[HN Gopher] The evolution of C64 games 1982-2023
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       The evolution of C64 games 1982-2023
        
       Author : rcarmo
       Score  : 61 points
       Date   : 2024-01-20 09:26 UTC (13 hours ago)
        
 (HTM) web link (www.linusakesson.net)
 (TXT) w3m dump (www.linusakesson.net)
        
       | kleiba wrote:
       | Linus is awesome, I have really enjoyed a lot of his projects.
       | Great nerd vibe in the most relatable way!
        
         | temp0826 wrote:
         | He's such a gem, the depth he goes to is just jaw dropping
         | sometimes.
        
       | blt wrote:
       | Taken all together the color palette stands out as a limitation.
       | It's pretty much impossible to make a vivid looking game on this
       | machine.
       | 
       | (Not a hater btw, the SID is amazing and I'd love to own a c64
       | some day.)
        
         | bsder wrote:
         | I don't remember them being that washed out.
         | 
         | Were they really that washed out or is it that whatever
         | emulator they're using isn't doing the CRT colorspace and
         | filtering conversion correctly?
        
           | jandrese wrote:
           | On real CRTs you could do quite a bit to increase the
           | contrast by fiddling with the knob. I think someone just has
           | their emulator set up wrong for the video.
        
           | lloda wrote:
           | if you compare the c64 palette to other ~16 color computers
           | of the era, the c64 has a definite brownish/purplish tint to
           | it, i don't think the video misrepresents it.
        
             | wkjagt wrote:
             | I read somewhere that the colour palette is pretty much a
             | representation of the colours the designers of the chip
             | liked.
        
           | melling wrote:
           | I remember Summer Games looking quite good. It was a big jump
           | in graphics.
        
         | wkjagt wrote:
         | It does seem to have an emphasis on not so saturated colours.
         | Especially brownish colours. Compared to for example an NES
         | it's very limiting I find.
        
         | Lerc wrote:
         | At the time it felt a lot superior to the alternatives. The low
         | saturation wasn't so much of an issue when TVs tended to have a
         | dial to adjust that.
         | 
         | Most of the contemporaries used primary colour palettes which
         | were definitely more vibrant but lacked any hues that worked
         | together.
         | 
         | The Atari systems were better when it came to producing colours
         | but had their own quirks. If you wanted a horizontal gradient,
         | Atari was king.
         | 
         | It was a time of extremely rapid development. The changes from
         | 1978 to 1988 make the changes 2008 to 2018 look positively
         | stagnant.
        
       | rsaarelm wrote:
       | The games from the 00s are pretty much just "that one random game
       | someone released this year", but it's neat how in the 10s they
       | actually start looking different again and often really cutting
       | edge and something you wouldn't expect any pre-1993 game to look
       | like.
        
       | TacticalCoder wrote:
       | I see "linusakesson", I upvote.
       | 
       | A mind is born, 256 _bytes_ , is my favorite:
       | 
       | https://www.linusakesson.net/scene/a-mind-is-born/
        
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       (page generated 2024-01-20 23:01 UTC)