[HN Gopher] Factorio: Generic interrupts and Train stop priority
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       Factorio: Generic interrupts and Train stop priority
        
       Author : ibobev
       Score  : 10 points
       Date   : 2024-01-26 20:00 UTC (3 hours ago)
        
 (HTM) web link (factorio.com)
 (TXT) w3m dump (factorio.com)
        
       | actualwill wrote:
       | I found setting up complex train networks in factorio pretty
       | annoying. Your less than ideal designs can't really be modified
       | in dense areas without tearing up half the factory. I ended up
       | just trying to chuck signals at the problem but every 20 mins or
       | so the timing of the trains would deadlock.
       | 
       | Very excited to see all the new tools and combinator logic
       | controls. It seems like a whole new bag of tricks to deal with
       | train issues.
       | 
       | Now that things will be multi planetary, I am wondering how we
       | will deal with biter/scheduling issues when off planet.
        
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       (page generated 2024-01-26 23:01 UTC)