[HN Gopher] The evolution of C64 games 1982-2023
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The evolution of C64 games 1982-2023
Author : rcarmo
Score : 61 points
Date : 2024-01-20 09:26 UTC (13 hours ago)
(HTM) web link (www.linusakesson.net)
(TXT) w3m dump (www.linusakesson.net)
| kleiba wrote:
| Linus is awesome, I have really enjoyed a lot of his projects.
| Great nerd vibe in the most relatable way!
| temp0826 wrote:
| He's such a gem, the depth he goes to is just jaw dropping
| sometimes.
| blt wrote:
| Taken all together the color palette stands out as a limitation.
| It's pretty much impossible to make a vivid looking game on this
| machine.
|
| (Not a hater btw, the SID is amazing and I'd love to own a c64
| some day.)
| bsder wrote:
| I don't remember them being that washed out.
|
| Were they really that washed out or is it that whatever
| emulator they're using isn't doing the CRT colorspace and
| filtering conversion correctly?
| jandrese wrote:
| On real CRTs you could do quite a bit to increase the
| contrast by fiddling with the knob. I think someone just has
| their emulator set up wrong for the video.
| lloda wrote:
| if you compare the c64 palette to other ~16 color computers
| of the era, the c64 has a definite brownish/purplish tint to
| it, i don't think the video misrepresents it.
| wkjagt wrote:
| I read somewhere that the colour palette is pretty much a
| representation of the colours the designers of the chip
| liked.
| melling wrote:
| I remember Summer Games looking quite good. It was a big jump
| in graphics.
| wkjagt wrote:
| It does seem to have an emphasis on not so saturated colours.
| Especially brownish colours. Compared to for example an NES
| it's very limiting I find.
| Lerc wrote:
| At the time it felt a lot superior to the alternatives. The low
| saturation wasn't so much of an issue when TVs tended to have a
| dial to adjust that.
|
| Most of the contemporaries used primary colour palettes which
| were definitely more vibrant but lacked any hues that worked
| together.
|
| The Atari systems were better when it came to producing colours
| but had their own quirks. If you wanted a horizontal gradient,
| Atari was king.
|
| It was a time of extremely rapid development. The changes from
| 1978 to 1988 make the changes 2008 to 2018 look positively
| stagnant.
| rsaarelm wrote:
| The games from the 00s are pretty much just "that one random game
| someone released this year", but it's neat how in the 10s they
| actually start looking different again and often really cutting
| edge and something you wouldn't expect any pre-1993 game to look
| like.
| TacticalCoder wrote:
| I see "linusakesson", I upvote.
|
| A mind is born, 256 _bytes_ , is my favorite:
|
| https://www.linusakesson.net/scene/a-mind-is-born/
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(page generated 2024-01-20 23:01 UTC)