[HN Gopher] US developers can offer non-app store purchasing, Ap...
       ___________________________________________________________________
        
       US developers can offer non-app store purchasing, Apple still
       collect commission
        
       Author : virgildotcodes
       Score  : 813 points
       Date   : 2024-01-16 22:58 UTC (1 days ago)
        
 (HTM) web link (www.macrumors.com)
 (TXT) w3m dump (www.macrumors.com)
        
       | virgildotcodes wrote:
       | Apologies for the maimed title. The maximum title length for
       | submissions is too restrictive IMO.
        
         | throwaway2037 wrote:
         | Why was this downvoted? It is a good comment. Thank you to
         | clarify.
        
       | Wowfunhappy wrote:
       | This list of requirements to save 3 percentage points is absurd.
       | Approximately no one is going to use this. Which I'm sure is the
       | point.
        
         | pmontra wrote:
         | I'm sure about that. I forecast that there will be plenty of
         | money spent to remove those hurdles and to defend them. Lawyers
         | rejoice!
        
         | maronato wrote:
         | You know what else is usually close to 3%? Credit card fees.
        
         | az226 wrote:
         | r/MaliciousCompliance
        
       | meteor333 wrote:
       | wow! Looks like Apple finally caved.
       | 
       | This is a huge win for the developers, despite that pesky
       | warning. They can still ask users to circumvent apple pay/in-app
       | purchases and get away by not giving a revenue cut to Apple.
        
         | danpalmer wrote:
         | Contractually, developers are still required to pay 27%
         | commission to Apple (or 12% for the small business programme).
         | i.e. Apple are only removing a 3% payment processing fee here.
         | 
         | They say it'll be hard to actually audit this, and it will, and
         | many developers may manage to get around it, but technically
         | that's a breach of contract and they could be removed from the
         | store for it, so I'm sure many won't risk it.
        
           | jrks11o wrote:
           | What about sketchy apps with subscriptions, are those still
           | managed via Apple? As an end user, I like the fact I can just
           | cancel through Apple instead of having to find my way around
           | a 3rd party site that is trying its best to prevent me from
           | unsubscribing.
        
             | danpalmer wrote:
             | This change means that users could go and subscribe
             | externally, including to scam subscriptions, and you would
             | no longer be able to cancel via Apple. That's probably part
             | of the motivation for why they don't want to implement this
             | sort of thing.
        
               | MBCook wrote:
               | That's been one of their arguments against it. You're
               | right. And honestly they're not wrong.
               | 
               | It wouldn't surprise me if using a non-Apple payment
               | system quickly became a very good way to figure out if
               | you were about to get scammed by a random third party.
               | 
               | If it's a company that I already know and trust, I might
               | be willing (though Apple payments will still be more
               | convenient).
               | 
               | Rando company? No way. Honestly this whole thing is
               | probably going to prove their point. Even if they don't
               | exactly deserve the win.
        
         | MBCook wrote:
         | They didn't cave. A court gave them no choice.
        
       | nerdawson wrote:
       | They want a 27% commission on sales made from those links and the
       | right to audit companies' accounts for compliance.
       | 
       | https://twitter.com/dhh/status/1747406430054097099
       | 
       | It's beyond a joke. Between that and the payment processing fees,
       | you're no better off. In fact, you get all of the same costs but
       | none of the benefits of Apple's app store native payment
       | infrastructure.
        
         | danenania wrote:
         | It seems a lot more egregious that anything Microsoft did in
         | the 90s. While MS tried to push their own products and lock out
         | competitors, they never tried to take a massive cut of all the
         | software on their OS. The level of sheer FU everyone chutzpah
         | is pretty impressive.
         | 
         | They're indeed making quite a joke out of antitrust at this
         | point.
        
           | karlshea wrote:
           | I'm not sure that's a direct comparison. Back then sure you
           | could get shareware but mostly the market was paid boxed
           | software. I can't find a direct source but I remember hearing
           | brick-and-mortar retailers would take even more than 30% of
           | sales. And Visual Studio sure wasn't free.
           | 
           | Everything was different though, you'd be paying for your OS
           | upgrades too which doesn't happen on iOS. I agree 30% is
           | crazy, but the market on iOS they're enabling has to get paid
           | for somehow. That source of revenue was different for
           | Microsoft in the 80s/90s but it still existed.
        
             | MBCook wrote:
             | Throughout the multiple trials that has been a big argument
             | Apple makes. That especially for smaller companies their
             | cut is drastically lower than it would have been for retail
             | software on shelves.
             | 
             | Which conveniently ignores the fact that you can buy
             | software for digital download on the Internet for
             | significantly lower overhead.
             | 
             | But they keep arguing it.
        
               | threeseed wrote:
               | > buy software for digital download on the Internet for
               | significantly lower overhead
               | 
               | But you are looking at that through the lens of an end
               | user.
               | 
               | As a developer, Apple's total acquisition cost i.e.
               | 15/30% is far less than what it costs me to acquire
               | customers through other channels e.g. Paid Ads, Referral
               | etc.
        
               | zamadatix wrote:
               | And if another developer disagrees for their app it
               | doesn't matter because it made sense for you?
        
             | danenania wrote:
             | "I remember hearing brick-and-mortar retailers would take
             | even more than 30% of sales"
             | 
             | I'd say the key difference there is that Microsoft didn't
             | own all those retail stores.
        
               | chihuahua wrote:
               | Right, and anyone could open a retail store and sell
               | software with a lower mark-up.
        
             | toast0 wrote:
             | > And Visual Studio sure wasn't free.
             | 
             | Visual Studio wasn't free, but it also wasn't required.
             | There are a wide variety of ways to develop software for
             | Microsoft OSes.
        
             | jimbobimbo wrote:
             | I used to sell shareware back in early 2000s and have never
             | sold a box, only online. There used to be payment
             | processors tailored just to this, who were charging way
             | less than 30% for the privilege.
        
             | biztos wrote:
             | > but the market on iOS they're enabling has to get paid
             | for somehow
             | 
             | How about paying for it with the massive profit they make
             | selling the devices?
             | 
             | As far as I can tell, the only reason Apple's doing the
             | whole rent-seeking App Store business is "because they
             | can." Upside is all that money, downside is the developers
             | kinda hate you.
        
           | MBCook wrote:
           | Microsoft had like 95% of the market.
           | 
           | Apple has 50%. Courts have already ruled they're not a
           | monopoly. Epic asked the Supreme Court to look at that again
           | and they specifically decided not to and to leave the
           | decision in place.
           | 
           | That's why Apple can do what they're (now, post order) doing
           | legally and Microsoft couldn't.
        
             | danenania wrote:
             | iOS and Android taken together are clearly a monopoly
             | though. So call it a cartel or duopoly with price fixing if
             | you like rather than a monopoly. It's _exactly_ the kind of
             | situation that antitrust laws were created to prevent.
        
               | MBCook wrote:
               | Unless you can find proof of collusion I'm not sure it
               | matters.
               | 
               | Making matters worse the Google Play Store is completely
               | optional you've been able to side load for years. To the
               | degree Google prevented that they just got kicked in the
               | teeth for it.
               | 
               | So you're going to have to argue that the combination of
               | the Apple App Store, plus Google, plus Samsung, plus
               | everything else all work together to screw over users.
               | 
               | Good luck.
        
               | mr_toad wrote:
               | > iOS and Android taken together are clearly a monopoly
               | though.
               | 
               | That's impossible by definition, a literal contradiction
               | in terms.
        
               | danenania wrote:
               | Thus the following sentence in my comment: "So call it a
               | cartel or duopoly with price fixing if you like rather
               | than a monopoly."
        
               | threeseed wrote:
               | Except that it isn't a cartel and there is no evidence of
               | price fixing.
               | 
               | And there is nothing preventing other companies e.g.
               | Samsung making their own store.
        
               | danenania wrote:
               | Price fixing doesn't require active coordination. It can
               | be tacit/implicit.
        
               | mr_toad wrote:
               | For it to be illegal it has to involve an agreement
               | between competitors. It doesn't have to be in writing,
               | but it does require communication.
               | 
               | Setting the price the same as your competitors is not
               | price fixing.
        
         | greg_V wrote:
         | Apple is acting like a state within their domain. Collecting a
         | VAT and requiring compliance that's reserved usually for the
         | national tax office with inspective powers.
         | 
         | Having locked in the richest consumers of the world, they get
         | to say what goes and what doesn't, worldly courts and laws be
         | damned.
         | 
         | It's both hilarious and gruesome at the same time, because
         | we're supposed to be equal under consumer laws or whatever, but
         | there you go!
        
           | klabb3 wrote:
           | The infuriating part is that this isn't about computing or
           | distribution. They already charge for that separately. It's a
           | triple dip just because nobody stops them.
           | 
           | Most of the modern digital consumer economy is based on
           | products and services which are device-agnostic. If I'm using
           | Spotify or Netflix or something they are service providers
           | and the iPhone/ipad is just a client device. Apple should
           | have no marginal returns (a cut) on money that should go to
           | artists, actors, developers. They've already charged
           | massively for both their physical products and their
           | services.
           | 
           | Antitrust law is a joke. This has always been glaringly
           | obvious since Jobs first came up with this shit. The fact
           | that it still ain't fixed is a travesty, not just for tech
           | nerds, but it impedes the digital economy at large.
           | 
           | The greediest thing of it all is that they're actually
           | providing a service people would pay premium for - in-app
           | purchases and their "all subscriptions in one place" without
           | dark pattern harassment is very nice for consumers. They have
           | a legit product worth a ton yet they still refuse to compete
           | fairly. Anti-market capitalism..
        
           | throwitaway1123 wrote:
           | > Apple is acting like a state within their domain.
           | 
           | Someone unironically complained yesterday that developers who
           | don't like paying the 30% fee probably don't like paying
           | their taxes, and I made the exact same argument that Apple
           | was acting like a sovereign state [0]. And now Apple is
           | doubling down by announcing that they'll be performing
           | financial audits just like the Internal Revenue Service if
           | you include a link to purchase content/services outside of
           | the app store.
           | 
           | [0] https://news.ycombinator.com/item?id=39007657
        
         | btown wrote:
         | This is still huge for mobile gaming, though. Per
         | https://developer.apple.com/support/storekit-external-entitl...
         | :
         | 
         | > Apple's commission will be 27% on proceeds you earn from
         | sales ("transactions") to the user for digital goods or
         | services on your website after a link out (i.e., they tap
         | "Continue" on the system disclosure sheet), provided that the
         | sale was initiated within seven days and the digital goods or
         | services can be used in an app.
         | 
         | As any F2P gamer knows, "whales" don't just spend up front -
         | they make microtransactions on a regular basis for months or
         | years as new rewards become available. This is incredibly
         | meaningful for game publishers who depend on long-term customer
         | engagement.
        
         | 542458 wrote:
         | > right to audit companies' accounts for compliance
         | 
         | I'm not sure why the audit requirement is getting called out.
         | That seems pretty standard for this type of revenue sharing
         | agreement to me.
        
       | lxgr wrote:
       | So Apple will be collecting 27% (instead of 30%) for... what
       | exactly?
       | 
       | They might just get away with something as crass in a vacuum, but
       | given that the DMA will go into effect very soon, there will be a
       | point of reference in a similar economy, and I don't think it'll
       | be pretty for Apple.
       | 
       | US regulators (federal or state; I could see something equivalent
       | to GDPR and CCPA) will be taking a very close look.
        
         | danpalmer wrote:
         | > So Apple will be collecting 27% (instead of 30%) for... what
         | exactly?
         | 
         | Off the top of my head...
         | 
         | - Bandwidth
         | 
         | - Running the App Store for users
         | 
         | - Marketing the App Store
         | 
         | - App review
         | 
         | - Security efforts to keep malware off the store
         | 
         | - Making App Store optimisation tools for developers
         | 
         | There's a lot of moving parts to this. You could argue that
         | none of this is necessary if you sideload, but _distribution_
         | is worth a lot in general to businesses, and I think it 's
         | clear that the App Store is a good distribution channel in many
         | ways - easy to use for sellers (vs via traditional publishers,
         | or physical retail), and easy to use for buyers.
        
           | lxgr wrote:
           | If that's true (and I even believe that it is to a large
           | extent!), there should be no problem for Apple to let its
           | value proposition stand for itself and allow some
           | competition.
           | 
           | Besides that, that list is very bundled. What if I e.g. want
           | the convenient subscription payment processing, but want to
           | (or need to) bring my own CDN for most content? What if I
           | want their marketing and am willing to pay for it, but prefer
           | my own payment processing?
        
             | danpalmer wrote:
             | I agree, although I think this is doing that to some
             | extent. Sure there's some scary text in the popup that I
             | think could be toned down, but I'm not an expert, and to be
             | fair there are risks going externally.
             | 
             | Allowing other app stores would be the big win in
             | competition here, properly forcing Apple to win on value
             | proposition. The DMA could force this, but I'm not certain
             | about the details.
        
               | lxgr wrote:
               | The scary text doesn't matter nearly as much as the fact
               | that they are not unbundling anything. They are charging
               | an effectively equal/higher fee for _less_ services than
               | developers would get from just sticking with in-app
               | purchases.
               | 
               | It's an arguably quite sloppy illusion of
               | competition/choice.
        
           | Hikikomori wrote:
           | So charge a fee based on usage of the specific services then?
           | Flat 30% of monthly subscriptions when they're not even
           | providing the service of sending that audio and video to the
           | device is insane.
        
             | lxgr wrote:
             | I agree, but I also don't know what actually would be a
             | fair price for either of these specific services.
             | 
             | The advantage of mandating alternative distribution
             | channels (i.e. sideloading or alternative app stores, both
             | with their own payments infrastructure) would be that it
             | wouldn't be up to a regulator to figure that out - the
             | market could decide.
        
           | grishka wrote:
           | Sure, all these things cost a lot of money. What if I would
           | like to market, host, and distribute my own app, without any
           | Apple involvement?
           | 
           | From my own experience, the app store brings negative value
           | to both the users and the developers in many cases. It's most
           | often seen not as the godsend like Apple portrays it, but as
           | a stupid obstacle course that you need to clear every time
           | you publish a new app or an update to an existing one, and
           | sometimes even when you don't.
        
           | tick_tock_tick wrote:
           | So basically nothing that companies couldn't do themselves if
           | Apple didn't explicitly block it. You pay 27% for fuck all.
           | 
           | > distribution is worth a lot in general to businesses
           | 
           | No, digital distribution is worth so little it rounds to $0.
           | 
           | > App Store is a good distribution channel in many ways
           | 
           | It's the only distribution channel allowed so of course it's
           | the "best" there is no competition allowed.
        
             | danpalmer wrote:
             | Digital distribution is much easier than burning discs,
             | sending them to shops, etc. It's also not just the process
             | but the visibility, a million tiny storefronts will be much
             | harder for users to browse and likely result in fewer
             | overall sales, than one massive storefront.
             | 
             | I get that there's no competition on iOS, but I was
             | comparing to other ecosystems and mechanisms.
             | 
             | > So basically nothing that companies couldn't do
             | themselves if Apple didn't explicitly block it. You pay 27%
             | for fuck all.
             | 
             | No, you pay 27% for those services I mentioned. Those
             | things aren't free if developers do them themselves.
             | Developers may _prefer_ to do some themselves because they
             | think they can do them for cheaper, and in this case
             | payments have been opened up so that there can be
             | competition there - the DMA in the EU will do similar and I
             | look forward to it.
             | 
             | You may disagree with the price (and I personally feel it's
             | high), but these things cost real amounts of money to do.
             | Not just this, but free app developers would also need to
             | pay all these costs despite potentially having no revenue
             | directly attributable to the app.
        
           | rstupek wrote:
           | You can probably include development of SDKs and
           | documentation as well.
        
             | DaiPlusPlus wrote:
             | > You can probably include development of SDKs and
             | documentation as well.
             | 
             | With limited exceptions, platform vendors (Microsoft, IBM,
             | Sun/Oracle, etc) are generally not in the business of
             | paywalling their development documentation, tools, and
             | SDKs, otherwise it makes their platform far less attactive
             | to third-party developers that they absolutely need in
             | order to.
             | 
             | ...and ever and never-mind that Apple's documentation is
             | sub-par[1], even with the billions of dollars they're
             | raking in. It boggles the mind because nothing is stopping
             | Apple from hiring the people it needs to ensure decent
             | documentation and DX, which can be paid-for directly from
             | the $99/yr developer membership fee.
             | 
             | [1]: https://news.ycombinator.com/item?id=25046691
        
               | rstupek wrote:
               | They're not now generally paywalled and free but it
               | didn't always used to be that way.
        
           | DaiPlusPlus wrote:
           | My company's SaaS product used to have an iOS and Android app
           | which we discontinued a couple of years ago when Safari
           | finally started supporting more web-standards that enabled
           | our PWA to more-or-less have parity with the old app
           | (confession: our app was using Xamarin instead of being truly
           | native, not that it mattered much).
           | 
           | ...so with that context in-mind, we don't benefit from - nor
           | really need at all, most of those services you're referring
           | to;
           | 
           | > Bandwidth
           | 
           | We're a small B2B SaaS with a userbase sized under 100,000
           | users and our old app bundle was around ~20MB and updated a
           | handful of times per year, so even if 100% of our users used
           | the iOS app with auto-updates then that's less than 2GB of
           | data-transfer per published update - the cost of serving that
           | is far less than a rounding-error on AWS/Azure.
           | 
           | > Running the App Store for users
           | 
           | I accept that.
           | 
           | > Marketing the App Store
           | 
           | No-one should be paying for Apple to market their own App
           | Store - and as a B2B SaaS app, Apple would never promote us
           | or do marketing for us.
           | 
           | > App review
           | 
           | I also accept this - but ostensibly this is what your $99/yr
           | developer fee pays for.
           | 
           | > Security efforts to keep malware off the store
           | 
           | This is the same thing as App review; if we look more
           | broadly, then it's better to compare this to Microsoft's
           | Windows Defender which is free, and is funded independently
           | of the Microsoft App Store.
           | 
           | > Making App Store optimisation tools for developers
           | 
           | Again, this is Apple's responsibility to pay for, not ours -
           | and even-then consider that efficient update/patch
           | distribution systems have been around for decades so it's
           | hardly cutting-edge development (e.g. those ~KB-sized binary
           | diff patches for CD-installed games in the late-1990s when we
           | were on dial-up, like EA had for SimCity 3000 or C&C Red
           | Alert 2)
           | 
           | For a B2B SaaS client app for BYOD users the iOS App Store is
           | perfectly fine as a distribution system, and morally I'm fine
           | with paying Apple some kind of fee for the benefits of their
           | distribution system, but Apple has no legitimate claim to any
           | percentage of the subscription fees we get from our users -
           | so what this means is that we can make our app available for
           | free to our users (which is fine, honestly) but (as per my
           | understanding of the rules) we cannot offer any kind of
           | account-management or billing-management for their SaaS
           | subscriptions from within the app which isn't ideal.
           | 
           | I think Apple's main mistake here was deciding that having a
           | single set of rules and fee-schedules/commission/etc for
           | everyone, because the revenue models for exploitative mobile
           | games (especially their gold/gems IAPs) differs massively
           | from my company's unimaginatively dry B2B SaaS client.
        
             | lxgr wrote:
             | > I think Apple's main mistake here was deciding that
             | having a single set of rules and fee-
             | schedules/commission/etc for everyone
             | 
             | On the other hand, non-equal fees ironically seem to be
             | exactly what's made US courts decide in favor of Apple but
             | against Google in two superficially quite similar cases
             | regarding app store fees:
             | 
             | https://www.theverge.com/23994174/epic-google-trial-jury-
             | ver...
             | 
             | I think the main mistake isn't the fixed percentage fee,
             | but rather holding on to the golden goose that is an app
             | store monopoly for too long.
             | 
             | Google has been providing sideloading since day one for
             | example, and except for a few high-profile exceptions,
             | people do genuinely seem to prefer the platform's native
             | app store.
             | 
             | Apple always aims for total control and authority over
             | everything: Their supply chain, the apps running on their
             | systems, the devices allowed to interface with them - and
             | while that obsession with keeping it as *their own platform
             | arguably is part of what makes their devices attractive, I
             | think it won't keep working forever in this case.
        
           | kevingadd wrote:
           | All of that can easily be funded by the margins Apple makes
           | off device sales alone combined with the fees you pay to
           | become a developer.
           | 
           | Even if for some reason you believe that's not true, there's
           | no way they need 27% of all purchase revenue on the store to
           | fund that stuff. The numbers simply don't check out. 30% was
           | an arbitrary cut and that's why they can easily drop it to
           | 27% or (for small devs as of recently) 15%.
           | 
           | In the situations we're discussing, _both_ the app developer
           | and every customer have _already_ given apple hundreds if not
           | thousands of dollars worth of revenue. Out of that, Apple has
           | a healthy margin.
           | 
           | Now we're talking about Apple sticking their fingers into
           | developers' pockets for every single transaction even if
           | Apple's participation in that transaction is limited to
           | updating a couple database rows to indicate that Customer
           | XXXXX bought DLC Package YYYY in App ZZZZZ. There is simply
           | no way that is worth 30%. They're not doing that much work.
        
         | MBCook wrote:
         | The DMA has surprisingly little effect on the US.
         | 
         | In the EU has the 30% (or now 27%) been found illegal? I know
         | they're being forced to allow other app stores or side loading
         | or something. But what about the fee?
        
           | lxgr wrote:
           | I wouldn't be so sure about that.
           | 
           | For obvious reasons, the US government and justice system is
           | probably not interested in being the beta tester for such a
           | regulation - they have relatively little to gain and much to
           | lose. Even "green bubbles" seem to be a much bigger point of
           | contention in US public discourse than sideloading/the 30%
           | tax.
           | 
           | But if the DMA it ends up working well well and consumers
           | like it, and app store customers manage to sell that fact to
           | the US voting population, the wind could change for Apple
           | too.
        
             | MBCook wrote:
             | What does the US have to lose?
             | 
             | I don't think that really matters at all. No one (in the
             | legislative branches) cares enough to pass something about
             | this. Is basically impossible to get things past anyway
             | recently, even far more important things than this.
        
               | lxgr wrote:
               | Hurting one of its biggest companies for something that
               | turns out to not be in the interest of the voting public
               | after all would be kind of a big deal!
               | 
               | Even an ineffective regulation that neither hurts nor
               | harms consumers but ends up hurting Apple would probably
               | be seen very negatively.
               | 
               | > Is basically impossible to get things past anyway
               | recently, even far more important things than this.
               | 
               | Very true, and another point in favor of inertia. The
               | only thing that could possibly break that is seeing a
               | similar regulation be a slam dunk in a comparable market,
               | but even then it's a big if, I agree.
        
               | MBCook wrote:
               | Yeah, I think the only way it is going to happen at this
               | point is that if it proves successful in the EU then it's
               | quite possible we could get a law here in the US that
               | basically says "we want that too or else".
               | 
               | I just don't see us leading (or going in parallel) due to
               | lack of interest/will.
        
           | Vespasian wrote:
           | Well if they try any shady business here (e.g. forcing a fee,
           | limiting competitors contractually, lot's of big scary
           | warnings for everything) the EU is standing by for rounds
           | two, three etc.
           | 
           | The regulatory rules passed in the DMA are written to allow
           | action without the need to go through the whole legislative
           | process.
           | 
           | I predict it will come to that. Apple is gonna fight this
           | tooth and nail to the very end. And unless they change their
           | attitude and business practices, Europe has very little too
           | lose by piling more and more rules on them.
           | 
           | The 27% is not really a problem if there were a competitive
           | market. If one emerges we'll see if not...see above.
        
             | MBCook wrote:
             | 27% only applies to the US.
             | 
             | I'm curious to see what happens in the EU. Apple could do a
             | couple of things to make their life easy but I know they're
             | gonna go down kicking and screaming and make things worse
             | for themselves. It's what they always do.
        
         | throwaway2037 wrote:
         | DMA: I had to look it up. For others:
         | https://en.wikipedia.org/wiki/Digital_Markets_Act
         | 
         | << The DMA covers eight different sectors, which it refers to
         | as Core Platforms Services (CPS). Due to the presence of
         | gatekeepers who, to a certain degree, affect the market
         | contestability, the CPS are considered problematic by the
         | European Commission:
         | 
         | online search engines (e.g. Google Search);
         | 
         | online intermediation services (e.g. Google Play Store, Apple's
         | App Store);
         | 
         | social networks (e.g. Facebook);
         | 
         | video sharing platforms (e.g. YouTube);
         | 
         | communication platforms (e.g. WhatsApp, Gmail);
         | 
         | advertising services (e.g. Google Ads);
         | 
         | operating systems (e.g. Android, iOS);
         | 
         | cloud services (e.g. Amazon Web Services).[4] >>
        
       | sprite wrote:
       | https://developer.apple.com/support/storekit-external-entitl...
       | 
       | They are taking 27%, between that and processing fees you might
       | as well use In App Purchases.
       | 
       | "Apple's commission will be 27% on proceeds you earn from sales
       | ("transactions") to the user for digital goods or services on
       | your website after a link out (i.e., they tap "Continue" on the
       | system disclosure sheet), provided that the sale was initiated
       | within seven days and the digital goods or services can be used
       | in an app. This includes (a) any applicable taxes and (b) any
       | adjustments for refunds, reversals and chargebacks. For auto-
       | renewing subscriptions, (i) a sale initiated, including with a
       | free trial or offer, within seven days after a link out is a
       | transaction; and (ii) each subsequent auto-renewal after the
       | subscription is initiated is also a transaction.] If you're a
       | participant in the Small Business Program, or if the transaction
       | is an auto-renewal in the second year or later of an auto-
       | renewing subscription, the commission will be 12%. These
       | commission rates apply to all amounts paid by each user net of
       | transaction taxes charged by you. You will be responsible for the
       | collection and remittance of any applicable taxes for sales
       | processed by a third-party payment provider. If you adopt this
       | entitlement, you will be required to provide transaction reports
       | within 15 calendar days following the end of each calendar month.
       | Even if there were no transactions, you're required to provide a
       | report stating that is the case. If the cadence changes, we will
       | update this page. To learn about the details that will need to be
       | included in the report, view example reports. In the future, if
       | Apple develops an API to facilitate reporting, you will be
       | required to adopt such API within 30 days with an update of your
       | app and follow the timing and requirements provided."
        
       | EMIRELADERO wrote:
       | This is in response to them losing that part of the Epic lawsuit
       | and exhausting all appeals (SCOTUS denied cert yesterday). It's
       | not a voluntary decision.
        
         | lxgr wrote:
         | It's also not a concession in any way.
         | 
         | Depending on the payment method used, they might just make a
         | profit on this (e.g. some cards charge more than 3% of
         | interchange alone, and there's other fees on top).
        
           | steve_taylor wrote:
           | There's also chargeback risk, which I imagine is quite high
           | for digital purchases.
        
             | lxgr wrote:
             | True, although I'm not sure if Apple doesn't pass that
             | through to developers anyway (at least in terms of losing
             | the purchase, if not the fees as well).
        
       | newprint wrote:
       | My feeling is that this is a half measure and any half measure
       | allow for the "freedom of interpretations". AAPL will put a lot
       | of road blocks around external purchase links (result of recent
       | ruling). I expect apps that will use external purchase links to
       | be scrutinize a lot more, unexpectedly take off from the AAPL app
       | store for made-up reasons and myriad of other road blocks around
       | the ruling. You know, AAPL needs it's 30% cut.
        
         | MBCook wrote:
         | They'll try. That's who Apple is.
         | 
         | But court has also found their required to do this. So if there
         | are roadblocks are onerous you know someone's going to go
         | running to the court to try and get that fixed.
         | 
         | They could end up in big trouble if they try and fight it too
         | hard. But they're also not gonna roll over.
         | 
         | Expect the same exact thing with the DMA changes in the EU.
        
       | danpalmer wrote:
       | This is not new. The 27% fee has been around for over a year now
       | I think, may have been announced in 2021 even, for markets
       | outside the US that already mandate this. I've seen these screens
       | already in apps.
        
         | Vt71fcAqt7 wrote:
         | It seems like according to Sweeny the 27% rate itself is not
         | new but it only went into effect today.[0]
         | 
         | [0]
         | https://twitter.com/TimSweeneyEpic/status/174728054136210228...
        
           | danpalmer wrote:
           | I think this is still just a US announcement.
           | 
           | This was announced for dating apps in the Netherlands in Feb
           | 2022, I think Korea also has had similar changes.
           | https://www.computerworld.com/article/3649111/apple-
           | begins-t...
        
           | MBCook wrote:
           | In the US.
           | 
           | As GP mentioned it has been in effect for a while in Holland
           | and maybe Korea or a few other places for at least certain
           | kinds of apps due to local laws.
           | 
           | Interesting note: this only applies to the US. I know the EU
           | is forcing changes as well, but those are EU only.
           | 
           | So South America, Asia, Australia, Africa, Canada, Mexico,
           | and others haven't changed one bit and likely still require
           | 30%.
        
         | lxgr wrote:
         | It's been mandated for dating apps in the Netherlands, to my
         | knowledge. It being allowed for all apps in the US is arguably
         | still news.
        
           | throwaway2037 wrote:
           | > mandated for dating apps in the Netherlands
           | 
           | In this scenario, is there something specific that we should
           | know/understand about (a) dating apps or (b) the Netherlands?
        
             | danpalmer wrote:
             | IIRC it was based on a court case from a group of dating
             | app providers there. Dating apps have somewhat tricky unit
             | economics, so I wouldn't be surprised if they made a case
             | for their businesses specifically, and perhaps the court's
             | finding was therefore not that widely applicable.
        
       | mortenjorck wrote:
       | Demanding a 27% commission for transactions taking place entirely
       | outside of Apple infrastructure is obviously a finger in the eye,
       | but I'm not entirely sure whose eye yet. Epic? The court? The
       | FTC? The developer community? All of the above?
        
         | cyral wrote:
         | I love how apple has provided suggested language, such as "To
         | get [X%] off, go to [X]", knowing damn well that a discount
         | would only be offered if they weren't collecting a commission.
         | 
         | Add to that that the link can only be displayed on a single
         | page (not a modal or popup) and cannot be part of a purchase
         | flow (where else would it go?). Certainly a huge slap in the
         | face to all developers and the court's intent.
         | 
         | They also say that using parameters in the URL is a privacy
         | concern, when the real reason is they don't want you to use
         | some kind of one-time-link to log the user in. They want the
         | user to have to log in again, making it as painful (and least
         | likely to convert) as possible.
        
         | tick_tock_tick wrote:
         | All of the above for sure.
        
       | themerone wrote:
       | A 27% cut will make a 3rd party payment service a non starter for
       | all but the biggest app.
       | 
       | For small players a 3% savings isn't worth the administrative
       | overhead of paying apple separately.
       | 
       | Apple is begging for another lawsuit over this.
        
         | yakz wrote:
         | Is there a 3% savings there or is that just covering the
         | typical fee from the payment processor?
        
           | dns_snek wrote:
           | The latter, Stripe charges a 2.9% + 30c fee in the US for
           | example.
        
         | sircastor wrote:
         | Remember that Apple charges 15% for everyone making less than
         | 1M in revenue. And the range applied for external processing is
         | going largely correlate with Apples offerings.
         | 
         | Apple doesn't see their cut as "payment processing and
         | hosting". They see it as the cost of selling for their
         | platform.
        
       | tommymachine wrote:
       | This appears to be a huge boon, due to the fact that developers
       | can now send their external marketing directly to their own
       | online landing/checkout pages. Apple appears to be only charging
       | commission for traffic sent there and that checks out within 7
       | days of clicking the in app link.
       | 
       | In other words, a developer can have a Facebook ad or similar go
       | directly to the checkout page and buy the app there, bypassing
       | the app store commission for traffic the developer is bringing to
       | the app store themselves. Feel free to correct me if I'm wrong on
       | this.
       | 
       | This being the case, any recommendations for carts / processing
       | services / etc that would be ideally positioned for this kind of
       | use are MASSIVELY welcome!!!
        
       | radley wrote:
       | There's a strong chance this will be shot down as "bad-faith"
       | compliance. Rumor is Epic will quickly contest it [Update:
       | confirmed]
       | 
       | https://twitter.com/timsweeneyepic/status/174740814726057173...
        
         | turquoisevar wrote:
         | Depends.
         | 
         | If we're talking about the details of the implementation,
         | maybe.
         | 
         | If it's about the commission that still needs to be paid, then
         | no. That's directly mentioned in the original ruling by the
         | district court, a commission is due regardless.
        
           | radley wrote:
           | I think the real problem is unlimited access to accounting
           | books for any business that has an iOS app. This will affect
           | free apps too, since they now have the potential to offer
           | purchases outside the app store. (Obviously, strategic
           | partners and FAANG are exempt.)
        
             | slaymaker1907 wrote:
             | I don't think so. This entitlement is something devs have
             | to explicitly opt in for.
        
             | turquoisevar wrote:
             | In theory, perhaps, in practice Apple will only audit the
             | developers that use the special entitlement.
             | 
             | Ironically, this is something that is bothering the
             | appellate court as well if you read between the lines of
             | their judgment[0].
             | 
             | They gently criticize the district court for both saying
             | that developers should be able to link and sell outside the
             | app while simultaneously saying that it's undesirable for
             | Apple to audit developers because it's too cumbersome.
             | 
             | But the appellate court isn't meant for do overs, just for
             | when courts have erred in a significant way, so they only
             | gently lament this, instead of doing something about it.
             | 
             | 0: https://cdn.ca9.uscourts.gov/datastore/opinions/2023/04/
             | 24/2...
        
             | jonhohle wrote:
             | The difference between the Apple and Google lawsuits (from
             | what I can tell), is that Apple didn't exempt FANG and held
             | them to the same terms as everyone else while Google made
             | private deals with special terms for individual businesses
             | (Spotify was one, IIRC) that were not available to all
             | customers.
        
             | nodamage wrote:
             | This is not particularly unusual for royalty licensing
             | scenarios. As a matter of fact Epic's Unreal Engine EULA
             | has a similar clause:
             | 
             |  _You agree to keep accurate books and records related to
             | your development, manufacture, Distribution, and sale of
             | Royalty Products and related revenue. Epic may conduct
             | reasonable audits of those books and records. Audits will
             | be conducted during business hours on reasonable prior
             | notice to you. Epic will bear the costs of audits unless
             | the results show a shortfall in payments in excess of 5%
             | during the period audited, in which case you will be
             | responsible for the cost of the audit._
        
         | rideontime wrote:
         | My eyes glazed over while scrolling the OP's list of
         | restrictions. I'd probably want to sue rather than try to
         | implement all that too.
        
           | stevage wrote:
           | They weren't all restrictions, some were things you can do.
        
           | scythe wrote:
           | If you don't want to read a lot of boring swill, you
           | definitely don't want to participate in a lawsuit.
        
         | judge2020 wrote:
         | It'll probably need to be another lawsuit since it's in the
         | developer agreement. Via user lolinder (
         | https://news.ycombinator.com/item?id=39020745 ):
         | 
         | > Apple is already pretty clear in its developer agreement [0]
         | that the 30% commission is for "its services as Your agent
         | and/or commissionaire" (Schedule 2 3.4), not for its services
         | as a payment processor. They are contractually allowed to take
         | the 30% fee out of payments collected, but merely using a
         | different payment processor doesn't remove the obligation to
         | pay them for their other "services as Your agent and/or
         | commissionaire".
         | 
         | 0: https://developer.apple.com/support/terms/apple-developer-
         | pr...
         | 
         | In addition, from the original ruling:
         | 
         | > Yvonne-Gonzalez was skeptical of the 30% fee during the
         | trial, and in the ruling she was suspicious about Apple's
         | justification of the commission, writing that "the 30% is not
         | tied to anything in particular and can be changed," but did not
         | order Apple to do so.
        
           | justinclift wrote:
           | > It'll probably need to be another lawsuit since it's in the
           | developer agreement.
           | 
           | Mind you, you can be blocked from doing needed Apple dev
           | stuff (eg sign binaries, etc) until you've manually logged
           | into your Apple account and clicked on the "I accept" button
           | whenever they change terms.
           | 
           | This happened to us (sqlitebrowser.org) in recent weeks, as
           | our CI just stopped working one day.
           | 
           | It turns out there was a new developer agreement that needed
           | signing, and until I'd logged in and done that then Apples
           | servers would no longer sign binaries.
           | 
           | There's literally no choice but to sign the things -
           | regardless of terms - if you want your users to have software
           | that runs.
        
             | foooorsyth wrote:
             | >There's literally no choice but to sign the things -
             | regardless of terms - if you want your users to have
             | software that runs.
             | 
             | This gets to be a real nightmare in large organizations
             | with multiple Apple Dev Portal admins, some of which may
             | not even be authorized to sign legal documents on behalf of
             | the company.
        
               | pottertheotter wrote:
               | It's a pain even in small orgs. There are some things
               | only the account owner can do. You can make someone else
               | an admin with every possible authorization, and if the
               | person who set up the account is tied up or out of
               | office, a whole dev team and testing can be stopped.
        
             | that_guy_iain wrote:
             | > There's literally no choice but to sign the things -
             | regardless of terms - if you want your users to have
             | software that runs.
             | 
             | I suspect the EU will at some point, they have haven't
             | already, make terms that must be accepted to continue void.
        
           | threeseed wrote:
           | Will be interesting to see Epic file a lawsuit questioning
           | the legality of per-sale licensing models for SDKs.
           | 
           | You know given they charge exactly the same way for Unreal
           | Engine.
        
             | kelnos wrote:
             | Doesn't sound interesting at all, as the two matters are
             | unrelated.
             | 
             | Apple isn't charging for use of the iOS platform SDKs; the
             | developer agreement is much more vague and weasely about
             | what they're charging for, being the developer's "agent
             | and/or commisionaire".
             | 
             | Per-sale licensing for a copyrighted (or patented) work is
             | pretty normal and done in many industries. Apple's
             | agreement doesn't specify any fees for licensing at all.
        
             | zamadatix wrote:
             | The case has been about whether preventing others from
             | competing on pricing is anticompetitive not whether having
             | pricing should be illegal in itself. Whether that's about
             | the App Store or the SDK it would be extremely odd to
             | suddenly expect Epic to instead try to argue it's the
             | payment model that's the problem not the anti-
             | competitiveness of only allowing 1 option.
        
           | judge2020 wrote:
           | To add, I'm not sure what legal basis there is for "you're
           | charging too much". My only guess is filing against Apple and
           | Google jointly for being a duopoly, but Epic has made it
           | extremely hard to do something like this because of their
           | existing jury trial against Google which gives a lot of
           | concessions to third-party app stores in terms of
           | functionality.
        
             | zamadatix wrote:
             | "You're charging too much" seems unlikely to be the actual
             | argument presented though. Something along the lines of the
             | scare message, still not actually allowing it to be handled
             | via in app flow like a first party payment, and
             | intentionally making a 3rd party choice potentially
             | impossible to compete vs a 1st party choice by arguably
             | hiding part of the processing fee margin in the overall fee
             | would be the kinds of arguments I'd expect.
             | 
             | I.e. Epic's goal here isn't about whether Apple charges 99%
             | or 1% rather it's about allowing other payment methods
             | (theirs in their case of course) to compete with equal
             | footing regardless what Apple wants to charge to do it
             | through them instead.
        
               | Gabrys1 wrote:
               | I think the percentage charged is very relevant though.
               | 
               | And the fact the developer is to hide the fee and not
               | list it on the receipt (subscription: $10, Apple tax: $3)
               | 
               | And the fact you cannot charge less for the same service
               | if you sold it outside the platform (as you'd like to do
               | as you didn't need to collect the Apple tax).
        
               | eastbound wrote:
               | Honestly Apple does not act as an agent for companies
               | that are known outside of the Appstore.
               | 
               | Netflix has an app, Netflix "is not" an app. Google
               | Chrome, Airbnb, Epic, anyone who has spent marketing
               | bucks promoting their service and providing a supporting
               | app, was rather acting as a marketing agent for Apple
               | than the opposite.
               | 
               | Apple's new stance has no merit. We all understand it's
               | fair to participate in the funding of the Appstore, but
               | it is a very bad defense.
        
               | judge2020 wrote:
               | > And the fact you cannot charge less for the same
               | service if you sold it outside the platform (as you'd
               | like to do as you didn't need to collect the Apple tax).
               | 
               | I thought that was expressly permitted - just that Apple
               | Tax still must be collected:
               | 
               | > The link can mention the specific price of content on a
               | website, or that content is discounted on the website
               | from the App Store price. Comparisons are allowed.
        
               | politician wrote:
               | And the fact that you have to implement in-app purchases
               | if you want to do out-of-app purchases!
        
               | randunel wrote:
               | The fact that your example has a lower apple tax than
               | actual ($3.9 apple tax for $13.0 subscription, not $3.0
               | as you've stated in the example where a developer would
               | itemize the price or tariff) and none of the people who
               | replied to you noticed is very relevant, too, in the same
               | context as your comment.
        
             | bubblethink wrote:
             | The legal basis is that Apple is not privy to the
             | transaction that happens outside. Purely on a data privacy
             | basis, Apple cannot force a vendor to tell Apple what it
             | does outside of Apple property. So any link tax that Apple
             | wants to impose would have to be a fixed cost, and not a
             | percentage of what happens in a different universe.
        
             | sangnoir wrote:
             | > To add, I'm not sure what legal basis there is for
             | "you're charging too much"
             | 
             | Anti-price-gauging laws have already been ruled as
             | constitutional, so there is case law for "You're charging
             | too much"
        
               | sholladay wrote:
               | But overpriced goods and services are fairly common and
               | accepted in the marketplace. Gucci handbags, houses,
               | TurboTax, any product or service at a car dealership...
               | 
               | The 30% App Store tax does suck but I've never understood
               | why it's singled out. My best guess is that people hate
               | platforms because it's a 3-way transaction, which makes
               | everything harder, including price negotiation. And also
               | the service isn't particularly unique, unlike the house,
               | or a status symbol, unlike the Gucci handbag.
               | 
               | Ironically, if Apple made App Store publication more
               | expensive but invite-only, like a high end Bugatti sports
               | car, I don't think it would've ended up in court.
        
           | newZWhoDis wrote:
           | >Yvonne-Gonzalez was skeptical of the 30% fee during the
           | trial, and in the ruling she was suspicious about Apple's
           | justification of the commission, writing that "the 30% is not
           | tied to anything in particular and can be changed," but did
           | not order Apple to do so.
           | 
           | We really do live in clown world
        
             | lolinder wrote:
             | She basically signaled that she wished she could do
             | something about it but that Epic didn't challenge the 30%,
             | they challenged the existence of a commission at all. Epic
             | overreached and she can't just make up a judgement about
             | things that haven't actually been brought before her.
        
           | volleygman180 wrote:
           | Apple's justification seems counterintuitive, given that the
           | commission _only_ applies to app sales or in-app purchases.
           | Since free apps don 't pay anything, what is the commission
           | for if _not_ for  "services as a payment provider"?
        
             | lolinder wrote:
             | It's very normal for companies to charge some customers
             | more than others based on their ability and/or willingness
             | to pay. See: student, senior, and military discounts, SaaS
             | with organization pricing vs individual pricing, etc.
        
               | folmar wrote:
               | I don't know for the US but in many countries that's just
               | illegal if you have a monopoly.
        
               | lolinder wrote:
               | The judge in this ruling found that Apple does not have a
               | monopoly, so it wouldn't matter either way.
        
         | SllX wrote:
         | I'm not sure Epic actually has standing anymore.
         | 
         | They did back when they were part of the developer program. If
         | they can make their case that it is bad faith compliance as
         | part of their original case before the Court goes "c'ya, we're
         | done here", they might have something, but Apple revoked Epic's
         | membership for violating their terms in the developer program
         | worldwide and at the conclusion of this lawsuit, Apple has not
         | been ordered to reinstate it. So Epic can't really argue that
         | they have or will have suffered a harm under these new terms
         | since they're still in a position where Apple isn't doing
         | business with them and their lawsuit under which they did have
         | standing is basically at its conclusion.
        
           | ocdtrekkie wrote:
           | I agree. As much as I disagree with the ruling the courts
           | made, they definitely decided Apple was allowed to ban Epic
           | for their store permanently, and so Apple's fees no longer
           | are Epic's problem, legally speaking. Someone else would have
           | to be willing to invest the funding on the legal battle, with
           | pockets as deep as Tim's and the same willingness to go up
           | against a Goliath... one that already won against Epic, and
           | won't be bought out a special deal. Tim Sweeney was uniquely
           | concerned with getting fair treatment for everyone here and
           | that is shockingly rare in billionaire CEOs.
        
           | hn_throwaway_99 wrote:
           | IANAL, but at face value, that seems like it would be, well,
           | quite insane? To emphasize, I've seen plenty of insane stuff
           | in the legal system, but if the argument is basically that
           | Epic doesn't have standing because _Apple won 't let them be
           | in a position where they could have standing_, yet they
           | generally offer that position (dev program membership) to the
           | public at large, that seems like some sort of Catch-22-ish
           | nightmare.
           | 
           | Again, little surprises me in the legal system these days,
           | but I have to think courts would be very skeptical of an
           | argument where a potential defendant controls the gates that
           | decide whether a potential plaintiff has standing.
        
             | EGreg wrote:
             | Why can't developers bring a class action lawsuit or
             | someone else just open a case?
             | 
             | They did so in Cameron vs Apple and Google ... and settled
             | I believe !
        
               | johnnyanmac wrote:
               | They can. They have little interest to. Very miniscule
               | reward (the only ones winning in a class action are the
               | lawyers... I am due for a solid $20 from Google though!)
               | for a huge risk.
               | 
               | I'm repeating the words of another commenter, but most
               | app devs aren't competing against Apple but other devs.
               | They aren't billion dollar businesses that stand to
               | benefit by trying to get a lower rev share.
        
               | hn_throwaway_99 wrote:
               | But you've just described the dynamics of every single
               | class action lawsuit. It doesn't matter that the
               | individual devs have little interest, the lawyers have
               | huge interest because winning a sizable class action for
               | a lawyer is equivalent to a having a startup that hits.
        
               | johnnyanmac wrote:
               | Class actions benefit a lot from certain amount of devs
               | cooperating with the lawyers. I'm unsure how many would
               | in fear of retaliation.
        
               | kelnos wrote:
               | The purpose of this class action would be to force Apple
               | to change policies going forward (which would presumably
               | give choices to developers that would allow them to save
               | money and increase their profits). Any cash distributed
               | in the settlement would be a bonus.
               | 
               | But I do agree that most developers probably wouldn't be
               | interested. They don't want to stand up their own payment
               | processor, or don't care to do integrations with a bunch
               | of third parties, and tolerate the fees to use Apple's
               | payments platform. And for many of these developers,
               | their entire business is built on their relationship with
               | Apple. Getting their developer accounts terminated would
               | mean shutting down entirely.
        
               | dwaite wrote:
               | What would the suit entail? That Apple is giving a new
               | option where they charge less than the previously agreed
               | upon percentage?
        
             | SllX wrote:
             | It's not that difficult to follow. As I recall, and feel
             | free to correct me on the chronology if I get something out
             | of order, it went something like this:
             | 
             | - Epic pushed an update to Fortnite at some point to the
             | App Store that would allow them to issue an update from the
             | server side to enable a flag to offer Epic's own payment
             | processor where you could buy in-game currency from them
             | instead of IAP. They then issued a server update toggling
             | this flag and began advertising it to Fortnite players
             | immediately.
             | 
             | - Apple removed Fortnite from the App Store for violating
             | their policies.
             | 
             | - Epic files suit almost immediately and begins a PR and
             | advertising blitz they had clearly prepped far in advance.
             | In other words, picked a fight. Epic has standing for this
             | suit because they have suffered a harm (Apple removed their
             | app).
             | 
             | - After a grace period in which Apple explicitly laid out
             | to Epic that they were risking their developer account,
             | offered them time to get back into compliance and resubmit
             | Fortnite to the App Store, they terminated Epic's developer
             | program account. This ended Apple's business relationship
             | with Epic.
             | 
             | - That lawsuit has now concluded. Apple took it on the
             | cheek for the anti-steering provisions and has come up with
             | a plan to comply which they are now implementing, all
             | appeals have been exhausted, and Apple and Epic no longer
             | have a business relationship.
             | 
             | (I'm missing some details, and the language is vague
             | because I honestly can't remember the full timeline of
             | events and would rather be vague than wrong here, but that
             | should the gist of it.)
             | 
             | Put another way, when you choose to be in a business
             | relationship with Apple, Apple is also agreeing to be in a
             | business relationship with you. Apple has not chosen to re-
             | enter a business relationship with Epic, and has rejected
             | Epic's offers to do business with them. It's a simple as
             | that. So how can Epic now argue that they have standing for
             | harm caused by Apple's plan for compliance that affect the
             | way they do business with developers _in their developer
             | program_ when they are _no longer in Apple's developer
             | program_?
             | 
             | Once the judge decides they're done and there's no more
             | avenues of appeal or additional grounds for appeal, they'll
             | have no more standing than some random guy off the street
             | who has never signed a single agreement with Apple, not
             | even an iTunes ToS agreement. From what I gather, the Judge
             | wants to be done here too, Epic has had their days in court
             | with the full due process of law but there are other cases
             | to be heard and Epic doesn't get to hold up the courts any
             | longer because they didn't get the W they were looking for.
             | 
             | Somebody else, if they think they can do it, can try to
             | have a go at Apple next, but even with the one L they took
             | on anti-steering, I think without some new laws being
             | written their entire business model just got a lot more
             | legally resilient.
             | 
             | Now why is standing important? Put simply, in theory, you
             | can basically file suit against anyone for anything, but if
             | you didn't actually suffer a harm, and you can't convince a
             | Judge in the jurisdiction in which you allegedly suffered
             | the harm that you did, then they're going to throw out your
             | case. It's a waste of the courts time if there's no case to
             | be made, you filed suit in the wrong jurisdiction, or you
             | filed suit under the wrong provisions of the law under
             | which you are arguing you suffered a harm.
        
               | kelnos wrote:
               | I think where this could work with Epic is if they can
               | convincingly argue that the reason they no longer have a
               | business relationship with Apple is because of the issues
               | still under dispute in front of the court. No idea if
               | they'd win that argument, but if standing ends up being a
               | question, that's probably where they'd have to go.
        
               | SllX wrote:
               | Judge Yvonne Gonzalez Rogers already knows Epic no longer
               | has a working business relationship with Apple--the
               | developer account termination happened under her watch
               | after all--and from the court's perspective, that's
               | really more Epic's problem. The trial is over. The
               | appeals are exhausted. Stick a fork in this lawsuit, it's
               | done. The best Epic can do going out the door is try to
               | spite Apple and piss in their cheerios a little more.
        
               | dwaite wrote:
               | > Apple has not chosen to re-enter a business
               | relationship with Epic, and has rejected Epic's offers to
               | do business with them. It's a simple as that.
               | 
               | Apple's public comments to the point have been that Epic
               | is free to resume publishing under the developer program
               | if they abide by the developer agreement, and Epic's CEO
               | has stated they have no intention to do so.
               | 
               | Agreeing to the program terms would seem to put them in a
               | position where they can either argue they have standing
               | or that they have been caused harm, but not both.
        
               | SllX wrote:
               | Really? How recent is this? I was pretty much under the
               | impression that Apple was done with Epic, but I would be
               | happy to be wrong here. If they can't come to terms, they
               | can't come to terms, but it would be nice if they could.
               | 
               | > Agreeing to the program terms would seem to put them in
               | a position where they can either argue they have standing
               | or that they have been caused harm, but not both.
               | 
               | Agreed.
        
               | dwaite wrote:
               | Google got slapped in their case with Epic because they
               | offered inconsistent terms, and promoted the idea of
               | alternative app stores while taking business measures on
               | the back-end to prevent them.
               | 
               | Apple gives much more consistent terms.
               | 
               | The speculation is that the 15%-after-first-year
               | subscription change was something they had actually
               | negotiated with Netflix in an attempt to keep in-app
               | subscriptions, which they then rolled out to everyone
               | rather than keep as a Netflix-only deal.
               | 
               | I'm sure Apple is not sad Epic is off their platform,
               | because they are a bad partner. But they would still let
               | them back under the same terms as everyone else, if they
               | agreed to actually abide them this time.
        
               | SllX wrote:
               | Okay, but in your prior comment you made it sound like
               | Apple had made public comments that they would allow Epic
               | back on the App Store if they agreed to abide by their
               | terms.
               | 
               | The issue is the last time I recall them saying that was
               | before they terminated Epic's developer accounts. That
               | was a couple of years ago at this point.
               | 
               | So my question was not about any of that, none of it is
               | new to me, my question was the following: how recently,
               | to your knowledge, did Apple say they would let Epic back
               | in the program? I tried searching around but I didn't
               | turn up anything recent, or anything from after 2021, but
               | I don't think Apple's statements from before they
               | terminated the relationship are applicable at this time,
               | so I was hoping you could provide some additional
               | information that I am lacking.
        
               | jiqiren wrote:
               | You missed where Epic was ordered to pay the 30% cut they
               | "saved" when using their own payment processor. It was
               | ruled this cut is completely legal. Now that Epic lost
               | appeal with Supreme Court that ruling sticks.
               | 
               | Apple is likely asking for 27% cut for non-IAP w/Apple
               | because they are saving 3% by not processing credit cards
               | directly. They don't need devs complaining it's MORE
               | expensive to use their own payment processor.
        
         | w10-1 wrote:
         | A "bad faith" claim essentially admits Apple is in fact in
         | compliance.
         | 
         | It's the weakest objection you can have, and typically would
         | only be sufficient to get relief in very, very specific
         | circumstances where the unfairness could be proven (as
         | intended). But this case involves broad policies for millions
         | of developers, and it's perfectly compliant with permitting
         | other payment processors.
         | 
         | So: there's almost no chance it would be "shot down" on those
         | grounds.
        
           | dns_snek wrote:
           | How are they possibly in compliance? The judgement was about
           | Apple's "steering practices", not just allowing 3rd party
           | payment processing.
           | 
           | They're clearly making Apple's in-app purchases the
           | preferential choice by prohibiting developers from using
           | anything but a single plain text link, and scaring users with
           | strongly worded warnings.
        
         | lolinder wrote:
         | What exactly is bad faith about this compliance? The original
         | ruling specifically called out that Apple would still be
         | entitled to a commission even if people used alternative
         | payment processors.
         | 
         | The main thing that feels icky to me is the hurdles to getting
         | approved to link to alternative payment methods, but even if
         | those are walked back that doesn't solve the main issue, which
         | is that alternative payment providers were never a sensible
         | solution to Apple's tax.
         | 
         | Apple has always argued that the commission is for the App
         | Store, not for payment processing, and it is only collected
         | through their payment processor as a matter of convenience. The
         | policy announced here is essentially the same that they
         | announced two years ago in the Netherlands in response to a
         | similar ruling [0]. I'm surprised that anyone here is surprised
         | that they're doing the same thing in the US.
         | 
         | [0] https://news.ycombinator.com/item?id=30204604
        
         | jonhohle wrote:
         | Yeah, as much as I defend Apple against the "they have a
         | monopoly on the iPhone" crowd, this seems worse than the
         | original restrictions. People have been buying stuff online for
         | decades. There's no new security issue at play here. Taking a
         | commission from a company that's already paying for payment
         | processing can't possibly be seen as reasonable.
         | 
         | How are they even going to attempt to enforce compliance. Is
         | every store required to integrate with their payments API?
         | 
         | If they're taking payments from the platform and it does turn
         | out to be a scam, now their hands are dirty as well.
        
           | dwaite wrote:
           | > ... this seems worse than the original restrictions.
           | 
           | This is worse from the original restrictions _specifically_
           | because the original restrictions were chosen to simplify
           | from this sort of scenario.
           | 
           | If Apple says all app purchases and purchases of digital
           | goods/services within the app are subject to the 15/30%, and
           | those payments are always made through Apple, then Apple can
           | check for non-compliance with the contract terms up-front
           | (via App Store review) and then there are no separate books
           | to audit, there is no commingling of revenue from in-app
           | purchases vs independent web purchases or purchases made on
           | other platforms, and so on. No need to audit the company's
           | books, because they are using Apple's books.
           | 
           | It is hard to take Apple to task for charging too much,
           | because the 30% ceiling and who pays it has effectively been
           | the same since day 1 of the App Store. They have only created
           | special cases to reduce that percentage (small business
           | program, multi-year subscriptions).
           | 
           | Regulators can say that you can't block other companies from
           | the "iPhone in-app payment for digital goods" market without
           | being anti-competitive, but it is much more onerous to force
           | a company to continue to provide a set of services
           | (maintaining developer tools and SDKs, reviewing and signing
           | binaries, providing backward compatibility in new OS
           | versions) but for a fee schedule determined by regulators.
           | 
           | > Taking a commission from a company that's already paying
           | for payment processing can't possibly be seen as reasonable.
           | 
           | Why not?
           | 
           | There's a decades-running assumption by some that Apple was a
           | ridiculously expensive payment processor, only existing
           | because they gave you no other choice than to use them for
           | certain things (and outright forbade you from using them for
           | others).
           | 
           | But Apple provides other services and access to developers
           | per a financial agreement, and was doing payment processing
           | to meter the revenue split.
           | 
           | The regulator argument is that Apple is blocking other
           | companies from taking in-app revenue for digital services.
           | Apple has now split that out in a few markets for companies
           | willing to take on such complexity.
           | 
           | IMHO the only apps I think actually have benefited from the
           | split are dating apps in the Netherlands - because quite
           | frankly the way many dating services charge people is user
           | hostile and/or discriminatory.
        
       | lacker wrote:
       | These conditions are onerous enough that the Kindle app probably
       | still cannot handle in-app purchases. It's really pretty annoying
       | that I have to leave the Kindle iOS app and go to the Kindle web
       | app to make a purchase. Obviously it wouldn't cost either Apple
       | or Amazon anything to allow this, it wouldn't be insecure or
       | unsafe in any way, and it would be nice for consumers. So the
       | fact that Apple and Amazon haven't made a deal to allow this
       | indicates to me that Apple is putting its competitive interests
       | ahead of its users interests.
       | 
       | Hopefully they all figure something out eventually to allow
       | Kindle purchases from the app.
        
         | karmasimida wrote:
         | I found myself actually able to use browser to purchase Kindle
         | books on iPhone now, is it because of this lawsuit?
        
           | lxgr wrote:
           | Do you mean an in-app browser in the Kindle app, or just
           | amazon.com in Safari?
           | 
           | I don't see how Apple would prohibit me from visiting a
           | website, and they've allowed use of content/subscriptions
           | purchased elsewhere in iOS apps for a while now.
           | 
           | What has not been allowed (at least until today) is to
           | directly link to that external website.
        
           | radley wrote:
           | Apple can't control browser content, only capabilities, so
           | you could always make purchases via Safari, Chrome, etc.
        
           | ncallaway wrote:
           | No, in a regular browser you can make purchases on Amazon
           | like normal.
           | 
           | If you attempt to purchase a kindle book from within the
           | kindle app, you will not be able to. Nor will there be any
           | messaging explaining how to make a purchase (because apple
           | does not allow such messaging). You'll just be mysteriously
           | confused about why you can't buy a book.
        
             | LeafItAlone wrote:
             | Why can I buy an Audible audiobook directly in the app on
             | iOS (and for cheaper than listed on Amazon), but not a
             | Kindle book?
        
               | halostatue wrote:
               | You can't.
               | 
               | You can use your _credits_ from your subscription, but
               | you cannot pay for a new audiobook in the app.
        
               | hildebrand_rare wrote:
               | They changed this recently, and do allow direct in-app
               | purchases now. In some random podcast interview with an
               | exec at Amazon, I remember them saying that each team
               | gets to make their own independent decision on this, and
               | Audible as a unit decided to allow in-app purchases and
               | pay Apple their cut.
        
               | LeafItAlone wrote:
               | Yes you can. I just did. And it was cheaper than the
               | listed price on web.
               | 
               | It's a relatively recent feature (past year), but it's
               | possible.
        
               | kelnos wrote:
               | Because the Audible unit at Amazon set their own policy
               | on this, and decided it was better for them and their
               | users to pay Apple's 30% cut.
               | 
               | No idea why the price through the app was better than the
               | price on the website. Maybe some kind of promotion?
               | Weird.
        
         | rapind wrote:
         | > Apple is putting its competitive interests ahead of its users
         | interests
         | 
         | I kind of figured this already when there's no way to filter
         | apps by "doesn't have in-app purchases".
        
           | interpol_p wrote:
           | Hah! Actually, they have kind of done this with Apple Arcade,
           | and charge you a $10 subscription for the service
        
             | tempodox wrote:
             | Arcade is for games only. Also, any discontinued games on
             | Arcade immediately stop working on any device where you
             | have downloaded them. Apps from the regular App Store stay
             | functional, even when discontinued. If you thought you
             | couldn't have less ownership than with the stuff from the
             | App Store, Arcade shows you how. You're merely a tenant,
             | and even if you keep paying the rent, stuff just
             | disappears.
        
               | interpol_p wrote:
               | Yeah I was just trying to make a cynical point that when
               | they allow you to filter by no-in-app-purchases, they
               | charge you for the privilege
        
       | bradgessler wrote:
       | Am I getting this right? Say I use Stripe as my payment
       | processor. Stripe takes 2.9% + $0.30, then Apple takes 27% so I'm
       | at 29.9% + $0.30 being taken out of however much I charge for my
       | app? For a $10 app, $0.30 is 3% putting the fee at 32.9%.
       | 
       | For the privilege of paying 2.9% more, my users get to see a
       | scary privacy message and when I bill the customer a year later
       | for a subscription, there's a 20-30% chance that their credit
       | card will have expired.
       | 
       | If this isn't a monopoly abusing its dominate market position,
       | then what is?
        
         | jacquesm wrote:
         | Oh absolutely it is. But _all_ app store developers are
         | complicit in enabling that monopoly. What should happen is that
         | all app store developers withdraw their apps until Apple sees
         | the light. But that won 't happen because every app store
         | developer will be pitted against their competition in a race to
         | the bottom who will accept the highest fees that Apple is going
         | to impose and sooner or later you'll be back at that 30% or
         | you'll go without income. Solidarity is what drives change,
         | without solidarity you're without a chance.
        
           | aaomidi wrote:
           | Victim blaming and expects a mass market behavior change is
           | not good, or realistic.
        
             | jacquesm wrote:
             | Victims don't normally collaborate with their abuser.
             | 
             | edit: here's one of the 'victims':
             | https://news.ycombinator.com/item?id=39022303
        
               | mindwok wrote:
               | Actually yes, they do. That's what makes it abusive - the
               | victim doesn't have the power, control, or will, to
               | simply walk away.
        
               | jacquesm wrote:
               | I think this does a disservice to actual victims of
               | actual crimes. This is at most a business dispute over
               | fees. The app store developers were cautioned that
               | throwing their lot in with Apple (and let's not forget
               | Google) would eventually lead to a situation where Apple
               | controlled their business and could charge whatever they
               | wanted. But the money was good and so the walled garden
               | App stores became entrenched. But in principle they were
               | always broken.
               | 
               | This is why unions are a thing. They create collective
               | bargaining power. If all of the app store vendors would
               | unite they'd have a formidable position vis-a-vis Apple,
               | Google etc. And there is no reason why app store
               | developers could not form such a collective to increase
               | their bargaining power.
               | 
               | You must have seen it mentioned on HN before: don't build
               | your house in someone else's garden or something to that
               | effect, in other words: if you make all of your income in
               | someone else's eco system you are giving them a lot of
               | power over your business. That's a bad move, but if you
               | have to do it make sure you have a lot of friends, just
               | in case.
        
               | SllX wrote:
               | To be fair, Apple doesn't actually charge more than they
               | did on Day 1. In some cases they charge less.
               | 
               | > And there is no reason why app store developers could
               | not form such a collective to increase their bargaining
               | power.
               | 
               | This is also where you lose me entirely. You're basically
               | talking about unionizing independent businesses. Just
               | call it a cartel. That's the word you're looking for.
        
               | jacquesm wrote:
               | > Just call it a cartel. That's the word you're looking
               | for.
               | 
               | No, a cartel is something different entirely. A cartel is
               | a bunch of businesses that set the price for a market,
               | not a collective that serves to increase the bargaining
               | position of individual entities that are too weak to do
               | so on their own power. Cartels are all about price fixing
               | while keeping the competition out.
        
               | SllX wrote:
               | That's a nice spin and I see why you're determined to use
               | nicer terminology, but in this case it's a cartel, so own
               | it since it's your idea here. The aim is to fix a price,
               | and the price you are trying to set is the price at which
               | another business buys units of your software or services
               | for resell. The price is 30% of purchase, 30% of in-app
               | purchases, 30% of in-app subscriptions for the first year
               | of an individual unit's subscription term and then 15%
               | for subsequent terms[1]. If you use a separate payment
               | processor, you can reduce these figures by 3 percentage
               | points. That's the price, and their right to charge it
               | has been upheld, but your proposal is to band together
               | the small, medium and large businesses that virtually
               | fill the App Store and have them War Doctor around going
               | "No more!" or dictate a lower price. That's collusion,
               | that's price fixing, that's a cartel.
               | 
               | [1]: through some silly chicanery requiring an
               | application process, and only if your business earns $1M
               | or less a year. Apple may be within their rights but damn
               | do they make themselves look bad when it comes to this
               | shit.
        
               | jacquesm wrote:
               | > That's a nice spin and I see why you're determined to
               | use nicer terminology, but in this case it's a cartel, so
               | own it since it's your idea here.
               | 
               | No, the aim is not to 'fix price'. A cartel sells a
               | resource at an artificially inflated price to a group of
               | consumers who have no idea that this is happening (unless
               | the cartel owners happen to advertise the fact).
               | Typically cartels are illegal.
               | 
               | > The aim is to fix a price, and the price you are trying
               | to set is the price at which another business buys units
               | of your software or services for resell.
               | 
               | No, it is not about setting a price. It is about setting
               | a (reasonable) cap on a margin on your own price. That's
               | an entirely different thing.
               | 
               | > That's the price, and their right to charge it has been
               | upheld, but your proposal is to band together the small,
               | medium and large businesses that virtually fill the App
               | Store and have them War Doctor around going "No more!" or
               | dictate a lower price. That's collusion, that's price
               | fixing, that's a cartel.
               | 
               | No, that's much closer to a union than a cartel.
        
               | SllX wrote:
               | > No, it is not about setting a price. It is about
               | setting a (reasonable) cap on a margin on your own price.
               | That's an entirely different thing.
               | 
               | Okay, so what if Apple decided a reasonable price for
               | doing business with them was between 12% and 30% of the
               | price you set per unit, and that you can take it or go
               | into a different business writing software for other
               | platforms instead, for which a non-exhaustive list in
               | 2024 includes the following: Windows, Android,
               | PlayStation, Xbox, Switch, Linux, servers, the Web,
               | embedded systems, supercomputers, mainframes (no really),
               | webOS televisions, and custom systems? Pretty soon,
               | depending on how this DMA stuff shakes out and how Apple
               | ends up complying, you might even be able to develop for
               | iPhones on less onerous terms, but only in the EU, so add
               | EU iPhones to the list above as a "maybe" after March
               | 7th.
               | 
               | Some people might take that deal, and others might choose
               | to do their work somewhere working on something else. How
               | do you plan to deal with the businesses that are just
               | going to take the deal? Like they have been, every single
               | time they've voluntarily signed the developer agreement
               | without a gun to their heads and invested more money into
               | building on Apple's platforms?
        
               | jacquesm wrote:
               | It's precisely why I don't see the app store developers
               | as victims but as collaborators.
        
               | mcphage wrote:
               | Who do you see as the victims in this situation, then?
        
               | jacquesm wrote:
               | I don't think there are victims per-se, just people that
               | have willingly enabled a mechanism to come into being
               | that they profit from at the expense of general freedom
               | in computing. That Apple and Google would throw their
               | weight around was a foregone conclusion and if MS manages
               | to make it so that installing software on PCs can only
               | happen through their app store (which is a fair chance,
               | all the indicators are pointing towards them shooting for
               | this at some point) they definitely will not shrink away
               | from that.
               | 
               | Also note that through their control of GitHub they could
               | shut down 90%+ of of the FOSS movement out there with the
               | click of a mouse.
        
               | SllX wrote:
               | Fair enough.
               | 
               | I still disagree with the form of your rhetoric as I do
               | see cartel as a more accurate description, but out of
               | respect for the internal consistency of your argument,
               | I'll drop it. People can see the case you made and make
               | up their own minds. :)
        
               | miah_ wrote:
               | It doesn't need to be _all_ app store developers. Just a
               | large enough group that can push a unified message.
               | 
               | It could even be several groups, so long as they are
               | pushing a similar agenda.
        
               | jacquesm wrote:
               | That's true, any sizeable fraction will probably work.
               | There could even be multiple such collectives which may
               | or may not collaborate on particular efforts.
        
               | nativeit wrote:
               | > I think this does a disservice to actual victims of
               | actual crimes.
               | 
               | Your original comment used the term "abuser", which
               | refers to a very specific kind of crime that not only
               | frequently does involve a victim's acquiescence to their
               | abuser, but that is often the ultimate purpose for the
               | abuse. I understand what you're trying to say, but I
               | think it's probably for the best to simply avoid using
               | domestic violence to make such analogies altogether.
               | 
               | It not only risks being taken to be in poor taste, but I
               | think it's also unnecessary in this context. It's not
               | especially difficult to understand why Apple's market
               | position gives it the kind of outsized leverage to force
               | other stakeholders into engaging with unfair, even
               | illegal, practices that are frequently contrary to their
               | own interests. In negotiations, and within free markets
               | more broadly, there's a level to which this kind of
               | uneven power dynamic can be productive, but it's very
               | clearly gone too far here, and is rightly seen as
               | suppressing competition, stifling innovation, and
               | sabotaging the potential for entrepreneurs and small
               | businesses to thrive.
               | 
               | It's precisely the kind of thing that the federal
               | government should be on top of, but until congress
               | resumes its regularly mandated duties (it's my
               | understanding that the United States Congress has been
               | starring in some sort of reality TV program for the last
               | several years, and must continue until they have voted
               | all but the last remaining legislator off of Joe
               | Manchin's houseboat) it's probably a good idea to explore
               | other options, like labor unions or maybe crowdfunded
               | federal class action lawsuits.
        
               | jacquesm wrote:
               | > Your original comment used the term "abuser", which
               | refers to a very specific kind of crime that not only
               | frequently does involve a victim's acquiescence to their
               | abuser, but that is often the ultimate purpose for the
               | abuse. I understand what you're trying to say, but I
               | think it's probably for the best to simply avoid using
               | domestic violence to make such analogies altogether.
               | 
               | Abuser has much wider connotations than just domestic
               | violence and I'm not so focused on sex crimes/domestic
               | crimes that I see the term as inexorably connected but
               | for those that do feel free to substitute another term
               | that indicates a power relationship between two parties
               | in which one takes advantage of the other even if the
               | other willingly entered into the relationship.
               | 
               | Note that class action suits are not powerful enough for
               | this: they simply allow Apple to partition the world into
               | many small fiefdoms each of which will have to fight
               | individually for their rights. Much better to tackle this
               | as all developers versus Apple, that way you stand a
               | chance of making it stick.
        
               | aaomidi wrote:
               | > Victims don't normally collaborate with their abuser.
               | 
               | Lmao, except, they literally do.
               | 
               | This is why leaving an abusive relationship is so fucking
               | hard.
               | 
               | Android and iOS have an abusive relationship with
               | developers.
        
             | __MatrixMan__ wrote:
             | If you can legitimately blame the middle of a pyramid
             | scheme for tolerating the top, you can blame app developers
             | for tolerating apple. Both do so at the expense of those at
             | the bottom.
        
           | nicoburns wrote:
           | What should happen is that governments regulate these
           | policies out of existence (or into sensibility). We already
           | do this for things like credit card processing fees (in
           | Europe) and it works well.
        
             | jacquesm wrote:
             | Yes, that would be good. This goes for all predatory
             | businessmodels, especially the ones where bait-and-switch
             | is used to gain market share and then to change the model
             | (looking at you, Youtube).
        
           | jamil7 wrote:
           | This is a weird take. It's similar to saying workers pre
           | unionisation and labour movements were complicit in enabling
           | poor working conditions.
        
             | jacquesm wrote:
             | App store developers are suppliers, they don't work for
             | Apple nor do they have to work for Apple. Technically Apple
             | re-sells their product. But they could and should unite in
             | order to increase their bargaining power. You see the same
             | with every supermarket chain.
             | 
             | But what I think would happen is that there would be enough
             | hold-outs from such an effort that Apple would come out on
             | top because the players in the eco -system are more in
             | competition with each other than that they really mind
             | Apple. They want to pay Apple less but they want to put
             | their competition out of business even more...
        
               | threeseed wrote:
               | There are tens of millions [1] of App Store developers
               | you will need to coordinate.
               | 
               | Where you think of organising a rally or just an email
               | campaign ?
               | 
               | [1] https://www.theverge.com/2023/5/19/23730302/apple-
               | app-store-...
        
               | jacquesm wrote:
               | In the age of the internet I think reaching tens of
               | millions of individuals is not as hard as it used to be.
               | A Reddit post announcing a boycott of the App store by a
               | few hundred or a few thousand initial App developers with
               | enough lead time for the message to spread would be a
               | fine starting point. I'm sure it would be all over the
               | globe by morning.
               | 
               | I just posited the idea here in NL at 2:30 in the morning
               | and you, somewhere else entirely have already heard of
               | it. That mechanism could be vastly improved upon but I
               | think the principle is sound as your average cat meme has
               | proven thousands of times by now.
        
               | BadHumans wrote:
               | You should get started on organizing it and let us know
               | how it goes.
        
               | jacquesm wrote:
               | My solution is much simpler: I've opted out of all App
               | eco systems entirely because I think Google and Apple
               | already have enough power as it is. My software is free,
               | free to download and free to run.
        
               | ericmay wrote:
               | I'm not convinced that this would result in lower prices
               | for me as a customer. The current prices that work for a
               | company to stay in business and make a nice profit (think
               | anyone from Netflix, to whoever makes Clash of Clans)
               | show that there is a willingness to pay those prices.
               | 
               | If a developer union of sorts succeeds in negotiating
               | down Apple's charge, there is absolutely _0_ chance that
               | this cost savings will make its way on the whole to
               | consumers precisely because developers have already
               | proven that customers are willing to take a higher price.
               | 
               | As an end customer I think it's a good thing if an indie
               | developers get more money in the abstract. I don't think
               | I care if it means that Netflix gets to keep more of
               | their money instead of Apple.
               | 
               | I'm much more sympathetic toward lower fees for smaller
               | companies. Once you are the size of Meta, Google, Apple,
               | Amazon, Netflix, Spotify, etc. it's just jostling between
               | multi-billion (trillion) companies and I'm not really
               | concerned one way or the other, especially if these
               | actions result in more annoying behavior that I have to
               | deal with, like multiple app stores, increase in spam and
               | ads and spying, and the dissolution of the power of
               | features like Sign in with Apple that allow me to
               | generate fake email addresses.
        
               | k8svet wrote:
               | Ah yes, this again. "We can only have nice things because
               | of the golden handcuffs Apple has blessed us with!".
               | Except that there's plenty of counter examples. And you
               | might not care, but thousands of independent app
               | developers getting bent over the barrel by Apple
               | certainly care. In my view, it's not even really about
               | the end consumer price.
        
               | jacquesm wrote:
               | > I'm not convinced that this would result in lower
               | prices for me as a customer.
               | 
               | That's perfectly ok because that's not the intended
               | effect, the intended effect is to stop Apple/Google from
               | exacting a 30% toll on their platforms, not to improve
               | consumer prices.
               | 
               | > I'm much more sympathetic toward lower fees for smaller
               | companies.
               | 
               | This already exists.
        
               | ericmay wrote:
               | It's ok - so it's neutral... but then I have to deal with
               | annoying things like multiple app stores and so now it's
               | just a net negative...
        
               | nirvdrum wrote:
               | I don't think you'd be required to use alternative app
               | stores. You could keep using the Apple one if you wanted.
               | Market forces should allow the best store to win.
               | 
               | Having another "store" doesn't necessarily mean having to
               | get apps elsewhere. E.g., the one platform app store has
               | severely degraded my ability to enjoy audiobooks. I used
               | to be able to buy books directly in Audible (on Android
               | anyway). It was convenient and Audible offered daily
               | deals. I'd get books on a whim and discover new authors
               | that way. Once Audible had to start paying a 30% tax,
               | that feature went away. Now I have to browse & purchase
               | in a web browser, which is far less convenient.
               | 
               | Incidentally, both Apple and Google sell audiobooks.
               | Presumably they aren't paying a 30% tax themselves and
               | can use that as a builtin price advantage. But, then I'm
               | tied to that platform.
               | 
               | In this case, you'd be making an "in-app purchase" with
               | your Amazon account. There's no new annoyance in payment
               | management and there's no new store to browse. You just
               | get a more convenient way to buy content.
        
               | ericmay wrote:
               | > I don't think you're required to use alternative App
               | Store.
               | 
               | You're also not required to use an iPhone. Grab an
               | Android phone with the features you want (multiple app
               | stores) and you're good to go!
               | 
               | Anyway.
               | 
               | The best store isn't necessarily the best store for me,
               | and apps (think TikTok, etc.) have more pull than an App
               | Store does so what will happen is they will launch their
               | product only on non-Apple app stores that have less
               | strict requirements and review processes and people will
               | go download from there. Customers will have to download
               | multiple app stores, manage subscriptions in multiple
               | places, have to manage user profiles and credit card
               | information across multiple app stores, etc. It's kind of
               | like today with the competing streaming services. Not
               | great.
               | 
               | While this presents a few problems, my chief concern is
               | that it unwinds some of the great features that Apple
               | essentially lobbied for on behalf of customers. Features
               | such as Sign in with Apple, and other privacy oriented
               | features.
               | 
               | With multiple app stores customers have no bargaining
               | power or anyone bargaining on their behalf. It's a
               | marriage of corporate interests united against customers.
               | 
               | I'm struggling to see the benefit to customers. It seems
               | like we're trying to screw normal people so a few big
               | companies like Meta can make an extra buck and grab up
               | more of your data.
        
               | jbverschoor wrote:
               | Sandler companies already pay 15%. That includes payment
               | processing. So effectively 12%.
               | 
               | For this you get nice things like you don't need to deal
               | with taxes in all the different countries.
        
               | jacquesm wrote:
               | Sandler -> smaller.
        
               | jbverschoor wrote:
               | Yeah sorry. Typing on a phone got worse with every update
        
               | k8svet wrote:
               | Ah yes, better that we throw our hands up in the air,
               | declare it unsolvable and acquiesce to big tech.
        
               | jacquesm wrote:
               | It's much worse than that, they're actively enabling all
               | of this.
        
               | threeseed wrote:
               | That's a great approach to convince developers to get on
               | board with your strike.
               | 
               | This is all _their_ fault.
        
               | jacquesm wrote:
               | It is. I'm not an App store developer for a reason. There
               | is no way that you can get me to carry water for Apple or
               | Google by putting them in between the users of my work
               | and me. Ditto Microsoft.
               | 
               | And I'm perfectly ok with App store developers doing what
               | they are doing and making lots of money. But there is a
               | price tag and they either must be ok with that or like me
               | they'd opt-out.
               | 
               | So I've been 'striking' for as long as I've had App ideas
               | and things that I could have fielded as an App but ended
               | up just putting on the web. I don't need to convince
               | anybody.
        
               | scarface_74 wrote:
               | Do you think that the King.com and the other large
               | companies that make all of their money by selling coins
               | for pay to win games are going to join the boycott?
               | 
               | It came out in the Epic trial that's where 90% of the
               | revenue comes from. It's not from small indy developers
        
               | jacquesm wrote:
               | Probably not.
        
             | colechristensen wrote:
             | They were. You teach people how to treat you. If you
             | congratulate people for working to improve their conditions
             | you have to say they had a hand in the bad conditions
             | before.
        
             | Levitz wrote:
             | Unknowingly so maybe, but they must have been, no?
        
             | fshbbdssbbgdd wrote:
             | That is a pretty common accusation during labor campaigns,
             | that's why they sing "Which side are you on?"
        
           | threeseed wrote:
           | I suspect that after 15 years of the App Store existing most
           | developers know the score.
           | 
           | And so by all means withdraw your app but the rest of us will
           | simply continue to pay the 15/30% as we have always done.
        
             | jacquesm wrote:
             | Yes, this is exactly what enables Apple to do what they do
             | and proves my suspicion: that there are enough developers
             | that do not see this as a problem that things would likely
             | remain as they are. Let's be happy that dockworkers had
             | more spine than that.
        
               | HatchedLake721 wrote:
               | There was side-loading on Symbian and Windows Mobile
               | phones before iPhone and the App Store existed.
               | 
               | You know what the experience was in one word?
               | 
               | Shit.
               | 
               | For both developers and consumers.
               | 
               | Then comes Apple with amazing hardware, software and APIs
               | with focus on developer experience.
               | 
               | Developers decide to ditch side-loading & stuff like xda-
               | developers in favor of 30% fees to develop for iOS (and
               | then Android) because it's so amazing for them and the
               | consumers.
               | 
               | It got to the stage where developers were so happy with
               | the 30% fee and Apple/Google duopoly, many even didn't
               | even try to develop anything for other mobile OS's
               | including the Windows Phone store.
               | 
               | Microsoft tried to fund app developers and spent
               | millions, without much luck.
               | 
               | No modern apps, no consumers, no sales.
               | 
               | Microsoft then had no other option than to admit defeat,
               | write off billions and shut down the era of Windows on
               | mobile phone devices.
               | 
               | Even Epic never released Unreal Engine on Windows Phone,
               | and cries the loudest today about the duopoly they helped
               | to build.
               | 
               | So now you're saying after abandoning side-loading,
               | agreeing to 30% fees for an access to a worldwide billion
               | people marketplace, suddenly after 15 years it's terrible
               | and we should go back to side-loading again, because
               | greedy Apple?
        
               | jacquesm wrote:
               | Yes, RMS warned about that. Convenience comes at a price.
               | The question is whether or not it is worth it. Apple
               | seems to have convinced enough developers and enough
               | consumers that it is. I disagree which is why all of my
               | stuff is 100% web based (and it even works off-line), but
               | I don't begrudge others their income. At the same time I
               | do think that Apple is abusing its position, but since it
               | was obvious they were gearing up to do just that from day
               | #1 you can only blame them for about half of it with the
               | remainder divided between the devs and the consumers.
        
               | lxgr wrote:
               | Who says we can have only one or the other?
               | 
               | macOS has both an app store and sideloading. It works
               | great!
               | 
               | I personally use the app store for apps I don't
               | know/trust the developer of, because I trust Apple's
               | diligent vetting regarding data collection etc., and I
               | sideload everything that I do trust, or that Apple "wants
               | to protect me from" for non-security/privacy reasons.
        
           | lapcat wrote:
           | There are so many problems with this take. Here are a few:
           | 
           | 1) Many App Store apps are completely free, paying nothing to
           | Apple except the $99 per year fee, so they have no stake in
           | this issue.
           | 
           | 2) My understanding is that more than 90% of developers in
           | the App Store make less than $1 million per year and thus are
           | covered by the Small Business Program, which charges only 15%
           | rather than 30%. Revenue in the App Store is extremely top-
           | heavy, with most going to a relatively small number of the
           | top developers (such as Epic, previously). How much are
           | developers willing to risk just to lower the 15% cut
           | somewhat?
           | 
           | 3) Let's be clear, you're talking about a _strike_. Many
           | developers derive their _entire_ income from the App Store,
           | so withdrawing their apps means no income. A wealthy
           | corporation such as Epic can survive, but what about little
           | indie developers?
           | 
           | 4) An individual developer uniterally striking would be
           | futile and self-destructive. Developers would need to be
           | _organized_ and all strike simultaneously.
           | 
           | 5) Strikes are very difficult to organize. Forming a union
           | almost always has to come first. And union members typically
           | work together in the same building, which greatly facilitates
           | organization. Whereas there are a huge number of App Store
           | developers scattered all around the world, and they speak
           | different languages. How would you even communicate with all
           | of them to organize? (EDIT: I see in another comment that you
           | think it's easy as spreading cat memes. That's not a serious
           | suggestion.)
        
             | jacquesm wrote:
             | > 1) Many App Store apps are completely free, paying
             | nothing to Apple except the $99 per year fee, so they have
             | no stake in this issue.
             | 
             | I don't see that as a problem.
             | 
             | > 2) My understanding is that more than 90% of developers
             | in the App Store make less than $1 million per year and
             | thus are covered by the Small Business Program, which
             | charges only 15% rather than 30%. Revenue in the App Store
             | is extremely top-heavy, with most going to a relatively
             | small number of the top developers (such as Epic,
             | previously). How much are developers willing to risk just
             | to lower the 15% cut somewhat?
             | 
             | I can't answer that question for any particular developer.
             | But if my PSP charged me 15% I'd be looking for another one
             | and if my PSP arranged for things in such a way that I'd
             | owe them _anyway_ by virtue of developing for a particular
             | piece of hardware that they already sold and made their
             | profits on I 'd go and do something else with my time.
             | Which is why pianojacq.com is on the web and free instead
             | of an App in the App store because that way Apple/Google
             | don't get to increase their grip on the market regardless
             | of whether or not it is free. I disagree with their
             | business model to the point that I'm not partaking in it at
             | all.
             | 
             | > 3) Let's be clear, you're talking about a strike. Many
             | developers derive their entire income from the App Store,
             | so withdrawing their apps means no income. A wealthy
             | corporation such as Epic can survive, but what about little
             | indie developers?
             | 
             | What about those poor dockworkers? Any kind of battle with
             | the likes of Apple (or your merchant marine overlord) comes
             | at a price. In some cases people died to fight for their
             | rights. 'little indie developers' are still business owners
             | who will either stand up for their rights _or_ they will
             | have to live with the consequences of not doing so. More
             | likely: those that do stand up for their rights will find
             | themselves kicked out of the App store (monopoly power
             | abuse...) and their competition will thrive.
             | 
             | > 4) An individual developer uniterally striking would be
             | futile and self-destructive. Developers would need to be
             | organized and all strike simultaneously.
             | 
             | Yes, you got it. That's exactly what they should do.
             | 
             | > 5) Strikes are very difficult to organize. Forming a
             | union almost always has to come first. And union members
             | typically work together in the same building, which greatly
             | facilitates organization. Whereas there are a huge number
             | of App Store developers scattered all around the world, and
             | they speak different languages. How would you even
             | communicate with all of them to organize?
             | 
             | I would start with looking for places where App developers
             | congregate and start spreading the message (SO / HN /
             | Reddit / whatever remains of /. / any other forum), write a
             | bunch of press releases and build a movement, then, when
             | the numbers are there for the GADA (the Global Appstore
             | Developer Association) I'd announce the first collective
             | action and take it from there.
             | 
             | It will be work, but so what, if you think it is worth it
             | then it's worth doing well.
             | 
             | As for language barriers and such: there's an app for
             | that...
        
               | lapcat wrote:
               | > I can't answer that question for any particular
               | developer.
               | 
               | I can answer for this particular developer. No, it's not
               | worth it for me. There are many huge problems with the
               | App Store, but I personally don't consider the 15% cut to
               | be among the top problems. I could write a long screed
               | about those problems (and I have before), but that would
               | be a bit off topic. I will mention one thing though: I
               | think the "race to the bottom" is a much bigger problem
               | than the cut. I would happily pay a much higher cut if I
               | could charge higher prices for my apps. Just look at the
               | simple math: 85% of $1N = $0.85N < 50% of $2N = $1N.
               | Thus, a 50% cut would be worth it if I could charge twice
               | as much.
               | 
               | Incidentally, I think even for Epic, the 30% cut is not
               | the entirety of the problem. Epic is a cross-platform
               | company, and App Store payments, locked in and controlled
               | by Apple, make it difficult for Epic to do anything
               | cross-platform that includes iOS.
               | 
               | > What about those poor dockworkers?
               | 
               | Well, I'm not poor. I don't _need_ a higher income to
               | survive. Also, going back to the points I already made,
               | it 's realistic for dockworkers to organize and all
               | strike simultaneously, because of their much smaller
               | number, geographic congregation, and shared interests.
               | 
               | > In some cases people died to fight for their rights.
               | 
               | You want me to die to slightly improve the App Store? Um,
               | no thanks.
               | 
               | > write a bunch of press releases and build a movement
               | 
               | Oh, is that all?? Write the press releases, and they will
               | come, amirite!
               | 
               | > It will be work, but so what, if you think it is worth
               | it then it's worth doing well.
               | 
               | I've actually tried to organize a boycott of Apple's
               | Feedback Assistant, but it doesn't seem to have been very
               | effective. Organizing is extremely hard, especially a
               | _global_ movement! No, it 's nothing like cat memes or
               | Hacker News comments, especially when the stakes are so
               | high.
               | 
               | > As for language barriers and such: there's an app for
               | that...
               | 
               | Give me a break... I wouldn't even trust the apps for
               | doing customer support, much less union organizing.
        
               | jacquesm wrote:
               | > No, it's not worth it for me.
               | 
               | I suspected as much.
               | 
               | > There are many huge problems with the App Store, but I
               | personally don't consider the 15% cut to be among the top
               | problems.
               | 
               | You and many others like you. Hence the need for
               | solidarity and that's why I don't think it would work.
               | It's hilarious how in the same thread devs like you are
               | being called 'victims' and here you are expounding on how
               | you are going to continue in the relationship unchanged
               | because it suits you just fine.
               | 
               | > I could write a long screed about those problems (and I
               | have before), but that would be a bit off topic.
               | 
               | Fine.
               | 
               | > I will mention one thing though: I think the "race to
               | the bottom" is a much bigger problem than the cut.
               | 
               | Yes, that's why you need to organize. That stops the race
               | to the bottom. This is exactly why strike breakers are
               | looked down upon and why companies used to bring in
               | 'scabs' to break strikes. To push that race to the bottom
               | that much further.
               | 
               | > I would happily pay a much higher cut if I could charge
               | higher prices for my apps.
               | 
               | Of course you would. Because that means more money in
               | your pocket.
               | 
               | > Just look at the simple math: 85% of $1N = $0.85N < 50%
               | of $2N = $1N. Thus, a 50% cut would be worth it if I
               | could charge twice as much.
               | 
               | I think most people on HN have a fairly good intuition
               | about such things.
               | 
               | >> What about those poor dockworkers?
               | 
               | > Well, I'm not poor. I don't need a higher income to
               | survive. Also, going back to the points I already made,
               | it's realistic for dockworkers to organize and all strike
               | simultaneously, because of their much smaller number,
               | geographic congregation, and shared interests.
               | 
               | And because they're not going to stab each other in the
               | back at the first opportunity.
               | 
               | >> In some cases people died to fight for their rights. >
               | You want me to die to slightly improve the App Store? Um,
               | no thanks.
               | 
               | No, definitely not. I don't even want you to be
               | inconvenienced. But you've definitely illustrated why
               | Apple is firmly in the seat of power here and given ample
               | evidence for my thesis that the App store developers are
               | doing it to themselves.
               | 
               | >> write a bunch of press releases and build a movement
               | >Oh, is that all?? Write the press releases, and they
               | will come, amirite!
               | 
               | So, you want it to be easy? I personally don't care
               | enough to do your work for you, and if you don't care
               | either then the work won't get done. But then we can stop
               | sympathizing with App store developers.
               | 
               | > > It will be work, but so what, if you think it is
               | worth it then it's worth doing well. > I've actually
               | tried to organize a boycott of Apple's Feedback
               | Assistant, but it doesn't seem to have been very
               | effective. Organizing is extremely hard, especially a
               | global movement! No, it's nothing like cat memes or
               | Hacker News comments, especially when the stakes are so
               | high.
               | 
               | The stakes are so high because people who should care
               | don't and that includes yourself. Your boycott failed
               | because many people look at that problem just like you
               | look at the fees issue. Without organization you can not
               | solve these issues at all.
               | 
               | > > As for language barriers and such: there's an app for
               | that...
               | 
               | > Give me a break... I wouldn't even trust the apps for
               | doing customer support, much less union organizing.
               | 
               | Forgive me for my failed attempt to injecting some humor
               | into the discussion.
        
               | lapcat wrote:
               | Please consult the HN guidelines. Your comment violates
               | them badly. I'm not interested in conversing with you
               | further.
               | 
               | https://news.ycombinator.com/newsguidelines.html
        
               | jacquesm wrote:
               | I'm quite familiar with the guidelines, I don't see how
               | my comment violates any of them, especially not 'badly'.
               | Could you please point out which part you think violates
               | which of the guidelines, I'd be more than happy to edit
               | my comment to accommodate you.
        
               | lapcat wrote:
               | The comment consisted of personal swipes or straw men. It
               | was completely disparaging, not a serious response. Some
               | examples:
               | 
               | > here you are expounding on how you are going to
               | continue in the relationship unchanged because it suits
               | you just fine.
               | 
               | > Of course you would. Because that means more money in
               | your pocket.
               | 
               | > And because they're not going to stab each other in the
               | back at the first opportunity.
               | 
               | > I don't even want you to be inconvenienced.
               | 
               | > So, you want it to be easy? I personally don't care
               | enough to do your work for you, and if you don't care
               | either then the work won't get done.
               | 
               | > people who should care don't and that includes
               | yourself.
               | 
               | That's how you talk if, as an outsider, you don't want
               | the perspective of an App Store developer. If your desire
               | is just to rip on me for doing it to myself, then you
               | don't need me here to do that; you can accomplish such
               | denigration on your own, in the self-congratulatory,
               | know-it-all fashion that you've been exhibiting.
               | 
               | Organizing masses of individual people around a shared
               | goal against a powerful opponent is one of the hardest
               | tasks in the world. For example, the majority of people
               | in the United States hate both of the two major political
               | parties, and lots of people say, "We should have a third
               | party!", and there are indeed many minor party
               | alternatives, but turning one of those minor parties into
               | a viable alternative to the existing major parties is
               | obviously extremely difficult. It's not that people don't
               | want to, but the barriers to organization are massive and
               | multifarious. Though everyone may have the same _vague_
               | goal, the devil is in the details. And the costs of
               | defection from the status quo can be significant; as
               | small as they are now, third parties are still blamed as
               | "spoilers" of elections.
        
               | jppittma wrote:
               | > Yes, that's why you need to organize. That stops the
               | race to the bottom. This is exactly why strike breakers
               | are looked down upon and why companies used to bring in
               | 'scabs' to break strikes. To push that race to the bottom
               | that much further.
               | 
               | Funnily enough, what he's describing is called "price
               | fixing" and is illegal. The "race to the bottom" is
               | competition keeping prices low for consumers and is a
               | feature, not a bug.
        
               | jacquesm wrote:
               | Yes, indeed. But that's precisely why I don't have that
               | much sympathy for any of the players in the App eco
               | systems (consumers, Apple/Google, developers) they are
               | all accepting each others transgressions each for reasons
               | all their own. I never thought that computing would come
               | to this but here we are.
        
               | musictubes wrote:
               | Isn't race to the bottom caused by competition? What
               | policies could Apple implement to keep the price of apps
               | higher? Why would consumers want that? Surely price
               | pressure will happen in any large market.
               | 
               | I think the difficulty of pirating apps on iOS does help
               | developers. At least I've heard that piracy is a big
               | problem on Android.
        
             | stevage wrote:
             | I don't think organising a strike online is that hard.
             | Remember the protests against FOSTA etc? Or against Reddit
             | management?
             | 
             | The main bit is getting people to care.
        
               | babypuncher wrote:
               | Users outnumber developers 1,000:1 and users will never
               | really care about this.
        
               | nulbyte wrote:
               | Not if you don't talk to them about it. I don't have an
               | Apple device; are developers talking to their users about
               | this?
        
               | lapcat wrote:
               | > Or against Reddit management?
               | 
               | Reddit management won in the end.
        
               | CountHackulus wrote:
               | Did they? All the subs I used to frequent are ghost
               | houses now. They bit off their nose to spite their face.
        
               | lapcat wrote:
               | Which ones are those? The ones I follow, mostly tech such
               | as r/apple, r/iphone, and r/mac, seem to be back to
               | normal.
        
               | Firmwarrior wrote:
               | All the subs I followed are a shadow of their former
               | selves.. there's still some half-assed content posted,
               | but it's not worth bothering to try and keep up any more
               | 
               | I was on a bunch of small niche subs with 10k users or
               | fewer each
               | 
               | Seems like the giant subs like you're talking about are
               | still running, although they're a lot lower quality now
               | that it's effectively impossible to use Reddit on a phone
        
               | CubsFan1060 wrote:
               | Right. RIP Reddit. Can you remind me what that
               | accomplished?
        
               | stevage wrote:
               | I'm not commenting on whether the protests worked. Just
               | on whether they were hard to organise.
        
               | lapcat wrote:
               | Reddit moderators are unpaid volunteers. They lose
               | exactly $0 if they "strike". The stakes are extremely low
               | in comparison to pulling apps from the App Store.
               | 
               | And there are only 75,000 Reddit moderators in total.
               | That's vastly smaller than the number of App Store
               | developers.
        
             | AmericanChopper wrote:
             | > Let's be clear, you're talking about a strike.
             | 
             | You're certainly not talking about a strike. A strike is
             | when employees refuse to work. What you're suggesting is
             | that the app developers form a _cartel_, and perform a
             | boycott.
        
           | dylan604 wrote:
           | How is this any different from brick&mortar big box retailers
           | beating on their suppliers to lower their wholesale prices to
           | the point they can only make a profit with large volume in
           | sales? I guarantee you that 70% of your MSRP is way more than
           | selling in a store.
        
             | jacquesm wrote:
             | It is no different, which is why suppliers to such stores
             | routinely collaborate if they feel that they are being
             | squeezed too much.
             | 
             | It is also why house brands are a thing.
        
               | dylan604 wrote:
               | and yet this has been happening long before Apple and App
               | Stores were a thing, and nobody has been sued to stop it.
               | 
               | Also, as some other comment has pointed out, the % Apple
               | takes is from their role as one manager. Ask an actor or
               | sports ball player what happens if they don't pay their
               | manager the % owed.
               | 
               | I just haven't figured out why software devs think they
               | are so special that they don't have to pay to play. I
               | have seen no honest answers to this other than Apple ===
               | BAD. Devs are pretty much "all monies are belong to us"
        
               | jacquesm wrote:
               | Whether it is fair or not is for the App store developers
               | to work out, I'm not one of them and as long as these are
               | walled gardens I never will be.
        
             | ralmidani wrote:
             | One difference: physical goods suppliers can theoretically
             | choose to sell and deliver direct any of their goods to any
             | consumer willing to pay for them. With the app store, at
             | least in the US, the captive audience can't side-load, and
             | now Apple is introducing even more absurdity with its bad
             | faith "revision" to the policy.
        
               | dylan604 wrote:
               | That's true to an extent, and your "theoretically" is
               | doing some heavy lifting. The big box retailers have
               | pretty much limited your options there. So while it's not
               | a single choice of stores, you might get 3 or 4. If you
               | want to sell physical items, you want to be sold in
               | Walmart. That's where the shoppers are. When you come out
               | of the meeting where they tell you what your wholesale
               | price will be, you won't even look like the same person.
               | Depending on your product, you might have some other
               | options, but those sales will be well under anything a
               | big box can offer. You just won't be making much money
               | per item.
        
               | jacquesm wrote:
               | Indeed. You can see this clearly in how even at places
               | like 'Makro' ('Metro' in some other countries) prices ex
               | vat can still be higher than in the big chain
               | supermarkets.
        
               | jauntywundrkind wrote:
               | Walmart is the thousand pound Gorilla, yes. But countless
               | clothing brands exist outside of Walmart & probably
               | wouldn't want to be in Walmart anyways.
               | 
               | It's some weak sauce weasle wording to say, "you might
               | have some other options". This position seems slanted as
               | heck: working overtime to convince everyone that Walmart
               | puts people through the ringer (true) & is the
               | overwhelming desirable option (false), as if that
               | justifies Apple being an awful squeezer too. As though
               | Patagonia, North Face, Colombia, Gap, Saks 5th Avenue &
               | every other brand only dream getting in the big store, as
               | if they live horrible worthless lives now.
               | 
               | No, there's a ton of ways to sell clothing. Volume is one
               | way to do it, but there's a free market here with lots of
               | possibilities and no one is railroading brands and makers
               | into awful decisions. There are also online only folks
               | who just have their own e-storefronts and/or others.
               | There's so many channels. Apple's App store has a unique
               | in the world today, of dominating a massive sales channel
               | it's customers cannot escape, on one of the most general
               | purpose soft devices on the planet. For basically
               | happening to do their job of building a consumer OS and
               | not a lot more.
               | 
               | (Steam I think is a more interesting case, where they
               | compete freely & without anti-competitive hacks, but
               | still basically are the de-facto middleman.)
        
               | dylan604 wrote:
               | > It's some weak sauce weasle wording
               | 
               | If you think a chain that can afford to open its own
               | stores is the same thing as a company making a single
               | thing or even a couple of things, then you're well beyond
               | weasel words and are in a delusional state. Most people
               | make something and need to have it sold at other stores.
               | You've made hell of a leap here to try and call me a
               | weasel
               | 
               | We're talking app makers. The equivalent would be pre-
               | internet days of selling software at computer stores or
               | again big box retailers. Again, your options are limited.
               | If you're an app farm that just shits out clones of other
               | software, you can burn in a fire and I don't care what
               | happens to you.
        
           | newsclues wrote:
           | "Solidarity is what drives change" Sounds like commie
           | bullshit.
        
             | nirvdrum wrote:
             | Organized labor has effected plenty of change, both
             | directly and indirectly. Safer working conditions, 40 hour
             | work weeks, sick time, pay raises, etc.. Companies without
             | unionized employees are incentivized to offer reasonable
             | work conditions and benefits to stave off unionization.
             | This has all happened under capitalism.
        
           | NoPicklez wrote:
           | That is a ridiculous statement.
           | 
           | Just because developers have fallen victim does not mean they
           | should all pull their apps. How would you suggest that all
           | impacted developers go about coordinating such a strike?
           | 
           | Solidarity is very difficult to achieve in a large enough
           | consensus to a point where people would pull their apps.
        
         | xuki wrote:
         | Apple need the 30% to keep the services revenue up to keep the
         | stock price up. I have no doubt many people at Apple know this
         | is wrong, including the people at the very top, but stock must
         | not go down.
        
           | lotsofpulp wrote:
           | What is the right amount of profit margin? Would this apply
           | to households too?
        
             | stefan_ wrote:
             | It's obviously not 30%, because on top of this you better
             | pay for ads on your app name or have your competitor show
             | up on searches for _your app_.
             | 
             | I always had a mild smile for the tales of the "secure
             | refined Apple store" but seeing the reality has been a
             | bigger shock than I expected. It's a scam haven.
        
             | lxgr wrote:
             | Whatever the market is willing to pay.
             | 
             | We don't know what that is, since there currently is no
             | market.
        
               | lotsofpulp wrote:
               | The market obviously exists. Apple is the seller,
               | numerous other businesses are buyers, and they are
               | buying, hence the current amount is an amount "the
               | market" is willing to pay.
        
               | lxgr wrote:
               | And how do we call a market with only one seller and no
               | chance of competitors entering the market?
               | 
               | Sure, technically it's still a market, but I wouldn't
               | consider it a remotely efficient one to do price
               | discovery.
        
             | zamadatix wrote:
             | I would say there isn't such a thing as "the right amount
             | of profit margin" as much as there is "the right way to
             | secure a profit margin". The more your margin is able to
             | exist because competition isn't allowed the less right it
             | is, be it 1% or 99% in absolute terms.
        
               | lotsofpulp wrote:
               | Is profit margin not partly a function of competition? A
               | retail business is easily replicated, hence retail
               | businesses have minuscule profit margin.
               | 
               | Insurance companies have lots of competition, also low
               | profit margins.
               | 
               | Making a top of the line smartphone does not have a lot
               | of competition, hence higher profit margins.
               | 
               | Medicine is patented and hence does not have a lot of
               | competition, also higher profit margins.
        
         | onethought wrote:
         | How can the "second most popular phone" have a monopoly?
        
           | earthling8118 wrote:
           | You don't have to be the most popular to be a monopoly. Not
           | even close.
        
             | onethought wrote:
             | I think I misunderstand what mono implies in monopoly then.
             | 
             | If there is another - more popular provider. Isn't it at
             | the very least a duopoly? Or are we redefining words now?
        
               | lxgr wrote:
               | Can I use the Google Play store on my iPhone? If not,
               | there is no other provider competing with Apple in the
               | market that is "selling apps to iPhone users".
               | 
               | Whether that's a market considered relevant from an
               | antitrust point of view is the big question.
        
               | old_hat wrote:
               | I can't use another company's GPS system in my car, so in
               | the market of, "Using GPS navigation / menus / etc in my
               | 10 year old Mini's dashboard" there's no meaningful
               | competitor. They charge for map updates and everything.
               | 
               | At some point a company is just building a feature, and
               | they're not required to make every single feature
               | accomodate every other manufacturer's competing version
               | of the feature. I knew I was buying the Mini system when
               | I bought the car, and I accepted it. Same is true for
               | iPhone users.
        
               | lxgr wrote:
               | > I knew I was buying the Mini system when I bought the
               | car, and I accepted it.
               | 
               | "Knowing that you're buying into a monopoly" is generally
               | not a valid defense for a monopolist. The idea is that
               | there can be a disadvantage/harmful impact to market
               | participants even despite their full knowledge of the
               | market structure (which isn't even a given for retail
               | consumers).
               | 
               | But generally, I agree: There are definitely many closed
               | ecosystems/non-competitive "markets" like the ones you
               | describe, and more often than not, regulators don't step
               | in. Who knows, maybe regulators will address that market
               | at some point! The EU DMA doesn't seem to obviously not
               | apply in this scenario, for example.
               | 
               | Several factors for why I'd consider that case to be a
               | bit different though:
               | 
               | - Many car entertainment systems now offer you to connect
               | an iPhone or Android phone and use CarPlay or Android
               | Auto for navigation. You can reasonably use the car's
               | navigation functionality (GPS antenna, voice output,
               | built-in screen that won't hit your head in an accident)
               | without paying the car manufacturer!
               | 
               | - If your car doesn't allow that, or you don't want to
               | use Apple's or Google's solutions, you can stick a
               | physical aftermarket navigation system to your
               | windshield/ventilation grill.
               | 
               | - There isn't a single car maker that controls roughly
               | half of the US market.
        
               | hnfong wrote:
               | All you can argue for is that Apple is the most popular
               | iOS vendor by a large margin and hence a monopoly in the
               | iOS market.
               | 
               | You still can't say Apple is a monopoly by being the
               | second most popular in the smartphone OS market...
        
               | lxgr wrote:
               | That's exactly what I'm arguing for. Two competing
               | (commercial) smartphone OSes are probably just fine! Much
               | more than that would probably make it uneconomical for
               | developers to provide native apps for all of them, unless
               | they're API compatible.
        
               | onethought wrote:
               | By this definition everything is a monopoly in an
               | arbitrary constrained environment.
               | 
               | Toyota is a monopoly for RAV4 manufacture. Can you get a
               | RAV4 from Mercedes? Monopoly!
        
             | etchalon wrote:
             | You absolutely have to be the most popular to be a
             | monopoly.
             | 
             | You can be the most popular and not be a monopoly, but the
             | reverse is definitionally impossible.
        
           | kccqzy wrote:
           | Read the ruling. It's not a monopoly.
           | https://casetext.com/case/epic-games-inc-v-apple-inc-2
           | 
           | > Given the trial record, the Court cannot ultimately
           | conclude that Apple is a monopolist under either federal or
           | state antitrust laws. While the Court finds that Apple enjoys
           | considerable market share of over 55% and extraordinarily
           | high profit margins, these factors alone do not show
           | antitrust conduct. Success is not illegal. The final trial
           | record did not include evidence of other critical factors,
           | such as barriers to entry and conduct decreasing output or
           | decreasing innovation in the relevant market. The Court does
           | not find that it is impossible; only that Epic Games failed
           | in its burden to demonstrate Apple is an illegal monopolist.
        
             | enragedcacti wrote:
             | > It's not a monopoly.
             | 
             | > The Court does not find that it is impossible; only that
             | Epic Games failed in its burden to demonstrate Apple is an
             | illegal monopolist.
        
             | onethought wrote:
             | Think you should be responding to the GP - not me. I agree
             | it's not a monopoly. Hence why I pointed it out.
             | 
             | GP made the monopoly comment.
        
           | enragedcacti wrote:
           | You've already skipped over the most important aspect of
           | determining if someone is a monopoly, which is defining the
           | relevant market. A key piece of the Epic v. Apple case was
           | determining the relevant market, where "phones" was never
           | even considered as a possibility.
           | 
           | https://ei.com/economists-ink/fall-2021/market-definition-
           | in...
        
         | lolinder wrote:
         | This was always what the outcome was going to look like. People
         | have been talking ever since the ruling as though dodging Apple
         | as a payment processor was going to magically exempt developers
         | from the full 30% fee, but that was _never_ going to happen and
         | it was _never_ the intention of the ruling.
         | 
         | Apple argued from the very beginning that the 30% was its fee
         | for running the App Store, marketing the apps, and storing and
         | delivering the app bundles. The in-app payment system was a
         | convenient way for Apple to collect its commission and a way
         | for Apple to create a unified payment experience for its
         | customers, but it was never the Achilles heel for Apple's
         | business model.
         | 
         | The best case scenario here is that Apple is forced to walk
         | back some of the more onerous requirements they've imposed for
         | whether and how links may be shown. Them putting a price on the
         | payment processor portion of the fee and discounting developers
         | for that portion was inevitable and isn't even malicious
         | compliance, the judge explicitly called this out as a likely
         | outcome in the original ruling:
         | 
         | > First, and most significant, as discussed in the findings of
         | facts, IAP is the method by which Apple collects its licensing
         | fee from developers for the use of Apple's intellectual
         | property. Even in the absence of IAP, Apple could still charge
         | a commission on developers. It would simply be more difficult
         | for Apple to collect that commission.
         | 
         | > In such a hypothetical world, developers could potentially
         | avoid the commission while benefitting from Apple's innovation
         | and intellectual property free of charge. The Court presumes
         | that in such circumstances that Apple may rely on imposing and
         | utilizing a contractual right to audit developers annual
         | accounting to ensure compliance with its commissions, among
         | other methods. Of course, any alternatives to IAP (including
         | the foregoing) would seemingly impose both increased monetary
         | and time costs to both Apple and the developers.
         | 
         | https://casetext.com/case/epic-games-inc-v-apple-inc-2
        
           | enragedcacti wrote:
           | > Apple argued from the very beginning that the 30% was its
           | fee for running the App Store, marketing the apps, and
           | storing and delivering the app bundles. The in-app payment
           | system was a convenient way for Apple to collect its
           | commission and a way for Apple to create a unified payment
           | experience for its customers, but it was never the Achilles
           | heel for Apple's business model.
           | 
           | Is it just me or does this argument seem insanely flimsy? If
           | Apple were serious about it then why aren't they charging
           | free apps for downloads and approvals? Why doesn't the
           | developer policy require Netflix to pay 30% of subscriptions
           | for anyone who signs in on an Apple device? Why are the
           | prices lower for "reader" apps who presumably cause Apple to
           | incur similar costs?
           | 
           | Its like a toll road arguing "no, driving on the road is free
           | of course, we just charge at the entrance and exit for the
           | privilege of looking at the toll road".
           | 
           | What does it take for the legal system to be able to call BS
           | on a claim like that?
        
             | lolinder wrote:
             | I agree that it's an oddly-applied pricing system, but it's
             | not unique. Apple's differential pricing functions
             | similarly to student and senior discounts--it's an
             | acknowledgment that some customers are harder to get than
             | others and it's worth it to the company to meet those
             | customers where they are.
             | 
             | Some apps don't make any money at all, and Apple wants to
             | let those exist and so they get a free pass. For others,
             | Apple is only providing a tiny portion of the value of the
             | app, most of it comes from the content that the app
             | licenses from other companies. Apple recognizes that they
             | can't take 30% from those apps without them giving up on an
             | app entirely, so they get a discount in order for them to
             | stay on the platform.
             | 
             | Is it fair? Probably not. But I see no reason to believe
             | it's illegal.
        
               | johnnyanmac wrote:
               | >Is it fair? Probably not. But I see no reason to believe
               | it's illegal.
               | 
               | If they take it too far, that's how you get into
               | antitrust territory. That's why Epic's court case against
               | Google ruled in Epic's favor, as it was giving paying off
               | devs to not make their own app stores and blocked OEMs
               | from making deals with other studios.
               | 
               | So I'd say this puts apple on thin ground. I'm sure this
               | won't be the last high profile lawsuit over the app store
               | this decade.
        
               | lolinder wrote:
               | This (a policy of charging some devs more/less than
               | others) isn't Apple bribing devs to not compete with
               | them, and it isn't a series of shady backroom deals. It's
               | a relatively straightforward and transparent price
               | discrimination scheme, and I have a hard time imagining
               | why _this_ would put Apple at risk of an unfavorable
               | antitrust ruling if the complete lack of any alternate
               | app stores didn 't.
               | 
               | Where I imagine Apple could get into trouble is if they
               | systematically turned a blind eye to commission-dodging
               | by specific entities as part of a trade to ensure their
               | market dominance. Unlike Google, though, I'm not even
               | sure which entities Apple could bribe that would risk
               | looking like a trust.
        
               | johnnyanmac wrote:
               | >'s a relatively straightforward and transparent price
               | discrimination scheme, and I have a hard time imagining
               | why this would put Apple at risk of an unfavorable
               | antitrust ruling if the complete lack of any alternate
               | app stores didn't.
               | 
               | Like any discrimination case, it depends on the subject
               | of discrimination and potential victims. So I would say
               | that discriminating with the largest streaming service
               | can be a way to lock out the rest of that market from
               | competing properly.
               | 
               | >Where I imagine Apple could get into trouble is if they
               | systematically turned a blind eye to commission-dodging
               | by specific entities as part of a trade to ensure their
               | market dominance
               | 
               | Yeah, that's what I'm getting at. There's no hard
               | evidence but that's what would be subpoena'd in court.
               | 
               | Ironically enough, Google is the biggest smoke signal
               | here. Since court cases reveal they have some sort of
               | deal with Apple to power search. That deal + potential
               | discrimination with Google submitted apps can lead to
               | those exact issues Google is under fire for.
        
               | turquoisevar wrote:
               | The case against Google had a completely different fact
               | pattern. One that resembles the US v MS more.
               | 
               | Google essentially pressured and bullied OEMs and other
               | third parties into doing stuff that was beneficial to
               | Google in exchange for licenses and special deals.
               | 
               | At that point, you're throwing your weight around,
               | something that Google "had" to do because they started
               | with a relatively open platform.
               | 
               | Apple, on the other hand, preempted needing such tactics
               | by making their ecosystem closed and heavily regulated
               | from the onset when they were still nobodies within the
               | market. That makes it extremely difficult to prove
               | antitrust issues.
               | 
               | Had Apple, say, increased the commission from 30% to 33%,
               | then it would've been pretty close to an open and shut
               | case because then it's easy to argue that Apple threw its
               | weight around once everyone was inside the ecosystem. But
               | the opposite happened.
               | 
               | This is also one of the reasons why everything Apple does
               | is restricted and limited from the onset. It's always
               | easy to loosen the reigns later, but at their size, you
               | can never go the other way without risking antitrust
               | liability.
               | 
               | FWIW, even MS, with their egregious behavior, got a lot
               | thrown out on appeals and prevented being split up. The
               | DOJ ended up settling instead.
        
             | gruez wrote:
             | >Its like a toll road arguing "no, driving on the road is
             | free of course, we just charge at the entrance and exit for
             | the privilege of looking at the toll road".
             | 
             | I mean, there's actually many toll roads/bridges that only
             | charge for travel in one direction. The other is free, with
             | the expectation that you'll need to make a return trip
             | anyways.
        
               | dboreham wrote:
               | I learned decades ago the trick to always go around the
               | bay clockwise.
        
               | shiroiuma wrote:
               | Does Google Maps still assume that the toll applies in
               | both directions? I used to live near a bridge like this
               | and it was really annoying, because I had Google Maps set
               | to avoid toll roads, but because of this it would refuse
               | to plot a route over the bridge, even though there was no
               | toll in that direction.
        
             | GeekyBear wrote:
             | > Is it just me or does this argument seem insanely flimsy?
             | 
             | Apple being entitled to a commission regardless of who you
             | use as a payment processor is literally part of the court
             | ruling.
             | 
             | The court did not find that the size of the commission was
             | necessarily justified, but they definitely ruled that a
             | commission was justified.
        
             | pulisse wrote:
             | You want to outlaw price discrimination?
        
               | enragedcacti wrote:
               | No, I'm really just asking what level of scrutiny can be
               | applied to their claimed justification for the fees. I
               | feel those examples are illustrative of how Apple's
               | decisions aren't really aligned with their claimed
               | justification. One could absolutely come up with a
               | rational explanation (as some commenters have) even if
               | it's not the actual explanation, I'm interested if that's
               | all Apple needs to do to fend off claims of them
               | exploiting their market power.
        
               | MBCook wrote:
               | I'm not sure the percentage matters.
               | 
               | Obviously if they tried to charge 85% no one would
               | actually be a developer and the App Store would crater.
               | So they have a very strong incentive not to.
               | 
               | But from a legal point of view is there a reason why one
               | number would be legal but another wouldn't?
               | 
               | The only thing I can think of is a contract being
               | determined to be unconscionable. Until they hit whatever
               | threshold that is it seems like it's completely up to
               | them to set the terms at whatever they think enough
               | developers will accept.
        
               | shiroiuma wrote:
               | >Obviously if they tried to charge 85% no one would
               | actually be a developer and the App Store would crater.
               | So they have a very strong incentive not to.
               | 
               | That's not really true. If the iPhone became a real
               | monopoly in the US, for instance, with perhaps 98%
               | marketshare (similar to Windows before Macs started
               | seriously challenging them), then Apple really could
               | charge 85%. What is anyone going to do about it? They'd
               | have a choice of paying 85% to Apple so they can sell
               | apps to 98% smartphone users (basically everyone), or not
               | selling smartphone apps altogether and finding a new
               | business strategy that probably doesn't involve making
               | software for consumers at all (which admittedly, many
               | developers would probably choose).
        
               | nemothekid wrote:
               | What I can gather is that if Apple, from day one, had an
               | 85% split, grew to 98% marketshare, then that would be
               | ok. If apple started with 30%, then grew to 98%
               | marketshare, then jacked up the price to 85% then they
               | would have a problem.
               | 
               | I think the missing piece that most people miss is that
               | it is not illegal to have a monopoly. It's illegal to use
               | your monopoly to bully others. Apple did no such thing.
        
               | shiroiuma wrote:
               | Perhaps, but I disagree about your supposition that "they
               | would have a problem". I don't think they would. It may
               | be technically illegal to use your monopoly to bully
               | others, but enforcement in America these days is rare.
        
             | turquoisevar wrote:
             | > Is it just me or does this argument seem insanely flimsy?
             | 
             | I'm not sure if it is just you, but both the district court
             | and appellate court are on board with it. And honestly, I
             | can see why.
             | 
             | Apple argued that they provide a bunch of services and
             | access to their IP in exchange for $99/year and a
             | commission over the sales.
             | 
             | The courts have deemed that an acceptable business model.
             | 
             | The district court was hemming and hawing a bit over the
             | actual commission rate being set at 30% (15% for small
             | devs) and at the fact that some developers essentially
             | subsidize others but ultimately didn't make a ruling on any
             | of that in part because Epic didn't bring it up as an
             | argument.
             | 
             | The appellate court, however, went a step further and
             | stated in no uncertain terms that it was kosher.
             | 
             | If you think about it, it makes sense. We see similar
             | business models with differential pricing all over in
             | commerce for various reasons.
             | 
             | Sometimes, it's for goodwill, sometimes, to reach customers
             | that would otherwise be harder to convert into a sale,
             | sometimes, it's based on usage and who puts the most strain
             | on a system and sometimes, it's for more egalitarian
             | reasons.
             | 
             | Military discounts, student discounts or even free usage,
             | senior discounts, teacher discounts, first responders, etc.
             | These are all examples of differential pricing.
             | 
             | In particular, the student stuff is interesting because the
             | philosophy there seems to be that as long as you don't make
             | revenue from it (commercial use), "we" don't need to make a
             | profit from you.
             | 
             | > It's like a toll road arguing "no, driving on the road is
             | free of course, we just charge at the entrance and exit for
             | the privilege of looking at the toll road".
             | 
             | I don't think the analogy is apt, but we see similar stuff
             | on toll bridges. I've got a bridge near me where toll rates
             | are based on vehicle type and axles.
             | 
             | While the pricing is slightly higher for commercial
             | vehicles (e.g., trucks), it's not proportional to the
             | increased cost of upkeep those vehicles cause.
             | 
             | Edit: Also realized that only one direction is burdened
             | with tolls. The other way isn't.
             | 
             | > What does it take for the legal system to be able to call
             | BS on a claim like that?
             | 
             | A very carefully crafted legislative change, I suppose, if
             | possible at all.
             | 
             | Currently, with SCOTUS' refusal to take up the case, this
             | is standing law, and it's challenging to craft legislation
             | that wouldn't have reverberating effects across all of
             | commerce while simultaneously only hitting Apple.
        
               | enragedcacti wrote:
               | Thanks for your reply, I definitely see what you mean
               | with other pricing schemes and how there is pretty wide
               | latitude for what type of price discrimination is
               | justifiable.
               | 
               | I mostly just find it silly that at no point does anyone
               | seem to address the elephant in the room that the only
               | way to access some hundreds of millions of users is
               | through Apple, and that almost certainly influences the
               | fee in a way that can't be really be explained by the
               | value of the IP.
               | 
               | Does the argument require us to believe the fee would
               | still be 30% if iPhone had practically zero users? Or is
               | that legally irrelevant assuming that they aren't found a
               | monopoly?
        
               | theresistor wrote:
               | > Does the argument require us to believe the fee would
               | still be 30% if iPhone had practically zero users? Or is
               | that legally irrelevant assuming that they aren't found a
               | monopoly?
               | 
               | While not _zero_ users, the default fee has been set at
               | 30% since the beginning of the App Store, long before
               | Apple had the level of market dominance it has today.
               | 
               | This argues in favor of it being acceptable: developers
               | were willing to accept that fee without monopoly pressure
               | being applied, since nobody has successfully argued that
               | Apple held a monopoly in 2008.
        
             | doctorpangloss wrote:
             | > What does it take for the legal system to be able to call
             | BS on a claim like that?
             | 
             | A class of digital native judges.
             | 
             | The App Store sucks. That's its problem. 30% fees rub salt
             | in that wound.
             | 
             | Name an Apple application you aren't forced to use that you
             | like. Notes? Final Cut? That's all I can think of.
             | 
             | The whole paradigm of iOS is predicated on a 65yo+ consumer
             | who doesn't know any better, and happens to be also the
             | demographics of the government.
        
           | scarface_74 wrote:
           | If all the developers I assume you care about left the App
           | Store, Apple wouldn't care. The apps that make the majority
           | of the money on the App Store are slimy pay to win games
           | where "whales" buy coins and loot boxes.
           | 
           | The other popular apps are front end for services where Apple
           | doesn't collect a dime like Facebook, Instagram, Netflix,
           | etc.
        
             | lolinder wrote:
             | I'm on Android and get most of my apps through F-Droid. I
             | don't have any stake in this fight at all, I'm just an
             | observer who's been a bit baffled by the conclusions that
             | people have jumped to.
        
             | callalex wrote:
             | If iPhones didn't run Instagram and TikTok they would sell
             | very few phones.
        
               | johnnyanmac wrote:
               | And it's exactly why Netflix gets special treatment and
               | Apple isn't auditing them yearly. They care about money
               | but even more about marketshare
        
               | scarface_74 wrote:
               | Every streaming app has the option to have outside
               | subscriptions or not allow in app purchases at all.
        
               | johnnyanmac wrote:
               | Sure, in the same way every website has the option to
               | make it's own social media website. The website is the
               | "easy" part but not necessarily the most profitable point
               | to pitch to companies like Apple.
        
               | scarface_74 wrote:
               | Every "reader app" has that option. It's an explicit
               | carve out in the App Store rules.
        
               | scarface_74 wrote:
               | What do you think is more likely? People wouldn't buy
               | iPhones or people would find an alternative to Instagram?
               | 
               | Especially in the US, how likely is it do you really
               | think iPhone users are going to sully themselves and buy
               | Android phones when many people think that "only poor
               | people buy Android phones". (Note sarcasm)
        
               | omeid2 wrote:
               | > What do you think is more likely? People wouldn't buy
               | iPhones or people would find an alternative to Instagram?
               | 
               | It is an interesting question that I would love an answer
               | beyond a hunch.
               | 
               | I would think a larger percentage would stay on iPhone
               | and look for an insta alternative, compared to the
               | percentage who might move on to a different phone for
               | insta.
               | 
               | But what would those numbers look like? Any case studies
               | or similar changes? Maybe in game consoles?
        
               | KerrAvon wrote:
               | The two classes of people who broadly buy Android phones
               | are techies ("I want to root my phone") / politicos
               | ("software freedom! walled gardens! it's _GNU_ /Linux
               | actually") and committed cheapskates ("close enough to an
               | iPhone for no bucks!"). There's nothing wrong with that.
               | But the actual working poor don't have time for it, so
               | they buy iPhones and just keep them as long as possible.
        
               | BoiledCabbage wrote:
               | Android has 40% of the US market - you have no clue what
               | you're talking about.
        
               | scarface_74 wrote:
               | https://explodingtopics.com/blog/iphone-android-users
               | 
               | https://gitnux.org/android-vs-iphone-
               | statistics/#:~:text=In%....
               | 
               | > In Q2 2021, the average selling price of an Android
               | smartphone was $269, while the average selling price of
               | an iPhone was $729.
        
           | turquoisevar wrote:
           | Yeah, the amazement amongst people here on HN amazes me.
           | 
           | The district court was crystal clear about this in their
           | judgment, which at the time caused quite some consternation.
           | 
           | The appellate court then affirmed the same and even clarified
           | more clearly that it's completely fine because it primarily
           | is the mechanic Apple gets payment for the use of their IP
           | and, secondly, their services that encompass more than just
           | payment processing.
           | 
           | In fact, if you read the appellate judgment, the annoyance
           | towards the district court is palpable.
           | 
           | The annoyance stems from the fact that the district court
           | states in their judgment that alternative ways of collecting
           | the commission aren't worth considering and expanding on
           | because of how onerous they are (retroactive audit,
           | collection efforts, etc.) while at the same time causing
           | exactly that by striking the anti-steering provision and
           | opening the door to third-party payment providers.
           | 
           | The appellate court doesn't go further than expressing
           | annoyance between the lines because, ultimately, the district
           | court didn't err substantially enough for the appellate court
           | to step in, which is ultimately the bar that needs to be met.
           | Appellate courts aren't meant to relitigate cases, after all.
        
             | MBCook wrote:
             | Now that the Supreme Court has put this issue to rest by
             | refusing to weigh in, will the appellate court now take
             | that until the district court to figure out those kind of
             | details?
             | 
             | Or will everything stand as it is at the moment with
             | figuring out specific details that Apple must abide by that
             | haven't already been listed up to future lawsuits to
             | determine?
        
               | turquoisevar wrote:
               | The appellate court affirmed the judgment by the district
               | court, albeit while making some comments here and there.
               | 
               | So as it stands, the appellate court's decision is the
               | law of the land.
               | 
               | Technically, from a legal perspective, there is a small
               | chance this changes if a case makes it way to an
               | appellate court in a different circuit and they're in the
               | mood to come to a different conclusion, at which time
               | SCOTUS might be inclined to take up that case to resolve
               | the contradictory outcomes, but those are pretty slim for
               | a couple of reasons.
               | 
               | One, it's not likely a new case would play out outside of
               | California, by virtue of Apple being located there.
               | 
               | Two, a court of appeals of a different circuit would need
               | to be in the mood to completely disregard the 9th
               | circuits conclusion. While technically an option, most
               | appellate courts don't want to contradict their sister
               | circuit, but there are some "activist" courts out there.
               | 
               | Three, the outcome needs to be sufficiently different for
               | it to cause a significant contradiction.
               | 
               | And lastly, the fact pattern of the new case would need
               | to be extremely similar to the Epic v Apple case.
        
             | bmitc wrote:
             | > The appellate court then affirmed the same and even
             | clarified more clearly that it's completely fine because it
             | primarily is the mechanic Apple gets payment for the use of
             | their IP and, secondly, their services that encompass more
             | than just payment processing.
             | 
             | This completely ignores Apple's market power though.
             | Because what stops Apple from making this 40% or 50%? 30%
             | is a fair price? Look what they did to Spotify with Apple
             | Music. They absolutely abused their ownership of the
             | platform to stifle a competitor.
             | 
             | Also, things change when you effectively become a utility.
             | Apple shouldn't be able to hide behind their "aww shucks,
             | we need the 30% to keep the lights on" routine.
        
               | graeme wrote:
               | > Because what stops Apple from making this 40% or 50%?
               | 30% is a fair price?
               | 
               | Competitive pressure. 30% is pretty in line with what
               | other platforms charge.
               | 
               | Apple has had the same 30% ever since it launched the App
               | Store, back when it was much less dominant. They
               | presumably picked it as a level that would make revenue
               | but also not deter developers.
               | 
               | The App Store hasn't got a monopoly on computing.
        
               | _heimdall wrote:
               | Collusion is the ugly cousin of monopoly. If you can't
               | get a monopoly, work with your few competitors to set an
               | industry standard fee in which you all make a killing and
               | can claim the plausible deniability of "fair market
               | value".
        
               | graeme wrote:
               | I was referring to video games consoles as well as
               | android. They're estimated to take around 30%.
               | 
               | There's no world in which Nintendo and apple are
               | colluding to set rates.
        
               | _heimdall wrote:
               | > There's no world in which Nintendo and apple are
               | colluding to set rates.
               | 
               | What makes you say that? And short of direct collusion,
               | is it fair game if Apple sets the precedent and Nintendo
               | follows suit without direct coordination? If the
               | agreement is only alluded to without being directly
               | stated, are we okay with the ethical precedent regardless
               | of legal standing?
        
               | desert_rue wrote:
               | Compete with what? What options do iPhone users have but
               | the Apple Store?
        
               | tomrod wrote:
               | Buying an alternative device at a fraction of the cost
               | and using open source apps?
        
               | bmitc wrote:
               | Did that work with Microsoft and Internet Explorer?
        
               | dwaite wrote:
               | The internet?
        
               | lapcat wrote:
               | > Apple has had the same 30% ever since it launched the
               | App Store, back when it was much less dominant. They
               | presumably picked it as a level that would make revenue
               | but also not deter developers.
               | 
               | They picked 30% because that was the iTunes Music Store
               | cut. The iOS App Store was a direct clone of the iTunes
               | Music Store in almost every way. It even existed inside
               | iTunes for years. As a developer, I can still see "iTunes
               | Connect" in some obscure areas of App Store Connect.
               | 
               | The documents from the Epic trial showed that the App
               | Store was thrown together _very_ quickly. Initially,
               | Steve Jobs didn 't even want third-party apps on iPhone
               | and had to be convinced to add them.
        
               | graeme wrote:
               | That doesn't seem relevant to the question of whether
               | Apple's fees are in line with fees on other platforms
               | such as on video game consoles.
               | 
               | Plausibly iTunes 30% was chosen because it met the same
               | goal: high enough to earn a good amount, low enough music
               | companies found it compelling.
        
               | lapcat wrote:
               | > That doesn't seem relevant to the question of whether
               | Apple's fees are in line with fees on other platforms
               | such as on video game consoles.
               | 
               | I've never understood why video game consoles are the
               | relevant platform. iOS is a general-purpose computing
               | platform more akin to Mac and Windows. Indeed, iOS was
               | based on Mac OS X. As an Apple user, I don't even play
               | video games, on either iPhone or Mac. And as an Apple
               | developer, I don't write video games either. Games are
               | 100% irrelevant to my computing life.
               | 
               | > Plausibly iTunes 30% was chosen because it met the same
               | goal: high enough to earn a good amount, low enough music
               | companies found it compelling.
               | 
               | The problem is that the iTunes Music Store was based on
               | selling 99 cent songs. 30% of that is just 30 cents.
               | Before the App Store, computer software was almost never
               | in the 99 cent price range.
        
               | turquoisevar wrote:
               | > I've never understood why video game consoles are the
               | relevant platform.
               | 
               | From the courts' perspective, it isn't. The relevant
               | market definition, as established by the courts, is
               | digital mobile gaming transactions.
               | 
               | I've called into the District Court's hearings almost
               | every day, and many days were spent on determining the
               | relevant market, but the long and short of it is that
               | this definition was chosen because:
               | 
               | - The impetus of the case was Fortnite - Epic was
               | unconvincing in establishing their EGS was more than just
               | a gaming storefront, which limited the scope of the case
               | to gaming - the court established that free-to-play games
               | generated the vast majority of the App Store revenue
               | 
               | You also have to remember that the court can't just hand
               | out judgments that affect things beyond the case in front
               | of it. This case was Epic v Apple and not, say, a class
               | action by multiple app developers, so the court's
               | conclusions will be limited to the facts that pertain to
               | those two parties.
               | 
               | In other words, other markets might exist, but they might
               | not be relevant to the case at hand.
               | 
               | Additionally, civil courts prefer to split the baby; in
               | this case, this seems to be a middle ground between
               | Apple's proposed relevant market (games in general) and
               | Epic's (Apple's App Store).
               | 
               | An interesting tidbit is that Nintendo's Switch made a
               | minor cameo of sorts because you can make transactions on
               | it on the go (i.e., it's mobile). Still, the main
               | competitor, according to the court, was Google, leading
               | the court to conclude that Apple is primarily in a
               | duopoly with Google.
               | 
               | Personally, I think video game consoles would be part of
               | the relevant market because of the similarities in market
               | dynamics. The way the payment for IP is structured
               | (commission), the way entry to the market is managed
               | (certifications, similar to app review), the way there's
               | a single brand market (i.e., monopoly by manufacturers),
               | etc.
               | 
               | While the purpose of the devices might be different, the
               | underlying products are the same (software), and the
               | market mechanics are nearly identical. Even the platform
               | limitations are artificially created by the platform
               | holder (i.e., what you can and can't do on iOS is
               | artificially limited, just like what you can and can't do
               | on consoles is artificially limited by Sony and
               | Microsoft).
               | 
               | Drilling it down further, you'll find that on Xbox, you
               | have access to non-gaming apps, and plenty of people use
               | their iPads as a game device for their kids. Further
               | blurring these lines of purpose.
               | 
               | > As an Apple user, I don't even play video games, on
               | either iPhone or Mac
               | 
               | You might not, but it wouldn't come as a surprise to you
               | that others might. I, for example, play games on my Apple
               | devices, as do others in my household.
               | 
               | > And as an Apple developer, I don't write video games
               | either.
               | 
               | Same here. I mainly write apps, but I dabble in games and
               | know plenty of other devs who make games.
               | 
               | > Games are 100% irrelevant to my computing life.
               | 
               | What I'm trying to say is that anecdotal arguments aren't
               | solid. This is not a dig at you; mine aren't either.
               | 
               | > The problem is that the iTunes Music Store was based on
               | selling 99 cent songs. 30% of that is just 30 cents.
               | 
               | I don't follow this logic.
               | 
               | Does it matter if $300,000 is extracted via a million $1
               | transactions or 10,000 $100 transactions?
               | 
               | Ultimately, you end up paying $300,000 in commissions.
               | 
               | > Before the App Store, computer software was almost
               | never in the 99 cent price range.
               | 
               | There's a lot to unpack with this simple statement.
               | 
               | First is, of course, that the race to the bottom is a
               | pro-competitive symptom.
               | 
               | If we, as devs, didn't have to compete so hard, we
               | wouldn't have to sell our software at low prices.
               | Ironically, this is good for consumers, but the
               | devaluation of software isn't so great for us developers.
               | 
               | Secondly, this, of course, undermines your iTunes $0.99
               | argument. Whatever it used to be, it's now the same as
               | with songs via iTunes. Does this mean you're ok with the
               | 30% commission or 15%, whichever applies to you?
               | 
               | This is why I'm saying I have a hard time following your
               | logic because I guess I don't know exactly what you're
               | trying to say.
               | 
               | Lastly, before the App Store, the revenue cut developers
               | got was abysmal. I don't know if you're old enough to
               | recall any of this. I barely am, but it wasn't pretty.
               | 
               | In brick-and-mortar times, you would have a good deal if
               | 40% made its way to you, but more often than not, it was
               | a 70/30 split, with only 30% making it to you, with
               | outliers as low as 10%.
               | 
               | Specifically for "smartphone" software, this continued
               | for a while, with carriers being cutthroat regarding
               | revenue split.
               | 
               | In the years before the App Store, things got better with
               | Nokia and BlackBerry, who adopted a revenue split closer
               | to 50/50, and Qualcomm's BREW actually was "good" at
               | times with an 80/20 split in favor of developers. The
               | problem with those, however, was that the barrier to
               | entry was relatively high and costly.
               | 
               | Then Apple came along with their 70/30 split, which, as
               | you said, was a copy-paste from the iTunes Store. Still,
               | because both an all-encompassing commission (payment
               | processing wasn't a separate charge as was typical before
               | then) and because of the abysmal revenue splits in the
               | decades before while also having a comparatively low
               | barrier of entry, it was received with literal cheers.
               | 
               | Although I think people were also happy not to have to
               | deal with carriers anymore, that was a huge pain.
               | 
               | Sure, App Review can be a pain for some, but it's a
               | utopian publishing pipeline compared to the hoops one had
               | to jump through and the negations you'd have to go
               | through every time before the App Store came along.
               | 
               | Does that mean that Apple is perfect?
               | 
               | By no means, there's plenty they can improve on, but
               | within the historical context of the time, it was like
               | offering someone a glass of ice water to someone who was
               | stuck in hell (to paraphrase a quote from Jobs on iTunes
               | on Windows that didn't age well).
               | 
               | I couldn't care less about the commission. I was content
               | with 30%, and I knew what I eagerly signed up for. The
               | 15% discount was a nice bonus, and I think I got, and
               | still get, my money's worth and then some.
               | 
               | While my experience is overwhelmingly positive, I think
               | there are other, more pressing matters for me as a
               | developer that Apple can improve on.
        
               | lapcat wrote:
               | > Does this mean you're ok with the 30% commission or
               | 15%, whichever applies to you? This is why I'm saying I
               | have a hard time following your logic because I guess I
               | don't know exactly what you're trying to say.
               | 
               | Let me start with this, because it may clarify a lot. I
               | qualify for the Small Business Program 15%, and while I
               | think that Apple's developer services are totally crappy
               | and not even worth 15%, from my perspective the cut is
               | not among the App Store's biggest problems, and I would
               | happily pay an even larger cut if I actually got a good
               | return for the investment.
               | 
               | My goal was merely to highlight the historical origin of
               | the App Store, which is important in understanding how we
               | got to this point today.
               | 
               | > The relevant market definition, as established by the
               | courts, is digital mobile gaming transactions.
               | 
               | As _invented_ out of thin air by Yvonne Gonzalez Rogers.
               | But I 'm not really interested in arguing the legalisms.
               | I think the decision was bad, but that's par for the
               | course in our legal system. I'm more interested in the
               | public debate over the issue, here on Hacker News, on
               | social media, in the news media, etc. Regardless of what
               | the judge decided, the people in the public who defend
               | Apple often point to gaming consoles and consider them to
               | be the relevant platform.
               | 
               | > What I'm trying to say is that anecdotal arguments
               | aren't solid. This is not a dig at you; mine aren't
               | either.
               | 
               | I'm not sure what you think I was arguing, but it was
               | simply that iPhone is a general-purpose computing device.
               | Of course gaming is _one_ of those purposes but
               | definitely not the _only_ purpose. Indeed I would argue
               | that gaming is not even the _main_ purpose, because after
               | all, iPhone shipped in 2007 with zero games, and while
               | Apple has created a lot of apps for iPhone, Apple has
               | created almost no games for iPhone. (I think they had a
               | Texas Hold 'em game way back in the day, and they also
               | made Warren Buffett's Paper Wizard.) I wasn't trying to
               | deny that people use iPhone for gaming; that would be a
               | silly argument.
               | 
               | You can argue that gaming consoles have some additional
               | capabilities besides games, but does anyone ever buy a
               | gaming console who _doesn 't_ play games at all? That
               | would be silly and pointless. Yet huge numbers of people
               | buy iPhones and iPads and Macs with no desire to game on
               | them. Thus, I argue that those are general-purpose
               | computing devices, unlike gaming consoles.
               | 
               | > Does it matter if $300,000 is extracted via a million
               | $1 transactions or 10,000 $100 transactions?
               | 
               | Yes. 30 cents is actually a very good deal for a 99 cent
               | transaction. I don't think you'll find a better one, and
               | many payment processors would charge 30 cents _plus_ a
               | percentage. At least as far as payment processing is
               | concerned, though, 30% is a crappy deal for a $100
               | transaction. So the question is, how much does the App
               | Store add to the value above and beyond payment
               | processing? I would argue, not much in most cases.
               | 
               | > Ironically, this is good for consumers, but the
               | devaluation of software isn't so great for us developers.
               | 
               | I dispute that it's good for consumers. You get a
               | different type of software in a race-to-the-bottom
               | market. When the platform makes it difficult for
               | developers to produce quality, well-crafted, sustainable
               | software, you get exploitative crap instead, and I think
               | the epithet "crap store" is richly deserved.
               | 
               | You can really see the difference in the Mac App Store,
               | because on the Mac, developers don't have to be in the
               | App Store, and quite a few important apps are missing
               | entirely.
               | 
               | It didn't have to be that way. The iTunes Music Store
               | model was a very poor fit for software. For example, the
               | "top charts", based on unit sales, was one of the main
               | ways to get noticed in the App Store and was a big reason
               | for the race to the bottom. The top charts are tolerable
               | for music, where every song and album is more or less the
               | same price, but it doesn't work well for software, the
               | price of which varies greatly, so unit sales are not a
               | good representation of the quality of the software.
               | 
               | > In brick-and-mortar times, you would have a good deal
               | if 40% made its way to you, but more often than not, it
               | was a 70/30 split, with only 30% making it to you, with
               | outliers as low as 10%.
               | 
               | 30% of $100 is $30. 70% of $0.99 is $0.69. I'll happily
               | take the 30% cut of the much higher price.
               | 
               | > Sure, App Review can be a pain for some, but it's a
               | utopian publishing pipeline compared to the hoops one had
               | to jump through and the negations you'd have to go
               | through every time before the App Store came along.
               | 
               | This was not my experience. Before the iPhone came along,
               | I was a Mac developer. We sold our software on the web
               | directly to customers, bypassing all middlemen except for
               | payment processors. Apple got a 0% cut. What happened in
               | your comment was the same as I've heard in most arguments
               | defending the App Store: the "history" goes directly from
               | brick-and-mortar times to the App Store, completely
               | ignoring the golden age of indie developers selling
               | software on the web.
               | 
               | iOS was based on Mac OS X, UIKit was based on AppKit, and
               | of course they both used Objective-C as the programming
               | language at the time. The App Store was practically an
               | invitation for Mac developers to jump in right away, and
               | many did. But the business model of the App Store was
               | atrocious compared to the Mac. (The Mac App Store, a
               | clone of the iOS App Store, didn't open until 2011). From
               | my perspective, the App Store experience was nearly
               | infinitely worse than the Mac developer experience. It
               | was not like "offering someone a glass of ice water to
               | someone who was stuck in hell". Rather, it was more like
               | kidnapping someone already in heaven and sending them
               | down to hell.
               | 
               | This is why I make so much of iOS being a general-purpose
               | computing platform. It's very much like the Mac, except
               | for the form factor, and it could have been much more
               | like the Mac in terms of third-party software. And at
               | least in Europe, perhaps it will be soon.
        
               | throwaway290 wrote:
               | > Because what stops Apple from making this 40% or 50%?
               | 30% is a fair price?
               | 
               | Market. It's capitalism, you know.
               | 
               | They provide users to devs (e.g. in case of Epic most
               | people played Fortnite from iOS) and they provide apps to
               | users. If they jack up the price and devs quit, the deal
               | stops being attractive to users because there's not
               | enough apps so Apple risks losing users unless they make
               | selling apps appealing to devs again.
               | 
               | > Look what they did to Spotify with Apple Music. They
               | absolutely abused their ownership of the platform to
               | stifle a competitor.
               | 
               | Everyone I know on iPhone is using Spotify except me so
               | for me it is hard to see who is stifled exactly...
        
               | LocalH wrote:
               | >most people play Fortnite from iOS
               | 
               | There is no current iOS version of Fortnite. The only way
               | to do it is with Amazon Luna or Xbox Cloud Gaming, which
               | is only "playing Fortnite from iOS" on the very surface.
        
               | throwaway290 wrote:
               | > There is no current iOS version of Fortnite. The only
               | way to do it is with Amazon Luna or Xbox Cloud Gaming,
               | which is only "playing Fortnite from iOS" on the very
               | surface.
               | 
               | It's not there anymore but it was there originally. (It'd
               | be amazing if it still were. If you were allowing me to
               | sell my game in your store for a fee, and I stopped
               | paying the fee AND sued you, you'd remove me from the
               | store first thing. First to avoid funding my legal
               | expenses and second because I agreed to your ToS that
               | allow you to do it literally for any reason you like.)
               | 
               | After it was removed, Epic found out that people who were
               | casually playing Fortnite on iOS were not about to start
               | buying PCs and gaming consoles. After all there are other
               | games in the store, including tons of buy-once-play-
               | forever games which don't leech money off you or your
               | kids like Fortnite does.
               | 
               | > More than 116 million registered users have accessed
               | Fortnite through iOS -- more than through any other
               | platform, Epic said in the filing
               | 
               | https://www.bnnbloomberg.ca/fortnite-users-flee-after-
               | gettin...
        
               | fragmede wrote:
               | Thats playing Fortnite! In what ways isn't that playing
               | Fortnite? The GPU is in the cloud, but other than that,
               | it's the full game, not some knock-off lite fake version.
        
               | turquoisevar wrote:
               | > This completely ignores Apple's market power though.
               | 
               | Market power has little to do with the legality of a
               | business model at first blush. Only in very narrow
               | circumstances might it be a relevant factor.
               | 
               | In this case, market power doesn't matter at all, no
               | matter which angle you approach it with.
               | 
               | For starters, fundamentally, market power doesn't
               | preclude a company from extracting payment in exchange
               | for their services and IP. This is what both courts
               | explicitly (re)affirmed.
               | 
               | And that makes sense, of course; just because you're big
               | doesn't mean you can be forced to give your stuff away
               | for free.
               | 
               | From an antitrust angle, market power mainly starts to
               | matter once you abuse that market power. Here, all signs
               | on the commission point the opposite way.
               | 
               | Apple introduced the 30% commission and the strict App
               | Store rules around the same time the App Store was
               | launched, at which point they had no relevant market
               | power to speak of, so that was not an antitrust issue.
               | 
               | The parties quibbled a bit about at which point Apple
               | gained market dominance because that's a relevant
               | measuring point to establish antitrust issues. Still,
               | regardless of wherever you place that starting point, it
               | is clear that Apple didn't use that market power to turn
               | on the screws.
               | 
               | They didn't, say, increase the commission or impose more
               | onerous restrictions. The opposite happened.
               | 
               | They first introduced a commission discount of 15% for
               | subscriptions after the first year, and later on, they
               | introduced the small business program that provides a 15%
               | reduction to developers with less than $1M in revenue,
               | which, as I understand it to be, covers about 90% of the
               | developers.
               | 
               | These moves, whether for altruistic reasons, goodwill
               | reasons, or fear of regulatory action, are the opposite
               | of abusing one's market power.
               | 
               | I think that Apple is quite aware of this risk, which is
               | why they always introduce things minimally and strictly,
               | because that gives them the option to assess and decide
               | to loosen up things, whereas the opposite isn't possible;
               | they can't impose more restrictions due to the potential
               | antitrust issues at their current size.
               | 
               | Moreover, courts aren't eager to retroactively punish
               | just based on success.
               | 
               | The way the courts see it, it's almost self-evident that
               | Apple wasn't acting in an anti-competitive way with their
               | commission.
               | 
               | From their perspective, if Apple was able to enter a
               | market as a nobody (or create it even, if that's how you
               | want to look at it) with such restrictive rules and with
               | a commission rate that is now considered high (even
               | though it was a significantly lower commission than what
               | was standard at the time) _and_ still managed to capture
               | a good chunk of the market as they did, then there must
               | be pro-competitive forces at play, even when it's hard to
               | quantify them.
               | 
               | Again, the way they see it, if it all were so terrible,
               | then nobody would've signed up for it in the first place.
               | So, there had to be a pro-competitive benefit that
               | outweighed all of those negatives.
               | 
               | > Because what stops Apple from making this 40% or 50%?
               | 30% is a fair price?
               | 
               | Competition in the relevant markets as defined by the
               | court? Antitrust violations? Pick your poison.
               | 
               | Courts generally don't care much for hypotheticals
               | because hypotheticals can't be remedied, and it doesn't
               | feel good to dole out punishments for things that could
               | be.
               | 
               | Courts tend to limit themselves to what _has_ happened
               | instead of what _could_ happen.
               | 
               | That's not to say they don't look at it at all. In this
               | specific case, they've looked at the competitive effects
               | and what would stop Apple from doing X, Y, and Z in their
               | test to establish how much competitive pressure Apple is
               | under to understand the motivations behind some of
               | Apple's actions.
               | 
               | But ultimately, unless Apple does the thing you fear,
               | they can't punish it.
               | 
               | > Look what they did to Spotify with Apple Music. They
               | absolutely abused their ownership of the platform to
               | stifle a competitor.
               | 
               | I'm looking, but I don't see much. Of course, this is in
               | part because Spotify wasn't a party in this case, and so
               | their arguments weren't a part of the considerations, and
               | the Spotify matter hasn't been adjudicated.
               | 
               | Ultimately, what I see is that Apple has some benefits
               | that Spotify doesn't have.
               | 
               | Apple doesn't have to pay itself a commission (although
               | it might have some internal bookkeeping that accounts for
               | its left hand paying its right hand, like how the Apple
               | entities pay the Irish entity licensing fees for selling
               | Apple products and IP).
               | 
               | Apple also has easier access to customers under their
               | vertical integration.
               | 
               | Other than that, Spotify has near feature parity (or at
               | least the option to offer feature parity) by the
               | frameworks Apple offers third parties.
               | 
               | At face value, this isn't enough for an antitrust case.
               | Businesses can expand and offer customers services that
               | compete with third-party services and leverage their
               | existing customer relationships to try and sell those
               | services.
               | 
               | There is no positive obligation to facilitate competition
               | or even help competition.
               | 
               | There is, however, a prohibition to leverage your power
               | to stifle your competition actively; an excellent example
               | of this would be Apple banning Spotify from the App Store
               | once they started Apple Music. But again, the opposite is
               | true; they created frameworks that can offer feature
               | parity with Apple Music.
               | 
               | > Also, things change when you effectively become a
               | utility. Apple shouldn't be able to hide behind their
               | "aww shucks, we need the 30% to keep the lights on"
               | routine.
               | 
               | Perhaps for you, but not necessarily for the courts.
               | Especially when they haven't designated your service as a
               | utility.
               | 
               | Again, just because you are successful (i.e., widely
               | used, successful at selling your stuff) doesn't mean you
               | suddenly lose your rights.
               | 
               | What's surprising to me is that everyone always goes,
               | "Oooh, just wait until Apple gets sued and the court gets
               | involved." Then, when the courts decide differently than
               | the desired outcome, people try to relitigate the matter.
               | 
               | Either people have a poor understanding of what matters
               | legally, or people have expectations that don't match the
               | legal reality of standing law.
               | 
               | And it's not like the 9th Circuit or the District Court
               | for the Northern District of California are known to be
               | "activist courts" or known to be corporate friendly. If
               | anything, they're known to be pretty strict on SV
               | corporations.
               | 
               | You can read plenty of admonishments in the District
               | Court's judgment, but ultimately, they have to stick to
               | the laws and case law at hand.
        
           | winter_blue wrote:
           | > Apple argued from the very beginning that the 30% was its
           | fee for running the App Store, marketing the apps, and
           | storing and delivering the app bundles.
           | 
           | The cost of operating an App Store and providing distribution
           | is relatively negligible. Several Linux distros have app
           | stores, and package management and distribution systems that
           | are as good or superior than Apple's.
           | 
           | The annual fee that Apple charges developers alone should
           | more than cover the cost of App Store. It is not something
           | that costs tens of billions of dollars.
        
             | voisin wrote:
             | It's not about cost. It's about using their IP, which is
             | all of iOS.
        
             | shiroiuma wrote:
             | It's not about the cost of the App Store, it's about
             | maximizing profits and generating shareholder value. How is
             | Apple supposed to have the most valuable stock in the world
             | without raking independent developers over the coals?
        
             | roenxi wrote:
             | The cost of a human working all day is negligible; they
             | need a little bit of food. And yet they still expect to be
             | paid - sometimes quite a lot.
             | 
             | Just based on your quote and without having much interest
             | in the case... the fee isn't about covering costs. They
             | have an app store, people want to be in the app store, and
             | Apple is going to charge them a fee to be in the app store.
             | Similar logic to drawing a wage.
        
               | winter_blue wrote:
               | > cost of a human working all day is negligible
               | 
               | This is bad analogy. A person who works provides services
               | or labor worth a certain amount of value in exchange.
               | Often that value exceeds the wage. For example, a
               | software engineer $3000 "worth" of work in a day, but
               | only gets paid around $1000 for that day. I understand
               | the worth/value is a difficult thing to measure.
               | 
               | In Apple's, they provide almost nothing of value in
               | exchange, _other than the threat to kick your app out of
               | the App Store_ :
               | https://www.theverge.com/2020/8/13/21366438/apple-
               | fortnite-i...
               | 
               | So Apple is more like the Mafia. The threaten
               | negative/adverse action, if you don't pay them.
               | 
               | Also, historically, software could be installed on
               | computers without the permission of an overlord. I'm
               | aware iOS & game consoles are glaring exceptions.
        
             | rossjudson wrote:
             | That's odd. I would have presumed that there are non-
             | negligible costs involved with hosting and pushing binaries
             | and updates of hundreds of apps per phone, times 1.5
             | billion active iPhones.
        
               | fragmede wrote:
               | Apple is sitting on a $150 billion warchest of cash. I'm
               | guessing that some of that comes from what they're
               | charging above these non-negligible costs. They don't
               | have to run a charity, but they're making fucktons of
               | money between all their products so it's hard to see
               | their 30% cut as anything other than extortion.
        
               | winter_blue wrote:
               | That cost is negligible relative to the tens of billions
               | they rake in via fees charged to iOS app developers. You
               | could do the math, but I'd guess it most likely wouldn't
               | even exceed $10 million a year.
        
           | jimkoen wrote:
           | EDIT: I just realized:
           | 
           | > running the App Store, marketing the apps
           | 
           | What marketing specifically? Last time I checked, I had to
           | integrate third party ad experiences in order to market my
           | app in their ecosystem.
           | 
           | > In such a hypothetical world, developers could potentially
           | avoid the commission while benefitting from Apple's
           | innovation and intellectual property free of charge.
           | 
           | > Apple argued from the very beginning that the 30% was its
           | fee for running the App Store, marketing the apps, and
           | storing and delivering the app bundles
           | 
           | With hindsight of the antitrust case in the EU this argument
           | itself seems like it is in bad faith. Apples argument in the
           | EU against antitrust was that there isn't one but five
           | different app stores, conveniently for each device family.
           | 
           | So they are indeed aware that a commercial app developer
           | would likely not be "benefitting from Apple's innovation and
           | intellectual property free of charge", because they are
           | likely not taking advantage of their entire catalogue of
           | intellectual property (if there is five different app stores,
           | for five different markets, as per Apples argument, surely
           | there is different IP between those markets to run the app
           | store in an effective manner).
           | 
           | In other words, as others have mentioned, Apple charges a 30%
           | flat fee for "intellectual property" that developers may or
           | may not take advantage of, as per their own argument
           | overseas. I don't see how it's not antitrust when a company
           | forces me to pay for services that I am not taking advantage
           | off or ever had the intent of using, or can't use, due to
           | technical limitations.
           | 
           | As a developer, to me it rather feels like Apple is trying to
           | artificially bind me to invest into the app store as a
           | platform due to this high fee, for example by developing an
           | accompanying watch applet or a tablet version of my app,
           | because the act of simply offering these on their devices
           | seems to be part of their precious App Store IP. And you
           | can't argue that pricing these add-on apps differently would
           | make a difference for Apple, since they collect the 30% cut
           | across income in their entire ecosystem either way.
           | 
           | It also doesn't make sense for Apple to tell me to go
           | elsewhere (Android) to mitigate this, as I can't replicate
           | the UX of their ecosystem on my own even if I tried (prime
           | example would be the peripheral integration imo. You'll find
           | creating a device that integrates as seamlessly as the Apple
           | Watch fairly hard, not because Apple has some special
           | proprietary integration IP secret sauce, but because they
           | artificially lock down ways to interface with peripherals to
           | secure market dominance).
        
           | mvdtnz wrote:
           | > The Court presumes that in such circumstances that Apple
           | may rely on imposing and utilizing a contractual right to
           | audit developers annual accounting to ensure compliance with
           | its commissions,
           | 
           | To this day it remains absolutely unbelievable to me that
           | anyone would ever agree to this. I always have and always
           | will tell Apple to shove their app store up their ass. Plenty
           | of other ways to make a living in software.
        
           | brettp wrote:
           | One thing I haven't seen anyone mention which I think is the
           | most obvious reason for commission on outside purchases: if
           | Apple did not charge a commission on purchases made outside
           | the app, it would leave a huge loophole - developers could
           | just list their apps free on the App Store with limited
           | functionality, with a link to an outside purchase to fully
           | activate them.
        
         | babypuncher wrote:
         | As a user, if I go to buy something in an app and it asks me to
         | punch in my credit card number or sign in to some payment
         | processor instead of just the usual "double click to apple
         | pay", there is a very high chance i will just change my mind.
        
           | wraptile wrote:
           | What if you got 30% discount? 2 minutes of work. If that
           | didn't work Apple wouldn't spend so much effort fighting
           | this.
        
             | babypuncher wrote:
             | A 30% discount changes things, though for most developers
             | it would be closer to a 10% discount, since they normally
             | only pay Apple 15% and still need to cover the 2-5% their
             | alternative payment processor charges. If it's a recurring
             | payment (i.e. subscription), I would still be inclined to
             | pay the full Apple price simply because they make
             | subscription management much easier than anybody else.
        
         | hyuuu wrote:
         | apple just has really good marketing and massive support from
         | its fanboys, compared to the olden days of Microsoft
         | monopolistic behavior, Microsoft is less shiny with less loyal
         | foot soldiers.
        
         | epistasis wrote:
         | Just wait until you see what you have to do to get your food
         | product onto super market shelves...
         | 
         | And grocery stores are not even considered a monopoly!
         | 
         | Edit: which is not say that there should be an "is" vs. "ought"
         | conflation. Just that it's unlikely that this situation is
         | going to be changed through courts. Other routes: legislation
         | and regulation to establish a new social norm, or as Jacquesm
         | has been advocating here, collective bargaining. But as an App
         | Store consumer, and a developer of other sorts of tools, I
         | don't really care at all about the developer-Apple split and am
         | not the least bit excited by whatever might happen should that
         | switch to, say, 99% going to the developer. Even if developers
         | dropped prices 30%, I would have a hard time caring!
        
           | maximus-decimus wrote:
           | But imagine buying your food directly from a farm and having
           | to pay a 27% cut to the grocery store anyway.
        
             | epistasis wrote:
             | My experience at farmers markets tells me that I would be
             | paying more than 100% more for the privilege of interacting
             | with somebody that gets employed by the farmer instead of
             | somebody employed by the store.
             | 
             | The analogy would work better if the grocery store sold me
             | some sort of platform for cooking food, that only worked
             | with certain types of food... I don't know, it's hard to
             | find the analogy compelling at all.
             | 
             | People develop for the App Store because they get access to
             | a particular customer base. I could definitely support some
             | sort of customer protection that forces side loading
             | options (but they must be options and easy to disable and
             | hard to enable, otherwise it destroys one of the best
             | aspects of the phone.) But as far as caring for slight
             | changes in percentages for app developers, well, I don't
             | care about that one bit at all, anymore than I care about
             | Apple getting a "fair" deal from the other businesses it
             | interacts with.
        
         | chii wrote:
         | > a monopoly abusing its dominate market position
         | 
         | this is what happens when the company controls their platform.
         | In the technical sense, it's not monopoly, but surely if you
         | squint a bit, it looks like it.
         | 
         | This is why i am only ever going to produce web based apps. I
         | will not buy into a platform - even android has the same issue,
         | albeit less severe (only because google does not completely
         | control the android ecosystem).
        
         | awinter-py wrote:
         | baller move for stripe would be to discount the 30%, get all
         | IAP traffic, and then stop paying
        
         | alephnan wrote:
         | If you don't like making $6.71, the alternative is to make $0
         | by not selling it on the Apple app store.
        
           | saintfire wrote:
           | Isn't that a defining trait of a monopoly position?
           | 
           | "If you don't like it then alternative is your target market
           | is cut by over 50%"
           | 
           | Not a great argument. When you essentially have the say as to
           | whether a company can afford to exist then you have serious
           | control over a "free" market.
        
             | alephnan wrote:
             | What is the target market? IPhone users? What's preventing
             | the developer from shipping their app as a web app? The
             | developer can still reach their target market.
        
       | MobileVet wrote:
       | I am curious if any businesses operating with the 'pay Apple
       | their cut' on outside sales actually do?
       | 
       | Does Apple have the manpower to chase every developer for that
       | fee? Do they really expect to collect it or is it more of a
       | threat?
       | 
       | Any HN people with first hand knowledge of a business paying that
       | fee?
        
         | pests wrote:
         | If Apple can track your outside sales they can just deduct it
         | from any Apple Store payments. So maybe not exactly a chase for
         | that portion of it.
        
         | judge2020 wrote:
         | Apple likely has a pretty good idea of how many downloads you
         | have, and if users enable "Share with Apple Developers" in
         | settings -> privacy -> analytics, their App Store Connect
         | database definitely has usage and open analytics. Mobile app
         | games likely won't be able to claim "we only made $30k this
         | month on iOS" if they have >1M downloads a month or 100k app
         | opens a day, for example.
        
           | MobileVet wrote:
           | Good point. Forgot that they have all the data...
        
         | clarle wrote:
         | It is more for the other bigger corporations that will have
         | more to lose, and will be flagged via outside auditors, that
         | will pay it accurately.
        
         | kmeisthax wrote:
         | Given the zeal Apple has for their 30%, they absolutely will be
         | demanding fully open books and tracking for that outbound link.
         | 
         | There's no firsthand knowledge because this is the first time
         | Apple's actually had to chase companies for the fee. In fact,
         | their whole argument against Epic was that banning steering
         | made it easier on both parties to attribute revenue.
        
           | ing33k wrote:
           | Privacy can take backseat ?
        
       | madeofpalk wrote:
       | People are focusing on the 27% cut, but a page worth of
       | restrictions on how you're allowed to link to your own website is
       | just complete bullshit.
       | 
       | > _In accordance with the entitlement agreement, the link may
       | inform users about where and how to purchase those in-app
       | purchase items, and the fact that such items may be available for
       | a comparatively lower price_
       | 
       | The fact that you must apply for permission to tell your users
       | that you even have off-app purchase items is bullshit.
       | 
       | Apple's welcome to make the rules of their own platform (within
       | reason), but it's garbage that developers aren't even able to say
       | the rules exist. If Apple believes they're so right and just, why
       | must they leave users uninformed?
       | 
       | What's the good faith argument for any of this? I want to see
       | Craig Federighi on stage at WWDC announcing and this
       | revolutionary new "link" API, demoing how great the scary warning
       | screens are.
        
       | llm_nerd wrote:
       | This feels like a straw that breaks the camel's back kind of
       | moment. Apple has gotten away with a tremendous amount (being an
       | _astonishingly_ greedy company. All companies are de facto
       | greedy, but Apple is just next level in its egregious
       | entitlement), but there is simply zero way this stands.
       | 
       | And FWIW, I'm an Apple fan and find Tim S a completely
       | unsympathetic character. But seeing the hilariously absurd
       | lengths that people will go to justify Apple's outrageous greed
       | grows old.
        
         | stevage wrote:
         | Zero way? This will totally stand for a few years at least.
        
         | lolinder wrote:
         | The details of the process of getting approval for links may be
         | out of line, but the idea that simply using a different payment
         | processor would remove the entirety of the 30% commission was
         | always a pipe dream. Apple has always been adamant that the fee
         | is for the service of using the App Store, not the payment
         | processor, and that you owe them for sales made regardless of
         | whether they're able to take the money directly out of your
         | revenue stream.
         | 
         | That part of this outcome was inevitable, and I don't think any
         | court will rule against it. It was even anticipated in the
         | original ruling:
         | 
         | > First, and most significant, as discussed in the findings of
         | facts, IAP is the method by which Apple collects its licensing
         | fee from developers for the use of Apple's intellectual
         | property. Even in the absence of IAP, Apple could still charge
         | a commission on developers. It would simply be more difficult
         | for Apple to collect that commission.
        
           | aCoreyJ wrote:
           | That's precisely what gets them in trouble though. Every
           | bank, credit card, giant corporation has an app and has to
           | pay Apple nothing but indie game developers subsidize them
        
             | Spivak wrote:
             | Because the fee is only charged for digital goods yada yada
             | Apple legalese. It's not 30% of every time money moves when
             | an iPhone is involved. Indie devs are still processing
             | credit card payments so I don't think this argument
             | follows.
        
           | jussaying2 wrote:
           | > Apple has always been adamant that the fee is for the
           | service of using the App Store, not the payment processor
           | 
           | So charge developers for the service of using the App Store,
           | perhaps with a per-download cost. To "give away" the service
           | of the App Store only to recuperate your costs (and then
           | some) via payment processing is just daylight robbery.
        
             | aikinai wrote:
             | In the US, highways are almost all free but "payment" is
             | roughed charged through gasoline taxes. You also pay for
             | sewage service based on how much water you use, not how
             | much sewage you produce, based on the assumption that most
             | of your water goes into the sewer.
             | 
             | Charging customers by some other correlated proxy is not
             | robbery; it's just practical. Which is exactly why the
             | court had no issues with the arrangement.
        
               | lxgr wrote:
               | The issue isn't how Apple bills for their services, but
               | rather whether they should be allowed to force every app
               | developer to even consume them, at least to the extent
               | they currently do.
               | 
               | Given that this is the US legal/political system, that
               | question is being fought out in various proxy fights, but
               | by looking at the largely equivalent situation in the EU
               | and the DMA, you can see what's really at stake here.
        
           | makeitdouble wrote:
           | > the idea that simply using a different payment processor
           | would remove the entirety of the 30% commission was always a
           | pipe dream
           | 
           | The idea wasn't to use third party processors as an argument
           | to evade the fee, it was the other way round. Front and
           | center Epic wanted to get rid of or strongly lower the fee,
           | and as a consequence developers would probably have had to
           | use other processors.
           | 
           | The judge shut this down by legitimizing Apple's 30%, which
           | as a consequent allows Apple to collect that money however
           | the dev processes their customers, third party PSP or not.
        
             | lolinder wrote:
             | Right, it wasn't Epic's pipe dream, but somehow that's the
             | idea that got popularized on HN and elsewhere. For example,
             | just a few hours ago the comments on the thread about the
             | Supreme Court's declining to hear the case [0] were mostly
             | operating on the assumption that developers would now be
             | able to offer a substantial discount for people selling off
             | the App Store.
             | 
             | That only works if developers actually _could_ save
             | significant money by selling through alternate storefronts,
             | which was never going to be possible because Apple was
             | _always_ going to pick something approximately market rate
             | as their valuation for the payment processor portion of the
             | fee.
             | 
             | [0] https://news.ycombinator.com/item?id=39014642
             | 
             | For example:
             | 
             | > It seems easy to kind of shrug at this, but this does
             | seem quite significant because of many mobile apps are
             | 'free to play.' Apple pocketing 30% of all of these
             | transactions, and forcing users/devs to go through Apple,
             | is a major part of its revenue. And all of those apps now
             | have the option to direct users to alternative payment
             | methods, where they can both charge users substantially
             | less and make more profit doing so.
        
         | hyperbovine wrote:
         | > But seeing the hilariously absurd lengths that people will go
         | to justify Apple's outrageous greed grows old.
         | 
         | Define greed. Seriously, I'm asking for an objective
         | definition, not just ipse dixit.
         | 
         | They're charging what the market will bear for a _vastly_
         | better product (iOS vs. Android).
        
           | lxgr wrote:
           | Assuming iOS is really vastly better than Android: Isn't it
           | curious that Google is charging exactly the same rate then?
           | 
           | It's just not an apples to oranges comparison: One vendor is
           | forcing use of their distribution services; the other just
           | strongly nudges their customers to stay within their walled
           | garden and not enable sideloading.
        
           | makeitdouble wrote:
           | You're in the "greed" range when you're sued internationaly
           | over how you deal with money and lose in at least one court,
           | at least once.
           | 
           | Apple is in good company in this category.
        
           | makeitdouble wrote:
           | > They're charging what the market will bear for a _vastly_
           | better product (iOS vs. Android).
           | 
           | I wonder how you see Qualcomm, being the crushing leader of
           | mobile modem chips.
        
         | dmitrygr wrote:
         | Does a gas station "get away" with charging for gas? They are
         | selling a service and can charge anything they want for it. You
         | are free not to use it, as is anyone else.
        
           | lxgr wrote:
           | That would be true in a completely unregulated market only.
           | 
           | In many countries, antitrust regulators set some limits to
           | how far companies can take their "take it or leave it"
           | approach and in many cases require companies to provide a
           | certain service, sometimes even at a certain rate.
           | 
           | Forcing companies to unbundle products or services is another
           | common measure.
        
         | 3jjj3jjj3 wrote:
         | "being an astonishingly greedy company" and then writing "I'm
         | an Apple fan" ... sound like a Stockholm syndrome or a
         | cognitive dissonance
        
           | lxgr wrote:
           | Why? I can a company's stock, use their products, and still
           | strongly disagree with some of their business practices.
        
           | ralmidani wrote:
           | It's called "nuance". Also, Stockholm Syndrome is the
           | opposite of what you're objecting to; someone is taken
           | hostage and sympathizes with the hostage takers.
        
         | newsclues wrote:
         | Was the situation for phone software developers better before
         | the iPhone?
        
         | ralmidani wrote:
         | > And FWIW, I'm an Apple fan and find Tim S a completely
         | unsympathetic character. But seeing the hilariously absurd
         | lengths that people will go to justify Apple's outrageous greed
         | grows old.
         | 
         | Heh, there are still folks who actually grasp nuance... I have
         | an iPhone, despise Apple in general, but consider their
         | business disputes on a case-by-case basis. So for example,
         | Apple is right to ignore Facebook's plea to be allowed to track
         | users, and simultaneously wrong in its App Store monopolistic
         | money-grabbing.
        
           | satvikpendem wrote:
           | Generally for Apple, I like their hardware, not their
           | software. It's why I have a MacBook but also an Android
           | phone, because I like their battery life but also because I
           | can install whatever software I want, on either.
        
             | ralmidani wrote:
             | Same... Apple software has, for a while, been going
             | steadily from "just garbage" to "dumpster fire floating
             | through a river of sewage".
        
         | gepardi wrote:
         | Is it enough to make you stop using Apple products? I'm
         | considering it.
        
           | babypuncher wrote:
           | It's not like Google or Samsung are even remotely better.
           | 
           | Given the scary things Samsung gets away with in South Korea,
           | I almost want to say they're _worse_ than Apple.
        
       | app_boi92 wrote:
       | Feel free to correct me if I'm wrong on this. Consider the
       | following scenario:
       | 
       | Developer puts out ads on Facebook (or some other way of getting
       | traffic). Traffic flows to the developer's checkout page, where
       | they buy access to in app content on an external website. Then
       | they are linked to the app store where they can download the app
       | and access the content.
       | 
       | Apple is paid _no commission_ on this transaction. They only
       | require commissions paid when the customer is sent to the website
       | FROM the app store and checks out within 7 days.
       | 
       | If this is in fact true, then payment / support service
       | recommendations would be great to hear right now!!
        
         | az226 wrote:
         | I think 30% commissions for Apple are fair if the customer
         | found the app through the app store. If they clicked a deep
         | link that took them to the app directly, the commission should
         | be much lower like 10%. And in categories where Apple has
         | competing digital services it should always be 3% to not be
         | anti-competitive.
        
       | ksec wrote:
       | What a bloody pile of mess. In order to guard their interest, and
       | everyone wants a pieces of it, now we have an Apple ecosystem
       | that is... just ugly. And it is only gong to get worse.
       | 
       | I often wonder had Apple lowered their In-App purchase to 10%
       | would we still have the same problem.
        
       | Hikikomori wrote:
       | If you are are ok with this you should also be ok with Apple
       | taking a cut on anything you buy with their browser, why not also
       | take a fee for any data going in and out of your phone.
        
         | smoldesu wrote:
         | Don't threaten Apple with a profitable idea.
        
         | klabb3 wrote:
         | I've said this before and I'll say it again. If the web was
         | invented today browsers would _never_ be allowed on the App
         | Store. Not even a dumbed down version without advanced
         | scripting capabilities.
         | 
         | The fact that they have a browser and allow "3p browsers" is
         | only because the web was already established and customers
         | wouldn't have bought in without it.
         | 
         | iPhones and iPads are not general purpose computing devices.
         | Not by tech, but by policy.
        
           | radley wrote:
           | Technically, third-party browsers are NOT allowed. The only
           | browsers allowed are built using Apple's "open-source"
           | WebKit.
        
             | willsmith72 wrote:
             | TIL chrome on ios uses webkit...
        
               | xcdzvyn wrote:
               | Firefox too.
        
             | hnburnsy wrote:
             | Don't many apps use their own in app browser and not
             | Safari?
             | 
             | https://krausefx.com/blog/announcing-inappbrowsercom-see-
             | wha...
             | 
             | I always thought that a company should make an app those
             | does something trivially, but also has its own in app
             | browser as the true functionality.
        
               | Hamuko wrote:
               | Any single application on iOS(/iPadOS) that allows you to
               | browse the Internet is in some way based on Safari. The
               | in-app browsers are just using one of the webview UI
               | elements based on Safari/WebKit instead of opening up
               | Safari.
        
               | Etheryte wrote:
               | All of those are iOS's own Webkit, just with extra
               | tracking scripts.
        
           | rootusrootus wrote:
           | I feel like a lot of people have forgotten that we had
           | proprietary services before the web became a thing. E.g.
           | Compuserve, Prodigy.
        
             | smoldesu wrote:
             | A lot of people never paid for or used those services even
             | when they were in their hayday.
        
             | kelnos wrote:
             | I used CompuServe in the 90s (user ID 76760,1543 here; why
             | do I remember useless things like that...), and it was
             | fantastic to be able to ditch it for a generic,
             | competitive, local ISP, where I could get on the internet
             | using open, standardized protocols.
             | 
             | Making things proprietary when they should be commodities
             | is a step backward, and we should fight that, tooth and
             | nail.
        
             | LMYahooTFY wrote:
             | Those services died relatively quickly in the face of what
             | GP is describing.
        
               | rootusrootus wrote:
               | Indeed they did. Why do we now think it's possible to go
               | back to that?
        
               | int_19h wrote:
               | OP's point is that it's not, which is why Apple is
               | begrudgingly allowing it. But if they _could_ make you
               | use apps for everything instead of a browser, they would.
               | And they 'd use all the same arguments they do today wrt
               | not allowing sideloading etc to justify it.
        
       | cubefox wrote:
       | Meanwhile: https://www.macrumors.com/2024/01/15/app-store-to-be-
       | split-i...
        
       | matt3210 wrote:
       | I'm not leaving the app to pay...
        
         | kevingadd wrote:
         | Apple already forces you to sometimes, for example if you want
         | to buy a Kindle e-book.
        
           | riscy wrote:
           | Amazon forces their users to leave the app, not Apple.
        
             | pompino wrote:
             | It's understandable they don't want to pay the mafia.
        
               | riscy wrote:
               | The trillion-dollar Amazon is also the mafia of online
               | shopping. No reason to give them any sympathy.
        
               | pompino wrote:
               | touche!
        
       | GeekyBear wrote:
       | At this point, it's worth remembering that one of the points on
       | which Epic lost was Apple's right to take a cut of transactions.
       | 
       | I found this discussion of the Apple v. Epic ruling to be
       | informative:
       | 
       | > as discussed in the findings of facts, IAP is the method by
       | which Apple collects its licensing fee from developers for the
       | use of Apple's intellectual property. Even in the absence of IAP,
       | Apple could still charge a commission on developers. It would
       | simply be more difficult for Apple to collect that commission.
       | 
       | Indeed, while the Court finds no basis for the specific rate
       | chosen by Apple (i.e., the 30% rate) based on the record, the
       | Court still concludes that Apple is entitled to some compensation
       | for use of its intellectual property.
       | 
       | https://stratechery.com/2021/the-apple-v-epic-decision/
       | 
       | The judge hinted here and there that Epic should have sued over
       | the size of Apple's cut, not it's right to take a cut.
        
         | threeseed wrote:
         | > Epic should have sued over the size of Apple's cut, not it's
         | right to take a cut
         | 
         | Epic charges 5% for Unreal Engine.
         | 
         | Apple offers developers significantly more than just a games
         | engine.
        
           | throwaway290 wrote:
           | The most famous Epic game is (or was until this legal battle)
           | played on iOS more than on any other platform, that's in
           | Epic's own complaint. So who built iOS? Why so many people
           | use it? How come they are willing to pay for games instead of
           | pirating them?
           | 
           | Looks like whoever developed iOS and all the hardware it runs
           | on and the ecosystem that makes it appealing for rich users
           | is actually providing Epic a ton of value and profit, but
           | Epic doesn't want to pay for it. I wonder who's greedy here
           | 
           | (Also it's insane how we just accept that Epic with its
           | massive profits and margins is the one who wants to get a
           | discount from Apple, if anything they should be charged
           | _double_ what small business single person devs pay.)
        
             | mvdtnz wrote:
             | I've seen you make this claim twice in this comment
             | section. Fortnite is not on iOS.
        
               | eightyfive wrote:
               | Fortnite was previously on iOS, at least until the events
               | and lawsuit referenced in the main link. It's kinda
               | literally the entire point of the legal battle.
        
             | m000 wrote:
             | What you describe is the epitome of gatekeeping.
             | 
             | Epic developed a cross-platform game that runs on half a
             | dozen platforms. The appeal of the game is exactly because
             | of that. And you claim that Epic should pay 30% to Apple,
             | because "we are friends with rich people".
             | 
             | Not to mention that the "is actually providing Epic a ton
             | of value and profit" claim is completely bollocks. Can you
             | point to _any_ iOS-exclusive games that matter out there?
             | Ah, right. They don 't exist. Because there's
             | (comparatively) very little money in iOS gaming.
        
             | ric2b wrote:
             | I don't get where the equivalence of "iPhone user" and
             | "rich person" comes from.
             | 
             | It's $1000, most people have acess to that kind of money,
             | even if they need to finance it and even if it is a
             | terrible financial decision for them to buy one, many still
             | do.
        
         | choppaface wrote:
         | But use of said IP is required because Apple forbids side-
         | loading. Therefore Apple App store is a monopoly. So hopefully
         | the court result will in the end help get the Apple App store
         | shut down / opened up.
        
           | sircastor wrote:
           | Some people think of the App Store as a bazaar that Apple
           | runs on its property, and it's a 15-30% charge to setup a
           | tent and sell your wares. Others think of it as Apple's
           | general store where they carry your app as a product, and you
           | pay 15-30% for a place on the shelf.
           | 
           | The concept that Kroger (for instance) has a monopoly of
           | customers in its own store is ridiculous. There are other
           | stores, and other bazaars.
           | 
           | What analogy would you use to describe this situation that
           | clarifies your position?
        
             | knubie wrote:
             | I think a better analogy would be something like installing
             | aftermarket parts for for your vehicle.
        
               | buffington wrote:
               | Could you actually describe this? How would that be a
               | better analogy?
        
               | knubie wrote:
               | The iPhone is like a vehicle (car, motorcycle, John Deere
               | tractor, etc). iPhone apps are like after market vehicle
               | parts.
               | 
               | As a vehicle owner I'd like to be able to have a choice
               | whether I want to install OEM parts or after market
               | parts. The after market parts might be cheaper, or have
               | features that the OEM parts lack. I would like to be able
               | to purchase these parts without a 30% markup that goes to
               | the car manufacturer.
               | 
               | As an iPhone user, I'd like to be able to install apps on
               | my iPhone without having to pay the iPhone manufacturer a
               | 30% markup.
               | 
               | I realize that this analogy doesn't directly address the
               | issue of whether Apple has a monopoly on the market of
               | iPhone apps, but it's how I think about it as a consumer.
        
             | infotainment wrote:
             | Not OP, but sticking with your store analogies, I would use
             | the following:
             | 
             | Apple represents the town government, and the App Store is
             | the only general store in the entire town; other stores
             | have been banned. Don't like it? You're free to pack up and
             | move to another city!
             | 
             | The reason I'd characterize it this way is that changing
             | phone platforms is nontrivial. It's not as simple as just
             | going to another store that day.
        
               | riscy wrote:
               | > The reason I'd characterize it this way is that
               | changing phone platforms is nontrivial.
               | 
               | I'm sorry, but how is it "nontrivial" to change phone
               | platforms? Google says it's easy and all you need is a
               | cable to get the best experience:
               | https://www.android.com/switch-to-android/
        
               | Dylan16807 wrote:
               | Do you believe them?
               | 
               | You shouldn't. It's a marketing page.
        
               | riscy wrote:
               | No it's not. Did you even read it? There's a big button
               | that says "Read the guide" that keeps you on the page and
               | tells you what to do. The FAQ even links to this: https:/
               | /support.google.com/android/answer/6193424?visit_id=6...
        
               | Dylan16807 wrote:
               | _Do you believe them?_
               | 
               | This argument doesn't work if you don't believe the part
               | about getting all the same apps, which is objectively not
               | true.
               | 
               | It's a fun way to mock google, but it has nothing to do
               | with the merits of this issue with apple.
        
               | kelnos wrote:
               | Maybe it's "easy", but it's a lossy process. You lose all
               | your purchased iOS apps, and have to manually buy the
               | same apps (assuming they're available) on Android. If you
               | watch the "See the steps" video, the fine print notes
               | that Google can only "transfer" free apps that have
               | direct equivalents (that is, released by the same
               | developer) on the Play Store.
               | 
               | Your iMessage history disappears; Google can't transfer
               | that to your Android phone. They claim to be able to
               | transfer SMS/MMS history, which surprises me: I'm not
               | sure how they accomplish that. I'm sure there's a ton of
               | other user data that they also can't transfer. (Speaking
               | of iMessage, any group chats you were in are now broken.)
               | 
               | Google of course has an interest in telling people that
               | switching is easy and painless. It's not, though.
        
               | riscy wrote:
               | I agree it's lossy in some way. Most of the popular apps
               | with purchases are tied to a login, so there's a step of
               | logging in again but the app is free to download.
               | 
               | Everything else you mention is part of the nature of
               | changing operating systems: software incompatibility /
               | unavailability. That never has and unfortunately never
               | will be solved. It's hard enough to keep old software
               | working on new releases of the same OS.
        
               | int_19h wrote:
               | But that's the point - it's not like, say, switching to a
               | different car make. It is, indeed, non-trivial to switch
               | phone platforms. So why shouldn't we recognize this fact
               | and hold the companies in the market to a different
               | standard?
        
               | riscy wrote:
               | It's "non-trivial" to switch to driving a 18-wheeler
               | truck, or stick-shift transmission, or that funky wheel
               | thing in Teslas, which don't support the same software
               | that other car infotainment systems do.
               | 
               | You can't force everything to be uniform and support all
               | of the same features to make switching between
               | manufacturers of a product-class easy. How's that part of
               | a healthy free market? Requirements to that effect kills
               | all creativity and specialization of products for
               | different purposes. Android and iOS are different and
               | that's a good thing!
        
               | blasphemers wrote:
               | Don't forget that getting Apple to stop intercepting your
               | text messages is always a problem. I know a bunch of
               | people who decided to try and switch to android, but they
               | weren't getting their text messages and just went back to
               | an iphone inside of a week.
        
             | paholg wrote:
             | How about if you go to purchase a house, but one of the HoA
             | agreements is that you only shop at Kroger.
        
               | pathartl wrote:
               | And the only roads in and out of your neighborhood leads
               | directly to a Kroger. And there's barbed wire fencing
               | surrounding your neighborhood. Meanwhile, deliveries
               | being made to Kroger from distributors may only use
               | Kroger-branded trucks, which cost at least 20% more. Oh,
               | and that truck may only be serviced by Kroger-approved
               | mechanics. Those mechanics can only buy parts from
               | Kroger. Any totaled truck can't be parted out by
               | mechanics and MUST be recertified by Kroger.
        
             | Sargos wrote:
             | Apple's App Store is more akin to a Company Store[1] where
             | you live in a town owned by the company you are utilizing
             | for your lifestyle and their store is the only place you
             | have available to shop. It was a scandal in the past as
             | it's unfair to consumers while also being unfair to
             | producers. The argument of "well you can just move/buy a
             | different phone" did not hold up very well with society.
             | 
             | This unethical model is not any better in our modern world.
             | 
             | [1] https://en.wikipedia.org/wiki/Company_store
        
             | basch wrote:
             | Or that Apple APIs and SDKs are Apple writing at least half
             | of everyone's apps for them. They manufacture all the
             | pieces, and people can arrange them differently. Playing
             | Apple 30% is recognizing that a good chunk of the code
             | running in any app is developed and maintained by Apple.
        
               | guax wrote:
               | By imposition of the platform. If people could choose to
               | use apples SDK for 30% or react native 3000 revenge of
               | the javascript for free, they would not bat an eye and go
               | for the latter.
        
               | dwaite wrote:
               | React Native is a (sophisticated) Javascript wrapper
               | around Apple's platform.
        
               | hn_throwaway_99 wrote:
               | So I guess you support browser makers taking a 30% cut,
               | too?
        
               | int_19h wrote:
               | That's what the cost of the dev license is supposed to be
               | paying for.
        
             | hn_throwaway_99 wrote:
             | > The concept that Kroger (for instance) has a monopoly of
             | customers in its own store is ridiculous. There are other
             | stores, and other bazaars.
             | 
             | I'm not making the argument from a legal perspective, but
             | from a reality perspective, I think that's a very poor
             | analogy to the way operating systems (and "platforms"
             | generally) work.
             | 
             | The very nature of operating systems is that they have
             | _much_ more control than a simple store. For example, if
             | you want to switch from Kroger to Safeway, just go to
             | Safeway. There are almost zero switching costs. I actually
             | was strongly considering switching from Android to iPhone
             | solely to get iMessage access (that 's a whole different
             | ball of Apple anti-competitiveness, but I digress...) But
             | in the end, even after buying the iPhone, I decided to give
             | it away as a Christmas gift because I just couldn't stomach
             | how painful switching would be after a decade-plus history
             | on Android: I'd lose all my Android apps, I'd lose all the
             | easiest access to things that live in Google's ecosystem,
             | I'd lose my day-to-day familiarity with my phone, etc. To
             | be clear, I'm not saying that's impossible, but it's just a
             | much higher burden that deciding to go to a different
             | grocery store.
             | 
             | Note the government _has_ often developed special laws for
             | "platform businesses", for example railroads, telecoms,
             | etc., understanding the unique positions these companies
             | are in when it comes to controlling the larger economy. I
             | wish they would regulate operating system platforms in a
             | similar manner.
        
               | Mutjake wrote:
               | I like to think this via car analogy: you have similar
               | ecosystem with car infotainment system platforms, but
               | there the cost of switching is often minimum tenfold.
               | Game consoles are an analogous platform to phones with
               | similar pricepoint in switching costs. Of course phones
               | are much more present in our daily lives for the most
               | part of the population. But I suppose the similar burden
               | would easily hit those platforms if legislation would be
               | imposed, and it would come with both upsides and
               | downsides depending on one's viewpoint.
        
             | kelnos wrote:
             | That analogy doesn't work, unless Kroger is the only
             | grocery store that's permitted to exist.
             | 
             | There are no other stores, or other bazaars. If you want to
             | sell an iOS app, your only option is the Apple App Store.
             | 
             | Apparently the courts don't believe this is a monopoly,
             | presumably because you can also choose to toss your iPhone
             | and buy an Android phone instead. I disagree with that
             | reasoning; to me that's like if Whole Foods also exists in
             | addition to Kroger, but if you want to switch to Whole
             | Foods, you have to get an expensive operation to swap out
             | your stomach, because the groceries at Whole Foods don't
             | work with the stomach that works with the groceries at
             | Kroger.
        
               | dwaite wrote:
               | > Apparently the courts don't believe this is a monopoly,
               | presumably because you can also choose to toss your
               | iPhone and buy an Android phone instead.
               | 
               | You also have the entire internet, no tossing required.
        
             | politician wrote:
             | Using Kroger as an example is interesting because, there
             | is, in fact, a currently ongoing review of M&A activity in
             | the grocery store business to prevent situations that harm
             | customers.
             | 
             | [1] https://www.npr.org/2024/01/15/1224401179/kroger-
             | albertsons-...
        
           | AdamJacobMuller wrote:
           | Even if you're side-loading, you're still using Apple IP.
           | 
           | Every single framework and the OS itself up to the Mach OSS
           | Kernel is Apple IP.
           | 
           | It would be entirely unfeasible to run anything on an iPhone
           | without some Apple IP. You'd be looking at an Asahi Linux for
           | iPhone.
        
             | basch wrote:
             | Their IP is baked into the hardware and circuits.
        
               | account-5 wrote:
               | Therefore a monopoly, by design at every level.
        
             | freetanga wrote:
             | An OS without any apps is a barren asteroid. Cool for a few
             | minutes but not a place to stay.
             | 
             | Apple is also benefiting from developers IP, as they enrich
             | their value proposition.
             | 
             | Should Intel or AMD get a cut from any app (including Open
             | Source) on Windows and Linux? Should MS get a cut of every
             | app you run on Windows?
             | 
             | You buying the device compensates Apple IP. Commonly their
             | marketing showcases heavily third party apps.
        
             | EMIRELADERO wrote:
             | Somehow it's not unreasonable for third parties to "use"
             | another company's IP when designing aftermarket accessories
             | for physical products, even when those base products
             | themselves are patented.
             | 
             | What makes the iOS situation different? Aren't apps
             | essentially "digital accessories"?
        
             | 015a wrote:
             | How have they leveraged this argument against the idea that
             | the user who purchased the device has some level of right
             | to use the IP on the phone they purchase? Phrase this
             | question another way: if I were to write and sell some
             | application for the iPhone through my personal website,
             | which requires users phones to be jailbroken, would my
             | application and business be in violation of, specifically,
             | US intellectual property law? Assuming I perfectly side-
             | step other more obvious illegalities like trademark law.
             | 
             | Here's another caveat: assume the bundle I distribute is
             | dynamically linked into the underlying operating system,
             | such that I'm definitely distributing nothing except my own
             | code that I wrote. Or, similarly: I ship nothing but my own
             | code, plus a script I wrote the purchaser has to run to
             | statically link the package with iOS libraries present on
             | their Mac.
        
               | zaroth wrote:
               | You can publish your iOS source code and let your end-
               | users compile and load the app onto their own devices,
               | and do so without paying any commissions to Apple.
               | 
               | If you were to compile it yourself such that the end-user
               | device would need to be jailbroken because it lacks the
               | necessary digital signatures, IANAL but I think this
               | would be totally fine on your part, and the end-user
               | would be protected by the jail-breaking exception to the
               | DMCA;
               | 
               |  _> Jailbreaking and Unlocking Smartphones and Tablets
               | 
               | Since 2010, the DMCA has allowed users to jailbreak their
               | smartphones in order to execute lawfully obtained
               | applications unauthorized by the phone manufacturer. Last
               | week's announcement reaffirmed the rationale that using
               | unapproved applications on smartphones is fair use and
               | limiting users' ability to execute such applications
               | hinders choice and impairs innovation._
               | 
               | https://jolt.law.harvard.edu/digest/latest-dmca-
               | exemptions-r...
        
               | politician wrote:
               | Your customers can't actually do this without downloading
               | XCode and agreeing to its license agreements. Just
               | downloading XCode is an impossible ask, to say nothing of
               | compiling and deploying to a phone.
               | 
               | This is a non-solution.
        
             | kelnos wrote:
             | SCOTUS has ruled[0] that use (including implementation) of
             | APIs is fair use, and does not constitute copyright
             | infringement if the author of those APIs wishes to place
             | restrictions on them.
             | 
             | A developer writing an app for iOS can use the APIs
             | provided by Apple without agreeing to license them.
             | 
             | (Granted, you can't get your app into the App Store and
             | onto iPhones/iPads without agreeing to whatever Apple wants
             | you to agree to. Which... is part of the problem.)
             | 
             | [0] https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_Amer
             | ica,_....
        
               | shuckles wrote:
               | This was about the interface not the implementation.
               | What's the cost of rewriting the entire iOS framework
               | stack?
        
               | fennecfoxy wrote:
               | Probably not that much considering the past, present and
               | future totals of a 30% cut across all developers lmao.
               | We're talking about a LOT of money here. There's a reason
               | Apple is a "trillion dollar company" and it's not because
               | they're putting in anything even close to as much as they
               | take out.
               | 
               | If it were possible to run unsigned code on the average
               | iDevice (and Apple's framework/drivers disabled for
               | unsigned code) then this would have already been done, a
               | long time ago.
        
               | shuckles wrote:
               | "Not that much" as in a billion dollars? Ten billion
               | dollars? 100 billion dollars?
               | 
               | Nobody has been able to build a new browser engine in 25
               | years. So what would be the dollar estimate of a
               | similarly complex UI framework along with high quality
               | device drivers, development tools, services frameworks
               | like iCloud, etc.?
        
               | AdamJacobMuller wrote:
               | You're assuming someone is going to do it once?
               | 
               | If that one person does it and lets everyone use it, will
               | they do it for free or should they charge for it, perhaps
               | as a percentage of revenue of the developers and
               | applications who use the code?
        
             | kpao wrote:
             | > Even if you're side-loading, you're still using Apple IP.
             | 
             | Many free apps on the store who can get away with charging
             | outside do it. Uber, Banks, etc...
             | 
             | Why can they use Apple's IP for a flat $99/yr and others
             | don't? It's not a fair system. Paid apps are essentially
             | subsidizing the free ones.
        
             | fennecfoxy wrote:
             | Who's paying for this IP, then?
             | 
             | The consumer, who bought the device? Surely the cost of
             | development of said IP is in total recouped from device
             | sales? The device doesn't work without said framework.
             | 
             | The developers who provide a reason to buy the device? Why
             | should they be forced to use a monopolistic platform only
             | because Apple's marketing has successfully clouded
             | consumers' heads?
             | 
             | Humans are terrible at actually boycotting, but I'd love to
             | see what would happen if 90% of app store devs pulled their
             | apps from app stores. Would people buy as many iPhones?
             | Ooooh, now we realise the value proposition that devs are
             | _offering_ Apple, not taking from them.
        
               | shuckles wrote:
               | My guess is users would only notice if a few dozen
               | developers were gone, and the rest of them make apps that
               | are only a little bit better than web apps if that.
               | 
               | Watch and Mac are more or less failed developer platforms
               | (how many native 3rd party apps exist for them?) yet are
               | also both huge businesses just with Apple apps.
        
           | nodamage wrote:
           | > Therefore Apple App store is a monopoly.
           | 
           | Not under US law according to the very court case being
           | discussed.
           | 
           | Why are people still making this claim when the judge
           | literally concluded otherwise and then a panel of appeals
           | court judges confirmed her ruling?
        
             | kelnos wrote:
             | Because it's not unreasonable to disagree with the law. The
             | judges may be applying it correctly, and correctly
             | following the process for determining that the market is
             | all mobile apps, and not just iOS mobile apps, but it's
             | reasonable for people to disagree with that on first
             | principles.
        
             | staplers wrote:
             | Judges can be wrong. The justice system has many checks and
             | balances but ultimate rule over certain court cases isn't
             | one of them.
        
             | HDThoreaun wrote:
             | Because the case shows that the law needs to be updated,
             | not that the app store isnt a monopoly.
        
             | tristan957 wrote:
             | Why do people still think that OJ is a murderer?
             | 
             | Courts get rulings wrong all the time. How many times has
             | someone on death row been exonerated for a crime?
             | 
             | The App Store is a monopoly by definition. It is the only
             | form of app distribution to 100% of iPhone users. Going
             | further, it is the only form of app distribution to greater
             | than 50% of the US market. Vertical integration is a very
             | valid argument to make here, same as it was with Standard
             | Oil, and other companies of the early 20th century.
        
         | mmcnl wrote:
         | Then Epic might've won the battle but lost the war. I don't
         | think this is the end.
        
       | mvdtnz wrote:
       | This is absolutely outrageous. I simply cannot believe people
       | still support this awful company.
        
       | kemayo wrote:
       | This is the same strategy that Apple pursued for dating apps in
       | the Netherlands, after a court there forced them to allow third-
       | party payments a year or two ago. Their argument is that the
       | 15/30% is a general fee for use of their infrastructure (App
       | Store, etc), and so they'll subtract the approximate cost of
       | payment processing if you're handling it yourself but you'll
       | still have to pay the rest of the fee to them.
       | 
       | Although I think this sounds _extremely_ petty-bullshit of them,
       | in part because that flat 3% is basically calculated to make this
       | cost _more_ for developers who do this overall, the court in the
       | Netherland did go along with it. So we 'll have to see how it'll
       | work out under US courts now.
       | 
       | (I feel that them charging _some_ sort of fee for the App Store
       | isn 't entirely unreasonable, though this seems too high -- we
       | can debate the actual amount that'd be acceptable. It's the lack
       | of an alternative via sideloading that makes this egregious.)
        
         | onethought wrote:
         | What's the egregious bit? Because Apple were so successful with
         | their product they should have a cap on how much they
         | capitalise?
         | 
         | Do you get upset at business class in airlines? Or cinema food
         | being so expensive? Isn't this the point of capitalism?
        
           | kemayo wrote:
           | Leaving aside the potential for a critique of capitalism as a
           | whole... it depends on what you compare it to, right? (Or, I
           | don't get upset at the existence of business class, but I do
           | get upset at excessive nickel-and-diming with fees in coach.)
           | 
           | I'd tend to think of the Mac as the most-direct comparison
           | point, where there's the App Store but _also_ where a
           | developer who wants to handle everything themselves can.
        
             | onethought wrote:
             | That's why I took it to another industry that is clearly
             | charging a fee that is unrelated to its costs.
             | 
             | Capitalism says: the market will figure it out.
             | 
             | Given Apple does not have a monopoly. I don't see how any
             | of this is a problem. If they want you to sacrifice your
             | first born child in order to publish an app on their App
             | Store. That's okay. Just don't publish your app to their
             | phone.
        
               | Lazonedo wrote:
               | > that is unrelated to its costs.
               | 
               | Are you serious? airline companies is not a good place to
               | be when it comes to margins and making a profit. Business
               | class subsidizes air travel "for the rest of us". Even
               | then, they still often depend on government subsidies to
               | make ends meet. You say business class is a fee not
               | related to their costs? you really don't understand how
               | unprofitable airlines would be and how cheap air travel
               | currently is. In France it's cheaper to take a plane from
               | Montpellier to Paris than it is to take the train!
               | 
               | Meanwhile Apple is one of the highest margin company in
               | the entire world. To put things into perspective, Apple
               | has a /cash reserve/ of 162 billions USD. They have far
               | more money than they even know how to spend. The 30% on
               | in app purchases is definitely not because they need to
               | recoup their costs in any way, shape, or form.
        
               | onethought wrote:
               | You are proving my point. So what they charge in business
               | is unrelated to their cost. They are paying for a lot
               | more than they are getting. Exactly my point.
               | 
               | So "having a good business model" is punishable?
        
               | int_19h wrote:
               | If it results in a less competitive (= less free) market,
               | then yeah, it should be.
        
               | pmontra wrote:
               | The first two paragraphs of the Wikipedia article [1] are
               | enough to hint that capitalism is not necessarily about
               | free markets. Many capitalists would like to have a
               | monopoly on the market they are in or make the rules of
               | the market. Only a few succeed. Apple mostly succeeded
               | especially if we think that one of markets they are in is
               | selling iOS apps developed by third parties.
               | 
               | [1] https://en.wikipedia.org/wiki/Capitalism
        
         | threeseed wrote:
         | > Their argument is that the 15/30% is a general fee for use of
         | their infrastructure
         | 
         | No Apple's argument is that this is a fee for everything e.g.
         | SDKs.
         | 
         | As well as being a highly lucrative distribution channel.
        
           | kemayo wrote:
           | I felt a lot could be covered under "etc", I'll admit. :D
        
         | OsrsNeedsf2P wrote:
         | It's the same thing here in Korea. I'm implementing a 3rd party
         | payment processor for a client right now - same 27% fee.
         | However, the revenue is "self reported". Allegedly, most
         | companies lie.
        
           | htrp wrote:
           | You lie until you get big enough that it warrants an audit.
        
       | the_gastropod wrote:
       | It really feels like Apple keeps making these unforced errors.
       | While they're working to hype up their new product launch coming
       | up, giving prominent tech journalists early access / hands-on
       | demos to stir up some good press, they pull shit like this
       | completely destroying any good feelings people may have about the
       | brand.
       | 
       | I don't get it. Absolutely greedy and (seemingly?) short-sighted.
        
       | siliconc0w wrote:
       | I hope the US copies EU regulation and puts a stop to this BS.
       | Imagine a world where the companies hoarding capital and talent
       | have to actually compete rather than sit back and collect rent.
        
       | jsyang00 wrote:
       | Why not just force apps to collect payment through a money order
       | sent on the 2nd Thursday of each month between 1 and 2pm. Sounds
       | about as compelling.
        
       | rkagerer wrote:
       | What we need is a third-party appstore, for BOTH platforms (iOS
       | and Android), that offers curated titles and filtering options
       | users actually want (e.g. like by "ad-free" and "no in-app
       | purchases").
       | 
       | If something like that had been in incubation and available for
       | lawyers to draw on for their arguments I wonder if it would have
       | impacted the case (especially when judge says things like "failed
       | to prove the existence of substantially less restrictive
       | alternatives").
        
       | poundofshrimp wrote:
       | To see why Apple's mandatory commissions are absurd, compare
       | phones to desktop computers. There is no fundamental difference
       | between the two. So, why is it okay to install whatever you want
       | and pay for it directly on desktops, but on phones it is not?
       | 
       | The "better security" argument just doesn't make sense in this
       | context.
        
         | charcircuit wrote:
         | >So, why is it okay to install whatever you want and pay for it
         | directly on desktops, but on phones it is not?
         | 
         | On desktop you have similar stores like Steam. The store takes
         | a 30% cut from all sales on the platform and they require apps
         | on the platform to use their payment processing so that they
         | can take that cut.
         | 
         | The difference between Windows and iOS here is that third party
         | stores can be installed without being limited to PWAs or
         | requiring hacky workarounds like AltStore.
         | 
         | Why does Apple have the sole app store on the device? Well it's
         | because it ensures they have a closed platform that they fully
         | control. They made this app platform so it's up to them to
         | decide how open it should be from a range of first party only
         | to fully open to any app from the internet. It's up to Apple to
         | decide what kind of openness will allow them to provide the
         | most value to users. Apple designs their app platform from the
         | hardware all the way up to the operating system and libraries
         | for developers to use. Apple has created a great app platform
         | that brings value to a lot of users.
        
           | sundvor wrote:
           | PC platform: Steam doesn't care if (case in point) Eagle
           | Dynamics allows direct downloads from their website of DCS
           | World - in fact they embrace it, by offering account linking
           | APIs.
           | 
           | So on PCs, unlike on iOS, users can buy their content as they
           | choose.
           | 
           | And it's not as if Microsoft forces everyone to use their
           | (exceptionally crappy) store either.
        
             | xyzzy_plugh wrote:
             | Indeed there are many free-to-play games on Steam with
             | micro-transactions that are not required to give Valve a
             | cut.
        
               | sundvor wrote:
               | Just to be clear, in the DCS World example you do have to
               | make a choice between using Steam for the game download
               | and purchases, or to use the Eagle Dynamics
               | website/downloader directly. External modules purchases
               | do not import to the Steam account, IIRC.
               | 
               | My point was probably that Steam doesn't force users to
               | only use their platform.
               | 
               | To further illustrate the non lock in culture, you can do
               | a transfer of content from Steam into your Eagle Dynamics
               | account if you want to change the account type.
               | 
               | I'm guessing that seasoned DCS players like the direct
               | account method (more frequent sales, for one), whereas
               | beginners are more likely to discover it through Steam.
               | 
               | (iRacing also has a similar relationship with Steam,
               | although in that case Steam only managed the subscription
               | - not the car/track purchases.)
        
               | charcircuit wrote:
               | They are required to for in game purchases, but they are
               | likely too small for Valve to care else have a custom
               | agreement with Valve.
        
               | fenomas wrote:
               | I believe the rule you're talking about only applies to
               | literal _in-game_ transactions - i.e. the binary you put
               | on steam cannot itself implement a non-steam wallet. But
               | there 's no business rule against selling in-game content
               | elsewhere, like apple is doing.
        
               | charcircuit wrote:
               | I claimed Steam was similar. I did not claim that they
               | share all of the same policies.
        
               | fenomas wrote:
               | TFA is about Apple's policy on purchases that happen
               | outside the app. It used to ban even linking to them; now
               | it allows that but it wants a cut. Steam doesn't do
               | _anything similar_ - it has no rules about purchases
               | outside the app.
        
               | smoldesu wrote:
               | Steam is not comparable because it is not a first-party
               | platform.
        
           | maximus-decimus wrote:
           | Steam has a literal button on your library's page to add any
           | game you have already installed and the definitely don't
           | charge you 27% to do that.
        
             | charcircuit wrote:
             | That button does not give that game a store page, a
             | discussion form, etc. That is not what I am talking about.
        
               | maximus-decimus wrote:
               | Maybe I'm misunderstanding this whole post, but isn't it
               | about having to pay 27% even when you don't use the
               | store?
        
           | fenomas wrote:
           | > Steam. ... they require apps on the platform to use their
           | payment processing
           | 
           | That's not true at all. Steam literally lets you sell _steam
           | keys_ for your game from other stores, and takes no cut from
           | those sales.
           | 
           | https://partner.steamgames.com/doc/features/keys
        
             | charcircuit wrote:
             | It is true. Other stores are not your app.
        
               | fenomas wrote:
               | You might have meant something else, but what you wrote
               | is:
               | 
               | > they require apps on the platform to use their payment
               | processing so that they can take that cut.
               | 
               | Which is not true. Both steam apps and in-game content
               | for steam apps can be sold in other stores with steam's
               | blessing, and steam _expressly_ supports developers to
               | bypass their payment processing (by offering steam keys
               | and account integration).
        
               | charcircuit wrote:
               | My statement was specifically referring to the app
               | itself. The app is what has to use steam wallet and not
               | something else. Selling a steam key on a website is not
               | selling it in the app. The requirement applies to the app
               | and not the website for the app.
        
               | fenomas wrote:
               | Set app selling aside - I only mentioned that because
               | it's a counterexample to your original post as stated.
               | 
               | What TFA is about is selling _in-app content_ from
               | external stores. Apple used to ban that entirely, and now
               | wants a revenue share for it. Steam has never done either
               | - they explicitly support it (via account integration).
               | The two are not similar.
        
         | zerohp wrote:
         | Compare phones to game consoles.
        
         | stouset wrote:
         | Apple is hosting, distributing, and directly marketing apps in
         | the app store. They are reviewing submitted apps for compliance
         | with their policies and security requirements.
         | 
         | If you want to compare it to desktop computers, great! Compare
         | it to the macOS App Store which... takes a 30% commission.
         | 
         | Whether or not you personally agree that 30% is a reasonable
         | fee, you can't simply deny that operating the app store costs
         | money and resources. Further, it isn't unreasonable for them to
         | try to recoup those costs or even to make some profit off of
         | providing the service.
        
           | eblanshey wrote:
           | But they don't allow alternate app stores.
        
           | justinclift wrote:
           | > Apple is hosting, distributing, and directly marketing apps
           | in the app store.
           | 
           | Isn't that a forced situation though, unlike with macOS?
           | 
           | With macOS anyone can throw an application on a website
           | (GitHub, etc) and the users can download the application and
           | run it.
           | 
           | To get rid of the scary warnings, there's even a $99 dev
           | membership that can be used to sign the macOS binaries.
           | 
           | iOS developers don't have any choices to host their binaries
           | elsewhere though.
           | 
           | The EU "allow side loading" thing _might_ allow for some
           | improvement there (hopefully), but I 'm not sure.
        
             | xyzzy_plugh wrote:
             | It's been a while but I'm pretty sure signing and
             | notarizing is required on macOS now, without disabiling
             | SIP. At least for things downloaded from a browser. My
             | interpretation is that $99/year is required if you want to
             | avoid your users needing to use the terminal.
        
               | lxgr wrote:
               | If they'd simply allow the same on iOS, I'm willing to
               | bet that essentially all of their lawsuits and regulatory
               | scrutiny would disappear overnight.
        
               | justinclift wrote:
               | Ahhh. I _thought_ that there was still a button in
               | "System Settings" -> "Security" (or similar) that let
               | users launch an unsigned app anyway.
               | 
               | But it could indeed have been removed in some macOS
               | version without my noticing. :)
        
               | abhinavk wrote:
               | You can still run an unsigned binary using _right-click
               | menu > Open_.
               | 
               | https://support.apple.com/en-in/guide/mac-
               | help/mh40616/mac
        
               | grishka wrote:
               | It's not required. I made a macOS app recently and no way
               | in hell am I paying that $99/year. People are still able
               | to run it. But there is a scary warning.
               | 
               | On my own Mac I keep gatekeeper disabled.
        
               | kmeisthax wrote:
               | Right-clicking an app bundle and clicking open gives you
               | the option to run the app even if it's not signed and
               | notarized by Apple.
        
               | xyzzy_plugh wrote:
               | This doesn't work if the app is quarantined.
        
           | willsmith72 wrote:
           | > Apple is hosting, distributing, and directly marketing apps
           | in the app store. They are reviewing submitted apps for
           | compliance with their policies and security requirements.
           | 
           | They CHOOSE to do this. If there were a free and open market
           | for app stores, competitors would pop up, who would similarly
           | host, distribute, market, and "review" apps. And they would
           | do it for a whole lot less than 30% and 99USD/year.
           | 
           | They charge 30% and restrict other installation methods
           | because they can, but you cannot justify it based on those
           | costs.
           | 
           | I firmly believe this model isn't going to last. If it didn't
           | hurt Apple's bottom line so much, PWAs would be far more
           | prevalent already than they are, and that's right now. In
           | 10-20 years, this thinking will be gone. They just have to
           | milk it as a long as they can for the shareholders.
           | 
           | It's their hardware, for now they can do what they want. Most
           | consumers didn't even know about the 30%, and probably still
           | don't. Guess who it benefits to keep that under wraps? Or
           | convince the world they need an expensive app store to vet
           | their apps before downloading them?
           | 
           | (And don't say "there's nothing like a native app
           | experience". It's completely irrelevant. If there was a will
           | to build it, the UX would be identical)
        
             | selectodude wrote:
             | >They CHOOSE to do this. If there were a free and open
             | market for app stores, competitors would pop up, who would
             | similarly host, distribute, market, and "review" apps. And
             | they would do it for a whole lot less than 30% and
             | 99USD/year.
             | 
             | Would they? There are plenty of storefronts that sell games
             | on Windows, yet Steam is the dominant one and charges, you
             | guessed it, $100 and 30% of gross revenue. Epic charges 12
             | percent and loses money on every transaction. It might
             | _actually_ cost somewhere between 12 and 30 percent to make
             | it a profitable and sustainable venture.
        
               | TillE wrote:
               | > you guessed it, $100 and 30% of gross revenue
               | 
               | There is one interesting difference, which is that Steam
               | charges a one-time $100 per game, rather than annually.
               | It's very slightly cheaper in the long run, which is nice
               | if you just want to distribute a completely free game on
               | Steam, or if you're a part-time game dev with low sales.
        
               | willsmith72 wrote:
               | if that were true then
               | 
               | 1. they wouldn't have to fight so hard to keep their not-
               | monopoly
               | 
               | 2. the app store would be operating at-cost, with no
               | margin
               | 
               | i think everyone agrees they have a margin, the question
               | is how much. right now i think apple could make a profit
               | with a 10% of revenue, and most likely at 5%. now they've
               | done the hard work of creating an entire market, and
               | invested huge sums to get there, so maybe they deserve a
               | markup on that
               | 
               | but that's the beauty of startups and capitalism. a new
               | product can skip steps, learn from your mistakes, work
               | without your tech debt and bloated organisational
               | dysfunctions, and disrupt your industry. it happens in
               | every industry, and no company is immune. apple will
               | fight to keep things as-is with everything they've got,
               | but capitalism will win.
        
         | CubsFan1060 wrote:
         | If there is no fundamental difference, then did you just define
         | the market as all phones, tablets, and pcs? If so the the
         | iPhone is a small minority and can't possibly be forced to
         | change anything, right? You can just replace your iPhone with a
         | pc if you want to install things?
        
           | poundofshrimp wrote:
           | Both phone and desktop consumers can install third-party apps
           | on their devices. From this point of view, there is no
           | fundamental difference. Yet, on desktops, people are free to
           | install freely, but on the iPhone, Apple controls all third-
           | party installations.
        
         | etchalon wrote:
         | It's OK because that's just how it worked out.
         | 
         | One platforms norms developed before the internet and one
         | developed after.
        
         | sircastor wrote:
         | > There is no fundamental difference between the two.
         | 
         | Are the input devices the same? The screens sizes? The
         | situations you use them? The means of network connectivity? The
         | social conventions around them?
         | 
         | There are tremendous differences between phones and desktop
         | computers. Really the only way that they're not different is
         | that they're both Von Neumann machines. But that describes so
         | many things around us these days that it's a distinction
         | without a difference. By the same virtue a modern television is
         | no different.
        
       | jbverschoor wrote:
       | Exactly what I thought. Makes total sense.. 3% for payments. I'm
       | surprised anyone is surprised as this is what was discussed many
       | times
        
       | nsagent wrote:
       | I've got to say, Apple definitely lost me on this one. This feels
       | bad enough that despite having an iPhone since the iPhone 3G,
       | I'll likely jump ship when I need to upgrade unless they make a
       | U-turn on this move.
       | 
       | EDIT: Wow, getting downvoted for saying Apple is losing me as a
       | customer with this move is surprising. I don't understand how
       | people on Hacker News of all places want conformity of thought. I
       | switched from using Microsoft products to Apple when Vista came
       | out. Microsoft lost my trust by that point and Macs were a viable
       | alternative. Despite having a Macbook, iPhone, and an Apple Watch
       | it seems like Apple is starting to lose me with this move.
        
         | samtheprogram wrote:
         | You haven't daily driven Android since at least the iPhone 3GS,
         | according to your comment. There's a reason they're able to
         | charge 30%, have a dominant market position in the US, and
         | people continue to release apps for iOS (and prioritize
         | launching there over Android).
         | 
         | You're also not the customer in this situation -- you're
         | talking not as a developer but as an end-user without any
         | mention of a subscription service that you pay more for because
         | you're on iOS, or mention of an app you want to side load.
         | 
         | And, you might switch back to iOS after experiencing Android.
         | Your comment says basically nothing, except that you got
         | rattled by reading the news. It doesn't have to do with
         | "conformity of thought".
         | 
         | Also, editing to complain about downvoting is just asking to
         | get more downvotes.
        
           | _gabe_ wrote:
           | > There's a reason they're able to charge 30%, have a
           | dominant market position in the US, and people continue to
           | release apps for iOS (and prioritize launching there over
           | Android).
           | 
           | I keep seeing this line of thinking in the comments (some may
           | say these comments are conforming to a specific line of
           | thought). When is the last time you used a modern android
           | (Galaxy, Pixel, etc)? And really used it, not just tried to
           | use your friend's Android for a few minutes and then gave up?
           | 
           | I kept reading all these comments about how superior iPhones
           | are on Hacker News. So after having used a MacBook (and being
           | very happy with it over the past year) I bought an iPhone 14
           | to see if the iPhone also lived up to the hype. It doesn't.
           | It's literally the same as an Android. There are no
           | significant differences.
           | 
           | The gestures are a difference, but I kind of hate that about
           | iPhones. You're just supposed to somehow know these from
           | tribal knowledge or reading something from some random thread
           | (just violently shake the phone to undo typing, very
           | intuitive!). After a couple months of use, I'm finally almost
           | as good at using an iPhone as I was at using my Android. And
           | once again, there are no significant differences. Of course,
           | there's a learning curve when you switch. But that should be
           | expected. Give it 2 months, and then the devices will feel
           | identical. They're different, but in the end, they're pretty
           | much the same.
           | 
           | Edit: and btw, the same exact line of thinking can be used
           | for Android. There's a reason Google sets their App Store fee
           | at 30%, and Android leads the market globally, and people
           | continue to launch apps on Android.
        
             | WWLink wrote:
             | The tribal war thing over android vs iOS makes me laugh. It
             | really is ridiculous.
             | 
             | I have an iPhone XS and a Galaxy Fold 4, and have bounced
             | around between android phone and iPhones over the years. I
             | won't deny that there are some things Apple does better,
             | but it's far from a night-and-day difference.
             | 
             | The most shocking thing to me was playing around with a
             | budget phone once, it was a like $150 motorola I bought for
             | a family member. After setting things up on it, I seriously
             | felt like I was missing almost nothing compared to my
             | iPhone XS.... that i paid $1000 for...
             | 
             | At this point the only reason I keep an iPhone is I really
             | like my Apple Watch.
        
               | ephemeral-life wrote:
               | > At this point the only reason I keep an iPhone is I
               | really like my Apple Watch
               | 
               | With LTE smart watches starting to get good, the dream
               | for me is to just lose the phone. Hopefully whatsapp
               | makes a client for the watches someday and I will have
               | everything I need without all the distractions.
        
               | samtheprogram wrote:
               | GP here. If you're talking about the Moto G Play, it gets
               | pretty slow after a few days of usage in my testing. I
               | used it for 6 months last year. There's several apps for
               | Android that I would avoid using when possible because
               | they were unbearable. A voice call with some video stream
               | in Discord is probably the worst example.
               | 
               | It's a far better option to buy a refurbished iPhone 8
               | for the same price, or get an Android phone at a higher
               | price point.
               | 
               | It may be old now, but compared to the Moto G Play it's
               | probably similarly spec'd (minus RAM, which you need less
               | of on iOS).
        
             | samtheprogram wrote:
             | I used a Galaxy S8 for 3 years, I did like it, but
             | switching back to a budget iPhone was marginally better for
             | a fraction of the price.
             | 
             | I daily drove some budget phones last year on Android,
             | which was not an enjoyable experience.
             | 
             | My original comment was more about why the other commenter
             | got downvoted (it was irrelevant pile-on), not trying to
             | take a strong stance here, but I can see how it came across
             | now. I obviously have my opinions, though (a bit more so
             | now after the budget phone experiments of 2023...)
        
           | rustcleaner wrote:
           | GrapheneOS on Pixel makes 98% of Android problems go away.
           | Just side-load F-Droid from the initially secure and barren
           | state, install Aurora and Syncthing from F-Droid, configure
           | Syncthing to pair with a PC partner (gives you that cloud
           | feeling), and you have the absolute basics for a feature-
           | equivalent Android device without all the rentier-model
           | enforcement which comes on Soisung devices. If you need
           | Google-stuff, GSF is available fully sandboxed and you can
           | use Android profiles to highly isolate if so desired.
           | 
           | There is no good reason which comes to my mind to go with
           | anything else if a sane, secure, privacy- and sovereignty-
           | respecting mobile device is what you are after. 98% of
           | devices are just beautiful overpriced subscription and
           | microtransaction cash-traps. Just like setting a snare in the
           | wild to catch a rabbit, Apple (and competitors) have
           | constructed a beautifully seductive snare for you!
        
         | issung wrote:
         | Forgive the unrelated reply, but can you actually downvote on
         | this site? I only have an up arrow next to everything.
        
           | nsagent wrote:
           | See https://github.com/minimaxir/hacker-news-
           | undocumented#downvo...
        
           | nickloewen wrote:
           | You can downvote comments after accruing a certain amount of
           | karma (see https://news.ycombinator.com/newsfaq.html)
        
       | turquoisevar wrote:
       | People seem to be very poorly informed and are up in arms over
       | the 27%.
       | 
       | This is directly part of the underlying court decisions.
       | 
       | While the courts haven't explicitly stated a percentage, and the
       | initial judge questioned the percentage, it was made clear by
       | both the district court as well as the appeals court that Apple
       | can still charge a commission even when payment takes place
       | outside of Apple's IAP system.
       | 
       | The courts consider it payment for Apple's IP that's directly
       | tied to the sales, not IAP:
       | 
       | "In essence, Apple uses the DPLA to license its IP to developers
       | in exchange for a $99 fee and an ongoing 30% commission on
       | developers' iOS revenue."
       | 
       | The district court even went as far as to outright state Apple's
       | entitlement to a commission, despite hemming and hawing about the
       | exact rate (and ultimately not making a decision on it):
       | 
       | "Even in the absence of IAP, Apple could still charge a
       | commission on developers. It would simply be more difficult for
       | Apple to collect that commission"
       | 
       | "Indeed, while the Court finds no basis for the specific rate
       | chosen by Apple (i.e., the 30% rate) based on the record, the
       | Court still concludes that Apple is entitled to some compensation
       | for use of its intellectual property."
       | 
       | "Apple is entitled to license its intellectual property for a
       | fee, and to further guard against the uncompensated use of its
       | intellectual property. The requirement of usage of IAP
       | accomplishes this goal in the easiest and most direct manner,
       | whereas Epic Games' only proposed alternative would severely
       | undermine it. Indeed, to the extent Epic Games suggests that
       | Apple receive nothing from in-app purchases made on its platform,
       | such a remedy is inconsistent with prevailing intellectual
       | property law."
       | 
       | "Suffice it to say, IAP is not merely a payment processing
       | system, as Epic Games suggests, but a comprehensive system to
       | collect commission and manage in-app payments."
       | 
       | The appellate court echoed these sentiments, if not outright
       | making stronger statements about this, while at the same time
       | complaining between the lines that the district court wanted its
       | cake and eat it too by insisting that the anti-steering
       | provisions are not kosher while simultaneously stating that it
       | would be too cumbersome for Apple to retroactively audit sales to
       | collect their commission.
       | 
       | Either way, the long and short of it is that Apple collecting a
       | commission from developers using third party payment processors
       | has the blessing of the courts.
       | 
       | Even when the district court in particular isn't entirely happy
       | with the rate of the commission while simultaneously not willing
       | to make an official determination on the rate because Epic never
       | fought the rate, rather the existence of the commission itself.
       | 
       | Now that SCOTUS has declined to look at it, this situation,
       | including the blessing to collect a commission even when using
       | third party payment processors, is the law of the land.
        
         | rustcleaner wrote:
         | The only real recourse seems to be shaming Apple customers in
         | to no longer wanting to be associated with the brand. My
         | personal flavor of this memetic warfare is to equate such
         | customers to high time preference, shallow beauty-seeking rubes
         | with too much money. Probably doesn't work too well, but it's
         | what I got until I think up something better!
        
       | jjcm wrote:
       | So I'm about to embark on a submission process for an iOS app
       | that has a subscription currently, and I'm wondering if any app
       | store pros can give advice, especially in light of this.
       | 
       | The app is a reddit-like site where you subscribe for an amount
       | you choose (say $10/mo), the site takes a $1 cut, and the
       | remaining $9 gets distributed between everything you upvote that
       | month (creators get sent this money into their stripe connect
       | account).
       | 
       | How much does Apple take as part of this? Do they take 27% of the
       | $1/mo server fee, or 27% of the $10/mo total (thus taking away
       | from money users would be sending from each other)?
       | 
       | It's a weird situation because it ends up being a subscription-
       | based digital wallet, and I'm unsure how these are treated or
       | what the right approach is when submitting the app.
        
         | jagged-chisel wrote:
         | Until you hit $1million in revenue, it's 15%. And it's 15% on
         | all the money you collect. Because these are digital services
         | and not physical products, Apple takes their cut. You will need
         | to factor that into your business model.
         | 
         | It doesn't matter how you distribute the money on your end.
         | While you can definitely reflect the exact amounts involved to
         | your customers, it might be wise to convert incoming money to
         | something else, perhaps simply "credits."
        
       | thrdbndndn wrote:
       | For me, the glaring issue here is not whether 27% is fair or not.
       | Rather, it's the absence of an alternative method to do so
       | without relying on Apple's "services."
       | 
       | Naturally, there can be endless debates about whether this is
       | acceptable or not. However, the reality is that there is a
       | striking disparity between the iOS's model and that of Android,
       | PC, or even Mac.
        
         | ijhuygft776 wrote:
         | The main problem is censorship by apple on the "app" store...
         | everything else is smoke and mirrors, including money.
        
         | bearjaws wrote:
         | Its far worse than that. Apple clearly abuses its market place
         | "railroads" to control shipments of apps "oil" from its
         | competitors, mainly Kindle and Spotify. Of course while
         | offering the same apps at a much higher margin for themselves.
         | 
         | It's literally the same problem that led to antitrust in 1890.
        
       | jongjong wrote:
       | I always hated native apps and found them to be very high
       | friction, both as a user and as a developer. I have no idea
       | what's wrong with people. Why are people so keen to install
       | untrusted, intrusive software onto their devices when they can
       | access them in the safety of their browser without downloading
       | anything. When I was younger, people were very careful about what
       | software they installed on their machines, you'd have to be
       | insane to opt to install some software if you could just run it
       | directly from a browser. Aside from a few niche use cases where
       | the app needs access to device sensors, it really doesn't make
       | sense.
       | 
       | With Apple, I feel like people are under some kind of spell. I
       | cannot relate to their behavior. It's ironic that they've become
       | exactly what they were claiming to be working against in their
       | 1984 advert. It's has become some kind of big brother mind
       | control operation.
        
         | brandon272 wrote:
         | App makers (and often users!) want dedicated buttons for
         | services or apps they use on their phone home screens or menus.
         | Apple has put considerable effort into having a standardized
         | workflow that most users understand when it comes to installing
         | a mobile app on their device: you access it through their App
         | Store.
         | 
         | I would love for Progressive Web Apps to be normalized, and
         | PWAs can do a lot, and you can also get a button for a PWA on
         | your home screen, but the process to do so is odd/cumbersome,
         | requires explanation for inexperienced users, which is not
         | something that most companies that want a well-positioned
         | mobile app are willing to tolerate.
         | 
         | And while PWAs on iOS can access some sensors, the API support
         | is limited[0] and in some cases not supported at all. Not being
         | able to capture links to properly direct users into installed
         | PWAs, not being able to provide install prompts, background
         | sync, etc. are considered serious limitations to people who are
         | used to those luxuries available to actual iOS apps.
         | 
         | [0] https://firt.dev/notes/pwa-ios/
        
         | isurujn wrote:
         | iOS user and a developer here. I actually feel the opposite.
         | With native apps, there are OS level restrictions to accessing
         | certain resources and sensors on the device so I feel safer in
         | a native app than a browser.
        
       | kazinator wrote:
       | How is it non-app store purchasing if Apple still gets the
       | commission?
       | 
       | If Apple gets commission, the sale took place on Apple's
       | cyberturf, all of which can be identified as being their app
       | store.
       | 
       | The user's Apple device where they made this purchase is
       | effectively a branch location of the that store.
        
         | az226 wrote:
         | It's malicious compliance. It's non-app store purchase but
         | Apple still gets to keep a 27% net cut. Had Apple made no
         | commissions on those sales it would have still been super
         | onerous but at least then people can "buy" the degraded
         | experience if there is a savings to be had for the customer.
        
           | kazinator wrote:
           | > _malicious compliance_
           | 
           | Nice term; it is fortuitously applicable in another ongoing
           | HN thread.
        
       | apple4ever wrote:
       | Utterly ridiculous for Apple to do this. It's so consumer
       | unfriendly.
        
       | chubs wrote:
       | One interesting thing to me is that apple has now put a price tag
       | on their payments processing: 3% (being the discount of this 27%
       | vs the normal 30%). Their payments are pretty convenient, i'm
       | surprised they don't consider it worth eg 4-5%.
       | 
       | So they're basically saying that their SDKs (+ distribution) are
       | worth 27% of sales.
       | 
       | I wonder if one could make the argument in court that if you
       | don't use their SDK, eg you use react native or flutter, you
       | shouldn't pay 27%. Yes, i know those frameworks still use apple's
       | SDKs, but they commoditise them such that you might make the
       | argument these SDKs aren't worth any more than any other sdk such
       | as android.
       | 
       | (I'm skipping distribution in my argument too, for simplicity's
       | sake)
        
       | dang wrote:
       | Related ongoing thread:
       | 
       |  _US Supreme Court declines to hear appeals in Apple-Epic Games
       | legal battle_ - https://news.ycombinator.com/item?id=39014642 -
       | Jan 2024 (162 comments)
        
       | belter wrote:
       | "Supreme Court rebuffs Apple's appeal on app payments" -
       | https://news.ycombinator.com/item?id=39021897
        
       | toasterlovin wrote:
       | Some perspective: we sell on Amazon as a 3rd party seller. Amazon
       | takes about 9% of the sale price of our products as their
       | commission (it's actually 12%, but includes credit card
       | processing). To which you might be inclined to reply, "Ah, but 9%
       | is a reasonable commission, so that's okay." But we sell physical
       | goods, which cost money to produce. It's typical for our products
       | to have 20-25% gross margins. So as a share of what's left after
       | accounting for the cost to produce and transport our products,
       | Amazon's commission is similar to Apple's App Store fee.
       | 
       | Just something to think about if you want to argue that a 30%
       | commission is too much for facilitating a high trust purchasing
       | environment with customers who are ready to spend money.
       | 
       | Oh yeah, and you'll never guess what Amazon's policy is about
       | steering customers off of Amazon.
        
         | mikercampbell wrote:
         | Are they toasters? Because I hear there might be some
         | competition.
         | 
         | But genuinely, your comments enrich this sort of thing. I love
         | your input.
        
         | janalsncm wrote:
         | That's just the commission on the sale itself. It doesn't count
         | FBA or advertising fees which in practical terms are often
         | necessary. After all is said and done, Amazon is usually taking
         | much more than 9%.
        
           | toasterlovin wrote:
           | Yeah, exactly, but I wanted to compare like for like: just
           | the commission on the sale. You can also pay for ads on the
           | App Store, which would be in addition to Apple's 30% take.
        
         | malshe wrote:
         | I know a few vendors who sell on Amazon. With advertising, they
         | end up paying close to 60% of the selling price to Amazon.
        
           | stefandesu wrote:
           | How can Amazon pricing be so competitive if the cut is so
           | large for third-party vendors?
        
             | Almondsetat wrote:
             | 1. Because you don't know how much vendors actually pay for
             | the products
             | 
             | 2. Because some products might be sold at breakeven price
             | to attract and retain customers
             | 
             | 3. Because some products might be loss leaders to attract
             | and retain customers
        
             | newaccount74 wrote:
             | a) Amazon pricing in general isn't competitive. I regularly
             | use geizhals.at, a price comparison website, and Amazon
             | rarely is the cheapest option.
             | 
             | b) I don't know if parent poster was talking about FBA
             | (fulfillment by amazon) sales or not. If they are, then
             | Amazons cut includes shipping and storage costs, which for
             | low value items are often more than the stuff costs itself.
        
             | ric2b wrote:
             | "third-party vendors" on Amazon includes a galaxy of drop
             | shippers that do little more than create product pages and
             | let Amazon and the actual manufacturer sort out everything
             | else between them, such as logistics, delivery, returns,
             | etc.
        
             | malshe wrote:
             | It's a myth that Amazon's prices are competitive. One
             | vendor I know sells his product through Shopify at a steep
             | discount compared to Amazon and yet most of his revenue
             | comes from Amazon. Amazon benefits from multiple things
             | including their brand image as a competitively priced
             | store, consumer trust, brand awareness, Amazon Prime
             | members who get shipping "free", massive user data, etc.
        
         | jy1 wrote:
         | There's plenty of digital goods with low margins that apple
         | forces a 30% cut.
         | 
         | e.g. Spotify, Twitch, Patreon etc. Most of the funds go to the
         | creator. Completely breaks the model when Apple forces a 30%
         | cut of gross.
         | 
         | That being said, i'd also argue Apple's app store is a complete
         | monopoly on iPhones. Iphones and app stores are such an
         | essential part of life, they deserve to be neutral a la
         | internet neutrality. Not sure how we all become pro internet
         | neutrality but somehow suffer Apple's 30% tax.
        
           | interpol_p wrote:
           | I don't think you can sign up for Spotify using in-app-
           | purchase. Once you're in the app it says:
           | 
           | "You can't upgrade to premium in the app. We know, it's not
           | ideal"
           | 
           | You have to go to their site to upgrade your account. Apple
           | gets a 0% cut of Spotify's subscription revenue
        
             | iamcasen wrote:
             | I believe that is a special deal that apple made them which
             | does not apply across the board.
        
               | politician wrote:
               | Apple will approve apps that prevent sign-up in the app.
               | The problem is that they will deny you the ability to
               | even tell the customers where to go to sign up. Notice
               | that the message displayed in the Spotify app doesn't
               | have a link, doesn't even mention that you _can_ sign up
               | on their website. The customer has to infer that that is
               | what 's going on -- good on Spotify for using "premium"
               | as a trigger word because Apple rejects apps that contain
               | the words "purchase" and "subscription" _anywhere_ in
               | your app if you're not using IAP. We were rejected once
               | because those words appeared in an error message sent
               | from the server.
        
         | guax wrote:
         | I think the difference is that amazon is not a platform. You
         | sell on Amazon because it is where everyone is and they did
         | that by burning lots and lots of cash to ensure everyone
         | margins cannot be larger than a paper atom.
         | 
         | Now that they're trying to capitalize on it they're becoming
         | worse as a store and I can't remember last time I used them (in
         | NL).
         | 
         | If you buy an iphone there is no one to compete, Apple does not
         | have to play the low margins game because there is no other
         | game in town. Amazon does not take 9% if you sell somewhere
         | else and does not care if you sell cheaper elsewhere, Apple
         | does.
        
           | shaan7 wrote:
           | > If you buy an iphone there is no one to compete
           | 
           | This. The problem is not the 30%, the problem is that iPhones
           | do not have an option to buy apps from, lets say a Amazon
           | Store or Epic Store.
        
             | dwaite wrote:
             | That has been the style of argument made to regulators so
             | far.
             | 
             | However then people get shocked that Apple says ok, we've
             | rolled out the ability for third party app stores, we still
             | review all the apps before signing, and the store owes us a
             | 20% commission.
        
               | ric2b wrote:
               | They haven't rolled out the ability for third party
               | stores.
        
               | smoldesu wrote:
               | Yes, people are shocked. Apple's provisional approach to
               | legislative compliance isn't working, their indifference
               | towards public opinion is what brought antitrust
               | regulators onto the scene in the first place.
               | 
               | Their App Store monopoly is the most literal definition
               | of anticompetitive bundling in the 21st century; they're
               | tying the primary product (Apple hardware, software,
               | APIs, etc.) to a secondary product (the App Store) that
               | can be offered from multiple competitors.
        
               | dwaite wrote:
               | Again, this is what I think people get wrong when they
               | talk about anticompetitive bundling.
               | 
               | Apple will continue to take a cut to make apps for the
               | phone. The App Store and in-app purchases are how they
               | take their cut today.
               | 
               | The bundling is anticompetitive against the potential
               | market for third party payment providers and third party
               | app marketplaces, sure. However, decoupling it is
               | independent of reducing Apple's high fees. Apple will
               | continue to charge a substantial fee for their part, even
               | if due to regulatory compliance they offer less services
               | to developers.
               | 
               | Someone would need to make a legal case directly against
               | the fees Apple charges. I suspect that is a very
               | challenging thing to do - least of which because they
               | have never raised rates. The fees Apple collects have
               | been the same since the first app was sold for iPhone,
               | and the success has grown under that framework.
        
               | smoldesu wrote:
               | I don't expect the fees to go down. If you decouple Apple
               | from the iPhone app distribution network, they can charge
               | 100% fees for all I care. That is an entirely separate
               | charge from the $99 developer registration fee, which
               | they can also change to reflect their "SDK cost" or
               | whatever. That's why ultimately, I don't care if Apple
               | charges outrageous fees for their ecosystem. As long as
               | competitors have equal access, there's no captive market
               | to exploit.
               | 
               | What I expect is that, for the first time, Apple and
               | their App Store partners will be forced to reckon with
               | user choice. Their business will have to change if their
               | success is predicated on a neverending source of R&D
               | funding from payment processing revenue.
        
               | BobaFloutist wrote:
               | Which is, in this context, like Amazon taking 9% if you
               | buy something from Ebay.
        
           | toasterlovin wrote:
           | > Amazon does not take 9% if you sell somewhere else
           | 
           | So we do sell on other e-commerce platforms and you're never
           | gonna guess what their fee structures are.
           | 
           | (Basically the same as Amazon's)
        
             | int_19h wrote:
             | But there's actual competition underlying this fee
             | structure, since the users can easily move from Amazon to
             | e.g. eBay or really anywhere else in search of some item
             | that they want. The only lock-in that Amazon might have on
             | them is Prime membership, which the users have to actively
             | opt into.
             | 
             | Whereas Apple could start charging 50% tomorrow and still
             | have all the major apps in the store because of their
             | market dominance position combined with ecosystem lock-in
             | and walled garden.
        
         | lozenge wrote:
         | Amazon customers are still available on other platforms. They
         | use credit cards and they can put their details into any site,
         | and I imagine most of them frequently do. Their shipping
         | address is also accepted by every company.
         | 
         | iPhone users don't carry a second Android phone, and their
         | purchasing decision has committed them to only buying on the
         | App Store for at least a few years at a time. And the crazy
         | part is they are paying the Apple Tax even for services like
         | Spotify that they might primarily consume on other devices. You
         | can't make a store that ships to Apple users - only Apple can.
        
           | dwaite wrote:
           | I'm not quite getting your point.
           | 
           | The parent seems to be saying that when you take the
           | difference between physical and digital goods into account,
           | that Amazon is leaving him with a similar slice of the
           | revenue.
           | 
           | You seem to be arguing that he has alternatives to Amazon.
           | 
           | However, you also seem to be making the point indirectly that
           | the motivation for selling on Amazon, and why businesses sell
           | in the App Stores, is that they want the additional sales
           | that come from targeting those marketplaces.
           | 
           | Isn't then there little real distinction from selling
           | products on Amazon (where you could sell elsewhere, but
           | dramatically fewer would see and purchase your product) or
           | the App Store (where you could make a web app and sell
           | elsewhere, but dramatically fewer would see and purchase your
           | product)?
        
             | lozenge wrote:
             | Companies like Amazon and Apple are free to set prices, but
             | there are rules about being a monopoly and what that
             | entails. Amazon is not a monopoly, it just has a dominant
             | position. Apple has used technological means to make itself
             | a monopoly.
             | 
             | Web apps are not a real alternative. Firstly, an app you
             | can only use on a desktop is a non starter for almost every
             | use case. So you need a mobile layout. Now, some features
             | like background audio and video are not available as a web
             | app. Some are less reliable like user sessions, timers,
             | push notifications and offline behaviour. Technical
             | innovation is not possible due to the standards based
             | approach - for video calls you have to use WebRTC for
             | example, for games you have to use WebGL. Some features
             | like notifications, vibration, were delayed by Apple until
             | users were trained to only accept native apps. There's
             | others like battery status, Apple Watch, Settings pane that
             | I don't know the exact status, but I'm sure App Store gets
             | an advantage there too.
        
         | interpol_p wrote:
         | Just a note that for my business (and many others) Apple takes
         | a 15% cut
         | 
         | Apple will lower their cut to 15% if you earn less than $1
         | million USD/year across your app businesses, or if you sell
         | subscriptions and your subscribers persist for longer than 1
         | year (so 2nd - Nth year of subscriptions are split at 85/15)
         | 
         | Not defending the size of their commission, but in practice it
         | does vary from the 30% that is commonly quoted
        
       | jijji wrote:
       | And Apple wonders why Android has 70% market share (and growing)
        
       | backtoyoujim wrote:
       | Does apple still charge people annually to develop apps for apple
       | ?
       | 
       | Because charging people to charge them again to make Apple useful
       | seems abusive.
        
       | xyst wrote:
       | Once side loading finalizes (couple of years?) the predatory
       | 27-30% fee will come down really fast. F Apple for this monopoly
       | bs. From the anti-repair shenanigans to their locked down
       | ecosystem. It's all designed to pump as much money from the
       | consumer AND developers inside the wall.
        
         | etchalon wrote:
         | I am willing to make a bet that even when side-loading becomes
         | available, it does change much.
         | 
         | You can side-load on Android, and the Play Store's commissions
         | are on par with Apple's.
         | 
         | The mistake here is believing that either Store is competing
         | for developers. They are not. The stores compete for users, and
         | they charge developers a fee for access to those users. Most
         | users prefer the safety and convience of Play, or Steam, or
         | Apple's iOS store.
         | 
         | So long as user's are primarily using Apple's store, either
         | through defaults, habits or choice, Apple won't have to change
         | much.
        
         | modeless wrote:
         | There's no way Apple will capitulate on sideloading in the US.
         | It's clear they are going to go every inch as far as the law
         | allows to guarantee their 30%. They will strictly geofence
         | sideloading to the EU, and they may even try to resist even
         | more strongly by challenging DMA enforcement in court as long
         | as they can before complying. And they'll probably pull more
         | shenanigans like this to try to impose the 30% even on third
         | party app stores.
        
         | kelnos wrote:
         | Why would they? Most iPhone users still won't install third-
         | party stores, so, in practice, if you want to exist, you need
         | to sell through the App Store.
         | 
         | Google allows third-party stores and side-loading, but they're
         | still able to charge a 30% cut on the Play Store.
         | 
         | I personally make use of third-party stores and side-loading on
         | Android, but I don't personally know anyone else who does.
        
       | bmitc wrote:
       | I don't understand this at all. How is this an improvement? This
       | is effectively an in-app purchase just done through the browser
       | instead. There seems to be no difference.
        
       | janalsncm wrote:
       | As an end user this isn't great. One of the great things about
       | Apple subscriptions is how easy it is to see them all in one
       | place and to cancel them.
        
       | throw03172019 wrote:
       | Are there any details of how Apple actually collects that money?
       | Self reporting? Only Apple Pay? What's the process like?
        
       | 6510 wrote:
       | I'm kinda confused so I asked bing
       | 
       | >The difference between self employed and employed is that123:
       | 
       | > Self-employed workers work for themselves as sole proprietors
       | or independent contractors, while employees work for an
       | organization under a contract of service.
       | 
       | > Self-employed workers have more control over their work, but
       | also more risks and responsibilities, while employees have more
       | stability and benefits, but also more restrictions and
       | obligations.
       | 
       | > Self-employed workers pay their own taxes and expenses, while
       | employees have their taxes withheld and their benefits provided
       | by their employer.
       | 
       | Apple also withholds VAT for the "employee".
       | 
       | Don't get me wrong, legally they are not employees. The
       | interesting thing is how much it is like employment. You work for
       | a single company, you have to do as told, they can fire you at
       | any moment. When that happens you wont be able to sell to your
       | customers because they are not your customers.
        
       | encoderer wrote:
       | Apple does provide a lot of value with the App Store. But when I
       | compare it to my business (saas), adding stripe + aws is about
       | 12% of sales. I feel for my App Store brethren. It would be hard
       | to accept 30%
        
         | w10-1 wrote:
         | Unless you make over $1M/year, the commission for small
         | business is 15%.
        
         | brcmthrowaway wrote:
         | What is your business?
        
       | David_FF wrote:
       | Maybe I missed it
       | 
       | But how will they actually know how much money developers are
       | making via external web purchasing? Audits?
       | 
       | In my opinion working with both Apple and Google's billing
       | libraries is pretty painful. Many developers use third parties to
       | make it easier like Qonversion or RevenueCat. These all have to
       | go through Apple and Google respectively
       | 
       | If you can just have a web page to do it, that seems easier
       | actually. You can just save if the user is paid or not directly
       | in your backend after they make a purchase
        
         | semiquaver wrote:
         | > Developers are required to provide a periodic accounting of
         | qualifying out-of-app purchases, and Apple has a right to audit
         | developers' accounting to ensure compliance with their
         | commission obligations and to charge interest and offset
         | payments.
        
       | talldatethrow wrote:
       | Can someone give me the TLDR of this questions answer..
       | 
       | If I have a web based saas currently where I charge customers
       | $300 a month.. if I were to make an iOS app for them to use,
       | would apple want a % of that?
        
         | tebbers wrote:
         | If you allow them to subscribe in the iOS app, then yes. Just
         | don't offer that option.
        
         | ISO-morphism wrote:
         | As I couldn't find the nice page about the IAP policy that I
         | read and found quite clear ~4 years ago (you should verify,
         | don't trust people on the Internet): the old rules prior to the
         | Epic and other court cases would say "Only for those users that
         | set up payment while using the app." From what I gather, the
         | current rules would be more lax, but the old can then serve as
         | an upper bound.
         | 
         | The main rules were:
         | 
         | 1) A user making a payment that has any effect on app
         | functionality (this is very broad) from inside your app must go
         | through Apple IAP (paying 30% commission). There were some
         | exceptions, but mainly think buying physical goods - Apple
         | isn't forcing the use of IAP for EBay or Amazon retail.
         | 
         | 2) You may not link to, or even mention other payment methods.
         | 
         | Really it comes down to: if there is any difference in what the
         | app will do for a user before and after they pay money then
         | that money paying must go through Apple and then Apple will
         | give it to you (minus 30%). So what a lot of apps did is just
         | open to a login screen. No sign up button, no link to your
         | homepage, heck, no links anywhere. The downside is that users
         | have to know about your app from at least one more channel than
         | searching on the App Store, but that's not a very high bar.
         | Probably less common if you're B2B, but for B2C a _lot_ of them
         | would pay their subscription through Apple if possible, the
         | experience is great: one central place in system settings
         | showing all your subscriptions with easy cancellation buttons
         | and enforced standard refund /proration semantics.
        
         | dns_snek wrote:
         | In my limited experience, payments for such services are
         | handled outside the iOS app. Simultaneously you're prohibited
         | from directing users to make a purchase on your website and
         | it's up to you to fit this square peg in a round hole, usually
         | through cryptic messages which vaguely remind your users that
         | they have to buy the subscription elsewhere, wink wink.
        
       | sidkshatriya wrote:
       | Amazon sells its Kindle books outside the Apple App Store. Once
       | purchased, the book is available to view in your Kindle app. My
       | guess is that Amazon doesn't pay Apple any $ for books sold
       | there.
       | 
       | How is this current practice of Amazon consistent with the (new?)
       | rules in which all sales taking place even outside the store will
       | attract commision from Apple ?
       | 
       | It is because Kindle does not offer ANY sales at all through its
       | own Apple app ? Some other reason ?
        
         | furyofantares wrote:
         | To me it reads that you can place a link in-app to the out-of-
         | app purchase, and purchases made through that route are subject
         | to the fee.
        
         | gene91 wrote:
         | Based on my reading, Apple's cut of non-IAP purchase only
         | applies if you sign up for the new StoreKit External Purchase
         | Link Entitlement, and the cut only applies for purchases
         | through the Entitlement link.
        
       | riscy wrote:
       | The Play Store takes exactly same 15%/30% commission from their
       | developers as the App Store that everyone here is venting about.
       | The key thing is how their payment processing discounts work.
       | 
       | The Play Store offers a 4% discount on the commission for
       | alternate payment processing only in India or South Korea [1]. In
       | comparison, Apple is doing a 3% discount, but only in the US.
       | Perhaps this will expand further to compete for discounts between
       | the two stores?
       | 
       | [1] https://support.google.com/googleplay/android-
       | developer/answ...
        
       | andersa wrote:
       | It's incredible that there are actually people in this thread
       | arguing in favor of Apple. You don't need to defend the trillion
       | dollar company. They are not your friend, they do not care about
       | you, your work or your life. All they do is steal 30% from
       | society that could be used for more productive purposes than make
       | a few people who already have everything even richer.
        
         | remus wrote:
         | I also think apple's 30% cut is excessive, but I don't think
         | this line of argument helps. We should discuss the points on
         | their merits, not based on who's making them and how much money
         | they have.
        
           | pompino wrote:
           | > We should discuss the points on their merits, not based on
           | who's making them and how much money they have.
           | 
           | Its not based on how much money they have. Its how they've
           | managed to accumulate the money - by gouging devs.
        
             | johnnyanmac wrote:
             | To be fair, roughly half of Apple's money is made from
             | hardware. The app store is extremely lucrative and
             | apparently 70%+ of their revenue from the App store is just
             | leeching off of mobile games, but Apple can definitely
             | survive without the app store if push came to shove.
             | 
             | BUT, I will also mention that part of its market capture
             | comes from all the charges on devs even before the rev
             | share. You need apple equipment to develop, and they
             | (apparently) don't sell server racks anymore for businesses
             | to scale off of, nor any legitimate form of emulation. You
             | have a small cost per year to have a developer account, and
             | a cost to submit your app for review. Then if you care
             | about visibilty they have their own ad discovery program
             | you can pay into.
             | 
             | So I did disagree with a brief judge statement about how
             | "It's possible to skirt around Apple's innnovation for
             | free...". Apple controls and charges for the entire
             | pipeline, even before you launch the app.
        
               | jb1991 wrote:
               | > a cost to submit your app for review
               | 
               | They charge you to submit an app? Is this new? When I
               | worked as an iOS developer this was not a thing but that
               | was many years ago.
        
               | __m wrote:
               | No they don't
        
               | wouldbecouldbe wrote:
               | You pay 99 per year. But this definitely doesn't cover
               | their cost. The review process is very labor intensive on
               | their side
        
               | munk-a wrote:
               | As someone who has developed a commercial app and spent
               | time on the app store - their review process is a joke...
               | there are non-compliances all over the store and I
               | suspect a lot of their review process is highly
               | automated.
        
               | wouldbecouldbe wrote:
               | Yeah just because it's labor intensive doesn't mean it's
               | good.
               | 
               | Im sure both App stores have lot of automated tests. But
               | I've submitted a lot of apps and the feedback from Apple
               | is much more specific and from humans.
               | 
               | I agree it's very annoying, often complaining about
               | things that are explained in submission notes.
               | 
               | But if I submit and do around 5-10 updates per year that
               | seems highly unlikely it covers their salary cost.
        
               | Fluorescence wrote:
               | Most of their review is for their own interests so they
               | should foot the bill.
               | 
               | Their priority is to ensure every dollar gets taxed and
               | to block features they want to monopolise. The idea that
               | it is a service to developers that they should pay for is
               | insulting.
        
               | la_oveja wrote:
               | you are trippin
        
               | jacquesm wrote:
               | The review process is only there to give Apple a fig-leaf
               | to remove apps at will without recourse.
        
               | ffgjgf1 wrote:
               | However it's so inconsistent and arbitrary that it hardly
               | ever mattered.
        
               | akmarinov wrote:
               | Not really, I put in a feature to record the screen and
               | all they did was launch the app, click a button and then
               | auto approve
        
               | throwaway346434 wrote:
               | Would you pay a drunk rich person $99/year, so that you
               | can publish a community newsletter to your local town or
               | sell custom decals to your state's car enthusiasts club?
               | Who then randomly decrees your newsletter is not allowed,
               | forgets why, then slurs THIS CONVERSATION IS OVER and
               | bans you yelling "I'm everybody safe, keeping!"
               | 
               | In this case, who exactly are they protecting, the
               | townsfolk or car enthusiasts that you have an independent
               | relationship with?
               | 
               | Would this scenario seem like a good idea to agree to? If
               | no, why is the app store/walled garden model an
               | appropriate use case at all/how is it substantially
               | different?
        
               | wkat4242 wrote:
               | It depends how often you submit. Also they do it mostly
               | in cheap labour countries.
               | 
               | And it doesn't have to conver the cost really. It's not a
               | service to developers like developer support would be.
               | It's more an impediment due to its randomness.
        
             | camillomiller wrote:
             | This is a biased view that disregards basic available
             | metrics. Apple is a hardware company. Developers are
             | instrumental to its devices success and a point can be made
             | that 30% might be too high of a fee. On the other hand many
             | of those developers wouldn't have a job in the first place
             | if it wasn't for Apple creating the App Store.
        
               | johnnyanmac wrote:
               | I find it interesting seeing the arguments here on how
               | Apple should keep its large cut for years after it's
               | become sustainable, but when mentioning the idea of
               | giving copyrighted artists any sort of royalty (it'd be
               | far, far, far from 30%) for training LLMs that the
               | argument shifts back to "well they got paid already".
               | 
               | So, how long does Apple get to reap the rewards of their
               | old accomplishments from 18 years ago? how long should
               | such works be benefited from before we shift the dynamics
               | back to being "a public commons"?
        
               | pompino wrote:
               | Agreed, While there may be people who think they're
               | defending Apple "on principle", I hope those folks also
               | realize that there is no "principle" that is ingrained in
               | nature. We're all just making up rules, laws, taxes, as
               | we go along. Just because a law or article of
               | constitution is old, doesn't make it any more 'natural'
               | than others.
               | 
               | There is no "right" of any student for their debt to be
               | forgiven, but we want to do it anyway. Apple has taken
               | advantage (as have others) of a ridiculously broken tax
               | code, availed of the strong US legal system, property
               | rights, etc. How about we shift the balance back?
        
               | kergonath wrote:
               | > I find it interesting seeing the arguments here on how
               | Apple should keep its large cut for years after it's
               | become sustainable, but when mentioning the idea of
               | giving copyrighted artists any sort of royalty (it'd be
               | far, far, far from 30%) for training LLMs that the
               | argument shifts back to "well they got paid already".
               | 
               | Do you account for the fact that it might not be the same
               | people making both arguments? Most websites' readerships
               | are not monoliths and even on HN there are plenty of
               | people with different perspectives, and who are not
               | necessarily vocal in the same threads.
               | 
               | > So, how long does Apple get to reap the rewards of
               | their old accomplishments from 18 years ago? how long
               | should such works be benefited from before we shift the
               | dynamics back to being "a public commons"?
               | 
               | That's an interesting argument, but it's usually not
               | discussed with any nuance. Basically there are several
               | layers:
               | 
               | - are we entitled to Apple opening their platforms?
               | (AFAICT the opposite would be a first though the EU seems
               | to be going that way)
               | 
               | - is Apple entitled to profit from the App Store in
               | principle? (Some people are arguing that they are not,
               | but they are a fringe; Epic lost their argument about
               | that)
               | 
               | - is 30% too much? (But then, where is the line? It's
               | more or less the standard for closed platforms
               | 
               | Where would you put your "public commons"? Did this ever
               | happen?
        
               | johnnyanmac wrote:
               | >Do you account for the fact that it might not be the
               | same people making both arguments?
               | 
               | I don't. It's possible to (dis)prove this with comments
               | but that would be a bit invasive (ironically enough)
               | without doing a lot of work to anonymize the dataset I
               | gather and prove sufficient random sampling. It's
               | possible for admins to (dis)prove this through voting
               | habits, but not for me to bring about such evidence.
               | 
               | All I can say from here is that so far, there's a local
               | sample of one reply to me that seems to indeed think this
               | way.
               | 
               | >Where would you put your "public commons"? Did this ever
               | happen?
               | 
               | The "commons" in this case would be the OS. I don't think
               | we've ever historically had another OS as locked down as
               | hard IOS. Game consoles come the closest to this, but are
               | ultimately ephemeral; no gaming OS store has lasted (i.e.
               | been officially supported. I cannot submit a PS3 game
               | today even if I wanted to) as long as IOS, and I don't
               | see IOS closing anytime soon.
               | 
               | On top of that, there is the argument on IOS being a
               | general OS compared to games being specialized; no one de
               | facto seems to desire doing much more than consuming
               | media on consoles (consoles don't even have proper web
               | browsers these days). So that's another factor to
               | consider when determining what is a "major OS" and
               | if/when it should be opened up if closed down.
               | 
               | These seem to be questions that are slowly being asked in
               | formal channels. So I suppose these are all TBD. But if
               | you want my sample of 1 answers:
               | 
               | - At some point I do think a "major OS" should become a
               | commons for those who seek to publish through it.
               | Microsoft was dinged 30 years ago for much less and Apple
               | has way more control and restrictions now than MS ever
               | did.
               | 
               | - Apple is entitled to profit from the App Store, but
               | isn't entitled to be the only store able to distribute
               | apps on its platform. Again, MS was considering this with
               | Windows 8 and 10 and it was an absolute disaster. Another
               | aspect of an "existing commons" trying to close up in a
               | way that MS in theory feels entitled to but in a way that
               | would hurt consumers and developers.
               | 
               | - the 30% is definitely a question to ask and not one I
               | have a particularly strong answer on. I feel this is
               | where the invisible hand should take charge, so it comes
               | down more to "would the audience take a lower cut if they
               | were able to find an alternative (which may or may not
               | include themselves)?". So my concern here is with
               | providing alternative options and seeing if the market
               | shifts rather than throttling existing rates.
        
               | pompino wrote:
               | What someone is "entitled" to is an opinion. AFAIK,
               | Courts do not adjudicate opinions, they decide if a law
               | was broken in the context of the existing legal
               | framework. These are arbitrary systems we set up to help
               | us flourish as a society. If it is no longer doing that,
               | we should change it.
               | 
               | 50,60,80% cut would still be legal, but there is no way
               | Apple can get away with that. What Apple is entitled to
               | is going to be based on peoples feelings and opinions,
               | and the amount of pushback generated. Its good to
               | generate push-back on things you don't agree with.
        
               | robertlagrant wrote:
               | > I find it interesting seeing the arguments here on how
               | Apple should keep its large cut for years after it's
               | become sustainable, but when mentioning the idea of
               | giving copyrighted artists any sort of royalty (it'd be
               | far, far, far from 30%) for training LLMs that the
               | argument shifts back to "well they got paid already".
               | 
               | There are multiple people on here, who say different
               | things.
        
               | fallingknife wrote:
               | Those artists learned the same way generative AI did, by
               | ingesting copyrighted art. I couldn't care less about
               | that unless the AI companies are somehow preventing
               | people from purchasing from those artists or taking a cut
               | out of their sales like Apple does with the app store.
        
               | camillomiller wrote:
               | I definitely do not hold that belief, and you are saying
               | that about the only company that values and pays artists
               | decently among the FAAMG
        
               | pompino wrote:
               | That may be, but IMHO its impossible to be completely
               | neutral on this issue. All analysis is somewhat
               | compromised and biased based on subjective weightage to
               | historical facts, etc.
        
               | throwaway346434 wrote:
               | They are a hardware company. By the same token, can you
               | imagine a car company controlling the fuel you put in
               | your car, the tires you buy, the repair shops you use,
               | _the radio stations you can listen to_?
        
               | culturestate wrote:
               | _> can you imagine a car company controlling the fuel you
               | put in your car, the tires you buy, the repair shops you
               | use_
               | 
               | Assuming a slightly generous definition of "the fuel you
               | put in your car," you've just described a lease.
        
               | lostlogin wrote:
               | > you've just described a lease.
               | 
               | Or the purchase of a German car.
        
               | jfk13 wrote:
               | Or a printer company controlling the ink you put in your
               | printer? Unthinkable! Oh, wait...
        
               | plagiarist wrote:
               | Yes, and that's why printers are nearly universally
               | reviled as exploitative. Even people who aren't keyed in
               | on why open source is important all understand the ink
               | costs more than it should.
        
             | jacquesm wrote:
             | Oh no, those devs would have certainly passed the
             | difference on to the consumer.
        
           | pratnala wrote:
           | I agree that Apple should take _some_ cut but 30% is
           | predatory and excessive.
        
             | DeathArrow wrote:
             | They can get 99% provided they allow the users the freedom
             | to download and install apps from wherever they want.
        
               | merlindru wrote:
               | This
               | 
               | I don't care about the fee for using their services, I
               | care about the fact that I'm forced to use their services
        
             | JimDabell wrote:
             | Apple charges 15%. The only developers who pay 30% are the
             | ones earning over a million dollars a year through the App
             | Store. Even then, they get charged 15% if it's a long-term
             | subscription.
        
           | nevir wrote:
           | Here's a little story / timeline from 2009-2010 (from my
           | perspective as a dev on Kindle for iOS):
           | 
           | * we submit the Kindle app ...including an in-app
           | bookstore... to Apple for initial app review
           | 
           | (Note: multiple ebook readers with in-app bookstores are
           | already on the app store at this point)
           | 
           | * several weeks pass with no response
           | 
           | * Apple announces in-app purchasing (to be released several
           | months later)
           | 
           | * Apple rejects our app: we have to give them a 30% cut of
           | all sales through the app, or remove the store and all
           | references / external links to it. We chose option 2.
           | 
           | * Apple forces the other ereader apps to remove their stores
           | or go with IAP. Several (most?) just gave up and pulled their
           | apps entirely
           | 
           | * Apple negotiates agreements with most of the major book
           | publishers that if they want to sell books on iBooks, ebooks
           | must be listed at the same price on ALL stores, and have a
           | 30% margin
           | 
           | * Apple launches in-app purchasing and the iBooks store (with
           | the iPad announcement, IIRC)
           | 
           | ...aka even if we (or any other ereader app) wanted to sell
           | books via our app, the terms Apple set forth effectively
           | meant that ALL profit from those sales must go to them (and
           | we would have to eat the bandwidth / service costs on top of
           | that)
        
             | issafram wrote:
             | I did my first iOS development about a couple of years ago.
             | Question, how in the world do you tolerate the storyboard
             | XML files? One small change in XCode results in so many
             | line changes. PRs are impossible to review with any
             | confidence.
        
               | 0x0 wrote:
               | Answer: Don't use storyboards.
        
               | ben_w wrote:
               | That's a big argument for SwiftUI, which replaces
               | storyboards.
               | 
               | But if you must use them, keep each storyboard small
               | enough it's only going to be used by one dev at a time to
               | avoid conflicts, and then combine trusting the GUI won't
               | make stupid XML plus some automated UI tests to make sure
               | functionality isn't damaged by e.g. a button being
               | deleted.
        
               | roopepal wrote:
               | SwiftUI does not replace storyboards. It replaces
               | UIKit(/AppKit).
               | 
               | You can build UIs without storyboards/Interface Builder
               | in UIKit just fine. And writing your UI in code indeed
               | easily solves the whole versioning conflicts issue that
               | storyboards have.
               | 
               | So no, not a big argument for SwiftUI, but instead for
               | writing UIs in code.
               | 
               | SwiftUI vs. UIKit and IB vs. code are two entirely
               | separate discussions.
               | 
               | But yes, I totally agree, if you must use storyboards,
               | keep them as small as possible.
        
               | ben_w wrote:
               | > SwiftUI does not replace storyboards. It replaces
               | UIKit(/AppKit).
               | 
               | Unless I've missed something, by doing the latter it
               | automatically also does the former?
               | 
               | > You can build UIs without storyboards/Interface Builder
               | in UIKit just fine.
               | 
               | Eh, perhaps the examples I've worked with of that were
               | especially egregious (it's certainly possible given some
               | of the other things very very wrong with that code), but
               | my experience of such a codebase was very much _not_
               | fine.
        
               | watchblob wrote:
               | I have worked with lots of codebases using UIKit
               | constraints in code. These were non-trivial apps (200k
               | lines of code). You can create wrappers of your own to
               | simplify things or use libraries like Snapkit. It works
               | and there's no need to use Storyboards.
        
               | ben_w wrote:
               | The bad codebase I'm thinking of was 120 kloc. But I'll
               | take your word for it being possible to do better than
               | that example, one example is merely an anecdote.
        
               | plagiarist wrote:
               | I think they want to make the distinction that SwiftUI is
               | not necessarily to replace Storyboards, although it will
               | replace them.
               | 
               | UIKit works okay in code. But unless you have experienced
               | people actively laying groundwork, it's IMO more likely
               | to be a mess than SwiftUI. Even the explicitly
               | declarative part, Autolayout, will only be understood by
               | like 10% of the team and the rest are kinda winging it.
               | Using Autolayout outside of Storyboards makes it less
               | declarative, so it is then more conducive to programmer
               | error (like non-idempotent updates).
        
               | plagiarist wrote:
               | Do everything programmatically. Especially because the
               | XML is not (last I checked) compile-time validated
               | against the symbols it is using.
        
             | jacquesm wrote:
             | Sorry but I can't find much sympathy for anything Amazon
             | related when comparing with Apple. In my book they're both
             | predatory.
        
               | ffgjgf1 wrote:
               | Well all the same things would apply to any independent
               | ebook store, it would just hurt them massively more than
               | it does Amazon..
        
               | elcomet wrote:
               | This doesn't affect only Amazon, it affects also all
               | smaller online book stores
        
               | hammyhavoc wrote:
               | Perhaps the stance to take is that it was bad for
               | consumers in the long-term, because monopolies aren't a
               | good thing.
        
               | jimbokun wrote:
               | They are not sports teams.
               | 
               | We should be rooting for better outcomes for consumers.
               | Not picking between which megacorp is less bad.
        
               | macspoofing wrote:
               | >We should be rooting for better outcomes for consumers.
               | Not picking between which megacorp is less bad.
               | 
               | I will argue that pointing out the hypocrisy of a
               | megacorp complaining about the anti-competitive behaviour
               | of another magacorp, when it engages in the same type of
               | behaviour but at a much bigger scale, is a pro-consumer
               | move.
        
             | bsjaux628 wrote:
             | That sounds a lot like price fixing and the same thing that
             | Amazon is being grilled on with FBA
        
             | torginus wrote:
             | Weird, this sounds super illegal, and anti-competitive,
             | considering Apple has its own competing bookstore that's
             | not subject to these fees.
        
               | nevir wrote:
               | The US courts thought so, too.
               | 
               | https://www.google.com/amp/s/amp.theguardian.com/technolo
               | gy/...
        
               | lostlogin wrote:
               | So Amazon won (and consumers lost), where we could have
               | had Apple win (and consumers lose).
               | 
               | There was little to cheer about whatever happened.
        
               | fallingknife wrote:
               | That fine of 0.016% of their market cap will really show
               | them!
        
               | hammyhavoc wrote:
               | In retrospect, yes, the consequences of what happened are
               | now very obvious, but at the time, whilst there were a
               | fair number of people sounding the alarm across the
               | blogosphere, most people didn't care because the iPad was
               | a hit, and the Apple reality distortion field was at its
               | peak of effectiveness.
        
               | lostlogin wrote:
               | The situation is farcical and feeling sad for Apple or
               | Amazon shouldn't happen. Consumers lost whatever the
               | outcome.
        
               | hammyhavoc wrote:
               | Completely agreed.
        
             | ruddct wrote:
             | Don't forget the kicker, that IAP at the time was unable to
             | support more than a few thousand SKUs! And (iirc) that
             | pricing, naming, etc for everything would've needed to be
             | done through their atrocious web app.
             | 
             | Not exactly doable for the 'everything store'.
        
               | nevir wrote:
               | Oh, lol, I totally forgot about those technical
               | limitations! We couldn't even have done it if we wanted
               | to.
               | 
               | Also hi :) long time!
        
             | slimsag wrote:
             | This may be the funniest and saddest thing I've read all
             | year.
             | 
             | So $MEGACORP abuses their absolute monopolistic position in
             | the market to underhandedly negotiate with book publishers
             | and force their hand into working the way $MEGACORP wants:
             | in order to gain access to $MEGACORPs completely dominated
             | (but technically not a monopoly*) audience who wishes to
             | buy books in a convenient way online, book publishers must
             | bow down to $MEGACORP and pay the tax. Meanwhile, everyone
             | else who sells books through alternative avenues is
             | decimated because the audience only wants to buy books
             | through $MEGACORP.
             | 
             | And you can replace $MEGACORP with both 'Apple' and
             | 'Amazon', and it is 100% factually accurate. Beautiful.
             | It's fucking turtles eating turtles all the way down.
        
               | lostlogin wrote:
               | > This may be the funniest and saddest thing I've read
               | all year.
               | 
               | 'Funniest thing in a fortnight' sounds less impressive.
               | 
               | You're comment is actually funny, the OPs just makes one
               | sad and frustrated.
        
               | dsign wrote:
               | This must be f*cking really hard with our culture. I for
               | once can say that I have been reading less because
               | Amazon's recommendation algorithm keeps throwing at me
               | books with trendy covers that make me cringe. And same
               | with the blurbs. Sometimes, if I manage to go over my
               | cringe reaction to those two things, the book under it is
               | actually good. Therefore, I get a feeling authors and
               | publishers feel they need to imitate the crowd and make
               | the book look childish from the outside, in order to
               | mollify The Algorithm.
        
               | SamoyedFurFluff wrote:
               | Have you tried storygraph?
        
               | fallingknife wrote:
               | It's not really comparable because Amazon never did
               | anything to try to stop anyone from buying books through
               | any other channel. The platform they do own, AWS, unlike
               | the iphone, is perfectly open to competitors to Amazon's
               | retail business.
        
               | stetrain wrote:
               | Unless you count selling books at a loss to hurt their
               | competition.
               | 
               | It's a less direct form of market manipulation and one
               | that doesn't usually meet the US's legal standards for
               | antitrust, but it's a strategy Amazon loves to use.
        
               | fallingknife wrote:
               | A quick google search doesn't turn up many good sources
               | on that allegation. The best I could find says that they
               | do make a small profit but at a much lower margin than
               | bookstores, which makes sense given Amazon's business
               | model. https://www.washingtonpost.com/news/the-
               | switch/wp/2015/07/13...
        
               | stetrain wrote:
               | That article lists one example which "likely still turns
               | a small profit", and contains allegations from other
               | groups that Amazon is selling some books below cost.
               | 
               | That small margin above wholesale in the article's
               | example is probably still effectively selling at a loss
               | when you account for overhead of running the store,
               | shipping, etc. It certainly would be for a smaller
               | competitor.
               | 
               | Either of those represents a price that a competitor
               | whose only business is selling books cannot compete with.
               | Amazon can offer these prices as a loss leader because of
               | their position in other markets, not because it has found
               | a more optimal way to run the business of selling books.
        
               | fallingknife wrote:
               | News articles are for clicks. If they could find an
               | example of selling at a loss, they would have used that
               | because it would get more clicks. The fact that they
               | couldn't find one tells me that the allegations are
               | likely to be false. The fact that googling "Amazon
               | selling books at a loss" didn't turn up massive amounts
               | of articles from anti-tech media companies also tells me
               | that. The fact that selling books at a loss to drive out
               | competition (which is, in fact, illegal) is not even
               | mentioned in the anti-trust complaint against Amazon
               | tells me that the allegations are false.
        
               | rickdeckard wrote:
               | It's mentioned in the lawsuit which described how Apple
               | orchestrated the publishing industry to raise its prices
               | for Apple to have room to mandate a 30% share [1]
               | 
               | Amazon was selling eBooks at $9.99, for Apple it was an
               | issue because they couldn't ask a 30% share from
               | publishers AND compete at $9.99 because Amazon achieved
               | that price due to wholesale volume-deals, and likely not
               | with a 30%+ margin.
               | 
               | Publishers wanted Amazon to increase sales-prices from
               | $9.99, but due to their wholesale model they couldn't
               | dictate that. Even when they increased wholesale prices,
               | Amazon kept their sales-price of many NYT bestsellers at
               | $9.99 making a loss (probably to drive eReader growth).
               | 
               | Quote: "Amazon continued to sell books at $9.99, losing
               | money, even when publishers increased the wholesale price
               | of books they were giving the online giant."
               | 
               | [1] https://www.businessinsider.com/how-steve-jobs-and-
               | apple-fix...
        
               | macspoofing wrote:
               | >It's not really comparable because Amazon never did
               | anything to try to stop anyone from buying books through
               | any other channel.
               | 
               | Neither does Apple. Amazon prevents all of their sellers
               | from selling their goods at any sort of discount anywhere
               | else (including through direct-to-consumer channels).
               | 
               | >The platform they do own, AWS, unlike the iphone, is
               | perfectly open to competitors to Amazon's retail
               | business.
               | 
               | It's not apples-to-apples comparison. Here's a better one
               | ... Amazon will gather competitive metrics from sellers
               | on their marketplace (i.e. their 'partners' and
               | 'costumers') and then launch a competing product,
               | undercut them on price, rig their search (to prioritize
               | their product) and ultimately drive them out of business.
               | 
               | Apple is bad, but their terribleness is limited to the
               | Mac-iOS ecosystem ... Amazon is way worse.
        
               | toyg wrote:
               | Nobody in the digital-marketplace business is a Good Guy.
               | Unfortunately, sometimes we need two sets of scumbags to
               | fight it out to find some decent compromise for society
               | as a whole. See also: Miranda rights, VHS vs Betamax,
               | etc.
        
               | fallingknife wrote:
               | > Amazon will gather competitive metrics from sellers on
               | their marketplace (i.e. their 'partners' and 'costumers')
               | and then launch a competing product, undercut them on
               | price, and rig their search
               | 
               | Brick and mortar retailers do the exact same thing and
               | make generics that are exactly the same as best selling
               | brand names, put them in favorable shelf position, and
               | even put "compare to <brand>!" on their labels. This
               | practice has probably saved me multiple thousands of
               | dollars over my lifetime, so it is definitely to the
               | benefit of the consumer and I am 100% in favor of it
               | continuing. If you, as a company, add nothing that can't
               | be replicated to your product other than a brand label,
               | then you deserve to be replicated and undercut. That is a
               | perfect example of the market working towards the public
               | good.
        
               | macspoofing wrote:
               | Indeed - the irony was not lost on me of someone from
               | Amazon complaining about Apple's anti-competitive
               | behaviour. The difference is that what Amazon does is not
               | limited to the book publishing space and a particular
               | device. Amazon forces ALL of their sellers to normalize
               | prices for all customers an all platforms.
        
               | fennecfoxy wrote:
               | And the losers at the end of the day, are the consumers.
               | Amazon & Apple are still making money hand over fist.
        
               | rustcleaner wrote:
               | Piracy: it's the only sure way out!
        
             | rickdeckard wrote:
             | The missing part is that Apple's maneuver was to
             | effectively destroy the wholesale model in favor of an
             | agency-model, and orchestrate all major publishers to
             | charge more for ebooks just so they can earn their 30%
             | commission from it.
             | 
             | Apple actively engaged as facilitator to help publishers
             | raise prices on the whole market, for a 30% cut.
             | 
             | The result was that books previously available for $9.99
             | were suddenly sold for $12.99
             | 
             | [1] https://www.businessinsider.com/how-steve-jobs-and-
             | apple-fix...
        
               | Fluorescence wrote:
               | To highlight the untold level of harm Apple caused, I now
               | realise this event stopped me reading for years.
               | 
               | I loved ebooks and my reading went way up. They were
               | cheaper than paperbacks and cheap enough that I was
               | making curiosity and impulse purchases. The problem with
               | digital sales is that unlike a bookshop, I could not
               | browse and take a book from the shelf and start reading
               | and get hooked.
               | 
               | Once ebooks suddenly jumped in price and absurdly became
               | more expensive than paperbacks, I was done, and didn't
               | buy a book for years. You might try and argue this was
               | irrational, but when I feel I am being scammed, my wallet
               | stays in my pocket. I will indeed cut off my nose to
               | spite an asshole.
        
               | clankyclanker wrote:
               | Agreed, I only picked up reading again after finding
               | Libby.
               | 
               | (A short story about how cheating the user with
               | exorbitant prices results in the exit of your audience.)
        
               | marcus0x62 wrote:
               | Jobs was deeply cynical about ebooks, claiming early on
               | that Kindle would fail because "people don't read
               | anymore"[0].
               | 
               | There's some level of irony in the fact that the most
               | successful product from the guy who wanted to build a
               | "bicycle of the mind"[1] ended up being something more
               | like the floating chairs in Wall E.
               | 
               | 0 - https://www.wired.com/2008/01/steve-jobs-peop/
               | 
               | 1 - https://m.youtube.com/watch?v=KmuP8gsgWb8
        
               | tekkk wrote:
               | I just looked and the last Song of Ice and Fire audiobook
               | is 41EUR in Apple Books. That is hilariously insane. I
               | could perhaps pay that for all of them but for 1 -- the
               | others are basically the same price. That's 200EUR for
               | the set.
               | 
               | There are weirdly other audiobook versions that cost only
               | 29EUR so I wonder what's the story here.
        
               | cheschire wrote:
               | And many other folks will keep wondering what the story
               | is for 41EUR!
               | 
               | My bad puns aside, thank god for libraries. Otherwise
               | these stories would be truly lost to the rich.
        
               | yourusername wrote:
               | Audiobooks are just expensive in general. A song of Ice
               | and Fire is $39 in Audible on android (well it's on sale
               | now for $27). Sadly $20-40 is a fairly normal price for a
               | audiobook.
        
               | tekkk wrote:
               | Yeah I think they are though artificially inflated by
               | Amazon and co since why on earth can Audible sell them 8$
               | every month. Luckily there are a lot of old public domain
               | books that you can listen to. Reading what Brandon
               | Sanderson has to say about Audible to me was really
               | revealing.
        
               | troupo wrote:
               | What do you think it would cost?
               | 
               | It's a professional reading/acting out a full book in a
               | professional studio, with at least an editor, a
               | production team, a corrector. And the market for
               | audiobooks is still very minuscule.
        
               | kevin_thibedeau wrote:
               | If a band of professional musicians can put out an album
               | with original music and multi-track mixing for $10, a
               | pre-written book with a single voice performer and
               | minimal production crew shouldn't cost multiples of that.
        
               | TuringNYC wrote:
               | > If a band of professional musicians can put out an
               | album with original music and multi-track mixing for $10,
               | a pre-written book with a single voice performer and
               | minimal production crew shouldn't cost multiples of that.
               | 
               | Not saying this is fair, but musicians often do
               | economically sub-optimal things for the love of creation
               | and because it is a passion. Hopefully, the musician also
               | gets added revenue from concerts.
               | 
               | The voice performance doesnt get the fame nor after-
               | performance revenue -- so naturally they are charging
               | market rates for their time reading. Further, most of the
               | credit/glory goes to the author, not the voice performer.
               | I doubt most people know who the voice performer is on
               | audiobooks.
        
               | lsaferite wrote:
               | > the market for audiobooks is still very minuscule
               | 
               | > A song of Ice and Fire is $39 in Audible
               | 
               | Is this really surprising? Production costs for a single
               | audiobook are _significantly_ less than something like a
               | movie, but the audiobook is more than double the cost of
               | seeing a movie?!? I straight up refuse to buy audiobooks
               | based on the price alone. Ebook prices are bad enough,
               | but audiobook prices are ludicrous.
        
               | TheCoelacanth wrote:
               | Movies amortize their cost over a much, much larger
               | audience than books do. A book that sells a 100,000
               | copies is a fairly successful book. A movie that sold
               | 100,000 tickets is a complete flop.
        
               | rickdeckard wrote:
               | Then add on top that Audiobook sales-volume in total is
               | still smaller than book-sales, that Audible controls the
               | majority of the US Audiobook sales, while the majority of
               | consumption is actually their monthly subscription tier
               | (which probably doesn't pay much at all). Then Audible
               | takes a revenue-share of 30~50% depending on content,
               | publisher and author also want to earn money,...
               | 
               | Then the audiobook of "A song of fire and ice" is
               | apparently 33 hours and 46 minutes, which is more than 3
               | times the average length [1], so just the narration
               | production-cost is 3 times higher than the average
               | audiobook.
               | 
               | So overall there's not so much left to make a profit,
               | leave alone break-even.
               | 
               | [1] https://wordsrated.com/audiobook-statistics/
        
               | lsaferite wrote:
               | The statistics on that page are interesting.
               | 
               | > Younger people are more likely to consume audio format,
               | as 57% of Americans younger than 50 listened to
               | audiobooks in 2021.
               | 
               | I know I only have anecdata (I'm in that cohort), but
               | that seems off based on my personal experiences and the
               | people I know. Perhaps 2021 was an outlier?
               | 
               | > Over 23% of Americans listened to at least one
               | audiobook in 2021, 15% more than in 2020.
               | 
               | This also seems off. Almost 1 in 4 Americans listened to
               | an audiobook in 2021? That seems... high.
               | 
               | I couldn't find a link to the source data used to
               | generate those statistics.
               | 
               | Based on your link, you'd be looking at something in the
               | range of $24,000 for ASOIAF. Even if you double that
               | you're looking at $48,000. If we factor in 50% (WTF?) rev
               | share with Audible, that's ~2400 units to break even. And
               | then they are clearing ~$20/unit after that. Yeah, I know
               | I hand-waved a bunch of minutia, but my point is that the
               | volume of sales needed to start making a profit, even
               | considering a large rev share, isn't _that_ high.
               | 
               | I can't stack that against sales numbers, but I'll say
               | this, even if it's a legit price based on costs and
               | volume that it doesn't _feel_ legit to _me_. As a result,
               | I won't buy audiobooks. I don't think I'm totally alone.
               | I can't say much past that.
        
               | troupo wrote:
               | > Almost 1 in 4 Americans listened to an audiobook in
               | 2021? That seems... high.
               | 
               | Yes. _A_ book. That 's _one single book_. As with
               | anything, the majority will listen to a few popular
               | titles like self-help books and Harry Potter.
               | 
               | No idea how you arrived at $24000 for ASOIAF and then
               | decided to randomly double it
        
               | lsaferite wrote:
               | Given the lack of source data I can't tell if they
               | talking X listens across Y population, or are they saying
               | that Z individuals listened to at least one audiobook. Do
               | you have some insight from another data source? If not, I
               | stand by my claim that 1 in 4 Americans listening to an
               | audiobook is hard to believe.
               | 
               | From the article in the post I was replying to[1]:
               | Audiobook production is a multi-step process that
               | requires equipment, software, a studio, and a narrator.
               | Depending on the cost and availability of each of these
               | aspects, the price of producing an audiobook can vary.
               | * Generally, around 9,300 words of text equate to one
               | hour of audiobook length.        * The average audiobook
               | is around 10 hours long, containing close to 100,000
               | words.        * The average narrator charges around $200
               | per finished hour, meaning that the expenses on the
               | narrator will amount to $2,000 for recording an
               | audiobook.        * On top of that, it is necessary to
               | either rent a studio where the recording will take place
               | or invest in the equipment and sound production yourself.
               | * In either case, producing an audiobook will take
               | between $4,000 and $8,000.        * Some companies offer
               | a complete production service for a fixed price, usually
               | at the $6,000 range.
               | 
               | They are saying it's something on the order of $8,000 to
               | produce a 10 hour audiobook. I tripled that to get to
               | $24k since ASOIAF is a little over 33 hours, then doubled
               | it just to account for things like more expensive voice
               | actors or more expensive production. Keep in mind this
               | was just napkin math to get a general range for what it
               | would cost and I'd rather inflate it a bit just to be
               | safe.
               | 
               | [1] https://wordsrated.com/audiobook-statistics/
        
               | endemic wrote:
               | I can watch the whole (insanely expensive to produce) TV
               | series for $16/month.
        
               | troupo wrote:
               | No, you can't. What you _can_ is have a million or so
               | people pay $16 /month which pays for these insanely
               | expensive series.
               | 
               | So, let's assume Netflix. It has 247 million subscribers.
               | You do the math.
               | 
               | An audiobook (and audiobooks in general) don't have that.
        
             | amelius wrote:
             | Again, if you're against government regulation, then you
             | haven't seen a company regulate a market.
        
             | fenomas wrote:
             | Another random app store anecdote: way back when (2010?)
             | Adobe made a feature where you could publish flash content
             | as an iOS app. Like you build a flash game, hit publish,
             | and an .ipa file comes out. So the feature goes into open
             | beta, and a bunch of flash devs make iPhone apps, they work
             | fine, they get accepted into the app store, users are using
             | them, everybody's happy.
             | 
             | Then a few _days_ before the feature was scheduled to leave
             | beta and be formally supported, Apple changed the app store
             | terms to disallow it, by requiring that apps be
             | "originally written" in certain languages like objective-C
             | or C++. Nothing to do with what the app did or how it
             | worked, and no definition for what "originally written"
             | specifically meant. And there were lots of other
             | technologies for building apps by then, so of course they
             | all freaked (though AFAIK Apple never actually enforced the
             | new terms for anything besides flash).
             | 
             | Anyway shortly afterward Adobe reverted the app-publishing
             | feature, and then a few months later Apple quietly reverted
             | the terms to what they were before.
        
               | toyg wrote:
               | Apple is very much a subscriber to the Darth Vader School
               | of Business: "I'm altering the deal; pray that I don't
               | alter it any further."
        
               | mdhb wrote:
               | You would think that as the web platform is starting to
               | pick up things like WASM and many new capabilities that
               | there are an extremely large set of apps all of a sudden
               | where you would be insane to think about
               | 
               | - writing it in a different language that only really
               | runs on one operating system
               | 
               | - pay $99/yr for the privilege
               | 
               | - at any point and for any reason you can be cut off from
               | reaching your audience
               | 
               | - you have to pay them 30% of your revenue (not profit)
               | for any money your application makes
               | 
               | - you can't make updates in a timely manner
               | 
               | - you have close to zero avenues of recourse if you
               | disagree with any of this
               | 
               | - the deal can change at any time and you don't get a say
               | in it.
               | 
               | Why the fuck would anyone choose that option in 2024 if
               | they didn't have to? It's no wonder Apple went out of
               | their way to try and cripple the web for over a decade
               | now, it was only legal action from the EU that forced
               | them to staff Safari properly about two years ago.
               | 
               | And even now, they still take any opportunity they can to
               | make it look unattractive such as hiding the ability to
               | install a PWA deep in a series of unrelated menus.
               | 
               | That's a hostage taking business. Get out of that
               | ecosystem if you can
        
               | JimDabell wrote:
               | > And even now, they still take any opportunity they can
               | to make it look unattractive such as hiding the ability
               | to install a PWA deep in a series of unrelated menus.
               | 
               | That isn't true. It takes two taps. You tap the share
               | button, then you tap _Add to Home Screen_. That's it.
               | That's not "hidden deep in a series of unrelated menus".
               | It's a top-level option.
               | 
               | And don't complain about the "share" button - that's just
               | a bad name for what iOS users understand as the
               | "Send/Put/Open this somewhere else" button. It makes
               | total sense if you are an iOS user, don't be misled by
               | what people call it. People tap it when they want to "do
               | something" with what they are looking at. It's exactly
               | the button you'd tap if you wanted to add a PWA to your
               | home screen.
        
               | mdhb wrote:
               | Go and find a random person on the street and ask them to
               | install a website on an iOS device and watch what
               | happens.
               | 
               | It is absolutely set up in such a way that normal people
               | not only can not do it but don't even know it's possible.
               | 
               | I should be able to trigger an install prompt as a
               | developer at a minimum.
        
               | troupo wrote:
               | > Go and find a random person on the street and ask them
               | to install a website on an iOS device and watch what
               | happens.
               | 
               | Go and ask a random person to install a website on any
               | OS, and watch what happens
        
               | mdhb wrote:
               | You do understand that the main thrust of my argument
               | here is that it doesn't have to be like that correct?
               | 
               | I should be able to prompt the user to install and it
               | would just work.
        
               | plagiarist wrote:
               | I'm not receptive to allowing websites to prompt me for
               | any reason whatever after observing everyone's behavior
               | for the last two decades.
        
               | mdhb wrote:
               | That's very interesting but we aren't designing the web
               | around your personal set of preferences so I don't know
               | if it's particularly relevant to the conversation.
               | 
               | I'm sure when it arrives like other APIs that require
               | certain permissions you will be able to disable it and
               | live in peace.
        
               | troupo wrote:
               | > That's very interesting but we aren't designing the web
               | around your personal set of preferences
               | 
               | Indeed. The (collective) you are designing the web around
               | maximum profit to stakeholders. People's interests and
               | preferences don't come in to it.
        
               | mdhb wrote:
               | Respectfully what are you even talking about...
               | 
               | How did we get from "I think app install prompts should
               | be a thing so the web is on a level playing field with
               | operating systems" to me somehow being responsible for
               | the ills of capitalism?
               | 
               | I literally said you should have an option to opt out and
               | your response was an impassioned speech about "the will
               | of the people".
        
               | troupo wrote:
               | I think this answers all the questions:
               | https://news.ycombinator.com/item?id=39029042
        
               | plagiarist wrote:
               | It's not just my preference. People would want a nice and
               | easy button to install a webapp to their homescreen.
               | People would not want alert boxes from every website they
               | visit. The latter will happen along with the former.
               | 
               | I cannot disable these things when Apple has a profit
               | incentive. I haven't been able to make the dumb Game
               | Center thing permanently quit appearing. I guess they
               | don't have a profit incentive, here, huh? So the result
               | is that people who understand how to turn it off, will
               | turn it off. Most everyone else will be trained to hit no
               | instantly. A few people will have hundreds of webapps on
               | their home screens like the browser bars of yore.
               | 
               | For the record; I completely agree that side loading
               | should be possible with minimal barrier and it would be
               | nice if web apps were more discoverable and integrated.
               | But preventing websites from nagging people with a
               | system-level iOS prompt is a feature.
        
               | troupo wrote:
               | > You do understand that the main thrust of my argument
               | here is that it doesn't have to be like that correct?
               | 
               | No, I don't
               | 
               | > I should be able to prompt the user to install and it
               | would just work.
               | 
               | No, you shouldn't. Not until you prove that you can
               | actually make proper prompts and not turn the web into
               | what it is today: a collection of in your face modals,
               | calls to action, popups etc.
        
               | mdhb wrote:
               | I don't even understand the "no I don't understand the
               | thing that you just said" response here.
               | 
               | I'm not sure where to go here if I'm supposed to be
               | responsible for your sense of reading comprehension.
        
               | JimDabell wrote:
               | > It is absolutely set up in such a way that normal
               | people not only can not do it but don't even know it's
               | possible.
               | 
               | Would you say that Apple are deliberately hiding how to
               | bookmark a website and that people are unable to do that?
               | Because you do that the same way too.
               | 
               | How about printing? Does Apple have a secret motive to
               | stop people from printing? Because you do that the same
               | way too.
               | 
               | The share button is the "Send/Put/Open this somewhere
               | else" button. That's just how iOS works. It's not a
               | devious plan. It's a standard platform convention.
               | 
               | > I should be able to trigger an install prompt as a
               | developer at a minimum.
               | 
               | This is not currently part of any web standard. It was
               | implemented unilaterally by Chromium and hasn't been
               | accepted by any other rendering engine yet. It's
               | explicitly _not_ on a web standards track:
               | 
               | > Status of This Document
               | 
               | > This specification was published by the Web Platform
               | Incubator Community Group. It is not a W3C Standard nor
               | is it on the W3C Standards Track.
               | 
               | https://wicg.github.io/manifest-incubations/
        
               | mdhb wrote:
               | I don't understand why you're acting purposely obtuse
               | here.
               | 
               | They have a multi billion dollar incentive here along
               | with a long history of actions all clearly focused on
               | protecting that revenue stream at the expense of the web
               | platform.
               | 
               | I'm making an argument that like any other application
               | delivery platform I should have a clear and standard way
               | for my users to install my software.
               | 
               | The reason we don't currently have that is largely tied
               | up in Apple yet again with the exact same incentive
               | structure as every other time they pulled shit like this.
        
               | JimDabell wrote:
               | > I don't understand why you're acting purposely obtuse
               | here.
               | 
               | Do you want to try that reply again in a less insulting
               | way? Perhaps consider the possibility that people can
               | have a legitimate difference of opinion with you without
               | it being a stupid act?
        
               | mdhb wrote:
               | Im not trying to be insulting but this also isn't a
               | legitimate difference of opinion scenario.
               | 
               | You tried to do a weird gotcha by claiming that the
               | ability to install a web app is no different to print a
               | webpage and implied that I was seeing conspiracies where
               | there were none to be found.
               | 
               | I'm saying that the thing I'm talking about has a very
               | clear difference when it comes to incentive structures
               | and I know you're aware of it because we are in the
               | middle of a discussion about it.
               | 
               | So I don't know what other conclusion to draw here other
               | than you're pretending to not understand the difference.
        
               | JimDabell wrote:
               | > Im not trying to be insulting but this also isn't a
               | legitimate difference of opinion scenario.
               | 
               | You are claiming that it's _literally impossible to
               | honestly disagree with you_ ; that the only possibility
               | is that I'm deliberately acting the fool? Do you really
               | believe that?
        
               | mdhb wrote:
               | I feel like you're getting more worked up here than the
               | situation requires.
               | 
               | If you took offence at the original comment where I said
               | you appeared to be playing games by ignoring something
               | I'm sorry.
               | 
               | I am however asking that you present some kind of
               | rebuttal rather than trying to make this a thing about
               | polite discourse on the internet.
               | 
               | I made specific points, you came in talking about
               | unrelated points, I pointed out that your reasoning had a
               | major hole in it and now we are in a conversation nobody
               | wants to be a part of.
               | 
               | Let's just say we both understand why an install prompt
               | and printing a web page aren't the same thing because I
               | think we covered that ground already.
               | 
               | To get it back on track, I'm saying that they don't
               | belong together and that when you listed all that other
               | random set of actions people could do that appear in the
               | same screen that this illustrates the point I've been
               | trying to make from the start.
               | 
               | If the argument is "oh that's just iOS, it's totally
               | innocent and how could you ever seen anything nefarious
               | there" then make that argument but as discussed, it has
               | major holes.
        
               | JimDabell wrote:
               | > I feel like you're getting more worked up here than the
               | situation requires.
               | 
               | I'm not getting worked up, I'm refusing to accept direct
               | insults. It's possible to do that without getting worked
               | up. This place is supposed to be better than this and
               | you're falling short. If people don't push back on
               | behaviour like yours this place will be dragged down into
               | the muck. Insults should not be tolerated here.
               | 
               | And telling people they are getting worked up when they
               | complain about you insulting them, in itself,
               | additionally insulting and inflammatory. Don't do that.
               | 
               | > If you took offence at the original comment where I
               | said you appeared to be playing games by ignoring
               | something I'm sorry.
               | 
               | You didn't accuse me of playing games, you accused me of
               | "acting purposely obtuse". You're saying that I'm
               | pretending to be a moron because my argument is far too
               | stupid for anybody to _really_ believe. You don't get to
               | put me in the catch-22 of either taking your insults
               | without complaint or getting accused of being worked up.
               | It's entirely reasonable to reject your replies calmly
               | until you stop being insulting.
               | 
               | > I am however asking that you present some kind of
               | rebuttal
               | 
               | I already did that. You called it a "weird gotcha" and
               | ignored it. I suspect you missed the point because you
               | were so sure I was pretending to be an idiot. You are
               | free to go back and read it again. If you still don't
               | understand it a second time, ask for clarification
               | instead of throwing insults around.
        
               | mdhb wrote:
               | Just to be clear... your argument is or isn't "That's
               | just iOS and there's clearly nothing nefarious about it"?
               | 
               | That's my good faith understanding of the point you're
               | making at the moment so I will try one final time...
               | 
               | Do you care to address the incredibly specific point I've
               | made repeatedly that that line of reasoning has a huge
               | hole in it which you seem to be ignoring no matter how
               | often I ask you to acknowledge it.
        
               | JimDabell wrote:
               | > which you seem to be ignoring no matter how often I ask
               | you to acknowledge it.
               | 
               | I wasn't ignoring it. I was refusing to respond to
               | replies with insults. I have been very clear about that.
               | 
               | > Just to be clear... your argument is or isn't "That's
               | just iOS and there's clearly nothing nefarious about it"?
               | 
               | No.
               | 
               | Your argument is:
               | 
               | > they still take any opportunity they can to make it
               | look unattractive such as hiding the ability to install a
               | PWA deep in a series of unrelated menus.
               | 
               | Let's deconstruct that to three assertions:
               | 
               | - It's _deep in a series_ of menus
               | 
               | - It's in an _unrelated_ menu
               | 
               | - It's being purposefully hidden by Apple.
               | 
               | I have pointed out several things:
               | 
               | - It's a top-level item in a very commonly used menu.
               | 
               | - It belongs in that menu.
               | 
               | - Other items in that menu are also there for the same
               | purpose.
               | 
               | - Apple has no incentive to hide those other items.
               | 
               | So right away, we can get rid of the first assertion.
               | It's not deep in a series of menus. That's just plainly
               | false, as anybody who has an iPhone near them can verify.
               | It's a top-level item in a primary menu. It's a single
               | tap away.
               | 
               | Next we move on to whether it belongs there or not. As I
               | repeatedly point out, the "share" button actually exposes
               | a whole lot more than just sharing. I'm not even certain
               | "share button" is its official name, I think it might be
               | called "action button" or something. You can consider it
               | the "put this somewhere else button" because that's what
               | it actually means, even if the name doesn't roll off the
               | tongue. That's the platform convention. That's _how iOS
               | users perceive it_.
               | 
               | Want to send it to somebody? Tap the button. Want to open
               | it in a different app? Tap the button. Want to save it
               | somewhere? Tap the button. That's what the button is for.
               | You are looking at something and you want to put it
               | somewhere.
               | 
               | What else is in that menu? You can save a document to
               | files. You can print it. You can bookmark it. You get a
               | list of other apps you can open it with. You can add it
               | to a note. You can copy it to the pasteboard. These all
               | fit the same theme. You are looking at something and you
               | want to put it somewhere.
               | 
               | Does "I want to put this PWA on my Home Screen" fit
               | there? It absolutely does. That's exactly where I'd
               | locate the feature. You are looking at a PWA, and you
               | want to put it somewhere. So tap the put it somewhere
               | button.
               | 
               | So no, it's not in an _unrelated_ menu. So the second
               | assertion goes.
               | 
               | Finally, is Apple _purposefully hiding it_ there? Well,
               | showing that it belongs there should be enough to
               | disprove that, but there's also more. What else is in
               | that menu? Let's skip over sharing to eliminate quibbling
               | over "but those belong there".
               | 
               | Saving a file isn't sharing. Printing isn't sharing.
               | Bookmarking isn't sharing. Opening in another app isn't
               | sharing. Adding it to a note isn't sharing. Copying it to
               | the pasteboard isn't sharing.
               | 
               | Are all of those purposefully being hidden by Apple where
               | users won't look for them? How does hiding "Add to
               | bookmarks" have a "multi billion dollar incentive" behind
               | it? How does hiding "Copy to pasteboard" "protect Apple's
               | revenue stream"? Why would Apple even implement these
               | features in the first place only to hide them?
               | 
               | They aren't being purposefully hidden. They are all there
               | because they all do the same sort of thing - the same
               | thing that Add to Home Screen does. They take what the
               | user is looking at and put it somewhere.
               | 
               | And users use this menu _all the time_. It's not some
               | obscure part of Safari you've got to dig to find. The
               | average user has probably scrolled past Add to Home
               | Screen thousands and thousands of times.
               | 
               | If Apple were trying to hide this functionality, this is
               | the very last place they'd put it. They've put it
               | somewhere that a) is accessible with a single tap, b)
               | makes sense conceptually, and c) will be seen by users
               | all the time. So the final assertion is no good either.
               | 
               | And like cpuguy83 pointed out elsewhere in the thread -
               | this has been how you add a site to your home screen
               | since day one, when Steve Jobs was telling everybody that
               | web apps were the only way to build apps for the iPhone.
               | At that point PWAs didn't even exist. And that's the spot
               | they chose for it back then - before native apps were
               | even allowed by Apple, when Apple wanted everybody to
               | build web apps and add them to their home screens. It
               | completely contradicts the idea that this is a hiding
               | place where they don't want people to see it. That's
               | where they chose to put it when it's incontrovertible
               | fact that they wanted people to use it.
        
               | mdhb wrote:
               | So why is it that after this existing for so many years
               | that nobody seems to even know it's an option or how to
               | do it.
               | 
               | Just to give a bit of context on my own background
               | because it's relevant here but I spent most of the last
               | ten years running A/B tests for companies and then
               | analysing the results.
               | 
               | One of the core truths in my particular line of work is
               | that default options matter a lot more than people tend
               | to realise.
               | 
               | So when you take an idea such as "I would like to install
               | this app" and you then:
               | 
               | 1. Don't provide a way to ask users if they would like to
               | do that.
               | 
               | 2. Put it in a menu that's cluttered with many other
               | unrelated things.
               | 
               | 3. Call it something entirely different "add to home".
               | 
               | It's not a mystery what is going to happen here. We are
               | talking the overwhelming MAJORITY of people will have no
               | idea and it won't get used.
               | 
               | I'm just a random person on the internet so I'm not
               | asking you to take my word for it.
               | 
               | It's specifically why I mentioned the test before of go
               | and talk to any person with an iPhone and ask them how
               | they can install an app without the App Store. You can
               | prove this to yourself tomorrow by asking ten people.
               | 
               | You can even incentivise them with money. They absolutely
               | can not do it and will look at you like you have two
               | heads.
               | 
               | They have no idea it's even possible.
               | 
               | So the next logical question that comes to mind is why do
               | you suppose that is?
               | 
               | There's a few potential options:
               | 
               | 1. They somehow have no idea that this is a problem their
               | users struggle with.
               | 
               | 2. They are bad a UI design
               | 
               | 3. It's an intentional choice to try and keep people in
               | the dark while still avoiding any legal action for anti
               | competitive behaviour.
               | 
               | I can only find evidence for one of those options but I
               | have a LOT of it. It's not a coincidence that it happens
               | to align perfectly consistently with all of their other
               | actions towards treating the web as a competitive
               | application platform.
               | 
               | That's just who they are and how they do business.
        
               | TimPC wrote:
               | I think they gave you a clear answer to the difference:
               | 
               | The Web Standards Committee has decided the correct way
               | for the web to work is that there is an expectation that
               | a user understands how to bookmark something and can
               | elect to do so if they choose. They don't make a part of
               | any web standard a developer being able to ask a user to
               | add a bookmark. So not just Apple, but on the standard
               | web, developers don't have the install rights you are
               | saying they should have. It's hard to argue it's a
               | conspiracy by Apple when a standards body outside Apple
               | has defined how it works.
               | 
               | Maybe enough users don't know how to bookmark on iOS.
               | Could Apple do more to make sure they know how? Yes. But
               | I don't think we should change the web to allow websites
               | to ask to create bookmarks because Google Chrome thinks
               | its a good idea.
        
               | mdhb wrote:
               | Based on your comment I think there might be some
               | misunderstandings here.
               | 
               | That committee you are talking about isn't actually
               | independent of Apple. They are a part of it.
               | 
               | Historically Apple have repeatedly used those exact
               | committee bodies as a way to shut down a whole range of
               | things that would bring the web platform closer to iOS in
               | terms of capabilities.
               | 
               | The point about the bookmarking is also a bit hard to
               | follow. I don't know if this is getting a bit abstract or
               | something so I'll just restate my main argument.
               | 
               | Apple have repeatedly tried to make sure the web wasn't
               | able to compete with iOS and actively worked to get as
               | much lock in on their platforms as possible. They have a
               | terrible track record in terms of interoperability and as
               | I stated numerous times in this thread they have an
               | obvious reason for doing so.
               | 
               | The only point I saw them concede any ground towards a
               | more consumer friendly and away from an overtly anti-
               | competitive approach was specifically when serious talk
               | of antitrust litigation emerged from the EU.
               | 
               | At that point they had a miraculously coincidental change
               | of heart and began a hiring spree for Safari so they
               | could try and close some of the more nefarious gaps with
               | interoperability so they could point to it as evidence
               | that they shouldn't be fined billons of dollars and have
               | new restrictions placed on them.
               | 
               | I am claiming that that looks like the text book
               | definition of a conspiracy and you need to understand the
               | arguments about installability in that wider context and
               | the point you're making about bookmarks is in no way
               | relevant to what I'm talking about.
        
               | JimDabell wrote:
               | > That committee you are talking about isn't actually
               | independent of Apple. They are a part of it.
               | 
               | > Historically Apple have repeatedly used those exact
               | committee bodies as a way to shut down a whole range of
               | things that would bring the web platform closer to iOS in
               | terms of capabilities.
               | 
               | That's not what's happening, neither for this specific
               | case nor in general.
               | 
               | There are three major rendering engines: Blink by Google,
               | WebKit by Apple, and Gecko by Mozilla.
               | 
               | It's an ongoing theme that Google will write a spec. and
               | implement it in Blink, then Apple _and_ Mozilla will
               | either reject it outright or not express interest, and
               | then people come along and accuse Apple of "holding back
               | the web". This has happened with Web Bluetooth, with Web
               | USB, and more.
               | 
               | In this particular case, the ability to trigger
               | installation prompts from a PWA was originally part of
               | the manifest spec. But it got removed because nobody was
               | keen on implementing it as-is except for Google. That's
               | how it ended up in the non-standard manifest-incubations
               | instead.
               | 
               | Now there's a chance that further work will be done on it
               | in manifest-incubations to the point where Mozilla and
               | Apple think it's worth implementing. If consensus is
               | reached it could become a web standard in future. But
               | just because Google implemented something by themselves
               | does not mean that "Apple are holding back the web".
               | Google are not the sole arbiter of what constitutes the
               | web platform and Apple and Mozilla aren't obligated to
               | implement whatever Google wants. This is a case of Google
               | promoting something by themselves, not Apple holding
               | something back. Mozilla and Apple are in agreement;
               | Google are the ones acting unilaterally.
               | 
               | > Apple have repeatedly tried to make sure the web wasn't
               | able to compete with iOS and actively worked to get as
               | much lock in on their platforms as possible.
               | 
               | There is no single organisation that has done more to
               | push the mobile web forward than Apple.
        
               | mdhb wrote:
               | That last sentence is truly one of the most deranged
               | things I've heard all year.
               | 
               | You're literally talking to an audience of largely web
               | developers and trying to claim with a straight face
               | something that they all know full well not to be true
               | because they spent the last decade having to deal with
               | Safari's bullshit and lack of interoperability.
        
               | philistine wrote:
               | Any web developer seriously asking for yet another web
               | prompt is delusional. The web in general has suffered
               | because prompts enrage and discourage users. We,
               | collectively, need to rein in the ability of websites to
               | bother us. It's what's needed to protect our privacy, and
               | save our sanity.
        
               | cpuguy83 wrote:
               | iOS has "app clips" which websites can (and absolutely
               | do) prompt you to use.
               | 
               | As for how to save a webpage to your Home Screen, that
               | literally hasn't changed except maybe to have it together
               | with other on-device interactions. It has been there
               | since before there was even an App Store. It's not hidden
               | in any way and never has been. It was demoed on stage by
               | Steve Jobs.
               | 
               | The App Store is a scam, for sure. But Apple has not been
               | crippling the web... at least not in the way you claim
               | here (only one browser on the platform is sucky, but
               | that's a different discussion).
        
               | mdhb wrote:
               | You're replying to me here suggesting that they don't
               | cripple the web by providing an example of another
               | proprietary thing that they control and has zero
               | interoperability with any other devices.
               | 
               | I don't know what to do with that argument other than to
               | use that exact same set of facts to support my own point.
               | 
               | Also, that's a nice historical fact that Steve Jobs once
               | did a demo on stage years ago but my point was that
               | nobody knows how to do it in real life or that it's
               | possible.
               | 
               | I'm explicitly making the argument that this isn't a
               | coincidence but is very much on purpose.
        
               | cpuguy83 wrote:
               | So you are saying they are crippling the web because they
               | don't allow websites to add themselves to your home
               | screen through a button on the page. OK. I'll cede this
               | is to drive people to the App Store where they can get
               | their cut.
        
               | mdhb wrote:
               | I just want to be clear here that when I made that claim
               | it was in no way just because of that but was a decade of
               | actions (or largely inaction) where they made sure that
               | the web platform would be missing lots of functionality
               | that app developers would require to consider the web as
               | a viable option for their software business.
        
               | toyg wrote:
               | _> But Apple has not been crippling the web_
               | 
               | Well, they definitely drag their feet on keeping Safari
               | up to date, not unlike what Microsoft did with Internet
               | Explorer 20 years ago.
               | 
               | IIRC, there are also some limitations in what web apps
               | launched from the home screen can actually do, which are
               | not in regular Safari - but I've not looked at this in a
               | long time so I could be wrong.
               | 
               | What I do remember very clearly is that the common
               | consensus, as reflected in data from app developers, is
               | that people just don't know (or don't want to use) the
               | "pin to home screen" feature. One could argue that Apple
               | should, maybe, sprinkle on that feature a bit of the
               | effort they lavishly pour on emojis, so that more people
               | could be enticed to use PWAs. That would go some way
               | towards reassuring developers that they are not slaves to
               | the AppStore.
        
               | JimDabell wrote:
               | > Well, they definitely drag their feet on keeping Safari
               | up to date, not unlike what Microsoft did with Internet
               | Explorer 20 years ago.
               | 
               | It's _entirely_ different. After Microsoft killed the
               | competition and gained  >90% market share, they disbanded
               | the Internet Explorer developer team for five entire
               | years.
               | 
               | Apple releases a new major version of Safari every year
               | like clockwork and pushes people hard to update.
               | 
               | > What I do remember very clearly is that the common
               | consensus, as reflected in data from app developers, is
               | that people just don't know (or don't want to use) the
               | "pin to home screen" feature.
               | 
               | What data? The internal data I've seen across ~500
               | community apps is that when given a choice, two thirds of
               | people use the iOS app, a quarter of people use the
               | Android app, and about 10% use the PWA. And that's across
               | _all_ users, including desktop.
               | 
               | "Don't know" and "don't want to use" are two entirely
               | different things.
               | 
               | If people preferred PWAs and it was just down to Apple
               | holding them back, there wouldn't be any such thing as an
               | Android app; people would just use PWAs on that platform
               | instead. People don't install PWAs because _they don't
               | want to_.
        
               | toyg wrote:
               | _> Apple releases a new major version of Safari every
               | year like clockwork and pushes people hard to update._
               | 
               | That's largely a byproduct of their attempt to keep
               | support costs low by forcing yearly upgrades of the
               | entire OS. Other browser makers release 10 times more
               | often (literally!). When you're 10 times slower than
               | everyone else (while being 10 times wealthier...), I
               | think it's legitimate to say you're dragging your feet.
               | The fact that they're not as atrociously bad as Microsoft
               | was at its worst, doesn't mean they are not bad.
               | 
               |  _> "Don't know" and "don't want to use" are two entirely
               | different things._
               | 
               | Come on now - discoverability and education are things.
               | If Apple wanted to, they would make that feature so easy
               | and promote it so heavily, that everyone would do it or
               | at least know how to do it.
               | 
               |  _> If people preferred PWAs and it was just down to
               | Apple holding them back_
               | 
               | Don't strawman me, I never said that. I said that Apple
               | is not making any effort to change a status quo where
               | consumers are not keen on the feature, which tallies with
               | your experience. There is nothing stopping them from
               | aiming their reality distortion field at the feature, as
               | a service to developers.
        
               | JimDabell wrote:
               | > Other browser makers release 10 times more often
               | (literally!). When you're 10 times slower than everyone
               | else
               | 
               | They aren't ten times slower than everybody else. You
               | can't measure progress by counting releases.
               | 
               | > I think it's legitimate to say you're dragging your
               | feet.
               | 
               | They aren't though. Take a look at the Interop 2023
               | dashboard:
               | 
               | https://wpt.fyi/interop-2023?stable
               | 
               | Or just read through the WebKit blog:
               | 
               | https://webkit.org/blog/
               | 
               | They are getting loads done.
               | 
               | > The fact that they're not as atrociously bad as
               | Microsoft was at its worst, doesn't mean they are not
               | bad.
               | 
               | Your exact words were: "they definitely drag their feet
               | on keeping Safari up to date, not unlike what Microsoft
               | did with Internet Explorer 20 years ago" and my point is
               | that it's _very_ unlike that.
        
               | toyg wrote:
               | They picked up the slack only after they were shamed
               | multiple times, including by websites like
               | https://issafarithenewie.com/ (which now reflects their
               | progress, very honestly). A brief look at items from the
               | last several years will return lots of pretty bad press.
               | 
               |  _> They aren't ten times slower than everybody else._
               | 
               | Just to mention one, WebRTC took 7 years to go from the
               | first Firefox implementation to Safari. Chrome had it
               | less than 2 years after FF, so I guess not 10x but 3x-4x
               | - still a very significant lag, which is definitely not
               | explainable by lack of resources.
        
               | JimDabell wrote:
               | But that's just it - you are just mentioning one. No
               | mention of the many, many improvements that _were_ made.
               | Safari has been advancing steadily every single year
               | since it was first released. Which makes it an _entirely_
               | different situation to Internet Explorer, which held the
               | web at an absolute standstill for five straight years.
               | 
               | Sorry, no, not an _absolute_ standstill. Windows XP
               | Service Pack 2 tweaked how an HTTP header was handled.
               | That was the most significant movement in the front-end
               | development world in a five year period. Because of
               | Internet Explorer.
               | 
               | Compare Safari 12 to Safari 17. Now imagine we were still
               | stuck with Safari 12. That's what it would be like if
               | Safari "dragged their feet" like Microsoft did with
               | Internet Explorer. They aren't the same thing, not even
               | remotely close. Anybody saying that "Safari is the new
               | IE" clearly does not remember what Internet Explorer did
               | to the industry, especially if they are saying it because
               | of things like _Safari won't let websites vibrate your
               | phone_.
        
               | kemotep wrote:
               | Honestly, the average person probably couldn't find an
               | app in app store without direction.
        
               | JimDabell wrote:
               | > So the feature goes into open beta, and a bunch of
               | flash devs make iPhone apps, they work fine
               | 
               | We tried this at work at the time. They absolutely did
               | _not_ work fine. The best I can say about them is that
               | they ran, mostly.
        
               | rchaud wrote:
               | This was the topic of Steve Jobs' infamous "Thoughts on
               | Flash" memo, which was essentially a blueorint for the
               | coming iOS App Store walled garden strategy.
        
             | d4rti wrote:
             | KDP from Amazon will always take a 30% or greater cut.
             | 
             | https://kdp.amazon.com/en_US/help/topic/G200644210
        
             | honeybadger1 wrote:
             | Honestly this is the only thread of comments that really
             | get to the meat and potatoes of why Apple can be evil
             | although while making good product. Their evil must be
             | curbed as they go out of their way with certain actions to
             | completely punish their customers and partners.
        
             | macspoofing wrote:
             | >Apple negotiates agreements with most of the major book
             | publishers that if they want to sell books on iBooks,
             | ebooks must be listed at the same price on ALL stores, and
             | have a 30% margin
             | 
             | That's also what Amazon does, except with everything.
             | 
             | It's terrible what Apple is doing, but is peanuts compared
             | to what Amazon does.
        
             | nvarsj wrote:
             | Apples behaviour vis a vis the App Store is the textbook
             | definition of monopolistic practices. It's beyond the pale
             | these stories. The only reason I can think it continues is
             | because there are a lot of AAPL holders in Congress.
        
           | yMEyUyNE1 wrote:
           | I view such companies as Trolls under the Bridge (i.e.
           | appstores) that connect the app developers and the users.
        
           | psychoslave wrote:
           | If merit was a highly pondering factor of income, coal miners
           | would be extremely rich and no annuitant would exist out
           | there.
        
           | gigatexal wrote:
           | People also need to remember how it was before in the CompUSA
           | or telco provided phones. The retailer or marketplace would
           | take > 30% margins closer to 50% and to get on a pseudo-smart
           | phone before the current smart phone era one had to ask the
           | AT&T's and Verizon's very nicely. But now one can build apps
           | now and publish and just pay the 30% comission or 15% on
           | subscriptions after the second year and look at the explosion
           | in the app marketplace.
        
             | muro wrote:
             | We don't need to remember that, good riddance and great
             | that they were disrupted. How do you disrupt this market
             | though?
        
               | gigatexal wrote:
               | I honestly think Apple will need to be compelled by law
               | verdict or congress to open up the appstore or allow
               | other appstores and have some sort of cap on fees charged
               | -- I dunno.
               | 
               | The ideal would probably be what Steve envisioned before
               | the AppStore was a thing and that's basically PWAs. But I
               | think it's been alleged that Apple is arbitrarily nerfing
               | Safari to prevent PWAs on iOS running as well as native
               | applications -- though I've no source.
               | 
               | How to effectively "disrupt" the appstore model is a
               | billion dollar question I'm not sure of. What I do know
               | is that the Tim Sweeny's et al of the world are
               | hypocrites in that they just want to create their own
               | rent-seeking AppStores and charge their own commissions
               | and skirt around paying the platform anything for being
               | on the platform. This is akin to wanting to be in a
               | supermarket and put your kiosk inside and sell your
               | product to the supermarket's customers without some sort
               | of financial agreement between you and the supermarket.
        
               | Workaccount2 wrote:
               | It's just imessage. If imessage falls, so will the
               | iPhone.
               | 
               | The courts don't take stuff like "social compliance" into
               | account when evaluating something like the iPhone, so it
               | all looks rosy. In reality, it's incredibly difficult to
               | be a social young person in the US without an iPhone.
               | Which naturally spreads to families becoming "iPhone
               | families".
               | 
               | All of it just comes down to messaging though.
        
           | nkrisc wrote:
           | No, we can factor in who's making them and how much money
           | they have.
        
           | BriggyDwiggs42 wrote:
           | The merits are centered around the outcomes, which in this
           | case are the consolidation of wealth by a few who don't need
           | it from the many who do. What other merits are more
           | meaningful than the observable outcomes of the practice?
        
           | SOLAR_FIELDS wrote:
           | Here's a very simple example. Search ChatGPT in the App
           | Store. The top result is an ad that's not ChatGPT but looks
           | extremely similar. The top 10 results are basically intended
           | to look as much like the ChatGPT in name and logo as
           | possible.
           | 
           | Ostensibly this 30% cut is supposed to prevent things like
           | this from happening, as Apple argues it uses that money to
           | keep the App Store clean from fraudulent or misrepresenting
           | apps, among other things. There is a much touted "review"
           | process that is supposed to be partially funded by the 30%
           | cut.
           | 
           | So if that isn't really happening, what, pray tell, is that
           | 30% going towards? It isn't making the App Store a better
           | experience
        
           | taylorius wrote:
           | Why shouldn't who's making a claim and their money be
           | relevant? Monopolies (and near monopolies) are a bad thing
           | for free markets.
        
           | sharemywin wrote:
           | I think it's kind of the same argument. if you can justify an
           | excessive marketplace tax for a company that "wins" in a wins
           | a winner take all market dynamic then you get a $Trillion
           | company. not sure how you get one without the other.
        
           | gunapologist99 wrote:
           | That's often true, but it's not a hard-and-fast rule, because
           | we also have to look at the capabilities of the two
           | combatants. It's why you would probably/hopefully assist the
           | underdog who was being bullied.
           | 
           | We're talking about the wealthiest company in the world who
           | can obviously afford to run out the clock on the court system
           | and bury an opponent with legal fees. There's a monster
           | difference of offensive capabilities, even if we realize that
           | Epic is a sizeable company; in this case, Epic is really
           | standing in for every other tiny company or one-man shop in
           | the App Store, and we should thank them for doing that.
        
         | riscy wrote:
         | I've yet to see an HN hate thread about the trillion dollar
         | company Google and its Play Store, with the same fees, stealing
         | 30% from an even broader part of society.
        
           | hackernewds wrote:
           | Au contraire I believe Google is the most hated company on HN
           | by a mile and half. We see this play out IRL even with their
           | anticompetitive lawsuit outcomes
        
             | DeathArrow wrote:
             | Both Apple and Google do nasty things. Other companies,
             | too.
             | 
             | This thread is dedicated to Apple's own wrongdoings. If
             | Google does nasty things, that doesn't mean Apple should
             | get a pass.
             | 
             | Most people here care about consumers, not about companies,
             | especially about monopolistic companies.
        
               | riscy wrote:
               | Apple allowing alternate payment methods with a fee
               | discount in the US, as Google does in other countries, is
               | a wrongdoing?
               | 
               | Consumers don't care about the fees developers pay.
        
               | jsnell wrote:
               | It's not a fee that the developers pay. It's a fee that
               | the customers pay.
        
           | account-5 wrote:
           | You clearly not been looking hard enough; Google, rightly,
           | gets hated on way more than Apple. My experience tends to be
           | that on HN apple can do no wrong.
        
             | paulddraper wrote:
             | The iOS vs Android flamewar has a clear winner on hn
        
             | riscy wrote:
             | Google gets mild-mannered, disappointed commenters sighing
             | about how they've messed up search, the web, and has no
             | product/customer support. When Apple comes up, people get
             | on their soap boxes with expletives about how society and
             | the world is fundamentally being ruined. The tone just
             | isn't comparable at all.
        
               | johnnyanmac wrote:
               | you must have missed the soapboxes on how google cannot
               | properly support products anymore (The "google
               | graveyard") and especially any topic touching on Youtube.
               | 
               | But sure, for Android topics they get off lighter because
               | devs do technically have F-Droid as an option, or simply
               | hosting an APK on version control for user s to find.
               | There are ways to get around Google's barriers even if
               | they have a steep financial penalty. Apple gives no
               | official way without voiding your warranty (I don't even
               | think rooting your Android these days void you).
        
               | DeathArrow wrote:
               | You can install only some types of apps from third party
               | stores or sideload them. Many apps like banking apps
               | require using Google Play Services and if you use a third
               | party ROM like LuneageOS or Huawei HarmonyOS, good luck
               | with installing certain apps.
        
               | johnnyanmac wrote:
               | well yes. That's more on the dev than google though. No
               | one is forcing Chase to stay on Google Play and go so far
               | to not work if you sideload it. Or maybe Google is and
               | that will be rounded into all the other stuff happening
               | in courts.
               | 
               | They are important apps, but they are relatively few that
               | go that far.
        
               | account-5 wrote:
               | You're definitely not looking in the right places then.
               | I've seen Microsoft, Google, twitter, Mozilla, you name
               | the company; coming under fire and everyone piling on.
               | When apple gets criticised in the same way (few and far
               | between that it is), you get an army of apologists out in
               | force ready to die to defend all that apple does.
               | 
               | I've never come across a company that instills that sort
               | of blind faith in its users.
               | 
               | My personal stance is I don't trust any of these
               | companies and will come to threads to be informed about
               | whatever privacy/security/monopoly practices these
               | companies are trying to bypass/do this week for their own
               | profit. I have no allegiance, they're all as bad as each
               | other. In my experience apple is able to do more and gets
               | criticised less.
               | 
               | A recent example was Google implementing something in
               | chrome apple had implemented ages ago in safari. You
               | actually had people saying is was ok for Apple to do it
               | but not Google.
        
               | DeathArrow wrote:
               | >you get an army of apologists out in force ready to die
               | to defend all that apple does.
               | 
               | They defend their choices. But do that in an almost
               | religious way.
               | 
               | And is not something that is particular to Apple. Try to
               | criticize Under Armour or New Balance in front of someone
               | wearing it.
        
               | prmoustache wrote:
               | I don't think so.
               | 
               | The main difference is that most people use one of the
               | google products directly or indirectly, regardless of
               | their attitude towards the company.
               | 
               | In comparison it is easier to not use Apple products if
               | you don't like the company.
               | 
               | And thus people like you who own an Apple device feel
               | targeted for their choice of using Apple and thus see it
               | as more aggressive and powerful. It is as simple as that.
               | You can find this pattern in every kind of domain, I see
               | people replying with anger and/or passion to any
               | criticism on their car, motorbike or bicycle brands. They
               | naturally feel compelled to defend their brand of choice
               | because they actually feel targeted as owner of it,
               | because it feels like their own discernment is targeted
               | indirectly.
        
               | DeathArrow wrote:
               | >They naturally feel compelled to defend their brand of
               | choice because they actually feel targeted as owner of
               | it, because it feels like their own discernment is
               | targeted indirectly.
               | 
               | True. But regardless if the commenter is right or wrong,
               | anger is not the proper answer. If the commenter is
               | right, you have some thinking to do. If he's not, you
               | shouldn't care.
        
               | kelnos wrote:
               | Well I guess we need some people at the other extreme to
               | balance out all the Apple-is-the-messiah types.
               | 
               | I'm being glib, here, but I think that's a fairly normal
               | effect. If people's opinions about something are
               | generally pretty boring, average, and uncontroversial,
               | few people will feel the need to stir the pot and adopt
               | extreme views.
               | 
               | But seeing others unquestioningly, unapologetically
               | drooling over something, without allowing any sort of
               | criticism, just eats at some people so much that they
               | need to adopt the completely opposite position and find
               | any reason to brutally criticize.
               | 
               | Human nature is weird.
        
               | DeathArrow wrote:
               | Why do we need to balance that? If people do believe
               | Apple is Messiah, they do that at their own loss. Why
               | should I care?
        
           | dotnet00 wrote:
           | There are threads pretty much daily about how evil Google is.
        
           | throwaway20222 wrote:
           | First visit? Welcome!
        
           | conradfr wrote:
           | The only difference is that you don't need to own an
           | expensive Google device and pay $100 per year to develop for
           | the Play Store, the 30% criticism applies as well though.
        
           | hyperhopper wrote:
           | Google doesn't force you to use Google Play and Google
           | doesn't force devs to pay them. (Also they are still hated as
           | well)
        
           | kelnos wrote:
           | While most people do install apps through the Play Store,
           | Google doesn't lock down their platform to make it the only
           | option. I have one alternative store (F-Droid) installed, and
           | also have a couple apps side-loaded.
           | 
           | Google's 30% isn't the only option on Android. Apple's 30%
           | _is_ the only option on iOS.
           | 
           | Regardless, Google gets plenty of flak here for a variety of
           | things, including how they run the Play Store.
        
             | riscy wrote:
             | I really don't think it's about side-loading, principles of
             | freedom, the spirit of hacking, etc. HN's full of indie app
             | developers trying to make money. They know iOS users more
             | often pay for things so it's their target audience.
             | 
             | I doubt existence of F-Droid is even a drop in the bucket
             | of fee savings for those developers on Android. Otherwise,
             | Google would do something about it to get their cut.
        
             | tonoto wrote:
             | Also, Google doesn't have a developer fee. How's that Apple
             | both have 30% commission and a "membership" fee -
             | https://developer.apple.com/support/enrollment/
             | 
             | Unfortunately, many corporations only leave the choice of
             | Windows or Macos. Open source operating systems are treated
             | like 3rd class passengers..
        
               | JimDabell wrote:
               | Google does have a developer fee. It's a one-off fee
               | rather than a yearly fee, but they do have it.
               | 
               | https://support.google.com/googleplay/android-
               | developer/answ...
        
               | tonoto wrote:
               | Developer fee for the Play Store yes, but no developer
               | fee for using the open stores (although I'm well aware
               | that in certain environments it is disallowed to use
               | other than the Play Store) or developing local apps.
        
         | charcircuit wrote:
         | >All they do is steal 30% from society that could be used for
         | more productive purposes
         | 
         | This is how all businesses work. If there was no way to make
         | profit then businesses would not exist. Apple spent billions of
         | dollars creating an app platform with a clear monetization
         | model that did not get in the way of them accumulating a lot of
         | valuable apps and users. Developers are not forced to make apps
         | for the platform nor are users forced to use the app platform.
         | Other app platforms can impose lower fees and developers are
         | free to release exclusively on those platforms if they wish.
         | Apple hopes that the developers willing to tolerate the 15/30%
         | fee for what the developer gets in return will be good enough
         | to make their app platform competitive to users compared to
         | others.
         | 
         | It's not just defending a trillion dollar company, it is
         | defending the right to set your own prices.
        
           | totaa wrote:
           | > nor are users forced to use the app platform is side
           | loading or alternative stores like f droid available on IOS?
        
             | charcircuit wrote:
             | Yes, but it is for supporting developers and enterprises.
        
           | flanked-evergl wrote:
           | Something is not moral just because it makes a profit or
           | because it is legal, and revenue is also not profit. And I
           | think if a company operates outside societal norms, which I
           | think Apple with regards to European societal norms, it
           | should expect to get regulated to fit those norms again.
           | Maybe the US is too dysfunctional to do this any more, but
           | the purpose of government should be to align the laws and
           | regulations with the morals of the people being governed.
           | 
           | My bank generates revenue by offering me a service in return
           | for my money, not by monopolizing access to my money and then
           | charging people who want to sell to me for the honour of
           | allowing me to buy their goods and services.
           | 
           | Very few companies that I deal with as a consumer have
           | similar business practices, and the ones that do, like Visa
           | and Mastercard, is also something I think should be cracked
           | down upon.
           | 
           | There are many things the EU messes up in my opinion, but
           | cracking down on this clearly immoral business practices is
           | not one of those as it aligns 100% with my morals even though
           | I'm incredibly pro "free" market (i.e. pro minimally
           | regulated market, as every person who has ever been pro "free
           | market" is).
        
             | DeathArrow wrote:
             | >My bank generates revenue by offering me a service in
             | return for my money, not by monopolizing access to my money
             | and then charging people who want to sell to me for the
             | honour of allowing me to buy their goods and services.
             | 
             | Well, maybe Apple should open a bank. You just gave them
             | ideas. :)
        
               | flanked-evergl wrote:
               | If that is the only way they can make profits while
               | aligning with the norms of the societies they operate in
               | then sure, more power to them.
        
               | rickdeckard wrote:
               | They already operate as a bank, they just offload the
               | legal/annoying part of it to others and focus on selling
               | the sum of its customers' purchasing power
        
           | DeathArrow wrote:
           | >Apple spent billions of dollars creating an app platform
           | with a clear monetization model
           | 
           | I don't want their platform forced down my throat. On my PC I
           | can download and install software from wherever I see fit.
           | Had I not being a MacBook Pro user for the time being, I
           | would have a chance to upgrade RAM and SSD without paying
           | twice on the damn device.
           | 
           | If anything, I consider Apple being an anti consumer company.
           | What is good for them, is not good for the end user.
           | 
           | That being said, their devices do have some advantages.
        
             | lijok wrote:
             | Why did you buy a Mac then? You clearly knew the drawbacks,
             | so I'm interested to hear, in this competitive market where
             | both Windows and even Linux machines are now available,
             | what made you decide to buy a Mac?
        
               | DeathArrow wrote:
               | >what made you decide to buy a Mac
               | 
               | Battery life.
        
               | yazaddaruvala wrote:
               | > I don't want their platform forced down my throat.
               | 
               | > I would have a chance to upgrade RAM and SSD without
               | paying twice on the damn device.
               | 
               | >> what made you decide to buy a Mac
               | 
               | > Battery life.
               | 
               | When you made the choice to buy your MacBook because of
               | the better battery life were you at any point lied to
               | about the disadvantages?
               | 
               | Additionally, if you're not aware the RAM on SOC is a
               | fundamental tradeoff because of physics. Hardwiring it
               | into the SOC is a BIG part of the battery life
               | improvements that you have stated you prefer.
        
             | charcircuit wrote:
             | >I don't want their platform forced down my throat.
             | 
             | As a consumer the whole point of buying a computer is to
             | get access to its app platform. It's not forced down your
             | throat it just inherently is a part of the device's
             | identity.
        
               | dimask wrote:
               | Ummm no? This is a weird take. I want a device to run
               | software, I do not care about their app platforms per se.
               | I have a macbook and barely use the apple store. If they
               | prevent me from running any software apart from through
               | their platform, that is a problem for me.
        
               | charcircuit wrote:
               | >I want a device to run software
               | 
               | Without an app platform there would exist no software.
               | 
               | >I have a macbook and barely use the apple store.
               | 
               | The app platform is more than just the store. If you can
               | install an app without the apple store, that app has to
               | be able to run and actually do stuff somehow. The way it
               | is able to run is the app platform.
               | 
               | >If they prevent me from running any software apart from
               | through their platform
               | 
               | If you do not want to run software using Apple's hardware
               | and Apple's software then Apple is effectively out of the
               | picture. Apple won't prevent you from running apps on a
               | different app platform like Android.
        
               | smoldesu wrote:
               | Apple should charge separately for their App Platform
               | then, instead of bundling it with arbitrary features. The
               | US government threatened to break up Microsoft as a
               | result of the IE case, Apple would be wise to skate to
               | away from where the laser-breathing regulatory dragon is
               | headed.
        
         | gonzon wrote:
         | the ironic thing is that the way you describe apple is the way
         | 99% of people outside of hackernews would describe the people
         | of hackernews (or tech ppl in general).
        
         | jve wrote:
         | Stealing? I see it as fee for an exchange to access to a huge
         | market of wealthy people (one that can afford an iPhone
         | probably can afford your app). Where entry barrier is extremely
         | low. If you make 100 sales, you don't have to pay much, if you
         | make huge profits off the platform you make huge payments to
         | the platform owner.
        
           | hyperhopper wrote:
           | They shouldn't have the right to be the gatekeeper in that
           | relationship.
           | 
           | The wealthy people own the hardware, the devs own the app.
           | Why does apple get the legal right to demand money in that
           | transaction when it would be better for everyone if they
           | weren't involved
        
             | LoganDark wrote:
             | When you buy an Apple device you don't control the hardware
             | or the software on it. Apple does.
        
               | hyperhopper wrote:
               | That should be illegal.
        
               | LoganDark wrote:
               | I agree.
        
             | yazaddaruvala wrote:
             | So what about people like me? I buy an iPhone because Apple
             | gatekeeps the apps.
             | 
             | I grew up in the age of torrents and Kazzaa and am tired of
             | spam, malware, bloat, anti virus, etc. I want my phone to
             | be an unbreakable toy, not a computing device.
        
               | ric2b wrote:
               | So you use exclusively the Apple store, problem solves?
        
           | DeathArrow wrote:
           | >one that can afford an iPhone probably can afford your app
           | 
           | If I afford something doesn't mean I should buy. I grew up
           | being poor and I earn my living working hard. Throwing money
           | is not a good option for me.
           | 
           | Also, in what world affording a damn phone does make you
           | rich?
        
           | ric2b wrote:
           | iPhones are not expensive enough to signal you are rich, most
           | people are able to buy one, the question is if it makes
           | financial sense to do so.
        
         | Zetobal wrote:
         | This guy also hates taxes.
        
           | atoav wrote:
           | So where can I vote out apple if I am unhappy with the 30%?
           | 
           | Not everything you pay money for is comparable to taxes.
        
             | thebruce87m wrote:
             | You vote with your wallet.
        
               | danieldk wrote:
               | I agree when it's a healthy market. But when the choice
               | is between _relinquish most control over your own device_
               | or _relinquish most of your privacy_ , maybe it's time to
               | regulate the market?
               | 
               | In the EU this is happening on both fronts:
               | 
               | - The GDPR has Android phone manufacturers to ask consent
               | for different ways of using your data and being able to
               | remove data. This is starting to work, on a Samsung phone
               | Samsung/Google will ask you separate consent for using
               | your data for diagnostics, ad targeting, etc. It's not
               | perfect yet, but regulatory pressure is giving people
               | privacy back.
               | 
               | - The DMA will force Apple to allow side-loading and
               | alternative payment methods without taking a cut.
               | 
               | Once this has all played out, we'll still have a duopoly,
               | but at least users and third-party developers are better
               | protected.
        
               | azemetre wrote:
               | Voting with your wallet just means that those who have
               | the most money are "most correct."
               | 
               | Sorry but that's not a society I want to continue living
               | in.
               | 
               | There needs to be strict regulations and maybe apple
               | needs to be broken up. Owning the hardware and App Store
               | has already shown have abusive they can be. They need to
               | divest or spin off one of them into a new company or we
               | can pressure politicians to do this for us.
        
             | riscy wrote:
             | Don't develop for iOS.
        
               | atoav wrote:
               | That is not voting.
               | 
               | That is the equivalent of telling someone who doesn't
               | like the current dictator to "go live in the desert".
               | 
               | Remember: I did not bring up the bad analogy. Someone
               | abusing their quasi-monopolistic position to charge high
               | fees is not the same as a tax. This was the point of my
               | post. And sure we can pretend it is the same and bend
               | reality till it fits, but that seems to me more like an
               | idological expedition, than an insightful exploration.
        
               | riscy wrote:
               | That is voting in a modern democracy. You put your eggs
               | into Android, iOS, and/or one of the less popular
               | candidates. Or you don't get into the mobile space at
               | all.
               | 
               | Just because you don't like the options doesn't mean it's
               | not voting.
        
               | rickdeckard wrote:
               | It's not democratic voting because in a democracy a vote
               | is made to decide the direction for the entire voting-
               | audience. The path the majority considers to be for the
               | greater good, in which everyone will participate then.
               | 
               | Here the voting audience will be split in different paths
               | which will all continue to exist, and a person changing
               | his mind will have to leave behind things HE/SHE
               | accumulated and contributed on this path.
               | 
               | If that would be like democratic voting, it would mean
               | that if you decide to change your vote from one election
               | to the other, you have to return your entire income and
               | acquisitions you made during the ruling of this party, to
               | start building your life again on the other path (--> "if
               | you don't like it, go live in the desert")
        
               | vdaea wrote:
               | >Someone abusing their quasi-monopolistic position to
               | charge high fees is not the same as a tax.
               | 
               | Actually it is. How do I stop paying taxes, if not by
               | living in the desert?
        
               | smoldesu wrote:
               | You think you're funny until the IRS back-charges you for
               | 15 years of Arizona property tax.
        
           | sekai wrote:
           | That 30% doesn't fund the schools or the roads, it's just a
           | fee. Completely different.
        
         | DeathArrow wrote:
         | >They are not your friend, they do not care about you
         | 
         | Of course they care about you. They hope you are healthy and in
         | a good shape so you can work more to earn more money and give
         | them their share.
        
         | Halvedat wrote:
         | It's very likely that people posting on Hacker News may hold
         | equity in a company like Apple, may have their primary form of
         | income derived from that company or may be able to attribute
         | their sizeable wealth to its growth.
         | 
         | It is no surprise that people will come to the defense of this
         | giant when you stop to consider this. Apple doesn't have to
         | care about them, it already has.
         | 
         | I am of the opinion that there should be some sort of
         | disclosure of financial interest.
        
           | lotsofpulp wrote:
           | Pretty much everyone that invests in the public equity
           | markets holds equity in Apple. In fact, Apple would be most
           | public market investor's biggest holding (or 2nd biggest due
           | to Microsoft's recent increases) via index funds.
           | 
           | Even if you are not invested in public equity markets, you
           | can be exposed to them via local and state government's
           | pension fund investments, because if those do not perform as
           | projected, then your taxes have to make up for it.
        
             | darkwater wrote:
             | With the caveat that if you just invest in indexed funds,
             | if Apple does worse than before, probably some competitor
             | does better than before, and it might compensate. If you
             | just own AAPL stocks on the other hand...
        
           | fauigerzigerk wrote:
           | Maybe so, but I never found this line of argument
           | particularly convincing.
           | 
           | The investments people have in Apple are often insignificant
           | compared to the rest of their income or wealth.
           | 
           | Also, buying shares in the public market is like a bet.
           | Instead of changing your opinion to agree with the bet you
           | could simply bet the other way. Or you could bet that your
           | own political activism will fail. Betting on an outcome
           | doesn't mean you prefer that outcome. It can also be hedging.
           | 
           | The people who really do have something riding on Apple's
           | success are employees getting stock options. And yes, I would
           | also like to know whether someone is an Apple employee when
           | they are commenting on these subjects.
           | 
           | Developers are affected by Apple's policies and success in
           | very complex ways and can legitimately take either side on
           | these questions.
           | 
           | Disclosure: I have an app in the App Store that made me
           | ~PS100 in the previous fiscal year. I also have PS3000 in a
           | NASDAQ 100 ETF. Apple's share of that is ~PS270.
        
           | carlosjobim wrote:
           | Not everybody who has a different opinion than you is a paid
           | corporate shill or spy from Russia or China. If you seriously
           | harbour these thoughts, you should be careful with where they
           | can lead you. Group schizophrenia has become the most common
           | issue among the population in industrialised countries, it
           | seems everybody is suspecting everybody nowadays. And not
           | only suspecting, but outright accusing, just on a hunch and
           | without any evidence.
           | 
           | Please note that I was not paid by Apple to write the comment
           | above.
        
         | todd3834 wrote:
         | They probably do care a lot about developers staying on their
         | platform. The 30% is only from companies making more than $1
         | million. Otherwise you can qualify for 15% small business
         | program.
         | 
         | I don't need them to be my friend or to care about me but as a
         | share holder I want them to succeed. So far their R&D has
         | proven valuable to me as both a consumer and share holder.
         | 
         | I don't care if a few people who already have everything get
         | richer. Since I believe the company is doing great things and I
         | think it still has a bright future ahead I get to share in that
         | upside too. And so can you if you want to.
        
           | eptcyka wrote:
           | Do they care though? As a developer, I either play by the
           | rules and get access to their massive, lucrative market or I
           | just don't. Its not like the investment developers and Dev
           | companies make into their ecosystem can be just moved
           | elsewhere - its all a sunken cost.
        
             | todd3834 wrote:
             | Do you really think they wouldn't care if developers left
             | their platform? They care because it's beneficial to them.
             | I don't expect anything else from any corporation including
             | the ones who've employed me.
        
               | eptcyka wrote:
               | They don't need to care about developers - they cannot
               | leave.
        
         | puszczyk wrote:
         | I don't care about trillion dollar company. I care about my
         | experience. App Store purchases and subscriptions are a good
         | experience for a user. I've never had problems canceling
         | subscriptions, or getting refunds.
        
           | ric2b wrote:
           | Ok, but the argument is that people should have options, not
           | that you should stop using the Apple store.
        
             | thealistra wrote:
             | I am afraid that some developers will drop Apple payments
             | all together and I will have to type my credit card info
             | inside of low-quality apps. Currently I just press ok after
             | a Face ID.
        
               | asadotzler wrote:
               | Why do you install low quality apps?
        
         | ribit wrote:
         | I have difficulty following this argument, especially the
         | "stealing" part. App Store does not just randomly take money
         | from the devs. App Store also provides a service. They do
         | world-wide payment and VAT processing, refund processing,
         | discovery, distribution, user login management, APIs,
         | distributed cloud storage, etc. It costs money to run these
         | things. As a small-time developer, I think this is a great deal
         | for 15%. At the price levels of most small apps it would cost
         | more to use a payment processor + hiring an accountant, not to
         | mention the extra work involved in setting up and maintaining
         | these things. For behemoth like Epic -- sure, the "Apple tax"
         | hurts, they'd rather gouge their customers without Apple's
         | involvement. But frankly, I don't see any reason to punish one
         | multi-billion corporation just so other multi-billion
         | corporation can make more money. I care primarily about the
         | interest of the small-time developers.
         | 
         | And this is the point that should be made more often IMO -- App
         | Stores (and Apple bing one of the first ones) have democratized
         | software development by making the barrier of entry extremely
         | low. Anyone with some talent or idea can go and write an app,
         | without any additional financial risk. App Store is based
         | around sharing your success. The relatively few successful devs
         | carry the costs to keep that barrier of entry low to everyone.
         | And I really don't want that to change.
         | 
         | On a serious notes, what are the alternatives? What exactly is
         | your argument? That Apple should be charging nothing? Ok, then
         | they also shouldn't be providing any services. You want to do
         | distribution or payment processing? Take care of it yourself.
         | Epic would love this of course, Joe the indie developer instead
         | is dead in the water. Or are you arguing that Apple is charging
         | too much? Well, there are solutions to that as well. They could
         | charge for services individually for example, but that again
         | hurts the small developer, because trying out things starts
         | costing them money.
         | 
         | Frankly, my idea would be to split the App Store into a
         | separate commercial entity and make it nonprofit. I am
         | sympathetic to the argument that the Store itself is not a
         | product but is used to support and create value for Apple's
         | ecosystem. I do think that the devs should pay for running the
         | store, and I like the current success-based model and it's low
         | barrier of entry for new devs, so basing the fees on actual
         | operating costs seems like a good compromise. Of course,
         | similar considerations should apply to other stores as well.
        
           | Aerbil313 wrote:
           | Well written. It can be argued that Apple also develops the
           | OS and UI libraries which the apps run on/with, which is also
           | providing something.
        
           | jdkoeck wrote:
           | Again, it's crazy people defend Apple on this. Apple is not
           | just providing a payment platform, it's forcing you to use
           | it. As a developer, you should be free to use any payment
           | platform you want in your app, like on the web. Let the user
           | decide. End of story.
        
             | maccard wrote:
             | > Let the user decide. End of story.
             | 
             | The value proposition of iOS is that the app store is _the_
             | place to go, and that my experience will be seamless. I
             | _want_ a centralised place to manage my subscriptions. Here
             | 's an example:
             | 
             | I subscribed to NYT Cooking in the web a few years back. I
             | went to cancel only to find out that I have to _phone_
             | them. If I subscribed on an app store it would have been
             | one click and done. I 'm actually still subscribed to it.
             | 
             | Why is your choice more important than my choice?
        
               | nprateem wrote:
               | Yeah that's perfectly reasonable. Of course it makes
               | everything easier. It's also practically impossible to
               | compete against which is what gives apple this unfair
               | advantage, making their 30% cut obscene. They're making
               | it due to being first, technical issues aside.
        
               | ric2b wrote:
               | Right, so you'd use the app store by choice, so why
               | should Apple force you to?
        
               | maccard wrote:
               | The first move that will come out of this will be a Meta
               | store for "all your meta products". You won't have the
               | choice of Instagram on the App store or Instagram on the
               | Meta store, you'll have Instagram on the Meta store.
               | 
               | This won't be a choice for users, this will be a choice
               | for large developers.
        
               | dotnet00 wrote:
               | So just follow your own supposed ethos and don't use Meta
               | products?
        
               | jdkoeck wrote:
               | Your point is moot because Apple forces you to use its
               | own app store, where using their payment platform is
               | mandatory. If there were alternative app stores, I would
               | have no qualm with this restriction. Let Apple's store
               | compete with others, it will come out on top if it's
               | really the best.
               | 
               | The larger point is this: in a free market, if you have a
               | bad experience with a product (like NYT Cooking in your
               | example), you can bring your business elsewhere. That's
               | how it works, and that's what Apple is interfering with.
        
               | maccard wrote:
               | Why does the free market arugment apply on apple's
               | ecosystem but not the mobile ecosystem? There are
               | alternative app stores with alternative ecosystems - if
               | you have a bad experience with your iPhone, replace it
               | with an Android and use the open ecosystem there.
        
               | dns_snek wrote:
               | Because the entire mobile market is a duopoly and asking
               | someone to switch platforms that they might have invested
               | 15 years of their life into isn't reasonable. Think of
               | all the data, hardware (smart watches, tablets, trackers,
               | speakers, smart home gadgets), app & in-app purchases
               | that one would have to forfeit to switch platforms.
               | 
               | They explicitly carved out their own market by making it
               | a tightly integrated walled garden that's closed to
               | outside integration, it seems hypocritical to now claim
               | that users are free to leave at any time. They're not and
               | that's by design.
        
               | maccard wrote:
               | How come it's reasonable to force someone who _doesnt_
               | want the app store to be opened to competition to change?
               | 
               | I don't want the Meta store where Meta decide what level
               | of API access their apps get). I explicitly choose the
               | iOS ecosystem _because_ of this. If you want the
               | alternative, you have a choice right now with Android. If
               | this changes, then I _dont_ get a choice. Your choice
               | removes my only option of a curated app marketplace in
               | favour of a marketplace that will allow for billion
               | dollar companies to set their own rules on how I interact
               | with their apps, rather than me delegating that to one
               | trusted gatekeeper.
        
               | dns_snek wrote:
               | > How come it's reasonable to force someone who _doesnt_
               | want the app store to be opened to competition to change?
               | 
               | Are you asking why we have antitrust laws?
               | 
               | > I don't want the Meta store where Meta decide what
               | level of API access their apps get
               | 
               | And they shouldn't! Users should have full control over
               | what data their apps can access, how often, with optional
               | spoofing where it makes sense to stop apps from gating
               | functionality behind invasive data collection. This
               | should be an OS-level feature, not (poorly) enforced by
               | the app store.
               | 
               | Apple's superficial review process isn't going to spot
               | malicious abuses of your data unless it's plainly
               | obvious.
               | 
               | > Your choice removes my only option of a curated app
               | marketplace in favour of a marketplace that will allow
               | for billion dollar companies to set their own rules on
               | how I interact with their apps, rather than me delegating
               | that to one trusted gatekeeper.
               | 
               | How so? You can continue using whichever marketplace you
               | trust. Meanwhile your privacy and security should be
               | technological, OS-level guarantees. You don't need
               | Apple's app store to stop apps from stealing your banking
               | information. You need a secure operating system (which
               | iOS advertises itself to be) which employs sandboxing and
               | that offers fine-grained permissions which users can
               | freely grant, deny, or spoof.
        
               | maccard wrote:
               | > Are you asking why we have antitrust laws?
               | 
               | you're putting words in my mouth here.
               | 
               | > How so? You can continue using whichever marketplace
               | you trust.
               | 
               | No. I get to use whichever marketplace the publisher
               | decides to use. Epic aren't going to publish on the App
               | Store (see Fortnite on PC), Meta are going to publish on
               | their own store. 37signals are going to use their own
               | store. I currently can use a marketplace I trust. If iOS
               | opens to allow other stores, then those stores either
               | need to be curated by Apple or the store apps are
               | sideloaded and have wider permissions. I don't want
               | Meta's store with those permissions, I'm fine with using
               | WhatsApp and not giving them my location.
        
               | jdkoeck wrote:
               | You hit the nail on the head. The market of mobile
               | platforms is in a state of "market failure": no real
               | competition, because mobile platforms are not
               | "homogeneous" (that is, it's hard for a buyer to change
               | platforms). The market of mobile platforms being thus
               | "monopolised", you need regulation to enforce proper
               | competition.
        
             | riscy wrote:
             | Apple provides the OS and SDKs developers need to make
             | their app function at all.
             | 
             | Users do not care how much it costs a developer. They want
             | it to be easy to see and cancel subscriptions all in one
             | place. The web's myriad of payment systems is the opposite
             | of a good user experience, meant to only fatten the pockets
             | of developers by making it difficult to cancel.
        
               | CogitoCogito wrote:
               | > Users do not care how much it costs a developer.
               | 
               | This is a ludicrous statement. The users are the ones
               | paying for it.
        
               | riscy wrote:
               | That 15-30% going to Apple isn't going to go back to app
               | users. Don't pretend this is all about developers wanting
               | to give users a discount.
        
               | jdkoeck wrote:
               | It actually is, there are plenty of services where you
               | can pay 30% less if you go through their site instead of
               | Apple's app store.
        
               | CogitoCogito wrote:
               | Do you believe businesses don't take their margins into
               | account when pricing their products?
        
             | ribit wrote:
             | I'm all for letting the user decide. But what you are
             | proposing is not letting the user decide.
             | 
             | If Melinda wants to use the Facebook app, but the Facebook
             | app is only available on the Meta store, then Melina is
             | forced to use the Meta store. This is not giving users
             | choice. This is replacing one corp-backed store by multiple
             | corp-backed stores. The user loses.
             | 
             | The only way how this would be a choice is if the same app,
             | with the same basic functionality was available on all
             | stores. Then the user would really have the choice which
             | store to use. Or if there were alternative apps on
             | different stores. Good luck with that given the current
             | monopoly markets.
        
               | Fluorescence wrote:
               | Melinda should be able to choose to have a business
               | relationship with Meta. The Meta store, aka a trivial
               | hosting/payment service, would be part of that Meta
               | offering. She should not however only be allowed to have
               | an Apple(Meta) relationship where Apple gets to tax and
               | restrict Meta for it's own commercial benefit.
               | 
               | An "App Store", when it is not used as a rent-seeking
               | choke-point, is a nothing-burger, it's a simple website
               | to buy and download an app, yet you are trying to claim
               | some great horror if this website was run by Meta not
               | Apple. Please. It's nonsensical.
        
               | ribit wrote:
               | Right. So you are saying that Meta has the right to
               | implement their services and platforms in any way they
               | see fit, and the user has the right to choose between
               | using those services under Meta's conditions or not using
               | them at all. But Apple has no similar right to their own
               | services, platforms, or SDKs, and is forced to let Meta
               | harness their platform and user base while expecting no
               | compensation? And this apparently makes sense to you?
               | What you are proposing is the dictatorship of the
               | developer. This completely throws the idea of proprietary
               | platforms and SDKs out of the window.
               | 
               | By the way, I couldn't care less if Meta has their own
               | shop or not, and I don't see any horror in that, they
               | decide how to best run their business, not me. But I take
               | an issue with claims that Meta running their own
               | exclusive show somehow creates more user choice (which is
               | the direction the commenter I was replying to was heading
               | towards)
        
               | Fluorescence wrote:
               | I can barely parse what you say it's so unhinged.
               | 
               | It's such a bizarre belief that a product sold by Apple
               | remains "their platform" once in the hands of a consumer.
               | The only thing they still "own" is copyright IP. They
               | sold a product. They don't get to legislate user actions.
               | Their power over the device post sale, that they use to
               | extract rent, is entirely artificial.
        
               | ribit wrote:
               | This is quite funny, because I feel the same about what
               | you are saying. The way I understand you is that a seller
               | of the product should grant any third party extensive
               | access to that product, so that the third party can
               | modify and implement their own services in any way they
               | see fit. Frankly, this is completely shattering the idea
               | of business relations as we know it. By your logic no
               | proprietary store or platform SDK should ever exist (e.g.
               | console SDKs should be free for all developers). What's
               | more, extending this argument software itself should be
               | moldable at will (I bought the app, I have the right for
               | it to be modified in any way I please).
               | 
               | I mean, it's not that I would oppose this ideology in
               | particular, it just sounds a bit radical. We'd have to
               | change quit a lot of things for it to be feasible.
        
           | pcnix wrote:
           | The problem is that we place a responsibility on competition
           | in the market to favor consumers by reducing prices and
           | preventing companies from having excessive margins. Allowing
           | a single marketplace means there's no competition, and we're
           | not sure if 15% is a fair rate at all.
           | 
           | I could make the assertion that I'd be able to provide
           | everything that Apple does, but with a much lower cut, but
           | this can't be put to the test because there's no way for me
           | to start another app store that iPhone users can access. I
           | suspect a lot of the arguments for the 15% cut will change
           | once we have alternate app stores offering the same things
           | Apple does, but with a much lower cut. You'll then see app
           | developers with skin in the game, and we'll know if everyone
           | actually really thinks Apple does this better or if they'd
           | rather have the extra money from other app stores.
        
             | ribit wrote:
             | Do you really think that there will be more competition? I
             | fear what will happen is that the big corps will set their
             | own stores to distribute their own apps, and that's pretty
             | much it. The user won't see any difference in pricing. The
             | small dev will be hurt because each store will make less
             | money and will likely implement price increases to
             | compensate.
        
               | ryanbrunner wrote:
               | We don't have to speculate - the desktop OS world has
               | exactly this structure - an open ecosystem with a first
               | party app store that ships with the OS, but the ability
               | for other app stores to exist or even for developers to
               | ship their products independently.
               | 
               | In practice you still see a decent amount of activity on
               | the official app store, along with some other major app
               | stores, and a relatively small amount of independent
               | distribution. There's still a good amount of small
               | independent developers shipping apps (both on the stores
               | and independently), and there's not a ton of evidence of
               | price increases - in fact there's a very large amount of
               | free software being distributed.
        
               | ribit wrote:
               | Desktop marker and smartphone software markets are very
               | different. There are many more small utility apps for the
               | smartphones for example, while desktop is more open.
               | Discoverability in particular is a huge issue for a small
               | desktop app developer. I don't think comparing to desktop
               | is a good example. On the other hand, desktop app market
               | does illustrate the point I am making -- big corporations
               | running their own "stores" to the user disadvantage. And
               | don't let me start about horrible installers that
               | companies like Adobe or Microsoft ship which will change
               | your system configuration and litter your filesystem with
               | random crap.
        
           | commandersaki wrote:
           | The alternative is Apple allows side loading so that you can
           | buy software independently of the App Store , and sellers can
           | distribute independently of the App Store.
        
             | ribit wrote:
             | I am ok with side loading. Of course, side loaded apps
             | would need to be sandboxes for security reasons and should
             | not be allowed to access basic services like calendar,
             | contacts or iCloud.
        
           | CogitoCogito wrote:
           | > On a serious notes, what are the alternatives? What exactly
           | is your argument? That Apple should be charging nothing?
           | 
           | The alternative is "competition".
           | 
           | In any case, I don't see how any of this affects you since
           | you're happy paying Apple the fees. You can keep doing so as
           | others pursue other options once they're available.
        
           | dns_snek wrote:
           | > You want to do distribution or payment processing? Take
           | care of it yourself.
           | 
           | Yes! That's exactly what everyone wants.
           | 
           | > Joe the indie developer instead is dead in the water.
           | 
           | No, Joe the indie developer will happily use one of the most
           | popular alternative app stores that fits their needs and
           | doesn't rip them off with fees.
        
             | ribit wrote:
             | > No, Joe the indie developer will happily use one of the
             | most popular alternative app stores that fits their needs
             | and doesn't rip them off with fees.
             | 
             | What would these be? Last time I checked, the "champion of
             | the people" Epyc charges 12% and pushes the charges for
             | some payment methods onto the buyer. And it seems like they
             | still haven't turned profitable, even with their bare-bones
             | store model.
             | 
             | Stripe (one of the most popular payment processors) will
             | take 9% from a 5$ purchase just for payment processing.
             | This doesn't include tax processing or any other stuff, all
             | that you have to pay extra. A customer wants a refund? You
             | are eating the cost.
             | 
             | I just don't understand how any of this stuff people are
             | talking about is realistic. I am not aware of a single
             | commercial payment processing solution that will end up
             | under 12-15% for small charges, while offering much less
             | value to both the developer and the user compared to App
             | Store. And I don't understand why people expect that this
             | solution will suddenly magically pop up if Apple allows
             | alternative stores.
        
               | dns_snek wrote:
               | The lack of competition and alternative options is the
               | core issue here. Free market competition will figure it
               | out, that's the simple answer.
               | 
               | One developer might be operating on effectively infinite
               | margins and opt to stay in the Apple app store for
               | visibility and most familiar experience.
               | 
               | Another might participate in an alternative app store
               | that charges a review fee, a distribution fee but doesn't
               | charge anything for in-app purchases except baseline
               | payment processing fees.
               | 
               | Yet another might be operating on razor-thin margins
               | and/or doesn't need to participate in an app store for
               | visibility, they might sell their app directly through
               | their website and roll their own payments and
               | distribution.
               | 
               | > Stripe (one of the most popular payment processors)
               | will take 9% from a 5$ purchase just for payment
               | processing.
               | 
               | We might as well treat this as 0 when discussing
               | alternative options since it's an inescapable fact of
               | selling things _anywhere_ (cash and crypto aside)
        
               | ribit wrote:
               | > The lack of competition and alternative options is the
               | core issue here. Free market competition will figure it
               | out, that's the simple answer.
               | 
               | You know what? I actually agree with this! If alternative
               | stores would really offer competition, then it's indeed
               | something worth investigating. The problem is that I
               | doubt that we will see alternative stores much. We will
               | have a Meta store that sells FB-relevant services, an
               | Epic store that sells Fortnite, an MS store that sells MS
               | Office experience, an Adobe store that sells Adobe
               | subscriptions, etc. Basically big corps making their own
               | bubbles to improve margins.
               | 
               | If all these stores are regulated instead (transparent
               | rules for all, no corp-only stores, strict privacy
               | regulations), sure, I'm all for it! But that's not where
               | the suggestions are going, so far most of the comments
               | are along the lines "Apple should not be allowed to do
               | this, everyone else should be allowed to do everything".
               | Unfortunately, many "fairness initiatives" end up with
               | some other big corp creating a soft monopoly (just look
               | at google who de facto control the web standards just
               | because their engine has 90% of the market share)
        
               | seec wrote:
               | Where do you get this number for Stripe ?
               | 
               | Right now, in the EU, the standard fee (before
               | negotiation and volume consideration) is 0.25ct + 1.5%
               | which will work out to about 26.5% cut for a 1-euro
               | payment that is the worst-case scenario currently
               | possible in the App Store as far as I am concerned.
               | 
               | They sell added services but there is no obligation for
               | them and I figure most developers wouldn't care for them.
               | The most expensive it can get is for international
               | payment with currency conversion: 0.25ct + 3.25% + 2%. I
               | don't know exactly how they do the fee calculation, but
               | for a payment of 1, you would get a cut of about 30% max.
               | Apple definitely does NOT provide the same service, since
               | they do not allow international payment in their
               | different localized app stores and they don't do currency
               | conversion (they will let the bank charge you for that,
               | which will get MUCH more expensive).
               | 
               | And the stripe number becomes much better with bigger
               | price because of the fixed transaction fee. If you sell
               | an app for 5$, the minimum you would have to give Apple
               | would be 75 cents (the 15% they will allow under certain
               | conditions) when the maximum you would pay to stripe
               | would be 51 cents, or about 10.25%. Realistically most
               | developers that do not have the scale to operate a fully
               | custom system will address one or 2 big regional markets
               | (with mostly shared language, culture and currency) and
               | they would be just fine with the standard offering of
               | stripe that would bring the cost to around 6.5%. While
               | setting up everything would be a bigger hassle, for most
               | developers that make enough money to live off it, that's
               | a no brainer. Even if we argue that Apple provides more
               | value than the base stripe and push to 10% cost
               | everything included, for a dev making 100K in sales, it's
               | already "free" 5K coming their way.
               | 
               | Many seem to mistakenly think that Apple allows dev to
               | sell their app worldwide with very little hassle. Not
               | only this is not true since many apps are actually region
               | locked for whatever reason and cannot be purchased in a
               | different market (it happens to me all the time,
               | especially with apps from the US or from Germany) but
               | Apple does not realy simplify the process of
               | localisation, marketing, and proper tax declaration in
               | each relevant market. Apples gives you pretty sales
               | statement with everything you need, but any decent system
               | will do that, you still need to do the actual work of
               | compliance if you are big enough or care enough to follow
               | the laws.
               | 
               | There are some argument to be made about the benefits of
               | Apple integrated solution but it is only relevant for
               | cheap software that are impulse buys precisely because
               | they were cheap enough. The higher the price of the
               | software the less relevant Apple solution is. Especially
               | considering the inflexibility and dumb "categories" they
               | push everything into. And if you have to push
               | subscription or in-app purchase nonsense like they
               | currently do, the economics are even better for external
               | solution.
        
               | dns_snek wrote:
               | > Where do you get this number for Stripe ?
               | 
               | That's Stripe's US fee. CC processing fees are much
               | higher in the US so that card issuers can run all of
               | those "cashback" programs.
        
           | wouldbecouldbe wrote:
           | It's actually annoying that the refunds and VAT are handled.
           | 
           | For small international developers, under 500K per year
           | spread out over several states & countries, often they don't
           | have to pay VAT in most international places, so they lose an
           | extra 20-22%. For instance most US states won't require you
           | to pay VAT under 100K revenue if you are from another
           | country.
           | 
           | Same for refunds & subscription management, often clients
           | will ask you, but you have zero control with Apple. Let alone
           | 60 days before being paid, where stripe does it in a few
           | days.
        
             | ribit wrote:
             | This is a great point and I think it illustrates the
             | drawbacks of centralized store. I think an argument can be
             | made that App Store is an important part of the developer
             | experience and as such they are entitled to have a voice in
             | what features it should prioritize.
             | 
             | The thing is, I fully agree that the model has to change
             | and adapt. There has to be more transparency, more
             | accountability, and these stores have to improve in a way
             | that best fits the interests of the developers and the
             | users. I just don't think that third-party stores or
             | unrestricted side loading will do anything like that -- in
             | fact, I fear that they will make things considerably worse.
        
             | jim180 wrote:
             | The threshold is 10kEUR in the EU. So, way less than 500k
        
               | wouldbecouldbe wrote:
               | Yeah EU is stricter, but for lot of my clients US is a
               | large market, without they themselves being in the US. If
               | you are EU based then it's cheaper to pay EU tax and not
               | US tax.
        
         | lijok wrote:
         | You need to learn the difference between defending an entity
         | and defending an argument.
         | 
         | The line of thinking you're expressing here is what leads to
         | questioning free speech and privacy absolutism.
        
         | lynx23 wrote:
         | "They are not your friend, they do not care about you"
         | 
         | I beg to differ. As a blind user relying on accessibility,
         | Apple was actually the first company that decided that
         | accessibility should be an inherent part of the OS, not just an
         | expensive add-on. Since the iPhone, blind users can just buy
         | the product and turn speech output on, without having to
         | install expensive extra software as was the case with Windows,
         | for instance.
         | 
         | So keep your generic accusations for yourself, they are far
         | from correct.
        
           | cryptonym wrote:
           | This is a great result. That being said, I wouldn't bet they
           | did that just because they cared about you in a friendly way.
        
             | tuyiown wrote:
             | If it's not driven by ROI, it can only be empathy and <<do
             | the right thing>>
        
               | cryptonym wrote:
               | Who said there is no ROI? Apple is no charity, they
               | probably found another way to generate profit out of it
               | (brand reputation, more sales, you name it). It might be
               | better than previous situation, profit was generated in a
               | terrible way. Still doesn't mean you owe them something
               | nor they are being particularly "nice" with you.
               | 
               | If cutting it was a way to generate high profit, finance
               | and shareholders would probably ask for this to be
               | removed quickly. For instance, in the last vote they
               | refused assessments on social and environmental issues.
        
           | dingaling wrote:
           | "...in 1988, the company added the first accessibility
           | support program for Windows by incorporating work developed
           | at the TRACE Center, a research and development center on
           | accessible technology at the University of Wisconsin.
           | 
           | Known then as Access Utility for Windows 2.0, the program
           | improved the accessibility of Windows for people who are
           | deaf, hard of hearing, or who have limited dexterity"
           | 
           | https://www.afb.org/aw/1/4/16165
        
         | highwaylights wrote:
         | Keeping the tax at more or less the same rate on outbound links
         | is incredibly brazen, even by Apple standards.
         | 
         | If the EU DMA does eventually force them to open the platform
         | to competing stores it's going to be very hard to defend the
         | different policies in different markets, especially as I assume
         | Epic will push aggressively to have Fortnite and the Epic Games
         | store on iOS in those markets as early as possible to force the
         | conversation.
        
         | kriops wrote:
         | That's a strawman if I ever saw one. Apple is morally entitled
         | to licence their products however they'd like, because property
         | rights. If you don't like it, then nobody is forcing you to
         | give them your business.
        
         | dragonelite wrote:
         | The lords and churches of the past wouldn't even dare to ask as
         | much as 30% of revenues in our feudal past.
        
           | riscy wrote:
           | It's 15% for the commoners (<$1M) and I'd believe that in
           | feudal times.
        
           | qwytw wrote:
           | IIRC the standard for serfs was 2-3 days of labor per week
           | (in some cases during harvest even up to 5), for a 6 day
           | workweek. Add various random fees and rents and that's way
           | more than 50-60%.
           | 
           | Of course everything improved massively after the plague. So
           | it depends on which part of the middle ages we're talking
           | about.
        
         | zer0zzz wrote:
         | I can understand some perspectives of the Apple-defending
         | crowd. Apple being the popular yet closed-end-to-end platform
         | experience does kind of provide a level of balance in the
         | industry that wouldn't exist otherwise. I personally think it's
         | silly to look at Amazon or Google as an example of openness.
         | 
         | I think it's also kinda weird to label Apple as a monopoly
         | unless you mean a monopoly on revenues. They seem to actively
         | swerve away from getting over 50% share of anything.
        
           | toyg wrote:
           | They realized that getting over 50% marketshare paints a
           | target on their back, whereas what you want is 50% of
           | _profitable money_ in the market.
           | 
           | If BMW sell 10 cars with $1 margin, Jaguar sell 5 cars with
           | $2 margin, and Ferrari sell 2 cars with $40 margin, the
           | latter took home 80% of profits with 11% marketshare. Then
           | Ferrari just work their hardest to make sure that their
           | customers cannot change car without a lot of effort,
           | effectively coopting (or rather enslaving) them forever.
           | 
           | That keeps antitrust law at bay in practice, while
           | egregiously breaking it in spirit.
        
         | maccard wrote:
         | > It's incredible that there are actually people in this thread
         | arguing in favor of Apple
         | 
         | It's incredible to me that people arguing against apple here
         | don't realise that they're arguing to allow another billion
         | dollar company to do what they want, and that their own opinion
         | is the only one that could possibly be valid
         | 
         | If you want an open ecosystem with alternative app stores, head
         | on over to Android. The value of iOS to me is the app store and
         | related ecosystem.
        
           | mihaaly wrote:
           | Regardless, it is a phenomenon here that negative words on
           | Apple - justified or not alike - attract numerious downvotes
           | without comments, just for the sake of it.
        
             | maccard wrote:
             | Honestly, I've found nuanced discussion on this topic in
             | any direction attracts downvotes, and reddit-tier comments
             | like the one I replied to float to the top. It's a pity as
             | the quality of the discussion here is usually above this.
        
           | nprateem wrote:
           | > head on over to Android
           | 
           | I'll just tell all my potential customers to buy a new phone
           | before buying my app. That'll work.
        
         | ben_w wrote:
         | > You don't need to defend the trillion dollar company. They
         | are not your friend, they do not care about you, your work or
         | your life.
         | 
         | True.
         | 
         | > All they do is steal 30% from society that could be used for
         | more productive purposes than make a few people who already
         | have everything even richer.
         | 
         | I'm old enough to have developed software before the App Store
         | existed, and remember that everyone was very excited both buy
         | it finally being introduced to iOS, and by the relatively low
         | fees of only 30%.
         | 
         | You're free to argue that 30% is too high, or even that the 15%
         | for small developers is too high, that this is rent-seeking by
         | Apple and only made sense when they were also a small
         | company... but I think this is also true for the businesses
         | trying to convince everyone that it matters, and I think they
         | would like to charge the same sticker price while collecting
         | the difference for themselves.
        
           | sofixa wrote:
           | > and by the relatively low fees of only 30%.
           | 
           | 30% is low compared to what? Mafia extortion rates?
        
             | ben_w wrote:
             | When the App Store was new, the web hosting for my indie
             | shareware games was about 30% of their _net_ revenue
             | _after_ the payment processor and marketplace fees.
             | 
             | The payment processor (cheapest PayPal (U.S. Accounts),
             | most expensive American Express/Optima International[0])
             | and marketplace (Kagi[0]) fees were _on top of that hosting
             | fee_ , and cost anywhere from (1.9 to 5.0)% + $0.30
             | (payment provider) plus 2.5% + $1 (market place for <=$25),
             | which makes those two items combined _also_ more than 30%
             | for any item sold for less than $5.08-5.77.
             | 
             | Hosting fees are of course cheaper today, more so when bulk
             | bought (I think more than enough to compensate for games
             | today getting into the 100GB range when my shareware was
             | 10s of MB).
             | 
             | I'd hope that payment providers are also.
             | 
             | But at the time, it looked _amazing_.
             | 
             | [0] https://web.archive.org/web/20090903044400/http://www.k
             | agi.c...
        
               | zzbzq wrote:
               | I don't understand what hosting fees have to do with
               | apps. The app store seemed to be more or less a ripoff of
               | Facebook's (now long defunct) app store, back when
               | Facebook was a web-based app-of-apps, and AFAIK Facebook
               | apps were free plugins.
        
               | ben_w wrote:
               | > I don't understand what hosting fees have to do with
               | apps.
               | 
               | Apple hosts the apps, doesn't charge devs or customers
               | anything for bandwidth used when downloading them. At the
               | time the store launched, this was a big part of my
               | overall costs, which Apple covered in full from their
               | take.
               | 
               | > The app store seemed to be more or less a ripoff of
               | Facebook's (now long defunct) app store, back when
               | Facebook was a web-based app-of-apps, and AFAIK Facebook
               | apps were free plugins.
               | 
               | I forgot that ever existed, so I searched for it. Looks
               | like FB's was announced about 4 years _after_ Apple 's
               | App Store?
        
               | xigoi wrote:
               | > Apple hosts the apps, doesn't charge devs or customers
               | anything for bandwidth used when downloading them.
               | 
               | But it doesn't allow developers to host the apps
               | themselves, so they are being forced to pay for a service
               | they don't need.
        
             | matwood wrote:
             | At the time it was low compared to any retail software
             | distribution. If (a big if) a developer could get on a
             | carrier App Store (they existed) it was much more than 30%.
             | 
             | Go back and watch the keynote. Developers cheered because
             | 30% was so much lower than any other stores available at
             | the time.
        
           | pjc50 wrote:
           | It's a small amount compared to retail; it's a large amount
           | compared to a download; and it's infinitely larger than the
           | 0% platform royalty required by IBM-compatible PCs.
        
             | merrywhether wrote:
             | That 0% platform royalty was on top of the $300 flat fee
             | for the Windows operating system (or however much, I never
             | ran Windows myself), whereas iOS is technically free (no
             | fee for major updates). You're paying for the OS/platform
             | one way or another.
        
               | seec wrote:
               | Very few people bought Windows separately, its price was
               | bundled with the hardware sale just like it is with iOS.
               | This is a completely moot point.
               | 
               | You could try to argue that Apple give more value by
               | supporting longer, but then again you would be completely
               | wrong (some hardware manufacturer are not super good at
               | supporting their stuff for the very long term, but
               | windows in itself has a support timeline way beyond
               | anything Apple ever did...)
        
           | nolok wrote:
           | The problem is not that 30% is too high or too low, the
           | problem is that it shouldn't be a % but a flat fee structure,
           | like every other services ever.
           | 
           | If you have an app tomorrow that sells for $10 to 10k people
           | you owe Apple $30k, now you manage to up your price to $30,
           | same work same size same everything, but suddenly you now owe
           | Apple $90k ? That's called a tax, not a fee.
           | 
           | Doing so wouldn't stop apple from having a separate, "pay 30%
           | all inclusive" fee, and it wouldn't stop them from "if your
           | app is free you have no fee" (beside the xcode sub fee).
        
             | HatchedLake721 wrote:
             | > like every other services ever
             | 
             | Apple didn't invent a marketplace.
             | 
             | Please have a look how other online and offline
             | marketplaces work and how they monetize access.
             | 
             | You can look at anything from Salesforce, Shopify, to
             | Microsoft, Epic Store, PlayStation and your local Target
             | store.
             | 
             | Hint - it's not a flat fee structure.
        
               | nolok wrote:
               | What makes you think I agree any more with any of these ?
               | 
               | But as a user I'm able to buy my pc games, my groceries
               | or my music from another store. Apple prohibits me from
               | doing that.
        
               | ben_w wrote:
               | While true, I think these examples are sufficient to
               | dispute calling it a "tax".
               | 
               | "Excessive" or "monopolistic", if you like, but not
               | really a tax.
        
               | qwytw wrote:
               | Yeah but technically nobody is forcing anyone to use
               | Steam. Yet pretty much all the games are published there
               | and the market has decided that the 30% fee is "fair"
               | (AFAIK they can get away charging even more than Apple on
               | average because there is no 15% tier?)
        
               | criley2 wrote:
               | There is competition for Steam and stores like Epic offer
               | at 12% tier. Developers make substantially more money per
               | sale on Epic than Steam.
               | 
               | And the thing is, 30% cut is pointless for Steam. They
               | have more money than they could ever spend. There is no
               | budget at Valve. They just spend whatever they want and
               | do what they want.
               | 
               | They rob hardworking small developers of real money that
               | they need to support themselves all so billionaire Gabe N
               | can enjoy the extreme excess of his valve palace
        
               | HatchedLake721 wrote:
               | And Epic admitted that 12% is unsustainable.
               | 
               | The rest of your comment is baffling to me.
               | 
               | I assume you're neither a shareholder or employee of
               | Steam.
               | 
               | But you count their money, you decide for them that their
               | own money is pointless to them, you somehow know how much
               | money they earn, and based on that make assumption it's
               | more than they could ever spend (even though you admit
               | yourself there is no budget at Valve).
               | 
               | And how long is "ever" in "than they could ever spend"? 1
               | year? 5 years? 20 years? 100 years?
               | 
               | I very much dislike people who count other people's
               | money, I don't know if it's their own jealousy or
               | greediness. But you on top of that also somehow came to
               | the conclusion that their own money is pointless to them,
               | and then accuse them of robbing people.
               | 
               | And this is about marketplace for PC games, a wild west
               | of side-loading and land of free for all.
               | 
               | But somehow Steam is robbing developers.
               | 
               | -\\_(tsu)_/-
        
               | criley2 wrote:
               | Epic has not admitted that 12% is unsustainable, and the
               | suggestion that it has is so detached from reality that
               | it colors the rest of your comment as being extremely
               | unreliable.
               | 
               | You should double check your sources because you fell for
               | low-effort low-intelligence fake journalism. What Sweeney
               | said was that 12% was not viable in developing countries
               | due to high finance costs. https://twitter.com/TimSweeney
               | Epic/status/109102593910919987...
               | 
               | You dislike people who count private profit margins?
               | 
               | I dislike low-information consumers who simp for
               | corporations based on literal fake news.
               | 
               | Be better, shame on you.
        
               | HatchedLake721 wrote:
               | It's ironic for you to call me "low-information consumer"
               | and "shame me" when you don't even look further than the
               | first Google result to Tim Sweeney's tweet.
               | 
               | Epic Game Store is unprofitable and losing money. There
               | were financial documents released in Epic vs Apple about
               | Epic Game Store becoming possibly profitable in a few
               | years and accumulating 1 billion loss before the end of
               | this decade.
               | 
               | > You dislike people who count private profit margins?
               | 
               | I like how you honestly believe that saying "% cut is
               | pointless for Steam", "they have more money than they
               | could ever spend", "they just spend whatever they want
               | and do what they want", "they rob ... so billionaire Gabe
               | N can enjoy the extreme excess of his valve palace" is
               | counting profit margins.
               | 
               | To bring you back to reality, you're not counting profit
               | margins, because you have no access to their financials.
               | You're making stuff up and talking emotional nonsense
               | like you have a personal grudge and accuse other people
               | and companies of robbing people.
               | 
               | edit: can't reply to your comment below. wishing you all
               | the best with your future trap laying for incompetent
               | repliers
        
               | AlexandrB wrote:
               | > They rob hardworking small developers of real money
               | that they need to support themselves all so billionaire
               | Gabe N can enjoy the extreme excess of his valve palace
               | 
               | Steam's 30% is still a huge improvement on the overhead
               | involved in brick and mortar physical sales. But if a
               | developer doesn't want to pay the 30% they can always
               | sell their game from their own website - and some do[1].
               | Most developers seem to think that the 30% is worth it
               | though.
               | 
               | [1] https://fractalsoftworks.com/preorder/
               | 
               | Edit: Something I neglected to make explicit is that the
               | PC is an open platform. If you don't want to sell through
               | Steam you have tons of other options, including self-
               | publishing. If you want to get your game on a PS5 or an
               | iPhone, you _have_ to go through Sony or Apple and they
               | take a similar cut of your revenue.
        
               | HatchedLake721 wrote:
               | It doesn't matter if you personally agree or not how
               | marketplaces monetize.
               | 
               | It's up to the people who created these marketplaces to
               | charge what they feel is fair and/or financially
               | sustainable for the value they provide.
               | 
               | If it wasn't worth it for the sellers, these marketplaces
               | wouldn't exist today.
               | 
               | But they do, and they thrive.
               | 
               | If you have a secret sauce how to build a sustainable
               | billion people marketplace after spending billions on it
               | without charging sellers access to your customers, please
               | do it and show the world how it should be done.
               | 
               | > Apple prohibits me from doing that
               | 
               | Yes, because that's their product, their philosophy and
               | the experience they want their customers to have.
               | 
               | And they do that for 15 years already.
               | 
               | You knew that and still bought the iPhone. As have
               | hundreds of millions of others.
               | 
               | And it still is one of the most popular, highest rated
               | consumer devices in the world for over a decade.
               | 
               | So it's not a deal breaker for consumers, is it?
        
               | carlosjobim wrote:
               | Flat fee services are starting to seriously attack
               | percentage based services in the marketplace right now.
               | Sirvoy for hotel bookings, Ticket Tailor for event
               | ticketing, not to mention buy-and-sell marketplaces
               | everywhere. I expect percentage based services to be
               | murdered during this economic recession, as businesses do
               | what they can to survive - including cutting completely
               | useless costs.
        
               | flutas wrote:
               | > Shopify
               | 
               | Is a flat fee structure?
               | 
               | Basic: $39/mo
               | 
               | Shopify: $105/mo
               | 
               | Advanced: $399/mo
        
               | HatchedLake721 wrote:
               | I mean the sellers side of the marketplace, not buyers.
               | 
               | https://shopify.dev/docs/apps/store/revenue-share
        
               | fennecfoxy wrote:
               | B-b-but-
               | 
               | We can take them all down. We should. Doesn't matter if
               | it's Valve or Steam or Google or whoever. It's only
               | better for consumers and clearly we've let it slide to
               | the point where even us usually cynical HN peeps are
               | apparently willing to defend this predatory and anti-
               | consumer behaviour.
        
               | dnissley wrote:
               | Apple can do what they want. I want them to be able to do
               | what they want because I'm from America dammit and
               | companies in non-critical segments of the economy like
               | video games and phones should be able to do what works
               | for them. Ain't called the land of the free for nothing.
               | 
               | Personally I don't like these practices -- it's all cuz
               | of the walled garden, locked down aspect of it all. But
               | luckily I'm also free to continue avoiding the heck out
               | of Apple devices. They make nice hardware so that sucks
               | that I miss out on that, but I'll take the trade off that
               | I get to install whatever apps I want on this here
               | Android phone of mine.
        
             | amelius wrote:
             | > The problem is not that 30% is too high or too low, the
             | problem is that it shouldn't be a % but a flat fee
             | structure, like every other services ever.
             | 
             | I hate Apple like the next enlightened guy, but then banks
             | and credit card companies should also charge a flat fee for
             | their services. This isn't the case and probably never will
             | be, however. But their fee is much more reasonable than
             | Apple's fee.
        
               | klabb3 wrote:
               | There is a lot wrong with banks. In many cases people try
               | to dip in a % when it should be flat. However, with
               | credit the risk is proportional to the loan.
        
         | xanderlewis wrote:
         | I haven't done any defending, but I reject the idea that it's a
         | ridiculous idea to do so. I choose (almost always) to defend
         | people on the basis of whether they are right or wrong (by some
         | measure), emphatically _not_ due to some expectation of return
         | on investment because they  'care about me'. Also, no one is
         | defending Apple because they think 'the trillion dollar company
         | needs defending' -- they're doing it, presumably, because they
         | just so happen to have an opinion on the matter that aligns
         | with Apple's.
        
         | the_other wrote:
         | I often defend Apple. I don't want to defend Apple on this
         | current topic: I think taking a cut of out-of-app physical
         | purchases/subscriptions is ridiculous and should be legally
         | challenged.
         | 
         | However...
         | 
         | > All they do is steal 30% from society that could be used for
         | more productive purposes than make a few people who already
         | have everything even richer.
         | 
         | If you're gonna argue that, you have to inspect the edges of
         | this position. Are you willing to let go of your own shares? Or
         | the interest on your pension (or equivalent), which comes via
         | the roughly the same route you're arguing against. If you own
         | your own company, do you share most/all profits with your staff
         | (rather than pay a wage), or your shareholders? This is all
         | wrapped up together.
         | 
         | IMO, To make such a claim, you need really to argue against the
         | system these "rich people" operate in as much, if not more
         | than, the individual cases.
        
           | quonn wrote:
           | > If you own your own company, do you share most/all profits
           | with your staff
           | 
           | This is not the same, there a degrees of unethical behavior.
           | We should collectively try to give more meaning to these
           | degrees instead of jumping to first principles.
           | 
           | Taking your example, there is a difference between taking a
           | cut or underpaying your staff or severely underpaying them or
           | perhaps not paying them at all or perhaps forced labor or
           | perhaps outright slavery.
        
         | yard2010 wrote:
         | Ikr. That's a big incentive to be evil! Special snowflakes will
         | vouch for you no matter what
        
         | norman784 wrote:
         | As a user I don't care for the 30% cut, what I care is to have
         | a centralised payment method and subscription system, I don't
         | have energy/time to keep with different subscriptions in each
         | service/app and knowing that there are bad actors, they will do
         | whatever possible to make hard to unsubscribe (like a few years
         | ago the NYT, where you could only unsubscribe by phone and was
         | very hard even so). But if even when using third party payment
         | systems they need to integrate with Apple subscription API and
         | you can cancel/track in one place then I'm fine with that.
        
           | cryptonym wrote:
           | That's a fair statement, you may like Apple payment even if
           | it adds 30% to whatever you are buying. What is not fair is
           | forcing everyone into this.
           | 
           | If I'm selling content, why couldn't I give customer the
           | choice between:
           | 
           | - Paying the 30% Apple cut and benefiting from everything you
           | like about this
           | 
           | - Buying directly, cheaper, without Apple cut (or maybe with
           | a tiny cut if that make any sense, removing only 3pt is a
           | joke)
        
             | HatchedLake721 wrote:
             | Because it's Apple's marketplace and Apple's customers.
             | 
             | They spent billions on hardware, software, R&D, marketing
             | and operations.
             | 
             | Why would they give another business a free access to a
             | billion of their customers?
             | 
             | You want to earn money of Apple's customers? Then pay Apple
             | a revenue share of the money you get from their customers.
             | 
             | That's how pretty much any marketplace works in the world.
             | 
             | From your local Target to
             | Salesforce/Shopify/PlayStation/Epic Store/Steam/etc.
        
               | seandoe wrote:
               | I don't think that's equivalent. If you buy a Ford car,
               | you aren't forced to buy tires from the Ford dealership.
               | You're not a "Ford Customer" beholden to the Ford Motor
               | Company when it comes to everything related to the car.
               | If you buy a Dell desktop you aren't forced to buy all
               | software through a Dell marketplace. I'm sure if these
               | companies could, they would, and apple can and so they
               | do. But is that the world we want? Sure, in a totally
               | "free" market apple should be able to do want ever they
               | want. But are we more interested in freedom for
               | corporations or freedom for people? Would things be
               | better for everyone if we used the power of government to
               | prevent these anticompetitive practices? Why can't apple
               | offer good reason for iPhone users to buy software
               | through their marketplace and take the 30%, all the while
               | allowing users to choose to download software outside of
               | the marketplace?
        
               | robertjpayne wrote:
               | This is rapidly changing with Tesla first. Outside the
               | tires not much you're going to get after-market except
               | from Tesla.
               | 
               | You always have the option to not buy a ford, or not buy
               | an iPhone.
        
               | cryptonym wrote:
               | That's true and is not something most people are happy
               | with. This model is being pushed on us by billionaires.
        
               | smoldesu wrote:
               | And you're convinced that this is good for us?
        
               | rustcleaner wrote:
               | We have the option to make the laws such that this cute
               | little rent-extracting business model you defend gets
               | companies who follow it shut down for being criminal
               | enterprises.
        
               | rustcleaner wrote:
               | Apple does not create that kind of value; it hoodwinks
               | buyers with a pretty interface and its cultish marketing.
               | Like any hazing ritual or circumcision, the new apple
               | user feels he put in a heavy cost to join what appears to
               | him to be an elite class (but really a marketing trick).
               | The new user is now complete and ready to defend his
               | newly acquired identity in internet forum posts critical
               | of it.
        
           | rezonant wrote:
           | The inability to unsubscribe should be fixed in the law, not
           | by granting a payments monopoly for all users of a specific
           | operating system or phone model.
        
             | merrywhether wrote:
             | It should be, but I'm not holding my breathe for the US to
             | suddenly start ancting like a functional government (and
             | there are probably other countries where a legal fix is
             | less likely as well). Until then companies are free to
             | offer private alternatives to users who find that to be a
             | valuable service.
        
               | smoldesu wrote:
               | > Until then companies are free to offer private
               | alternatives to users who find that to be a valuable
               | service.
               | 
               | The question with the App Store is, are customers allowed
               | to choose?
        
             | xoa wrote:
             | > _The inability to unsubscribe should be fixed in the law_
             | 
             | Even taking your second part as given without addressing
             | the actual complexity here: then how about you accomplish
             | that FIRST? Because I've heard a lot of _" we'll break this
             | hack that makes things work suboptimally but better than
             | nothing and then fix it properly in law later"_ over the
             | decades and 99% of the time it breaks the hack and then
             | surprise surprise never ever gets the "fixed in law" part,
             | leaving us worse off without the gain. I'm all in favor of
             | passing some laws in this area that'd accomplish stuff more
             | efficient with fewer perverse incentives on all sides. I'd
             | like to see users have the option by law to control their
             | root key stores, to require standard secure APIs for
             | subscriptions so that multiple 3rd parties can offer
             | central management and users can cancel without any
             | interaction with what they're subscribing to, for long
             | basic price linked warranties required by law, local use
             | and ad free data control options by law, but also for
             | manufacturers/devs to be protected by default from
             | liability etc. It'd be great to fix a whole lot of stuff.
             | 
             | But until that happy day happens I'm less inclined to just
             | mindlessly bash down what we have and a lot of people are
             | pretty happy with and seems to have struck an ok if far
             | from ideal compromise. I mean, killing upgrades alone makes
             | me hate the app store, but still fix first.
        
           | klabb3 wrote:
           | Nobody is complaining about that. Apple can freely put
           | whatever price they want for their payment/subscription
           | services. It's a good product even, albeit with an outrageous
           | price.
           | 
           | People are upset that developers are forced to use that
           | product, and now with this news: pay an extortion fee on a 3p
           | transaction that doesn't concern Apple.
        
           | cptskippy wrote:
           | I'm not advocating for PayPal, but PayPal does all the stuff
           | that Apple does and they don't charge a 30% cut. I've been
           | contributing to a freeDNS Service managed by PayPal for the
           | last 10-15 years. I noticed the annual renewal was coming up
           | and thought it was time I bump up my contribution, so I went
           | into PayPal and did it.
        
         | poszlem wrote:
         | What a wild take. Epic doesn't care about me either. What
         | difference does it make? Are we supposed to judge if
         | something's right or wrong based on who's doing it, rather than
         | what they're actually doing?
        
         | remon wrote:
         | This is exactly the wrong argument to make and a perfect
         | example of why internet discussion is becoming harder.
         | 
         | None of what you said matters. It does not matter how much
         | money a company makes or if you personally think they're
         | charging too much for a service. They're allowed to. The open
         | question is if they're in a position where there's no
         | reasonable alternative for developers and/or consumers which
         | you can make a strong case for. That line of argument would not
         | be affected at all by how much money Apple makes, their cut or
         | if they're spending their money in a socially productive way.
         | 
         | The fact that this is the second highest upvoted comment is a
         | rather sad datapoint on issues related to internet based
         | conversation where opinions consistently trump fact or reason.
        
           | toyg wrote:
           | _> It does not matter how much money a company makes or if
           | you personally think they 're charging too much for a
           | service. They're allowed to._
           | 
           | Ah yes, loan sharks are perfectly legitimate businessmen too,
           | then.
           | 
           |  _> The fact that this is the second highest upvoted comment
           | is a rather sad datapoint _
           | 
           | I personally find sadder that there are people who just
           | rationalize away the utter lack of morality in modern
           | capitalism. "Why screw others? Because we can! Woot!" is even
           | worse than "greed is good".
        
             | inemesitaffia wrote:
             | Why do companies charge extra to businesses for the same
             | product? Should they? See the SSO tax
        
               | toyg wrote:
               | Companies should be free to compete on various variables,
               | which include price for their services. But there is no
               | competition for the Apple AppStore on Apple devices, it's
               | a captive market. At that point, it's not competition but
               | exploitation; and exploitation surely is a Bad Thing.
               | 
               | We used to be taught that one of the Bad Elements of
               | feudal life was that the local lord could impose
               | arbitrary taxes to use a road or a bridge, with no
               | recourse for people and tradesmen. Now we are at the same
               | point in the digital world.
        
               | matwood wrote:
               | > But there is no competition for the Apple AppStore on
               | Apple devices, it's a captive market
               | 
               | Apples argument, which has legally worked so far, is the
               | competition is at the ecosystem level. The iPhone and App
               | Store are all parts of the whole. If someone doesn't like
               | they can go to a competing ecosystem. Think game console,
               | not computer.
        
               | toyg wrote:
               | I know very well, and I think that's the sticky point
               | that needs untangling to take antitrust legislation into
               | the XXI digital century. Ecosystem competition is not
               | enough.
               | 
               | Imagine buying a house, and having to ask to the original
               | builder for permission to buy wardrobes, or a fridge, a
               | table and chairs. The builder can tell you what he does
               | or does not allow, and takes a cut of every purchase you
               | make. It's a ludicrous proposition, but that's very much
               | how our digital life currently is.
        
               | remon wrote:
               | There's plenty of good reasons to charge different
               | amounts for the same services. There's nothing immoral
               | about that. People can simply say no to making the
               | purchase for the price offered to them. Again, this is
               | completely besides the point of the Apple case.
               | 
               | In Apple's case there are no reasonable alternatives and
               | no practical way to say "no" to the service if you want
               | any business at all. _That_ and that alone should be the
               | issue at hand. What Apple is doing should not be legal on
               | that ground. Either they allow third party stores, or
               | they adjust their cut to a level that can reasonably
               | argued is aligned with the value they 're adding to the
               | publisher of that app or service. Now they're in "we can
               | charge whatever because we're the only route to getting
               | your product on Apple products" land, and that's just not
               | where we want to be.
        
             | remon wrote:
             | Are you being intentionally obtuse? Those two things are,
             | again, completely unrelated. As a person I do feel
             | capitalism in its current form results in demonstrably
             | unethical practices, and I do think Apple overcharges for
             | the value they bring to the table in the specific case of
             | their 30% cut. That's a subjective ethical and moral
             | assessment of Apple as a company.
             | 
             | But that's not the topic at hand, and strawmanning one
             | problem by pulling in another is just lazy. Ruling on this
             | will not just affect Apple but any company with a similar
             | modus operandi in the future, including smaller more
             | ethical companies. Why people have trouble keeping
             | legislative challenges (what you can do) and moral
             | challenges (what you should do) apart is beyond me. You can
             | have more than one opinion in your head at the same time.
        
               | toyg wrote:
               | _> Are you being intentionally obtuse?_
               | 
               | For someone lamenting the state of discourse on the
               | internet, you seem to have a problem with avoiding ad-
               | hominems. You also seem to rabidly post multiple items at
               | speed. Please calm down and refrain.
               | 
               |  _> Ruling on this will not just affect Apple but any
               | company with a similar modus operandi in the future, _
               | 
               | Absolutely - and absolutely, anyone creating a digital
               | platform should be forced to follow better rules than
               | what we have at the moment. The market alone will produce
               | exploitative monopolies, and this is what we're seeing
               | with Apple. If the letter of current antitrust laws
               | doesn't touch them, the spirit definitely does.
               | 
               |  _> Why people have trouble keeping legislative
               | challenges (what you can do) and moral challenges (what
               | you should do) apart_
               | 
               | Because it's in the cracks between those concepts that
               | Bad Things for society tend to happen; which is why we
               | have laws to reconcile them where the market fails to do
               | so on its own. In this case, we have large companies
               | effectively establishing exploitative and feudal
               | relationships with smaller businesses and consumers,
               | extracting parasitical rents. This is a Bad Thing and
               | should be fixed.
               | 
               | Including your other comment:
               | 
               |  _> And yes, loan sharks are legitimate businessmen in
               | the US._
               | 
               | No, they are not. You need licenses to lend money in the
               | US, and to get those you have to follow extensive rules
               | and regulations put in place precisely to make it illegal
               | to be a loan shark. Some businesses get close to the
               | limits of such rules (payday loans etc), and that is a
               | political item - precisely because they get very close to
               | be something that is Bad for society.
               | 
               |  _> if you want to change it vote for people that can
               | turn that into law_
               | 
               | Absolutely, and people do. EU representatives are running
               | with this, and Apple is slowly being subject to more and
               | more scrutiny (together with Google, Amazon, and anyone
               | else with a digital marketplace). People understand that
               | what these businesses are doing is Bad for society in the
               | long run, so if they can't reign themselves in on their
               | own, they will have to be reigned in by the law.
        
             | remon wrote:
             | And yes, loan sharks are legitimate businessmen in the US.
             | Not most other places mind you because *there's legislation
             | preventing it*. You're conflating "can" and "should"
             | consistently, much like most other people in this thread.
             | It's just not a moral business. Much like gambling isn't,
             | selling addictive unhealthy products isn't, and so on. It's
             | legal though, and if you want to change it vote for people
             | that can turn that into law. Welcome to democracy.
        
         | criley2 wrote:
         | > All they do is steal 30% from society that could be used for
         | more productive purposes than make a few people who already
         | have everything even richer
         | 
         | Apple stock is the most widely held stock by American 401k's
         | and forms the basis of retirement investments for middle class
         | Americans more than any other stock
        
           | hortense wrote:
           | Wouldn't that be Microsoft? It's worth 2.9T, vs Apple's
           | 2.84T.
        
         | ants_everywhere wrote:
         | Apple is a lifestyle brand and some people act pretty
         | threatened when that brand is criticized.
        
         | namdnay wrote:
         | > make a few people who already have everything even richer.
         | 
         | "a few people" being everyone with a retirement plan, 401k or
         | any equivalent around the world, i.e. the vast majority of
         | people in developed countries
         | 
         | if anything, taking from smaller companies to give to megacorps
         | is a net benefit for "the common man", since the former will
         | generally belong to founders/VCs/private equity in which they
         | have no stake, and the latter are owned by everyone with
         | exposure to the MSCI World :)
        
         | hospitalJail wrote:
         | Its completely obvious Apple has some sort of mind control
         | going on. Its insane to see society is okay with this.
        
         | Darthy wrote:
         | Apple Vision Pro is coming out soon, with the same terrible
         | rules for app developers.
         | 
         | We should put out an open letter to Apple that we will
         | collectively ignore that product until it contains more
         | favourable terms.
        
           | spdif899 wrote:
           | Great idea, I was totally planning to spend $3500 on a first
           | gen gadget but now you've convinced me not to
        
         | thinkerswell wrote:
         | It's amazing to me that people in this thread still don't
         | understand free markets. You are free to use Android, or Amazon
         | phone. Or Graphene. Or one of the many others.
        
           | webstrand wrote:
           | Apple preventing 3rd party software not paying the apple tax
           | from running on their phones is not "free market". The only
           | reason they can get away with this is because of laws that
           | protect their market from 3rd parties.
        
             | systoll wrote:
             | ...what laws?
             | 
             | Apple restricts third parties almost entirely through
             | technical measures.
             | 
             | Jailbreaking to bypass the technical measures is legal.
        
               | webstrand wrote:
               | It may have finally been settled now as legal? I know in
               | the past it was considered a violation of DMCA,
               | circumventing technical countermeasures.
               | 
               | Looks like the lawsuit was settled not decided, and Apple
               | is free to sue it's next victim.
        
         | kasajian wrote:
         | I'm going to use this post as a reference for what I believe to
         | be one of the least logical arguments I've ever seen on a
         | technical forum. Congratulations.
        
         | concordDance wrote:
         | People can defend Apple purely for "Someone is wrong on the
         | Internet!" reasons. We're mostly not Homo Economicus
         | Machiavelli who only do things for considered reasons.
         | 
         | (I agree that the 30% is probably bad for society though)
        
         | kspacewalk2 wrote:
         | What's incredible is the idea that an argument or a point of
         | view is somehow invalidated purely because it happens to side
         | with the trillion dollar company. This is in the same vein as
         | "this cause is supported by teh evil Amerika, hence it must be
         | evil" line of thinking, typically espoused by self-declared
         | anti-imperialists (who are often mere anti-US-imperialists).
         | 
         | >make a few people who already have everything even richer.
         | 
         | I do wonder what percentage of Apple stock is owned by pension
         | funds and the like, i.e. The Regular Person, once you unwind
         | the levels of indirection (mutual funds, index funds, ETFs,
         | etc). It is surely a double digit percentage, but high, low? No
         | idea.
        
           | timtom39 wrote:
           | > I do wonder what percentage of Apple stock is owned by
           | pension funds and the like, i.e. The Regular Person, once you
           | unwind the levels of indirection (mutual funds, etc). It is
           | surely a double digit percentage, but high, low? No idea.
           | 
           | Pretty high. The S&P 500 has ~7% apple stock which means many
           | peoples retirement accounts have several percentage points of
           | apple stock.
        
             | Podgajski wrote:
             | So Apple takes 30% of your money from one hand and gives
             | you back 3% with the other?
        
               | kspacewalk2 wrote:
               | "Apple" takes and gives nothing. "Apple" is a collective
               | figment of imagination of its shareholders, which people
               | typically picture as dastardly moneybags living in
               | mansions, but often forget to _also_ picture, like,
               | themselves, in retirement.
        
               | fennecfoxy wrote:
               | So we should let every company charge 10000% what they
               | currently do, because some of the shareholders might be
               | relying on extra dividends for retirement. Hmmm.
        
               | kspacewalk2 wrote:
               | Indeed, we absolutely should "let" them. We should let
               | them charge whatever they wish, we should let them sink
               | or swim, and we should apply our laws to them fairly and
               | equally, including antitrust legislation.
        
               | crazygringo wrote:
               | More like the opposite.
               | 
               | If you had $1,000 invested in Apple around ten years ago
               | (a reasonable amount in a retirement fund), you'd have
               | made around another $8,500 by now.
               | 
               | While if you'd spent $1,000 on apps and subscriptions
               | over 10 years, Apple would have taken $300.
               | 
               | So Apple would take $300 of your money from one hand and
               | give you back $8500 with the other.
               | 
               | That's a difference almost 3x larger than the difference
               | you suggested... but in the opposite direction!
        
           | Me1000 wrote:
           | Who said "purely"? The arguments in favor of Apple here are
           | invalid for a number of reasons. OP is just saying you don't
           | need to bend over backwards to defend them, they're not an
           | underdog anymore and haven't been for over a decade.
        
             | docmars wrote:
             | Not to mention, Apple has been known to be too controlling
             | and take it too far, to levels that are unfair enough to
             | garner major public disapproval.
             | 
             | Their anti-developer/consumer moves are worthy of backlash,
             | especially since Apple isn't likely going to change their
             | positions without enough of it.
        
           | amplex1337 wrote:
           | Does this make them a better company? You are allowed to not
           | like the way a company does business but still own an ETF
           | that profits from their success. I still would never own an
           | Apple item out of principal. Their marketing, hype and
           | fanboyism are their prime success factors it feels like.
           | 
           | It's funny but since the rise of the iPhone I feel like
           | society has gone straight downhill, not that they have been
           | the only player in the smartphone game, but they sure have
           | profited well, are the biggest drain in the industry to the
           | home developers that contribute to their ecosystem. They pay
           | 0 tax and aren't contributing to the better of society
           | through computing while convincing half the population they
           | are protecting them, etc. It's a scam.
           | 
           | Like many large corporations, they aren't ANY better and will
           | plead that it is due to 'competition' while being ahead of
           | the food chain and able to lead in any way they choose.
        
             | kspacewalk2 wrote:
             | No, they aren't better, nor are they worse, they just are.
             | Evaluate their behaviour on the merits of their behaviour,
             | not based on their size or what kind of image their PR
             | efforts have successfully projected into our brains
             | (they're all about amazing design! and the other guys motto
             | is don't be evil! and these guys over here have "open" in
             | their name and they're basically like a non-profit with
             | lofty, humanity-altering goals!).
             | 
             | You're welcome to project general failings of society onto
             | the emergence of the iPhone (but not Android because Google
             | maybe isn't nearly as evil I mean it's in their motto). And
             | there's tons of hype and fanboyism associated with their
             | products. But they are good products. After ditching
             | Windows back in 2008, I've haven't yet had a compelling
             | reason to switch OSes again in my career as a software
             | engineer. Their higher-end devices are absurdly priced but
             | my employer buys them for me, maybe that's why.
        
           | rchaud wrote:
           | It's invalidated because a real-world alternative already
           | exists (Android sideloading) and hasn't required Google to
           | hold everyone's hand or to use their toll roads to distribute
           | the product.
        
             | zamalek wrote:
             | And the Play/Android store is still wildly successful.
        
           | tivert wrote:
           | > What's incredible is the idea that an argument or a point
           | of view is somehow invalidated purely because it happens to
           | side with the trillion dollar company.
           | 
           | What's incredible is how people waste their tiny amount of
           | personal energy defending their exploitation by a corporation
           | that has _vastly more resources than them_ and _objectively_
           | does not need their help.
           | 
           | Apple is probably _the_ poster child for effectively using
           | marketing to brainwash their customers into _identifying_
           | with them in a cult-like manner. That cult was close to the
           | only thing sustaining them through the 90s.
        
             | nailer wrote:
             | It's because people are defending the principle, not Apple.
             | 
             | I think Apple is wrong, but I don't think they're wrong
             | because they're successful - in fact I think saying Apple
             | is wrong because they're successful is against the concept
             | of objective reality and not appropriate for HN.
             | 
             | The idea that Apple are wrong because they're successful is
             | the same awful thinking that advocates for violence or
             | systemic discrimination against people based on their skin
             | color (because they're considered 'successful') and is
             | abhorrent.
        
             | idopmstuff wrote:
             | > What's incredible is how people waste their tiny amount
             | of personal energy defending their exploitation by a
             | corporation that has vastly more resources than them and
             | objectively does not need their help.
             | 
             | Nobody here is trying to help Apple by posting on HN.
             | They're just discussing their viewpoints on how Apple
             | operates and its policies around taking commission on
             | purchases. That's what this entire message board is about -
             | talking about tech and the like.
             | 
             | If they're wasting their time by posting in defense of
             | Apple, you're doing the exact same thing with your response
             | - neither is going to have any actual impact on the world,
             | so either posting is a waste of energy or it's not. There's
             | no valid argument that posting in defense of Apple is a
             | waste of energy but posting attacks on Apple is a useful
             | and productive thing to do.
        
             | kspacewalk2 wrote:
             | None of this matters. Only the substance of the defence
             | matters. It either makes sense, or it does not.
        
           | rurp wrote:
           | 93% of stock wealth is held by 10% of Americans; the amount
           | of Apple held by The Regular Person is relatively miniscule.
           | 
           | https://news.ycombinator.com/item?id=38958534
        
             | s1artibartfast wrote:
             | I suspect the number of app Developers is quite smaller
             | than that 10%.
        
           | eaglelamp wrote:
           | It's not incredible it is just a different view point. In
           | your second paragraph you take a utilitarian point of view in
           | which case the size of an organization is irrelevant so long
           | as it produces a net gain for society.
           | 
           | An alternative view values human freedom and autonomy. From
           | this perspective the size of an organization is relevant - a
           | large enough organization can impose its will on individuals
           | who don't wish to associate with it.
           | 
           | Neither viewpoint is wrong, but acting as if the one you
           | prefer is somehow more correct or objective is.
        
             | itsoktocry wrote:
             | > _It 's not incredible it is just a different view
             | point...Neither viewpoint is wrong_
             | 
             | Claiming that Apple is "stealing" their cut of commission
             | is definitely wrong.
        
             | SllX wrote:
             | > An alternative view values human freedom and autonomy.
             | 
             | That is some choice rhetoric with a particular bias, but
             | not a distinct point of view from people arguing for
             | freedom and autonomy _for_ Apple's business practices.
             | 
             | The corporation is a legal fiction, but it's still human
             | owned, operated, and staffed, and reflects the millions
             | (billions?) of choices that get made by individuals working
             | together to accomplish whatever it is the corporation does.
             | In Apple's case, that gestalt _includes_ running the App
             | Store at a price to developers that they see fit who choose
             | to do business with them.
        
               | eaglelamp wrote:
               | I didn't mean it as rhetoric, it's a simplified statement
               | of a viewpoint.
               | 
               | I think rhetorically "..who choose to do business with
               | them" is doing a lot more work than anything I wrote.
               | Once an organization reaches a certain size individuals
               | start losing meaningful choice in how they interact with
               | it. You can say that the "gestalt" will of the
               | organization is more important, but you can't make other
               | people concede that their point of view is merely a
               | rhetorical stance.
        
           | mattmaroon wrote:
           | Big minds think about systems. Small minds think about
           | individuals within the system, like corporations or people,
           | because they can't comprehend the bigger picture or even that
           | one exists.
           | 
           | The people who think Apple is evil because of their size are
           | simply not systems thinkers. They have an illogical view of
           | the world in which the little guy is always right simply
           | because they are the little guy, and thus the big guy must be
           | wrong. It's very similar to the Amerika thing you said. If
           | you don't think about the system Apple or America operates
           | in, it's really easy to hate them.
           | 
           | Which is not to say one can't be a systems thinker and still
           | think this was a bad decision or that Apple is given too much
           | power or does things that are unethical or bad for consumers
           | or whatever else. I totally concur that the government should
           | require Apple and Google to allow sideloading, payments
           | they're not involved in, etc BECAUSE I am thinking about the
           | system and how having two corporations own the device our
           | world runs on is a bad one. And how there's essentially no
           | way for governments to mandate a third viable mobile OS into
           | existence.
           | 
           | But the people who say "I can't believe you'd side with
           | Apple" phrase it that way because they are not thinking of
           | the system. They're thinking small. They think making ad-hoc
           | decisions about individuals within the system is appropriate
           | because they can't think any bigger. If they could, they'd
           | lay out the argument as I just did (and, as many, many people
           | in here did too) or something that was less about the
           | individual.
           | 
           | There's been a lot of this on display (not so much here) in
           | what people say about the whole Israel/Hamas situation too.
           | It's not so much what they say (systems thinkers don't agree
           | anymore than anyone else) but how they say it that tips it
           | off.
        
         | throw__away7391 wrote:
         | Who is definitely not my friend is third party app developers
         | who want to side load their trash spamware on to my phone.
         | 
         | Every single platform out there is a dumpster fire of
         | fraudulent and abusive software and products aggressively
         | pushed by deception with every trick or vulnerability they can
         | find exploited.
         | 
         | The App Store works just fine for me as a user as is. I don't
         | care at all what software you want to install on my phone or
         | what access you feel entitled to.
        
         | Someone wrote:
         | I think you can be unhappy with the 15/30% price cut, yet
         | objectively see little wrong with it, given current
         | capitalistic economies and legislation. There are many other
         | large companies with huge margins that, in your words "steal
         | from society". Alphabet's is over 20%, for example, and it's
         | very hard to avoid them when advertising online. Microsoft
         | likely makes money on Xbox game sales, too.
         | 
         | In capitalism 101, Apple created a market and a shop, so they
         | can set the rules. If they demanded too much, developers would
         | move away, their venture would collapse, iPhones would become
         | less popular, etc.
         | 
         | I think you'll find that selling ice cream at Disney theme
         | parks similarly is expensive for ice cream vendors. They'll
         | either demand a cut on revenues or charge a lot for the right
         | to sell stuff, and be picky about who can sell what at their
         | venues.
         | 
         | Large retail companies such as Walmart won't technically take a
         | cut if you want them to sell your product, but they'll
         | negotiate lower prices from you, require you to take back any
         | unsold inventory, etc.
         | 
         | In summary: 'we' currently allow all kinds of huge companies to
         | play by different rules than small companies and individuals.
         | 
         | For me, the main issue is whether iOS needs special handling
         | because of its success, and if so, what special handling.
         | 
         | The first, for me, is "yes"; smartphones are different enough
         | from theme parks, Xbox and Walmart to handle them differently.
         | The second I'm less sure about.
         | 
         | For example, yes, I'd like to have the option to side-load
         | stuff, but also think Apple should have control over what their
         | iPhone product stands for.
         | 
         | They currently ban apps selling drugs, for example. Requiring
         | them to support third party stores that may have such apps
         | might harm the image of their iPhone product. Because of that,
         | I think we should allow them (but not necessarily be happy
         | with) to put up a firm warning whenever you try to install a
         | third party app store, even though that would put them on
         | unequal footing with Apple's store.
         | 
         | Maybe, the best solution would be to make Apple's App Store a
         | non-profit with a monopoly on selling iOS apps, with Apple
         | keeping the right to specify what can and cannot be sold there
         | (keeping that a true non-profit would be hard, though. Some
         | non-profits manage to hoard lots of money over time, their
         | CEO's 'deserve' large salaries, etc)
        
         | Friedduck wrote:
         | Oh grow up. It's so naive to think there's no time, effort or
         | money in building what they have. That there's no ongoing
         | costs. That it doesn't take thought.
         | 
         | They should build it and you should just get it for free.
         | 
         | Is 30% reasonable? Should there be some taper once your app is
         | in maintenance mode? No, and yes.
         | 
         | I don't see any reason from either side of this argument
         | frankly. They've built a wonderful think that provides immense
         | value, and we all benefit.
         | 
         | They should be more flexible in their pricing model, and you
         | should understand that actual people spent hundreds of
         | thousands of hours of their lives to deliver it to you, and
         | charging for that isn't stealing.
        
         | savanaly wrote:
         | What about their customers? Am I allowed to speak up for their
         | freedom to engage in consensual commerce? Or is that craven of
         | me as well?
        
         | fennecfoxy wrote:
         | "B-b-but Google and others do it, too!"
         | 
         | I'd like to quote a passage from Reamde by Neal Stephenson: "So
         | what are you going to do?" Yuxia asked. "Maybe tag along. Like
         | escorting a drunk president home after a long night in the
         | bar." "Didn't you say you had to make a phone call?" "I have
         | been trained by the United States government," Seamus said, "to
         | do more than one thing at a time."
        
         | Taylor_OD wrote:
         | I wouldnt defend 30% specifically but surely they should get
         | some cut or share. What is the right number? 1%? 50%? I don't
         | know.
         | 
         | > All they do is steal 30% from society that could be used for
         | more productive purposes than make a few people who already
         | have everything even richer.
         | 
         | Kind of an odd take. They take a cut because they provide a
         | service. They are not stealing. I guess lump me in with the
         | defending apple crowd if you want to but to think they would or
         | should charge nothing for their service feels... silly.
        
           | PH95VuimJjqBqy wrote:
           | only in tech...
           | 
           | can you imagine if selling a replacement bulb for a ford
           | headlight required you to pay 30% to ford.
           | 
           | only in tech can this be considered fair.
        
             | hnaccount_rng wrote:
             | I've got very bad news for you.. what do you think happens
             | when Ford solicits bids for headlamps? Sure "you" don't pay
             | something to Ford. But Ford absolutely gets its cut
        
               | PH95VuimJjqBqy wrote:
               | that's not nearly the same thing, stop it.
        
               | hnaccount_rng wrote:
               | How is it not? Giant company vs tiny company. With
               | basically all the profit being allocated to the giant
               | company.
               | 
               | Yes it's not software and yes the tiny company is not
               | single-person company. But that really doesn't change the
               | situation (well except for you being seemingly personally
               | affected). You can call this situation unfair and say
               | that it _should_ not exist. But reality just disagrees
               | with your assessment that it _does_ not exist. At least
               | as far as I can see. Feel free to explain the difference
               | that I'm missing.
               | 
               | And just for completeness sake: this isn't even unique in
               | software. Distribution commissions were usually in that
               | order of magnitude. Even for less service and reach
        
               | PH95VuimJjqBqy wrote:
               | I can buy a 3rd party bulb that I can put directly into a
               | vehicle I own, how Ford sources the bulbs they put into
               | the vehicles they sell or repair has nothing to do with
               | that.
               | 
               | Steam deck recommends you purchase the official steam
               | dock but they don't prevent you, nor do they take a cut
               | of, 3rd party docks that interface with the steam deck.
               | 
               | only in tech would someone argue they should be entitled
               | to a cut of that transaction because they _sold_ the
               | original hardware to the user.
        
           | barbariangrunge wrote:
           | Does windows deserve 30%? what about your isp? Or your
           | motherboard manufacturer? What about nvidia? Should every
           | single company providing you software or hardware take a cut,
           | or only apple?
           | 
           | We should own our own computers
        
             | jwagenet wrote:
             | Pretty much every middleman or service provider in every
             | industry takes a cut, whether by charging you more than
             | they paid or a fee for their service. For some reason
             | people think software is uniquely exempt from this
             | transaction. Nvidia and your motherboard manufacturer
             | already charged you for the product they provided and you
             | also paid for the fee Dell or Newegg charged on top. Your
             | isp is charging you a fee for uninterrupted service. Apple
             | is charging developers for hosting apps and developing
             | tooling.
        
               | noapologies wrote:
               | Sure, but the cut is a fixed amount based upon the value
               | of the services the middleman is providing. And most
               | importantly, it is not a percentage of the revenue the
               | customer is able to generate by using these services -
               | these two models are polar opposites.
               | 
               | A great example that highlights this absurdity is vehicle
               | ownership - imagine if Tesla announced tomorrow that they
               | are actually a "transportation platform" and started
               | charging Uber drivers a percentage of their revenue, or
               | Mazda found out about the weekend race you did in a Miata
               | and is demanding a cut of the winnings.
               | 
               | Businesses would love perfect price discrimination in
               | every context (because profits!), but is not clear to me
               | how that is a desirable state for humanity.
        
           | linuxhansl wrote:
           | Seems to me the range of what a credit card charges would
           | seem sensible. I.e. 3-7%.
           | 
           | Alternatively charge 30% but be forced to allow side-
           | installing Apps. That way developers can decide if they want
           | the convenience and reach of the AppStore or not.
        
             | merlindru wrote:
             | > Alternatively charge 30% but be forced to allow side-
             | installing Apps.
             | 
             | Yes this exactly
             | 
             | I don't care whether they charge 10%, 30%, or 100%
             | 
             | I do care that there's no alternative to NOT using their
             | services & paying their fee
        
           | thefounder wrote:
           | They should as much as Mozilla gets for the online
           | transactions carried out on its browser.
        
         | m_0x wrote:
         | > All they do is steal 30% from society that could be used for
         | more productive purposes than make a few people who already
         | have everything even richer.
         | 
         | Steal? What you want the App store to be free and become the
         | Android Play Store which is utter garbage and hostile against
         | small and mid developers?
        
           | gustavus wrote:
           | You know I hear this argument a lot, but had a revelation
           | recently. Everything people are saying about apps and the app
           | store could apply equally well to web browsers and webpages.
           | After all there are plenty of malicious webpages out there
           | that can do bad things, but we decided that it is fine,
           | that's a risk we as society are willing to take. The
           | alternative is to allow large organizations like the state
           | and corporations to tell us what we can and can't do with
           | devices we own and what we can or can't look at.
           | 
           | In conclusion "Information wants to be free."
        
           | xigoi wrote:
           | I prefer F-Droid. It would be nice if iOS could have
           | something like that too.
        
         | drdeca wrote:
         | > You don't need to defend the trillion dollar company. They
         | are not your friend, they do not care about you, your work or
         | your life.
         | 
         | I don't like what apple is doing here, and am not inclined to
         | defend it.
         | 
         | However, I am inclined to complain about this type of rhetoric.
         | If invalid criticism are being made, it is appropriate to
         | correct those criticisms, even if the criticisms being made are
         | criticisms of some vile person or organization.
        
         | dnissley wrote:
         | It's super easy to avoid all of this drama: Do not buy an
         | iPhone. Almost any other phone will allow you to download and
         | install arbitrary programs from any source that offers them.
         | It's quite wonderful.
         | 
         | It amazes me that people would rather force apple to open up
         | through dubious court cases than simply buy a different device.
        
           | rustcleaner wrote:
           | Nothing in current smartphone-land beats a Google Pixel
           | running GrapheneOS.
           | 
           | Put GrapheneOS on your phone(s) and Qubes OS on PC(s), and
           | you have the world's two most secure and owner-respecting
           | operating systems in existence today!!!! :^)
        
         | thegrimmest wrote:
         | I support Apple not because they need my support, but because
         | the supporting argument aligns with my principles. I believe
         | that the entire App Store ecosystem _belongs to Apple_ , and
         | that none of us have any right to dictate what Apple does with
         | it. It's theirs in the same way my organs are mine. Just
         | because it happens to be massively successful doesn't change
         | this. I'm not a negative utilitarian.
        
       | squigglydonut wrote:
       | I'm an app designer and was able to get my PWA to look very
       | native. This is my way to avoid the app store fees which are
       | absolutely ridiculous. Apps take up too much storage space
       | anyways.
        
         | kridsdale1 wrote:
         | I'm extremely familiar with the iOS native components (I even
         | made some of them originally). I'd like to see your PWA to see
         | if your claim is true.
        
           | squigglydonut wrote:
           | Sure thing but you have to buy my product first! My approach
           | was blending iOS and Android. For example I like the
           | hamburger menu for user adoption (very Android) but I like SF
           | symbols light forms and weight. So there is a blending of
           | forms. Modals and context menus behave as you would expect. I
           | didn't do any blurred backdrops. Lastly, a pwa in fullscreen
           | mode removes the URL bar even through it runs with chrome!
        
             | whoknowsidont wrote:
             | Paste the link to your product?
        
               | squigglydonut wrote:
               | Sure it's www.petpages.app
        
         | eviks wrote:
         | What did you miss in functionality vs a native app?
        
           | squigglydonut wrote:
           | Definitely. No haptics sadly. I didn't do any blurred
           | backdrops or glassmorphic surfaces. I didn't implement
           | material ripple effects. I increases tap targets beyond
           | native iOS and Android specs.
        
         | ativzzz wrote:
         | Do you do IAP? Stripe or paypal is just slightly more
         | inconvenient than Apple pay. Does not being in an app store
         | hurt your marketability at all?
        
           | squigglydonut wrote:
           | What is IAP? Stripe was very easy. It does hurt my
           | marketability you are correct.
        
           | squigglydonut wrote:
           | Oh in app purchasing. No my product is entirely dependent on
           | the user purchasing a physical product. There's no IAP.
           | Possibly in the future if users want something that is an
           | upsell then I could see that happening. But I would have to
           | hear it from users and by that point they would already be in
           | my app-store-less ecosystem
        
             | ativzzz wrote:
             | Makes sense. One of the benefits of a mobile app is the
             | ease of selling things in the app. Of course you can make
             | it easy with a webapp too, but you need to handle the
             | payment infra yourself and ask for credit card info
        
               | squigglydonut wrote:
               | For sure. I was pleasantly surprised how easy it is to
               | work with stripe. I am not handling any payment info. I
               | don't even host the checkout UI myself it's all done by
               | stripe. It is literally a link that I push into the view.
        
       | TheCapeGreek wrote:
       | Caveat: I am not a mobile dev, I don't really have skin in the
       | game here. I stay away because App & Play store sound like
       | nightmare environments to do business with faceless entities and
       | automated bans without appeal.
       | 
       | It really seems to me the best way around this is:
       | 
       | - Don't sell on the Apple store at all with no alternative
       | (likely same for Google if your particular gripe is the 30%).
       | Stick with web.
       | 
       | - Push more PWAs to your customers. Sounds like Apple is finally
       | opening up a bit on that front? Maybe the EU antitrust will open
       | the doors wider.
       | 
       | - Sell ONLY on Apple (and again Google), then 15-30% is your
       | norm, and you won't feel the "loss" of not having a middleman.
       | 
       | The argument about 30% being standard and OK to me only makes
       | sense without the $99/yr license in place, and if only comparing
       | to other locked down platforms. E.g. with Steam, there's plenty
       | of ways to distribute via Steam and still have them take a lower
       | cut, or you have other stores you can sell on. It's only the
       | consoles that have the same kind of locked-down environment, but
       | even then those are explicitly niche devices whereas phones are
       | general-purpose.
        
         | eviks wrote:
         | You have skin in the game as a consumer
        
       | deadbabe wrote:
       | Why not merely raise prices if the cut Apple takes bothers you so
       | much?
        
       | 55555 wrote:
       | Google should update the Chrome TOS so that they get 30% of all
       | sales placed through Chrome, regardless of payment processor
       | used. They're missing out on trillions of dollars and all they
       | have to do is update their TOS!
        
         | Hamuko wrote:
         | Apple has thankfully figured out that there's good money in
         | online sales so they'll in fact get a cut if you buy stuff on
         | Safari, although only if you use Apple Pay and even then they
         | only get a miniscule 0.15% (or less) cut. I imagine this is
         | because they don't have the technology to skim off all
         | transactions yet and laws prohibiting excessive processing
         | fees.
        
           | riscy wrote:
           | Does there exist a payment processor that takes zero cut?
        
             | rahkiin wrote:
             | In the Netherlands there are payment processors with a
             | fixed cut like 15 cents.
        
               | pcammeraat wrote:
               | Mollie?
        
               | rahkiin wrote:
               | Yes for ideal. Not for CC of course because of the
               | duopoly of visa/mastercard
        
               | virgilp wrote:
               | That's only cheaper for payments in excess of 100EUR
        
             | ixaxaar wrote:
             | UPI in India has 0 fees, currently doing about 52% of all
             | digital transactions in the country.
        
               | riscy wrote:
               | That's amazing. Wish we had an equivalent in the US.
        
               | Workaccount2 wrote:
               | I have dreamed of starting a credit card/payment
               | processor company that does this, giving users instant
               | discounts everywhere they use it. Retailers will bend
               | over to move people away from paying % fees.
               | 
               | The problem is that it is extremely capital intensive to
               | get it off the ground.
        
             | ryanbrunner wrote:
             | Apple Pay is not a payment processor, it's a mechanism for
             | delivering payment information to a payment processor.
        
           | Cu3PO42 wrote:
           | I'd argue 0.15% is a huge cut for the service they're
           | offering. With Apple Pay the payment is still being processed
           | by the card scheme, the merchant's acquirer, their bank and
           | the user's bank. Each of these charge fees and Apple's cut
           | likely comes out of the user's bank's cut, since they are the
           | ones co-operating with Apple to get their cards onto Apple
           | Pay. In the EU, this fee called interchange fee is limited to
           | 0.2% for debit cards and 0.3% for credit cards. Imagine if
           | Apple managed to negotiate for 50-75% of that. That would be
           | ludicrous in my eyes.
        
         | 4pkjai wrote:
         | A lot of businesses spend more than 30% of their products cost
         | on Google Ads.
         | 
         | I know plenty of people who sell something for $20, and spend
         | $30 on Google Ads to get that user to their site.
        
           | AaronFriel wrote:
           | Those businesses operating at a loss are a tiny fraction of
           | the "real economy", even though they may be giants in the
           | future.
        
           | vasco wrote:
           | Pretty much every VC backed startup for the past 15 years
           | uses that model. Startup success is in a large amount "who
           | can use internet ads the best".
        
           | ric2b wrote:
           | But at least there are alternatives, even if Google is
           | dominant in the space.
        
           | burnerburnson wrote:
           | What does that have to do with anything? Using Google Ads is
           | not a requirement of having your website be accessible
           | through Google Chrome. It's not analogous to this situation
           | at all.
        
           | xnx wrote:
           | Competitors set those prices, not Google.
        
       | lemax wrote:
       | All this to allow you to process the payment yourself. This is
       | just the industry standard 3% payment processing fee.
        
       | IceHegel wrote:
       | Yes, there's a very real sense in which the world is better for
       | having had Apple than not. They have made technological life more
       | beautiful.
       | 
       | For that reason, people seem strangely committed to defending
       | them through their rent-seeking period.
       | 
       | Apple cannot be both a good company and a monopoly.
       | 
       | As their users, we should not accept the false framing and false
       | choice their management presents of either monopolistic control
       | of the mobile ecosystem or endless spam and a Wild West free-for-
       | all.
       | 
       | I do not understand why people's hearts are still drawn to Apple
       | as the company of Steve Jobs, when it is clearly something very,
       | very different today.
        
       | DeathArrow wrote:
       | So as a customer, if you give Apple lots of money for a phone,
       | you also give them the right to milk you more through app store
       | and commissions. Developers aren't bringing money from home to
       | pay Apple, they are paying Apple from what end users pay.
       | 
       | I hope Apple will be forced to allow third party app stores and
       | sideloading apps.
        
       | todd3834 wrote:
       | It's very interesting to read through the threads. I'm seeing two
       | sides of the argument but clearly the majority here are not happy
       | about what Apple is doing or anyone who tries to stick up for it.
       | I hope people continue to share their perspective. Even if it is
       | not popular to the HN crowd because I appreciate a balanced
       | discussion.
        
       | laktak wrote:
       | If Apple collects a commission here, then why doesn't it collect
       | one on advertising in the app?
        
       | blackqueeriroh wrote:
       | For everyone who thinks Google is some paragon of cooperation and
       | openness as compared to Apple, they just got slammed in court
       | effectively attempting to call their platform open while paying
       | off companies to stay in the Play Store in a very similar case to
       | Epic v. Apple. In fact, this was Epic v. Google. Why did Google
       | lose and Apple largely win?
       | 
       | Because Apple had always said their platform was closed and were
       | up front about it.
       | 
       | Google, on the other hand, called their platform open and then
       | engaged in anti-competitive behavior to get the benefits of a
       | closed ecosystem.
       | 
       | You might not like Apple's approach, but at least they're up
       | front and honest about it.
       | 
       | https://news.bloomberglaw.com/antitrust/alphabet-loses-googl...
        
         | kelnos wrote:
         | I don't judge people's policies and actions based on what they
         | say about them. I judge based on the policies and actions
         | themselves.
         | 
         | Apple is demonstrably more closed (which IMO makes them worse)
         | than Google on this axis. What they've both said about their
         | platforms is irrelevant to me.
        
         | dns_snek wrote:
         | This is pointless whataboutism, they're both bad. Google is
         | more open as a platform, but sucks in many other ways and Apple
         | doesn't get points for being anti-competitive to begin with.
         | 
         | There's nothing "honest" about deceiving your customers and
         | hiding a 30% fee with NDAs.
        
         | SLJ7 wrote:
         | Apple specifically forbids developers from mentioning the 30%
         | cut in their apps. That means either the users pay more, the
         | developers lose money, or they do what Netflix did and just
         | force the user to figure out how to sign up (because you can't
         | direct people to the site either). Apple has completely
         | draconian rules that very specifically leave users in the dark
         | about how app store revenue works. They are in no way
         | transparent with 99% of their customers.
        
           | rustcleaner wrote:
           | What would happen if a few big boys like Netflix pulled their
           | apps from Apple in protest? Like using Apple's policies to
           | indirectly attack Apple through its users.
        
       | lofaszvanitt wrote:
       | The first thing that should be regulated is the app search
       | functionality. Randomized results for a given query, max. 1 ad
       | supported first entries per page.
        
       | pritambarhate wrote:
       | I think all developers should start charging 30% more (op top of
       | the price for which it sells on website.) if user is purchasing
       | via In App Purchases. Slowly all users will come to know that if
       | you buy on web generally it's cheaper and they will change their
       | behaviour and IAP sells will drop significantly.
        
         | tommica wrote:
         | And I'd guess Apple would make a clause for that, if they don't
         | have it already to ban that kind of behaviour.
        
         | az226 wrote:
         | but that might not happen because of how onerous the rules are
         | for non-IAP. it's an awful user experience, 1) the link isn't
         | where you normally buy, 2) you are warned about leaving, 3) you
         | get switched to a different app, 4) you then got to log in, 5)
         | you got to find what you wanted to buy because no such
         | information was carried, and 6) you got to fill out your card
         | and billing information. Unless you are buying something very
         | expensive, it simply won't be worth it. Especially for
         | subscriptions.
        
       | DeathArrow wrote:
       | Unfortunately we only have to pick between iOS and Android
       | devices. Android devices are generally less expensive and maybe
       | you have more freedom in some particular situations. Apple
       | devices have better CPUs.
       | 
       | What I would like to see instead is more competition in the OS
       | market and the hardware to be like PCs: you buy whatever device
       | you like and install whatever software you want from wherever you
       | want.
        
       | gigel82 wrote:
       | I used to get all riled up about these assholes but then took a
       | step back, looked at my own usage (which I believe is typical for
       | the majority) and realized I didn't purchase an app (or did an
       | IAP) in over 5 years.
       | 
       | So let them burn through their goodwill and suck the gambling
       | whales dry, why do I need to get my blood pressure up over their
       | greed...
        
       | thih9 wrote:
       | This feels absurd to the point of comedy. The only thing missing
       | is a monkey's paw curling its finger and some ominous voice
       | "Epic, be careful what you wish for".
        
       | Gareth321 wrote:
       | > Links cannot be placed directly on an in-app purchase screen or
       | in the in-app purchase flow.
       | 
       | This and the other rules amount to effective evasion of the
       | ruling. If the link isn't allowed under almost all circumstances,
       | it's hard to see how Apple is complying in good faith.
        
       | Gareth321 wrote:
       | It's clear that countries are going to need to legislate this.
       | Existing anti-trust laws are insufficient.
        
       | d3vmax wrote:
       | This made sense earlier when the app store started, now with
       | abundant bandwidth and reduced cost of hosting, and increase in
       | number of developers/apps and other player/markets, they should
       | reduce it to 5%. It is like how we treasured 5 mb internet on
       | mobile devices, now we use that in a sec.
        
       | bob1029 wrote:
       | The solution is very simple for me. Stop participating in the
       | native app ecosystems.
       | 
       | The way I see it, you get 2 major pieces of value out of these.
       | First, they serve as a B2C marketing channel. Second, they
       | provide access to certain native hardware features & OS
       | integration.
       | 
       | The first point is difficult to contend with, but HN and Twitter
       | seem to serve as a fine counterpoint.
       | 
       | For native hardware access, I'd recommend just trying it in your
       | browser right now. You'd likely be surprised what works in 2024
       | on iOS/Safari clients. We've been shipping just a webapp to our
       | customers for the last 3-4 years now. We do 2D barcode scanning,
       | signature capture, etc. without any difficulty these days. You DO
       | NOT need a native app to access camera, location, etc. you may
       | find some friction with the web, but you just have to work
       | through it and have patience.
       | 
       | Watching founders obsess over App Store presence and its
       | requisite taxation is a bit of a red flag for me regarding the
       | effectiveness of their business model. The open web exists - why
       | haven't you even tried it yet? Seems to me it's easier to
       | complain about how unfair things are on twitter than it is to
       | iterate into a viable business.
        
         | bdcravens wrote:
         | The question isn't whether founders have tried the open web,
         | but whether they can reach their customers there. Myself, I
         | feel that as a developer and a power user I'm far enough
         | removed from "regular" users that I don't know the answer to
         | the question, I only know it's important to ask it.
        
         | gajnadsgjoas wrote:
         | I think it's not that easy, Telegram tried very hard but got
         | forced into apple restrictions in web browsers, you can read
         | many complaints about it from the founder
        
           | bob1029 wrote:
           | Exactly how was telegram forced? Are they trying to operate
           | in both pools at the same time?
           | 
           | I am under no legal contracts with Apple, aside from any
           | EULAs I may have clicked through for iOS, etc.
        
       | ken47 wrote:
       | Imagine a world where laws forced Apple to enable feature an
       | Apple-compatible version of the Play Store alongside the App
       | Store and vice versa. Likewise with Kindle and any other
       | developer that wants to adhere to a legally mandated App Store
       | API.
       | 
       | How would that not be a net positive for the mobile device
       | ecosystem?
        
       | gigatexal wrote:
       | Apple will continue to collect 12 to 27 percent comissions ...
       | Apple is the best / ultimate troll. Hilarious.
        
       | 1vuio0pswjnm7 wrote:
       | "Entitlement"
       | 
       | Interesting terminology.
        
       | CodinM wrote:
       | This thread has a lot of weird turns I'd not expect.
       | 
       | "All they do is steal 30% from society" - objectively it's for
       | providing a service, an infrastructure, a very solid user market,
       | a very solid developer experience (you have to build for a
       | limited number of iOS versions, you don't have to test on a
       | gazillion devices with different flavors of Android), a slightly
       | higher income userbase, and a few others.
       | 
       | Seeing the whole thing simply as "theft" boggles my mind,
       | especially coming from people working in or around this industry.
        
       | ken47 wrote:
       | I see lots of comments about potential alternatives to 30%. But
       | the only way to really find new optima is to mandate App Store
       | competition. Force Apple and Google to expose the exact API that
       | their app stores are using and allow the laws of economics to
       | determine the outcome. Even under these conditions, only mega
       | corporations and organizations could compete with Google and
       | Apple, so it's not utopia, but way better than what we've got.
        
       | sashank_1509 wrote:
       | Yes Apple is obviously engaging in rent seeking behavior to
       | profit off developers. But do they deserve to do so?
       | 
       | First they invented the smart phone and App Store. That gives
       | them a right to rent seeking by most people's standards for a
       | particular period of time. It's why we have patents. Perhaps you
       | think 16 years is a long time but then Mickey Mouse's patent
       | expired recently.
       | 
       | Second they managed to stave off competition and still maintain a
       | large market share. Smartphones had a large number of companies
       | get into this business, including all of big tech at one point
       | (remember fire phone?) and yet Apple has not barely managed to
       | survive, instead it dominated. That has to count for something.
       | The real problem is this society instinctively sides for the
       | little guy and against the big guy. Sometimes that makes sense,
       | but just like you wouldn't try to change the rules to reduce the
       | amount Roger Federer earns, there's no sense in trying to hobble
       | a winning dominant company like Apple. Even as a developer (who's
       | never worked for Apple), I think developers should just deal with
       | it even if it sucks because I prefer a society where winners get
       | to win. If your product is good enough, you can make users work
       | to pay you and still be a market leader (think Netflix or Kindle
       | store, both of which I buy from my browser).
        
         | sschueller wrote:
         | "First they invented the smart phone and App Store"
         | 
         | No they did not. The first iPhone was released on June 2007 and
         | Apple had no intent to give anybody else the ability to develop
         | any app for their phone. In fact Steve Jobs was vehemently
         | against any app store.
         | 
         | Apple only introduced app store on the second year of its first
         | iPhone launch, one day before release of new iPhone 3G.
         | 
         | Other types of smart phones and app stores existed before
         | Apple.
         | 
         | https://en.wikipedia.org/wiki/Nokia_Communicator
         | 
         | https://en.wikipedia.org/wiki/Windows_Mobile_2003
         | 
         | https://en.m.wikipedia.org/wiki/Windows_Marketplace
        
         | majani wrote:
         | For me the issue is that in a perfect scenario, you would be
         | able to adjust your pricing to 30% more and see whether the
         | market could bear it. But Apple ties developers to fixed
         | pricing tiers which doesn't allow this. Maybe the battle should
         | be for removal of these fixed tiers
        
       | amelius wrote:
       | This only shows that users still don't fully own their phone.
        
       | InsomniacL wrote:
       | > "...the StoreKit External Purchase Link Entitlement (US) to
       | include a link to the developer's website that informs users of
       | other ways to purchase digital goods or services."
       | 
       | https://developer.apple.com/support/storekit-external-entitl...
       | 
       | I'm guessing Apple were required to provide developers with
       | Alternative Payment options and not 'a link to a webpage that
       | informs users'...
        
       | mattdesl wrote:
       | Can't a developer just add a message to their website to
       | circumvent this link tax? "Open this again in any regular browser
       | to receive a 27% discount."
       | 
       | I don't see anything that prohibits this:
       | https://developer.apple.com/support/storekit-external-entitl...
       | 
       | Apple cannot (or, per antitrust law, should not) tell a developer
       | how to design and sell their merchandise _in their web based
       | storefronts_.
        
         | ing33k wrote:
         | Yeah, but will it matter ? It's a mobile native world. That's
         | why distribution matters.
        
           | mattdesl wrote:
           | If that messaging is allowed, it is a huge change from
           | before, where external links for taking payment was not
           | allowed at all within an app. A lot of users will probably
           | opt for the 27% discount if given the choice.
        
         | HDThoreaun wrote:
         | I think if what youre selling is just app based content apple
         | could sue and force an audit. Like if the product is just a
         | subscription to the mobile app they could claim that all
         | revenue received from that is subject to the fee. But if youre
         | selling a more general subscription that can be used on
         | different platforms I think this would work.
        
       | markonen wrote:
       | Apple's policies for external purchases are hilarous. The only
       | goal is to be punitive.
       | 
       | For the External Link Account Entitlement that "reader" apps can
       | use to link to purchase flows off-app, Apple _forbids_ offering
       | IAP in the same app. Why? Because they think this will discourage
       | adoption.
       | 
       | For the new StoreKit External Purchase Link Entitlement that
       | other apps can use for the same exact thing, Apple _requires_ an
       | IAP alternative. Why? Because they think this, too, will
       | discourage adoption.
        
       | secondcoming wrote:
       | Apple isn't a company, it's an economy
        
       | aleksandrvin wrote:
       | Should Apple let an alternative way to install ios ipados app
       | first, and then mention about devs benefiting from their user
       | base?
        
       | Mutjake wrote:
       | Probably an unpopular opinion, but as an Apple user it is okay
       | for me to pay 30% extra (which I often do instead of using
       | Android and getting certain apps for free), so I avoid having to
       | sideload Epic/Facebook/whatnot stuff from their own mandatory app
       | store + having the hassle of figuring out if there's a
       | subscription model and how difficult it is to terminate, how to
       | handle refunds, what darkpattern analytics are included in the
       | appstore binary etc. etc.
       | 
       | If you need certain amount of money per user for the product to
       | be profitable, raise the price to account for Apple's cut. But
       | please do not force me to install app stores from companies which
       | have their lifeblood in data brokering my life. At least I have
       | an understanding with Apple that if they go haywire with that
       | stuff (like it was close with the whole CSAM scanning debacle
       | which damaged my trust in Apple and I started considering
       | alternatives) they will lose my hardware purchases as well.
        
         | rustcleaner wrote:
         | This is such a common talking point, the "hassle of side-
         | loading app stores and the insecurity of trusting them (for
         | permissions enforcement)," that I wonder if some PR firm out
         | there was hired and this talking point is showing up everywhere
         | so people subconsciously think it's consensus and start
         | parroting it themselves (why I'm now seeing it and responding)!
         | The application security model is at the OS level and not the
         | app store level (which is really just a dressed up branded
         | package manager, and has been done forever in GNU-land).
        
       | Mikho wrote:
       | The real problem with the Apple Tax -- it ruins value-chain and
       | makes it uneconomical
       | 
       | For every value created a customer receives there is value
       | captured by a company paid by this customer. Let's say a company
       | creates a service valued as 1X by the customer and the customer
       | pays 1X for that. This balance guarantees accessibility and
       | interest among many customers.
       | 
       | Apple tax demands for a customer to pay 1.43X for the same value
       | of 1X (0.43 = 30% of 1.43). It means that the balance is ruined
       | and customers do not get enough value for what they pay. In
       | value, they still get 1X despite paying for 1.43X.
       | 
       | There is a price elasticity curve that measures how many clients
       | a company loses after each step of the price increase. In other
       | words, a company gets significantly fewer customers due to the
       | increased price at the same time, it's unable to benefit from an
       | additional 0.43X customers paid. A drop in the revenue is
       | significant. At the same time, the company needs to increase its
       | marketing budget effectively decreasing its margin even more.
       | That makes business unsustainable.
       | 
       | Imagine what a decrease in purchases a product gets if its price
       | is increased by 43%. This ruins all economic assumptions of a
       | business.
       | 
       | Not to mention that if it has any network effect, significantly
       | fewer users result in a degraded experience for all users.
       | 
       | I'm considering using PWA for the next mobile app and not
       | investing in native iOS development. Even 50% fewer users due to
       | PWA installation is better than being a lifetime slave to Apple
       | which extorts 43% of what a company gets after Apple TAX from a
       | user.
        
         | nojvek wrote:
         | Don't forget the $100 tax just to be part of ecosystem. I paid
         | that twice but didn't get the apps approved. Learnt my lesson.
        
         | gretch wrote:
         | I applaud you taking personal action and voting with your
         | wallet / dev cycles.
         | 
         | > it ruins value-chain and makes it uneconomical
         | 
         | This is empirically not true. If the value-chain is so 'ruined'
         | and 'uneconomical'. Why are there so many iOS devs? Lots of
         | people are participating in the system and lots of people are
         | getting rich.
         | 
         | Examples of truly uneconomical ecosystems are Windows Phone and
         | Blackberry - which is why all the devs left and those platforms
         | are dead.
        
           | evanmoran wrote:
           | I don't believe you're accurate. All apps that could charge
           | money through Apple payments stopped doing so long ago and
           | now are "free" with an external subscription or ads: Netflix,
           | Amazon Prime, Microsoft Office, Slack, Google Docs/Drive,
           | Dropbox, Facebook, Instagram, TikTok, Hey Email, etc. Only
           | free-to-play games / gambling / scam apps stayed in the App
           | Store, and the rest are gone.
        
         | mmcnl wrote:
         | It depends on what you consider "value". Apple would argue the
         | distribution through the App Store is part of the value chain.
         | I think the real issue here is that Apple demands 30% always.
         | 30% might be the "distribution value" for small indie devs, but
         | it probably decreases once the developer is big enough and
         | their products are well known (Epic/Fortnite, Spotify). Then it
         | becomes just a tax that indeed skews the price-elasticity
         | curve.
        
         | realusername wrote:
         | > Imagine what a decrease in purchases a product gets if its
         | price is increased by 43%. This ruins all economic assumptions
         | of a business.
         | 
         | That's exactly why the apps succeeding financially on the play
         | store and app store are casino-like games.
        
       | joshspankit wrote:
       | There's a lot to talk about but I'm calling this out as trivial,
       | easy, and in bad faith:
       | 
       | > No redirecting, intermediate links, or URL tracking parameters
       | are allowed.
       | 
       | It's 100% clear to me that the link they let you use will be a
       | redirected intermediate link through Apple's servers, probably
       | with tracking params (and at the very least with OS-level
       | tracking).
        
       | ThinkBeat wrote:
       | I am not that happy with this.
       | 
       | From a legal perspective and the size of Apple I understand why
       | this happened and for the most part I fully agree with the legal
       | arguments.
       | 
       | I went with Android for a well over a decade and it was fun. So
       | many things I could do with it and so many ways to fiddle with it
       | even rooting it. My nerd in me like that.
       | 
       | I had an iPhone for a while and the lack of customizations and
       | fiddling was quite annoying, switched back, then a few years ago
       | I went and got an iPhone for reals (I mean fully knowing what I
       | was giving up).
       | 
       | I was tired of all the Android problems. I didn't enjoy fiddling
       | anymore I had no longer an interest in rooting it. and I was
       | pissed off about 6000 different Android implementations and how
       | older phones lost Android updates quickly leaving plausible
       | security vulnerabilities.
       | 
       | (I suppose Google phones get all the updates for a long time).
       | and usually, one vendor would make their own "enhancements" to
       | the OS anyways.
       | 
       | I became the enemy and embraced the walled garden, the shitty
       | game of move your new app icon around and around to try to fit it
       | where you want it, more expensive hardware/cables etc. In my
       | opinion there is less shit in the app store as well.
       | 
       | As long as the sideloading and whatever else does not impact my
       | phone as long as I dont do it myself I am fine with it. It it
       | leads to more vulnerabilities and other problems for everyone I
       | dont like it.
       | 
       | It is not the 100% great mobile phone. (hello my classic BB), and
       | at times inconvenient but I prefer a nice walled garden and
       | limits on what I can do.
       | 
       | I also prefer all my family and friends to be on the iPhone, if
       | and only if I know I will be providing endless technical support
       | 
       | "uh you need to fix my cellphone!" > ok.,. what phone do you
       | have? Well its a model XXX from YYY company about 4 years old. >
       | Do you know what version of Android its running? 1 Sure its the
       | VVV version customized for YYY but it has not been updated for
       | over year. > Buy an iPhone.
       | 
       | another day
       | 
       | "uh you need to fix my cellphone!" > ok.,. what phone do you
       | have? " uh it is an iPhone 10" > great. > what is the problem?
       | 
       | 1 In real life there is no way the people I provide with
       | unwilling endless technical support would have even a small
       | inkling of what OS it is running. but it fit the made-up dialog.
        
       | mzs wrote:
       | Apple just admitted that 3% is the reasonable cost for bandwidth
       | and service related to an online storefront and that their margin
       | is huge.
        
         | SLJ7 wrote:
         | No, 3% is just Apple accounting for credit card processing
         | fees. It will end up costing developers roughly the same
         | whether they use alternative payment methods or not, which is
         | obviously Apple's plan.
        
       | nojvek wrote:
       | The browser paradigm may be the most open platform we have. I can
       | go to any website, download whatever I want and not pay tax to
       | some central authority.
       | 
       | I can inspect the dom, scripts run on my device, the network. Set
       | adblockers and script filters.
       | 
       | None of those freedoms are available on smartphone apps. As a dev
       | you pay the trillion dollar mega corps, as a consumer you also
       | pay to them.
       | 
       | The app paradigm could have been as open as the web, but we voted
       | with our dollars for a walled garden with 30% tax.
        
       | 1letterunixname wrote:
       | And you wonder about the corrosive influence of billionaires
       | giving lavish vacations to SCOTUS judges and senators who accept
       | gold bars from foreign governments affects legal rulings or
       | legislation presented spoon-fed by lobbyists. Of course the Apple
       | mafia will still get a cut of something they don't deserve
       | because the law and the legislature are on their side.
        
       | beretguy wrote:
       | People should completely abandon app development and make PWAs
       | instead.
        
       | squigglydonut wrote:
       | I designed and built my PWA. You just have to define a manifest
       | and set an empty service worker. Boom now your mobile responsive
       | app is a PWA. PWA can look exactly like native app if you are
       | careful with the design. There are navigation patterns that users
       | expect. Make sure to dial in the information hierarchy and design
       | modals correctly. Use familiar iconography and use type that
       | works at small point sizes. This is basic mobile design
       | regardless of platform.
       | 
       | Firefox hooks into the Android type display settings. I would
       | like to see chrome support this. It really adds to the app feel.
       | 
       | When you make a PWA you have to remake native components.
       | Material Design 3 Web Components is not done yet. Apple has
       | nothing for you so just set your border radius to 17px or
       | whatever they use. Backdrop filter blurs.
       | 
       | You don't get the advertising from the app and play store. You
       | don't get discoverability. However, discoverability is a
       | marketing function. If your acquisition costs are under 30% of
       | your product fees then there is no reason why you can't drive
       | users to your mobile optimized website.
        
         | mentos wrote:
         | Curious to know what frameworks you are using?
        
           | squigglydonut wrote:
           | Nextjs and native browser components that I style in ways
           | that are familiar to mobile app users. So like ,<input> and
           | you use CSS to give it 8px border radius and 48px height.
           | Since I'm going for a material style with an iOS feel I mix
           | the forms. Another example is I use a hamburger menu but I
           | use sf symbols light "icon" as an SVG.
        
             | square_usual wrote:
             | SF Symbols are copyrighted. You should be careful about
             | your usage of them in a non-Apple-approved manner.
        
               | squigglydonut wrote:
               | Yes I know. Show me exactly what you are referring to.
        
               | squigglydonut wrote:
               | My PWA is used on Apple products and I developed it with
               | the intent of being used on Apple Products. I cannot
               | control if a user uses a non Apple product. I cannot be
               | expected to restrict what products my users use to access
               | my product.
               | 
               | Added: I will also add that the icons I'm using are very
               | basic. Found in many ui kits. The minus symbol, arrows,
               | trash can. The only one that is recognizable to the
               | trained eye is that I'm use the copy symbol (two pages).
               | So if it's going to be an issue for that one I would be
               | fine to use something from Google. I just want Apple to
               | know that I'm on team Apple. I want people to use Apple
               | products. When they come out with SwiftUI Kit for web, I
               | will be the first user. For a product like mine, most
               | users are iphone users.
        
         | pritambaral wrote:
         | Is it still true that iOS PWAs cannot be opened with a link
         | (except from a notification pushed to the app).
        
           | squigglydonut wrote:
           | Interesting. Can you explain more about exactly when that
           | happens? I can test it with mine.
        
           | bob1029 wrote:
           | In a B2B setting, this whole class of issues can be resolved
           | with basic endpoint management. For some of our customers, we
           | use InTune to push our PWAs as homescreen icons to enrolled
           | iOS devices. Other customers dont even care about the icon
           | being done automagically. Their users will either open safari
           | directly (gasp) or will setup the icon however they prefer.
        
       | politician wrote:
       | > [3% discount]
       | 
       | > Apps that use the StoreKit External Purchase Link must continue
       | to offer in-app purchases as an option.
       | 
       | This is worthless. I cannot believe a court allowed Apple to get
       | away with such a useless remedy.
        
       | kesavvaranasi wrote:
       | I don't understand why Apple is asking for a commission if the
       | developer is implementing their own payment flow. If Apple is
       | still mandating that you offer in-app purchase as an option
       | alongside a custom payment flow, then Apple charging a commission
       | for both options seems excessive.
        
       | chucke1992 wrote:
       | I think DOJ lawsuit will be interesting.
        
       | CountSessine wrote:
       | At some point I guess Apple will have to give up the 30% and
       | instead charge more directly for their costs associated with
       | running the App Store, namely hosting costs (probably very small)
       | and the cost of testing and reviews (probably larger). If there
       | are competitive App Store's, that where all of the free software
       | will wind up.
        
       | anonymous344 wrote:
       | How is an has been okay all this time for example Trello in the
       | app store? Users subsribe to it's paid-tiers only from their
       | website
        
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