[HN Gopher] I'm sorry, but omnidirectional treadmills can't work...
       ___________________________________________________________________
        
       I'm sorry, but omnidirectional treadmills can't work and here's why
        
       Author : modeless
       Score  : 48 points
       Date   : 2024-01-28 10:09 UTC (12 hours ago)
        
 (HTM) web link (james.darpinian.com)
 (TXT) w3m dump (james.darpinian.com)
        
       | 2024throwaway wrote:
       | I think this take is correct and lacking a "jacking in" to your
       | neural cortex a la Neuromancer or The Matrix, true VR will remain
       | a pipe dream.
        
       | metadat wrote:
       | As stated in TFA, what if the holodeck space were larger, e.g.
       | 5-20 meters? The centering adjustments can then take place
       | gradually (unless you flat out sprint straight like Usaine Bolt).
       | It kind of irks me this is a valid solution which is half glossed
       | over to make room for a clickbait headline.
       | 
       | This could ostensibly function as a thorough bypass to compensate
       | for the sensitivity of the human vestibular system, at the cost
       | of TAM (Total Addressable Market, due to size constraints).
       | 
       | Personally I'd be up for going to a Lazr-Quest like place to
       | experience a real-ish holodeck. Would make for a great
       | destination for a venue in SF.
       | 
       | --
       | 
       | Related submission from yesterday:
       | 
       |  _Disney unveils the HoloTile floor_
       | 
       | https://news.ycombinator.com/item?id=39156444 (288 comments)
       | 
       | And the direct link to the goods:
       | https://youtu.be/68YMEmaF0rs?t=203
        
         | oatmeal1 wrote:
         | Then you have to find someone to make/modify your favorite
         | action game that's compatible with this, which is no easy task
         | in and of itself. Ladders and clambering you experience in game
         | will still be a matter of pushing a button on the controller in
         | your hand.
        
           | metadat wrote:
           | This is a problem for once the thing is working ;)
           | 
           | No doubt there'll be other constraints coming. This isn't
           | _The Ultimate Solution_ , rather a significant incremental
           | improvement over the stated hurdles with existing designs
           | optimized and marketed towards fitting into 3'x3' space in
           | front of your television, bed, or desk.
        
         | NickM wrote:
         | The article addresses this exact question.
        
           | tempestn wrote:
           | Though it also addresses using boots instead of an external
           | device, and then doesn't consider that in the context of the
           | arguments against a larger space.
        
       | heads wrote:
       | Tilt it? That is to say, to some extent, could you repurpose
       | gravity to give a sense of acceleration?
        
       | crazygringo wrote:
       | Copying a comment I made on the HoloTile thread yesterday,
       | because this article doesn't address whether this is a possible
       | solution:
       | 
       | ---
       | 
       | Remember those "spaceship" amusement park rides that sat about a
       | dozen people, with the space adventure playing on the front
       | "window", and it tilted front/back and side/side to simulate the
       | effects of acceleration and deceleration?
       | 
       | And I don't think there's any way of actually telling whether
       | you're accelerating or tilting, as long as you keep the forces
       | within a certain limited range?
       | 
       | Which immediately makes me wonder -- what if you put this
       | HoloTile floor on top of a platform that can tilt on both axes?
       | What if the moment it starts to detect you walking forwards, it
       | tilts "uphill" in the direction you're walking? When you suddenly
       | stop walking, it tilts backwards slightly for a split second,
       | then resets to level.
       | 
       | Because this actually matches what our body experiences on a
       | sidewalk -- when we walk forwards we actually tilt our body
       | slightly forwards as we accelerate, and tilt it backwards briefly
       | to stop. (Same as a Segway does, if that's easier to picture.)
       | 
       | So if the floor tilts... would that be good enough to complete
       | the illusion, and send the right signals to the inner ear?
       | Because the liquid in your cochlea is now sloshing around in the
       | right way? The interoception is matching as well?
        
         | tempestn wrote:
         | There are ways to tell (you can't have more than one G total
         | acceleration via tilt, for one thing, and there's the
         | rotational acceleration of the tilting itself), but that's
         | still an intriguing idea. Maybe something like that could
         | indeed get you closer.
        
           | lisper wrote:
           | +1. This is definitely worth investigating. It sounds very
           | plausible to me.
        
         | rzzzt wrote:
         | I think you are talking about the Venturer simulators. It looks
         | like it lives on as two-player cabins named Venturer S2 for the
         | arcade; I can't find what the model number for the "bus sized"
         | version (could hold 14 people) was. Both the small and the
         | large model uses 3 pistons arranged in a triangle.
        
         | eastbound wrote:
         | > And I don't think there's any way of actually telling whether
         | you're accelerating or tilting
         | 
         | The moment the machine moves the frame to make you feel like
         | it's accelerating, it generates a rotation. A gyro would prove
         | it. The body would feel if the machine tried to generate fast
         | transitions.
        
       | jackcosgrove wrote:
       | Is there a way to control the pitch and yaw of the treadmill to
       | simulate an acceleration change? If the vestibular system is
       | expecting a deceleration, make the treadmill have a slight upward
       | slope along the axis where we would expect to slow down?
        
       | khazhoux wrote:
       | I find it _extremely_ disappointing, when a group is attempting
       | to innovate on a problem that is very clearly difficult, and
       | someone comes along to say  "I'm sorry, but this can't work."
       | 
       | The researchers are obviously aware of the challenges and working
       | to overcome them. No one is confused to think that an
       | omnidirectional-treadmill can capture the true physics of
       | walking. The researchers are working to get it as close as
       | possible.
       | 
       | Naysaying, in cases like this, is not a virtuous skill.
        
         | jackcosgrove wrote:
         | I don't even think this is the biggest problem in VR, and it's
         | mostly solved.
         | 
         | I used a Quest 2 for the first time the other day. It was a
         | very simple environment, a single room you could walk around
         | in. There was a desk in the middle. I tried to lean my elbow on
         | the desk and almost fell over :/
         | 
         | So kudos to the Disney team.
        
         | forrestthewoods wrote:
         | Strong agree. It's boring, lazy, and wrong.
         | 
         | The Apollo program is notorious for inventing all kinds of
         | technologies as part of the effort. We should celebrate
         | ambitious "moon shot" (or loon shot) efforts.
         | 
         | It's awesome when companies support ambitious and crazy
         | efforts. These projects often pay all kinds of unexpected
         | dividends. In both technological development and people
         | development.
         | 
         | Was landing on the moon useful? Not really, no. Was the effort
         | to land on the moon useful? Hell yeah it was. Kudos to all the
         | companies that fund bonafide research.
        
         | mft_ wrote:
         | One could construct a spectrum, from outright pessimism through
         | 'naysaying' and 'reasonable skepticism', ending up somewhere in
         | the region of constructive challenge and helpful pressure-
         | testing discussion.
         | 
         | Would all stations on this spectrum be disappointing to you, or
         | is there a line to be drawn? And if so, how would you explain
         | your reasoning?
         | 
         | ---
         | 
         | (I ask this not to be awkward, but because I've often mused
         | over something similar myself, when frustrated by the knee-jerk
         | challenge offered by some folks to new or positive ideas.)
        
         | bee_rider wrote:
         | I think they are talking not to Disney Research, but to the
         | people excited by Disney Research. I'm of the opinion that we
         | should just let people be excited about things, but I can see
         | the mindset that doesn't want people to be set up for
         | disappointment.
        
         | Karellen wrote:
         | People Who Say It Cannot Be Done Should Not Interrupt Those Who
         | Are Doing It
         | 
         | https://quoteinvestigator.com/2015/01/26/doing/
        
         | Invictus0 wrote:
         | This is the "stick my head in the sand" techno-optimist take.
         | The physics of our world defines what is possible, and no
         | amount of "trying to innovate" can overcome, for instance, the
         | poor economics of the Hyperloop or flying cars. This author
         | makes a compelling argument that the physics underlying the
         | human vestibular system is unable to handle the Omni treadmill,
         | even with a technically perfect implementation. You can't just
         | "innovate" past physics.
        
       | jeffbee wrote:
       | I like how even in the advertisement in the video it is perfectly
       | obvious that the act of walking on this thing must be quite
       | unnatural. The person using it looks like he is half way though
       | the first day of walking school.
        
       | causality0 wrote:
       | I find it very sad that someone thought about this long enough to
       | write an article without considering "What if you just get used
       | to it?" Like fuck me, people train to put their bodies in an
       | enormous variety of physical circumstances. If a human being can
       | learn to drive a car at a hundred miles per hour, can learn to
       | fly a wingsuit, can learn to exist in zero-G, they can probably
       | damn learn to walk on an omnidirectional treadmill without
       | falling over or throwing up.
        
         | crazygringo wrote:
         | You make a good point -- basically, our brain could understand
         | that our body is fixed in space, and that when we "walk" we're
         | actually sliding the environment around with our feet. And just
         | quickly get used to it.
         | 
         | It's not clear that this would work, but it's not implausible
         | either. Maybe it'll make us nauseous, or maybe it'll feel
         | different but still work fine.
        
         | masfuerte wrote:
         | The penultimate paragraph addresses this point.
         | 
         | > [...] Maybe we can still use them unnaturally. If you train
         | yourself, maybe you can learn to do the strange movements that
         | are required to change speed and direction on the treadmill.
         | [...]
        
       | crowcroft wrote:
       | Probably wouldn't be the first that can't happen that's happened.
        
         | kQq9oHeAz6wLLS wrote:
         | We even have a saying for it:
         | 
         | There's a first time for everything.
        
       | seabass-labrax wrote:
       | I think there might be a problem with calling these new VR
       | systems are 'holodecks', a term used both by journalists and
       | sometimes the technologies' inventors themselves. Just because we
       | haven't yet reached a USS Enterprise level of refinement, in
       | which you can run, climb and interact with objects naturally,
       | doesn't mean that omnidirectional treadmills don't have a huge
       | amount of potential. After all, I for one don't feel any less
       | impressed by ground-penetrating radar or X-ray scanners just
       | because they won't fit in a pocket-sized Star Trek tricorder. All
       | that will come in time, probably within my lifetime. That's
       | already a century or two ahead of their fictional schedule :)
       | 
       | We could use omnidirectional treadmills right here and now, the
       | vestibular confusion issues notwithstanding, for all kind of
       | entertainment and education purposes. Consider that a lot of
       | popular video games don't actually involve as much complex
       | movement as you might assume from the critiques of VR: the main
       | activity in most tactical first-person-shooter games is crouching
       | behind walls! Virtual reality museums and art galleries will be
       | great with omnidirectional treadmills; here, walking is not the
       | point, it's just a natural and intuitive way of navigating in a
       | virtual environment without having to learn the controls
       | beforehand.
        
       | taneq wrote:
       | Those that say a thing is impossible should stop interrupting
       | those who are doing it.
        
       ___________________________________________________________________
       (page generated 2024-01-28 23:00 UTC)