[HN Gopher] Dorf Fort (2020)
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       Dorf Fort (2020)
        
       Author : Fraterkes
       Score  : 99 points
       Date   : 2024-01-28 21:26 UTC (1 days ago)
        
 (HTM) web link (www.androidarts.com)
 (TXT) w3m dump (www.androidarts.com)
        
       | webdevver wrote:
       | i still play 2d df, infact i prefer it to the 3d variant. one
       | less dimension to worry about!
        
         | pavel_lishin wrote:
         | Are you talking about the sprites created for the Steam
         | release?
         | 
         | Because, unless I'm mistaken, Dwarf Fortress is very much 3D.
         | Otherwise, how could you strike the earth!?
        
           | floren wrote:
           | It was originally all on a single Z-level. You would dig
           | sideways into the mountain, but you couldn't go up or down.
           | I'm pretty sure it was 3d by 2010 or so, though.
        
         | __turbobrew__ wrote:
         | Figuring out how z dimensions work is probably the hardest part
         | of the game for me. Sometimes I just cannot make a stairway the
         | way I want it or ramps or moats.
        
         | bee_rider wrote:
         | Do you play an old version of the game, or play the modern game
         | on a single z-level somehow?
        
         | BlueTemplar wrote:
         | Something that I never realized (because not having played the
         | game) is that it used to be "1D" !
         | 
         | > The mountain was a solid vertical wall. The further in
         | (right) one dug, the more dangerous it got, with rivers (of
         | water and lava) to cross. There was no going around.
         | 
         | (Compare with the 2D Rimworld.)
        
       | makapuf wrote:
       | I love looping at arne articles on his page
       | http://androidarts.com/, especially his famicube page ! (I
       | subscribed to his patreon a few years ago)
        
         | BlueTemplar wrote:
         | The one at the very bottom (illustration of one of these zany
         | DF art descriptions) is the best ! xD
        
       | nottorp wrote:
       | If he did that for some Nintendo property he'd be in jail
       | awaiting execution now :)
        
         | Razengan wrote:
         | Fan art? There are millions of it about Nintendo characters.
        
         | makapuf wrote:
         | You mean like SMB, zelda or metroid?
         | 
         | http://androidarts.com/smb/SMB.htm
         | http://androidarts.com/zelda/Zelda.htm
         | http://androidarts.com/metroid/GFP3.htm
        
         | gs17 wrote:
         | Only if he actually published the clone he was working on.
         | Nintendo isn't usually crazy enough to go after people for free
         | fanart, especially when the fanart is re-imagining things
         | entirely (since this pre-dates the Steam version's sprites).
        
       | caycep wrote:
       | Wait, dwarf fortress is in 3D now?
        
         | floren wrote:
         | For at least a decade.
        
           | treyd wrote:
           | I remember playing it in like 2010 and it had z-levels.
        
         | gazook89 wrote:
         | Depends what you mean "3D". It is still ASCII sprites, but is
         | considered 3D by way of multiple z-levels (each only visible
         | one at a time).
         | 
         | Except last year a new UI was released for the Steam debut,
         | which also features new graphics akin to the fan made tilesets.
         | Those tile sets add a lot of visual interest and increase the
         | 3D feel (even allowing you to see down to levels below your
         | current level).
         | 
         | And, for many years now, there have been visualizer plugins
         | like Stonesense that could render your fort in isometric view.
        
         | INTPenis wrote:
         | There has been a renderer for a long time, but you can't play
         | the game with it.
        
         | rpigab wrote:
         | From dwarffortresswiki.org Version history: "0.27.169.32a -
         | 2007-10-29 - The very first fully 3D version"
        
         | Vvector wrote:
         | 2D before the addition of the Z-levels.
        
       | shahahmed wrote:
       | does anyone know how the artist creates these drawings
       | (Procreate, etc.)? They're super impressive. big fan of the
       | Metroid ones.
        
         | LegitShady wrote:
         | You can do this with pretty much any semi professional painting
         | program and a drawing tablet/display - procreate, photoshop,
         | Krita, corel paintshop pro, etc. I looked through his website
         | and couldn't find anywhere where he said what he used, and
         | there isn't enough evidence to say one way or the other.
         | 
         | My favorite little known factoid is that when I googled his
         | name Wikipedia says he's the guy who drew the pastafarian
         | parody of The Creation of Adam, title "Touched by his noodly
         | appendage".
        
         | bencoveney wrote:
         | _I also put up lots of ref pics on it when painting in
         | Photoshop on the main (the Wacom is mapped to main)._
         | 
         | http://androidarts.com/ProfileFAQ.htm
        
         | spandrew wrote:
         | I would bet Photoshop + Wacom or Procreate given the simple
         | brushwork.
        
       | INTPenis wrote:
       | I played DF way back 12+ years ago, knew all the keyboard
       | shortcuts by heart.
       | 
       | Then I acquired a life for several years and returned recently to
       | the Steam version. I can highly recommend it! I'm able to play it
       | with just my laptop touchpad. Of course a mouse makes it easier
       | but point being the UI is VASTLY improved.
       | 
       | And it's still a source of endless random story telling.
       | 
       | The new version feels a bit nerfed, several users have pointed
       | this out. But you can always increase the difficulty in several
       | different ways.
        
         | indigochill wrote:
         | Is it my imagination, or have the shortcuts changed? I picked
         | up the Steam version over Christmas but was actually really
         | struggling with the UI whereas I have memories of manipulating
         | the keyboard shortcuts without a second thought in the original
         | version. Could also just be I forgot since yeah it's been a few
         | years here as well.
        
           | ToValueFunfetti wrote:
           | You're right, they did a reorganization of a lot of the
           | actions to make things more accessible to new users and that
           | did change/remove a lot of the shortcuts.
        
           | INTPenis wrote:
           | The shortcuts have changed, likely to accomodate the new UI
           | structure.
           | 
           | You can pick it up within a few play throughs though.
        
         | Night_Thastus wrote:
         | I was under the impression the developer(s?) kept pretty
         | thorough notes.
         | 
         | In any case, with the addition of the new graphics, I wouldn't
         | be too surprised if some changes were made to make it a bit
         | more accessible now that there's been so much more interest in
         | it.
        
           | INTPenis wrote:
           | It might also be that they've fixed so many notorious bugs
           | that you don't end up in a tantrum spiral or catsplosions
           | anymore.
           | 
           | It's just a feeling so far, backed up by other players on the
           | subreddit.
        
         | flobosg wrote:
         | Similar story here: I played it until ~10 years ago, when a PhD
         | got in the way. I might get the Steam version now, thanks for
         | the reminder!
        
         | gs17 wrote:
         | >The new version feels a bit nerfed, several users have pointed
         | this out. But you can always increase the difficulty in several
         | different ways.
         | 
         | I've always felt that it wasn't really so difficult unless you
         | wanted it to be. My forts only ever fell to boredom or FPS, but
         | I stuck to biomes where things stay dead.
         | Goblins/undead/vampires/werecreatures are a pain, but usually
         | manageable if you're not totally unaware. Clowns only ask that
         | you take a limited amount of cotton candy if you don't want the
         | circus to come to town.
        
           | a1369209993 wrote:
           | > Clowns only ask that you take a limited amount of cotton
           | candy
           | 
           | Actually, this is wrong. Rather, there are 'safe' candy tiles
           | and 'unsafe' ones. You can take a unlimited[0] amount of safe
           | candy, but taking even a single unsafe tile can potentially
           | result in immediate circus. (That's what makes it 'unsafe'.)
           | 
           | 0: Well, it's "limited" to however much [safe] candy is
           | actually present, but that's not what "limited" means in the
           | context you used it.
        
         | erik_seaberg wrote:
         | > Then I acquired a life for several years
         | 
         | In EVE Online they call this winning the game.
        
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       (page generated 2024-01-29 23:00 UTC)