[HN Gopher] Factorio: Generic interrupts and Train stop priority
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Factorio: Generic interrupts and Train stop priority
Author : ibobev
Score : 10 points
Date : 2024-01-26 20:00 UTC (3 hours ago)
(HTM) web link (factorio.com)
(TXT) w3m dump (factorio.com)
| actualwill wrote:
| I found setting up complex train networks in factorio pretty
| annoying. Your less than ideal designs can't really be modified
| in dense areas without tearing up half the factory. I ended up
| just trying to chuck signals at the problem but every 20 mins or
| so the timing of the trains would deadlock.
|
| Very excited to see all the new tools and combinator logic
| controls. It seems like a whole new bag of tricks to deal with
| train issues.
|
| Now that things will be multi planetary, I am wondering how we
| will deal with biter/scheduling issues when off planet.
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(page generated 2024-01-26 23:01 UTC)