[HN Gopher] Stellarium is a free GPL software which renders real...
       ___________________________________________________________________
        
       Stellarium is a free GPL software which renders realistic skies in
       real time
        
       Author : tosh
       Score  : 414 points
       Date   : 2024-01-13 16:12 UTC (6 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | fbhabbed wrote:
       | There's even a web version linked at https://stellarium.org/
        
       | igor47 wrote:
       | I love stellarium on my phone. It even identifies satellites!
       | I've seen the ISS with my own eyes! (It looks like a glowing dot)
        
         | dclowd9901 wrote:
         | I always liked trying to find the ISS myself while camping but
         | there's so damn many satellites up there now, it's hard to tell
         | which is which!
        
           | Kye wrote:
           | The ISS will be the really bright one. I _think_ the last
           | Iridium satellite that flares was decommissioned a while
           | back, but you might see those too.
        
         | petee wrote:
         | I do too, its alot of fun identifying random satellites, plus
         | the paid version is an easy way to financially support the
         | desktop. And the developers are actually responsive, which is
         | refreshing.
        
         | dewey wrote:
         | I use Sky Guide on my phone and it's still one of these apps
         | that make "modern" technology feel amazing, similarly to just
         | being able to point Flight Radar at the sky and see where a
         | plane is going.
        
           | samstave wrote:
           | Does this require the paid FR acct?
        
             | dewey wrote:
             | No, I have a paid account to remove ads but the base
             | functionality doesn't require it.
        
           | Kye wrote:
           | I've probably sold a few copies of this from people asking
           | why I was pointing my phone at the sky.
        
         | Kye wrote:
         | It's one of the few things left in too-bright places that can
         | introduce someone to the wonders of space in a way images and
         | video can't. Some neighbors finally stopped and asked why I
         | stood at the road looking at the mostly starless sky most
         | nights.
         | 
         | "Waiting for the space station." (and other satellites, but
         | those are harder to see)
         | 
         | "I didn't know it was still a thing."
         | 
         | It started as a little dot on the horizon, barely visible in
         | the hazy light from the city, then built to a blinding light
         | above. I heard a "holy fuck" so I guess they were suitably
         | wowed.
        
           | UberFly wrote:
           | I once saw it go over by chance with a Japanese module
           | closely following. It was very cool.
        
           | globular-toast wrote:
           | It's such a shame Iridium flares are no longer a thing. The
           | ISS is in the sky a bit too long really. I've showed people
           | and they thought it was a plane (despite telling them a
           | planes lights would flash). A good Iridium flare was
           | unmistakable though and quite the arresting sight.
           | 
           | The last one I be tried to look for would have been perfect.
           | It was supposed to happen on a friend's wedding night. It
           | happened but was thoroughly unimpressive. I found out soon
           | after the satellites were in the process of being
           | decommissioned and flares were no longer happening as
           | predicted. By now they're all gone and we just get boring
           | objects like the Starlink satellites.
        
           | kstrauser wrote:
           | I make my kids wave at it. There's a manned spaceship flying
           | over our heads at 17,000 mile per hour. We see it, we wave.
        
           | jiggawatts wrote:
           | Something my partner and I noticed during the full lockdown
           | of the pandemic was that the lack of aviation made it much
           | easier to notice spacecraft.
           | 
           | In a big city with an airport a moving light in the sky is
           | almost always a jet at high altitude.
           | 
           | But with nearly zero flights, it was more likely to be a
           | satellite or the space station.
        
         | dylan604 wrote:
         | all satellites viewed with the naked eye look like a "glowing
         | dot". in long exposure images, they look like long single pixel
         | streaks which makes them easily different than a meteor which
         | flares wider in the middle before narrowing again as well as
         | also changing colors.
        
         | mixmastamyk wrote:
         | Just installed it and nonstop upgrade ads, not what I expect
         | from a GPL app. Maybe one or two but nagging, no.
        
           | loloquwowndueo wrote:
           | Why not? GPL is free as in speech, not as in beer.
           | 
           | All it implies is: you can get the source code, so if you
           | don't like the official App Store version you're more than
           | welcome to build your own.
        
             | mixmastamyk wrote:
             | Not allowed to install, no. Can't recommend it.
             | 
             | As I said, don't mind here and there... it's helpful. But
             | nag me and get replaced.
        
               | michaelmrose wrote:
               | Its worth mentioning that nobody is doing anybody a favor
               | by using their free software. It seems pretty plain that
               | the free version is a trial you are expected to uninstall
               | or upgrade.
        
             | ugh123 wrote:
             | But can I use it to build a better, paid-for, app without
             | having to give up my source code because of the GPL thing?
        
         | anjel wrote:
         | When the ISS transits the full moon, is way more than a for.
         | The solar arrays are easily discerned.
        
       | theossuary wrote:
       | Does anyone have any resources for projecting stellarium onto the
       | ceiling/walls of a room to mimic the sky above/around? I dug into
       | it a bit and it seemed like projecting into a boxy surface could
       | be accounted for easily enough. But I couldn't find a projector
       | for a decent cost that wasn't too bright. Would be a really fun
       | diy project for me, if I could figure out the hardware.
        
         | dharmab wrote:
         | Warthog Project built a multi-projector surround display that
         | might be of interest:
         | https://www.youtube.com/watch?v=AsleWkgOsak (later upgraded to
         | 270 degrees).
         | 
         | HDR Projectors are also a thing now:
         | https://youtu.be/iFJsEfWsTd4?t=852
        
         | petee wrote:
         | I cant find the link, but I i recently saw a projector project
         | where someone used a deconstructed android phone with the
         | backlight removed from the screen, and a light/lens combo to
         | get >1080p. Though that limits you to Android apps or RDP, it
         | might be a starting point to hack your own.
         | 
         | Stellarium does have an android app but its a fraction of the
         | desktop app functionally.
        
           | _Microft wrote:
           | Maybe it was "DIY Perks"?
           | 
           | https://www.youtube.com/watch?v=YfvTjQ9MCwY
        
             | petee wrote:
             | Yes it was, didn't realize it had been three years already
             | though!
        
         | InvertedRhodium wrote:
         | It's not stellarium, but I've got a DarkSkys DS1 and bought my
         | parents a FX model and they both have far higher fidelity in
         | the image displayed due to using chrome disks instead of a
         | screen. It looks better than anything I've ever seen at home.
         | 
         | https://dark-skys.com/collections/projectors
        
       | prepend wrote:
       | I'm interested that this project, and many other visual projects,
       | don't have example images in their readme.
        
         | Ecco wrote:
         | Agreed. It's a freaking image generator yet there is zero
         | sample picture on their GitHub page... That's terrible :-/
        
           | sorokod wrote:
           | stellarium.org link is on the GitHub landing page twice -
           | chill.
        
             | prepend wrote:
             | I followed that link and didn't see any images there.
             | 
             | I could also google "stellarium project images" but I think
             | my point is that I would expect projects to be as explicit
             | as possible about "this is what we make."
        
               | slater wrote:
               | There's a "view screenshots" link front and center on
               | stellarium.org
               | 
               | here ya go:
               | 
               | http://stellarium.org/screenshots.html
        
               | cbsks wrote:
               | Maybe your ad blocker is acting up? I see a carousel with
               | 5 images and a link to the full screenshots.
        
         | skydhash wrote:
         | The project website is at http://stellarium.org/. There is no
         | need to have images inside a project repository. Every
         | maintainer already knows what it looks like. What next?
         | Marketing materials?
        
           | BonoboIO wrote:
           | Sorry, but one screenshot would be enough to demonstrate what
           | the repository is about.
           | 
           | So many project fail at this.
        
             | tanvach wrote:
             | love to see what your project repo looks like as a
             | comparison.
        
             | recursive wrote:
             | The website has more than one.
        
               | ParetoOptimal wrote:
               | When quickly browsing github projects to see what's worth
               | my time I don't always click the website link.
               | 
               | I likely skip over repos with no screenshot much more.
        
               | mihaic wrote:
               | What purpose are you browsing projects on github? Genuine
               | question, as I've never done this.
        
               | ParetoOptimal wrote:
               | To find active popular open source projects?
               | 
               | How do you do it?
        
               | skydhash wrote:
               | Word of mouth, organic exposure. I've only used github
               | search only for a few time aside from quickly finding one
               | of my repositories.
        
               | ParetoOptimal wrote:
               | Typically github readme's are targeted at busy developers
               | rather than beginner s as well.
               | 
               | They also include a contributor guide so I can see how
               | hackable some project I'm using is.
               | 
               | I also prefer to use projects I wouldn't hate hacking on
               | if forced to. So a PHP project has a much higher bar than
               | aHaskell project.
               | 
               | Github and other forges easily allow this approach.
        
           | simonklitj wrote:
           | I disagree. Users, not just maintainers, discover projects
           | through GitHub. In this context, the README effectively
           | serves as a secondary project landing page. IMO, for a visual
           | project like this, images, or a direct link to images, is a
           | must.
        
             | dylan604 wrote:
             | Then a link to the website which is a much better medium
             | for demonstrating software than README files would be a
             | simple fix.
        
               | prepend wrote:
               | Then a link to an example image on the web site is much
               | better.
               | 
               | The idea is to help people understand the project. Not to
               | give them an investigation task. I don't know the
               | structure of that web site or if there are even images
               | there.
        
               | otterley wrote:
               | The first time in your life that you learn that a
               | project's code lives on GitHub and its documentation and
               | marketing website are someplace else, you'll start
               | looking for the website reference in the GitHub README or
               | searching for it as a matter of course. It's really not
               | that big a deal.
        
               | prepend wrote:
               | It's not a big deal. It's just a useful piece of
               | documentation.
               | 
               | I'm not heartbroken because of this gap, I'm just
               | confused why they wouldn't want to add these docs to help
               | users.
        
         | degenerate wrote:
         | I imagine some OSS authors don't consider someone visiting the
         | GitHub readme before visiting their website. I can't fathom
         | thinking like that, but it must have never crossed their mind.
         | 
         | Here's the screenshots: https://stellarium.org/screenshots.html
        
         | daniel-thompson wrote:
         | https://en.wikipedia.org/wiki/Stellarium_(software)#Screensh...
        
         | deadbabe wrote:
         | What's more amazing to me is that for open source projects like
         | this where anyone can contribute, people would rather complain
         | about the lack of a screenshot instead of submitting a pull
         | request adding a screenshot to the README.
         | 
         | You could probably become a very prolific contributor just by
         | adding a screenshot to every such repo you come across.
        
           | Kharacternyk wrote:
           | I imagine a lot of such pull requests wouldn't be merged.
        
             | deadbabe wrote:
             | I submitted one, it may never be merged, but at least now I
             | can say I tried. And isn't that what open source is about?
        
               | Kharacternyk wrote:
               | If it requires little effort, it's fine, but generally
               | before working on something one should ask the
               | maintainers whether the status quo is deliberate.
        
               | deadbabe wrote:
               | They are free to reject the pull request. The worst they
               | can say is no.
        
         | bee_rider wrote:
         | I wonder if it is just a change over time? I expect READMEs to
         | be formatted primarily to be opened in the terminal... nice 80
         | column plain text files.
        
           | dylan604 wrote:
           | This is my primary experience with READMEs as well. I feel
           | like this is one of those new users not appreciating the
           | history and morphing into something they understand with zero
           | interest in the old ways
        
       | peter_d_sherman wrote:
       | The future Star Trek Enterprise's interplanetary navigation
       | computer subsystem!
       | 
       | (Version 0.00000001 of it, that is! <g> :-) <g>)
        
       | _joel wrote:
       | I don't generally use apps on my phone but this one is a must.
        
       | Kharacternyk wrote:
       | I use the mobile version regularly, especially when it's warmer
       | outside than it is now, and TIL that it is open source. Now I
       | consider purchasing the pro version, as a form of donation.
        
         | brunoqc wrote:
         | The pro version is a bit pricey, for an open source app and for
         | something most people will only use on occasion. Also an app
         | like this doesn't do much so I wonder why limit it by locking-
         | away some features.
        
           | jayknight wrote:
           | SkySafari is a better app for actually doing astronomy, but
           | the pro version is quite expensive, and each major version is
           | a new app that you have to pay for again if you want to
           | upgrade. I bought it a few versions ago and still use it
           | regularly.
        
       | whatshisface wrote:
       | I have never managed to get the atmospheric model to reflect what
       | was visible at more than one zoom level. I think it's because
       | they increase your light gathering power as you zoom in, as if
       | you were switching to a bigger telescope to improve your aperture
       | limitation, while in reality you usually zoom by changing lenses
       | that keep the lowest visible magnitude the same.
        
       | brnt wrote:
       | Back in 2006, this is how I did the 'observations' for my
       | astronomy 1 homework.
        
       | idatum wrote:
       | I've been using XEphem 4.1 on Win11 using WSLg and it works well.
       | But I noticed a Windows installation is available of Stellarium
       | -- I'll give it a try.
        
       | 29athrowaway wrote:
       | Also worth mentioning: https://celestiaproject.space/
       | 
       | It used to be packaged and readily available in most distros, now
       | it is not. I wonder what's that about.
       | 
       | You can zoom out and see the local group and Virgo supercluster.
        
         | coder543 wrote:
         | The Celestia project was dormant for nearly a decade. It
         | becomes hard to package unmaintained software. I haven't kept
         | up with who the new owner is or what they're doing, so there
         | could be reasons it hasn't been picked up again by the distros.
         | 
         | Back in the late 2000s, Celestia was certainly an amazing
         | experience for me. I see there's a mobile version now, which
         | makes me happy. It works pretty well on my iPhone, although the
         | UX is not perfect.
        
           | 29athrowaway wrote:
           | I think there is a Flatpak that addresses most of the
           | installation grief.
        
       | nanna wrote:
       | Stellarium is wonderful. My favourite feature is the ability to
       | change sky culture. The Japanese one is so strange and poetic. A
       | single band of small constellations that crosses the sky like a
       | vertical line of Kanji and includes constellations with names
       | like 'emptiness'.
        
         | PaulDavisThe1st wrote:
         | Indeed.
         | 
         | Though it was a bit of a shock in an/the Arabic sky culture to
         | find one of their constellations called "Woman chained to a
         | post"!
        
           | loloquwowndueo wrote:
           | Does the Greek/western Andromeda constellation shock you
           | equally? Because that's what it is as well.
        
             | antognini wrote:
             | That whole region of the sky is quite impressive, because
             | along with Andromeda chained to the rock, there is Cetus,
             | the sea-monster, approaching to devour her; Perseus, the
             | hero, flying to her rescue; Pegasus, the winged horse upon
             | which Perseus is flying; Cepheus, Andromeda's father; and
             | Cassiopeia, Andromeda's mother, whose actions set the whole
             | story in motion.
        
           | bluish29 wrote:
           | I think a more accurate translation will be chained woman. At
           | least the name used in Arabic culture [1].
           | 
           | [1] https://ar.wikipedia.org/wiki/lmr'@_lmslsl@_(kwkb@)
        
           | pengaru wrote:
           | > Though it was a bit of a shock in an/the Arabic sky culture
           | to find one of their constellations called "Woman chained to
           | a post"!
           | 
           | Welcome to mythology, no need to portray this as a uniquely
           | Arabic horror.
           | 
           | https://en.wikipedia.org/wiki/Andromeda_Chained_to_the_Rocks
        
       | EarthLaunch wrote:
       | I used Stellarium to generate the realistic (but somewhat over
       | exaggerated clarity) skies for my web game. The day/night cycle
       | only shows stars at :50-00 of each hour: earth.suncapped.com.
       | 
       | I'll edit into this comment a link to the texture files if I can,
       | but the game uses compressed (ktx I think) textures since the
       | star textures are large resolution, one of the largest game
       | assets!
       | 
       | I picked a particular date, time, and place on earth for
       | rendering the sky in Stellarium. It also had options for seeing
       | (clarity) and which features to show, such as planets or space
       | debris.
        
         | samstave wrote:
         | Cool webgame... whats the premise tl;didnt-go-to-discord?
        
           | EarthLaunch wrote:
           | Thank you. Right now it's a just explorable small section of
           | Colorado. The premise is a post-earth world where players
           | build up villages around trade, inspired by Ultima Online.
        
             | samstave wrote:
             | UO Super Vet here. (was in the beta - we ran the Intel Game
             | Lab DRG - and we ran 6 of intels top boxes with a t3 to the
             | lab and just decimated)
             | 
             | Dread Lord Phlux, HellFire Guild - Napa Shard. (and others)
             | have tons of stories)
             | 
             | -
             | 
             | Would be interesting to grab the openGIS point maps of that
             | section of colorado and make that the mesh - since your
             | doing Stellarium for the sky.
             | 
             | There is also that guy that made the tool to grab the 3D
             | tiles from google earth for converting to meshes...
        
               | EarthLaunch wrote:
               | The map is based on GIS data of Colorado :) Including
               | terrain elevations, landcover, and water.
        
         | EarthLaunch wrote:
         | Here's an original PNG exported from Stellarium. For the game
         | this had to be reduced and compressed a lot:
         | https://i.imgur.com/v3g219F.png
         | 
         | Screenshot of how it looks in-game, this is Stellarium-
         | generated and shown as a KTX texture on a 6-sided skybox:
         | https://i.imgur.com/bkW2CXX.png
        
       | Arnavion wrote:
       | Stellarium is also scriptable, so I was able to write a cronjob
       | that would launch Stellaris in an invisible background window,
       | set my latitude and longitude, set a bunch of display options,
       | save an image of the rendered sky to a file, and then update my
       | desktop wallpaper to that file.
       | 
       | But then I ended up not using it, because I use a tiling WM so I
       | rarely see my desktop anyway lol. It's at
       | https://github.com/Arnavion/sway-wallpaper-stellarium if anyone
       | wants to use it.
        
         | TheDesolate0 wrote:
         | You don't see your desktop as in it's always covered or as in
         | your WM hides the root window?
        
           | Arnavion wrote:
           | The former. A tiling WM covers the entire desktop with
           | whatever windows are visible in the workspace. One window
           | starts out full screen, creating a second window halves the
           | first one and tiles them side-by-side, and so on. I would
           | only see the desktop when I switch to a new empty workspace,
           | but the reason I switched to a new empty workspace in the
           | first place is because I wanted to start a new window there,
           | so that glimpse of the desktop would be short-lived.
        
             | Kharacternyk wrote:
             | Many tiling WMs have an option for gaps between the
             | windows. Do you find them unpleasant? I love my 8px gaps.
             | Most of the wallpaper is still covered, though.
        
               | 8n4vidtmkvmk wrote:
               | I personally hate those gaps. Wasted space.
        
               | castalian wrote:
               | Maybe these gaps should be filled with decoration. Like
               | with ornaments similar to those you can find in medieval
               | books.
        
           | mschulkind wrote:
           | Tiling window managers generally size windows as large as
           | possible. Windows only shrink to make way for other windows,
           | so unless you do something weird, or switch to a desktop with
           | no windows, or have some sort of transparency enabled, you
           | won't see your background at all.
        
         | sam_lowry_ wrote:
         | Thanks for the idea and for the code!
        
       | marcodiego wrote:
       | Long time ago I wanted to make a small contribution to
       | Stellarium. I have a telescope and "surface brightness" is a much
       | better metric than what it showed at the time. I downloaded the
       | code and with a quick inspection found out how to implement it. I
       | modified the code and prepared a patch. When I was going to send
       | it, I discovered someone else had simply implemented it a few
       | days earlier. Nice. It saved me a little work.
       | 
       | Now, what impressed me: I didn't explore it much but it gave me a
       | very good impression of the code. I could find what I needed to
       | change and someone else, without talking to me about it had the
       | exact same idea. The changes were EXACTLY the same. I can only
       | think this code is extremely high quality. It seems to be a
       | standard developers should aim for.
        
         | cbolton wrote:
         | Interesting measure of code quality! I think it's the first
         | time I see it.
        
           | tantalor wrote:
           | _There should be one-- and preferably only one --obvious way
           | to do it._
        
             | cbolton wrote:
             | Haha right :) Though I feel we're talking of different
             | levels of granularity: I've seen that quote applied at a
             | level close to single operations, which makes sense when
             | you're making judgment on a programming language or API. In
             | OP's case I imagined a somewhat larger piece of code.
        
           | throwaway_8462 wrote:
           | I think it also is a measure for technical debt. If someone
           | can easily understand the code and make changes, it is a sign
           | of low technical debt.
           | 
           | Too often developers measure code quality by applying
           | personal subjective measures, like number of lines per
           | method, DRY or choice of programming language and start
           | making major refactoring based on personal preferences.
           | 
           | If someone without knowledge of the code can swoop in and
           | make meaningful changes, it does not matter how many lines of
           | code there is or if it is built with X or Y. It's the end
           | result that matters.
        
           | kristopolous wrote:
           | Check out the NetBSD or OpenSSH source. Both are exceptional
        
         | derefr wrote:
         | I think this is the sort of thing that developers really _want_
         | , when they consider introducing a Domain Specific Language
         | into their project: to take changes that, for either language-
         | level or project-architecture reasons, currently have to be
         | made, painfully, across N different parts of the code, ensuring
         | they're all coherent with one-another and that none are missed;
         | and to replace that with such changes requiring that only one
         | piece of code be changed, where that code communicates the
         | central spirit of the business constraint, from which all of
         | the changes to disparate concerns in different modules, can
         | then be derived.
         | 
         | But, of course, even more ideally, you can 1. choose a language
         | and 2. architect your project in such a way, that you don't
         | even need any DSLs in order to accomplish that. :)
        
       | kavaruka wrote:
       | My high school in italy has a planetarium built with stellarium.
       | I had a lot of fun with it as a kid
        
       | mig39 wrote:
       | Every time I see something interesting on hn, the first thing I
       | try is:
       | 
       | brew install stellarium
       | 
       | I love it when it works!
        
       | samstave wrote:
       | I just realized that I need to make a Stellarium Wall art screen
       | that has a stellarium in the background - and daily widget info
       | in front.... !
        
       | qwertox wrote:
       | Interesting, they have a web version available:
       | 
       | https://stellarium-web.org/
       | 
       | Graphics performance and quality in browsers has improved so much
       | in the last decade.
        
         | tomcam wrote:
         | Agreed, but I'm thinking this could have been done 15 years ago
         | or more? Google Maps let you scroll around in real time way
         | back when. Not correcting, just sort of asking--I'm way behind
         | on how graphics coprocessors work these days.
        
           | tkzed49 wrote:
           | Maybe you could have used Shockwave or something? But until
           | WebGL implementations were shipped in 2011, there was no 3D
           | API accessible from Javascript. At the time, Google Maps just
           | did 2D tile scrolling. I remember being super impressed when
           | it started letting you zoom out to the globe like you could
           | do in Google Earth.
        
             | ummonk wrote:
             | It's trivially easy to do 3D graphics using a 2D API if you
             | don't need rasterized z-buffering (which Stellaris
             | obviously doesn't).
        
       | toddmorey wrote:
       | 1.6 billion _known_ stars. Is that known as in labeled?
        
         | cbolton wrote:
         | I guess... From https://en.wikipedia.org/wiki/Star_catalogue :
         | 
         | > The largest [catalogue] is being compiled from the spacecraft
         | Gaia and thus far has over a billion stars.
         | 
         | I think you'd have to go out of your way to "know" a large
         | number of stars without having some equivalent of a label to
         | keep track of them.
        
       | jasonincanada wrote:
       | I wrote a few scripts to help people study the orbits of the
       | first five planets and moons with Stellarium. Here's one that is
       | supposed to simulate a TV station that is on an hourly loop (it
       | uses your computer clock to decide what should be showing at any
       | minute of the hour)
       | 
       | https://github.com/jasonincanada/stellarium-scripts/blob/mas...
        
       | 1024core wrote:
       | Is there a text-based version of such a thing? Say I give that
       | lat/long and date/time; I want to know the positions of the
       | planets and some of the major stars.
        
         | madphilosopher wrote:
         | Search for ephemeris software.
         | 
         | For all my projects, I use the Swiss Ephemeris[0]. Their
         | commandline swetest will give you the data you're after.
         | 
         | [0] https://www.astro.com/swisseph/swephinfo_e.htm
        
         | jes5199 wrote:
         | planets only, but I spend a log of time playing with the NASA
         | JPL Horizons system:
         | https://ssd.jpl.nasa.gov/horizons/app.html#/
        
       | wlindley wrote:
       | Grammar nitpick: it is "a piece of software" or "a program" or "a
       | software system."
       | 
       | You cannot have "one information, one music, one software" --
       | those words are mass nouns, or can be used as adjectives.
        
         | kstrauser wrote:
         | And yet we all knew exactly, unambiguously, what they meant.
        
       | piloto_ciego wrote:
       | There seem to some Stellarium people here! It's a very cool app -
       | does anyone know if it's possible to capture images from it
       | programmatically?
        
         | nvalis wrote:
         | There is, for example like this:
         | https://news.ycombinator.com/item?id=38982971
        
       | globular-toast wrote:
       | I love Stellarium. It got me into stargazing. I didn't realise at
       | first that you can play with time, speeding it up, or go to
       | specific times in the past or future to watch certain events like
       | transits.
       | 
       | There was another free software program that I thought of as a
       | companion to Stellarium that let you fly through space. It used
       | logarithmic scales for everything to make it manageable and
       | really gave you an idea of the vastness of space. But I can't
       | remember the name of it nor has searching brought it up.
       | 
       | I'm hoping somebody here knows what I'm talking about.
        
       | intrasight wrote:
       | I'm excited about the VR version
       | 
       | https://stellarium-labs.com/stellarium-vr/
        
       | roschdal wrote:
       | WebGl port of this please.
        
       | wdfx wrote:
       | Stellarium can also interface to hardware, so you can use it as a
       | front end for go-to mounts and telescopes.
       | 
       | It's my software of choice for setting up my DIY astrophotography
       | rig.
       | 
       | https://doug.lon.dev/2023/09/19/astro-camera-mount.html
        
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