[HN Gopher] Artist trained rats to take selfies to make a point ...
       ___________________________________________________________________
        
       Artist trained rats to take selfies to make a point about social
       media
        
       Author : pseudolus
       Score  : 112 points
       Date   : 2024-01-26 12:50 UTC (10 hours ago)
        
 (HTM) web link (www.cbc.ca)
 (TXT) w3m dump (www.cbc.ca)
        
       | Jeff_Brown wrote:
       | When I was.a kid, I "learned" from some authority (TV? book?)
       | that cats and dogs could not recognize process two dimensional
       | images, and that a TV was therefore just visual noise to them.
        
         | hnbad wrote:
         | Same here and while that's demonstrably not true (the
         | explanation I heard was something about the colors and refresh
         | rate so maybe this was true at some point in the past) the
         | article does state the rats don't recognize themselves - that's
         | different from recognizing the picture or being able to see it.
         | 
         | That said, it's really more of an art project than anything to
         | do with science as the article makes it clear the rats were
         | trained to push buttons to get sugar, the selfies were just
         | artistic flourish to make a (fairly overt) point.
        
         | throw__away7391 wrote:
         | Same here. Obviously this is not true.
         | 
         | A ton of "science" taught to kids through seemingly legitimate
         | channels is in fact just the off the cuff intuitions of some
         | thoroughly average adult, and adults on average tend to be
         | staggeringly uninformed on most topics.
         | 
         | EDIT: And even more so for history.
        
           | sixothree wrote:
           | It may have been true during the days of CRTs. I have had a
           | lot of pets and don't remember any of them showing interest
           | in the televisions whatsoever, other than a source of warmth.
           | And that is definitely no longer true.
        
             | broscillator wrote:
             | The observable non-reaction was true, what was not true was
             | the cause, which is the low frame rate.
             | 
             | This is the problem with this kind of thing so often,
             | people observe something and an explanation that sounds
             | completely logical gets spread around.
        
               | 1000100_1000101 wrote:
               | I remember a friend's cat following the mouse pointer on
               | an Amiga with a CRT monitor. When moved off the bottom of
               | the screen, the cat would go right up to the screen and
               | try to peer down to see where it had gone.
               | 
               | Not sure about dogs, but cats definitely could see a
               | plain 60Hz CRT display... atleast some of them anyway.
        
             | devbent wrote:
             | I had a dog growing up that insisted on watching The Price
             | Is Right every weekday morning and she'd bark at you until
             | you changed the channel. Then she'd push a stool in front
             | of the TV, sit on it, and watch Bob Barker for an hour and
             | when the show was over she'd get up and leave.
        
               | ryandrake wrote:
               | Something about a _dog_ liking to watch someone whose
               | last name is _Barker_ makes this a great story!
        
             | Fricken wrote:
             | I worked for a TV production company, and we made a show
             | called Kitten TV, in which each episode was 45 minutes of
             | kittens playing in different custom built themed playsets.
             | 
             | On Instagram we received hundreds of pics submitted by
             | viewers of their cats watching Kitten TV, it became a meme.
        
             | araes wrote:
             | It may be that at least part of the story was that some
             | animals had issues purely with CRT technologies. A shift
             | from shooting electrons through a window, to source pixels
             | of very specific frequencies, may have been better.
             | 
             | For example, this spectral comparison implies there is a
             | rather large difference in the color experience of watching
             | CRT vs LCD. Very pronounced and spikey red component vs
             | smooth gaussians. Canines are notorious for issues with red
             | colors.
             | 
             | https://www.researchgate.net/profile/Alireza-
             | Shahsafi/public...
        
             | sbergot wrote:
             | My border collie dog was definitely interested by any sheep
             | appearing on my old CRT.
        
         | TechRemarker wrote:
         | Assuming you looked up the current info on that, according to a
         | quick Google current research all seems to show they can
         | recognize familiar faces in photos.
        
         | TacticalCoder wrote:
         | When I was a kid I was taught by _every adult_ that  "humans
         | cannot discern more than 24 fps".
         | 
         | Except that we could all immediately tell if a Commodore Amiga
         | demo was running at 25fps or 50fps and groups that'd have the
         | frame rate drop from 50 to 25fps on some frames were "lame".
         | 
         | So I _knew_ it was obviously false that humans couldn 't
         | discern when something was running at more than 24 fps.
         | 
         | Same when little Windows 95 utilities allowed to bump the
         | framerate from 60 to 72 or 75 Hz. I remember those: they'd
         | enhance the experience. Yet everybody was still telling me:
         | "Why do you even bother, 60 Hz is enough, humans cannot discern
         | more than 24 images per second".
         | 
         | Same for cats and dogs and the TV of course. Which I knew was
         | wrong because on my Commodore Amiga I'd take a big circle,
         | filled with a solid color, and make it bounce across the screen
         | and watch my cats' reactions.
         | 
         | People can be really extremely dumb, even in the face of
         | evidence.
        
           | stephen_g wrote:
           | The claim that nobody could discern more than 24 fps is an
           | odd one (and not one I've ever heard), since it's been
           | generally known that's not true even back before 24 fps was
           | chosen as a standard. Originally some (including Edison)
           | wanted to standardise on higher frame rates for better
           | motion. 24fps was basically compromise to balance against the
           | amount of film used, being fairly close to the minimum speed
           | that was considered satisfactory for motion.
           | 
           | Even then, a two bladed shutter was used to flash the image
           | on the screen twice for each frame, and more modern
           | projectors used a three-bladed shutter to reduce flicker.
        
             | Izkata wrote:
             | > being fairly close to the minimum speed that was
             | considered satisfactory for motion.
             | 
             | Basically that: It's a repeated and extremely common
             | misunderstanding of the actual claim, that 24fps is right
             | about the threshold between interpreting a series of images
             | as motion instead of a series of images.
             | 
             | A lot of people assume that once you see it as motion,
             | there's nothing more that can be gained.
        
             | marcosdumay wrote:
             | Fake knowledge was the most common thing circulating among
             | people back then.
             | 
             | People mostly couldn't verify anything.
        
           | ale42 wrote:
           | Indeed, I think that you can definitely see the difference
           | between 25 and 50 fps... even 24/25 fps and 30 fps don't
           | exactly look the same.
           | 
           | The 60/72/75/... Hz (some screens could display 85 or even 90
           | Hz) of the Windows 95 epoch was the refresh rate of the CRT
           | tube: the higher, the less flicker. Once you tried 75 Hz, you
           | clearly didn't want to go back to 60 Hz (or at least, that
           | was my experience).
        
           | wegfawefgawefg wrote:
           | i can feel 144-200hz. above that i cant tell anymore, but
           | probably pixel response times arent good enough yet on
           | consumer hardware to provide a real test to me. 60hz feels
           | awful to me. side note, i can discern stutters at 144hz +
           | when i take a deep breathe.
        
             | araes wrote:
             | Do you actively practice being able to discern high frame
             | rates, or is it a "born with skill?" I often wonder if FPS
             | gamers self select for those who can discern high frame
             | rates, which then drives screen sales. Do you attempt to
             | increase your frame rate perception?
             | 
             | Do you find normal movies in the theater difficult to watch
             | because of your "high frame rate?" If I could see gaps in
             | 144 Hz, then it seems (totally imagining with math), like
             | it would be the equivalent of a 4 Hz frame rate for
             | "normal" eyesight. 24 Hz / 144 Hz ( 24 Hz normal movie) = 4
             | Hz. 4 Hz looks super choppy bad. Seems like it would turn
             | into the Flash trying to watch a human movie.
             | 
             | Course, I asked colorblind people about colorblindness, and
             | it was totally crazy all the different colorblindness types
             | they talked about. So could be bad mental picture.
        
           | svara wrote:
           | This is basically just a misunderstanding. There are multiple
           | overlapping effects. Most of the 'hard' numbers for claims
           | along those lines come from the flicker fusion frequency [0]
           | around 50 Hz or so, which means that a video recorded at 25
           | fps and replayed by flashing every frame twice (like in old
           | movie theaters) will not appear to flicker.
           | 
           | However, there's another important factor, which is that if
           | you move an edge accross your visual field and sample at a
           | certain frequency, depending on the speed of the edge, you
           | might get a stroboscope-like effect and see multiple parallel
           | edges. This is something a lot of people notice in 60 Hz
           | computer rendered video, or when moving quickly under a lamp
           | flickering at the mains frequency, because every frame is
           | sharp without any motion blur. By contrast, you can run video
           | filmed at an exposure time similar to the frame time at lower
           | frame rates and it'll look fine, because the motion blur
           | removes that stroboscope-like appearance.
           | 
           | [0] https://en.wikipedia.org/wiki/Flicker_fusion_threshold
        
             | docfort wrote:
             | There is research on humans showing that we can perceive at
             | 500 Hz. There are devices that try to simulate a color by
             | modulating a single LED (no color filter) and they don't
             | work on humans until you go past around 1 kHz.
             | 
             | https://www.nature.com/articles/srep07861
        
               | svara wrote:
               | Yes, that's what I was referring to. If you have an edge
               | flickering at a high frequency and perform a saccade
               | (fast eye movement) over the edge, your retina will be
               | exposed to the edge at regularly spaced intervals. So the
               | motion will not appear smooth. That's what they call a
               | 'flicker artifact' and I called a 'stroboscope-like
               | effect'.
               | 
               | Importantly though, this is not us humans detecting 500
               | Hz flicker itself, quite the opposite -- the reason the
               | artifact is visible is that our retina is _not_ sensitive
               | to fast motion, it integrates over a period of time in
               | which the edge appears to be in multiple locations.
        
           | somedude895 wrote:
           | What's really crazy to me is that when you watch any film in
           | >24(30?) fps, it looks like trash. I suppose it's because
           | we're used to higher fps being home video? I wonder if films
           | will ever be accepted or made in higher fps. Maybe if VR
           | films actually become a real thing.
        
             | swid wrote:
             | Part of the issue with higher fps is that it should be
             | balanced with a shorter frame exposure time, so motion blur
             | matches the frame rate. The rule of thumb is shutter speed
             | should be 2x the fps, so shoot at 30fps, you want the
             | shutter around 1/60s, if you shoot at 60fps, you should use
             | 1/120.
             | 
             | This means anything that adds or remove frames is going to
             | quickly cause the motion to look unnatural or at least
             | different from the original.
        
         | kryptiskt wrote:
         | Cats and dogs need higher refresh rates to see TV as a movie
         | rather than a slideshow of images:
         | https://biology.stackexchange.com/questions/8921/why-can-cat...
        
           | wegfawefgawefg wrote:
           | Very interesting. Its like smaller brains have a higher clock
           | speed. global oscillations?
        
             | skydhash wrote:
             | Less processing to be done? Something like a fly has a much
             | lower reaction time than a chicken.
        
             | jacquesm wrote:
             | Smaller systems tend to tick over faster. Compare a fly
             | heart with the heart of a mammal and the heart of the child
             | with the heart of an adult. Or an elephant... Neural
             | pathways will be longer and so slower, they may have more
             | synapses in them. Overall it would be highly surprising for
             | a larger system to have a higher clockrate than a smaller
             | one.
        
         | sebtron wrote:
         | It is very easy (and amusing) to prove this wrong by playing a
         | video of birds / fish / other wild animals and let your cat
         | watch :)
        
           | Lewton wrote:
           | Sure, now it is very easy. But back then animals rarely
           | reacted to CRT tvs
        
         | dudefeliciano wrote:
         | depending on your age that may have been true, I think old crt
         | tvs refresh rate made it so that dogs would not be able to
         | perceive the actual image.
        
         | wvh wrote:
         | Cats and dogs rely on other senses such as smell and hearing a
         | lot more than humans, who are very visually focussed. They just
         | "see" the world differently and might not be that excited about
         | something that mainly revolves around visual stimuli. I suppose
         | a theoretical cat or dog TV would included a lot of smells,
         | which might not be something you'd actually want in your living
         | room...
        
         | stronglikedan wrote:
         | My sisters dog will bark incessantly at the TV if there are
         | specific animals on the screen, such as horses and elephants.
         | Surprisingly, cats and dogs are allowed.
        
           | telman17 wrote:
           | My aunt's dog does the same! Horses are not allowed nor are
           | people swimming in any way on TV. The dog also seems to
           | prefer when the actors have British accents.
        
         | mistrial9 wrote:
         | this brings up complicated questions about perception, and the
         | way that thinking links to senses.
         | 
         | In other words, it is quite possible that dogs see (poorly,
         | without red) very much what we see, but the cognitive ability
         | and then the "thinking" that happens after that, is very
         | different.
        
       | tokai wrote:
       | The connection to selfies is really weak. Its just classical
       | conditioning. The stimulus is the food not the selfie taking, and
       | the continued pressing of the selfie button without food is
       | conditioned response.
        
         | ravenstine wrote:
         | Even that is attributing too much. When you give animals food,
         | they tend to do things to get that food, humans being no
         | exception. If you plant a soft-serve machine in the middle of a
         | city square, you can bet people will press the lever to receive
         | free ice cream. Hell, just give out coupons for free anything
         | and people will show up. In either case, if you take away the
         | free thing, people will keep returning in hopes the thing will
         | come back, not just because they've been conditioned but
         | because they want more of the free thing.
         | 
         | Neat little art project, but it's not that insightful when you
         | think outside the 34th percentile.
        
           | moolcool wrote:
           | > not just because they've been conditioned but because they
           | want more of the free thing
           | 
           | That is what literally what "conditioned" means. You're
           | belabouring a point that OP is already making, and then
           | following that up by sneering at the "34th percentile". Maybe
           | the real art is always in the comments section.
        
             | ravenstine wrote:
             | > You're belabouring a point that OP is already making
             | 
             | I don't believe I am. I'll try to clarify.
             | 
             | > That is what literally what "conditioned" means.
             | 
             | Yes and no. I'm suggesting that attributing the effect
             | merely to "conditioning" is reductionist. There's some
             | level of conditioning to all biological behavior, and
             | repeating a behavior in response to a reward is not
             | entirely irrational. In principle, it's very rational for
             | rats to keep returning to perform an action they know
             | through experience provided food at some point. The rats in
             | this art project aren't necessarily as thoughtless as
             | conveniently suggested by the conditioning explanation.
             | There's plenty of evidence that rats have the ability to
             | remember details about the past and plan for the future.
             | 
             | > and then following that up by sneering at the "34th
             | percentile".
             | 
             | I didn't mean it that way, and in retrospect I admit
             | shouldn't have said that. It was rude but that's truly not
             | the attitude I had in mind. Apologies to whom I was
             | replying to.
        
           | ta988 wrote:
           | When you give human likes...
        
         | everforward wrote:
         | The selfie taking draws a parallel between rats in a Skinner
         | box and humans in social media. The point is to make people
         | wonder whether social media companies view their users the same
         | way Skinner viewed his rats in a box: dumb, and able to be
         | manipulated with meager and cheap rewards.
         | 
         | It is not a functional piece of the "experiment", but I don't
         | think it was ever meant to be functional or a real experiment.
         | The artist says the rats don't recognize themselves, so I would
         | assume they predicted the selfies would do nothing.
         | 
         | The selfie taking is the only interesting part of the piece,
         | imo. Without that, it's just replicating an 80 year old
         | experiment that has already been replicated to death.
        
         | moolcool wrote:
         | It's an artistic remix of the classic Skinner Box experiment.
         | The creator is an artist, not a scientist, and his point is
         | being artistically rather than scientifically.
         | 
         | As a sidenote: Social media has been described as a skinner box
         | a million times before, but expressing it literally like this
         | is, IMO, clever, interesting, and also cute. The idea using
         | scientific experiments as metaphor to make art is cool, and I
         | hope people start to do more things like this.
        
           | lukan wrote:
           | I don't know, it seems a bit dishonest to imply that the rats
           | wanted the selfies(I got that impression), when all they
           | wanted was pressing the button, because they learned, it
           | would produce treats reliable, and later at least sometimes.
           | If at some point, there never would be treats coming anymore,
           | that would uncondition themself and at some further point,
           | they would not care about that stupid button anymore. Unless
           | of course, they would have nothing else to play with. (Is
           | that also a metapher about FB?)
        
             | moolcool wrote:
             | I don't see how it's dishonest. The artist is transparent
             | in his methodology, and the metaphor (engagement = treats)
             | is clear. Either way, this is an art piece so it isn't
             | subject to the same kinds of rigor or scrutiny of a
             | scientific experiment.
        
               | lukan wrote:
               | "For me, they're really like performers, you know? They
               | perform for the camera," he said. "They look cute."
               | 
               | Yeah, it is art. It wants to be interesting nested in
               | many layers. I still don't buy this.
        
               | dmonitor wrote:
               | you're allowed to disagree with the message of the piece
        
               | lukan wrote:
               | Here I disagree and criticize, how it is promoted.
        
             | imoverclocked wrote:
             | The constant reward is a way to quickly condition a
             | behavior. Random reward has a higher permanence... however,
             | it's clear that they weren't doing it for the treats when
             | they started ignoring the treats they received.
        
               | lukan wrote:
               | Yeah, after they were full, they were just after the
               | conditioned kick. But where they ever looking at their
               | picture, or even had the chance to do so? In my
               | understanding no. So they never cared about the camera,
               | or the picture.
        
           | ehwhwhwhahhwh wrote:
           | Chase truth. Not coolness. Don't fool yourself.
        
             | moolcool wrote:
             | How am I fooling myself by appreciating a well executed
             | metaphor? I see a lot of comments interrogating an art
             | piece as if it were a scientific experiment, and to me that
             | misses the point. You wouldn't look at Van Gogh's Starry
             | Night and say "Well actually..."
        
         | montjoy wrote:
         | I don't think it matters. While it would have been interesting
         | if the rats got pleasure looking at themselves, ultimately this
         | is an art project about human society that is meant for human
         | consumption. The fact that we read about it means it was
         | somewhat successful. The issue of whether the rats got a
         | dopamine kick from just pressing the button is irrelevant.
        
         | skazazes wrote:
         | Isn't basic conditioning the point the artist is attempting to
         | make? I interpreted the project as pointing out that social
         | media uses fundamentally similar reward mechanisms as we use in
         | training animals
        
           | tokai wrote:
           | Yes, and I'm saying I'm finding his point weak. It is a old
           | and well know experiment and the social-media-is-a-skinnerbox
           | talking point is as old as social media. I find the selfie
           | angle tacked on without adding or illuminating the subject
           | further. The work doesn't work for me. But I appreciate the
           | cute rat photos.
        
             | broscillator wrote:
             | This is an odd comment to me.
             | 
             | It's like saying "people have been painting realistic
             | portraits of women for centuries, Leonardo, and this one
             | doesn't add anything or illuminate the subject of portrait-
             | taking further. Still, I appreciate her ambiguous smile."
        
             | WarkFlark wrote:
             | > Yes, and I'm saying I'm finding his point weak.
             | 
             | This would be a stronger point itself if you didn't
             | succinctly validate it with the second sentence of your
             | initial post!
        
         | phkahler wrote:
         | >> After the rats were trained to push the level for sugar,
         | Lignier changed the experiment's parameters. Sometimes taking a
         | picture would yield a piece of sugar, and sometimes would not.
         | 
         | And this part is using an extinction schedule. When you provide
         | a reward for a behavior consistently and then take away the
         | reward (extinction), the behavior tends to stop immediately. By
         | randomizing the reward and maybe gradually decreasing the
         | frequency you have a much better chance that the behavior will
         | persist without the reward. Because he did this we can't really
         | be sure the selfies are their own reward, since the rats may
         | have been simply trained to push a button.
        
           | calamari4065 wrote:
           | Rats simply like playing games, I'm not surprised that they
           | thought pressing the button is fun.
           | 
           | But really this is a variant of the mirror test. These rats
           | were freshly adopted and have probably never seen a mirror,
           | and have no idea what they look like. If they were given a
           | mirror for a while before running this experiment, we might
           | see different behavior.
           | 
           | I found a paper [0] suggesting that rats do recognize other
           | rats in mirrors, still photos, and video, but the results
           | aren't very strong. I think the theory is that their eyesight
           | is pretty poor and they rely mostly on scent to identify
           | other rats.
           | 
           | [0] https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5849344/
        
         | WarkFlark wrote:
         | > The connection to selfies is really weak. It's just classical
         | conditioning.
         | 
         | Isn't the idea that the compulsion to take a selfie being
         | classical conditioning the very point of the piece?
        
           | hn_acker wrote:
           | The rats were conditioned to push the button. Whether the
           | rats were conditioned to take a selfie is unclear. The sugar
           | is an unconditioned stimulus, the rat's pleasure of receiving
           | sugar is an unconditioned response, and pushing the button is
           | a conditioned response. The button is a conditioned stimulus.
           | Is the selfie a conditioned stimulus as well?
           | Melodramatically put, is the selfie more than a pearl cast in
           | front of a swine?
           | 
           | My killjoy answer is: give the rat two tunnels. The rat can
           | see partway into the tunnel from the entrance. One tunnel has
           | a selfie inside. The other tunnel has a picture of the wall
           | in the background of the selfie. Add more tunnels and check
           | which tunnels the rat prefers.
           | 
           | My artistic answer: give yourself the pleasure of assuming
           | that the rats like the selfies.
        
             | WarkFlark wrote:
             | Well sure--I'd also like to point out that rats aren't
             | human, if that helps you understand the piece better.
        
         | timeon wrote:
         | Maybe they continue with pressing the button because if it
         | brings them food maybe it will also free them from Skinner box.
        
         | lukeinator42 wrote:
         | Very true, although this type of conditioning is operant
         | conditioning since the rats are performing a voluntary
         | behaviour as opposed to classical conditioning like Pavlov's
         | dogs.
        
         | bashmelek wrote:
         | I guess I don't really see this as hacker news material.
         | Popular media aggregators tend to promote these kinds of
         | statement art projects. I suppose I'm a little weary and wary
         | of it all. I do not need a sanctioned individual--that we must
         | know an Artist or Philosopher did this--to command some
         | reaction from me on a rather tired topic.
         | 
         | One might argue that the fact we still argue over something
         | shows the need for such art. Perhaps some people could use that
         | slightest nudge. But I find these works often subtly
         | disingenuous, and maybe serve better to reinforce a crowd's own
         | thinking. Like I heard taking shallow versions of opposing
         | views tends to just strengthen already held beliefs, might some
         | art be the same?
        
         | NoZebra120vClip wrote:
         | What if the quality and quantity of rewards were linked to the
         | engagement metrics on the selfie posts? Wouldn't that be a
         | better approximation of our current addiction?
         | 
         | * More likes -> more food
         | 
         | * Retweets -> better food
         | 
         | * More followers -> larger cage
        
       | Klaster_1 wrote:
       | What's the copyright situation of rat selfies?
        
         | simiones wrote:
         | I think it's established that photos taken by animals are not
         | copyrightable works, so you can do anything you want with them,
         | at least in the USA.
        
           | NoZebra120vClip wrote:
           | That currently applies to photos with animals deliberately
           | triggering the shutter. I would hesistate to say "it's
           | established" without more than one precedent in US case law.
           | 
           | However, candid nature photographs taken with camera traps
           | are copyrighted, and Wikimedia Commons has tolerated this
           | status since 2011.
           | 
           | https://en.wikipedia.org/wiki/Camera_trap
           | 
           | https://commons.wikimedia.org/wiki/Category:Photos_taken_wit.
           | ..
        
         | chmod775 wrote:
         | Surprisingly (or unsurprisingly?) it's not the first time that
         | question has come up.
         | 
         | https://en.wikipedia.org/wiki/Monkey_selfie_copyright_disput...
         | 
         | Note that this also may have implications for AI-generated
         | work.
         | 
         | Here's how, ignoring the many legal theories, it's handled in
         | practice in the US right now:
         | 
         | > On 21 August 2014 the United States Copyright Office
         | published an opinion [..] to clarify that "only works created
         | by a human can be copyrighted under United States law, which
         | excludes photographs and artwork created by animals or by
         | machines without human intervention".
         | 
         | However note that whether it's "copyright free" will depend on
         | the jurisdiction and also that the article is talking about a
         | french artist. While copyright law is very same-ish across the
         | globe (and countries recognize each other's copyright), it
         | often varies in the fine details.
        
           | wongarsu wrote:
           | > Here's how, [...] it's handled in practice in the US right
           | now:
           | 
           | Forgive my ignorance of the nuances of US copyright
           | enforcement, but in what form is the opinion of the US
           | Copyright Office important? The US joined the Berne
           | Convention in 1989, which includes automatic copyright
           | protection without the need to register anything. And if you
           | believe somebody violated your copyright you take them to
           | court, which also doesn't involve the US Copyright Office.
           | Unless they release actual regulation I don't believe their
           | opinion on how to interpret existing regulation really
           | matters, or am I missing something?
        
             | lainga wrote:
             | In the very ultimate limit, because it falls under the same
             | jurisdiction as the USS Nimitz.
        
       | beej71 wrote:
       | It was a serious oversight to not have the rats take selfies
       | against a green background.
        
       | neom wrote:
       | Tangential, but come on.. how can you not love the lady who
       | "taught her rats to paint"?
       | 
       | https://www.youtube.com/watch?v=7M9us5DQyrY
       | 
       | https://www.youtube.com/watch?v=5NFTMuNxQhY
        
       | omoikane wrote:
       | Is it still called a "selfie" if the rats don't get to see the
       | resulting pictures? The dictionaries I consulted define "selfie"
       | as the photographic output, and not the act of taking
       | pictures.[1][2]
       | 
       | I don't see any display device in that setup, so it seems the
       | rats are just pressing buttons for sugar, independent of any
       | camera activity.
       | 
       | [1] https://www.oed.com/dictionary/selfie_n
       | 
       | [2] https://www.merriam-webster.com/dictionary/selfie
       | 
       | Edit: Looks like I just didn't see the screen but it's there.
        
         | hn_acker wrote:
         | > In Lignier's box, when Arthur and Augustin pushed the lever,
         | a camera would snap their picture and display it on a screen in
         | front of them.
         | 
         | The rats do see the pictures.
        
       | fallinghawks wrote:
       | The idea that the rats are taking photos of themselves for the
       | (self-aware) pleasure is pretty silly. The rats could have been
       | trained to do anything with this method. Moving from rewarding
       | every time for the desired behavior to occasionally rewarding
       | causes the animal to keep doing the behavior for the reward. And
       | if you stop rewarding entirely, the behavior will continue for a
       | while, and it'll eventually stop. But by then the artist has made
       | their point and doesn't care.
        
         | woliveirajr wrote:
         | > (self-aware) pleasure
         | 
         | Made me think: when humans take photos on {plataform} to
         | receive likes, doesn't it means that humans know to apreciate
         | what comes after those likes? Money, sex, lots of "friends",
         | relationships, oportunities... The pleasure doesn't come from
         | the post itself, and every like isn't a simple like, it is a
         | whole bunch of things that comes with "I like that from you"
        
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