[HN Gopher] I realized chess pieces can be redesigned to be geom...
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       I realized chess pieces can be redesigned to be geometric attack
       directions
        
       Author : aa_is_op
       Score  : 225 points
       Date   : 2024-01-25 12:36 UTC (10 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | hiccuphippo wrote:
       | I thought this would be about redesigning their movement to make
       | a new kind of game. But it's only the shape of the pieces.
       | 
       | That said, I'd use a square for the rooks so they don't get
       | confused with the bishops as they get moved and maybe an L shape
       | for the knights. It would definitely make it easy for beginners
       | to learn how each piece moves.
        
         | floren wrote:
         | > It would definitely make it easy for beginners to learn how
         | each piece moves.
         | 
         | Which is more or less the easiest part of the game to learn,
         | and one which pretty much anybody will have down after one or
         | maybe two games.
         | 
         | It's a clever little idea to share on Twitter but in practice I
         | think it would make the board slower to read for advanced
         | players, because so many pieces look similar.
        
           | trgn wrote:
           | Exactly, this will reduce readability of a board. It's like
           | highlighting the black key notes on sheet music. You think
           | you're making it easier, but end up just adding too much
           | redundant info and it clutters the page. Or like adding a ton
           | of crufty comments to code ("// this is a loop that ... ").
           | Or like adding a "fill these. with water" post-it notes on an
           | icecube tray. Clever. But worse.
        
       | Dig1t wrote:
       | This is fantastic, I would love to try playing a game with these
       | pieces. I think this could improve accessibility and also make
       | the game less intimidating for newcomers.
        
       | lemmsjid wrote:
       | It would be interesting to do an experiment on people playing one
       | another (online) with these pieces vs regular pieces (e.g. one
       | player with a regular set and one player with this set). Because
       | I do feel like I can visualize the state of the board more easily
       | with this approach--but would that translate across people into
       | better play, or is there some point where a more expert player (I
       | don't play very often, though I enjoy playing and have played for
       | years) has already internalized the mapping from piece shape to
       | movement. But that said, it does feel like the difference between
       | font styles in programming, which for me have a very meaningful
       | impact over time.
       | 
       | Edit: Though good point to the parallel commenters, the knight
       | shape is harder to differentiate and kind of throws me off. But
       | maybe tweaks there.
        
         | sleeplessworld wrote:
         | The knight shape does seem off. But it avoids the piece being a
         | sun symbol / fascist tribute piece :-)
        
           | donkeybeer wrote:
           | It shouldn't look like that, its two I's at 90 degrees: https
           | ://pbs.twimg.com/media/GEqoWAFXQAAPRXm?format=jpg&name=...
        
         | nescioquid wrote:
         | If you're ever going to get the point where you recognize
         | tactics (or anything, for that matter) on the board, how the
         | pieces move must already be internalized and not require any
         | thought. People even especially practice visualizing knight
         | journeys between arbitrary squares to make this more automatic.
         | 
         | If you ask an experienced player to use a weird piece set, you
         | will only be introducing error and cognitive overhead. If you
         | ask someone naive to the game to use the piece set, do they
         | internalize how the pieces move more quickly and get over the
         | impedance when they start to use a normal set?
         | 
         | Going at a tangent to your idea, maybe it is possible to
         | construct a set that aids the performance of a naive player,
         | but which degrades the performance of a more experienced
         | opponent. Could that handicap be as great as a club player
         | offering pawn odds against a naive opponent?
        
         | junon wrote:
         | > has already internalized the mapping from piece shape to
         | movement
         | 
         | Magnus Carlson, considered one of - if not _the_ - best chess
         | players of all time has a famous video of him playing three
         | chess matches simultaneously, blindfolded, and winning all
         | three.
         | 
         | Once you get to a certain point not only the movements but also
         | entire gameplay strategies become internalized.
        
           | WJW wrote:
           | Not to mention the video where the board is presented in the
           | "wrong" direction, so he enumerates to himself which squares
           | the pieces are on, _then closes his eyes so he can see the
           | board clearer_.
        
       | Waterluvian wrote:
       | Curious about the second tweet: are they typically called
       | "liberties" in chess or is that borrowed from Go?
        
         | mellosouls wrote:
         | Its not a chess term.
        
       | catapart wrote:
       | That is very clever!
       | 
       | But I hate the way the pawns face. Makes sense! But it still
       | reads, to me, like one of those "color, but the text is in a
       | different color" things. Feels like the pawns should be facing
       | the opposite direction. =/
        
         | phkahler wrote:
         | It's attack direction not movement direction. Pawns are the one
         | piece where there is a difference and I'm not sure which is
         | better ;-)
        
           | e12e wrote:
           | Also, there's rochade/castling.
        
           | Nition wrote:
           | Catapart is aware, they're just saying it's unfortunate how
           | it ends up looking.
        
         | da_chicken wrote:
         | It is very clever, except accidental rotation can easily turn
         | rooks into bishops and vice-versa.
        
           | e12e wrote:
           | Sounds like a fun variant, allowing that as a move...
           | (Remicent of shogi).
        
         | TacticalCoder wrote:
         | Same. I understand why they're like that but I can't see it any
         | other way than: _" Why are pawns going to move in the wrong
         | direction?"_.
        
         | joshka wrote:
         | I think change out \/ for:                   # #          #
         | 
         | And the knight for:                    # #         #   #
         | #   #          # #
         | 
         | And you might have something a little nicer
        
       | mxwsn wrote:
       | What I enjoy about this design is it exploits the correlation
       | between piece value with the number of ways it can move,
       | resulting in a visual intuition that more visually complex pieces
       | are worth more on average. The knight is perhaps the frustrating
       | exceptions to this.
        
         | neilk wrote:
         | Piece value is determined by how many squares it can threaten.
         | 
         | This is why rooks are worth 5 and bishops are worth 3, despite
         | both having apparently equal freedom of movement (just rotated
         | 45 degrees). The bishop will be able to access strictly fewer
         | squares than the rook even in the best case, and usually much
         | fewer. And the bishop is stuck on one color.
        
         | HeWhoLurksLate wrote:
         | At least at the level I play at, knights are invaluable because
         | of their ability to jump over walls and threaten multiple
         | pieces at the same time - they're the piece most likely to
         | create a successful fork (threatening two pieces of value at
         | the same time, likely forcing your opponent to pick which thing
         | they're more willing to lose)
        
       | freyfogle wrote:
       | I suspect Josef Hartwig would like a word
       | 
       | https://en.wikipedia.org/wiki/Josef_Hartwig#Chess_sets
       | 
       | https://de.wikipedia.org/wiki/Bauhaus-Schachspiel
        
         | tdiff wrote:
         | And it looks so much more reasonable, I would say
        
           | SamBam wrote:
           | Except that this set describes the attack directions, not the
           | motion directions. The difference is in the shape of the
           | pawns. I think this one is quite interesting, as showing
           | lines of threat.
        
             | EdwardDiego wrote:
             | The pawns felt like they were going backwards. Maybe if
             | they had wee arrow heads.
        
         | tdiff wrote:
         | Those peaces remain unreasonably expensive on Amazon, btw.
        
           | brk wrote:
           | Peace has always come at a high cost. But if it's available
           | on Amazon that still seems like progress.
        
             | loceng wrote:
             | Peace is dead; long live peace.
        
             | tdiff wrote:
             | Won't fix the typo just so others could enjoy your joke
        
         | MattPalmer1086 wrote:
         | I have the 1924 Bauhaus chess set and it's the most beautiful
         | thing I own.
         | 
         | Always loved how the shape and size of the pieces indicate
         | their moves while still being simple and recognisable.
        
       | binrec wrote:
       | cf. Bernard Parham's "Matrix Notation", which uses the same
       | shapes for pawns, bishops, rooks, and (almost) queens:
       | https://www.thechessdrum.net/talkingdrum/TheMatrix/index.htm...
        
       | drojas wrote:
       | Interesting, it seems like we can "dissect" each piece into
       | independent properties like possible directions and possible
       | distances. Then one could generate chess set spaces randomly and
       | have a lot of fun.
        
         | jerf wrote:
         | https://www.chess.com/forum/view/chess-variants/all-30-piece...
         | 
         | Not that that's an exclusive list either,
        
       | morepork wrote:
       | If made into a physical set, I could see the bishops and rooks
       | getting confused
        
         | zdragnar wrote:
         | Maybe it's just the top down view, but the white king and queen
         | are practically indistinguishable to me.
        
       | PopAlongKid wrote:
       | I still have a set which was sold as "Visual Chess", and you can
       | still find it on eBay for example. The pieces were mostly like
       | traditional design (but kind of "modernized" in 1960s style) but
       | when viewed from the top (i.e. as you play), there was an
       | indication of the allowed move. You can see some examples in the
       | image link below.
       | 
       | Even the pawns had a nice design which clearly indicated that
       | movement of one square forward (normally), or attacking on the
       | diagonal, were both allowed.
       | 
       | https://i.ebayimg.com/images/g/Yx4AAOSwTY9i7XeC/s-l960.jpg
       | 
       | https://i.ebayimg.com/images/g/AZUAAOSwuABi7XeE/s-l960.jpg
        
         | schiffern wrote:
         | Fantastic. Mirror:
         | 
         | https://web.archive.org/web/20240125205710/https://i.ebayimg...
         | 
         | https://web.archive.org/web/20240125205730/https://i.ebayimg...
        
         | angry_moose wrote:
         | I had an updated version of this set (probably from the 90s?).
         | Mine had a better board and I think the tops of the pieces were
         | different, but the text/diagrams were identical:
         | 
         | https://www.reddit.com/r/mildlyinteresting/comments/c1ri78/t...
         | 
         | Not all of the moves were the clearest, but it was still handy
         | while trying to learn.
        
           | jimbob45 wrote:
           | That's the exact set I had. Worked pretty great for learning
           | the game.
        
         | shrimp_emoji wrote:
         | Art Deco chess pieces :o
         | 
         | https://en.m.wikipedia.org/wiki/Art_Deco
        
       | punyearthling wrote:
       | the rook and bishop are the same shapes tho
        
       | DaveSchmindel wrote:
       | Now do 3d chess!
        
       | LeegleechN wrote:
       | This idea is common in Shogi piece designs for those who can't
       | read the traditional Kanji designs.
        
       | notfed wrote:
       | This would be awesome for teaching beginners.
       | 
       | I'd probably go with circle for the king, and maybe an L or a
       | sideways H for the knight, even though they break the original
       | design rule. Otherwise K/Q/N just look too similar.
        
         | excalibur wrote:
         | +1 for making the knights an L. The way it is, the pawns sort
         | of look like knights
        
         | pwenzel wrote:
         | Agreed. Love the concept, but the knights definitely need
         | clarity.
        
         | infogulch wrote:
         | The L is an orthogonalist conspiracy theory. There's no right
         | angles in the knight's movement, wake up sheeple!
         | 
         | https://twitter.com/graycrawford/status/1750248031784763639
        
           | emporas wrote:
           | Knight's movement is a "G" "Gamma" not an L. Some day a
           | brilliant game may pop up, which has several letters and try
           | to match em together, like an L, a G, an I and so on.
        
         | javier123454321 wrote:
         | Learning the movement is by far the easiest part of teaching
         | beginners. It's fine as a design exercise, but its effect in
         | making it easier to learn is close to null.
        
       | 2024throwaway wrote:
       | Off topic, but does anyone know a browser extension that lets you
       | block certain domains from the HN list? I've blocked twitter/x
       | from my DNS, and don't want links to it cluttering the feed.
        
         | nick_g wrote:
         | I'm not aware of one, but if you can insert custom css rules it
         | should be simple with something like                   tbody
         | tr.athing:has(.title .titleline a[href*="twitter.com"]),
         | tbody tr.athing:has(.title .titleline a[href*="twitter.com"]) +
         | tr,         tbody tr.athing:has(.title .titleline
         | a[href\*="twitter.com"]) + tr + tr         {
         | display: none;         }
         | 
         | This selects for any `tr` which has an anchor to a url with
         | twitter.com somewhere in it (with some layers in between) and
         | the two `tr` which follow. Note that this is pretty naive and
         | could have some false positives with links such as
         | https://example.com/blog/a-post-about-twitter.com and such, you
         | could be more careful with the attribute selector if you'd like
         | 
         | This will leave "holes" in the numbering of the list of items
         | as the numbers are not calculated based on the structure of the
         | document but are rather hardcoded. You could definitely fix
         | this with some more funky css rules if needed.
        
           | 2024throwaway wrote:
           | Perfect thank you.
        
           | sixstringtheory wrote:
           | I would think you could automatically load the first match's
           | "hide" URL until no more matches appear in the page, but it
           | might trip some kind of rate limiter.
        
         | timeon wrote:
         | Pay/login-walled sites are common here.
        
           | 2024throwaway wrote:
           | That is... not why I blocked it.
        
       | autocorr wrote:
       | Lichess also includes a piece set similar to this, although with
       | the notable difference that the Knight is shaped like a greater-
       | than symbol and the pawn is a small square.
        
       | 29athrowaway wrote:
       | This is not a new idea.
        
       | klysm wrote:
       | Pawns are awkward though because movement doesn't align with
       | attack
        
         | trgn wrote:
         | Yup, the visually dominating pieces end up _feeling_ wrong.
         | It'd really bother me tbh.
        
       | addisaden wrote:
       | a theme for chess.com would be nice !!
       | 
       | Lovely communicative design
        
       | NoMoreNicksLeft wrote:
       | I like it, but the knights still aren't quite right. And I'd
       | probably give all of them square bases, so that the bishop and
       | rooks weren't so easily mistakable with just a 45deg turn.
        
       | mattigames wrote:
       | It's a good idea but looks a bit too bland for my taste, I think
       | a bit more spiky would be better, so based on this I made such a
       | concept:
       | 
       | https://i.imgur.com/mXd0L3P.png (also blue-vs-red, to give it a
       | bit of color)
       | 
       | Non-colored version: https://i.imgur.com/A1Vofpz.png
        
       | ortusdux wrote:
       | It would be fun to make up a physical version with lasers and a
       | fog machine.
        
         | loceng wrote:
         | Do you need fog if lasers aiming at the board?
        
         | thih9 wrote:
         | In the meantime there is Khet board game:
         | https://en.m.wikipedia.org/wiki/Khet_(game) - fog machine not
         | included.
        
       | crdrost wrote:
       | I think this is fun, but
       | 
       | (a) knights' threats are disconnected and this "flower" approach
       | while good is maybe not ideal. You might as well use a hollow
       | circle at that point.
       | 
       | (b) when we say "chess pieces can be redesigned to be..." then I
       | think about actual physical pieces, it would not do to make these
       | as actual physical pieces because an accidental misplacement
       | turns a rook into a bishop or vice versa. Gotta make the bishop
       | look like it is "sniping" along the diagonals while the rook
       | looks more "sweeping" maybe?
       | 
       | (c) don't make the king a little-queen. Make the king a little
       | square to emphasize "it can only threaten the neighboring
       | square," then it looks more visually distinctive.
       | 
       | The pawns are fun though.
        
         | cruano wrote:
         | Unrelated, but I just realized the horse is not in fact called
         | "horse" like it is in Italian/Spanish.
        
           | jorisboris wrote:
           | Or Dutch
        
           | ambigious7777 wrote:
           | When I was younger, I always believed that the proper name
           | was for the knight was "horse" (my primary language is
           | English). I only figured it out when I was playing chess
           | against my friend, and he was like, "horse? wth is that"
        
           | WJW wrote:
           | It's been weird/amusing observing how different age groups at
           | my local chess clubs call pieces and concepts. The older
           | group very much stays to the local Dutch terminology for both
           | while the younger group (presumably influenced by youtube)
           | tends to mix Dutch piece names with English concepts. So you
           | can have a koning (king) that is being "skewered" by a
           | koningin (Queen) on the tweede (second) rank.
        
         | jayknight wrote:
         | >an accidental misplacement turns a rook into a bishop or vice
         | versa
         | 
         | This was my first thought too. If the "feet" of all of the
         | pieces were "flat", or parallel to the rows of the board, you
         | could more easily tell their proper orientation.
        
         | ramon156 wrote:
         | I also realized that if you defined the pieces like their
         | moves, the knight's shape would be.... Interesting
        
       | ikedeno wrote:
       | I've wanted to see something like those scope beams, another idea
       | is each square on the board could change colour by how many
       | pieces can "see" it.
        
         | russellbeattie wrote:
         | I've been wanting the same exact thing! I think for beginners
         | (and mediocre players like myself) it would help a lot to
         | prevent blunders. Being able to visualize the squares attacked
         | by the knight would be especially useful.
         | 
         | I've thought about having the squares show light shades of
         | primary colors so you could see which side is attacking a
         | square, and the composite colors would highlight contested
         | ones, darker shades would mean more attackers. Like
         | red/blue/purple or yellow/red/orange.
        
       | bradley13 wrote:
       | Why? By the time you have understood the game, you know the
       | pieces. There are only six of them, after all.
        
       | russellbeattie wrote:
       | This is cool! The major online chess sites should add this as an
       | option.
       | 
       | The lines don't need to be so thick I think, which would allow
       | little arrow heads to make it even more obvious. And while we're
       | at it, they don't even need to look like actual physical pieces,
       | so the knight could be designed to show how it hops over squares
       | by having blank spots in its icon.
        
       | infogulch wrote:
       | For me the most surprising observation from this thread is this
       | tweet [1] showing that the knight's moves are exactly the squares
       | that the queen can't get to within a 2 square manhattan distance.
       | 
       | I.e. the knight is an anti-queen.
       | 
       | [1]: https://twitter.com/skidbladnirr_/status/1750285122769957129
        
         | aurelwu wrote:
         | Some non-orthodox chess variants have a piece which combines
         | Queen+Knight: https://en.wikipedia.org/wiki/Amazon_(chess)
         | 
         | very old variants often had such compound pieces like for
         | example: https://en.wikipedia.org/wiki/Grant_Acedrex
        
           | porphyra wrote:
           | There's also the knook that combines the Knight and the Rook,
           | which was hilariously invented as a meme on /r/anarchychess:
           | https://anarchychess.fandom.com/wiki/Knook
        
         | lovecg wrote:
         | This is why in some rare endgames you might want to promote to
         | a knight instead of a queen to avoid a stalemate!
        
         | dheera wrote:
         | In Chinese chess, the horse behaves like the knight in western
         | chess except that (a) it cannot jump over pieces, and (b) the
         | definition of jumping over is that it first move
         | horizontally/vertically 1 step and then diagonally 1 step. It
         | cannot first move diagonally.
         | 
         | This also leads to situations where two knights can be
         | positioned amongst other pieces such that one knight is able to
         | capture the other but not vice versa.
        
           | zelphirkalt wrote:
           | Most people think of the knight move as one straight and then
           | one diagonal. However, this is still ambiguous. Imagine one
           | up, then one down left for example, resulting in the square
           | left to the original square. A better description is moving 2
           | squares straight, not diagonal, into one direction, then
           | moving 1 square into a 90deg turned direction.
        
         | blauditore wrote:
         | I thought that was the main deal about knights...
        
         | andoando wrote:
         | To add to that, this also makes a knight and queen a very
         | strong attacking combo, because they can uniquely cover the
         | most squares.
        
       | scottlilly wrote:
       | Several years ago, I wrote a chess-like game where the shape of
       | the pieces showed their potential moves
       | (https://github.com/scottlilly/mogrichess). This was needed
       | because the a capturing piece gained the movement abilities of
       | the piece it could capture, so pieces' movement abilities were
       | always changing.
       | 
       | Unfortunately, I never got around to writing a good AI so you
       | could play against the computer. At some point, I'd like to get
       | back to that project.
        
       | d-lisp wrote:
       | In a sense, chess pieces can already perceived as geometric
       | attack directions. After too much chess I feel frightened by the
       | salt shaker.
        
       | beefman wrote:
       | This idea has been around a long time.
       | 
       | Recognizing the pieces is the easiest part of chess. And distinct
       | symbolic forms are actually easier than representational forms
       | like these. Similarly, iconic phonetic notation not a good
       | replacement for the Latin alphabet
       | 
       | https://www.omniglot.com/writing/visiblespeech.htm
        
       | purplejacket wrote:
       | Nice :-) I might make the King round though. Set it apart more.
        
       | beAbU wrote:
       | Learning all the possible moves and attacks in chess is the least
       | difficult part of learning chess.
        
       | navane wrote:
       | I had a similar idea: https://imgur.com/a/MccC29V
        
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