[HN Gopher] The Apple Vision Pro's missing apps
       ___________________________________________________________________
        
       The Apple Vision Pro's missing apps
        
       Author : mooreds
       Score  : 171 points
       Date   : 2024-01-29 14:53 UTC (8 hours ago)
        
 (HTM) web link (stratechery.com)
 (TXT) w3m dump (stratechery.com)
        
       | tiahura wrote:
       | That's some of the most fact-free pontificating I've ever read.
        
       | apples_oranges wrote:
       | I bought a Meta Quest 3 and it also seems to miss apps that were
       | there before on the Oculus Rift a few years back.. at least I
       | recall having a Google Earth app, now I can't find it.
        
         | cableshaft wrote:
         | Because Google never updated the app to support the Quest or
         | released it on the Quest store, which is a different store than
         | the Rift, and probably has different requirements.
         | 
         | You could try the Wooorld or Wander apps, though, as
         | alternatives, which are on the Quest store.
         | 
         | Good example, though.
        
           | PaulHoule wrote:
           | You can use the MQ3 as a PCVR headset by plugging in a very
           | fast USB 3 cable and in that case you can use the Rift
           | version on the Quest to run Google Earth. I was also looking
           | at this model
           | 
           | https://sketchfab.com/3d-models/m2020-zcam-bettys-rock-
           | sol-4...
           | 
           | which I am about to publish in an A-Frame world.
        
             | cableshaft wrote:
             | I know you can use a Quest Link cable to play some things
             | on the PC store and almost included it, but I didn't see
             | Quest on the supported platforms for the store page and
             | assumed it needed to be on there explicitly if it was going
             | to work.
             | 
             | I'm now cross-referencing it with Lone Echo, which I know
             | works on Quest 2 and 3 since I played it recently, and it
             | also only says Rift and Rift S for supported platforms, so
             | yeah Google Earth probably still works on Quest 3 via a
             | Link cable, especially since it still has new reviews as of
             | January 2024 on there. Haven't tried it myself though.
        
       | alberth wrote:
       | This might be Apple's first product launch in 20-years that
       | doesn't solve a customer problem/need (at time of launch).
        
         | wateralien wrote:
         | What problem did Apple Watch solve?
        
           | zitterbewegung wrote:
           | High fidelity fitness tracking for workouts and data
           | collection of your own personal health.
        
             | robterrell wrote:
             | The first watch wasn't that -- I think Apple Watch 3 first
             | really delivered on this.
        
             | mafuyu wrote:
             | The first couple AW gens didn't really have much of a
             | fitness angle, though. The hardware and software for health
             | tracking was very lacking. It was only later on that they
             | pivoted hard on fitness and did a big marketing push with
             | the "three rings".
        
             | rahoulb wrote:
             | While it did some fitness tracking (especially the heart
             | rate stuff which couldn't be done with a phone), it
             | certainly wasn't promoted as a fitness device.
             | 
             | There was all that stuff about "connecting" (where you
             | could send doodles and heartbeats to your Apple Watch
             | wearing friends) and they made a big deal about watch apps
             | and notification management. And of course the "luxury
             | watch" aspect (gold watches that go out of date in a couple
             | of years - sheesh).
             | 
             | It's only after a couple of iterations that Apple doubled
             | down on the fitness side of things.
        
               | zitterbewegung wrote:
               | I am only commenting of what the Apple Watch actually
               | solved. The marketing was bad and I agree. The Apple
               | Watch series zero was useful for me and others but it was
               | something concrete that the watch does solve while the
               | Vision Pro is different.
        
           | gwill wrote:
           | pulling your phone out of your pocket
        
             | alberth wrote:
             | Especially for women who typically don't have pockets in
             | their clothes and their phone is in their purse - which
             | causes them to miss calls/texts.
        
           | steveBK123 wrote:
           | The ability to tell time while giving Apple more money?
        
           | apercu wrote:
           | Only partially in jest, but checking your email during in-
           | person meetings?
        
             | FirmwareBurner wrote:
             | I beg to differ. People dicking around on their e-watch
             | during in person meetings or social settings where they
             | should be paying attention to who is speaking, is just as
             | socially rude as those on their phone.
        
           | goldenchrome wrote:
           | Other people can't tell I own Apple products when my phone is
           | in my pocket and I'm not listening to music.
        
             | adolph wrote:
             | Do you not where you're Apple Sneakers everywhere?
             | 
             | https://www.sothebys.com/en/buy/_Omega-Sports-Apple-
             | Computer...
             | 
             | (It'd have been funny if Sotheby's had titled the size
             | "Leopard.")
        
           | the_sleaze9 wrote:
           | Woz said it best, the thing the apple watch did was put tap-
           | to-pay on your wrist. It is awesome, but I still don't wear
           | one.
        
         | temdisponivel wrote:
         | Which problem did the Apple Watch (specially the first version
         | that launched) solve? Or the HomePod? Genuinely curious. I can
         | personally understand the problems that all other products did
         | solve, but not for these 2 examples in particular.
        
           | alberth wrote:
           | Apple Watch:
           | 
           | * People for over 100 years, wore mechanical watches to tell
           | time.
           | 
           | * This solves that same customer need + (digital
           | enhancements).
           | 
           | ---
           | 
           | HomePod:
           | 
           | * people want to play their music for others (not just for
           | themselves), for parties/events/hanging out.
           | 
           | ---
           | 
           | EDIT: replaced "hundreds of years" with "over 100 years"
        
             | SllX wrote:
             | You're overplaying the hundreds of years part. While the
             | first wristwatch dates back almost 200 years (developed for
             | the Queen of Naples), pocket watches were the rule until
             | World War I, when they were mass produced and marketed at
             | soldiers in the trenches. The mass market wristwatch
             | industry developed from that point on.
             | 
             | I like my Apple Watch, but it's an iPhone accessory. It
             | doesn't fulfill a specific need, but provides a suite of
             | enhancements to my phone and can take over a few functions
             | from it.
             | 
             | (This comment was written in response to an earlier version
             | of your comment, but the main part still seems to be there
             | but reformatted).
        
             | temdisponivel wrote:
             | I mean.. sure, but those are hardly "problems" that needed
             | solving with an Apple Watch. Another digital watch, simpler
             | / cheaper would do just fine. Same for the HomePod,
             | solutions to those "problems" have been around for a while.
             | 
             | If you compare the solution/problem pairs you described and
             | take into account how good of a solution those products are
             | to those problems, I don't see how they "solve" the
             | problems significantly better than an already existing,
             | cheaper alternative, which is not the case for the iPhone,
             | iPod, AirPod, mac book, etc where they (on their initial
             | launch) addressed a particular market need significantly
             | (very significantly) better than the alternatives.
             | 
             | And I'm speaking this as someone that owns 1 of every
             | product category Apple currently ships, so I'm by no means
             | dismissing the quality of the watch or homepod, etc.
             | 
             | [edit/addition]: Furthermore, the Vision Pro could just as
             | well solve similar problems to similar results as the ones
             | you described -- for example, the need for a incredibly
             | high quality media consumption device, portable. Or an
             | infinite canvas that seamlessly pairs with your other Apple
             | devices, etc. If that's true, then I would say the Apple
             | Vision Pro should has the same utility to its target
             | audience as the other products Apple's released on the last
             | decades years.
        
               | alberth wrote:
               | > Another digital watch, simpler / cheaper would do just
               | fine
               | 
               | You're conflating being unique vs solving a problem.
               | 
               | You don't have to be unique in what you solve.
               | 
               | There's lots of blue cars sold every year, why does
               | Ford/GM/Toyota exist if they all do the same thing -
               | which is sell blue cars? Then Tesla 10-years ago starting
               | selling their version of the blue car and are doing
               | exceedingly well.
               | 
               | It's because the fundamental problem being sold is
               | actually, people wanting transportation.
               | 
               | What fundamental problem/need is the Apple Vision Pro
               | solving?
               | 
               | Again, I'm not being a hater of the device. I'm genuinely
               | curious to understand.
        
               | chaostheory wrote:
               | " _What fundamental problem /need is the Apple Vision Pro
               | solving?_"
               | 
               | Screens are too small especially portable ones.
        
               | alberth wrote:
               | That's interesting, maybe that's it.
               | 
               | Hypothesis:
               | 
               | People want/need larger displays, and larger display
               | would allow for full immersion experiences on whatever
               | task it is they are doing.
               | 
               | And since 99% of people have never participated in full
               | immersion digital experiences, they don't know they
               | want/need it - until they try it.
               | 
               | That's possibility it.
        
               | temdisponivel wrote:
               | I don't think I was.
               | 
               | I do agree that one doesn't have to be unique. My comment
               | was more about the grandparent point about Vision Pro
               | being the only product in the last 20 years to not solve
               | a problem. My point was that if Vision Pro addresses no
               | problem, neither does the Watch or HomePod. If Watch or
               | HomePod do address problems, I don't see how the Vision
               | Pro doesn't.
        
             | saagarjha wrote:
             | Nobody bought an Apple Watch because they wanted something
             | on their wrist that told time and were underserved by that.
             | I say this as someone who bought the first version and
             | actually does like something on my wrist that tells time.
             | People bought it for the digital enhancements, which
             | started out kind of confused but got more clear with time
             | (health, notifications).
        
           | skywhopper wrote:
           | Notifications and the current weather on my wrist. I don't
           | have to take my phone out or even have it with me.
        
             | temdisponivel wrote:
             | Sure. I would say that's fairly minor thing, although I
             | admit that's subjective. But given the comment I grand-
             | parent comment, I presume they were referring to more
             | substantial problems / solutions.
             | 
             | [edit] Don't mind to downplay how useful that feature is to
             | you, as it is also very useful to me. Just wanted to make
             | it clear I was trying to find more substantial problems
             | that the Watch/HomePod has solved.
        
               | ghaff wrote:
               | My Apple Watch is definitely the most optional of my
               | Apple devices. I mostly just wear it hiking. Day to day I
               | don't get a lot of notifications and I just wear a cheap
               | Timex that goes years on a battery.
        
           | zie wrote:
           | The apple watch is a health device masquerading as a watch
           | with digital enhancements(Apple Pay, Notifications,
           | Messaging/Phone calls, etc)
           | 
           | You may not remember(or been alive), but in the 90's there
           | was a whole slew of these Life Alert type devices that would
           | call 911 for you if you were an old person that fell and hurt
           | themselves. The Apple Watch is basically the ultimate
           | replacement for that, along with exercise/health features AND
           | it happens to tell the time.
           | 
           | The first version you had to call 911 yourself, but they
           | quickly figured out how to let the device just do it for you,
           | which is where it sits today.
           | 
           | I don't know anything about the HomePod, so I won't comment
           | on that, but Amazon seems to sell a bunch of those speaker
           | devices, so someone must be using it for something?
        
         | tomjakubowski wrote:
         | Yuppies in city apartments watch videos, probably on their
         | phone on the sofa or in bed, don't really have space for a TV
         | or surround sound setup. This brings them a compact alternative
         | to that, if Om Malik's review is to believed.
        
           | michaelt wrote:
           | People whose homes are too small for a TV, but who have a
           | spare $3500 to spend? Or $7000 for a couple who want to watch
           | together?
           | 
           | Modern TVs are thin and easily wall mounted.
           | 
           | Doesn't sound like a big market to me.
        
             | HDThoreaun wrote:
             | Millions in NYC alone. Asia has tons of people in
             | apartments too, although $3500 may be too steep for the
             | vast majority.
        
             | seanmcdirmid wrote:
             | I thought a TV was already redundant when everyone has
             | their own iPad to watch whatever they want.
             | 
             | I'm going to hold judgement until I can try it, though.
        
             | Philpax wrote:
             | Yes, especially in high-CoL areas, or with people who
             | frequently travel, or with people who just don't want to
             | have a huge TV and associated hardware in their space.
        
         | UniverseHacker wrote:
         | This is literally what people say with every Apple launch. I
         | remember people including myself talking about how useless the
         | iPhone was. This was written from an iPhone :/
        
           | alberth wrote:
           | > myself talking about how useless the iPhone was
           | 
           | The need people had is, wanting a phone you can carry with
           | you anywhere (not tethered to a wall).
           | 
           | While the original iPhone might have had limited
           | functionality (no 3G), it still solved the fundamental need
           | people had - which was a phone they can carry anywhere.
           | 
           | What fundamental problem/need is Apple Vision Pro solving on
           | Day 1?
           | 
           | (I'm not being a hater, I'm genuine curious to
           | know/understand)
        
             | dpkonofa wrote:
             | Cell phones existed before the iPhone came out. The iPhone
             | didn't solve that problem any better than a regular Nokia
             | phone at the time. It's not about the problem it's solving,
             | it's how it solves it. Apple solves problems in ways that
             | actually make using the product enjoyable.
        
             | nicolas_17 wrote:
             | "a phone you can carry with you anywhere (not tethered to a
             | wall)" was a problem solved by the Motorola DynaTAC in
             | 1983.
        
           | mrep wrote:
           | A: It was a phone which is a useful too.
           | 
           | B: Are you ignoring having unlimited data and a useful
           | browser that you can use anywhere? I bought the first iphone
           | the day it came out because I had been looking for a product
           | like that for ages but all the browsers were kinda clunky
           | and/or they were limited to wifi/extremely terrible data
           | prices.
        
         | mlajtos wrote:
         | I am Apple customer and owned multiple VR headsets since 2016.
         | Stepping outside the Apple ecosystem is always painful. They
         | are definitely scratching my itch.
        
         | mouzogu wrote:
         | it's an expensive toy for day 1 douchebags.
        
       | post_break wrote:
       | I have a VR headset, I think it's amazing. The game play is
       | incredible, it's like the Wii all over again but so much more
       | immersive. I will never watch a full movie from start to finish
       | due to discomfort. It's just not worth it. Unless they made the
       | Vision Pro like the Bigscreen headset I won't be in the minority.
        
         | mtmail wrote:
         | I've read the tweet people will start using VR headsets on
         | airplanes. Is that realistic? I mean due to size of the
         | battery, size of the whole device (on your backpack or such),
         | comfort etc?
        
           | sroussey wrote:
           | I think the xreal is more likely. It's way smaller and can
           | connect to laptop or phone.
        
           | escapecharacter wrote:
           | I was using the Gear VR on planes in 2015/2016 and it rocked!
        
           | Philpax wrote:
           | I've watched movies for ten hours with a VR headset on a
           | flight, only stopping for food and bathroom breaks. The AVP
           | should comfortably tackle all the issues I had with that
           | (rear-mounted battery, resolution, facial interface comfort,
           | controllers, tracking), and I'm looking forward to taking it
           | on my next flight :-)
        
       | shmatt wrote:
       | >There are, to be sure, valid business reasons for all three
       | services to have not built a native app; the latest prediction
       | from Apple supply chain analyst Ming-Chi Kuo put first-year sales
       | at around 500,000 units, which as a tiny percentage of these
       | services' user bases may not be worth the investment
       | 
       | Except for the fact the iPhone users spend 7x more on apps than
       | Android users[1]. And it would be safe to assume Vision Pro users
       | are on the higher end of having extra money to spend.
       | 
       | Apple has made a clear definition for "Rich AF" iOS users and app
       | makers are trying to look the other way? Their loss. Hell, even
       | having a list of iPhone users that pre-ordered the Vision Pro is
       | worth targeting $$$$
       | 
       | [1] https://9to5mac.com/2023/09/06/iphone-users-spend-apps/
        
         | FirmwareBurner wrote:
         | _> Except for the fact the iPhone users spend 7x more on apps
         | than Android users[1]._
         | 
         | Sure, but rich people with frivolous spending habits are a
         | finite resource. After a while you run out of rich people you
         | can monetize so your growth slows to a crawl.
         | 
         | Who is richer? Toyota or Porsche?
        
           | shmatt wrote:
           | From that same article it was 650 million active iphone users
           | vs. 2.5 billion android
           | 
           | I think Apple is *very* happy to be Porsche in this story
        
           | anileated wrote:
           | > After a while you run out of rich people you can monetize
           | so your growth slows to a crawl.
           | 
           | Neat trick: create an ecosystem that genuinely helps your
           | users live well & prosper, increasing their wealth so they
           | can spend more money. It's a circle of something!
        
           | jitl wrote:
           | Toyota has about 4x the profit per second compared to
           | Porsche, but at 36,996 employees compared to Toyota's
           | 375,235, I think I would rather try to build a Porsche shaped
           | business which seems more sustainable and obtainable.
        
           | skywhopper wrote:
           | Apple's not quite as upmarket as Porsche. But it doesn't
           | really matter. We've already tested iPhone vs everyone else,
           | and Apple has been winning for well over a decade. The unit
           | count doesn't really matter. The profit is what matters, and
           | Apple is making 80% of the profit with 20% or less of the
           | units.
        
             | sleepybrett wrote:
             | Apple is the VW<->Audi spectrum of the market. You can get
             | whatever the Rabbit from the 90s has become
             | (ipad/macbookair) all the way up to an a4 type (think mac
             | pro tower).
        
           | UniverseHacker wrote:
           | Toyota and VW (e.g. Porsche) go back and forth every few
           | years as to which is the biggest/richest.
        
             | FirmwareBurner wrote:
             | VW is a mass market brand in the same league as Toyota.
             | Which si why I specifically restricted Porsche, and not the
             | whole group of VW.
        
               | PaulHoule wrote:
               | If Porsche is relying on technology developed by VW then
               | the profit numbers they post are inflated.
        
               | FirmwareBurner wrote:
               | Luxury/performance car brands like Porsche, Lambo,
               | Ferrari, Rolls, Bentley, etc. can't exist stand alone,
               | they just wouldn't be profitable enough if they had to
               | develop everything in house.
               | 
               | Hence why most of them brushed with bankruptcy and had to
               | be bought out by bigger conglomerates that give them
               | access to the supply chains and economies of scale the
               | likes of VW or Fiat enable.
               | 
               | It's how the famous Swedish SAAB went bankrupt. They were
               | spending most of their budget on developing a decent
               | media infotainment unit, instead of using a terrible
               | already developed one form the GM parent company.
        
               | UniverseHacker wrote:
               | kind-of... When Ferdinand Piech ran VW he turned it into
               | a high end brand from the late 90s until 2010 or so, with
               | quality actually higher than high end luxury brands at
               | the time and some crazy high end models like the V10 twin
               | turbo Touareg, and the W12 Phaeton. Even the Bugatti
               | Veyron supercar, the fastest street legal car in the
               | world at the time, was initially planned to be released
               | as a VW model. Weirdly, VW was selling higher end models
               | than the affiliated Audi/Porsche brands for a while. A
               | spec'd out VW from that time period makes a high end BMW
               | or Mercedes from that era feel really cheap. Even the
               | cheaper models like the Beetle and Golf felt really high
               | quality compared to just about any other car at the time.
               | 
               | Customers couldn't really bring themselves to pay the
               | high end luxury prices VW was charging for something with
               | a VW badge, so they went back to making low end cars...
               | the current VW lineup are again all pretty low end cars.
        
         | criddell wrote:
         | Are you suggesting that Netflix, for example, could charge for
         | their app? I hadn't thought of that, but you might be on to
         | something.
        
         | pjmlp wrote:
         | In countries where iDevices are available, which is always
         | forgotten precodition in a planet where 80% is dominated by
         | Android and feature phones.
        
         | lapcat wrote:
         | > Except for the fact the iPhone users spend 7x more on apps
         | than Android users[1]. And it would be safe to assume Vision
         | Pro users are on the higher end of having extra money to spend.
         | 
         | Here's the crucial question, though: are Vision Pro owners
         | actually going to spend extra money on third-party software, or
         | are they just going to demand that their current iPhone/iPad
         | apps be supported by the developers for free on Vision Pro?
         | 
         | Apple will see extra revenue from Vision Pro, but will third-
         | party developers?
         | 
         | Neither iPad nor Watch (or Apple TV) have been big revenue
         | generators for most developers.
        
           | knodi123 wrote:
           | > are they just going to demand that their current
           | iPhone/iPad apps be supported by the developers for free
           | 
           | With what leverage? You can't just "demand" something of a
           | developer that you've already paid.
        
             | ukuina wrote:
             | Yeah, like the Instagram iPad app.
        
             | lapcat wrote:
             | There are several forms of consumer leverage:
             | 
             | 1) Refusing to pay for other platforms and walking away,
             | thus making it difficult for developers to charge
             | separately for the other platforms
             | 
             | 2) Leaving bad App Store reviews and ratings
             | 
             | 3) Clogging the developer's support channels with
             | complaints
        
           | threeseed wrote:
           | > Vision Pro owners actually going to spend extra money on
           | third-party software
           | 
           | It doesn't make sense that you would spend $3500 on a device
           | and then buy no apps for it.
        
           | dwaite wrote:
           | > Here's the crucial question, though: are Vision Pro owners
           | actually going to spend extra money on third-party software,
           | or are they just going to demand that their current
           | iPhone/iPad apps be supported by the developers for free on
           | Vision Pro?
           | 
           | > Neither iPad nor Watch (or Apple TV) have been big revenue
           | generators for most developers.
           | 
           | I think the answer is "it depends", but for many apps having
           | a separate iPhone and iPad version has been something their
           | user base has disliked. An iPhone app which is separate from
           | an iPad app but otherwise identical is subtractive - I get
           | less value being limited to my phone. Its not subtractive
           | enough for them to say "lets pay double my original purchase
           | price to get the iPad version".
           | 
           | Likewise, having the iPhone app work on iPad is additional
           | value - I have selected and paid more for an app for having
           | good ecosystem support.
           | 
           | Chances are your Apple TV or Apple Watch app has greatly
           | limited functionality due to the interactivity limitations of
           | those platforms, so you simply cannot charge much for these
           | incrementally. Again, providing proper support (depending on
           | your app) is instead a differentiating factor.
           | 
           | I don't have a first-party app that I can port to AVP.
           | However, I would not be doing so to get some of those
           | exclusive AVP dollars based on them buying something
           | equivalent to a mid-tier pro laptop. Instead, I'd be there as
           | a differentiating feature and for the potential promotional
           | aspects of being present.
           | 
           | Some of this comes from personally being more
           | subscription/services oriented in thinking; I really dislike
           | the idea of selling someone software with dubious unpaid
           | support, fueled by a decreasing amount of new sales as I
           | reach saturation for my software.
        
         | simiones wrote:
         | So you think it's likely people will get a new Netflix
         | subscription for their Vision Pro?
         | 
         | Also, even if Vision Pro owners spend 70x more than Android
         | users, with 500k VP users vs 2.5 billion Android users, there's
         | still not that much reason to invest in VP.
        
       | Erratic6576 wrote:
       | All that I want is Google Earth on VR. I've been waiting for
       | years but I don't know which headset to buy. Sadly, Meta is a no-
       | no for me
        
         | dandrew5 wrote:
         | Same. I bought a Vive a few weeks ago but it is currently in
         | the mail being returned. The technology as it is today is just
         | not quite there yet, in my opinion. The biggest letdown was the
         | lack of peripheral vision. To see something clearly, I'd have
         | to move my whole head to face it head-on directly. Doing some
         | research, I discovered that is just the way it works right now.
         | It will be interesting to see if the VP has an answer to this
         | problem.
        
           | chaostheory wrote:
           | Vive is the worst option because they insist on using bad
           | fresnel lenses instead of fish eye lenses. As you've pointed
           | out, fresnel lenses tend to be terrible and HTC's are the
           | worst in that class.
           | 
           | The Big Screen Beyond is really the only affordable choice
           | for PCVR that isn't out of date and isn't Meta.
        
         | copirate wrote:
         | There is one[0] that works on all PCVR headsets and it's great,
         | but unfortunately it's been abandoned by Google.
         | 
         | [0] https://store.steampowered.com/app/348250/Google_Earth_VR/
        
           | Erratic6576 wrote:
           | Last update in February 2018. Can't blame them; they must be
           | short of cash
        
         | chaostheory wrote:
         | Meta is still the best all round value. If you refuse to go
         | with it, then the next best option is the big screen beyond.
         | Total cost would likely run $1500 with controllers, assuming
         | you have a VR capable PC
        
           | Erratic6576 wrote:
           | It took me hours and a lookup to understand what you meant.
           | 
           | the big screen beyond Is a device. It seems fantastic. Like,
           | great. Way better than Apple Vision Pro
        
         | mrguyorama wrote:
         | Don't buy a VR headset just to experience Google Earth for
         | twenty minutes. It's a terrible, old as crap VR app, the
         | fidelity of global scenery is terrible and will never be good
         | enough to be any more than a novelty, and it is by far the
         | worst app for motion sickness, which is insane because it's
         | worse than doing loops in flying games!
        
           | ghaff wrote:
           | Google Earth was cool back in the day especially hooked up to
           | a Logitech 6 DoF controller. But it hasn't been materially
           | updated in years AFAIK. I'm not even sure which of my Macs
           | it's installed on at this point. And the controller drivers
           | don't work any longer.
        
           | Erratic6576 wrote:
           | Well, I've been wishing this for so long... more than 6 years
           | now. And the app has not been updated ever since. It's sad
           | because I'd like to use it to discover geography
        
       | nxobject wrote:
       | The article ends on an interesting note - another Apple/Disney
       | partnership. The two companies have always had an interestingly
       | close relationship...
        
         | piconanomicro wrote:
         | Disney hasn't been doing so well content wise so I don't think
         | such a partnership would matter much. After the last Avengers
         | movie and the unsuccessful star wars trilogy, no-one really
         | cares about disney IP anymore.
        
       | steveBK123 wrote:
       | I don't think Steve Jobs would have launched this product.
       | 
       | Apparently the main use case Om sees this is replacing the family
       | TV in the living room?
       | 
       | To me it seems to be pushing people to retreat further into
       | isolation.
        
         | shmatt wrote:
         | The sales numbers so far are pretty much on par with the iPhone
         | 1, which wasn't that great a product either with no app store
         | or 3g connectivity
        
           | steveBK123 wrote:
           | It's going to be a typical new category release for Apple
           | where v1 has some very obvious flaws that prevent it from
           | mass market penetration, which quickly get cleaned up in v2.
           | 
           | But I'm talking more like culturally / philosophically, I
           | don't think Steve Jobs would have marketed it this way or
           | wanted it framed this way. To that point I'm not sure he'd
           | have green lighted the product at all. It can be very
           | dystopian. The silly eyes thing seems like someone along the
           | way realized that and is trying to mitigate it poorly.
        
           | al_borland wrote:
           | I had an iPhone on launch day. Compared to phones of today it
           | wasn't great, but compared to some of the phones it was
           | replacing, it was fantastic. I was coming from a Moto Razr,
           | so it was pretty much better in every way. For the smart
           | phones of the day, there were a lot of things they could
           | technically do on paper, but no one did, because they were
           | too clunky to use. The iPhone solved this. The features it
           | did have were a joy to use and easy to figure out and
           | discover.
           | 
           | There were also some pretty easy jailbreaks after not too
           | long, which allowed for 3rd party apps before Apple had an
           | official store.
           | 
           | I think the only things holding back the original iPhone were
           | the price and production volume. As I remember, it sold out
           | quickly. And everywhere I went people were every interested
           | in it. The guys selling cell phones at the mall were trying
           | to stop me to see it, a girl at the bar said having that was
           | better than a puppy. Pulling it out to use it was like being
           | a celebrity, everyone started paying attention and trying to
           | get close to it; it was a very strange time. I don't recall
           | anyone saying they didn't want it due to a lack of features,
           | other than people online looking for clicks or who had a
           | history of Apple criticism.
        
         | tomjakubowski wrote:
         | Yeah I could see that. But he also introduced the iPod, which
         | people listened to 95% of the time with headphones. Granted,
         | you could still plug it into a speaker at a party or in
         | somebody's car.
         | 
         | Maybe the flopped iPod HiFi was a reaction to Jobs' feelings
         | about the iPod isolating people. Who knows?
         | 
         | I think he mostly cared about selling a lot of products.
        
         | wharvle wrote:
         | The collaborative-working-environment, potentially on the go
         | (from your hotel room, not a dedicated space or something)
         | stuff looks really cool, but also very niche (and is only cool
         | if it actually works well, obviously).
         | 
         | They may find enough of a market to prove out and further-
         | develop the tech. I'm pessimistic about AR in general
         | until/unless the hardware develops _a lot_ further, but it 's
         | possible they'll carve out enough of a market with this to use
         | it as a testbed and proving ground for later, lower-priced
         | (and/or far more capable) versions.
         | 
         | Decent PCs used to cost this much or more, inflation adjusted.
        
         | CharlesW wrote:
         | > _I don 't think Steve Jobs would have launched this product._
         | 
         | Jobs wanted, and presumably thought a lot about, "headphones
         | for video".
         | 
         | https://www.youtube.com/watch?v=WO0OGmNDKVg
         | 
         | > _" You know, the fundamental problem here is that headphones
         | are a miraculous thing. You put on a pair of headphones, and
         | you get the same experience you get with a great pair of
         | speakers, right?_
         | 
         | > _" There's no such thing as headphones for video,
         | right?There's not something I can carry with me that I can put
         | on, and it gives me the same experience I get when I'm watching
         | my 50-inch plasma display at home."_
        
         | beska wrote:
         | I am pretty sure Steve would not have launched the Vision Pro.
         | I remember his 1997 WWDC fireside chat where he said:
         | 
         | "You've got to start with the customer experience and work
         | backward to the technology. You can't start with the technology
         | then try to figure out where to sell it."
         | 
         | Given that, I don't think having a large screen strapped to the
         | front of your face is a great customer experience.
        
         | threeseed wrote:
         | Apple has been working on the Vision Pro since iPhone [1].
         | 
         | So he absolutely knew that the project was being worked on.
         | 
         | And not sure why you think Apple isn't going to allow multiple
         | AVP headsets to watch movies together.
         | 
         | They already have the technology with SharePlay etc to do it.
         | 
         | [1] https://9to5mac.com/2023/08/23/working-on-vision-pro-
         | since-2...
        
       | strict9 wrote:
       | Much of this discussion is centered on how the headset will
       | replace theaters and TV.
       | 
       | I may be an outlier but in our house the only time we watch shows
       | or movies is a social context--usually Friday or Saturday nights
       | as a family. I'm struggling to see how the headset could replace
       | what is in my experience a mostly social activity.
       | 
       | Will it ever be comfortable enough for the binge watcher to watch
       | it all day? I have my doubts.
       | 
       | I think it will be a coexistence and replacement of flat screens
       | will be a very long time away.
        
         | curiouscavalier wrote:
         | I'm in the same boat. The idea of everyone watching TV in
         | isolation defeats the purpose for me. Even (maybe especially)
         | for sports, where for large swaths of a game it is essentially
         | background content to a cultural gathering. Not to mention
         | issues around comfort and battery life.
        
           | agumonkey wrote:
           | Soon they'll add a `presence` feature so that you can see
           | others watching stuff at the same time too
        
             | nixgeek wrote:
             | It kinda already exists via SharePlay but who knows if the
             | Vision Pro supports that today or will in the future.
        
         | SquareWheel wrote:
         | For you, VR likely wouldn't be able to replace that social
         | context. However for those kilometers apart, it might allow
         | them to simulate it. See for example Big Screen[1] which lets
         | you enjoy a group watching experience.
         | 
         | It might not be as good as sharing real popcorn, but it can be
         | a surprisingly convincing imitation.
         | 
         | [1] https://store.steampowered.com/app/457550/Bigscreen_Beta/
        
           | aranelsurion wrote:
           | We have tried this with a friend recently with that app, and
           | I can tell you it was miles better (in terms of feeling
           | natural) compared to, say having a video call or Discord.
           | 
           | We played a few flat (not VR) games, on a super large screen
           | in a cozy virtual room, with directional audio that is always
           | on. With your attention being taken on what is happening
           | within the game, it's -almost- as convincing as sitting
           | together and playing the same game.
           | 
           | I can already say that this is my favourite way of playing
           | couch co-op remotely. Haven't tried movies, yet I wouldn't
           | expect the experience to be any different.
        
         | criddell wrote:
         | I don't think anybody believes it will generally replace
         | theaters and TV, just that it will carve out some portion of
         | that. I think it's the same as how in some contexts, watching
         | Netflix on your phone makes a lot of sense. You wouldn't do it
         | on a Friday night with your family, but it isn't absurd to
         | think some TV and movies are watched on a phone screen.
        
           | strict9 wrote:
           | That's the vision I see.
           | 
           | But I was specifically responding to the article which opens
           | with this quote by Om Malik:
           | 
           | > _With that caveat, I think both, the big (TV) and biggest
           | (movie theater) screens are going to go the way of the DVD.
           | We could replace those with a singular, more personal screen
           | -- that will sit on our face. Yes, virtual reality headsets
           | are essentially the television and theaters of the future._
           | 
           | And the rest of the article lays out a mostly supporting case
           | with the missing apps argument.
        
             | rickdeckard wrote:
             | I think that describes the dream-scenario of Apple: Making
             | a controlled AR/VR in front of your eyes so ubiquitous that
             | not only TV-sales and cinemas disappear, but companies no
             | longer advertise on screens and billboards and instead pay
             | Apple to rent advertising real-estate on "personal screens"
             | of their target-group...
             | 
             | The scary thing is that noone is better equipped to achieve
             | this dystopian goal than Apple, already entering the space
             | with a fully protected walled garden...
             | 
             | If I'd be Netflix (or even Disney), I wouldn't rush to
             | support such a future...
        
             | criddell wrote:
             | I'm a fan of Om's work, but I don't really believe that's
             | what he really thinks. He also says he doesn't understand
             | why people own televisions. Om has been on many hours of
             | video podcasts (TWiT). Apparently he understands why
             | somebody would watch a podcast but not why they would own a
             | television? I don't buy it.
        
             | FireBeyond wrote:
             | Family movie night being replaced by everyone sitting
             | plugged in to their headsets sounds very dystopian,
             | something out of Snow Crash.
             | 
             | And that's after you buy a VP for you, your partner and
             | your 2.2 children... only $14,000!
        
         | duped wrote:
         | I used to work in the space about 6-7 years ago (not directly
         | on XR hardware, but software that was adjacent to it in the
         | content creation world).
         | 
         | The phrase I kept hearing from film studio/director types was
         | that they didn't know how to tell a story with VR that could
         | only be told with VR (profitably). Note that didn't stop them
         | from trying and there wasn't a shortage of ideas. The point was
         | that they hadn't figured out what would actually resonate with
         | audiences (and make more money than doing what they already
         | knew).
         | 
         | But things are different now. Back then, the problem was that
         | VR in your home was a dead-end. What seemed promising was using
         | it for theme park rides and people at Universal/Disney were
         | super excited about it. So the "story" they were trying to
         | design was something that was mass marketable with IP tie-ins,
         | short enough not to tire the average American and maximize
         | throughput while also minimizing floor space in the places
         | they'd install. That's a very different kind of experience than
         | a film or video game.
         | 
         | I think with cheaper/lighter hardware the profit model could be
         | different and the kind of content you consume with it would
         | become different. I don't think people have figured it out yet,
         | but with hardware changes there's a different kind of story
         | that can work and it just needs the right storyteller to figure
         | it out.
         | 
         | All that said, the problem all these tech bro led companies
         | forget is that content is king in this space and you can't just
         | make some cool gizmo and expect people to buy it when no one
         | knows how to create for it. For all their flaws, Magic Leap was
         | actually smarter about that than their competition.
        
           | PaulHoule wrote:
           | I've been thinking there could be a market for place-based
           | experiences with XR headsets. Like you go to the Paleontology
           | museum and it gets turned into something like "Jurassic
           | Park". Something like that ought to be a lot cheaper to
           | develop and deploy than a typical theme park ride. I was a
           | little disappointed when I got the MQ3 and found it didn't
           | have the same persistent SLAM https://en.wikipedia.org/wiki/S
           | imultaneous_localization_and_... that Hololens does, mainly
           | on the pretext of privacy, but that does make it a little
           | harder to make an app bound to a specific place.
           | 
           | I see that kind of thing having a window of opportunity
           | between when it is possible and when everybody has an XR
           | headset and there is nothing special about it. The slower XR
           | is to catch on, the wider the window.
        
             | duped wrote:
             | > I've been thinking there could be a market for place-
             | based experiences with XR headset
             | 
             | You're not far off, the industry buzzword is "LBE" for
             | "location based experiences." There was a startup that was
             | killed by COVID/mismanagement called the Void that was
             | building some great LBE stuff with tie-ins to Disney IP
             | (Star Wars, Marvel, etc) and had locations in their parks.
             | 
             | There is definitely a market for it, and even "cheap" LBE
             | like escape rooms have kind of proven that there's a market
             | for entertainment that works like a ride.
        
           | dylan604 wrote:
           | > The phrase I kept hearing from film studio/director types
           | was that they didn't know how to tell a story with VR that
           | could only be told with VR (profitably).
           | 
           | This was my exact same complaint within my group creating VR
           | content around the same time. Gaming is a no-brainer. It was
           | the live action that was the blocker. Directors want to
           | control the narrative with various techniques like blocking,
           | depth of field, framing, etc. Within VR, all of that control
           | is lost. Within VR means that it is possible the viewer isn't
           | even looking in the right direction as the director intended.
           | Putting the camera in motion is weird for the viewer since
           | the viewer did not initiate it (unless it was something
           | obvious like being in a car/roller coaster/etc).
        
             | duped wrote:
             | I think if you ask the question, how do you make a
             | compelling narrative when there's one camera, it can move
             | anywhere on set, and it's sentient? One answer is "that's a
             | video game." And there's definitely a lot of ways to tell a
             | story through gameplay.
             | 
             | But a lot of filmmakers don't _want_ to make video games,
             | and finding new answers to that question is something that
             | VR struggles with today.
        
               | jacksontheel wrote:
               | > I think if you ask the question, how do you make a
               | compelling narrative when there's one camera, it can move
               | anywhere on set, and it's sentient?
               | 
               | There's live theater too. Could be an interesting way to
               | experience front-row tickets for a play. But what could
               | AVP provide that a live play couldn't? Maybe putting the
               | viewer in the middle of the stage, but it would be a pain
               | to keep rotating to witness the action.
        
               | duped wrote:
               | My understanding is the economics don't work out for live
               | theater. Most productions struggle to fill seats and have
               | pricing issues. The productions that don't struggle (eg:
               | Broadway) don't want to lower the demand for seats. That
               | said, there is a financing issue with Broadway where
               | productions are getting more expensive but audiences are
               | price sensitive after some point, and with the finite
               | number of seats available there's essentially a cap on
               | the revenue they can bring in.
               | 
               | That's also ignoring the artistic issues with convincing
               | actors/directors to design and conduct performances for
               | audiences in a completely new way, which is the problem I
               | was alluding to earlier.
               | 
               | > Maybe putting the viewer in the middle of the stage,
               | but it would be a pain to keep rotating to witness the
               | action.
               | 
               | This has been done before (I've even been to a few local
               | productions where this is the norm) but you have to keep
               | in mind the production is designed for the venue its
               | performed in and where the audience is located.
               | 
               | I think there's a _kind_ of theater production where you
               | could use VR as a tool to a lot of success but I think
               | the work has to be written for it, a production team that
               | 's down with it, a cast that can be trained to do it, and
               | pricing model that makes it profitable.
               | 
               | It's a very hard problem domain that isn't technical.
               | It's artistic, social, and economic.
               | 
               | ---
               | 
               | I think ballet would be a much better fit than theater,
               | for what its worth.
        
               | dylan604 wrote:
               | > But a lot of filmmakers don't want to make video games,
               | and finding new answers to that question is something
               | that VR struggles with today.
               | 
               | Part of me flippantly says that most directors are making
               | nothing but a demo of a video game since it's all CG
               | anyways.
               | 
               | Another part of me says this is also where the generative
               | AI characters will not be something a traditional
               | director will even be interested in. Part of being a
               | director is working with actors and getting them to
               | deliver the performance they want. There are different
               | types of directors, and the type that are an "actor's"
               | director will not be interested in it at all. Those that
               | are more technical and just want tech to tell a cool
               | story might be interested since it takes that weird human
               | interaction out of the equation.
        
         | pwthornton wrote:
         | If you live with other people, the appeal is limited. I can see
         | the appeal for my friends who live alone in small apartments.
         | They can get this and a nice pair of headphones and have a
         | great home theater experience. This is something that would be
         | difficult to do in their current situations.
         | 
         | I also see the appeal for people who travel a lot for work.
         | This is probably an amazing way to watch movies on a plane or
         | in your hotel room at night.
         | 
         | I have a wife and two small kids, so I will not be buying this
         | to watch movies at home.
        
           | makeitdouble wrote:
           | This is indeed a great use case for people living alone. But
           | then they they'll also get way cheaper options if it's just
           | to watch streaming services. I'd assume devices like the
           | xreal are lighter and cheaper, and the Vision Pro's extra
           | resolution is less an appeal if it's just to watch Netflix.
        
           | FemmeAndroid wrote:
           | I'm hoping there is a better selling point than a really good
           | home theater for single people. When I was single, having a
           | TV and couch was valuable so that even though they were 95%
           | used alone, they could be shared with guests.
           | 
           | If I was into media enough to spend $3,500 to have a great
           | experience, it would be a bummer if I couldn't watch a movie
           | with someone else occasionally.
        
             | crazygringo wrote:
             | I mean, you can still have the TV to watch things with
             | guests.
             | 
             | Or if you're both into the big screen VR experience, you
             | can both wear headsets. Watching movies in a shared virtual
             | movie theater is already a thing and works great. Even
             | better is that you can be in your home and your romantic
             | partner can be in their home (or traveling) and you can
             | _still_ watch together.
        
               | simiones wrote:
               | > Or if you're both into the big screen VR experience,
               | you can both wear headsets.
               | 
               | For the low low price of 7000$, vs 1000$ for a TV.
        
               | crazygringo wrote:
               | I mean, right now it's for the low low price of $500 for
               | a pair of Oculus Quest 2's. Just as big screen, but
               | you'll effectively get 1080p quality on the virtual
               | screen rather than 4K.
               | 
               | Obviously for the Vision we'll wait for prices to come
               | down.
        
               | jacksontheel wrote:
               | If I'm watching a movie with my romantic partner, I'd
               | like to be in the same room as them lol. Not really
               | interested in a VR Chat relationship.
        
               | Philpax wrote:
               | Yes, that's preferable when it's an option -
               | unfortunately, that's not always possible, especially
               | when life intervenes. Wouldn't you still want a way to
               | share a space with your partner and watch a movie with
               | them?
        
             | solardev wrote:
             | You can just share the headset and each look into one eye.
        
           | Remedwme wrote:
           | We have a projector at home.
           | 
           | Still my wife watches her stuff on a phone.
           | 
           | People actually don't care about quality more often than not.
           | 
           | But the quest 3 should be cheap enough already for this and
           | good enough and still is not the mass market
        
             | jayd16 wrote:
             | Quest 3 doesn't get you a 4k image and you can get a 4k Tv
             | for less than the Quest. It's almost just sharp enough for
             | text but not quite. I don't think you can really make the
             | claim that the Quest 3 is good enough. Probably the Quest 4
             | though.
        
               | nsxwolf wrote:
               | It provides immersion. Your brain eventually filters out
               | what little bit of screen door effect there is when
               | watching a movie. Sometimes when I go to the movie
               | theater I forget to bring my glasses, but I still have a
               | good time.
               | 
               | I'd be surprised if anyone thought the Quest 3 didn't
               | render sharp text. I find everything very readable.
        
             | greedo wrote:
             | We too have a nice 4k projector. Wife prefers to watch in
             | the living room on an old LCD. She doesn't even mind
             | watching DVDs (no upscaling on this TV). That makes my eyes
             | bleed, but she doesn't care one bit.
        
           | whstl wrote:
           | Putting on my doomer glasses: with the so-called loneliness
           | epidemic and the rising prices of property (forcing people to
           | co-habit with non-family/friends), I can definitely see
           | something like this becoming as popular and perhaps as
           | necessary as mobile phones.
        
           | kllrnohj wrote:
           | At $3500 though you can easily put together a decent-to-great
           | 75-80" home theater system with the latest gaming console(s)
           | and have plenty of money left over for multiple rounds of
           | pizza & beer with friends over. 77" OLED TVs from Samsung &
           | LG are only around the $2000 mark these days, after all.
           | Compromise even just a smidge to a full array local dimming
           | mini-LED QLED TV and you're now down to under $1k for the TV.
           | Surround-sound soundbars that sound fantastic are plentiful
           | below the $1k mark as well and require next to zero setup.
           | 
           | It seems like you need to live alone _and_ be rich enough to
           | afford it such that you likely already have a great home
           | theater _anyway_ and still be interested in the Vision Pro.
           | Or you actually don 't want a TV at all for some reason but
           | still want a home theater experience.
           | 
           | That seems like a quite small market?
        
             | simmerup wrote:
             | You're forgetting just how much space that all takes up
        
               | kllrnohj wrote:
               | It takes a wall. Most people that can afford a $3,500 VR
               | toy usually have _at least_ one wall - often at least 4
               | of them, even!
        
               | pwthornton wrote:
               | A lot of homes are not built with an obvious spot for a
               | TV, especially a big one. Hence all of the people
               | sticking TVs over their fireplaces (which is way too high
               | for proper viewing).
        
               | macintux wrote:
               | A wall. And power. And furniture to hold the 50 cables
               | and 5 auxiliary devices that go with the TV. And a place
               | to comfortably sit that works with all of the above.
        
             | bfeynman wrote:
             | I don't think those are really comparable. Spending a ton
             | of money on a home theater is a large and static purchase.
             | You put it in your home, and that's it, you can't move it
             | easily or adapt it much. The Vision Pro, on top of having
             | other functionalities, lets you have that home theater
             | experience anywhere. Want o watch in bed? on the couch?
             | outside on porch? waiting at the airport? People spend a
             | lot more on phones because of the portability aspect.
        
               | LoganDark wrote:
               | Another HN commenter[0] speculated that the R1 chip could
               | be part of the path towards an Apple self-driving car.
               | Since they're no longer trying to do level 5 FSD, I think
               | one of the absolute coolest things could be using the
               | Vision Pro to see straight through the car into what
               | would otherwise be blind spots. Obviously there are
               | implications to wearing Vision Pro while driving,
               | especially since if the device loses power you will
               | entirely lose the ability to see. The idea still
               | fascinates me though.
               | 
               | [0]: https://news.ycombinator.com/item?id=39108792
        
             | filoleg wrote:
             | I can afford a 75-80" home theater system, but I cannot
             | afford an apartment in NYC large enough to justify buying
             | such a system.
             | 
             | Most people who rent also move at least every few years, so
             | having that large of a thing to move is a bit annoying. Not
             | even mentioning people who travel for work and obviously
             | cannot bring such a system with them.
             | 
             | It isn't just all about the money when it comes to device
             | purchases.
        
               | Kirby64 wrote:
               | Presumably in a smaller apartment setting, you don't have
               | any need for such a large TV (or sound system). It should
               | scale appropriately and provide the similar experience at
               | an even cheaper price. A 48" OLED TV, for instance, is
               | much much easier to move.
        
             | brandall10 wrote:
             | Something I've noticed in the past few years is the number
             | of homes I've been in without a TV and the use of smart
             | speakers placed throughout instead of a fixed
             | stereo/surround system.
             | 
             | Seems quite a few folks are opting to randomly binge-stream
             | on their laptop as vegging out on the TV is a thing of the
             | past for them, so no need to have their living space
             | dominated by these types of electronics.
        
               | kllrnohj wrote:
               | Are those folks going to suddenly find it appealing to
               | strap on a headset with a battery pack for $3,500 but
               | don't want to try that out today for $500?
               | 
               | The appeal of the laptop/tablet/phone veg is the speed at
               | which you can plop and start watching. Futzing with VR
               | headset is kinda not that.
               | 
               | The "personal home theater!" angle has been tried, and
               | failed, so many times now. It doesn't seem like the
               | Vision Pro changes anything to suddenly make it a
               | motivating feature on its own. Which I think is the more
               | telling thing about Netflix's response here. They've been
               | pushing VR movie watching since day 1. And yet now they
               | aren't doing so for the AVP. That seems less likely to be
               | a snub of Apple and more likely to be an admission of
               | "this just isn't something people do or want currently"
        
               | pwthornton wrote:
               | The $500 headset can't really do this well. They may have
               | demoed one in a store and realized this isn't a great
               | experience. You will also not find a lot of people online
               | recommending it either.
               | 
               | I have a Quest 3, and I would much rather watch movies on
               | a laptop or iPad than it. The screen quality is not
               | great. You can see the pixels due to the low-ish
               | resolution. The contrast ratio is not great.
               | 
               | The screen quality is generally good enough for VR games
               | and other VR-specific experiences, however.
        
               | brandall10 wrote:
               | It's too early right now and I feel the device needs to
               | make strides for it to be viable for most. The various
               | youtubers pointing out neck strain issues underscore
               | this. We can't gauge much from early gripes on a low
               | production device that hasn't launched yet.
               | 
               | Netflix's engineering staff is expensive and I imagine
               | they learned some interesting lessons from experiments
               | like Bandersnatch. No need to make bets for the sake of
               | innovation, let things play out first. I'm sure there is
               | some signaling involved for the sake of investors showing
               | they're prudent here.
               | 
               | All I'm saying is - to your point - the market may be
               | shifting to where personal consumption devices like this
               | make sense. It's not replacing a TV so much as a laptop.
               | 
               | For some early adopters the experience may be far
               | superior, and if so, a next generation device that cuts
               | the cost and size in half may be the thing that launches
               | things forward. Like the iPhone 3G.
               | 
               | Or it could be sort of a wash and go the way of the 3d TV
               | craze from 15 years ago.
        
           | worldsayshi wrote:
           | I'm somewhat of a VR enthusiast. But my headset is mostly
           | gathering dust.
           | 
           | There's one use case that I do think I would actually use
           | once it's good enough though. It's using glasses as
           | replacement for computer monitors when doing work. But I'd
           | prefer the Nreal/Xreal Air form factor and price point.
           | 
           | My inner VR enthusiast thinks the Apple Vision is cool but my
           | inner realist wonders if anyone is really going to use
           | anything beyond smart glasses.
        
             | filoleg wrote:
             | > My inner VR enthusiast thinks the Apple Vision is cool
             | but my inner realist wonders if anyone is really going to
             | use anything beyond smart glasses.
             | 
             | My personal prediction - smart glasses as a smartphone
             | replacement, AR/VR headsets as a poweruser workstation
             | machine replacement.
             | 
             | The market segments map out nicely with your prediction as
             | well - almost everyone has a smartphone of some kind (just
             | like i expect almost everyone to have some sort of smart
             | glasses in the future), while a relative minority (even
             | though it is a large one) has poweruser workstation
             | machines (just like with AR/VR headsets in my prediction).
             | 
             | That is, until at least the tech gets insane enough to
             | allow packing full functionality of an AR/VR headset into
             | the form factor of glasses, with an insane battery life to
             | boot. I don't see that happening in any foreseeable future
             | though, sadly, barring some transformational and unexpected
             | battery chemistry breakthroughs.
        
               | sho_hn wrote:
               | > My personal prediction - smart glasses as a smartphone
               | replacement
               | 
               | I still struggle with seeing smart glasses as a viable
               | smartphone replacement unless paired with some sort of
               | peripheral to perform input privately. Doing everything
               | by voice or expressive gestures around others isn't going
               | to work for people.
        
               | filoleg wrote:
               | That's a really good point I totally forgot about. I
               | would expect it to be controlled by a combo of gestures
               | using eye tracking + some auxiliary input device, like a
               | ring or a smartwatch or something like that.
               | 
               | I agree, for now we have no good or even barely
               | established UX/HCI paradigms for hypothetical standalone
               | AR glasses.
               | 
               | Not that we even have those types of paradigms
               | established for currently existing AR/VR devices, but we
               | are getting there slowly. With each year since I first
               | tried the original HTC Vive, every new device and update
               | slowly but surely made the interactions better, simpler,
               | and feel more "worked out".
               | 
               | What gives me hope is seeing how the touch-only UIs have
               | changed since the original iPhone release. At first,
               | everyone was scoffing big time at touch-only interfaces
               | ever becoming functional, viable, and widely used. The
               | first third party apps on the App Store were also
               | extremely disjointed and had almost nothing in common
               | between each other in terms of UI/UX. Felt like
               | everything was just spliced together and stamped with "we
               | think this should work." Not casting shade at devs of
               | those apps, everyone was in that position back then, as
               | there were no established UI/UX for touch-only interface
               | smartphones.
               | 
               | In 2024? While there are still continuing changes, things
               | slowed down overall as the general cohesive UI/UX
               | principles for touch-only smartphones have been
               | established. And they indeed became functional, viable,
               | and widely used devices.
        
               | zonkerdonker wrote:
               | Wrist wearables that can track micro-muscle movements in
               | your fingers (pinching, scrolling, etc) are in
               | development as a pair to these devices
        
               | ImPostingOnHN wrote:
               | Pupil tracking is in consumer VR devices, I can see it
               | being further miniaturized, especially with advances in
               | waveguiding.
               | 
               | In fact, this might be a great use for Zeiss's holocam
               | tech _[0]_ : high resolution, low definition, grayscale
               | "window" that waveguides some of the light passing
               | through, down to one of the edges, where an image sensor
               | picks it up and decides it.
               | 
               |  _0:https://news.ycombinator.com/item?id=38881981_
        
               | proamdev123 wrote:
               | Agree, but it's trivial to add support for bluetooth
               | controllers or keyboards.
        
               | filoleg wrote:
               | This isn't for in-home use, I believe they were talking
               | about use cases similar to using smartphones outside of
               | home. I am not pulling out a bluetooth keyboard out of my
               | pocket on the street when I need to navigate using GPS or
               | look something up.
               | 
               | Btw, pretty much every AR/VR headset I am aware of these
               | days already supports bluetooth controllers and
               | keyboards. For some keyboard models, you can even have
               | them visible and physically tracked in your VR space (I
               | tried it with Quest 2 and apple's wireless keyboard,
               | worked like a charm).
        
               | worldsayshi wrote:
               | > That is, until at least the tech gets insane enough to
               | allow packing full functionality of an AR/VR headset into
               | the form factor of glasses, with an insane battery life
               | to boot. I don't see that happening in any foreseeable
               | future though, sadly, barring some transformational and
               | unexpected battery chemistry breakthroughs.
               | 
               | It's not that far fetched if you move most of the
               | hardware to a fanny pack or similar. You can probably get
               | pretty close with current smart glasses (or Bigscreen
               | Beyond) and a (next gen) Steam Deck.
        
             | nradov wrote:
             | VR glasses aren't very practical if much of your work
             | consists of Zoom meetings with webcams.
        
           | hydroxideOH- wrote:
           | Are there a lot of people who live alone in a small apartment
           | that are willing and able to buy a $3500 headset?
           | 
           | I feel like this entire thread has a blind spot to the fact
           | that this device is very much a luxury item. A 55-inch TV is
           | ~$300. A high-end laptop is ~$1000. High-end noise-cancelling
           | headphones are ~$250. You could buy all of those and still
           | not reach half of the cost of this device.
           | 
           | The only people I can see buying the device are rich people
           | looking for another toy, not as a serious competitor to other
           | entertainment tech.
        
             | jimbokun wrote:
             | The price will come down. This version is for wealthy early
             | adopters.
        
             | DetroitThrow wrote:
             | >The only people I can see buying the device are rich
             | people looking for another toy, not as a serious competitor
             | to other entertainment tech.
             | 
             | I'm surprised at how consistently people think that a
             | technology that is so expensive and serving such a niche
             | will end up having adoption asides from a few wealthy
             | enthusiasts. iPhone 2 suggested retail price was $300
             | (~$425 in todays dollars) and provided "smart" replacement
             | for your cell phone matching its features 1-to-1 while also
             | providing more than what was available.
             | 
             | If someone imagines themselves buying this to watch movies
             | "on the go" or at hotels or something, they're part of an
             | extremely exclusive club.
        
               | ok123456 wrote:
               | It's 10x the cost of an entry Oculus device. And no one
               | wants that either.
        
               | pwthornton wrote:
               | Meta Quest's are basically video game devices. It's a
               | much different market than AVP.
               | 
               | Meta is selling hundreds of thousands of units a month,
               | so I don't know if I'd say no one wants it either. It
               | seems to be selling pretty well overall, but Meta way
               | overinvested in some of the stuff and is having a hard
               | time making enough money.
        
               | ok123456 wrote:
               | They're both primarily for media consumption.
               | 
               | Just because one device is from Apple doesn't make media
               | consumption any more virtuous or productive.
        
               | LordDragonfang wrote:
               | The Quest 2 has sold 5-10x as many units as the first
               | iphone did. Apples to oranges, but that's not no one.
        
               | ac29 wrote:
               | > iPhone 2 suggested retail price was $300 (~$425 in
               | todays dollars)
               | 
               | This was back when most phones were still carrier
               | subsidized and required long term service contracts. Per
               | Apple's press release, the $299 pricing required "a new
               | two year contract with AT&T". Unsubsidized price was
               | about double.
               | 
               | https://www.apple.com/newsroom/2008/06/09Apple-
               | Introduces-th...
        
             | pwthornton wrote:
             | Sure, there are in any of the global cities. I'm in the DC
             | area, so I know plenty of people who have money and live in
             | apartments/condos. NYC is the same way. There are plenty of
             | people in the Bay Area that this describes as well. And
             | then you talk about Western Europe and Asia, and home
             | theater setups are a lot less common.
             | 
             | Even if you have a lot of space in your apartment, it's
             | hard to justify much of a home theater setup, as you will
             | be really limited by sound issues.
        
             | threeseed wrote:
             | > $3500 headset?
             | 
             | Nobody is buying the _Pro_ version of the headset just for
             | watching movies other than the early adopters, YouTubers
             | etc we have today.
             | 
             | The idea is that when a normal version launches for $999 it
             | will be a far more compelling proposition.
        
           | jayd16 wrote:
           | With the AVP we can actually have the game on while the wife
           | and kids control the living room TV.
        
           | dylan604 wrote:
           | If you live with other people, it could still be appealing.
           | Not everyone wants to watch the same thing at the same time.
           | Also, living together does not mean everyone is family.
        
           | nsxwolf wrote:
           | I am curious to see the image quality of the VP, because the
           | Quest 3 already does a pretty good job as a home theater
           | replacement for $500.
        
           | lm28469 wrote:
           | > They can get this and a nice pair of headphones and have a
           | great home theater experience. This is something that would
           | be difficult to do in their current situations.
           | 
           | For that price you can get 3 of your friends a nice 1080p
           | short throw projector and studio monitors which will outlive
           | the vision pro and won't cause neck/head pain after an hour.
        
           | unusualmonkey wrote:
           | The other problem here is that the is very little moat here -
           | all you need is a good screen and decent headphones, both of
           | which are commodity.
           | 
           | The AVP is vastly overpriced and overspecced for basic media
           | consumption.
        
             | sunnybeetroot wrote:
             | Moat like water around a castle?
        
           | raydev wrote:
           | > have a great home theater experience
           | 
           | We'll have to see how people handle 1.5lbs of headgear for
           | long periods. Maybe it'll be fine, but the Quest is already
           | heavy enough.
        
         | trjordan wrote:
         | I don't think you're an outlier, but on the other side, "I
         | watch Netflix on my laptop / iPad" is a _huge_ market. Yes,
         | there's plenty of social watching experiences to be figured
         | out, but solo watching is an entire industry unto itself.
         | 
         | I'm a bit like you. I don't watch TV by myself, and the idea of
         | plugging into a VR device to do so seems weird.
         | 
         | But I carry my AirPods everywhere and mostly listen to music
         | solo. It's not unreasonable to think that the same happens with
         | TV/movies.
        
           | 0x457 wrote:
           | I have a 75" OLED in the living room where I watch things
           | while wearing AirPods Max. Image quality and sound is superb,
           | but I also often watch movies on my iPad Pro in the bedroom
           | (no place to put tv there).
           | 
           | I still get Dolby Atmos and Dolby Vision on both devices and
           | with iPad being much closer than TV screen size is alright.
           | 
           | People that watch movies on their phones and smaller ipads
           | are wild. I tried watching movies on Quest 2 - too bulky.
        
         | prng2021 wrote:
         | I agree with it coexisting with a flat screen. We go movie
         | theaters with friends and family and watch in silence. Simply
         | having people around you rather than being alone seems to be
         | enough. I think VR will be something in between. In your
         | situation, you're not planning a night out but you're also not
         | just flipping on the tv because you're bored. You have a family
         | ritual to watch a show/movie at a designated time. I do
         | something similar and would be fine with putting these on if it
         | makes watching something more immersive.
        
         | crazygringo wrote:
         | Of course it's not going to replace your family's shared
         | viewing experience.
         | 
         | But a _lot_ of people watch a _lot_ of TV solo.
         | 
         | And headsets are actually _extremely_ comfortable for binge-
         | watching because you can lie back in your reclining chair or
         | lie totally flat on your bed or long couch. You just drag the
         | virtual screen up to your ceiling. You can also loosen the
         | headband in these cases.
         | 
         | There's no reason to sit upright for viewing unless you want
         | to.
        
         | ano-ther wrote:
         | Fully agree.
         | 
         | Just using it for consumption is also very unimaginative.
         | 
         | I look forward to seeing developers explore the potential of
         | spacial interactions that are different than just strapping a
         | 2d display on your head.
        
         | jillesvangurp wrote:
         | There are lots of people living by themselves or at least
         | spending a lot of time consuming content by themselves.
         | 
         | As for comfort wearing this for extended periods of time, we'll
         | have to see. I think that will be the key deciding factor.
         | There was a lot of marketing speak in the original announcement
         | suggesting that they did work quite hard on this issue and made
         | some progress. A light enough device that can provide the
         | experience of having a ginormous screen in front of your nose
         | without inducing headaches, motion sickness, etc. could be a
         | nice thing to have. If somebody delivers such a thing, people
         | will be reluctant to turn them off possibly.
         | 
         | As for replacing existing things, there's a long history of
         | people thinking about new products in terms of how the old one
         | worked. The more interesting question to ask is what new
         | content will emerge for this thing.
        
           | sho_hn wrote:
           | > There are lots of people living by themselves or at least
           | spending a lot of time consuming content by themselves.
           | 
           | Is this great? It's a market, maybe, but it is it one we want
           | to incentivize and grow?
           | 
           | Increasingly I feel like we, as an industry, lean too hard
           | into providing lesser-resistance substitutes for mentally and
           | socially healthier lifestyles, and that "we are not making
           | the choice for them, the root problem has to be solved
           | somewhere else" is a cop-out.
           | 
           | The massive amount of effort we spend on boyfriend/girlfriend
           | replacement tech, meet-up-with-friends replacement tech,
           | experience-interesting-places replacement tech is starting to
           | worry me.
        
             | notamy wrote:
             | It's depressing. It feels like we keep making technological
             | solutions to maximise profit at the expense of people's
             | mental/emotional health.
        
               | LoganDark wrote:
               | That's exactly what they're doing. And as a side effect,
               | everyone wanting to maximize profit means that everything
               | costs money, and that means everyone wants money, and
               | that means money is hard to get!
               | 
               | At least, it's hard to get for people who don't happen to
               | already be at the top of some empire.
        
             | jmull wrote:
             | Why assume people spending a lot of time consuming content
             | by themselves is bad?
             | 
             | It can certainly be done at an unhealthy level but you can
             | say that about a lot of things.
             | 
             | If it is bad, then you'd have to discourage things like
             | reading books. And I guess, depending on what you think is
             | wrong with it, maybe discourage other mainly solitary
             | pursuits.
        
             | crazygringo wrote:
             | > _but it is it one we want to incentivize and grow?_
             | 
             | Why on earth not? Reading books is solitary. Programming is
             | usually solitary. A lot of hobbies are solitary.
             | 
             | But you can watch a show on your own and then talk about it
             | the next day with your friends.
        
             | jillesvangurp wrote:
             | Who is the royal "we" here? You don't have to buy this
             | thing if you don't want to. Why are you judging others that
             | might decide otherwise?
             | 
             | I think it's very simple. If this thing works more or less
             | as advertised, lots of people might buy it. I don't think
             | it's a given Apple has another winner here but I wouldn't
             | exclude the possibility. And I was kind of impressed with
             | what they announced last year.
        
         | jandrese wrote:
         | I'm not sure what the killer app for this headset will be, but
         | watching movies/tv shows on it is not it. The most obvious
         | reason being that a passive movie/tv watching experience is
         | already possible on a much cheaper Quest headset and it has not
         | been a success.
         | 
         | For me a killer app needs to make use of the AR capabilities of
         | the headset to justify the cost.
        
         | gwbas1c wrote:
         | > I may be an outlier but in our house the only time we watch
         | shows or movies is a social context--usually Friday or Saturday
         | nights as a family.
         | 
         | There's a very clear cultural divide here. You missed a very
         | important point in TFA:
         | 
         | > If you live in Asia, like you live in Taiwan, people don't
         | have big homes, they don't have 85-inch screen televisions.
         | Plus, you have six, seven, eight people living in the same
         | house, they don't get screen time to watch things _so they
         | watch everything on their phone._
         | 
         | (Emphasis mine.)
         | 
         | Basically, the point is that watching TV in VR will probably be
         | very popular in Asian markets.
        
         | kemayo wrote:
         | Perhaps worth considering that the Nintendo Switch is the best-
         | selling game console of the last several console generations
         | (#3 all-time!), and a core part of its appeal is that you don't
         | _have_ to take over the TV when you 're using it. In fact, it
         | really shines as a "people are watching TV, but I want to do
         | something else" device.
         | 
         | (Particularly for kids, of course, which isn't a market that
         | works well with the $4k price of the current Vision Pro. But a
         | hypothetical cheaper future generation...)
         | 
         | I'll admit that some of my perspective here comes from being
         | extremely not a TV-watcher, so "the social joy of watching a
         | show" mostly fails to motivate me. :D
        
         | dwaite wrote:
         | I think if the price comes down there will be a low double-
         | digit percentage of people who have a Vision Pro and no
         | television. This would not be too surprising based on the
         | portion of people who do not own a TV today, watching media on
         | laptop, tablet or desktop computers or on their phone.
         | 
         | I suspect there will be a larger portion of people who have
         | both a Vision Pro and a television, and use the Vision Pro for
         | some portion of their viewing.
         | 
         | The "replaces TV" is likely a mental connection between the
         | cost of a higher end TV and the cost of a higher end AR headset
         | being in a similar range where media consumption is a major
         | feature of both. One could maybe justify the price of a 85"
         | OLED or justify the price of a Vision Pro, but not both.
        
         | Towaway69 wrote:
         | I assume everyone said the same about television, especially as
         | the VCRs came out - no more theater and cinema.
         | 
         | But: the iPhone did replace the rotatry phone! /s
        
       | zitterbewegung wrote:
       | There is a tweet reference by the Author that
       | 
       | "Apple can't convince streaming video companies to check the
       | "allow iPad app" box."
       | 
       | If you saw what happened to the music companies and you are big
       | enough you can get around all of the nonsense that Apple can
       | leverage against you why do what apple wants?
        
         | PaulHoule wrote:
         | If people are still talking about the AVP in six months then
         | Netflix can tick that box or they can port the Netflix VR app
         | _which already exists on Meta Quest_ to the AVP.
        
           | Philpax wrote:
           | They haven't touched that app in years, and it's not very
           | good. I'd prefer they enabled using the iPad version over
           | using that app - at least I'd be able to use Apple's window
           | placement for the video!
        
       | PaulHoule wrote:
       | (1) All of these video apps, including Netflix, are on Meta
       | Quest, which makes it all the more of a snub. (It's a dirty
       | little secret that apps are highly portable between VR and AR
       | headsets because they are almost all written in Unity anyway)
       | 
       | (2) If you're thinking about buying an AVP and not thinking about
       | buying an MQ3 at 1/7 the price you're _not thinking_ or at least
       | you 're not an technology enthusiast you're an Apple enthusiast.
       | 
       | (3) So far all the video apps (not to mention remote desktop apps
       | like Immersed) I've seen have a poor user interface for situating
       | and controlling the virtual screens. It doesn't seem like an
       | insurmountable problem but it's somewhat startling that it hasn't
       | been addressed. Maybe AVP will point the way to something better.
       | 
       | (4) I tried the "VR camera" view of NBA games on Xtadium. I've
       | lately taken a shine to sitting in the front row at college games
       | (Newman Auditorium is rarely full so usually I can sit courtside
       | with a $8 ticket) so the "courtside view" was appealing to me
       | but: (a) my 20Mbps DSL connection is not slow enough to support
       | it (though every normal streaming service works fine) and (b) the
       | perception of space around the camera is really strange. I just
       | can't say it is really any better than watching an NBA game on an
       | ordinary TV.
       | 
       | Once you get your AVP (or if you "think different" and get an
       | MQ3) you will realize there are some troubles when you try to
       | synthesize views out of multiple cameras in different spots and
       | even a camera like
       | 
       | https://us.kandaovr.com/products/obsidian-pro
       | 
       | that shoots great pano video will get strange results when people
       | get close. The problems I am having w/ it have to do with the
       | network and camera so I don't see it being better on AVP.
        
         | Kerrick wrote:
         | "If you're thinking about buying an iPod and not thinking about
         | buying a Sansa Clip at 1/6 the price you're _not thinking_ or
         | at least you 're not an music enthusiast you're an Apple
         | enthusiast."
        
           | PaulHoule wrote:
           | Back then I got an iRiver which didn't require me to install
           | malware on my Windows machine to transfer music to it.
        
           | neogodless wrote:
           | As someone who loved his $10 Sansa Clip and never owned an
           | iPod Shuffle, you make a good point. There was no point in
           | the iPod Shuffle, except for Apple enthusiasts.
        
         | mellosouls wrote:
         | _All of these video apps, including Netflix, are on Meta Quest,
         | which makes it all the more of a snub._
         | 
         | Yep, its a bit of an elephant in the room in both this and the
         | linked blogpost that the authors seem completely unaware that
         | this is an already well-established medium use case that Apple
         | is very late to.
        
           | empath-nirvana wrote:
           | I don't think it really needs to be stated that everything
           | Apple does is an already well established medium that they're
           | late to. They didn't event smart phones or smart watches or
           | set top boxes or smart speakers or the personal computer or
           | or or
        
             | titanomachy wrote:
             | ...or mp3 players or wireless headphones.
             | 
             | But all those markets became much bigger after apple
             | entered them.
        
         | sebzim4500 wrote:
         | >(2) If you're thinking about buying an AVP and not thinking
         | about buying an MQ3 at 1/7 the price you're not thinking or at
         | least you're not an technology enthusiast you're an Apple
         | enthusiast.
         | 
         | I don't think this follows. I haven't used an AVP myself but
         | apparently they are much nicer to use than an MQ3. If $3.5k is
         | not a significant expense for you then you might as well get
         | the premium product.
        
           | makeitdouble wrote:
           | The weird part is the MQ3 does more.
           | 
           | I'd assume people with this kind of purchasing habits are
           | just buying both and some more anyway.
        
             | PaulHoule wrote:
             | Hard to say.
             | 
             | I think the most interesting feature of the AVP is the eye
             | tracking which could not only project your avatar to the
             | front of the device but might be able to make an avatar
             | good enough that you could jump into a Zoom call from an
             | AVP. That's one of those things that would make it possible
             | to travel and pack an XR headset instead of a laptop
             | 
             | That eye tracking though also supports dystopian scenarios
             | such as being able to change the world right from under you
             | by only changing things you're not looking at, "reading
             | your mind" by seeing what catches your eye, etc. The kind
             | of thing that makes people afraid that Facebook is involved
             | with this.
             | 
             | The Quest controllers work great for a range of
             | applications. Hand tracking has come a long way since the
             | painful experience of holding your arms up high so the
             | Hololens 1 can see them but I don't know if AVP's hand
             | tracking will really be as versatile as the Quest
             | controllers and Apple's the sort of company that will go
             | down with the ship because they think there is something
             | unclean about a design... But on that other hand they've
             | got _that battery pack_.
             | 
             | The Quest has really good VR games and also the kind of
             | media apps that this article is talking about. MQ3 came
             | with a great MR demo game: they opened up the API for MR
             | apps as soon as the MQ3 hit the street but they have been
             | slow to get third-party MR apps through the app store, I
             | just got my first one the other day.
             | 
             | The Quest's graphics capabilities aren't that great by
             | modern standards, certainly if you are a serious gamer with
             | a powerful gaming PC you have seen games that are much more
             | detailed and impressive... I would say that the graphics of
             | _Asgard 's Wrath 2_ are pretty similar to those of _Metroid
             | Prime_. On the other hand there is something really special
             | about being in a space.
             | 
             | The AVP is a lot more powerful and on paper could
             | synthesize better graphics but it's not so clear to me how
             | it works out in practice. I think how the 2004 game _Grand
             | Theft Auto: San Andreas_ lets you travel in a huge world
             | with no loading screens in a Playstation 2 with 36MB of
             | RAM... An experience which is still uncommon despite having
             | phones with 1000x the RAM because it is a lot of work to
             | tune up graphics. Similarly you see most of the games that
             | are on Xbox and Playstation and PC are also on the much
             | less powerful Switch.
             | 
             | Part of the reason _Horizon Worlds_ has failed is that they
             | were trying to make an easy authoring experience that would
             | be accessible to people who don 't use traditional 3D tools
             | which comes with all sorts of limitation, not just in the
             | amount of geometry you can have or the number of players,
             | but that you can't bring in your own textures. In the end
             | it all has to fit in RAM in the headset. Maybe you pay 7x
             | as much for 7x the capacity on an AVP (so a world could
             | have 140 max players instead of 20) but often you give
             | people more resources and they just waste them... Look how
             | cloud gaming never developed exclusive titles that did
             | anything that you could only do with cloud gaming.
        
               | jsheard wrote:
               | > That eye tracking though also supports dystopian
               | scenarios such as being able to change the world right
               | from under you by only changing things you're not looking
               | at, "reading your mind" by seeing what catches your eye,
               | etc.
               | 
               | For better or worse Apple isn't allowing this kind of
               | thing, the eye tracking "cursor" is only ever known to
               | the OS itself and apps only receive "click" events with a
               | snapshot of where you're looking when the OS detects the
               | relevent hand gesture. Apps are never allowed to know
               | what you're gazing at passively.
               | 
               | It's a good move for privacy, but it's very limiting for
               | games since they will only have (accurate) head and (not
               | so accurate) hand tracking data to work with.
        
               | sebzim4500 wrote:
               | I suspect there will be ways of getting this information
               | though, it would be incredibly hard to design the
               | foveated renderer such that you can't figure out where
               | the eye is by e.g. positioning different amounts of
               | geometry on the screen and then timing frames.
        
               | jsheard wrote:
               | Apple hasn't made it exactly clear AFAICT, but I suspect
               | that foveated rendering might only work in the managed
               | RealityKit environment where Apple controls the entire
               | rendering pipeline, and not inside applications which
               | implement their own rendering from the ground up using
               | Metal, for exactly that reason. There's nothing in the
               | documentation about foveated rendering in Metal apps, and
               | it is something that engines would have to be explicitly
               | aware of if they do any kind of off-screen rendering.
        
               | dwaite wrote:
               | I don't believe you get mouseover/"glanceover" events;
               | you have to define your focus visual behavior
               | declaratively. Rendering of that behavior is then not
               | visible to an app with default entitlements.
               | 
               | Of course, Apple's store means they can just forbid
               | gaming the system.
        
               | makeitdouble wrote:
               | Thanks !
               | 
               | BTW I find Apple/Meta's focus on meetings so fascinating.
               | As a mere employee I can't imagine being excited to do
               | meetings in a more immersive way, when we collectively
               | agreed to disable cameras on most of our calls for stress
               | reduction.
               | 
               | That would be better with family, I guess, but then $3500
               | of material and getting kids and elderlies in VR is quite
               | an hurdle.
               | 
               | On AVP's performances, I fully agree. Currently, running
               | the Quest as a PCVR headset, and thus aleviating the base
               | computing part, still requires a pretty beefy PC to run
               | the games at full quality. And even laptops have a hard
               | time getting enough power and cooling to run at decent
               | speeds for sustained periods.
               | 
               | While the AVP has an M2, I wonder how far that would go
               | when it comes to games that actually push the envelope
               | (or apps that are as underoptimized as VRChat ?).
        
               | Philpax wrote:
               | Regarding the meetings: VR meetings are much less
               | fatiguing because you aren't staring at 12 people who are
               | staring back at you. The spatiality and body language
               | make a _huge_ difference.
               | 
               | The corporate implementations are bad, but they'll
               | eventually take some lessons from VRChat.
        
               | PaulHoule wrote:
               | VRChat stands out as one of very few "multiplayer"
               | experiences in VR that are successful. Sure you might
               | have somebody jump into tutorial island yelling "I am a
               | furry! I am a furry! I am a furry" but I also had
               | positive interactions with people right off the bat
               | whereas there was no way I was going to get somebody in
               | _Horizon Worlds_ how to work the stupid fishing rod.
        
               | makeitdouble wrote:
               | I think we're not talking about the same thing. The main
               | sources of "zoom fatigue" (camera on) I see are:
               | 
               | - having to show you pay attention to people speaking
               | when you're actually looking at documents (or doing
               | something completely different if you didn't need to pay
               | attention).
               | 
               | - being stuck where you are as you can't just go to the
               | kitchen or feed your cat while someone else is
               | presenting.
               | 
               | VR solves none of that, and having your whole body
               | captured makes it worse (to note, the AVP doesn't allow
               | moving past some small boundary I think ?). We're still
               | in the fantasy that meetings are something you should be
               | focused on, and double down in a "it doesn't work because
               | we aren't doing it enough" cross training way.
               | 
               | I truely believe the appropriate future of meetings are
               | holographic slabs floating in space representing each
               | participant audio only, Evangelion style.
        
           | Remedwme wrote:
           | Based on what?
           | 
           | The Q3 is a 100x better device for market entry than the avp.
           | 
           | It has also very good resolution.
           | 
           | For just watching movies etc it would be a game changer for a
           | lot of people and still it's not a thing everyone just owns
        
           | creaturemachine wrote:
           | Meta has captured the home and family segment with the Quest
           | devices, as evidenced by the number of kids you hear in
           | social spaces and games. No parent is going to hand a $3.5k
           | device to their kids when a $300 Quest will do the same job.
        
             | PaulHoule wrote:
             | Note that that consumer is still buying the Quest 2 instead
             | of the Quest 3 so save a few hundred $.
             | 
             | https://mixed-news.com/en/quest-2-vs-quest-3-amazon-sales-
             | fi...
             | 
             | Although _Asgard 's Wrath 2_ is a pack-in game for the MQ3
             | it plays fine on the MQ2 and doesn't take advantage of the
             | more powerful processor of the MQ3 and only includes a tiny
             | amount of MR gaming as an afterthought.
        
           | jsheard wrote:
           | If your primary interest in VR is for gaming then the AVP is
           | mostly a downgrade from the MQ3, due to the limited input
           | options. There's no proper VR controllers with IMUs, sticks,
           | buttons and triggers, just your bare hands. You're not going
           | to be able to play something like Beat Saber or Half Life
           | Alyx on the AVP to any satisfactory level.
        
             | madeofpalk wrote:
             | Maybe your primary interesting in VR _isnt_ gaming.
        
               | jsheard wrote:
               | If you want to do spreadsheets in VR then that's your
               | prerogative, but it's still not accurate to say the AVP
               | is a more premium substitute for the Quest in general.
        
               | threeseed wrote:
               | So the only options are spreadsheets and gaming.
               | 
               | Even though it's obvious to _everyone_ that content
               | consumption will be the killer app.
        
         | chaostheory wrote:
         | Netflix is barely on the meta quest. They haven't updated their
         | app in years despite everyone begging them to do so. Netflix
         | didn't even develop their app on meta.
         | 
         | I'm not sure what Netflix is thinking when they are releasing a
         | video game that no one wants instead fixing their meta client
        
           | simiones wrote:
           | Probably because VR glasses are barely even a tiny drop in
           | the bucket for Netflix. And the amount of people who are
           | _only_ watching Netflix on a VR glass (and thus would cancel
           | their sub if it 's not nicely viewable on the glasses) is
           | tinier still.
        
             | chaostheory wrote:
             | You have a valid point. I'm complaining because Netflix is
             | developing a Stranger Things VR game that no one wants,
             | instead of updating their streaming client.
        
           | creaturemachine wrote:
           | Because video is a terrible use for a headset, especially
           | feature-length movies or TV series. I'll bet the number of
           | people willing to watch for that long with a brick strapped
           | to their face, unable to comfortably drink or eat, is
           | extremely low. Netflix is probably seeing this app used for a
           | couple minutes before consumers realize it sucks and go back
           | to some real VR experiences, or resume on the TV. No wonder
           | they're not launching on apple vision.
        
             | chaostheory wrote:
             | How would you know if you've never tried it?
        
         | audunw wrote:
         | > (2) If you're thinking about buying an AVP ...
         | 
         | At the low production volume they have right now they're
         | clearly targeting the super premium market and developers who
         | want to get in early, so they have good apps ready when the AVP
         | hits the mass market.
         | 
         | It's not like the first revision of iPod or iPhone was a global
         | phenomenon over night either. They were also full of
         | compromises and flaws. I know maybe one or two people who got
         | the first iPhone. I'm the only one I know who got the second
         | gen iPod. But with the third gen of each of those I know dozens
         | who got into it.
         | 
         | I think in the next two generations, the Meta's headsets will
         | go up in price and functionality to be closer to AVP in both.
         | Apple's will stay stable (letting inflation "reduce" the price)
         | or come down a bit. By the third generation AVP will still have
         | a hefty premium, but maybe more in the 2-3x range, and it's not
         | like that has been a problem for Apple in other market
         | segments.
        
           | PaulHoule wrote:
           | Developers who wanted to get in early could have snagged a
           | Hololens 2 or a Meta Quest 2 and gain a whole year over the
           | AVP. (I did get a Hololens 1 real cheap and found the
           | software story was absymal, when MQ3 came out and got really
           | good reviews but startling little buzz I concluded I couldn't
           | afford _not_ to get an MQ3)
        
             | Philpax wrote:
             | Apple's APIs and UX guidelines are very different. There
             | are some ports (like Rec Room), but building a visionOS-
             | native app means the only thing you'll be able to take with
             | you is your spatial design awareness. (Not nothing, but a
             | far cry from being able to develop your app ahead of time.)
        
         | skazazes wrote:
         | > (2) If you're thinking about buying an AVP and not thinking
         | about buying an MQ3 at 1/7 the price you're not thinking or at
         | least you're not an technology enthusiast you're an Apple
         | enthusiast.
         | 
         | I bought the Quest 1 when it was an Occulus product and stopped
         | using it the moment they started enforcing Meta anything within
         | the device. I could not care less if it is a 1:1 hardware
         | equivalent as long as it has anything to do with the Meta
         | empire. The last I checked, my Quest 1 refuses to function on
         | my home network because of the filtering I enforce on my
         | router...
         | 
         | The "technology enthusiast" crowd is highly heterogeneous
        
         | ozten wrote:
         | > (2) If you're thinking about buying an AVP and not thinking
         | about buying an MQ3 at 1/7 the price you're not thinking or at
         | least you're not an technology enthusiast you're an Apple
         | enthusiast.
         | 
         | It depends on the use-case. For productivity, Quest 3 doesn't
         | have the pixels per degree so it is "almost usable" as a
         | desktop replacement, but not quite there.
         | 
         | A better comparison is a Varjo headset for $4k - $12k which has
         | similar capabilities.
        
         | jayd16 wrote:
         | Porting a Unity game is way harder than you think, especially
         | on a VR headset where Netflix would have had to tune things to
         | specific hardware to get video frames syncing properly. The
         | entire UX has to be redesigned. Not to mention that Unity apps
         | are second class citizens until they're rewritten as "immersive
         | apps."
         | 
         | It's not trivial.
        
         | pwthornton wrote:
         | This is true, but also these apps tend to be poor quality.
         | 
         | I have a Quest 3, and I suspect a lot of the people who are
         | thinking AVP and not Quest 3 haven't liked Meta's pitch. A lot
         | of the metaverse stuff is silly. It was a poor pitch, and it
         | wasn't remotely ready.
         | 
         | Beyond that, the Meta Quest 3 doesn't have the best screens, so
         | things like watching video aren't actually very good. The
         | passthrough is comically bad, so any AR stuff is really a no
         | go.
         | 
         | The only things the Meta Quest 3 does well is video games and
         | video game fitness experiences. The reason to consider the
         | Quest 3 is almost 100%, "do you want to play VR video games
         | without breaking the bank?" That's it.
         | 
         | The Vision Pro is not making that pitch at all, and doesn't
         | even support motion controllers.
         | 
         | I don't think there is a lot of cross shopping between the two,
         | and I don't think people looking at the Vision Pro are just
         | Apple enthusiasts. They simply aren't that interested in video
         | games, but are interested in the other experiences Apple is
         | touting.
        
           | PaulHoule wrote:
           | Hard to say about the passthrough. The MQ3's passthrough is
           | terrible from an eye chart perspective but the latency and
           | spatial perception are good enough you can throw and catch a
           | ball without any trouble. The Apple Vision has cameras far
           | away from the eye centers to support the front screen so it's
           | going to have to work harder to reproject images and it may
           | be functionally worse. We'll have to see.
        
       | lapcat wrote:
       | > The iTunes Music Store does still exist, although its revenue
       | contribution to the labels has long been eclipsed by streaming.
       | It's more important contribution to modern computing is that it
       | provided the foundation for the App Store.
       | 
       | I'm glad that Ben mentioned this. I discussed it at length in my
       | own blog post "App Store is neither console nor retail but
       | jukebox": https://lapcatsoftware.com/articles/jukebox.html
       | 
       | The App Store was a carbon copy of the iTunes Music Store, thrown
       | together _very_ quickly, as shown in evidence and testimony from
       | the Epic trial, but a store for selling 99 cent songs is an
       | extremely bad fit for selling computer software. A lot of the
       | problems with the App Store today stem from its origins in the
       | iTunes Music Store, and unfortunately Apple has done very little
       | to reshape the App Store to be more suitable for software.
       | 
       | As a software developer myself, I have very little interest in
       | Vision Pro right now. One major problem, especially for indie
       | developers of paid apps, is that customers have come to expect
       | _free_ support for new platforms. Last month I finally gave in
       | and made my Mac and iOS apps a universal purchase instead of
       | separate purchases, but to me it 's ridiculous to give away a new
       | version for free on Vision Pro when consumers are giving $3500+
       | to Apple for a new device. Consumers are resentful if they have
       | to give third-party developers _any_ extra money. The level of
       | consumer entitlement for free software is over the top. Apple
       | gets to make all the money from expensive hardware, and we 're
       | supposed to be indentured servants supporting any and all new
       | Apple hardware for no profit.
        
         | pm wrote:
         | Consumers find it easy to justify a hardware purchase: it's
         | tangible, and save for requiring an electrical outlet (which is
         | ubiquitous in our society), runs anywhere. Software is, in some
         | regards, intangible, and is constrained to certain platforms.
         | It makes it easier to dismiss, even though it's no less work to
         | make great software.
        
           | skydhash wrote:
           | And that has not been helped by freemium and ads supported
           | platforms. When I first got into computing (around windows XP
           | SP2) if something was free and not open source, it was viewed
           | with suspicions. Piracy was rampant, but they're already not
           | your market. It's easy to buy software when it's fulfilling a
           | real need.
        
           | dwaite wrote:
           | IMHO this has been one of the reasons the push for
           | subscription-based pricing has been successful - it helps you
           | pitch services that provide value, rather than software the
           | user can leverage to create their own value.
        
         | rickdeckard wrote:
         | > One major problem, especially for indie developers of paid
         | apps, is that customers have come to expect free support for
         | new platforms
         | 
         | This is an interesting aspect indeed. Not just the increased
         | customer expectation but also the resulting increased dev-cost.
         | 
         | It looks alot like Apple aims to repeat what they did on the
         | iPhone: Deliver a solid barebone experience, watch and observe
         | what the dev-community does, build your app/service feature-
         | backlog / adjust your revenue-share model based on the 3rd
         | party apps that succeed.
         | 
         | But now the ramp-up complexity to make a good app is much
         | higher than it was back then for the $1 Flashlight App, the
         | $2.99 iBeer App or Fruit Ninja.
         | 
         | The question is whether there are again enough devs who are
         | eager to do all the upfront invest to "throw stuff against the
         | wall and see what sticks" on behalf of Apple...
        
           | TheJoeMan wrote:
           | It's very funny you mention Fruit Ninja, because I got a
           | email that seems like Apple specifically ensured Fruit Ninja
           | is ported to VP. BeatSaber alternative?
        
         | dpkonofa wrote:
         | I don't know that this is entirely true. Statistically, Apple
         | users are far more likely to spend money on apps and in-app
         | purchases than on any other application platform. Mainstream
         | users may feel entitled to free apps but Apple users typically
         | don't fit that mold. Also, you just kinda made the same case as
         | the author in that shareware and other trial apps are probably
         | what's needed here.
        
           | lapcat wrote:
           | > Statistically, Apple users are far more likely to spend
           | money on apps and in-app purchases than on any other
           | application platform. Mainstream users may feel entitled to
           | free apps but Apple users typically don't fit that mold.
           | 
           | Yes, Apple users are willing to pay for software... _once_.
           | But then they want that one payment to apply to _every_ Apple
           | device: iPhone, iPad, Mac, Watch, Vision Pro, etc. They don
           | 't want to pay _separately_ for each Apple platform.
        
             | saagarjha wrote:
             | Apple sells the story that with their technologies it's
             | easy to port apps between platforms. Sometimes they do the
             | work themselves to make it seem like that's the case, too.
             | So the reason that users expect it is that Apple has
             | conditioned them to think that it is the case.
        
             | dpkonofa wrote:
             | What's your source for that? Apple subscriptions also dwarf
             | the next closest provider. I don't think Apple users care
             | about paying once or more than once so long as they have
             | access on all their devices.
        
               | lapcat wrote:
               | > What's your source for that?
               | 
               | My source is myself! I _am_ an App Store developer. Did
               | you miss the part where I said,  "Last month I finally
               | gave in and made my Mac and iOS apps a universal purchase
               | instead of separate purchases"? This was because
               | customers were constantly confused and complaining about
               | it.
        
               | tcmart14 wrote:
               | I wonder if this could be changed some if Apple allowed
               | some different pricing models. I've never pushed an app
               | to the app store, but I imagine it isn't granular enough
               | for this. But if you could offer 3 price points. One
               | price point for the software on each platform then
               | perhaps like a bundled price point. Say, $5 for the mac
               | version and $5 for the phone version. But $8 for both
               | platforms.
               | 
               | I can see some frustration with idea of paying for the
               | app full cost separately. But I think I would be less
               | annoyed if I can pay for both in a single transaction.
               | Even if it wasn't at a discount for the bundle, $10 for
               | both.
        
               | lapcat wrote:
               | > One price point for the software on each platform then
               | perhaps like a bundled price point. Say, $5 for the mac
               | version and $5 for the phone version. But $8 for both
               | platforms.
               | 
               | Apple doesn't support this:
               | https://lapcatsoftware.com/articles/2023/12/4.html
        
         | dclowd9901 wrote:
         | It was my understanding that Apple bridged this gap with Apple
         | Arcade. But maybe you aren't in the gaming space?
        
           | mayoff wrote:
           | He's not in the gaming space. You can find his apps here:
           | https://underpassapp.com
        
         | dwaite wrote:
         | > Last month I finally gave in and made my Mac and iOS apps a
         | universal purchase instead of separate purchases, but to me
         | it's ridiculous to give away a new version for free on Vision
         | Pro when consumers are giving $3500+ to Apple for a new device
         | 
         | Depends on your model.
         | 
         | If you are charging individually for new features, it wouldn't
         | make sense to have an entirely new platform as a free thing.
         | 
         | If you are rolling features into incremental paid version
         | upgrades, it could make sense to have AVP support be one of the
         | features of a new version. Product v1 has an iOS app, v2 is a
         | universal app with iOS and Mac support, v3 includes iOS, Mac
         | and AVP.
         | 
         | If you are charging for ongoing maintenance which includes new
         | features, it makes sense to give your entire user base an ever-
         | increasing value. AVP support may just gets rolled in as a
         | feature their subscription gives them.
         | 
         | To do it the other way and require two product purchases or
         | split subscriptions for AVP is a tiered model. Tiered models
         | IMHO are more something that comes from necessity, when the
         | price to support development with a single tier increases the
         | base price to the point where you are pricing out too much of
         | your market. You justify customers paying more by giving them
         | more features, which in turn gives you more revenue to support
         | development for all users.
         | 
         | Tiering is often more of a large development team problem than
         | an indie problem, but for workplace-oriented apps (where you
         | may have personal or corporate buyers who are willing to pay
         | different amounts) it still winds up being a pricing
         | consideration for indies.
         | 
         | I suspect tiered pricing to be a thing for AVP for a while for
         | this reason - developers deciding an AVP owner will have extra
         | spending capacity. I'd recommend pricing though to recognize
         | that the platform success will be defined by it managing to
         | cannibalize some iPad sales, and that on a five-year timeline
         | you may again be pricing out sales by requiring a "Pro" AVP
         | purchase. Plan the pivot.
        
       | sub7 wrote:
       | If businesses don't buy these in bulk, this will be an Apple
       | Newton v2. Likely to be uncomfortable/look stupid and be stupidly
       | overpriced as well for what you get.
       | 
       | I'm sure Apple is in a much better position than in the mid 90s
       | so they can probably absorb bad sales and these headsets will
       | shrink down soon enough and get killer apps and get cheaper so
       | the real question is who's going to build the Android of VR and
       | take the non-walled garden market?
        
         | PaulHoule wrote:
         | Meta Quest. It even runs on Android. For that matter, so does
         | Magic Leap 2. If they deign to do so all the "usual suspects"
         | who make Android phones could make Android-based VR headsets.
         | 
         | As much as the media has been obsessed with the train wreck
         | that is Horizon Worlds, it's a well kept secret that Meta Quest
         | has an app store that works like the app store on a game
         | console. You can even sideload phone, tablet and TV apps and
         | they "just work" most of the time.
         | 
         | There is no working "metaverse" and even meaningful multiplayer
         | games are thin on the ground, but no shortage of good single-
         | player games and what I'd call game-adjacent apps.
         | 
         | It's little recognized that XR apps are highly portable because
         | they are almost always based on portable frameworks like Unity.
         | In fact, just about every XR headset supports WebXR which makes
         | it outright easy to make web-based virtual worlds
         | 
         | https://aframe.io/
         | 
         | these work with desktop, phones and tablets as well as most of
         | the AR and VR headsets. All it takes is that you "think
         | different" and choose to live life outside the app store.
        
         | jitl wrote:
         | > If businesses don't buy these in bulk
         | 
         | When was the last time Apple's success depended on business
         | bulk purchase? Apple didn't become the highest market cap
         | company in the world selling expensive phones to businesses in
         | bulk orders.
        
         | junipertea wrote:
         | Doesn't meta quest literally run on android?
        
         | righthand wrote:
         | Luckily the fanatics don't care about looking stupid as proven
         | with the wireless ear buds. There's also probably a large
         | enough fanatic culture where this will be a niche product for a
         | generation or two. While they claim it's the best selling
         | headset or something.
        
       | ewzimm wrote:
       | As great as the hardware seems, the Quest 3's support of
       | basically every Android app ever made plus native apps plus PCVR
       | apps which are free with the purchase of their native Quest
       | counterpart makes it much more appealing to me. Now that they
       | seem to be adding native support for converting Apple's spacial
       | video, I'm having a hard time seeing any advantage other than
       | increased clarity that I would get from moving from a Quest 3 to
       | a Vision Pro right now, but like everyone else, I'm eager to see
       | what they do for the next iteration. Seems like a great dev tool
       | for now.
        
         | dpkonofa wrote:
         | There is a non-insignificant number of people that would never
         | buy or use a Meta product because of their data and privacy
         | issues. The Quest 3 is nowhere close to the AVP simply because
         | of that.
        
           | ewzimm wrote:
           | I respect that point of view, but Meta has over 3 billion
           | monthly active users. This is a large enough potential
           | customer base for any product. I also find the privacy
           | options on the Quest perfectly adequate, and I'm curious if
           | there's any specific option you feel is missing or if it's
           | just their tarnished brand reputation that causes the lack of
           | trust.
        
         | Philpax wrote:
         | How do you get those Android apps without sideloading? How do
         | you find them? How do you participate in the wider Android
         | ecosystem?
         | 
         | The AVP has a much stronger OS and software ecosystem play; you
         | can just download and use your regular iOS apps, and multitask
         | with ease in a variety of scenarios.
         | 
         | I want the Quest 3 to be able to compete with that, but it's
         | not there yet. Perhaps Google and Samsung will be able to pull
         | it together for their take?
        
           | ewzimm wrote:
           | You do have to sideload, and that will turn off plenty of
           | people, but probably not most of the people here. It's just a
           | matter of following the instructions on the Sidequest
           | website. For my use, just putting F-Droid on it gives me
           | access to everything I would want, including other app
           | stores. After that, everything is installed and updated like
           | any other Android device. I wish the interface supported more
           | than running 3 apps side-by-side, like pinning apps to walls
           | of environments, which Apple seems to be doing. I'm sure that
           | Meta will end up copying popular features of the Vision Pro
           | in time, just like Android and iOS have been copying each
           | other for years now.
        
       | no1youknowz wrote:
       | One use case this would immediately solve for me. Is travel.
       | 
       | When I travel I'm usually in an airbnb, hotel room or temporary
       | rented apartment for months at a time.
       | 
       | Usually I may not even have a desk or a tiny one in the corner.
       | 
       | Having the ability to increase my area of productivity via this
       | device from a 14"/16" laptop. Intrigues me quite a bit.
       | 
       | However, the current weight factor and fov (rumoured 100deg) puts
       | me off right now.
       | 
       | Should apple do something similar (or another competitor) like
       | the big screen beyond and 210 deg (starvr) with a much later
       | iteration. The value proposition for me would make it an instant
       | purchase.
       | 
       | I'm more than happy to sit this round out. But the new product
       | segment is something that I and probably many people are
       | interested in. I know Apple will innovate and more importantly
       | push the whole industry forward. I'm watching and waiting with
       | interest!
        
         | simiones wrote:
         | Even for travel, most people travel in groups, even those who
         | live alone or with non-friends. So, media consumption while
         | traveling is even less likely to be happening alone (except on
         | the plane) than at home.
         | 
         | I'm not saying your own use-case is invalid. But it doesn't
         | sound like a good strategy for Apple.
        
           | threeseed wrote:
           | > Even for travel, most people travel in groups
           | 
           | For ordinary travellers, sure.
           | 
           | But there is a lot of business travel where people are flying
           | just for a day or two for sales meetings etc. And given they
           | power frequent flyer programs clearly there are a lot of
           | them.
           | 
           | Having done many such flights I would much rather a Vision
           | Pro than a cheap LCD hotel room TV.
        
         | sf_rob wrote:
         | I agree. Granted it's out of my price range for the time being,
         | but a device to make a plane more bearable while giving me a
         | screen that doesn't require craning my neck on the other side
         | would be a huge deal.
        
       | joshstrange wrote:
       | My #1 use case for the AVP I ordered is productivity followed by
       | consumption. If I can get my MBP as a large 4K screen in the AVP
       | and I'm productive in it then I can do away with my 3-4 monitor
       | setup I have at 2 locations and open up the places I can work
       | productively to nearly anywhere.
        
         | sschueller wrote:
         | It's too heavy for prolonged use so although the work features
         | are very interesting this seems to kill it as a replacement for
         | a multi monitor setup.
        
           | joshstrange wrote:
           | Ehh, you can get used to almost anything. People complained
           | about the weight of the AirPods Max but there are plenty of
           | people who use them all the time/all day. I think any
           | discomfort with be temporarily and worth "powering through",
           | or at least that's my hope. I'm probably going to be wearing
           | my 8hrs a day as soon as I get it and if it doesn't work or
           | if the productivity isn't worth it (and/or the consumption
           | isn't breathtaking) I'll consider returning it for sure.
        
           | chaostheory wrote:
           | IMO you need to try it first. Headsets are too personal for a
           | "one to rule them all" model.
           | 
           | The Quest Pro is one of the most comfortable headsets that
           | I've ever used and it weighs 100g more than the Apple Vision
           | Pro
        
             | PaulHoule wrote:
             | It's not the weight, it's the balance. The MQ3 plus the
             | elite strap weighs more than the AVP by quite a bit and I
             | did some 5+ hours days playing _Asgard 's Wrath 2_ over the
             | Christmas break easily though I did take breaks to recharge
             | myself and the headset.
        
               | chaostheory wrote:
               | My Quest 2 and 3 were also both balanced with a battery
               | in the back. Neither of them felt as great as the Pro. I
               | feel that the main difference is the halo form factor
               | instead of ski goggles hugging your face tight. Of
               | course, this preference isn't universal since some people
               | hate the halo style.
               | 
               | I feel that like with meta headsets, Vision Pro's comfort
               | problem will be sold by 3rd party straps
        
         | whatwhaaaaat wrote:
         | I seriously question this each time this is brought up.
         | 
         | I needed multiple monitors when we had 1024x768 and smaller. I
         | now code on a dqhd that could fit 10 of those old monitors. I
         | still use 2 other displays. Why? Reference. Nothing will be
         | faster than the flick of your eyes to the alternate display.
         | When constructing optimal copy pasta it's impossible to beat.
        
           | FumblingBear wrote:
           | But the obvious use case to augment a large mirrored macbook
           | screen is native vision apps (safari, etc.) with windows open
           | to the documentation / references that you'd naturally have
           | on other screens.
           | 
           | Generally there's 1-2 apps that are native MacOS apps that I
           | require when developing, and the rest could easily be
           | independent windows of safari, slack, teams, whatever to
           | supplement the main screen.
        
           | joshstrange wrote:
           | Ideally we would have a large curved screen or support for
           | multiple virtual monitors in AVP but for now it looks like we
           | just get 1. It will be a change but with window management
           | utilities (like Magnet and friends) I don't think I'll have a
           | huge issue tiling my windows on just 1 monitor. I use 3x2K
           | monitors now so 4K (that I can make whatever size I want)
           | should cover my needs.
           | 
           | Also, like the sibling comment says, I plan on seeing if I
           | can pull some of the apps I run out of the virtual display
           | and use the iPad apps instead. Copy/Paste/Drag support will
           | make or break that for me though as I don't plan on accepting
           | anything but exactly what I can do on my computer. But maybe
           | iMessage, Slack, and Discord (and definitely Home Assistant)
           | can run their iPad native apps instead of needing to be on my
           | virtual display. Heck, maybe I just fall back to the desktop
           | if I need to. I'm also not sure yet what the story is on
           | using a wireless keyboard/mouse/trackpad with your laptop, as
           | in can I use it in AVP or is it only for use on my virtual
           | monitor? Maybe continuity comes into play there? It should if
           | it doesn't already.
        
         | jmull wrote:
         | BTW, I bet HN would love a candid review from someone trying
         | the AVP out for this purpose after they've worked with it a
         | while. (I know I would.)
         | 
         | Just sayin' in case you want to document your experience for
         | those of us who are curious. :)
        
           | joshstrange wrote:
           | I have no doubt HN will be inundated with AVP posts like this
           | but if I don't see anyone beat me to it I'll dust off my blog
           | and post something after I've given it a try. I love my Apple
           | products but I won't hang on to a $4K paperweight if it
           | doesn't meet my expectations.
        
       | codeulike wrote:
       | _We could replace those with a singular, more personal screen --
       | that will sit on our face_
       | 
       | Its not going to happen. Strapping something to your face is fun
       | for a little while but its not going to become the primary means
       | of doing _anything_. It's just damn uncomfortable, no matter how
       | light and expensive you make it.
        
         | xixixao wrote:
         | Cannot upvote enough. I had the first Rift, Quest 1, I have a
         | Quest Pro: the experience is always a short-term novelty.
        
           | Fluorescence wrote:
           | Yup. I just want to fast-forward through the "omg this
           | changes everything" hype articles from first time VR users in
           | the grip of peak novelty euphoria and get to the "I've not
           | touched my AVP for 6 months" dehype phase.
           | 
           | I enjoy VR but I feel really done with headsets. I find them
           | more irritating to wear than covid masks and look how folk
           | feel about those. Itchy sweaty forehead, dig into your
           | cheeks, head straps messing your hair, can't lie down on your
           | side, scuba face when you take it off. Once the genuinely
           | awesome experiences get old and passe, it becomes pretty
           | tiresome.
        
         | dpkonofa wrote:
         | You do realize that billions of people wear glasses all day,
         | right?
        
           | tempaway14751 wrote:
           | Its not the same. Glasses perch on your nose. VR headsets
           | have to have the edges pushed up against your skin to avoid
           | light bleeding in from outside. Its great for thirty minutes
           | or so but mainstream consumers are not ever going to use
           | these headsets as the primary means of watching movies or
           | bingeing on boxsets.
        
           | PetitPrince wrote:
           | I think this was more a reference to the current ski-mask
           | like VR goggle rather than a lightweight think like Google
           | Glass (or indeed, a regular prescription glass or sunglass).
           | Having my fair share of VR hours under my feet, I would
           | agree: it's tiring !
        
           | ukuina wrote:
           | We are at least a decade away from bringing this to glasses-
           | weight, but how do you solve the light-blocking in that form
           | factor?
        
       | tptacek wrote:
       | I read most of this, and it's interesting, but carrots-and-sticks
       | aside, is it not possible that nobody is doing native apps for
       | this thing simply because it's a $3500 product in an entirely new
       | category that (to a first approximation) nobody owns or will own
       | in 2024, and that could vanish from the market in a year or two
       | if there's no uptake?
        
         | tomjakubowski wrote:
         | Apple still has a lotto' cash. Maybe enough to keep the product
         | line going without much initial uptake.
        
           | tptacek wrote:
           | Absolutely. But why would Netflix rush to get a native app
           | for a platform that 0.007% (I looked this up!) of their
           | customers use?
        
             | realusername wrote:
             | It's even worse than that, this product is additional to
             | smartphones or computers and by not supporting it you
             | aren't even losing a single customer since they have other
             | main devices.
        
               | tptacek wrote:
               | They can also still watch Netflix on the headset with the
               | browser!
        
               | arielweisberg wrote:
               | I think the main pain point is going to be that you can't
               | download content to watch on a plane. I checked and I
               | can't do that in MacOS Safari.
        
             | sleepybrett wrote:
             | Well I think there is also the 'what does a netflix app
             | look like in vr and specifically vision pro' to contend
             | with. Sure they could cross compile the current app and I
             | assume you'd have a rectangle with the current ipad
             | interface floating in the middle of your vision... not very
             | exciting.
             | 
             | The disney app with native 3d movie support is exciting, i
             | haven't read the description enough to say if they place
             | the screen in an environment or if you have the ability to
             | just 'stick it in a window' off to the side of a web
             | browsing session or what.
             | 
             | I've played around a bit with a Valve Index and various
             | virtual desktop software. There is _something_ there. Most
             | of them allow you to put app windows all around your 3d
             | bubble etc. I have yet to see anyone talk about actual
             | productivity software on the vision pro. A couple of videos
             | of people browsing photos etc. But what does xcode look
             | like, how does it change, is the pixel density high enough
             | to code on. As someone who has done a lot of multiweek on-
             | site trips where I spend a lot of time pounding out code on
             | a laptop with no extra monitors in a hotel room, being able
             | to have virtual multi monitors has some appeal.
        
         | TillE wrote:
         | I think it's totally reasonable for developers not to invest in
         | the platform at this point, but Apple is definitely in this for
         | the long term. Everyone is aware this is not a mass-market
         | consumer product; the hardware is probably great, but in every
         | other respect this is effectively a public beta.
         | 
         | If Apple scraps the idea, it'll be because the second and third
         | gen were huge failures, and that's probably at least five years
         | away.
        
         | bhpm wrote:
         | They don't have to do native apps though. They just have to
         | check "Allow iPad app."
        
       | bparsons wrote:
       | The iPhone is a pro-social technology, enabling, at least in a
       | virtual sense, for you to connect with people through the
       | interface. You can argue whether it has reduced a lot of in-
       | person socialization, but the function remains the same.
       | 
       | This VR stuff is completely anti-social. It is a dystopian vision
       | of the future where your sensory system is sealed off from the
       | world, controlled entirely by corporate entities. There is a
       | reason that it has not taken off yet-- nobody other than the tech
       | executives want it to succeed.
        
         | chaostheory wrote:
         | 1. You can do the same thing in VR. Many VR apps are online and
         | multiuser with voice
         | 
         | 2. VR's higher immersion makes #1 more appealing. I regularly
         | play ping pong with relatives who live thousands of miles away.
         | Mini golf and bowling are also popular options. The immersion
         | also makes it easier to interact with multiple people at the
         | same time compared to a phone.
         | 
         | 3. We're already transitioning to mixed reality
         | 
         | You really need to at least try a modern VR headset for
         | yourself before coming to a strong conclusion.
        
       | rpmisms wrote:
       | The real question isn't being asked: will it be good for porn? I
       | think it probably will, so it'll likely see tons of usage.
        
         | becquerel wrote:
         | The Quest 3 is pretty admirable for that purpose. The
         | resolution of the Vision Pro will probably make the experience
         | a little better, but not significantly so. You're still going
         | to be bottlenecked by the quality of the content itself.
        
           | rpmisms wrote:
           | Depends on if the Vision Pro can record well enough to seem
           | lifelike. If it can do both, it will absolutely take off.
        
             | becquerel wrote:
             | Ah, for amateur content creation people will probably be
             | using the newer iPhones, no? A focus of Apple's marketing
             | has been 'record 3d video on your phone, play it back on
             | the headset'.
        
       | crazygringo wrote:
       | > _It's certainly possible that I'm reading too much into these
       | absences: maybe these three companies simply didn't get enough
       | Visions Pro to build a native app, and felt uncomfortable
       | releasing their iPad versions without knowing how useful they
       | would be._
       | 
       | I think it's just that simple. It's a low-volume device for now
       | that doesn't justify native apps. Even enabling the iPad app
       | requires testing and, likely, modifications. It's quite possible
       | the Netflix web experience is better than the Netflix iPad app.
       | 
       | Apps are probably not going to come out until Apple releases a
       | lower-cost Vision for the masses.
        
         | lukeschlather wrote:
         | Also given how draconian Apple is around NDAs and app store
         | terms, I wouldn't be surprised if the companies read the terms
         | and decided "we will wait until the legal/business side of this
         | is as simple as developing for iOS." Only getting one headset
         | and being required to pay $3500 is annoying, but Apple also
         | imposes a lot of soft costs for this kind of prelaunch
         | hardware.
        
       | spcebar wrote:
       | Some thoughts.
       | 
       | YouTube and Spotify not having an app at launch is really
       | surprising to me, more surprising than Netflix. Could well be a
       | case of "we'll wait and see before we sink money into a native
       | app," and I don't think YouTube, Spotify, and Netflix are the
       | killer apps that will sell the Vision, but a surprise
       | nonetheless.
       | 
       | I think the vision of the Vision is what's going to sell the
       | Vision. First to really wealthy people, and then, if and only if
       | the price comes down _dramatically_, to those wealthy people's
       | friends who see it and think it's cool/useful.
       | 
       | The part in the beginning of the article...
       | 
       | > If you live in Asia, like you live in Taiwan, people don't have
       | big homes, they don't have 85-inch screen televisions. Plus, you
       | have six, seven, eight people living in the same house, they
       | don't get screen time to watch things so they watch everything on
       | their phone. I think you see that behavior and you see this is
       | going to be the iPod.
       | 
       | ...isn't very compelling to me, because, at this price point,
       | someone who has to live in a house with 8 people isn't going to
       | be able to afford the Vision. Maybe the Vision will prove the use
       | case and create an industry of knockoff competitors, but I don't
       | know. Personally, I'd rather watch a movie on my phone than have
       | a headset on for 2 hours at a time, completely blocking out the
       | outside world.
       | 
       | Later in the article...
       | 
       | > with a VR camera at every game it televises would, in my
       | estimation, make the Vision Pro an essential purchase for every
       | sports fan.
       | 
       | ... That's a bold prediction. Are sports fans bullish enough on
       | VR, or primed to be primed to become bullish on VR, to want to
       | watch games on a headset? The 8 people in the house, with users
       | already watching on their phones, situation doesn't seem to apply
       | here, and "watching the game" is itself often a social
       | experience, which would preclude shutting yourself away in a
       | headset.
       | 
       | All of the discussion of streaming service buy-in is muddled
       | somewhat by the state of flux the streaming industry is in right
       | there. There's been a lot of consolidation in the last few years
       | and the business models of streaming are changing. Building a
       | device on the current landscape of streaming seems like a risky
       | idea to me at the moment. They should really put a DVD player in
       | the Vision just to be safe /s.
       | 
       | All of this kind of assumes what the primary use case for the
       | Vision will be. We don't know yet exactly what consumer adoption
       | and acceptance is going to look like, whether it be a media
       | consumption platform, a productivity platform, a gaming platform,
       | or a combination of the three and more.
       | 
       | I still have low expectations for the Vision, but if anyone can
       | sell and normalize a new technology it's Apple. We'll see.
        
       | dclowd9901 wrote:
       | Did anyone see any of the tv ads for this thing yet? I don't
       | think they make this thing look appealing. It comes off as
       | dystopian and creepy.
        
       | idopmstuff wrote:
       | I think this whole thing is fairly overwrought - after all, the
       | iPhone launched with zero third party apps (maybe there were a
       | few, but I don't recall that being the case).
       | 
       | Given the volume of VP sales, it feels more like a production-
       | ready dev kit and tool for enthusiasts. It's really the version
       | that people will use to build apps on, so that v2, v3, etc.,
       | which will be lighter/cheaper/whatever else is needed to make
       | them more mass-market, won't have the same problem when they
       | launch.
       | 
       | If you're Netflix et al, why support the VP now? Even if it's
       | just checking a box, it still means you'll get some support load.
       | You'll also have to make some design and implementation decisions
       | that will be less-informed than if you wait a while and see what
       | other apps are doing on there.
       | 
       | At the end of the day, is having Netflix on the VP going to
       | generate any incremental revenue? Tough to imagine that everybody
       | buying it doesn't already have a Netflix subscription.
       | 
       | Building for it right now is zero upside and some downside. We'll
       | see a Netflix app eventually, though.
        
         | jandrese wrote:
         | The iPhone was even worse, it launched without support for
         | third party apps. Steve Jobs said that web apps would take
         | their place. The original iPhone was also overpriced and
         | underspecced in some areas and forced you on a crappy phone
         | provider, but it had a significant price drop shortly after
         | release and the iPhone 3G fixed most of the performance issues
         | (mostly around the slow cell modem). Plus Apple released the
         | app store and it was an enormous success, far more than the
         | existing app stores on the Symbian phones.
        
           | idopmstuff wrote:
           | Is that right? Man, did not recall that... funny how the
           | state of apps today has colored my recollection.
        
             | mandeepj wrote:
             | > Is that right?
             | 
             | Absolutely! I also remember those chain of events exactly
             | that way. They are also documented in Steve Jobs biography
             | as well.
        
             | mh- wrote:
             | Matches my recollection of it. iOS 3.0, which launched
             | alongside the iPhone 3GS, is when it got _copy-paste_
             | functionality.
             | 
             | Apple has historically been _very_ comfortable shipping
             | devices without  "table stakes" functionality - waiting
             | until they have an implementation they like.
             | 
             | Or sometimes never shipping it, and leaving it to third
             | parties. My iPads still don't have a calculator app.
        
               | izacus wrote:
               | It also kinda needs to be said that iPhone really took
               | off after AppStore (and 3G and copy/paste and other
               | stuff) became a thing. Before that the market share
               | wasn't that great.
        
               | threeseed wrote:
               | The market share wasn't great because it wasn't sold
               | globally.
               | 
               | Once that happened market share really took off.
        
               | jdminhbg wrote:
               | And in the markets it did exist, the carrier options were
               | limited, usually to the worst carriers, because those
               | were the carriers who were desperate enough to accept
               | Apple's terms.
        
             | rahoulb wrote:
             | Even John Gruber (Daring Fireball) described it as a shit
             | sandwich from Apple.
        
           | mongol wrote:
           | > Steve Jobs said that web apps would take their place
           | 
           | Yes I remember this. But he must have known their plans and
           | basically lied about it.
        
             | justinator wrote:
             | Sounds convenient, but I remember the backlash was so bad
             | from this news, they rushed out a dev SDK to add that
             | support in. Different time. "No Flash" sounded like a WTF,
             | too.
        
               | jdewerd wrote:
               | Yeah, "webapps are all you need" is the one time I can
               | recall Steve Jobs getting booed on stage.
        
               | scarface_74 wrote:
               | And now developers (not end users) are whining about not
               | being able to do good [sic] PWAs
               | 
               | Edit: _Users_ may not know what a PWA is. But they do
               | know what web apps based on Electron and I have never
               | heard any user say that they love Electron apps and they
               | would really love to have the same experience on mobile
        
               | dnissley wrote:
               | I mean users do complain about not being able to sideload
               | apps, which is an issue that is at least
               | partially/minimally addressed through PWAs.
        
               | scarface_74 wrote:
               | How many users outside of geeks complain about side
               | loading?
        
               | dnissley wrote:
               | Whenever a family member bitches to me about not being
               | able to buy kindle books through the kindle app I count
               | that as a non-geeky complaint about sideloading :)
        
               | threeseed wrote:
               | I imagine users care far more about how bloated and slow
               | Slack, Teams etc are.
               | 
               | Rather than whether they can side-load some apps that
               | don't already exist on the App Store. Which apart from
               | gambling, porn and crypto I can't exactly think what they
               | are.
        
               | fauigerzigerk wrote:
               | Porn is a significant share of device/internet usage
               | though (not sure how big gambling is).
        
               | threeseed wrote:
               | And plenty of people watch porn on iPhones today.
               | 
               | This is more about having specific apps for it.
        
               | fauigerzigerk wrote:
               | This is about whether or not people might complain about
               | not being able to side-load apps.
               | 
               | As a significant content category is excluded from the
               | app store, it seems very likely that some people would
               | like to side-load those apps and complain about not being
               | able to do so.
               | 
               | [Edit] Another reason why people might want to side-load
               | is to circumvent restrictions or censorship in
               | authoritarian countries (e.g VPNs).
        
               | scarface_74 wrote:
               | I really hate to ask this question because it may lead
               | down a road that I don't want to go.
               | 
               | But what could a porn app do that you can't do by going
               | on a website?
        
               | fauigerzigerk wrote:
               | If you can answer this question for Youtube and TikTok,
               | you have already answered it for porn tube sites as well.
               | Other categories would probably be erotic themed chat
               | apps, social networks and of course games. And the
               | reasons are just as valid or invalid as for the
               | respective non-porn equivalents.
               | 
               | As far as I'm concerned, almost all apps could be
               | websites.
        
               | maxsilver wrote:
               | To be fair, they're only whining about PWAs, because
               | Apple artificially locked down all native apps. Apple
               | forced the developer shift, their own preferences didn't
               | necessarily change.
               | 
               | If you could install + sell iPhone apps freely, like you
               | can with OSX / macOS apps, 99% of developer complaints
               | about PWAs would vanish.
        
               | scarface_74 wrote:
               | No because the reason that developers want PWAs do that
               | they can have the same shitty experience across all
               | platforms - much like Electron apps
        
               | nottorp wrote:
               | > "No Flash" sounded like a WTF, too.
               | 
               | No Flash saved a lot of power worldwide.
               | 
               | Until people started to do javascript apps.
        
             | ok123456 wrote:
             | Hackers figured out how to put together a GCC toolchain and
             | make their own apps, and that jumpstarted it.
        
               | OnlyMortal wrote:
               | I remember Cydia on the 2G iPhone.
               | 
               | I was living in Belgium at the time so had to jailbreak a
               | UK O2 iPhone. Worked fine for the time.
        
             | olliej wrote:
             | The plan was always web apps, they're vastly more secure
             | than any other option. That's a significant part of why
             | safari for windows ever existed.
             | 
             | The problem was developers just wanted to write native
             | apps, presumably believing that the only _secure_ apple
             | platform would be converted to the Mac-like experience,
             | complete with malware, etc.
             | 
             | So with no one making actual web apps, in part because the
             | web standards of 15+ years ago were not as powerful, and in
             | part because developers all thought web apps were bad, and
             | ongoing "we want real apps" noise, you got the initial
             | UIKit APIs, which lacked _a lot_ of functionality, and made
             | a lot of things very hard.
             | 
             | Or you can just go all conspiracy theory and say "they
             | would never change their plans in response to market
             | pressure, who would do such a thing?"
        
               | jandrese wrote:
               | Also, although the original iPhone had a full browser, it
               | was pretty slow. Not only was the data slow, but the
               | phone itself was hamstrung by insufficient RAM which
               | caused way too much swapping on complex webpages. Making
               | a webapp that performed adequately was difficult to say
               | the least.
        
               | grumpyprole wrote:
               | Further evidence for this is that Apple ported their
               | widgets, like stocks and weather, to native apps instead
               | of using the web-based ones from OSX.
        
             | lm411 wrote:
             | Apple used to push web apps pretty hard.
             | 
             | E.g. if I recall correctly, in the early days of the App
             | Store, the guidelines were that if your app could easily be
             | a web app, it should be, and you could have your app
             | submission rejected for that reason.
        
             | ynx wrote:
             | I worked with a couple of people who worked on the original
             | iPhone and they basically corroborated this: the writing
             | was on the wall but the phone wasn't quite ready for it.
             | They needed an out to ship the phone first and the SDK
             | later.
        
           | Retric wrote:
           | It forced you in a crappy phone provider _with unlimited
           | data._
           | 
           | Having a better than average phone browser wasn't such a big
           | deal, having a browser you could use without thinking about
           | it was huge.
        
             | matwood wrote:
             | > having a browser you could use without thinking about it
             | was huge
             | 
             | This right here. People forget things like roaming and data
             | charges. $500+ phone bills were not uncommon for business
             | travelers. Data charges made smartphones almost a non-
             | starter for the average person. Apple broke that logjam.
        
             | myko wrote:
             | and they weren't crappy everywhere, though admittedly they
             | were extremely bad in Silicon Valley until iPhone opened up
             | to other providers, so they get that reputation among tech
             | enthusiasts from sites like HN that are SV-centric
        
               | scarface_74 wrote:
               | It was 2G. It was crappy everywhere. My dumb phone on
               | Sprint had faster internet speeds
        
               | Exoristos wrote:
               | They worked great in NYC.
        
               | matwood wrote:
               | It was Edge, ie 2.5g. It was very slow everywhere it
               | worked at all. But, as the poster said, internet all the
               | time with a flat rate plan was huge. For me, it really
               | changed how I thought about the internet when I had it
               | always with me with zero cost concerns.
        
             | altcognito wrote:
             | The browser itself was ground breaking imho. Everything
             | seemed to require a mobile specific browser and those
             | versions of websites looked like garbage.
             | 
             | The iPhone was (as far as I know) the first device that
             | really and truly let you have real websites on your phone
             | (even if it was just a tiny version of it)
             | 
             | I had been waiting for such a device for a long time, and
             | this was the thing that got me over to Apple in any real
             | sense.
        
               | Hamuko wrote:
               | Yeah, the iPhone was the first phone where it felt like
               | it was actually possible to browse the web on it. The
               | Symbians I had previously didn't feel like usable
               | browsers.
        
               | Retric wrote:
               | There was a wide range of mobile browsers. From what I
               | recall Windows Mobile 5/6 smart phone's browsers were
               | arguably better than the 1st gen iPhone. Though the
               | phones where overall worse.
        
               | 0x457 wrote:
               | Absolutely not. Even without App store iPhone was
               | significantly better than Windows Mobile 5/6.
               | 
               | This is 5: https://en.wikipedia.org/wiki/Windows_Mobile?u
               | seskin=vector#...
               | 
               | this is 6: https://en.wikipedia.org/wiki/Windows_Mobile_6
               | .0?useskin=vec...
               | 
               | Devices were much worse compared to even first gen
               | iPhone. Ironically, it only for worse because the
               | industry decided that using their shitty resistive
               | touchscreen with UI even worse than previous models -
               | menus had large buttons, but apps were built for stylus.
        
               | Retric wrote:
               | I agree the devices were worse overall, however IE on
               | Windows Mobile in 07 could render more websites well at
               | the time including Flash support etc.
               | 
               | The browser's UI was also worse thus the ambiguity.
        
               | 0x457 wrote:
               | Oh, I remember what flash on a mobile looked like in 07.
               | In fact, I remember how taxing flash was on PC in 07. I
               | also remember how vulnerable flash was.
               | 
               | Yeah, it could render more, but it was unusable because
               | no one designed for mobile back then. IMO mobile world
               | was sad until Apple came in.
        
               | gandalfian wrote:
               | I had an HTC TyTN II windows mobile 6 CE mobile phone.
               | Basically same year as original iPhone. IE was rapidly
               | abandoned and unusable. But with Gmail + activesynch it
               | was like a blackberry with instant email. Opera mobile
               | worked as well as modern browsers, probably better than
               | iPhone. 3G. GPS. Load a multitude of apps self contained
               | onto the huge SD card. It was a much more powerful
               | capable device than an iPhone almost even up to today's
               | standards. But it was clunky as hell and setting up the
               | mobile internet was an insanely complicated process. I'm
               | not suprised the iPhone won out.
        
               | mlindner wrote:
               | Funny how now the internet is now regressing itself to be
               | "mobile-first" and almost all websites have become
               | "websites that look like garbage". Even on my phone I
               | still often switch to the desktop versions of websites as
               | they're easier to use. Let alone trying to use a mobile
               | website on a desktop.
        
           | SkyPuncher wrote:
           | Sure, but that was at a time when there weren't really apps
        
             | CharlesW wrote:
             | There definitely were, but feature phone apps weren't great
             | (for reasons involving hardware, app platforms, and
             | carriers), and smartphone (Windows Mobile, Palm OS,
             | Symbian) app distribution was mostly decentralized. Apple's
             | innovation in the mobile app space was the App Store
             | ecosystem.
        
           | scarface_74 wrote:
           | The original iPhone though did come with the YouTube app
           | built in and it's major use cases were according to Jobs were
           | - a phone, an internet device and an iPod.
           | 
           | The day the iPhone was introduced, the CEO of Google was on
           | stage.
           | 
           | One of the major use cases for the Vision Pro is video and
           | there ars no native apps for the two most popular video
           | sites.
           | 
           | The day that the iPad was introduced. The CEO of Netflix was
           | on stage.
        
             | shawnc wrote:
             | Wasn't the CEO of Disney on stage when the Vision Pro was
             | introduced/announced? From an IP standpoint having Disney
             | on stage over Netflix seems like the better choice...
        
             | jwells89 wrote:
             | I wish so much that YouTube would allow fully featured,
             | non-hacky third party clients again, even if only for paid
             | users (similar to how Spotify used to). The clean platform-
             | convention-respecting straightforwardness of the Apple iOS
             | YouTube app is missed.
        
             | ribosometronome wrote:
             | Apple directly competes with Netflix, and to some extent
             | Google, considerably more today than they did then.
        
               | scarface_74 wrote:
               | And they compete with Disney in streaming.
               | 
               | The fact is, Google doesn't really compete with Apple.
               | The amount of money that Google makes from Android, pales
               | in comparison to what they make from YouTube.
        
           | mrcwinn wrote:
           | Underspeced? What? Compared to what? This is not even
           | remotely defensible.
           | 
           | In its spec it offered a full color multi-touch gesture
           | display --instead of a 132x65 pixel black and white screen.
           | 
           | Like Steve Jobs said, products are a series of choices.
        
             | snowwrestler wrote:
             | The original iPhone had 2G cellular connection which was
             | slow for the time, and especially silly since, as you point
             | out, it was well powered otherwise. The iPhone 3GS caught
             | it up to other smart phones in the market.
             | 
             | It also launched without cut and paste available in the UI,
             | which again, was silly given how it was otherwise an
             | impressive mobile computer.
        
               | ghaff wrote:
               | While there were obviously people who bought the iPhone
               | as soon as it became available, it was probably the 3GS
               | when it really took off. That's when I replaced my Treo.
               | (I also think I was starting a new and more secure job by
               | then.)
        
             | jandrese wrote:
             | It was EDGE and didn't have enough memory to run the
             | browser well, which caused significant slowdowns. Granted,
             | it was still better than literally every other phone
             | browser at the time, but that didn't mean it was a good as
             | it could have been. The iPhone 3G was a significant
             | upgrade.
        
         | manquer wrote:
         | New sales is not only source of revenue
         | 
         | Netflix sells plans for higher resolutions for example
         | 
         | If some just have say a laptop screen and a phone you consume
         | content on there is little need for higher resolution plans.
         | 
         | However let's say you buy VP then it is possible you would
         | consider upgrading to higher resolution.
        
         | curiouscavalier wrote:
         | The iPhone launched with a phone, email and an internet browser
         | (not limited to the mobile internet) in your pocket. I think
         | those were the killer apps, where each one had already proved
         | their value in other form factors.
         | 
         | I think part of the focus on apps is because while portable
         | connectivity is an easier feature for most people to understand
         | and appreciate (though I appreciate this may not have been
         | quite as clear in 2007), wearability is less so, especially
         | where the form factor is socially and ergonomically awkward.
         | Working in AR/VR I know my team is constantly asking variations
         | of "how can we convince someone to put this on their face?" My
         | interpretation of pieces like this is often that they echo
         | underlying concerns over the efficacy of use-cases, and
         | decisions by players like Netflix to port their apps is some
         | (albeit noisy and incomplete) data around it.
        
           | cloogshicer wrote:
           | And Maps. Don't forget about Maps. That was one of the killer
           | apps too.
        
           | pwthornton wrote:
           | Just having a full Web browser in your pocket was huge.
           | 
           | Also, a touchscreen iPod! That was another massive killer
           | app.
           | 
           | I used to carry around a phone, PDA, and an iPod. Day 1,
           | Apple allowed me to carry one device.
           | 
           | And then add in a great Web browser, and you can see why it
           | was great even before 3rd party apps.
           | 
           | I am not convinced Apple has come up with any killer 1st
           | party apps for the Vision Pro, and that's concerning.
        
         | screye wrote:
         | The Vision Pro is Apple selling a combination of a tech demo,
         | fashion item and dev kit.
         | 
         | It isn't meant to be useful. Rather, it gives them bragging
         | rights for being first to market (in AR) and they now control
         | the narrative around it.
        
           | Nullabillity wrote:
           | > Rather, it gives them bragging rights for being first to
           | market (in AR) and they now control the narrative around it.
           | 
           | Magic Leap says hello.
        
             | ftio wrote:
             | Magic what?
             | 
             | Nobody outside of a very small, niche bubble has any idea
             | what that is. I'm _in_ the bubble and had to look it up.
        
               | OJFord wrote:
               | I think Google Glass would've been a better example.
               | Magic Leap doesn't seem to be targeting the same market
               | at all.
               | 
               | Fwiw though AVP had somehow passed me by (I think I'd
               | heard of it, but didn't know what it was) until this
               | submission. I'm not sure the general awareness is that
               | high, outside of people that follow Apple
               | news/WWDC/product launches/etc., which is also a bubble.
        
               | sleepybrett wrote:
               | Google glass was the most anemic product i've even
               | experienced.
        
         | phreeza wrote:
         | The situation is completely different from the iPhone launch
         | though, 99% of mobile devices at the time probably had zero or
         | at most one crappy Symbian app installed. The concept of an App
         | store wasn't even really invented yet.
        
         | EduardoBautista wrote:
         | Netflix hasn't updated the Meta Quest's app in a while. The
         | video quality is awful. Netflix is ignoring this market
         | completely, it's not specific to the VP.
        
           | 1000100_1000101 wrote:
           | Haven't bothered with PSVR2 either, and have not updated the
           | original PSVR app to the point where it no longer functions.
           | 
           | Netflix is clearly saying "We don't want to be a 3D/VR movie
           | service". Perhaps Apple will pay for 3D licenses and serve
           | them as part of your AppleTV subscription, which would suck,
           | because it would mean no 3D movie support on any other
           | headset.
        
             | taeric wrote:
             | I'm curious what they have to do to support PSVR2? You can
             | watch videos with the standard app, right?
             | 
             | Is there a market for 3d movies? I'm intrigued...
        
               | 1000100_1000101 wrote:
               | This is a sore spot.
               | 
               | On PSVR1, Sony's "Media Player" app's only VR option was
               | to display 360 degree mono videos with head-looking.
               | There was no option for stereoscopic playback. YouTube
               | did add a PSVR capable player, but streamed the videos at
               | a very low res. A 3rd party player, Littlstar was capable
               | for playing various 3D video formats (full 360 degree,
               | VR180, and 3D bluray style 3D video), but demanded a
               | subscription, even for local files... It also only worked
               | on one or two codecs with very specific encoding
               | options... and the decoding was poorly optimized, so
               | large videos (only a subset of which is visible at a
               | time, so you need a high-res video), didn't really work.
               | Not ideal.
               | 
               | PSVR1 could support 3D blu rays.
               | 
               | On PSVR2, Sony still has no built in VR video playing app
               | at all. Littlstar has rebranded as Rad, and has been
               | struggling to get playback working. They also plan to
               | make their subscription based on payments via some
               | proprietary blockchain crap.
               | 
               | PS5/PSVR2 Sony dropped 3D BluRay support. It's not clear
               | if it will ever return.
        
           | pwthornton wrote:
           | I used the Netflix app on my Meta Quest 3 and never tried it
           | again. It's a bad app, the video quality isn't good, etc.
           | 
           | Apple is going to have to prove to Netflix to support them
           | (or build the app for them). If Apple sells several million
           | of these and watching video is big on it, Netflix will change
           | their tune.
        
         | Someone wrote:
         | > the iPhone launched with zero third party apps (maybe there
         | were a few, but I don't recall that being the case).
         | 
         | I think Google Maps was the only one, sort-of. It shipped with
         | the OS, but used Google's data, and, I expect, needed Apple to
         | negotiate with Google.
        
         | samstave wrote:
         | I am sure there are plenty of companies we are not aware of who
         | have been building apps for the platform in partner with Apple
         | Marketing Dollars for some time.
         | 
         | If Autodesk and Blender don't have a whole team pointed at
         | this, I would be highly disappointment.
        
         | Kluggy wrote:
         | The thing I don't get is why Netflix won't allow their iPad app
         | to be used. They had to go out of their way to disable the
         | platform from using their existing app.
         | 
         | I get not building a new one, but reusing the existing one
         | makes more sense imho.
        
           | cloogshicer wrote:
           | Probably because support volume still increases even if it's
           | not "officially" supported. And then you can't just tell
           | those people to go away, because they'll be pissed off.
        
           | pxeboot wrote:
           | > why Netflix won't allow their iPad app to be used
           | 
           | Support costs? Bad PR when it doesn't work well? There are a
           | lot of reasons they may not want it to be used yet.
        
           | xu_ituairo wrote:
           | Maybe if Vision Pro takes off they'll charge a higher fee for
           | it like they do for higher resolution subscriptions.
        
             | evilduck wrote:
             | If they wanted to start producing 3D content and charging
             | extra for that, I'd see the reason but I'd balk at them
             | charging more for delivering the same 2D content to a new
             | system.
             | 
             | I wouldn't expect a Vision Pro app delivering a 2D content
             | experience to be dramatically more expensive to build and
             | maintain than their vast array of apps for set-top boxes,
             | hotels, streaming sticks, or the Meta Quest they've already
             | supported but not charged extra for. Why would they draw
             | the line here?
        
               | fauigerzigerk wrote:
               | Companies often charge as much as they think customers
               | will pay, regardless of costs. Apple's RAM upgrade prices
               | are a prime example. But I doubt that Netflix would do it
               | on this occasion.
        
           | crazygringo wrote:
           | For whatever technical reasons, it might just not work as
           | well as the website.
           | 
           | E.g. maybe it will only display video on an emulated "iPad
           | screen" whereas the website uses Safari's video player that
           | might have many more VR-friendly playback features.
        
         | bradgessler wrote:
         | Yeah, this reminds me of the Apple Watch launch. I think
         | Twitter & Slack launched watch apps, but they performed poorly
         | on v1 and they learned people really just want notifications on
         | their watch, so they pulled their apps. Today we just have
         | notifications and it's completely fine.
         | 
         | That and dev teams are running leaner these days, so it makes
         | sense to wait-and-see for companies with content leverage like
         | YouTube and Netflix.
        
         | JumpCrisscross wrote:
         | > _If you 're Netflix et al, why support the VP now?_
         | 
         | It's a nice beachhead they're exposing. There might be a niche
         | for someone to build an AI that converts flat video into
         | immersive content, and then plant a bunch of patent land mines
         | around it.
        
         | georgeecollins wrote:
         | I completely disagree. There are a bunch of mixed reality
         | headsets and I think the one with the best apps will win. Good
         | news for APPL, META is messing up their store as well.
         | 
         | https://www.reuters.com/legal/transactional/meta-platforms-s...
         | 
         | Disclosure: I own APPL / META stock.
        
         | aeturnum wrote:
         | I think this is somewhat overwrought, but I think the iphone
         | comparison obscures more than it reveals.
         | 
         | The Vision Pro isn't in a new hardware category. It's actually
         | entering a somewhat crowded field of companies offering
         | headsets of various kinds. The VP is different in a few ways of
         | course, but it's not clear exactly what prevented previous
         | offerings to get wide adoption. If this product is going to be
         | "successful" (whatever that ends up meaning) you would expect
         | something about the VP to diverge from the trajectory of
         | previous offerings. So far, at least as far as apps go, it
         | seems like it's doing worse.
         | 
         | > _v2, v3, etc., which will be lighter /cheaper/whatever else_
         | 
         | I understand what you're gesturing at here, but this isn't v1
         | at all. This would be the equivalent of entering the smart
         | phone market in 2015. If Apple isn't able to offer a noticeably
         | more compelling experience with this realease, it does not
         | speak well for their overall vision.
        
           | roughly wrote:
           | At the time of the iPhone release, Blackbirds were widely
           | available, as were high-spec phones from Nokia and others. We
           | don't recognize them as smartphones today because the iPhone
           | redefined the category, but at the time, we did.
        
         | raydev wrote:
         | You are underselling the original iPhone, it entered a very
         | different cell phone market, where the same quality tech
         | existed but was hard to find, and the UX on all smartphones
         | was, to be generous, poor, especially for the mass market. Even
         | beloved Blackberry was in need of improvements that RIM didn't
         | even have on their roadmap until the iPhone showed up.
         | 
         | Despite all its initial shortcomings, the iPhone _still_ raised
         | the bar for the entire market, set a new standard that every
         | other manufacturer /developer would be chasing for years.
         | 
         | The Vision Pro is being watched by the mass market and it will
         | be competing against Meta for better or worse. Apple has put in
         | zero effort into removing that appearance. They are not selling
         | a devkit, they are advertising a mass market device at an
         | absurdly high price.
        
         | sleepybrett wrote:
         | Watch was the same way. They weren't generally available so any
         | third party that wanted to make an app either had to have an
         | _in_ with Apple to get access to even a simulator under heavy
         | NDA or just wait until the thing hit the streets. I think you
         | 'll see the same thing here. Of course in this case with the
         | price point being where it is it will probably take a bit to
         | explore the possibility space and get some killer apps that
         | propel the platform.
        
       | wahnfrieden wrote:
       | Don't forget that visionOS 2.0 is about 18 weeks away
        
       | cowboyscott wrote:
       | So much spilled ink reading tea leaves, i.e., tortured historical
       | analogies. We have market data on existing headset efforts, and
       | we will have data on the adoption of the Vision Pro very soon.
       | I'm not sure who this analysis benefits other than firms catering
       | to day traders.
        
       | helpfulContrib wrote:
       | I have multiple Macs in my house, a couple iPads and tons of
       | iPhones .. what I really want more than anything is to be able to
       | access any/all of them with virtual screens.
       | 
       | If Vision Pro provides this experience - seamless displays of all
       | devices on a single headset - then that is the point where I
       | immediately invest.
       | 
       | I'm too old for 3D games, they make me puke. But if I can sit
       | comfortably in a lounge chair with this thing strapped to my
       | noggin and access all the machines in my house, for work (code),
       | then I'm sold.
        
       | jumploops wrote:
       | Isn't traditional streaming kinda missing the point of this
       | device?
       | 
       | Consuming traditional 2D content is like using a PS2 to watch
       | DVDs, sure it's possible, but is that really the target market?
        
       | michael1999 wrote:
       | Apple is at its best when serving me, and building software like
       | Safari that protects me from predatory conglomerates like Google.
       | 
       | Apple is at its worst when acting like a predatory conglomerate
       | itself, shoving crappy payola recommendations in Music, and
       | squeezing the app store as a revenue-maximizing monster.
       | 
       | Netflix would be crazy to spend a penny supporting Apple in any
       | kind of new-media venture.
       | 
       | I'd love to see an anti-trust breakup of the media side of Apple
       | from the systems + hardware side.
        
       | swozey wrote:
       | Not having controllers is absolutely ridiculous with this. I know
       | it's focused more on AR, but what, can you not plug it into steam
       | and use it in an FPS? What would you do, make finger pointy gun
       | gestures? Is it only Apple Store apps and they're going to not
       | allow anything like that?
       | 
       | My friend wants to buy one and use his Xbox controller. Just
       | stupid.
       | 
       | I have 3 VR systems. Vive, Q2, Q3.. I have Skyrim installs with
       | 300-500 mods, Assetto Corso with my racing sim wheel/seat. How am
       | I doing any of that with this? How do I swing a sword? My Q3
       | supports hand gestures. They're nice when using virtual desktop
       | sort of things, but in a game? no way. No tactical feedback
       | sucks.
        
         | Philpax wrote:
         | It's not really for "traditional" VR gaming. The Quest is a
         | console; the VP is a computer you can work on, with an OS
         | designed for it. (I own six VR headsets and have an AVP on the
         | way.)
         | 
         | I love gaming and would like Apple to support it more, but it's
         | not the reason I'm interested in the AVP. They're looking into
         | it [0], but it's just not that relevant to them right now, and
         | that's OK.
         | 
         | [0]: https://www.roadtovr.com/apple-vision-pro-xr-controller-
         | pate...
        
           | swozey wrote:
           | Do you have a specific use case in mind or are you going to
           | get it and figure out how you'd like to use it?
           | 
           | I'm sure it'll be great for AR stuff like training people in
           | surgery and things of that nature. AR in education will be
           | amazing, being able to walk through Rome, etc in History
           | classes.
        
             | Philpax wrote:
             | Movie watching (I've been holding off on watching Dune for
             | this!), general-purpose computer-y stuff (browsing,
             | writing, media consumption, etc), game streaming, using it
             | as a larger display for a MBP, seeing what people build,
             | and (maybe) building some things myself.
             | 
             | In general, I want to treat it like an iPad / MBP hybrid
             | with enormous virtual screens that I can take around with
             | me. There's a lot of potential for what _could_ be built
             | (especially with the AR stuff you mention), but having
             | access to the majority of the iPad ecosystem, MBP
             | mirroring, and other miscellaneous features already makes
             | it an enticing device to me.
        
         | audunw wrote:
         | I don't see why Apple should ship the device with controllers
         | when they don't ship iPhones or MacBooks with controllers.
         | 
         | And while many games are better with controllers on
         | iPhone/iPad, most games work without them. And I'm sure that's
         | what Apple has in mind for gaming on AVP. Based on my
         | experience with VR so far I'd actually be more excited for
         | controller-less games. I think there's a lot of potential for
         | innovation there. Half-Life Alyx was amazing experience. But it
         | was a one and done thing for me. Beat saber I could keep
         | playing for a long time and if you have good hand tracking -
         | and it seems AVP's is excellent - you could just hold a stick
         | or nothing at all.
         | 
         | I'm sure there will be third party controllers for AVP down the
         | line. But like anything gaming related, it's not Apples first
         | or even second priority.
        
           | swozey wrote:
           | Every VR system ships with controllers.
           | 
           | I need to see this in person before I pass judgement. Maybe
           | they'll knock it out of the park. I haven't seen much at all
           | of it in actual use.
        
       | nottorp wrote:
       | Are they shipping the thingamajigs yet? The hype seems to have
       | died completely.
        
       | jedberg wrote:
       | I think the premise of this article is flawed. It will not hurt
       | Netflix or YouTube or Spotify's business one bit to not have a
       | native app. It's not like they will be locked out of the
       | platform. The web experience exists and is good enough.
       | 
       | However, it also costs those company nothing for development
       | because it's already there. Even converting the iPad app would
       | take development, testing, and adding extra QA cycles to every
       | release thereafter.
       | 
       | This way those companies can get great data on which customers
       | actually have a headset and how many and how much they pay now
       | (because everyone will probably try it at least once).
       | 
       | Then they can make a data driven decision on if there are enough
       | customers to justify the expense of dev and maintenance. The
       | consensus estimate is that they sold 200,000 units. That is
       | _nothing_ in terms of customers, even if every one of them has a
       | Netflix subscription.
       | 
       | Apple had such low sales expectations that they opened up Vision
       | Pro for employee discount _before_ the launch. Usually employees
       | don 't get a discount until 4-5 months after launch after
       | interest has died down.
       | 
       | This decision does not signal that those companies don't believe
       | in Vision Pro -- it signals that they want to wait until there
       | are enough users to justify it since everyone already has access
       | to their product on Vision Pro.
        
         | pwthornton wrote:
         | I think this is 100% it for many companies. Predictions are
         | Apple sells in the hundreds of thousands of units this year.
         | There is no market any of these companies/products care about
         | that has that small of a user base.
         | 
         | Once Apple starts selling millions of these, and the demand is
         | there from users, we will see companies change their tune.
         | 
         | Spotify, in particular, doesn't make that much sense. Even
         | amongst Apple Vision Pro users, I would be surprised if music
         | listening is a big use case for this device. All of these users
         | will already have their phones and other devices to listen on.
         | There is nothing about the Vision Pro that is particularly good
         | for music.
         | 
         | Video, however, may be something the Vision Pro does
         | exceedingly well.
        
           | Philpax wrote:
           | > Even amongst Apple Vision Pro users, I would be surprised
           | if music listening is a big use case for this device. All of
           | these users will already have their phones and other devices
           | to listen on.
           | 
           | The main application would be to listen to music alongside
           | whatever else you're already doing, similar to using Spotify
           | on any other kind of computer. I'll begrudgingly use the
           | website, but I'd prefer to have a native app.
           | 
           | > There is nothing about the Vision Pro that is particularly
           | good for music.
           | 
           | I am curious about the spatial audio solution, especially as
           | it's integrated with all of the other environmental sensing
           | (i.e. the audio can "bounce" around your room). I have a
           | quadraphonic mix of Dark Side of the Moon that I'm looking
           | forward to listening to :-)
        
       | gigel82 wrote:
       | It's surprising Apple went ahead and released this product that
       | will 100% be a flop in the market. Many hoped Apple would have
       | the "killer feature/app" that would make AR/VR relevant, but
       | instead they launched yet another uncomfortable doodad: 8 years
       | after HoloLens, at the same price, and only marginally smaller,
       | with the same exact number of killer apps - zero!.
        
       | hendersoon wrote:
       | The real problem isn't that giant companies aren't supporting the
       | Vision Pro with AR-capable innovative apps. The real problem is
       | they aren't even releasing their existing iPad apps with the
       | "works on Vision Pro" flag checked.
        
       | aksss wrote:
       | I just want glasses that will give me a solidly good experience
       | of one >= 27" monitor (or more), ideally dual 32", for remote and
       | airplane work on text based content. Wake me up when that
       | happens.
        
       | SigmundA wrote:
       | Feel like a mistake that Apple makes dev opt in/out to iPad app
       | support, same issue on M-series Macs there are iPad app that just
       | don't show up in the app store on Mac because the dev didn't
       | check the box to allow it.
       | 
       | They could perhaps warn that the app isn't tested for the device
       | but otherwise allow all iPad apps on Vision Pro and Mac's.
        
       | karaterobot wrote:
       | I don't see the use case for Vision Pro being watching TV or
       | movies. A lot (most?) people watch while doing other things, and
       | many do it with someone else in the room. Are a husband and wife
       | each going to have separate Apple Vision Pro headsets, put them
       | on, and watch TV side by side in a virtual space? It's hard to
       | imagine this.
       | 
       | The use case I like is working _by myself_ in VR--being able to
       | take a fast computer and large display with me on the road. As a
       | remote worker, I can theoretically work from anywhere, but in
       | practice I miss my 35 " monitor, and can't effectively change my
       | workflow to swap in a 13" laptop screen instead. But with the
       | Vision, I could have everything, for one high price, and it's
       | appealing enough that I've at least thought about trying it.
        
       | iteratethis wrote:
       | I think "really great TV" isn't good enough for mass appeal. I
       | think even for a group of wealthy early adapters, the novelty may
       | soon wear off. It's heavy and you're constrained, can't do much
       | else whilst watching TV.
       | 
       | And let's face it, the way people consume "TV" is quite different
       | from what the ad suggests. Most video is consumed in short
       | format, rapidly, whilst messaging someone. I'm sure watching some
       | epic movie using this device is incredible, but that doesn't mean
       | this device has a use case for lengthy daily usage.
       | 
       | Consuming media on a larger screen is also not really a game
       | changer. I upgraded my TV by 20" in size, and you get used to it
       | in a single day. At home I have giant monitors but I don't mind
       | working with the smaller screens at work. I have the time/money
       | to watch lots of movies in a cinema but can't be bothered as my
       | home screen is good enough.
       | 
       | Note also how most people that have an iPhone, also have an iPad,
       | but the iPad is only marginally used as the tiny iPhone screen is
       | just so much more practical and flexible.
       | 
       | Bigger screen doesn't cut it. You need top notch VR content that
       | is spatial. Problem with that is 99.99% of app developers cannot
       | deliver it. It is extremely difficult and costly to produce.
       | 
       | In general, I don't believe anything that is heavy and worn and
       | still largely isolates you from your surroundings will work. And
       | I'll admit that I hope it fails. We need less screen time and
       | less isolation, not more.
        
       | onyxringer wrote:
       | LOL at people who think VR will be a mass thing anytime soon.
       | 
       | All these tons of app developers on the market that can do
       | JS/Java UI code will not start writing 3d or even 3d enhanced
       | graphics apps anytime soon. So the VR is just inconvenient screen
       | that you can only see yourself and gives you headaches, with
       | nothing that a normal screen couldn't do.
       | 
       | On top of it no one has any motive to start supporting Vission
       | Pro - either as a big tech competitor of Apple, or just
       | independent developer to get rekt by 30% fees for a handful of
       | users.
       | 
       | I have two Quest devices and even kids don't ever use them
       | because they suck in their very nature. Terrible hassle for
       | everyone involved, can't use it for all that long and so on. And
       | if the kids don't use some tech it has no future, because an old
       | geezers like me are even less likely to do it.
        
       | diebeforei485 wrote:
       | Vision Pro ships with Safari, so people can just go to
       | Netflix.com to watch content in fullscreen.
       | 
       | Really no reason for Netflix to implement a native app. But yes
       | if Apple treated their developers better we would likely see a
       | Netflix app.
        
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