelated stuff. I really like man-made alchemy games though
| where all combinations are pre-defined and actually feel right.
| csallen wrote:
| One person's specific usage of AI, in a specific game, where
| the AI was constrained to only coming up with words that have
| an associated emoji, is not a referendum on whether or not AI
| itself has common sense. That's like saying paint is boring
| because someone made a crappy painting, or code is limited
| because someone made an app you don't like.
| deely3 wrote:
| Sure, its not a referendum, but its a prominent sign that
| even with this task AI can fail spectacularly.
|
| P.S. Today I learned from AI that Sphinx + Drunk = Sphinxter.
| lanternfish wrote:
| That's a sick pun though - I'd definitely consider that a
| success
| cubefox wrote:
| I wouldn't say that AI has "zero" common sense. Rather it has a
| lot of common sense. For example, I wondered what would happen
| with "wind" and "paper". Perhaps paper ... storm? No, "kite".
| It's better than me.
| FredPret wrote:
| It's also pretty good at lots of combos. If you asked a human
| to come up with all of these, it'd be pretty hard.
| willy_k wrote:
| One man's nonsense is another's profound truth. mud + brick =
| Adobe, for example. Doesn't seem to make sense, yet it does.
| KTibow wrote:
| I found it fun regardless. HN, I proudly produce to you my
| newest invention: Beer + Lens = Beer Goggles.
| slowhadoken wrote:
| I'm haunted by how much I love and hate crafting systems.
| motoxpro wrote:
| neal.fun is just amazing. Man how awesome.
| rkagerer wrote:
| Titanic + Iceberg = nothing??
| orbital-decay wrote:
| Hint: by going the Warrior-Spartan-King-Leonidas-300 route, you
| get the endless supply of numbers to combine, starting from 300.
| I wonder you can make it output anything with this, as it's
| definitely powered by a LLM.
| Cieric wrote:
| Apparently I made 2 first discoveries, Meteorism and Rap God.
| Seems interesting, but after a while of things not combining it
| gets a little stale. I agree with others I kind of would like to
| see the lineage of the elements. I know of this video where
| Carykh graphed is own combination game, but all new element names
| were user provided. https://www.youtube.com/watch?v=rQWwfYSUckY
| Cieric wrote:
| Well I guess I wasn't doing weird enough combinations before, I
| now have (Hip hop + Crusade) Crusade Hop, T-Pain, (T-Pain +
| Painting) T-Painting, Haikupoid, Rapping, Slim Shady and the
| others already mentioned. I do like that I can convince it to
| make completely new concepts as long as the 2 inputs are weird
| enough.
| avereveard wrote:
| I've the entire solar system is there a way to know if it's a
| first?
| oops wrote:
| It says "First discovery" e.g.
| https://i.imgur.com/iagu3WZ.png
| Cieric wrote:
| Okay truly done at this point, I have work to do.
| https://i.imgur.com/96rl0Ul.png
| oops wrote:
| i discovered monkey pox :(
| plesner wrote:
| Some interesting finds.
|
| Future + Time = Present (with a gift icon) Present + Present =
| Gift
|
| (So it's using the words not the concepts)
|
| Paradox + Snowman = Yeti
|
| (Makes sense)
|
| Arnold Schwarzenegger + Narwhal = Shwarzenwhaler
|
| (Shwarzenwhaler has 0 hits on Google, it made it up)
|
| Shwarzenwhaler + Time Machine = Hitler (with a crown icon)
|
| (I kid you not!)
|
| Unicorn + Hitler = Unihitler
|
| (I continue to kid you not!)
| plesner wrote:
| Future + Germany = Hitler
|
| Plant + Germany = Beer
|
| Flower + Germany = Hitler
|
| (Harsh!)
| m0rissette wrote:
| Reminds me of the first android game I played on my G1 alchemy
| mbowcut2 wrote:
| This is fun. It would be interesting to build a single graph of
| concepts that all users contribute to. Then you wouldn't have to
| run LLM inference on every request, just the novel ones, plus you
| could publish the complete graph which would be something like an
| embedding space.
| lilyball wrote:
| A lot of combinations return instantly, so I assume that it is
| in fact caching a lot.
| mbowcut2 wrote:
| oh I just realized that 'isNew' in the response refers to a
| global set, not the user set. So, I guess it's doing exactly
| what I said lol.
| lilyball wrote:
| I just went back and did some new combinations with early
| ones and I'm still getting intermittent delays even though
| all early combinations must be done, so I assume part of
| this is just the server itself being a little overloaded
| and so even responses that are cached remotely but not
| locally may experience delays.
| lilyball wrote:
| I combined Fish and Fire and got Sushi, which is a dish that is
| famously made without any fire whatsoever. The game also decided
| to pair the Wheat emoji with the word Amber.
| lightbendover wrote:
| You should consider yourself lucky that you haven't witnessed
| the torched sushi craze [yet].
| rishikeshs wrote:
| May be wasabi is fire?
| lilyball wrote:
| I got wasabi by adding fire to sushi.
| pauldprice wrote:
| Very fun, and silly. I created a "snot serpent" by combining a
| "sea serpent" and a "snot ball". Works for me...
| intended wrote:
| Evil + NewYork ... was inadvertently funny.
| Kronopath wrote:
| I managed to kinda break it. I managed to get "Steam Engine" and
| "Hacker". I combined those to make "Steam Punk". (Fair enough.)
|
| Everything that's combined with Steam Punk ends up being stupid
| and boring.
|
| Steam Punk + Zombie = "Steam Zombie"
|
| Steam Punk + Hacker = "Steam Hacker"
|
| Steam Punk + UFO, which you'd think would be "Zeppelin" or
| something, is instead "Steam UFO".
|
| Steam Punk + Illusion is, bafflingly, "Steampunk", all one word,
| and with a different emoji!
| athrowaway3z wrote:
| I had a first discovery for 'Justice League of Mars', then one
| for 'Justice League of Moon', but not for the 'Justice League
| of Mars and Moon'
| titaniumtown wrote:
| fire + president = trump (with a poop emoji)
| margalabargala wrote:
| "America" + "Emperor" yielded the same thing :(
| rkagerer wrote:
| I think Death + Obama also yields it. You can get Dino-Trump
| and T-Rump.
| Cybergenik wrote:
| Tutankhamun + Pirate = Captain Jack Sparrow
|
| Tutankhamun + Captain Jack Sparrow = Pirate King
|
| Pirate King + Mountain = One Piece
|
| One Piece + Pirate King = Luffy
|
| *perfect
| ogaj wrote:
| Shark + Hurricane = Sharknado
| lilyball wrote:
| I've now managed to get both "Spaceship" and "Space Ship". I feel
| like this game really needs to have some logic to avoid having
| two words that are essentially identical.
| soerxpso wrote:
| I got "Santa" and "Santa Claus"
| athrowaway3z wrote:
| As a additional twist it might be fun to also have the option to
| 'remove' one concept from the other.
|
| Currently i have 'Wind farm' and I'd wish i could try going to
| 'farm' by removing 'wind' from it.
| thoys wrote:
| First discovery finally!!! I got Blush!!! Face + Tomato!!
|
| This is another awesome Neal.fun experience!!!
| dylan604 wrote:
| fish + fire = sushi?
|
| is my concept of sushi wrong
| rabbits_2002 wrote:
| There used to be webgames with a similar premise. Pretty fun.
|
| I think some of the recipes don't make sense and it would be a
| lot better if each thing only had one recipe to create it.
| sigmonsays wrote:
| i think i killed it with tractor + lava. Somehow that's a
| volcano?
|
| This is weird without hard rules.
| jtolmar wrote:
| This is very fun.
|
| I managed to make a "Captain Jack Ahab + Draculawhalezilla" that
| seems to refuse to combine with anything. Maybe because it has a
| + in it already?
| nneonneo wrote:
| I now have a "Pina Thorada", a combination of Pina Colada and
| Thor. This is fun.
| hugepuppy wrote:
| Why do i love this so much
| rabbits_2002 wrote:
| I noticed that mixing a 2 word item with something else will
| often combine the words instead of looking at the meaning:
|
| super volcano + man = super human
|
| but then it breaks if you mix further:
|
| super human + giraffe = super giraffe ?
| yxhuvud wrote:
| Well, that may explain dragonpope.
| dfee wrote:
| `???` seems to be almost apex. I discovered many new things.
| Thanks for the game.
| PawgerZ wrote:
| Very cool. I combined 'double rainbow' and 'ocean'; thought I
| broke it as it loaded for like 20 seconds; then got Atlantis.
| Eventually I got to 'mermaid', combined it with 'fire', and got
| 'siren'. But the emoji was a police siren, not the mythical
| creature. I can see how the LLM would be confused, though.
| ilaksh wrote:
| The LLM was not confused. It just fed "siren" into the image
| generator and that's an ambiguous term.
| PawgerZ wrote:
| Yes, that's the confusion I was talking about. Sorry, I meant
| to say the image generator was confused. The confusion how I
| came to the assumption that it was an LLM hooked to an image
| generator.
|
| Interestingly, I did break it on flower + eclipse.
| nurettin wrote:
| I stopped at leviathan.
| rambanuelos wrote:
| I was pleased with Prometheus
| SeanLuke wrote:
| Unicorn + Steamboat = Steam Unicorn
| FredPret wrote:
| Curse + unicorn = narwhal, hahahaha. This game is so fun
| cushpush wrote:
| Obsidian + Cook ... [thinking] took a few seconds and out popped:
| sushi! Love it
| riddley wrote:
| Speed+light isn't Einstein?? Chariot+God isn't UFO??
| thatxliner wrote:
| Isn't that just little alchemy
| yxhuvud wrote:
| Dragonpope was not easy to combine with anything.
| lacoolj wrote:
| Knowledge + Mud = Politics lol these are fun
| Ringz wrote:
| Swamp + Surfer = Crocodile
|
| Nice!
| DanielLapidus wrote:
| Dinosaur + Clock = Clockosaurus Rex.
| pcthrowaway wrote:
| was anyone able to figure out a way to save the game?
| merlindru wrote:
| I don't even know how I managed to do this, but I got this:
|
| Monkey > Ape > Gorilla > King Kong > Queen Kong
|
| Yeah, Queen Kong. Queen. Kong.
|
| ---
|
| EDIT:
|
| - Gorilla Grodd
|
| - Super Kong
|
| - Tarzan
|
| - Jane
|
| - Jane Kong
|
| - Woman Gorilla
|
| - Super Gorilla
| orenlindsey wrote:
| The LLM that powers this is surprisingly well trained (for what
| it is doing). I don't know if it's using a pre-existing one, but
| if you open dev tools and find the api you can play around with
| any combination of things.
|
| Just as an example, I put in "Protestant" and "Spiritual
| Experiences" and it gave "Pentecostal" which is exactly right,
| and I didn't expect it to know that. Now I have to find how to
| get that in the game.
| jollyllama wrote:
| Swamp + Prostitute = Politician
| sandworm101 wrote:
| As is usual for all things on the internet, fiddle around and you
| will find Star Wars.
|
| I just got a "first discovery": Garlic + Vampire = Dinner | Darth
| Vader + Dinner = _Dark Dinner_ (whatever that means)
|
| And I don't know how, but how did I get from fire/earth/water to
| "racist"? How is that even a thing?
| tomaskafka wrote:
| I don't get it either, you start with infinite energy
| singularity, and 14.5 billion years later you get Trump.
| Universe is stupid :).
| sandworm101 wrote:
| Once you get to the Trump and Trump-related emojis ... _that
| 's_ when it gets properly weird.
| jerbear4328 wrote:
| I got some funny ones, like:
|
| - Bread + Bread = Toast, + Fire = Burnt Toast, + Fire = Ash
|
| - Toast + Disaster = Pop Tart, + Fire = Hot Pocket, + Coffee =
| Coffee Pocket (First Discovery)
|
| - Hot Pocket + Cappuccino = Cappuccino Pocket (First Discovery),
| + Pop Tart = Cappuccino Pop Tart (First Discovery)
|
| - Coffee Pocket + Disaster = Coffee Spill (First Discovery), +
| Pop Art (sic) = Jackson Pollock
|
| - Jackson Pollock + Megadisaster = Jackson Pollock
|
| - Artist + Disaster = Picasso
|
| Apparently nobody else was insane enough to combine Coffee, Hot
| Pockets, and Pop Tarts. The AI is just confusing sometimes,
| though:
|
| - Pompeii + Kaleidoscope = Mosaic?
|
| - Burnt Toast + Water = Coffee, + Cake = Breakfast, + Mosaic =
| Cereal?
|
| - Coffee Pocket + Broken Window = Coffee? (though idk what I
| expected)
| bloaf wrote:
| I have created the words:
|
| - Slimy Palm
|
| - Momfia
|
| - Sand-T-Rump
|
| - Stinkadult
|
| - Cheesus vs Jesus
|
| - Surfing Blues Brothers
|
| - Gnomeo and Juliet
|
| - Game of Thrones = Pornstar + Sword Fight
|
| - Putin = Stool (with poop emoji) + Russia
| jampa wrote:
| I got Tea + Dinossaur = Tea Rex
|
| Thought it was pretty clever
| karaterobot wrote:
| I was surprised that Penguin + Werewolf = Werepenguin. I mean,
| it makes sense, I just didn't expect it to be a valid response.
| kc71 wrote:
| Pirates of the Caribbean and Pirates Of The Caribbean
|
| are different apparently, maybe add some logic to merge these
| bulatov wrote:
| Norway + Darkness = Black Metal
| tbalsam wrote:
| This was fun to play with. I apparently am the first person in
| the world to generate the phrase "Big Daddy" (no idea how), which
| can be combined with "Big Mommy", which resulted in a Big Baby.
| orenlindsey wrote:
| I think I broke it. America + Trump = ??? (with a galaxy emoji)
|
| Edit: Also Trumpocalypse + Freedom = ??? (btw I got both of these
| in the game, not through the API)
| hellommcmcmc wrote:
| good game https://i.imgur.com/ofxkKJS.png
| iamthepieman wrote:
| A fun way to play this is to pick a specific result first and
| then see how quickly you can get there.
| emarthinsen wrote:
| Can't believe I was the first to find "boobs". The 12 year-old
| combined "tomb raider" and "jiggle". LOL. It's actually a useful
| word. I can change anything male into female.
|
| Lots of other funny combinations: Burger King + Business =
| McDonalds Disney + Motive = Money Princess + Cleavage = Disney
|
| Plenty of political ones: President + Dictator = Trump White
| House + Flame = Trump Trump + Bribe = Impeachment Trump +
| Impeachment = ??? (literally three question marks) Obama + Home =
| Change
|
| And a few questionable: Slave + Plant = Cannabis Jamaica + Garden
| = Marijuana
|
| This is actually great fun. I wish I could sort the words
| alphabetically. I also wish there was a save feature. Oh, and
| that first discoveries were highlighted in the word list.
| rawcal wrote:
| Terminator + Robot = T1000 T1000 + T1000 = T2000 I'm at
| T-32000000 and still going
| joshfee wrote:
| The most unexpected 2048 clone
| aspectmin wrote:
| Rofl - Rainforest + Dragon == Amazon (like an Amazon box)
| AvImd wrote:
| Amazing! The funniest stuff it came up with for me were
| Pengwoman, Sushi Bird, Jezus (Jesus + Zeus).
| true_blue wrote:
| >Love + Fire = Passion
|
| I'm impressed that it's able to understand figurative
| combinations like this. On the other hand, some of them are
| confusing:
|
| >Steampunk Pirate Queen + Romance = Steam And Sorcery
|
| What? Is this a reference?
| crazygringo wrote:
| I wish this were an actual game!
|
| Like keep showing me a desired item to craft, that requires
| crafting 2 or 3 items to get to -- e.g. combine 2 existing
| things, then with a third existing thing. Or combine 2 existing
| things, another 2 existing things, and then combine those.
|
| And obviously it keeps getting more complex the more items I
| acquire along the way.
|
| And each time I play it's randomized.
|
| (And let me play entirely with the keyboard by autocompleting
| each item as I type... dragging gets old real quick on a
| touchpad...)
| wyre wrote:
| I remember there being a few phone games with this format.
| Joining elements together to make other things and using those
| to make other things.
|
| Quick google search tells me the game is called Little Alchemy
| (there's a sequel now too)
| wdh505 wrote:
| I played a game like this once, it was called "cow
| evolution:idle merge game". It wasn't randomized, but
| skinnerboxxed. Perhaps that is not quite what you meant.
| not_a_dane wrote:
| there's an issue with the algorithm, the more you play, longer it
| takes to calculate...neat example for time complexity analysis.
| Animats wrote:
| Restaurant + Empire -> McDonalds
|
| Resort + Empire -> Disney
|
| Obesity + Empire -> America
|
| America + China -> War
|
| China + Japan -> War
|
| America + Japan -> Anime
|
| America + Junk -> Trump
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(page generated 2024-01-31 23:00 UTC)