[HN Gopher] Ludum Mortuus Est
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       Ludum Mortuus Est
        
       Author : davikr
       Score  : 48 points
       Date   : 2024-01-20 13:21 UTC (2 days ago)
        
 (HTM) web link (www.brokentoys.org)
 (TXT) w3m dump (www.brokentoys.org)
        
       | atlantic wrote:
       | The title should be "ludus mortuus est", the game is dead. Ludus
       | takes the nominative, since it's the subject of the sentence. And
       | mortuus also takes the nominative, because it's a nominative
       | complement. Google Translate will only take you so far.
        
         | lordnacho wrote:
         | Reminds me of the Life of Brian where the Roman officer catches
         | the graffiti and does the whole Latin lesson.
        
           | parkaboy wrote:
           | I just have to link it here, because it's so good.
           | https://www.youtube.com/watch?v=DdqXT9k-050
        
             | chrisweekly wrote:
             | hahaha thanks, it'd been decades since I saw that
        
         | masto wrote:
         | I guess it's irony to use an AI translator to come up with the
         | title of an article about how AI is taking our jerbs.
        
           | kibwen wrote:
           | There's no existing market for Latin translator jobs, because
           | everyone knows the best way to translate a Latin sentence is
           | to translate it poorly and wait for someone to correct it in
           | the comments.
        
             | nescioquid wrote:
             | I recommend never providing unsolicited Latin advice
             | _unless_ the phrase has been tattooed in flesh or used as
             | the name of a legal entity (e.g.  "Atlas Obscura").
        
         | jan_Inkepa wrote:
         | Google translate gives "ludus mortuus est". 'Ludum' (vs
         | 'ludus') possibly comes from the game jam 'ludum dare' (where
         | 'ludum' is okay because it's meant to be in the accusative -
         | the object of 'dare' - 'to give/make').
        
         | yawboakye wrote:
         | > and mortuus also takes the nominative, because it's a
         | nominative complement.
         | 
         | this is wrong. _mortuus_ , dead, is the perfect active
         | participle of _mori_ , to die. its adjectival in nature, hence
         | the attribution via _esse_. not too different from english.
         | although in latin one is more likely to write _ludus mortuus_.
         | the _est_ naturally is implied.
        
       | bwestergard wrote:
       | The situation in game dev not so different from Hollywood before
       | unionization, where the workers who produced the content could be
       | barely scraping by while the films they worked on created
       | tremendous profits for studio heads and investors. As in the old
       | days of Hollywood, workers' passion for their work was weaponized
       | against the,
        
       | readthenotes1 wrote:
       | I'm playing City of heroes which was published in 2004. What is
       | dead?
        
         | pfdietz wrote:
         | The return of CoH is an amazing story, really contrary to all
         | the NCSoft hate one hears.
        
           | nottorp wrote:
           | > really contrary to all the NCSoft hate one hears.
           | 
           | Well, now they need to wipe Guild Wars 2 off the face of the
           | earth and do a proper sequel to Guild Wars 1. Then I'll love
           | them :)
        
       | wly_cdgr wrote:
       | Games will be fine, anyway we have more than enough
        
         | riffraff wrote:
         | that sounds a bit harsh but also.. true?
         | 
         | E.g. the upcoming releases for steam[0] show _eleven_ popular
         | games coming out in the next _three days_ , and it's a single
         | platform.
         | 
         | Still sucks for those working in the industry and losing their
         | employment tho.
         | 
         | [0] https://store.steampowered.com/explore/upcoming/
        
       | Lucasoato wrote:
       | I feel close to everyone who lost his/her job, especially in this
       | moment of crisis in which it seems harder and harder to find one.
       | 
       | All societies in the world should have mechanisms to protect
       | vulnerable people in moments like these.
       | 
       | At the same time it's impossible to reflect on the fact that
       | maybe the videogame industry is extremely crowded and a lot of
       | tasks will require less employees as the AI advances. As humans,
       | do we really need to have this many people employed in videogame
       | development?
       | 
       | The problem is that with capitalism, the only way to find out is
       | by iterating economic cycles in which a lot of vulnerable people
       | get abused. (Not claiming that any other economical system known
       | to man would solve this issue in a better way)
        
       | pprotas wrote:
       | > And gamers won't buy them.
       | 
       | There is an even darker possible future: gamers WILL buy this AI
       | generated crap. And the executives know it, since gamers have
       | been buying their low effort budget cut pre-order alpha crap for
       | years.
        
       | tyleo wrote:
       | While I empathize with the message about layoffs, the tone of
       | this article is too hyperbolic for my tastes, "Game development
       | is in an extinction level event crisis, and it is entirely self
       | inflicted."
       | 
       | The games industry makes more money than music and movies
       | combined. It's no where close to extinction. It does have all the
       | problems of any entertainment industry though where the creators
       | love the product and put up with unfair wages, hours, and
       | personalities at the cost of their own well being.
        
         | Telemakhos wrote:
         | The opening of the story really undercuts the hyperbole:
         | 
         | > There are approximately 330,000 people who work in the video
         | game industry.
         | 
         | > 9,000 of them have been laid off in 2023.
         | 
         | > 3,000 more of them have been laid off this month. You know,
         | the one that's only half over.
         | 
         | That's a four percent reduction. Meta cut thirteen percent in
         | November 2022, and it still exists, as does Twitter/X, which
         | has notoriously cut far more staff. A four percent reduction is
         | probably just beginning to clear out some dead wood, not the
         | sign of impending extinction.
        
           | spenczar5 wrote:
           | Yes, it is quite literally _not_ decimation, which would be a
           | loss of 10%.
        
         | empath-nirvana wrote:
         | Yeah all the layoffs all across tech are 100% a result of
         | raising interest rates, but everyone wants to frame it with
         | whatever their political ideology is (oh, it's DEI, oh, it's
         | capitalist profiteering, whatever).
         | 
         | People didn't like inflation, but they loved inflated salaries.
         | When people said "tackle inflation", they meant "lower prices",
         | but didn't really consider that their salary increases were
         | _also_ a result of inflation.
         | 
         | When you pull money out of the economy, companies cut spending
         | and the single largest expense of tech companies is "salaries",
         | so of course they're going to cut salaries.
         | 
         | The end result of this should all balance out, but in the mean
         | time, everyone was mad about rising prices and didn't complain
         | about rising salaries, and now they're mad about falling
         | salaries and don't complain about falling prices.
         | 
         | In conclusion, (too much) inflation is bad and we should stop
         | doing that.
        
           | Loughla wrote:
           | >falling prices.
           | 
           | Where?
        
             | empath-nirvana wrote:
             | Currently mostly energy and things whose prices depend
             | mostly on energy like airline tickets, but inflation
             | _generally_ doesn't end with prices falling over all, just
             | not going up any more.
        
       | slily wrote:
       | Sounds like the author was unaware that he was riding an economic
       | bubble.
        
         | handoflixue wrote:
         | The author has been in this business (and writing about it)
         | since at least 2001, when Dark Age of Camelot released. This is
         | hardly the first time he's seen an economic bubble
        
       | AdamH12113 wrote:
       | It's hard to let them eat cake when the cake is a lie.
        
       | klik99 wrote:
       | Jeez, anything that happened in 2023 is now blamed on AI? That's
       | some great marketing for sama.
       | 
       | Unfortunately it misses the point - a huge number of these
       | layoffs were companies purchased by Embracer Group, so a big part
       | of it is overleveraged attempt at consolidation failing
       | spectacularly. Secondly is just game industry cycle at big
       | companies of overhiring and cutting fat. Thirdly is overall
       | layoffs in tech industry in 2022-2023.
       | 
       | AI maybe had a small role in the unusually high number of layoffs
       | in 2023 but it's far from the biggest factor, but the more banal
       | truth is it was a combination of different events.
        
         | quasarj wrote:
         | What? He specifically said it wasn't AI.. did you read the
         | article?
        
       | bee_rider wrote:
       | I wonder how the market will shake out...
       | 
       | Generally I see AAA studios churning out Boring Shooter: 2024 Q1
       | edition. Pay $70 for the same engine, some balance tweaks, and a
       | new map. But their games are pretty because they are the only
       | ones who can afford to buy millions to make assets.
       | 
       | Indie games are, of course, where all the interesting mechanics
       | are invented.
       | 
       | If AI makes it easy to generate assets, why won't the AAA studios
       | feel the pain first? Of course, everyone would love a stable job,
       | and it is really sad when they lose them. But the management just
       | contributes coordination. Maybe we're heading toward a world
       | small teams can leverage AI to fill their skill gaps, they can
       | make some actually interesting games, and the AAA studios can go
       | extinct. The game shattering Steam records was made by like 10
       | people apparently, and I think they didn't even use AI (as far as
       | I know).
       | 
       | None of this puts food on the table now of course, but the future
       | could be better.
        
         | lmm wrote:
         | > If AI makes it easy to generate assets, why won't the AAA
         | studios feel the pain first?
         | 
         | Because, as you said in your first paragraph, the AAA studios'
         | USP is that their games look better. They have skilled artists,
         | and for the moment generative assets aren't going to be able to
         | match that - and they don't have to, for most purposes. Indie
         | games using procedural generation is already a tradition, it's
         | just going to kick up a notch, and then the low end of AA will
         | start using it, and so on; I'm not saying this stuff won't
         | eventually make it into the AAA games, but it's going to get
         | there from the bottom up, and the low/middle-end - those
         | studios that just barely kept a few artists on the payroll at
         | the moment - will be the first jobs hit.
         | 
         | > None of this puts food on the table now of course, but the
         | future could be better.
         | 
         | It'll be better for creative and original people. But those who
         | were just getting by churning out good enough are in for a
         | rough time.
        
         | nottorp wrote:
         | > churning out Boring Shooter: 2024 Q1 edition
         | 
         | Lovely description of current AAA drivel. Permission to reuse?
         | :)
         | 
         | I used to call those "Battlefield of Honor of Duty", but I
         | think that name combination isn't current any more.
        
       | karaterobot wrote:
       | > hope you liked the games of 2023 because that's all folks [...]
       | Game development is in an extinction level event crisis
       | 
       | Okay, we'll wait and see whether games are really dead this time
       | next year. That's an easy one to confirm, since he gave a
       | prediction and a timeline. We can just wait a year and see if
       | he's right, or if he's being hyperbolic to the point of inanity.
       | Being really generous, I'll interpret his prediction as weaker
       | than stated and say that the prediction is confirmed if there are
       | 25% fewer games released this year than last.
        
         | hoistbypetard wrote:
         | I didn't read the prediction as saying the number of releases
         | would go down. Just that we were sliding into an area where the
         | majority would be shitty AI-generated games.
        
       | jknoepfler wrote:
       | I struggled to find anything of substance in this article. How
       | did 2023 differ from 2022? Why does laying off 5% of the AAA
       | workforce (which part?) correspond to an AI apocalypse in 2024?
       | What is this article actually arguing, and why should I care?
       | 
       | For example, the author opines that
       | 
       | > Games in 2024 and 2025 will be a few labors of love, from indie
       | developers or the few good AAA development houses still running,
       | and piles upon piles upon piles of AI-generated vomit that will
       | make people nostalgic for the days when most of Steam's catalog
       | was Unity Store asset flips.
       | 
       | > And gamers won't buy them.
       | 
       | The only games I cared about in 2023 were from indie developers
       | or labors of love. But... "gamers" bought them. At least I did.
       | Am I a "gamer"? Are the titles I care about going to suddenly
       | fail in 2024? I don't see any evidence for that in the article.
       | Will sales of titles I don't care about fall in 2024? I don't see
       | any evidence for that in the article either.
       | 
       | I didn't buy any Unity Store asset flips or AI generated nonsense
       | or NFT-powered whatever or gacha b.s. or Call of Duty 20XX:
       | Shootie-Person Redux, and I wasn't planning on doing so in 2024.
       | Should I be concerned about that industry?
       | 
       | I don't put much value in the EA/Activision/Blizzard/Tencent/etc.
       | gaming shops. I haven't for a long time, though. If the market
       | somehow killed those studios, I'd struggle to call that a bad
       | thing? Should I think differently?
        
       | quasarj wrote:
       | Ah yes, someone in yet another industry discovers capitalism,
       | especially the joy of infinite growth capitalism! Nothing to see
       | here
        
       | lmm wrote:
       | The games industry has been due a correction for years. Too many
       | people want to make games, relative to how many games the world
       | actually wants or needs. Wages and working conditions are always
       | going to be terrible.
        
       | slowhadoken wrote:
       | I mean as much as I love game dev I understand there is a lot of
       | anxious dead wood in the AAA scene. Timothy Cain talked about it
       | recently https://m.youtube.com/watch?v=LMVQ30c7TcA
        
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       (page generated 2024-01-22 23:00 UTC)