[HN Gopher] Improbable Island, one of the largest and longest-ru...
       ___________________________________________________________________
        
       Improbable Island, one of the largest and longest-running online
       text adventures
        
       Author : alentred
       Score  : 213 points
       Date   : 2024-01-25 21:42 UTC (1 days ago)
        
 (HTM) web link (www.improbableisland.com)
 (TXT) w3m dump (www.improbableisland.com)
        
       | gnabgib wrote:
       | Was this maybe meant to be a link to the "What even is this
       | website, please help me" in the bottom right? (Which it doesn't
       | seem to be possible to hyperlink to).. as it is this just throws
       | you into.. that mess.
        
         | pimlottc wrote:
         | Throwing you directly into the mess is completely intentional
        
       | camel-cdr wrote:
       | Does anybody know what the total word count is?
        
         | blep_ wrote:
         | No.
        
       | JohnMakin wrote:
       | This is cool. I really enjoyed choose-your-own-adventure books
       | when I was a kid a long time ago, part of the fun being that as
       | you were flipping to the page you were supposed to go to, you'd
       | come across wild sections of text you hadn't quite visited, and
       | it became a game to see if you could navigate all possible paths
       | of the book. The really clever ones would have tantalizing pages
       | that were unreachable paths just to frustrate you, or would trap
       | you in infinite loops.
        
       | smusamashah wrote:
       | It talks about building your own shrine as a player owned place
       | using some drag drop interface but I can not find any more info
       | on that. Not in the wiki or image search on Google.
        
         | drewzero1 wrote:
         | From what I can tell 'shrine' is being used metaphorically to
         | describe a player 'Place', and the drag-drop part might be a
         | Place Program? There's not a lot of documentation without
         | jumping in.
         | 
         | I haven't played but I've read way too much about it since
         | following Dan on Masto/Fediverse. Someday if I ever have time
         | and bandwidth again I've really got to get on there.
        
       | howenterprisey wrote:
       | I'm sure the game is good, but (not to say it's bad, just haven't
       | had the time yet) the only part I've browsed for a significant
       | period of time so far is the code of conduct, which I think is
       | absolutely amazing and helped form a lot of my thinking around
       | online communities: https://www.improbableisland.com/coc.php
       | 
       | Edit: HN user drewzero1 also linked a long Mastodon thread
       | written by the admin,
       | https://mstdn.social/@ifixcoinops/109354147264054179, which is
       | equally critical reading. I cannot recommend both highly enough.
        
         | drewzero1 wrote:
         | A few years ago the admin Dan ("Caveman Joe") wrote a massive
         | thread [1] about what he's learned about online communities,
         | moderation, and dealing with users in general (both good-faith
         | and bad-faith varieties). I thought it was worth a read for
         | anyone thinking about creating or moderating any online
         | community. It felt kind of like a peek behind the scenes of
         | that code of conduct.
         | 
         | There were some hard-earned pearls of wisdom there, and I'll
         | have to read through it again when I have some time.
         | 
         | 1: https://mstdn.social/@ifixcoinops/109354147264054179
        
           | howenterprisey wrote:
           | Yes!! What an amazing thread. That and the CoC above should
           | honestly be read together. I've added a link with credit.
        
         | serf wrote:
         | I'd rather my CoC not try to replace a mental health advocate
         | or psychologist.
         | 
         | 'Appendix A' is particularly egregious.
         | 
         | I understand the dark patterns of psychology that an
         | administrator should be on the look-out for; it's another thing
         | to task the player-base with the witch hunt through
         | explanation.
         | 
         | P.S. I think it's noble that you read the CoC before product
         | usage, and I wish more people -- including myself at time --
         | would do that.
        
           | nonethewiser wrote:
           | Id go further and say the CoC has 0 impact. The first rule by
           | itself is absurdly long. No one is reading that. Its not
           | shaping anything. It's for the writer.
        
             | howenterprisey wrote:
             | How do you know it doesn't have an impact?
        
             | grey413 wrote:
             | Well, the writer is the community manager, so at the
             | minimum they are reading the CoC. That in itself shapes
             | their moderation, which shapes the community.
             | 
             | However, in my experience core community members will read
             | things like this CoC, at least partially. They also be
             | fairly involved with discussions about it, which go a long
             | way to shape a community.
        
             | Auguste wrote:
             | I disagree. I've never heard of this game before, but I
             | just read the whole CoC and it made me want to give it a
             | try.
             | 
             | I respect that the developer went to great lengths to
             | outline their expectations in such clear detail. It sounds
             | like a cool community to me.
        
             | michaelt wrote:
             | _> No one is reading that. Its not shaping anything._
             | 
             | That may well be the case.
             | 
             | But in any online community, eventually some people are
             | going to get banned. And many people - even those who
             | aren't getting banned - prefer it if the banning is
             | conducted according so some sort of written document, even
             | if they've never read that document in detail themselves.
             | 
             | Other online communities with far more lightweight rules
             | are also available, for people who prefer that :)
        
             | patcon wrote:
             | In the 1000-active-user forum I managed, the small subset
             | of ppl who feel ownership of the community (maybe 20 in my
             | case) ABSOLUTELY read the CoC. it's a small minority, but
             | those who read it are often prominent and engaged ppl, and
             | they lean on it to make decisions and advocate for actions
             | under their spheres of influence. Not everyone needs to
             | read something in order for it to be impactful
        
           | howenterprisey wrote:
           | The CoC explicitly tells you to go see a mental health
           | advocate or psychologist instead of taking it out on the
           | game.
           | 
           | That aside, the general population absolutely must be
           | educated on these behaviors. The admins can't be everywhere
           | at once, and the amount of surveillance to replace players'
           | eyes and ears would have to be enormous and the very
           | definition of a nanny state.
        
         | kazinator wrote:
         | > _we make our decisions based on the spirit of the rules
         | rather than the letter_
         | 
         | That's precisely the kind of thing that turns people off codes
         | of conduct.
         | 
         | "Here are published rules, in incredible detail. They sort of
         | resemble the real, unpublished rules that are actually used for
         | decisions."
         | 
         | > _Brits, please don 't use the word "fag" in reference to
         | cigarettes (or at all)._
         | 
         | LOL. 100 y-o grannies, don't call your cat character Silky P__y
         | 
         | > _When we started this game in 2008, our code of conduct was_
         | 
         | Oh, _that 's_ what's what one of the ... longest running means?
         | 
         | That's like yesterday!
         | 
         | I once played EOTL for a while in the middle 1990's. Looks like
         | that exists in some shape.
         | 
         | http://www.eotl.org
         | 
         | Still using plain telnet, and recommending TinyFugue as one of
         | the ways of connecting it, wow. (That's what I used.)
        
           | howenterprisey wrote:
           | >That's precisely the kind of thing that turns people off
           | codes of conduct.
           | 
           | https://eev.ee/blog/2016/07/22/on-a-technicality/
        
             | kazinator wrote:
             | > _The person didn't break any of the rules -- how dare you
             | ban them?_
             | 
             | Very simple: articulate new rules which cover the behavior,
             | and publish them.
             | 
             | Alert the user that their former behavior is _now_ against
             | the rules.
             | 
             | Have a meta-rule that anyone who triggers the above
             | workflow more than twice will be banned.
             | 
             | There is also this alternative: say that there are hidden
             | rules that are completely unrelated to the written rules,
             | even in "spirit". You can be removed from the community for
             | any reason, without any explanation, by the powers that be,
             | due to any behavior they find displeasing.
        
               | howenterprisey wrote:
               | Twice? Seems like that'll get argued about endlessly, at
               | the very least.
        
               | kazinator wrote:
               | Even if so the arguments can get settled, any agreed upon
               | changes made, and the discussion archived. Next time
               | someone runs into it, you have that to point to.
        
               | varjag wrote:
               | _Very simple: articulate new rules which cover the
               | behavior, and publish them._
               | 
               | You essentially argue for common law: an enormous corpus
               | of precedents that is impossible to navigate without
               | dedicated lawyers, is a pain to arbiter and _still_ does
               | not preclude injustice.
        
               | hkt wrote:
               | To continue the comparison, some of common law's
               | shortcomings can be overcome with an entity like the UK's
               | law commission, eg, rewriting statute (or the code of
               | conduct) to incorporate changes based on new precedent.
               | Which does appear to somewhat be what has happened.
        
             | lmm wrote:
             | I don't see that post as a convincing argument for codes of
             | conduct. Indeed it's a pretty good argument for _avoiding_
             | codes of conduct, e.g. the below:
             | 
             | > That's why I mostly now make quasirules like "don't be a
             | dick" or "keep your vitriol to your own blog". The general
             | expectation is still clear, and it's obvious that I reserve
             | the right to judge individual cases -- which, in the case
             | of a small community, is going to happen anyway. Let's face
             | it: small communities are monarchies, not democracies.
             | 
             | > I do have another reason for this, which is based on
             | another observation I've made of small communities. I've
             | joined a few where I didn't bother reading the rules, made
             | some conversation, never bothered anyone, and then later
             | discovered that I'd pretty clearly violated a rule. But no
             | one ever pointed it out, and perhaps no one even noticed,
             | because I wasn't being a dick.
             | 
             | > So I concluded that, for a smaller community, the people
             | who need the rules are likely to be people who you don't
             | want around in the first place. And "don't be a dick"
             | covers that just as well.
        
           | citizenkeen wrote:
           | Why would you possibly want a contract of social norms
           | enforced by the letter instead of the spirit? That sounds
           | awful.
        
             | kazinator wrote:
             | To see if I could create a thoroughly well-debugged, robust
             | set of rules that accurately distinguishes unwanted
             | behavior, yet minimizes the amount of subjectivity.
        
               | Supermancho wrote:
               | Minimizing subjectivity, is subjective. English is lossy
               | and interpretation is subjective. There is always going
               | to be a spirit vs word issue, in any contract.
        
               | klyrs wrote:
               | So you're ridiculing somebody who's done the work, on the
               | basis that you might like to attempt to solve the problem
               | from a position of idealism?
        
             | lmm wrote:
             | Why would you possibly want a contract of anything enforced
             | by the spirit instead of the letter? The whole point of a
             | contract is to be explicit, to spell things out. If you're
             | going to enforce social norms according to their spirit
             | (and you should!), writing out a pseudolegal code is a
             | waste of everyone's time (and, in my experience, actively
             | harmful to the social health of your community).
        
               | _gabe_ wrote:
               | I don't know if you're actually looking for an answer,
               | but after having managed a small 1,000 person community I
               | think the "spirt of the law" makes a lot of sense. You'll
               | get a few community members that are great, but then they
               | want to be helpful and will start trying to micromanage
               | other community members. They'll see a rule like "Please
               | keep discussions on topic for the channel". And then if
               | somebody asks a question about C++ in the programming
               | channel (instead of the C++ channel) the "helpful" member
               | will tell the person that they're posting their question
               | in the wrong channel.
               | 
               | As the manager/moderator of a community, I appreciate
               | that this person is just trying to help. However, having
               | somebody disregard your question and then tell you you're
               | doing stuff wrong can be a major turnoff to newcomers. In
               | this specific case, it's against the spirit of the rules
               | because it's a one off scenario. Now, this rule is
               | helpful for the members that like to post memes
               | everywhere, or talk about school or politics or religion
               | in random channels. For these repeat offenders, I can
               | point to the rule and politely ask them to move the
               | discussions to a more appropriate channel. As with all
               | laws in even real life, the rules are great for the black
               | and white areas, but the majority of situations are gray.
               | And it's in those gray situations where we can operate
               | within the spirit of the rules rather than the letter of
               | the law.
               | 
               | Edit: also, to respond to your last statement. The code
               | of conduct is there so that moderators have something to
               | reference to repeat offenders. It's much easier to tell
               | somebody they're banned because they repeatedly broke a
               | specific rule rather than ban somebody because of
               | personal distaste. I don't see how having a code of
               | conduct could ever be harmful to a community? How would
               | that harm a community in any way?
        
               | lmm wrote:
               | > The code of conduct is there so that moderators have
               | something to reference to repeat offenders. It's much
               | easier to tell somebody they're banned because they
               | repeatedly broke a specific rule rather than ban somebody
               | because of personal distaste. I don't see how having a
               | code of conduct could ever be harmful to a community? How
               | would that harm a community in any way?
               | 
               | It harms the community precisely because it's easier. A
               | moderator will ban someone they don't like, blame it on
               | something ambiguous they twist into a code of conduct
               | violation, other people will point out that there's a
               | double standard because they didn't ban someone else who
               | broke the same rule much more clearly, pretty soon
               | allegations of discrimination are flying.... And you also
               | get the opposite problem where a moderator won't ban
               | someone who's doing a lot of harm to the community
               | because "well, they technically haven't broken the rules
               | yet...".
               | 
               | Actually applying human judgement and taking
               | responsibility for it is psychologically harder, but it's
               | vital for moderation that's actually going to work and be
               | respected, IME. I think we're pretty much on the same
               | page about what moderators should _actually_ do with what
               | you said about  "grey situations" and "spirit of the
               | rules". But if you pretend you're following a clear
               | written code when you're actually expecting to have a lot
               | of ambiguity and exercise personal judgement, you're
               | creating a mismatch of expectations that causes problems
               | (like your example of community members micromanaging
               | each other). Better, IME to make it clear that while you
               | may have some agreed guidelines, moderation isn't going
               | to be according to a legal code.
        
               | _gabe_ wrote:
               | > Better, IME to make it clear that while you may have
               | some agreed guidelines, moderation isn't going to be
               | according to a legal code.
               | 
               | Yes. Some would say, it's almost like using the spirit of
               | the rules ;)
               | 
               | In all seriousness, your theoretical example of why code
               | of conduct can be harmful to a community has nothing to
               | do with the code of conduct. It sounds like it's just an
               | unhealthy community with unhealthy moderators. Remove the
               | code of conduct and the same scenario would play out. The
               | only difference would be members crying out about how one
               | member was banned for such a reason and another member
               | who did the same thing wasn't banned.
               | 
               | And lastly, in my community at least, it doesn't come
               | down to personal judgment. Unless a user is spamming or
               | spewing racial slurs, the moderators meet and discuss
               | whether or not the behavior of the user is ban-worthy,
               | temp ban-worthy, or inconsequential (in the former case,
               | the moderator who notices such abrasive action can take
               | immediate action). This way we can at least remove some
               | level of bias by ensuring that there's consensus.
               | 
               | Who knows, my community might just be small enough and
               | inactive enough that I haven't run into the flaws of the
               | code of conduct. This is all off topic anyways though, so
               | I'll leave it at that.
        
               | duxup wrote:
               | I don't want my interactions online to be like a contract
               | negotiation... or have to be litigated like one.
        
             | latency-guy2 wrote:
             | Because the spirit is always in conflict with itself.
             | Humans cannot be reasoned with.
             | 
             | This is not even anywhere near settled either, thats why
             | various legal experts apply multiple different
             | interpretations of the law, which is the ultimate form of
             | this argument.
             | 
             | And no, just because you say it is so, does not make it so.
        
           | vidarh wrote:
           | I'm quite convinced that the person who wrote that code of
           | conduct is entirely happy with turning people who take issue
           | with that rule off the game - see the linked Mastodon thread
           | and it's linked thread giving the advice about any community
           | management to "remove the people who don't like being there",
           | and it would seem that in this case would include turning off
           | people who are unable or unwilling to figure out the
           | community norms without a detailed set of explicit rules that
           | leave them plenty of room to push past the community norms by
           | exploiting ambiguities or loopholes.
           | 
           | Would you be happier about it if they didn't try to explain
           | how they operated? Because most places mods finds way of
           | "working around" the rules for behaviours they don't like but
           | that may not technically violate rules. There's slack and
           | ambiguity in any wording.
        
           | zilti wrote:
           | LOL whoever wrote that CoC has a worse case of snowflakism
           | than the local college reading club and a Trump rally
           | combined, yet has the audacity to tell others to go see a
           | therapist? That's bold.
        
           | fenomas wrote:
           | > That's precisely the kind of thing that turns people off
           | codes of conduct.
           | 
           | I don't know if you've ever moderated a large community, but
           | if you do it by the letter of any law, people _will_
           | endlessly probe for loopholes and argue over edge cases. I 'd
           | imagine the wording you quoted is there to head off such
           | issues, not because the moderator loves vagueness for it's
           | own sake.
        
             | 0xEF wrote:
             | Seconded. I was a moderator for a subreddit with 120k
             | readers. If you want to see what the outer limits of your
             | rules are, enforce them as written and the community will
             | be more than happy to show you.
             | 
             | It's much better to be flexible and operate case by case
             | within some common framework. The people who look would
             | accuse you of subjective favoritism also do it when you
             | enforce to the letter of the rule, so you're going to get
             | flack for it either way.
        
               | jerf wrote:
               | That's another of the unwritten rules of moderation, I
               | think: You WILL get flak. There is no scenario where you
               | get no flak. Therefore, you must not treat not getting
               | flak as an end goal, or you might as well just turn the
               | moderation power over to your biggest assholes and cut
               | out the stressful process of being the middleman for
               | their asshole decisions.
               | 
               | The question for a moderator is, _who_ is giving you the
               | flak? If it 's the sort of people you don't want in your
               | community, whoever that may be for your community, then
               | you seem to be on the right track.
               | 
               | A private message to the mods from an asshole pulling
               | every psych trick out of the book to hurt you in that
               | private message is not a sign of failure; it is a sign of
               | success. It can take a bit of emotional adjustment to
               | _feel_ that as a success and not a failure, but it 's
               | doable. The more vicious they are in that post the more
               | they are proving you didn't want the there anyhow.
        
               | kazinator wrote:
               | > _The people who look would accuse you of subjective
               | favoritism also do it when you enforce to the letter of
               | the rule, so you 're going to get flack for it either
               | way._
               | 
               | No matter how precise the rule, it's possible for someone
               | to make the baseless accusation that you're deliberately
               | singling them out to apply the rule to them, while
               | letting the behavior of others slide.
        
           | graemep wrote:
           | > Brits, please don't use the word "fag" in reference to
           | cigarettes (or at all).
           | 
           | This highlights (in a small way) one of the issues with codes
           | of conduct in an international context. A lot of things are
           | culturally, linguistically or generationally specific.
           | 
           | So a code of conduct, unless it is very loose, has to pick a
           | dominant culture that sets the rules.
        
         | slily wrote:
         | > Support of Gamergate, racial supremacist groups, the
         | redpill/incel movement, or any other hate group - including,
         | and especially, hate groups that have gained political power
         | such as the Donald Trump administration - is a direct challenge
         | to the lives and well-being of other players and will result in
         | a permanent ban.
         | 
         | I don't know man, I don't care about your TDS, this is just
         | eyeroll-worthy. Pure political soapboxing.
        
           | hoten wrote:
           | Setting boundaries or requirements for a community they
           | manage is different from lecturing unwantedly on politics.
        
           | FeepingCreature wrote:
           | I mean, it's not particularly surprising that it's a lot
           | easier to manage a community if you just find every political
           | split point, pick a side and then remove the people on the
           | other side.
           | 
           | I think we used to call that sort of thing "gatekeeping"?
        
             | austhrow743 wrote:
             | Gatekeeping is about group identity. You're not a real A
             | unless you x, y, z.
             | 
             | Choosing who you let in to your spaces based on criteria
             | you choose is just the normal thing to do.
        
               | FeepingCreature wrote:
               | I don't think that's how the term has been actually used
               | so far.
        
               | austhrow743 wrote:
               | It's how I see it used.
               | 
               | There's even a large subreddit dedicated to pointing out
               | and mocking gatekeeping and they pretty much all fit that
               | definition.
               | 
               | https://www.reddit.com/r/gatekeeping/
        
             | rantallion wrote:
             | Of all the things you could label as gatekeeping, I don't
             | feel that excluding hate groups is one of them. We should
             | never be tolerant of the intolerant, otherwise intolerance
             | wins.
        
           | jstarfish wrote:
           | That's a shame. I thought this much was progressive:
           | 
           | > Do not roleplay racist, sexist, homophobic or otherwise
           | bigoted characters _in public-facing or semi-public areas_
           | (emphasis mine)
           | 
           | Too good to be true?
           | 
           | > hate groups that have gained political power such as the
           | Donald Trump administration
           | 
           | That's not a hate group, that's the other half of the entire
           | country that doesn't toe your party's line.
           | 
           | And it'll probably happen again because this sort of
           | sophistry has made life an insufferable pain in the ass.
           | 
           | Like or hate Bush/Clinton/Obama, nobody was kicking you out
           | of a community because of your political affiliation. I miss
           | the inclusiveness of the 90s.
        
             | morsch wrote:
             | > That's not a hate group, that's the other half of the
             | entire country
             | 
             | We have historical evidence from many countries that those
             | need not be mutually exclusive categories.
        
               | robertlagrant wrote:
               | So why add the unnecessary category?
        
             | Propelloni wrote:
             | > Like or hate Bush/Clinton/Obama, nobody was kicking you
             | out of a community because of your political affiliation. I
             | miss the inclusiveness of the 90s.
             | 
             | The 1990s weren't more inclusive, quite the opposite. But
             | the groups you are talking about just all at least tried to
             | work with the community. They actively sought out common
             | ground and were willing to compromise. Today's populists,
             | e.g. Trump, say the aforementioned community is not the
             | real community, they are all crooks, or pests, and in fact
             | only the populists and their followers are the real
             | community and everybody else is the enemy and needs to be
             | locked up, denied citizenship, or be exterminated. There
             | can't be compromise. It is a big part of their sales pitch.
             | 
             | Witness how so called moderate Republicans are treated --
             | you know, the ones who seek to work within the community
             | and are willing to compromise -- they call them RINO
             | "Republican In Name Only", i.e. they are not _real_
             | Republicans. There are more examples you are probably aware
             | of. I, for one, can see how this makes it really hard for
             | all involved to find some common ground to work together,
             | don't you?
        
             | meekins wrote:
             | The CoC doesn't ban supporters of specific political agenda
             | or party line but it is a banned topic. Anyone who's been
             | on the internet in the past few years knows how passionate
             | these supporters can get. That's a magnet for heated
             | political discussion that very quickly gets uncomfortable
             | for everyone else. It's impossible to be inclusive to
             | certain minority groups while allowing promotion of
             | politics directly against them.
        
           | jl6 wrote:
           | If a community intends to exclude certain political
           | affiliations or classes of people, I'd want to know about it
           | up front.
        
           | adamrezich wrote:
           | they really listed "Gamergate" _before_ "racial supremacist
           | groups" lmao
        
         | klyrs wrote:
         | Wow, I'm the opposite. I probably sunk triple-digit hours into
         | this game, and never bothered to interact with another soul on
         | it. The code of conduct is _great_ now that I 'm reading it.
        
           | smusamashah wrote:
           | As you have played it, does it have player owned
           | places/shrines which can be built via some drag drop
           | interface? I couldn't find any more info on it except what's
           | there on the About page.
        
         | ddingus wrote:
         | You are not kidding! I just sent a quick note to CMJ in
         | recognition of what I must call a sustained, exemplary act of
         | community management.
         | 
         | Reading that was gratifying.
         | 
         | That team should feel really good about their work.
        
         | DoItToMe81 wrote:
         | The code of conduct immediately made me realize that this place
         | will be cliquey and run by rules lawyers who take delight in
         | making a billion subcategories for the sake of empowering
         | themselves to ban. I've never seen an instance where this was
         | not the case.
         | 
         | Anything that needs to write paragraph after paragraph for what
         | could be summarized in 4 to 8 rules, especially with weird, no
         | doubt completely irrelevant to the game itself "DRUMPF
         | GAMERGATE VACCINE" clauses on top of that, is not something
         | anybody who values their time should involve themselves in.
        
           | rtkwe wrote:
           | Or it's a community that's successfully kept itself alive for
           | a very long time and "simple" rules get interpreted wildly
           | differently so over time you're naturally going to build up
           | at lot of explicit rules around edge cases.
        
       | TehCorwiz wrote:
       | I've never seen this before but I instantly love it! It has real
       | Kingdom of Loathing vibes for me.
        
         | hoten wrote:
         | KoL really scratched an itch for me for many years. It's too
         | much of a time sink for me these days (I've replaced it with
         | other time sinks...), but the studios newer single player games
         | are quite fun with the same charm!
        
       | harimau777 wrote:
       | The game's wiki is amazing! It cleverly manages to avoid
       | excessive spoilers while staying (mostly) useful by mandating
       | that 20% of all content must be lies!
        
         | RugnirViking wrote:
         | thats.... actually incredible? I think more game wikis should
         | strive to something like that. Whole genres of games have been
         | irrevocably changed by omniscience.
        
       | its-summertime wrote:
       | A while back, I had multiple people respond to my support
       | request, with impeccable results, no back and fourth responding
       | to automated messages. Which easily puts the game well above the
       | bar set by many others.
        
       | chrisweekly wrote:
       | amazing.
        
       | fermentation wrote:
       | Some basic searching says this is based on an even older game
       | called Legend of the Green Dragon. Looks kinda cool honestly.
       | Anyone know if the writing is okay?
        
         | 0xEF wrote:
         | You can try the game without logging in.
         | 
         | The writing reads like tolerable fanfiction, so it's not
         | stellar, but cringe moments and needless cussing are still
         | present to some degree.
         | 
         | As someone who used to write room descriptions on MUDs, I can
         | say I I remarkably difficult to strike a balance between
         | immersive writing and functional prose that English speaking
         | persons of different comprehension levels can engage with. We
         | also had to be mindful of screen readers for sight-impared
         | players, the idea being keep your descriptions informative and
         | short without being boring.
         | 
         | I'm not a big fan of Impossible Islands writing, but they have
         | my respect for it because it is quite the task to please an
         | audience like that.
        
       | savolai wrote:
       | Anyone hook this up with a GAN yet to keep it peaceful yet make
       | it visual?
       | 
       | Plus translations.
        
       | andrewstuart wrote:
       | Tried it, didn't like the feel of it.
       | 
       | Text adventures are wildly different from one to another and
       | personal taste. This one didn't grab me.
        
       | wly_cdgr wrote:
       | I really just deeply do not care about the code of conduct but
       | the game seems cool. I mean, the writing is very bad, but the
       | thing's got spirit
        
       | nextaccountic wrote:
       | Is this a MUD? Can it be accessed through telnet or a MUD client?
        
         | gustavorg wrote:
         | No, it's a text adventure, an RPG, online, in a browser.
        
       | NooneAtAll3 wrote:
       | My main complaint - choice buttons extend faaar too far to the
       | right
       | 
       | I'm clicking the website to be sure it's in focus, but keep
       | choosing an action
        
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