[HN Gopher] On non-technical video-games cheat mitigations
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On non-technical video-games cheat mitigations
Author : dijit
Score : 20 points
Date : 2024-01-12 19:49 UTC (3 hours ago)
(HTM) web link (dustri.org)
(TXT) w3m dump (dustri.org)
| stryan wrote:
| Would have been nice to mention Valve's Overwatch system used in
| CSGO (not sure about CS2) and DOTA2 [0][1]. I'm not sure how
| effective it is in CS but it's seemed to be a remarkable
| improvement in DOTA2, at least for toxicity if not hacking.
|
| [0]https://counterstrike.fandom.com/wiki/Overwatch
|
| [1]https://store.steampowered.com/news/app/570/view/30258248211..
| .
| duskwuff wrote:
| Valve also had a _creative_ approach to banning a batch of
| users from DOTA2 for abusive behavior last month:
|
| https://www.polygon.com/24002666/dota-2-frostivus-2023-bans-...
| bee_rider wrote:
| Ranking systems seem to work OK, or at least seemed to 5-10 years
| ago when I played online shooters more. The key is just to not be
| too good; cheaters would shoot up out of my potential matches
| very quickly I think. I guess that must have been annoying for
| the very good players, but for the rest of us it was fine.
|
| It would be interesting if a company would just release a shooter
| that has an open source client and explicitly allows plugins or
| alternative clients or whatnot. The server gives you what it
| gives you, everybody use it to the best of their ability. If
| everyone is cheating, it isn't really cheating, it is just
| testing different skills. We've all got auto-aim? Then this is a
| game about positioning and map knowledge.
| riversflow wrote:
| I'm sure your idea would attract some players, but people using
| cheats explicitly want an unfair advantage.
| dontupvoteme wrote:
| That sounds interesting but it also sounds like a mechanism to
| turn an FPS into a NvM player RTS where everyone controls one
| peon.
|
| (FWIW I'd definitely give it a shot on that basis alone :)
| Modified3019 wrote:
| So far I'm a fan of megascatterbomb's TF2 crowdsourced
| cheater/bot database system that's being developed. Especially
| since valve is clearly not going to do anything about the
| problem. Makes used of recordings that allow replay of a
| suspected cheaters actions for confirmation.
| https://m.youtube.com/watch?v=EPsWjdkyoPo
| asylteltine wrote:
| Another really easy non technical mitigation is to simply region
| lock China! Fun fact: if you just lock away China away from
| literally everyone else, your main game will lose most of the
| cheaters just like that.
| starkparker wrote:
| LAN games I used to play in had a cinderblock security system, in
| which if a player was cheating, someone would get up, lift, and
| throw a cinderblock at them or their PC.
| alkonaut wrote:
| Having admins is the best way of ensuring a good experience. Play
| on servers with the same people coming back so there is a
| community. Play on servers where there are admins. If your game
| doesn't allow communities to form for multiplayer games then vote
| with your wallet. "Casual" gaming where anyone jumps into a game
| with 63 unknown randos is never going to be pleasant as it will
| need to rely on automatic measures and reports only.
| dontupvoteme wrote:
| Do any games that aren't Valve games even _have_ this anymore?
| grotorea wrote:
| I very rarely play multiplayer but don't indies still do
| this?
| dontupvoteme wrote:
| This is one of those few cases where I wouldn't mind TPM
| solutions for online play. It's basically all proprietary
| software anyway.
|
| Of course this would probably just be used as an excuse to
| implement things for adtech..
| gs17 wrote:
| TPM will not stop cheating, it will just make it a little more
| expensive: https://news.ycombinator.com/item?id=27790723
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(page generated 2024-01-12 23:00 UTC)