[HN Gopher] Dorf Fort (2020)
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Dorf Fort (2020)
Author : Fraterkes
Score : 99 points
Date : 2024-01-28 21:26 UTC (1 days ago)
(HTM) web link (www.androidarts.com)
(TXT) w3m dump (www.androidarts.com)
| webdevver wrote:
| i still play 2d df, infact i prefer it to the 3d variant. one
| less dimension to worry about!
| pavel_lishin wrote:
| Are you talking about the sprites created for the Steam
| release?
|
| Because, unless I'm mistaken, Dwarf Fortress is very much 3D.
| Otherwise, how could you strike the earth!?
| floren wrote:
| It was originally all on a single Z-level. You would dig
| sideways into the mountain, but you couldn't go up or down.
| I'm pretty sure it was 3d by 2010 or so, though.
| __turbobrew__ wrote:
| Figuring out how z dimensions work is probably the hardest part
| of the game for me. Sometimes I just cannot make a stairway the
| way I want it or ramps or moats.
| bee_rider wrote:
| Do you play an old version of the game, or play the modern game
| on a single z-level somehow?
| BlueTemplar wrote:
| Something that I never realized (because not having played the
| game) is that it used to be "1D" !
|
| > The mountain was a solid vertical wall. The further in
| (right) one dug, the more dangerous it got, with rivers (of
| water and lava) to cross. There was no going around.
|
| (Compare with the 2D Rimworld.)
| makapuf wrote:
| I love looping at arne articles on his page
| http://androidarts.com/, especially his famicube page ! (I
| subscribed to his patreon a few years ago)
| BlueTemplar wrote:
| The one at the very bottom (illustration of one of these zany
| DF art descriptions) is the best ! xD
| nottorp wrote:
| If he did that for some Nintendo property he'd be in jail
| awaiting execution now :)
| Razengan wrote:
| Fan art? There are millions of it about Nintendo characters.
| makapuf wrote:
| You mean like SMB, zelda or metroid?
|
| http://androidarts.com/smb/SMB.htm
| http://androidarts.com/zelda/Zelda.htm
| http://androidarts.com/metroid/GFP3.htm
| gs17 wrote:
| Only if he actually published the clone he was working on.
| Nintendo isn't usually crazy enough to go after people for free
| fanart, especially when the fanart is re-imagining things
| entirely (since this pre-dates the Steam version's sprites).
| caycep wrote:
| Wait, dwarf fortress is in 3D now?
| floren wrote:
| For at least a decade.
| treyd wrote:
| I remember playing it in like 2010 and it had z-levels.
| gazook89 wrote:
| Depends what you mean "3D". It is still ASCII sprites, but is
| considered 3D by way of multiple z-levels (each only visible
| one at a time).
|
| Except last year a new UI was released for the Steam debut,
| which also features new graphics akin to the fan made tilesets.
| Those tile sets add a lot of visual interest and increase the
| 3D feel (even allowing you to see down to levels below your
| current level).
|
| And, for many years now, there have been visualizer plugins
| like Stonesense that could render your fort in isometric view.
| INTPenis wrote:
| There has been a renderer for a long time, but you can't play
| the game with it.
| rpigab wrote:
| From dwarffortresswiki.org Version history: "0.27.169.32a -
| 2007-10-29 - The very first fully 3D version"
| Vvector wrote:
| 2D before the addition of the Z-levels.
| shahahmed wrote:
| does anyone know how the artist creates these drawings
| (Procreate, etc.)? They're super impressive. big fan of the
| Metroid ones.
| LegitShady wrote:
| You can do this with pretty much any semi professional painting
| program and a drawing tablet/display - procreate, photoshop,
| Krita, corel paintshop pro, etc. I looked through his website
| and couldn't find anywhere where he said what he used, and
| there isn't enough evidence to say one way or the other.
|
| My favorite little known factoid is that when I googled his
| name Wikipedia says he's the guy who drew the pastafarian
| parody of The Creation of Adam, title "Touched by his noodly
| appendage".
| bencoveney wrote:
| _I also put up lots of ref pics on it when painting in
| Photoshop on the main (the Wacom is mapped to main)._
|
| http://androidarts.com/ProfileFAQ.htm
| spandrew wrote:
| I would bet Photoshop + Wacom or Procreate given the simple
| brushwork.
| INTPenis wrote:
| I played DF way back 12+ years ago, knew all the keyboard
| shortcuts by heart.
|
| Then I acquired a life for several years and returned recently to
| the Steam version. I can highly recommend it! I'm able to play it
| with just my laptop touchpad. Of course a mouse makes it easier
| but point being the UI is VASTLY improved.
|
| And it's still a source of endless random story telling.
|
| The new version feels a bit nerfed, several users have pointed
| this out. But you can always increase the difficulty in several
| different ways.
| indigochill wrote:
| Is it my imagination, or have the shortcuts changed? I picked
| up the Steam version over Christmas but was actually really
| struggling with the UI whereas I have memories of manipulating
| the keyboard shortcuts without a second thought in the original
| version. Could also just be I forgot since yeah it's been a few
| years here as well.
| ToValueFunfetti wrote:
| You're right, they did a reorganization of a lot of the
| actions to make things more accessible to new users and that
| did change/remove a lot of the shortcuts.
| INTPenis wrote:
| The shortcuts have changed, likely to accomodate the new UI
| structure.
|
| You can pick it up within a few play throughs though.
| Night_Thastus wrote:
| I was under the impression the developer(s?) kept pretty
| thorough notes.
|
| In any case, with the addition of the new graphics, I wouldn't
| be too surprised if some changes were made to make it a bit
| more accessible now that there's been so much more interest in
| it.
| INTPenis wrote:
| It might also be that they've fixed so many notorious bugs
| that you don't end up in a tantrum spiral or catsplosions
| anymore.
|
| It's just a feeling so far, backed up by other players on the
| subreddit.
| flobosg wrote:
| Similar story here: I played it until ~10 years ago, when a PhD
| got in the way. I might get the Steam version now, thanks for
| the reminder!
| gs17 wrote:
| >The new version feels a bit nerfed, several users have pointed
| this out. But you can always increase the difficulty in several
| different ways.
|
| I've always felt that it wasn't really so difficult unless you
| wanted it to be. My forts only ever fell to boredom or FPS, but
| I stuck to biomes where things stay dead.
| Goblins/undead/vampires/werecreatures are a pain, but usually
| manageable if you're not totally unaware. Clowns only ask that
| you take a limited amount of cotton candy if you don't want the
| circus to come to town.
| a1369209993 wrote:
| > Clowns only ask that you take a limited amount of cotton
| candy
|
| Actually, this is wrong. Rather, there are 'safe' candy tiles
| and 'unsafe' ones. You can take a unlimited[0] amount of safe
| candy, but taking even a single unsafe tile can potentially
| result in immediate circus. (That's what makes it 'unsafe'.)
|
| 0: Well, it's "limited" to however much [safe] candy is
| actually present, but that's not what "limited" means in the
| context you used it.
| erik_seaberg wrote:
| > Then I acquired a life for several years
|
| In EVE Online they call this winning the game.
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(page generated 2024-01-29 23:00 UTC)