[HN Gopher] 'Pokemon with Guns' Game Goes Viral, Angering Ninten...
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'Pokemon with Guns' Game Goes Viral, Angering Nintendo Loyalists
Author : bmau5
Score : 23 points
Date : 2024-01-23 20:55 UTC (2 hours ago)
(HTM) web link (www.bloomberg.com)
(TXT) w3m dump (www.bloomberg.com)
| boomboomsubban wrote:
| https://archive.is/ISN8k
| jwcooper wrote:
| This is a pretty good video (11 minutes) where a video game IP
| lawyer discusses palworld vs pokemon:
| https://www.youtube.com/watch?v=TkNcV0kpxvg
|
| Mostly surrounding the similarities in pokemon vs pal visual
| design.
|
| Spoiler...it's complicated.
| Zambyte wrote:
| Every day the idea that people (or even corporations!) can own
| ideas becomes more and more absurd to me.
| c22 wrote:
| The more I hear about it the more convinced I am that we
| should only allow IP to be held by individuals (and make it
| non-transferrable). Instead of selling your idea to some
| company you could instead just sell a promise not to sue them
| for the duration of your claim (which I'd be fine setting to
| your natural lifetime under this system).
| Zambyte wrote:
| I really just think that repealing the system that imposes
| artificial scarcity on ideas would be the best at this
| point. It doesn't encourage creative work. No one decides
| to make art because they want to own its likeness. Tons of
| people have certainly stopped or decided not to start
| because we aren't allowed to stand on the shoulders of
| previous generations anymore though.
| s1artibartfast wrote:
| How would that be any different than the current system,
| aside from the fact that IP rights always dies with the
| originator?
|
| Can you agree to let the firm renting the rights sue others
| for using it without contract?
| DanHulton wrote:
| I can't speak to the legality of it, but a great many of
| Pokemon's earliest monster designs seemed to take... "incredible
| inspiration" from a variety of Dragon Quest enemies.
|
| Plus, the best parts of Palworld are the parts that do things
| with the game formula that Nintendo would never do -- yes, sure,
| guns, but also consequential crafting, base building & defense,
| survival elements, automation, and such. Sure, people grow
| attached to the design of the various monsters, so changing them
| now would be hard without drawing the ire of existing customers,
| but the game is absolutely not "Pokemon with Guns", it's an
| entirely different game that has creatures that bear a
| resemblance to popular Pokemon.
|
| (Oh, and the models are nicer with more unique animations than
| anything GameFreak has put out yet, too. I dunno, I find it hard
| to consider being a "Nintendo Loyalist" in this particular
| instance.)
| jevoten wrote:
| > a great many of Pokemon's earliest monster designs seemed to
| take... "incredible inspiration" from a variety of Dragon Quest
| enemies
|
| And animals, real and mythological. We have:
|
| An ordinary dragon, but with its tail on fire:
| https://pokemon.fandom.com/wiki/Charizard
|
| A turtle, but blue: https://pokemon.fandom.com/wiki/Squirtle
|
| A caterpillar: https://pokemon.fandom.com/wiki/Caterpie
|
| A chubby moth: https://pokemon.fandom.com/wiki/Butterfree
|
| A wasp, but with drills for hands:
| https://pokemon.fandom.com/wiki/Beedrill
|
| A bird: https://pokemon.fandom.com/wiki/Pidgey
|
| A purple rat (copying Milka's color scheme):
| https://pokemon.fandom.com/wiki/Rattata
|
| A bigger bird: https://pokemon.fandom.com/wiki/Fearow
|
| A snake: https://pokemon.fandom.com/wiki/Ekans
|
| A cobra: https://pokemon.fandom.com/wiki/Arbok
|
| An armadillo: https://pokemon.fandom.com/wiki/Sandshrew
|
| The nine-tailed fox from Japanese mythology:
| https://pokemon.fandom.com/wiki/Ninetales
|
| The child version of the same:
| https://pokemon.fandom.com/wiki/Vulpix
|
| A bat: https://pokemon.fandom.com/wiki/Zubat
|
| Another moth: https://pokemon.fandom.com/wiki/Venomoth
|
| An earthworm, but with a face:
| https://pokemon.fandom.com/wiki/Diglett
|
| Just a persian cat: https://pokemon.fandom.com/wiki/Persian
|
| Pitcher plant, but with a face:
| https://pokemon.fandom.com/wiki/Victreebel
|
| A pony, but on fire: https://pokemon.fandom.com/wiki/Ponyta
|
| A horse, but on fire: https://pokemon.fandom.com/wiki/Rapidash
|
| A seal: https://pokemon.fandom.com/wiki/Seel
|
| Another seal: https://pokemon.fandom.com/wiki/Dewgong
|
| A crab: https://pokemon.fandom.com/wiki/Krabby
|
| Another crab: https://pokemon.fandom.com/wiki/Kingler
|
| Flag of Monaco, but a sphere:
| https://pokemon.fandom.com/wiki/Voltorb
|
| Flag of Poland, but a sphere:
| https://pokemon.fandom.com/wiki/Electrode
|
| Eggs: https://pokemon.fandom.com/wiki/Exeggcute
|
| Rhinoceros, but armored:
| https://pokemon.fandom.com/wiki/Rhyhorn
|
| A seahorse: https://pokemon.fandom.com/wiki/Horsea
|
| A koi fish: https://pokemon.fandom.com/wiki/Goldeen
|
| A bull, but with three tails:
| https://pokemon.fandom.com/wiki/Tauros
|
| Literally just a fish: https://pokemon.fandom.com/wiki/Magikarp
|
| I could keep going, but I think the point is made. The list at
| https://pokemon.fandom.com/wiki/List_of_Generation_I_Pok%C3%...
| has an "Origins" section for each Pokemon, and almost always it
| is something from the natural kingdom or mythology. If
| everything that could be argued "takes inspiration from"
| Pokemon is banned from use by anyone other than the Pokemon
| company, then we've effectively handed them ownership over the
| entire animal kingdom and human mythology.
| ShamelessC wrote:
| > I could keep going, but I think the point is made.
|
| You should have stopped sooner. There's zero point being made
| here. Not one made in good faith at least.
| wddkcs wrote:
| The point is there's practical real world inspiration for
| nearly all Pokemon, invalidating the criticism. The fact
| that it's exhaustive doesn't make it bad faith.
| Dig1t wrote:
| ha that's so funny I just heard about this from my friends a few
| days ago. They are all pretty loyal Pokemon fans despite being in
| their 30's.
|
| They were all excited for this game, and as a fan myself, I have
| to agree that it does look pretty cool.
|
| There's already several copycat franchises that are obvious
| knock-offs of Pokemon, the biggest of which is probably Digimon.
|
| How is this any different than Digimon?
| Wowfunhappy wrote:
| Personally, I think the visual designs in Digimon are
| significantly more distinct from Pokemon.
| jeffwask wrote:
| I found the borrowing from Zelda (Sounds, Fonts) to be more
| concerning than the Pokemon similarities. Like you mentioned,
| there are a ton of capture game clones that are similar. The
| Zelda lifts are the area where I feel they may be flying too
| close to the sun. Either way, the game has a fun loop and I'm
| not a Pokemon player more of a survival games enthusiast. Been
| a good time with friends I hope they are able to navigate the
| IP issues.
| zelias wrote:
| The success of Palworld speaks volumes about Nintendo/Gamefreak's
| failure to produce any meaningful gameplay innovation over the
| past few decades
| oneepic wrote:
| Does it? Survival/crafting games are popular these days,
| including shooters. I think someone was bound to make this kind
| of game eventually, and it's not a surprise people will play
| it.
| haunter wrote:
| S/V sold 10 million copies in the first 3 days and ~25 million
| copies in the first year. Nintendo is doing fine.
|
| To me the success of Palworld shows two things: 1, the
| survival-crafting genre is still a gold mine after all these
| years YET no AAA studio wants to touch it for some reason. Only
| Early Access indie games in the field. 2, Nintendo would break
| all records if they start releasing their games on multiple
| platforms.
| epolanski wrote:
| Animal Crossing by nintendo is crafting/surviving.
| haunter wrote:
| Nah, it has 0 survival elements. You cannot die in the game
| neither you need food or anything for that matter, there is
| no death difficulty (dropping all loot etc.)
| _fw wrote:
| This is exactly it. Dreadful games I've avoided since the late
| 00's, a lack of innovation or even apparent care. The latest
| games are poorly optimised and leave SO much on the table.
|
| It's widely acknowledged Game Freak simply aren't investing in
| the games in the way they should: Nintendo should be making
| Palworld, with their own IP. They'd take over the world.
|
| The crux of it is that Pokemon games don't need to be good to
| sell... so they're crap instead.
| epolanski wrote:
| People are blind if they see pokemon in the game.
|
| Very little but catching palms resembles pokemon gameplay-wise.
| nickstinemates wrote:
| All of the pokemon enthusiasts I know have flocked to the game
| and are loving it. The breeding/traits in particular.
|
| I have been running a dedicated server with ~10 people on it
| since launch and it has been incredible.
|
| We'll see how it looks in a month, but massive success out of the
| gate.
| tennisflyi wrote:
| Regular Pokemon has breeding/traits
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(page generated 2024-01-23 23:01 UTC)