[HN Gopher] The Vision Pro
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       The Vision Pro
        
       Author : pchristensen
       Score  : 45 points
       Date   : 2024-01-30 21:24 UTC (1 hours ago)
        
 (HTM) web link (daringfireball.net)
 (TXT) w3m dump (daringfireball.net)
        
       | Pwntastic wrote:
       | meta: could we fix the link so it doesnt drop you halfway through
       | the page?
        
         | nickthegreek wrote:
         | Looks like the proper link was already submitted an hour before
         | this one.
         | 
         | https://news.ycombinator.com/item?id=39195112
        
       | aredox wrote:
       | Here is a summary of that wall of text by John Gruber, minus the
       | spin (except for the first extract):
       | 
       | "I've been simultaneously testing three entirely new products
       | from Apple. The first is a VR/AR headset with eye-tracking
       | controls. The second is a revolutionary spatial computing
       | productivity platform. The third is a breakthrough personal
       | entertainment device.
       | 
       | A headset, a spatial productivity platform, and a personal
       | entertainment device.
       | 
       | I'm sure you're already getting it. These are not three separate
       | devices. They're one: Apple Vision Pro."
       | 
       | "There's no getting around some fundamental problems with the
       | Vision Pro hardware."
       | 
       | "The knocks against it are all undeniably true: it's too heavy
       | and too big for everyone, and too expensive for the mass market."
       | 
       | "This first-generation Vision Pro hardware is severely restricted
       | by the current limits of technology."
       | 
       | "for using Vision Pro, it's clearly intended that you be
       | stationary, sitting or standing in a fixed position. Other than
       | using Vision Pro as a camera, I can't think of a reason to use it
       | while walking about."
       | 
       | "VisionOS virtual keyboards work both ways -- you can gaze at
       | each key you want to press and tap your finger and thumb to
       | activate them in turn, or you can reach out and poke at the
       | virtual keys. Either method is fine for entering a word or two
       | (or a 6-digit passcode); neither method is good for actually
       | writing."
       | 
       | "every single time I turn my attention back to a Mac app in the
       | virtual Mac display, I find myself futilely finger-to-thumb
       | tapping to activate or click whatever I'm looking at. This is
       | akin to switching from an iPad to a MacBook and trying to touch
       | the screen, but worse, because with the virtual Mac display in
       | VisionOS, you're continuously context switching between the Mac
       | environment and VisionOS apps."
       | 
       | " The displays are excellent, but I'm already starting to see how
       | they aren't good enough. The eye tracking is very good, but it's
       | not as precise as I'd like it to be. The cameras are good, but
       | they don't approach the dynamic range of your actual eyesight."
       | 
       | "When you move your head, the illusion of true pass-through is
       | broken -- you can tell that you're looking at displays showing
       | the world via footage from cameras. Just walking around is enough
       | motion to break the illusion of natural pass-through of the real
       | world. In fact, in some ways, the immersive 3D environments --
       | mountaintops, lake sides, the surface of the moon (!) -- are more
       | visually realistic than the actual real world, because there's
       | less latency and shearing as you pan your gaze."
       | 
       | "the catch with Vision Pro's speakers is that they're not private
       | at all. Someone sitting next to you can hear what you hear;
       | someone near you can hear most of what you hear."
       | 
       | "Personas are weird. They are very deep in the uncanny valley."
       | 
       | "I FaceTimed my wife after capturing mine, and her reaction --
       | not really knowing at all what to expect -- was "No, no, no -- oh
       | my god what is this?" And then she just started laughing. We
       | concluded the test with her telling me, "Don't ever call me like
       | that again." She was joking (I think), but personas are so deep
       | in the uncanny valley that the first time anyone sees one,
       | they're going to want to talk about it."
       | 
       | "I've saved the best for last. Vision Pro is simply a phenomenal
       | way to watch movies, and 3D immersive experiences are
       | astonishing. There are 3D immersive experiences in Vision Pro
       | that are more compelling than Disney World attractions that
       | people wait in line for hours to see."
       | 
       | "The only hitch is that Vision Pro is utterly personal. Putting a
       | headset on is by nature isolating -- like headphones but more so,
       | because eye contact is so essential for all primates. If you
       | don't often watch movies or shows or sports by yourself, it
       | doesn't make sense to buy a device that only you can see. "
        
         | mkw5053 wrote:
         | You can't gaze and finger-to-thumb click something in the
         | virtual Mac display?
         | 
         | Edit - I guess you'll be in front of your computer anyway, and
         | the entire Mac UI was designed for a keyboard and mouse.
         | Probably defaulting to using only keyboard and mouse when using
         | the virtual display.
        
           | pazimzadeh wrote:
           | Apparently not. Maybe that's why they don't allow splitting
           | mac windows into your space yet, it would be too confusing to
           | remember where it's enabled and where it's not
        
           | saagarjha wrote:
           | I believe it requires a keyboard and mouse to interact with
           | it. In practice for most things the tap targets would be
           | quite small and without being able to "snap" to UI elements
           | you probably wouldn't want to do this anyway.
        
           | xnx wrote:
           | Without moving a cursor, the eye tracking doesn't have the
           | precision to hit small targets.
        
         | tambourine_man wrote:
         | "spin"?
        
           | roughly wrote:
           | All the positive stuff, apparently.
        
       | elicash wrote:
       | I'm glad he talked a bit about what this thing is like with a
       | trackpad / cursor, because for productivity that seems like it's
       | the only real way to use this device.
        
       | lordfrito wrote:
       | Any reports on fatigue, neck strain, etc? I can't stand more than
       | an hour or so in VR before I have to get out. It's warisome for
       | long periods. I'd hate to have to work in one.
       | 
       | I'm holding out for a true "retina" display.
        
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       (page generated 2024-01-30 23:01 UTC)