[HN Gopher] We need technology that is less immersive, not more
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       We need technology that is less immersive, not more
        
       Author : filiph
       Score  : 258 points
       Date   : 2024-01-12 14:43 UTC (8 hours ago)
        
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       | kamaradclimber wrote:
       | Many of the most talented artists of our time don't do any art --
       | they work in advertising.
       | 
       | I think the original quote is:                 The best minds of
       | my generation are thinking about how to make people click ads
       | 
       | (source: https://quoteinvestigator.com/2017/06/12/click/)
       | 
       | which is very close to article's paraphrase
        
         | amadeuspagel wrote:
         | Ads have existed long before clicks on and the most talented
         | artists have worked on them long before the most talented
         | programmers thought about making people click on them.
        
           | baliex wrote:
           | That's true and doesn't detract from it being a waste of
           | talent
        
           | abdullahkhalids wrote:
           | The unsaid context of the quote is that programming is among
           | the most lucrative fields (top 3 large employment fields),
           | and most of the money is programming field comes from ads,
           | which is why the best programmers are working on ads.
           | 
           | Artists at ad agencies probably never broke even top twenty
           | jobs by salary.
        
             | whartung wrote:
             | Is that true though? Are most people working at Google
             | working on Ad tech, or on the services that the ad tech
             | helps pay for?
             | 
             | Now, to be clear, I don't consider GMail "ad tech", even
             | though it is ad supported. I don't see anything wrong with
             | someone like Google want to drive traffic through services
             | that are monetized through advertising. Nor Facebook for
             | that matter.
             | 
             | I will complain about lock in, dark patterns, and other
             | nefarious things. But you can have good ad supported
             | services without necessarily having all of the bad things.
             | Those just bump your margin and revenue.
             | 
             | So, if you feel that the "good" programmers are working on
             | ad tech and analysis, while the "less good" are working on,
             | say, GMail proper, I'd be curious in how that conclusion
             | was drawn.
             | 
             | How many people here work on ad tech directly? (vs, some
             | dual use technology that can be used for ad tech.)
             | 
             | I know a lot of people, tangentially, indirectly, "6
             | degrees of separation" kind of thing, and I don't know any
             | of them being directly involved in ad tech. None of the
             | "lead geeks" I'm familiar with are in the field.
             | 
             | The closest it got was a friend of mine who worked on
             | Farmville in its heyday, and that's more a dark pattern
             | addiction game than ad tech.
        
           | com2kid wrote:
           | > Ads have existed long before clicks
           | 
           | Not really. Advertising is pretty new, modern advertising
           | with targeting market segments didn't exist until around the
           | start of the 20th century[1]. The first ad supported media
           | was in 1838[2].
           | 
           | Behavioral ads targeting individual user's are super new,
           | though I'd argue TikTok and gacha games are orders of
           | magnitude better at using behavioral manipulation than
           | advertisers are.
           | 
           | [1]https://en.wikipedia.org/wiki/Thomas_J._Barratt
           | [2]https://qprintgroup.com.au/history-of-print-advertising/
        
         | monkeynotes wrote:
         | If they are doing advertising then they are art directors, not
         | artists. The most talented artists make art, it's not something
         | they have a choice in. They will suffer poverty to make their
         | art.
         | 
         | Talent isn't in the execution in art, it's in the ideas, and
         | tapestry of the artist's life.
         | 
         | > The best minds of my generation are thinking about how to
         | make people click ads
         | 
         | This is also not true, because those minds aren't intelligent
         | enough to see the folly of their attention. The best minds see
         | past this and do the work they are driven to do, similar to
         | artists.
        
           | pimlottc wrote:
           | Let's not over romanticize the starving artist. There are
           | plenty of creative people who could create good, worthy art
           | if they had the means and support to pursue it fully. It's
           | not a moral failing to have a need to make a living,
           | especially if others are relying on you.
        
             | monkeynotes wrote:
             | The article literally said "the most talented". The top
             | talent artists are certainly making art, and it is a fact
             | they are driven to do it more than anything else. That's
             | the attitude that makes them "the most talented". I am not
             | romanticising it, it's just how it is.
             | 
             | > It's not a moral failing to have a need to make a living,
             | especially if others are relying on you.
             | 
             | Exactly. People make choices in what they do, it has
             | nothing to do with talent being taken out of the market,
             | it's always been this way. There have always been more
             | profitable things to do than making art.
        
           | bena wrote:
           | You do know you can do what you like outside of work, right?
           | 
           | You have a hyper-idealized version of what is and is not art.
           | 
           | And execution definitely forms part of the talent. We should
           | know that just as well. We all know "the idea guy", the guy
           | who has all the "right" ideas, but just can't seem to
           | actually do the thing required to bring the idea to life.
           | 
           | And that's because most ideas are just half-formed thoughts.
           | I'm almost on the other end of the spectrum. It's mostly
           | about execution and the idea actually means very little. The
           | idea of "what if you couldn't make new memories" is the
           | central struggle in two very different movies. In Memento,
           | it's used to tell a detective noir story where we're told who
           | the killer is in the first scene. In 50 First Dates, it's
           | used to give Adam Sandler a hurdle to plowing Drew Barrymore.
           | 
           | And you can find joy in the doing itself. You _can_ make good
           | commercial art. It is possible. There is craft there. And
           | where there is craft, there is art.
        
             | monkeynotes wrote:
             | > You have a hyper-idealized version of what is and is not
             | art.
             | 
             | No, I made an assertion that the most talented artists make
             | art.
             | 
             | > And execution definitely forms part of the talent.
             | 
             | Seeing that many, many top, full time, talented artists
             | have technicians that execute, I don't think it's the
             | defining quality of a top artist. Execution can be
             | offloaded, ideas cannot.
             | 
             | > And that's because most ideas are just half-formed
             | thoughts.
             | 
             | Talented artists have fully formed thoughts. That's their
             | talent.
             | 
             | > And that's because most ideas are just half-formed
             | thoughts.
             | 
             | Well, I'd suggest your job is at risk. Execution can be
             | automated, ideas not so much. Who is gonna tell the GPT
             | what to do?
             | 
             | > And you can find joy in the doing itself. You can make
             | good commercial art.
             | 
             | Yeah, those people failed to be the top talent in art and
             | did something else. They are still highly talented but not
             | in the realms of top talented artists.
        
         | nonameiguess wrote:
         | I don't know what the original actually was, but around
         | post-9/11 derivatives finance boom, physicists and electrical
         | engineers started lamenting that all the smartest people of the
         | current generation were wasting all that brainpower on
         | relatively zero-sum arms races between hedge funds trying to
         | win trades against each other.
         | 
         | The one about making people click ads grew out of that after
         | the GFC when software salaries started to boom like finance had
         | earlier in the decade.
         | 
         | I'm sure there was something else earlier that diverted
         | intelligent, talented people into socially unproductive
         | pursuits because it paid better. I recall when I was in college
         | there being huge dilemmas among all the students studying
         | geology whether they should sell out and go work in oil and gas
         | exploration.
        
           | aleph_minus_one wrote:
           | > I'm sure there was something else earlier that diverted
           | intelligent, talented people into socially unproductive
           | pursuits because it paid better.
           | 
           | The problem is in my experience (for quite some smart people)
           | not "which job pays so much better (and thus facing a
           | potential dilemma about selling out)", but rather about
           | actually finding a job.
           | 
           | The job market does not like very smart people, but rather
           | self-promoters and sycophant: I know quite some really smart
           | people (with a focus on people having degrees in mathematics
           | and physics (often comparable to PhD or post doctoral
           | experience)) who had quite some difficulties actually finding
           | a job in industry, and thus rather had to take the job
           | positions that they could get.
        
             | sureglymop wrote:
             | I've heard a similar thing said about drivers. Those who
             | drive more respectfully and thoughtfully end up in more
             | crashes because the rest is less respectful of them in
             | traffic (and of them crashing). It's an anecdote I just
             | heard from a friend.
             | 
             | Maybe there's something similar in the job market where
             | smart people are more self aware that they may take someone
             | elses spot and more respectful and less good self
             | promoters. Because the other set of people don't even think
             | about that they end up getting the spots.
        
         | noqc wrote:
         | Well, the first is talking about artists, and the second is
         | referring to programmers.
        
         | johnchristopher wrote:
         | > Many of the most talented artists of our time don't do any
         | art -- they work in advertising.
         | 
         | > I think the original quote is:
         | 
         | > The best minds of my generation are thinking about how to
         | make people click ads
         | 
         | No, it's a paraphrase of a quote attributed to Banksy and it's
         | specifically about graphic arts, not CS or psychology.
         | 
         | > The thing I hate the most about advertising is that it
         | attracts all the bright, creative and ambitious young people. -
         | Banksy
         | 
         | First time I heard it was in a conversation about how the best
         | students from directing/film making (or was it 3d artists ?)
         | ended up making ads for cars rather than video installations
         | and I am pretty sure it was before 2010.
         | 
         | The sentiment is the same though but I cannot ever let pass an
         | occasion to throw in my favourite quote: "when all you have is
         | a hammer...".
        
           | mellosouls wrote:
           | _No, it 's a paraphrase of a quote attributed to Banksy and
           | it's specifically about graphic arts, not CS or psychology._
           | 
           | Nope, the most famous form is Ginsberg; I don't know if he
           | lifted it from somewhere too.
           | 
           |  _I saw the best minds of my generation destroyed by madness,
           | starving hysterical naked_
           | 
           | - Howl
           | 
           | (EDIT: the grandparent link actually points that out)
        
             | johnchristopher wrote:
             | > Nope, the most famous form is Ginsberg; I don't know if
             | he lifted it from somewhere too.
             | 
             | No, they appeared in very different contexts and Ginsberg
             | goes in a different direction (1955, drugs, jazz, etc.):
             | 
             | > I saw the best minds of my generation destroyed by
             | madness, starving hysterical naked, dragging themselves
             | through the negro streets at dawn looking for an angry fix,
             | angelheaded hipsters burning for the ancient heavenly
             | connection to the starry dynamo in the machinery of night,
             | [..]
             | 
             | while Banksy deals with the then current state of arts and
             | marketing (~2000/2010?).
             | 
             | Also, it's not explained in the article how Ginsberg and
             | Hammerbacher ideas relate except for an "en-pasasnt" quote
             | from the person originally inquiring the quote investigator
             | opinion, so the grandparent link doesn't actually point
             | anything out.
             | 
             | edit: to summarize: that quote is taken out of context even
             | if it seems to fit
        
               | allknowingfrog wrote:
               | "Best minds of my generation" is a pretty specific phrase
               | which appears in the Ginsberg quote and not in the Banksy
               | one. I would argue that famous quote are more often
               | related by structure than context. Most quotes about "the
               | smell of <something> in the morning" are not about the
               | Vietnam war, for example.
        
               | johnchristopher wrote:
               | Reminds me of an aphorism with a moon but I can't quite
               | put my finger on it.
        
         | throwaway4aday wrote:
         | You could really say this about anything, the only moral to the
         | story is that people have to work to pay the bills and the work
         | that pays is the unglamorous stuff that needs doing.
         | 
         | I believe this has been true throughout human history. The
         | greatest artists and thinkers throughout history have earned
         | their keep by providing services to the wealthy or teaching
         | paying students (also often wealthy).
         | 
         | There are upsides, the artists get to eat but they also have
         | all the benefits of being connected to their employer/patron
         | including time spent practicing their craft. If they were to
         | quit and focus on pure art then they would likely earn far, far
         | less and possibly spend less time making any kind of art
         | commercial or not.
         | 
         | It reminds me of this survey that made the front page not long
         | ago about author's that contained this illuminating paragraph:
         | 
         | > While 80% of respondents considered themselves to be
         | professional authors, only 35% said they were full-time authors
         | while 53% said they were part-time authors (with the balance
         | being one-book authors or undecided). The primary writing
         | occupation of part-time authors outside of publishing books was
         | professor/academic (8.5%), followed by book illustrator/author
         | (4.2%), editor (2.9%), poet (2.4%), journalist (2%), teacher
         | (2%), and entrepreneur (1.5%).
         | 
         | So even people who consider themselves professional authors are
         | unable to work at it full time. It makes sense, there's only so
         | much one person can produce and it's quite difficult to find an
         | audience willing to pay for what you make. This likely holds
         | true across all professions i.e. you have to do the work that
         | they want done and not the work that you want to do.
         | 
         | https://www.publishersweekly.com/pw/by-topic/industry-news/p...
        
           | em-bee wrote:
           | _the work that pays is the unglamorous stuff that needs
           | doing_
           | 
           | no, the work that pays is the unglamorous stuff that someone
           | wants to get done to make a profit. the stuff that actually
           | needs doing is the stuff that would be a benefit for our
           | society.
        
             | nostrademons wrote:
             | "Profit" is just the difference between what people are
             | willing to pay for a service and the full cost of what it
             | takes to provide that service (which itself is defined as
             | how much the different suppliers could be making doing
             | other stuff). Business owners are rewarded for shifting
             | resources away from activities that consumers don't value
             | highly (as evidenced by their willingness to pay for them)
             | to ones that they do. If you feel that businesses are
             | focusing on the wrong things, spend your money differently.
        
               | wharvle wrote:
               | Blaming consumers for the modern advertising industry is
               | like blaming Soviet factory workers for bread lines.
        
               | nostrademons wrote:
               | Blame is counterproductive. The world simply is the way
               | it is, but it is helpful to have a realistic picture of
               | why, and then you can make local modifications that might
               | at least make your own life a bit nicer.
               | 
               | In advertising's case, it's such a huge industry because
               | it works. It moves the needle on purchasers' decisions.
               | You can make it work a little less well on yourself with
               | a few mental habits: never buy on impulse, don't save
               | your credit cards, put time and distance between yourself
               | and the purchase decision, have a rigorous self-directed
               | research process before you open your wallet, learn to
               | skip or tune out ads, go for paid media instead of ad-
               | supported media, etc. And you can make it work for you by
               | taking the other side of trade and getting paid when
               | other people click on ads. But there are 8B+ humans who
               | you don't control, and they will do what they want to do.
        
               | em-bee wrote:
               | i can with good conscience say that i am doing all of
               | what you suggest. no impulse, do research, skip and une
               | out ads. except for the paid media to avoid ads. i use
               | adblockers for that.
               | 
               | but i struggle with that other side. i'd love to earn
               | some money on sidebusinesses like that, but i feel like
               | making them ad supported would be close to unethical. i
               | want people to stop paying attention to ads, not take
               | advantage of them.
        
               | nostrademons wrote:
               | Not everybody wants the same things. Giving them what
               | they want so you get what you want makes both of you
               | better off.
        
               | wharvle wrote:
               | > Business owners are rewarded for shifting resources
               | away from activities that consumers don't value highly
               | (as evidenced by their willingness to pay for them) to
               | ones that they do. If you feel that businesses are
               | focusing on the wrong things, spend your money
               | differently.
               | 
               | So... that's not blame? Is "businesses only do this
               | because you tell them to, with money, so stop telling
               | them to if you don't like it" _not_ the intended reading
               | of that?
               | 
               | My point is that the modern advertising industry is
               | better classed as a result of large-scale structures and
               | societal-scale rules, the same way bread lines were, than
               | as something explained by consumer choice. I mean, FFS,
               | the point of it is to _influence_ consumer choice. This
               | is like saying if the gas pedal doesn 't want the car to
               | go faster, it should stop getting pushed so much.
        
               | em-bee wrote:
               | my budget for meaningless entertainment is zero, so i am
               | spending my money differently.
        
             | wharvle wrote:
             | Right, the key reason this line stings so bad is precisely
             | that 99.9% of money and effort spent on advertising is
             | capitalism-friction. It's waste-energy. It's escalating
             | zero-sum games. It emphatically _does not need doing_. It
             | 's an accident.
             | 
             | [EDIT] And that's the _optimistic_ take. In fact a great
             | deal of it is _harmful_ , not just wasteful.
        
           | feoren wrote:
           | > the unglamorous stuff that needs doing.
           | 
           | You're thinking of picking up the trash, driving trucks,
           | fixing toilets, and assembling wheelbarrows. That pays shit:
           | the things that "need doing" are mostly just _not done_ , and
           | what is done pays nothing. Advertising has never "needed
           | doing", it's always been an exploit that psychopaths use to
           | enrich themselves at the expense of all of humanity. And the
           | advertising industry is nothing if not glamorous.
        
         | anonzzzies wrote:
         | The moral of the story is that a lot of humanity is just
         | working for cash instead of anything useful, interesting, etc
         | for humanity and even themselves. The basic needs and sometimes
         | a bit beyond, still, quite worthless on any scale beyond your
         | few m^2. Depressing, but it seems not improve with us all being
         | better off.
        
         | photonthug wrote:
         | I wonder if the original author knew they were also
         | paraphrasing, riffing on Ginsberg's "I saw the best minds of my
         | generation destroyed by madness". Glad to see quoteinvestigator
         | mention that context
        
       | 0xdeadbeefbabe wrote:
       | I haven't played a video game that was better or more immersive
       | than Tarzan. I hypothesize that artists, like Burroughs, could
       | have more success than they are having today.
        
         | jdksmdbtbdnmsm wrote:
         | My favorite video game is Tetris, and I don't think it's a
         | coincidence that it was produced by a society that placed
         | consumer choice low on its list of priorities.
        
       | omikun wrote:
       | I don't think making less immersive games is some how more
       | important than more immersive ones. The more important problems
       | aren't gated by lack of talent but lack of money and or political
       | will. Throwing talent at it (if you could) doesn't magically add
       | money or political will to solve them.
        
         | filiph wrote:
         | I agree that it's not just about talent. That said, having more
         | talented people interested in a field often has the effect of
         | bringing money and political will.
        
           | coldtea wrote:
           | Hah, wrote my comment directly after reading the parent and
           | then read yours, which says basically the exact same thing!
        
         | coldtea wrote:
         | Money and political will comes from interest. And talent goes
         | where the interest is too.
        
       | uoaei wrote:
       | Bait and switch. Headline is about technology, but the article is
       | about "entertainment".
       | 
       | It is a position of privilege to take that technology should be
       | considered primarily as a consumer product.
        
       | monkeynotes wrote:
       | Let's wind this back to the days when people thought reading
       | books was an indulgent waste of time.
       | 
       | The best artists are writing trivial drivel for women to read.
       | 
       | The best minds are finding new ways to sell books.
       | 
       | It's a stupid heuristical argument.
        
         | filiph wrote:
         | It looks like you're countering with the "it's always been the
         | case" argument. I use it often myself, but I think it's good to
         | realize when it's stretched too far.
         | 
         | Yes, I'm sure there were some people in the past who said that
         | reading books is an indulgent waste of time. I'm sure you could
         | find articles in old newspapers.
         | 
         | That in itself doesn't mean that working on a VR headset
         | technology is as meaningful as working on a more sustainable
         | energy source or developing software for cancer research, does
         | it? Just because you find a similarity with something that
         | happened in the past doesn't mean you can just abandon all
         | critical thought.
        
           | yamazakiwi wrote:
           | I'm not disagreeing, but I believe it is a better use of ones
           | time to prioritize things that spark personal significance
           | rather than attempting to quantify/compare meaningfulness
           | universally.
           | 
           | I would never listen to someone who proposes reallocating
           | high-level talent resources as an important and solvable
           | problem where the solution is, tell those people their
           | passions are a waste of time. I also don't believe this
           | person understands the talent market as they quote the "Many
           | of the most talented artists of our time work in
           | advertising," nonsense. Yes their are smart people working in
           | advertising, but it's no deeper than that. There are other
           | spaces and industries that have more brilliant minds.
           | 
           | The truth is, you don't know with certainty if working on VR
           | technology is more meaningful or not.
        
           | monkeynotes wrote:
           | > I think it's good to realize when it's stretched too far.
           | 
           | Who is the arbiter of when it's stretched too far? I am
           | working with the data we have to make an empirical
           | expectation. Speculation is fine, but if we are going to make
           | an effort to ground it in reality I feel like prior art is as
           | the best bet we can make.
           | 
           | > Just because you find a similarity with something that
           | happened in the past doesn't mean you can just abandon all
           | critical thought.
           | 
           | I think I am actually applying critical thought. I am
           | challenging a narrative that doesn't seem to have a precedent
           | and looking at examples from the past that were similar
           | unprecedented technological changes. This seems to be a
           | reasonable approach to set reasonable expectations. Of course
           | I could be wrong, but I feel like at least my pitch is based
           | on some historic data.
           | 
           | FYI the book reading this wasn't just an aside in a
           | newspaper, it was a cultural concern shared by many.
           | 
           | https://timeline.com/what-technology-are-we-addicted-to-
           | this...
        
       | andybak wrote:
       | I rather missed the point where he explains _why_ immersive games
       | are bad. There 's some hand-wavey bit about "[they] don't teach
       | them anything valuable about the real world, and don't relax them
       | at all" but that appears to be it. The first bit is beside the
       | point and the second hugely debatable.
       | 
       | Similar criticisms could equally be levelled at engaging with any
       | creative output - reading, listening to music etc. And I love
       | being out in nature but it's not _teaching me_ much.
       | 
       | His other point seems to be "talented engineers could be doing
       | something more important" which is slightly more valid but then
       | everyone who isn't saving starving babies could probably be doing
       | something more important.
        
         | gukov wrote:
         | > I rather missed the point where he explains why immersive
         | games are bad.
         | 
         | I think it's the fact that so many resources go into the final
         | few percent of making games 100% realistic whereas there are
         | other, more important issues that get largely ignored.
        
         | filiph wrote:
         | > I rather missed the point where he explains why immersive
         | games are bad.
         | 
         | The article's title isn't "immersive games are bad".
        
         | ghusto wrote:
         | Anything is more important than making entertainment. It's
         | literally the first thing to be sacrificed in times of crisis.
        
           | andybak wrote:
           | The orchestra at the siege of Leningrad and the theatre
           | troupes in WW2 camps beg to differ.
        
       | adolph wrote:
       | There is a balance between immersive and ambient. A large number
       | of people are working on the latter in terms of smart home
       | devices, advanced driver assistance systems and fitbit-like
       | quantified self devices, to name a couple of sectors.
       | 
       | Maybe a challenge for ambient technology is that its nature is
       | non-engaging. If it were engaging, it would be immersive and not
       | ambient.
        
         | haswell wrote:
         | I don't think ambient and immersive are mutually exclusive.
         | Ambient tech just widens the potential space in which someone
         | can become immersed. Before ambient tech, I primarily
         | interacted with my computers. With ambient tech, I interact
         | with my computers _and_ the environment in which those
         | computers exist. Now, I 'm one with my apartment. A thought
         | leads to spoken words which lead to direct control of the
         | devices around me.
        
       | incrudible wrote:
       | By the end, it reads more like a virtuous justfication why his
       | game graphics are so basic.
       | 
       | I also do not buy the core argument. The game industry tends to
       | ask for more and pay less exactly because people romanticize it.
       | That is not to say the most talented engineers do not end up
       | hired to produce bullshit, just that it probably is not games.
       | 
       | Lastly, the desire for faster and more realistic graphics is what
       | commoditized massively parallel computer architectures. Keep
       | chasing those FPS, the future of humanity depends on it!
        
       | haswell wrote:
       | While sitting with my iPad typing the other morning, something
       | about the experience struck me in a way that it never had before.
       | 
       | I've been typing since the early 90s, and can type around 120WPM
       | without looking or thinking about it, and it hit me that in a
       | very real sense, the iPad (and other computing devices) are
       | already an extension of me. I've invested the time to integrate
       | this hardware into my brain via the keyboard interface, and once
       | typing is automatic, the friction between brain and machine is
       | very low. I can transmit information from brain to computer and
       | back relatively quickly.
       | 
       | The thing about immersive tech is that we're already immersed in
       | tech. The next generation of VR/AR promises to immerse us even
       | more, but I think it's interesting to consider the idea that
       | we're already immersed and don't always realize it.
       | 
       | When you start to look at the space around you as an extension of
       | you (and I think there are good reasons to look at it this way -
       | your immediate surroundings are in effect a projection/construct
       | formulated by your brain, and the actions you take within that
       | space modulate your average conscious experience), and when you
       | start to look at the computing devices around you as part of that
       | extension of you, it starts to raise really interesting questions
       | like:
       | 
       | If I could implant a chip in my brain, and if people could
       | control my brain with that chip, I would probably never allow it.
       | But when that chip is _outside_ of my brain in a device I keep in
       | my pocket, why am I more willing to allow other entities to feed
       | me stimuli?
       | 
       | I tend to agree with the broader idea that we need to be less
       | immersed in tech, if for no other reason to reduce this kind of
       | external control mechanism we've all hooked ourselves in to. And
       | I don't think immersion is limited to the obvious developments
       | like that next generation VR/AR headset. Immersion is already
       | extremely high.
        
         | filiph wrote:
         | I didn't want to bore the reader with various definitions of
         | immersion but you're raising a very good point. Apart from the
         | "immersion for entertainment" that I'm mostly talking about,
         | there's also the "flow" and the "tech as augmentation". I have
         | obviously no problem with people being more productive through
         | technology. What I have issue with is the (unwitting) funneling
         | of the world's talent and resources into tech that makes us
         | immersed in non-existent worlds just for the sake of
         | entertainment.
        
         | em-bee wrote:
         | that's a great point. i guess i can say the same about how i
         | interact with my computer, but for me there is a different
         | quality to it. while the computer and phone and various
         | messaging apps or forums like hackernews are often my only
         | social interaction, so i spend a lot of time on that in search
         | for someone to connect to, i also have all notifications off on
         | all devices, and i expressly do not allow other entities to
         | feed me stimuli when they deem it fit, to the point that you
         | can't even call me because i won't hear the phone ring. i want
         | to be in control.
         | 
         | there is of course a balance to it. not getting notifications
         | means i spend more time checking for new messages than i would
         | if notifications were on, but at the same time i also forget to
         | check for messages when i am actually focused on something,
         | which i think is the more important aspect of it.
         | 
         | so i am immersed with my tools only as an extension of my self,
         | controlling the tools to do what i want them to do without
         | giving up any of that control to anyone else. (at least so i
         | like to think)
        
         | eddd-ddde wrote:
         | That we have arms and legs that we can control is nothing but
         | an accident, a very complex accident but still.
         | 
         | Our eyes and ears are no different in that sense, only they're
         | mostly input rather than output.
         | 
         | Input is just as dangerous in our bodies as it is in some
         | backend that connects to a database, marketing makes use of
         | these vulnerabilities to control us in some way or another.
         | 
         | I don't think people argue we should cover over ears while
         | walking outside out of fear we get hijacked from things we
         | could hear. In the same way, I don't think there's an issue
         | with immersive technology, one just has to learn to treat it as
         | more external input that needs to be validated and sanitized.
        
         | huijzer wrote:
         | I think Buffett has a very great counter to this which he
         | learned from his father: inner scorecard. By judging yourself
         | on your inner checklist, you're less likely to be pulled into
         | the latest fads. Your goal is follow your own path instead of
         | the path that happens to be fashionable that day.
        
         | foobarbecue wrote:
         | When my computer glitches, e.g. if a key stops working on my
         | keyboard or the mouse doesn't respond as expected, I sometimes
         | experience a physical sense of of discomfort or disorientation
         | that's not unlike dizzyness or the feeling of missing a step on
         | stairs. I think it's because, as you describe in terms of
         | immersion, my brain has extended its concept of my body through
         | my typing fingers to the computer screen, building a
         | proprioceptive loop which includes the computer.
         | 
         | We are already cyborgs.
        
           | whatwhaaaaat wrote:
           | I don't buy this for even a minute. If my starter solenoid
           | goes out on my old time Jeep I get the same feeling. (It's
           | happened a few times now). Does this mean the Jeep is now
           | part of my body? Of course not.
           | 
           | It's called being annoyed or caught off guard by external
           | stimuli.
           | 
           | I think there is a large portion of people on this website
           | who have not spent a day in years without their devices. That
           | doesn't mean their devices are integrated with their biology.
           | Just that they have become dependent on things.
        
             | feoren wrote:
             | > Does this mean the Jeep is now part of my body? Of course
             | not.
             | 
             | Why is that "of course not"? Is your arm part of your body?
             | Your hair? A wig? A pacemaker? A well-fitted mechanical
             | exoskeleton that you use without thinking about it? A
             | poorly-fitted exoskeleton that you're still learning how to
             | use? A Jeep? It's not as clear-cut as you make it sound. If
             | the criteria is: well, I can't _feel_ the Jeep -- well, you
             | can 't _feel_ your liver either.
        
             | photonthug wrote:
             | Ever go rock-crawling for several hours off-road with that
             | jeep? If the stakes are high because you're far from a
             | paved road, 4x4 is also a very immersive experience. After
             | a while the tires become like toes, and finding a good line
             | with the vehicle starts to feel like stepping carefully
             | around broken glass. You cringe almost in anticipation of
             | _personal_ pain when you take a bad line. There 's surely
             | some neurological basis for this, some kind of reverse of
             | phantom-limb syndrome. Similarly that sense of "stumbling"
             | when you're fighting with a glitching IDE or whatever is
             | also very real, at least for me. If you haven't ever felt
             | something along these lines, then you might not have found
             | something yet that you're accustomed to fully focusing on.
        
               | skydhash wrote:
               | Even with playing a racing simulation, where it's a
               | constant challenge to control the car, while the
               | controller or the wheel become quickly abstracted away,
               | the car itself become something your conscious inhabits.
               | You react to stimuli (sound, visual, and vibration), not
               | from your point of view, but from the car.
        
             | jonahrd wrote:
             | Wait but driving cars is pretty much the classic example of
             | how learning to use tools can become an "extension" of our
             | visual, motor, spacial perception.
             | 
             | It's why a new driver feels so uneasy while a seasoned
             | driver can almost "feel" the amount of space their car
             | takes up.
        
             | foobarbecue wrote:
             | Bad news, my friend: you're a Jeep cyborg. Basically
             | something from a Transformers movie.
             | 
             | And yeah, I'm stretching the argument a bit -- of course at
             | least on a conscious level there's a boundary at my
             | fingertips where I know that my body ends by the more
             | generally accepted definition of "me".
        
           | blocko wrote:
           | I'll get this occasionally when I've scrolled to the end of
           | an article without realizing, attempt to scroll further a few
           | seconds later, and then have my eyes/vision caught off guard
           | by the absence of movement. Missing a stairstep was a good
           | example--there's a similar moment of "frozen time" in both
           | cases
        
         | 0xfffafaCrash wrote:
         | For anyone more interested in this general topic, in philosophy
         | of mind, this is referred to as "the extended mind" using the
         | terminology of Andy Clark and David Chalmers in their famous
         | 1998 paper of the same name.
        
         | feoren wrote:
         | > If I could implant a chip in my brain, and if people could
         | control my brain with that chip, I would probably never allow
         | it. But when that chip is outside of my brain in a device I
         | keep in my pocket, why am I more willing to allow other
         | entities to feed me stimuli?
         | 
         | This definition of "feeding you stimuli" seems extremely broad
         | to me. Are you "allowing other entities to feed you stimuli"
         | when you listen to the radio? When you see signs and billboards
         | on the highway? When you are having a conversation? How could
         | you live your life without allowing other entities to feed you
         | stimuli? How are these examples different from what your phone
         | is doing? (And don't say "notifications": you have far more
         | control over which notifications you receive than which
         | billboards you see.)
         | 
         | If I could implant a chip in my brain that allowed me to tune
         | into any radio station I wanted and listen to it in my brain,
         | I'd probably do that, assuming it's safe and actually under my
         | control. I'm not seeing the dichotomy here.
        
         | ryandv wrote:
         | One day I want to expand on the idea that our digital avatars,
         | our images and representations of ourselves, become an
         | extension of our own self-concept, in the same way our keyboard
         | becomes an extension of our hands and our body. Our social
         | media profiles, our timelines, photos, and digital content,
         | become part of our selves, and we begin to identify with these
         | time capsules we've created of ourselves, to the point where we
         | _are_ the person in the photo, we _are_ that person on
         | Facebook.
         | 
         | It's a fundamentally backwards-facing view of the self that
         | relies on historical or past depictions of an individual in
         | order to define their current self-concept. It implies an
         | immutability, a static, unchanging quality to the person, since
         | after all - there "you" are, or at least all your photos and
         | your memorabilia, your self-depictions and simulacra, committed
         | to and preserved in the permanent record of the cloud. It's
         | also one that emphasizes the importance of external markers and
         | signals of identity - only those that can be extraverted - to
         | the detriment of the inner life of the psyche, the private life
         | of the mind which is not so readily available for examination
         | or expression.
         | 
         | This way of looking of ourselves through a digital black mirror
         | continues to uphold the illusion of permanence; our self is
         | like a river, and we never step in the same one twice - unless
         | we freeze the river (in time) and post it to Instagram.
         | 
         | Not to mention all the vanity and superficiality of Photoshop,
         | filters, r/instagramreality, etc etc... points which have all
         | been discussed ad nauseam.
         | 
         | Moreover there is the slow death of the literary personality -
         | of one who, in times where media and bandwidth were not of
         | sufficient capacity to generate and retain all these
         | audiovisual representations of our selves, was primarily known
         | through their words and their writing. This is a fundamentally
         | different way of trying to understand one's character that
         | requires much more participation on the audience's behalf to
         | fill in the gaps - the gaps that can't be immediately filled in
         | with high definition video. It becomes harder for one to be
         | identified through their words, and more and more preferable to
         | identify someone by what they look or sound like; another step
         | in the long, slow march away from literacy and to other forms
         | of information exchange.
         | 
         | In this regard I'm reminded of David Foster Wallace uncut
         | television interview [0], which I found incredibly fascinating
         | - here was one of the most articulate men in society,
         | celebrated for his literary works, appearing awkwardly and
         | shyly on camera, sometimes meandering off on tangents in the
         | discussion, sometimes "pontificating" on the interviewer's
         | questions - how does DFW's audiovisual representation compare
         | to his literary output?
         | 
         | [0] https://www.youtube.com/watch?v=iGLzWdT7vGc
        
         | pitdicker wrote:
         | If wish we could merge this comment with the thread where
         | people are defending Youtubes right to show ads. I am so glad
         | there is technology available to choose what I want to read and
         | see without being forced too much other content.
        
       | hn_throwaway_99 wrote:
       | I have a different take than the author. I don't have an issue at
       | all with _directed_ activities being deeply immersive - games
       | most specifically. That is, I like the idea of putting on a
       | headset for a half hour and playing a game, then doing something
       | else.
       | 
       | What I think is much more destructive is when "immersion" just
       | looks like "constant distraction", i.e. the idea that we'll wear
       | these immersive devices all the time so we can be bombarded with
       | "helpful" notifications and, oh look, in-context advertising!
       | That is, when I want to relax I want to relax, and I don't think
       | something holodeck-like is bad for that. But when I want to focus
       | I want to focus, and strapping a headset onto my face for
       | extended periods is not going to help that situation in any way.
        
         | filiph wrote:
         | I agree with you. One part of the article that I cut for
         | brevity but maybe I should have included talks about the kind
         | of immersion that is created by bright colorful moving pictures
         | on a mobile screen. A lot of talent and resources is thrown at
         | the goal of keeping people glued to their phones (TikTok, Candy
         | Crush, etc.). "Engagement" is a form of immersion.
        
           | CharlesW wrote:
           | > _One part of the article that I cut for brevity but maybe I
           | should have included..._
           | 
           | I think that would be valuable and might deserve its own
           | follow-up article. To me, immersion in the context of
           | creation or play strikes me as a completely different animal
           | than immersion in the context of passive consumption.
        
         | ElevenLathe wrote:
         | There are a few (TNG and Voyager for sure, maybe DS9 too) Star
         | Trek stories that deal a bit with holodeck addiction ("holo-
         | addiction"), and I think something at that level of immersion
         | would absolutely cause lots of people to completely withdraw
         | from society, especially if (real world) society is bleak
         | (Ready Player One deals with this aspect of it). I already know
         | 30-something childless adults who spend effectively every non-
         | working moment in some virtual world -- these people are
         | effectively already holo-addicted. It will only get worse if
         | these environments are more able to block out reality.
         | 
         | To me the sad thing about my friends in this situation is that
         | they usually aren't in some swashbuckling fantasy epic starring
         | them, but grinding Runescape/WoW/Eve/etc., performing the same
         | repetitive actions over and over, with the occasional burst of
         | actually interesting interaction or story. They've replaced the
         | real-world grind with a synthetic grind, but they are still
         | grinding! At least its cheaper than a sports gambling
         | addiction, and probably marginally less health-destroying than
         | a drinking habit.
        
           | LectronPusher wrote:
           | This is a major plot point of the book A Beautifully Foolish
           | Endeavor, sequel to An Absolutely Remarkable Thing. The main
           | antagonist uses high quality VR to trick the brain into full
           | reality from someone else's perspective. The effect on
           | society is grim, and when society is being actively graded by
           | aliens on its worth, this is a big problem.
           | 
           | Highly recommend both books.
        
       | m3kw9 wrote:
       | What if I tell you everything around us is actually technology,
       | we just dont understand it enough so we call it natural?
        
         | thfuran wrote:
         | What if I tell you everything around us is actually magic, we
         | just understand some of it well enough to call it technology?
        
           | m3kw9 wrote:
           | Same thing. A lot of stuff we don't understand is like magic.
           | Think old days, show someone an AR head set and they'd think
           | is magic. Look closely at DNA, it's marvel of technology but
           | miniaturized but occurs naturally. None the less looks and
           | acts like advanced tech
        
       | crowcroft wrote:
       | I used to work for a small business accounting software company.
       | 
       | We used to talk about reducing the amount of time people use the
       | product. Doing accounting is NOT what small business owners
       | should be spending time on, and our goal was to reduce the amount
       | of time spent.
       | 
       | As the company got bigger, we started selling adjacent software,
       | and suddenly time spent in the 'ecosystem' became an important
       | factor for increasing revenue per user and the rest is history.
       | 
       | Especially in the B2B space with sales reps, it's hard to sell
       | people on things they don't have to do.
        
         | safety1st wrote:
         | The average American adult now spends 8.5 hours consuming
         | digital media every day, including games.
         | 
         | Most of it is probably consumed for entertainment purposes
         | (news, social media etc. - social media's share averages to
         | around 2.5 hours per day). Have we considered that maybe we're
         | just spending too much time on entertainment? As opposed to
         | doing things that actually make us better, like studying,
         | practicing a skill or exercising.
        
           | digging wrote:
           | > Have we considered that maybe we're just spending too much
           | time on entertainment?
           | 
           | No, I doubt it, unless you have some data that the advent of
           | digital entertainment has changed our entertainment habits.
           | (I think it's a separate question when it comes to social
           | media + smartphones, which work very very hard to steal our
           | attention.) People don't work all day long. Before we had
           | digital media, people entertained themselves with social
           | visits, theater, drinking, reading, meditation... basically
           | all the things we still do outside of digital entertainment.
        
         | hn72774 wrote:
         | This is a good insight.
         | 
         | "First pass yield" was a metric I liked in the accounting and
         | payments space. How many transactions went through without
         | requiring a manual touch.
        
       | Jumptadel wrote:
       | Very childish and idealistic take.
        
       | svennidal wrote:
       | I couldn't disagree more. Been playing Gran Turismo 7 in PSVR2
       | with a steering wheel and pedals, the last few days. Why aren't
       | more games this immersive?
        
       | billy99k wrote:
       | I disagree. There are lots of learning that can be done with VR
       | that can't be done with traditional applications that haven't
       | been invented yet.
       | 
       | I exclusively workout using the Meta 2 (I don't play any other
       | games on it) and it works really well.
        
       | javajosh wrote:
       | The feedback loop building a simulation will always be OOM faster
       | and cheaper than building the real thing. The barrier-to-entry
       | for entering the loop becomes personal aptitude, not capital, and
       | yet the EV is enormous. _That_ is why our  "best minds" are
       | working in software, not hardware, not computer games.
        
       | rpigab wrote:
       | "Less immersive so you don't get hooked and you can choose when
       | to play and when to not play", that's exactly how I market my
       | terminal UI Klondike Solitaire to my friends. You can't even play
       | it on mobile, needs a keyboard! No fireworks when you win,
       | nothing, well it's a work in progress.
       | 
       | Shameless plug:
       | 
       | https://rpigab.gitlab.io/solitaire-cli/
        
       | massysett wrote:
       | "I hope you'll agree that humanity has a variety of important
       | engineering problems to solve, and nicer-looking graphics is
       | quite low on that list."
       | 
       | I used to sneer at the social value of entertainment. Then covid
       | lockdowns hit. I spent a lot of time playing Factorio. When
       | professional sports resumed playing (in empty stadiums, with fake
       | crowd noise on the broadcasts) I was happy to sit on the couch
       | after work and watch baseball.
       | 
       | Without that entertainment, there is no way I would have been
       | able to trudge to my computer and work from home day after day,
       | when the only thing I could leave my house for was an occasional
       | walk and a frightful trip to the grocery store.
       | 
       | So even if the brain surgeon is not using those "nicer-looking
       | graphics" to improve brain surgery (which could very well
       | happen), the brain surgeon might just be looking at "nicer-
       | looking graphics" to unwind after a day of brain surgery, which
       | gets her ready for another day of brain surgery. Entertainment
       | has value.
        
         | ozr wrote:
         | Even beyond entertainment, interacting with things that are
         | aesthetically pleasing is fundamentally good for individuals
         | and society.
        
         | Solvency wrote:
         | It's such a neckbeardy sentiment. I could also drive the
         | "functional" car that Homer designed in The Simpsons, but my
         | psyche wouldn't survive a week.
        
         | Dalewyn wrote:
         | More people need to appreciate that video games have been at
         | the core of what drives computing technologies forward.
        
         | atorodius wrote:
         | This comment made me sad. I would hope we aim for jobs that
         | don't invoke the feeling of ,,trudging" and the need for
         | ,,entertainment".
        
           | warkdarrior wrote:
           | All jobs have a repetitive aspect, exactly because we want
           | experts in those jobs to do the job. But for the experts the
           | work may often be boring and repetitive.
           | 
           | I am pretty sure most of a surgeon's surgeries are NOT
           | exhilarating experiences for them, but rather routine
           | activities. Similarly for lawyers drafting contracts,
           | software engineers developing web backends, construction
           | workers building houses, or singers singing their repertoire.
           | 
           | Not all of these jobs can be automated, so some routine will
           | always exist.
        
         | filiph wrote:
         | Nobody disputes that entertainment has value. The article is
         | about the fact that so much talent and resources is funneled
         | into immersion.
         | 
         | Using your neurosurgeon example, I posit that having fewer VR
         | headsets will not prevent the doctor from unwinding. Nor will
         | having mobile phones with less vibrant colors or application
         | with lower engagement metrics.
        
           | LiquidSky wrote:
           | >Using your neurosurgeon example, I posit that having fewer
           | VR headsets will not prevent the doctor from unwinding.
           | 
           | Sure, they can always fall back on the classic method for
           | doctors to unwind: whisky.
        
           | pj_mukh wrote:
           | There is a tragic flaw in your logic. There's probably 10x
           | engineers working on advertising then there is gaming (let
           | alone VR). It's not that big of an industry and doesn't have
           | the mass adoption attention destroying ad-driven social media
           | does.
           | 
           | Statistically, the neurosurgeon is unwinding on TikTok and
           | hating themselves for it.
           | 
           | Could VR become immersive and an ad-addled attention
           | destroying mess? Yes we should probably stop that from
           | happening. But otherwise this warning is too early.
        
             | haswell wrote:
             | > But otherwise this warning is too early.
             | 
             | When would the right time have been to warn people about
             | the current generation of social media?
             | 
             | We now have a ton of information about how technology will
             | be used and abused, and we have a laundry list of known
             | problems that we have not solved. Algorithmic social media
             | and engagement-driven content are front and center.
             | 
             | To me, the warning is appropriate not based on what hasn't
             | happened yet, but based on what already has.
        
               | pj_mukh wrote:
               | The warnings started appropriately early in 2011, there
               | should've been regulations in place by 2015.
               | 
               | VR is still in 2006.
               | 
               | Maybe let the first ad run in VR before you ascribe all
               | the same problems to it.
        
               | haswell wrote:
               | What is it about VR that makes it meaningfully different
               | enough from the current generation of problematic
               | technology that we don't need to worry about the same
               | problems?
               | 
               | This isn't a "gotcha" question; I'm genuinely curious. To
               | me, VR is a new interface layer on top of a massive
               | ecosystem, and the same people are building it. The
               | ecosystem is where the problems exist, and VR is just the
               | latest facade through which we interface with that
               | ecosystem.
               | 
               | In this framing, it's not ascribing old problems to new
               | technology as much as claiming that the new technology
               | magnifies or intrinsically replicates the existing
               | problems.
               | 
               | > _The warnings started appropriately early in 2011,
               | there should've been regulations in place by 2015_
               | 
               | It's 2024 and the regulatory landscape is very poor or
               | nearly nonexistent. Shouldn't this encourage more
               | caution? i.e. we've already proven that looking back and
               | deciding "oh yeah we should have been more careful"
               | hasn't actually resolved the issue, and taking the same
               | approach with emerging tech that has similar pitfalls
               | seems doomed to repeat that.
               | 
               | I also don't think we had any idea what was coming when
               | we were building the stacks that underlie the current
               | web. We now have much clearer mental models of what the
               | Internet and technology in general is capable of, and the
               | resulting warnings are coming much earlier
               | (appropriately, IMO).
        
               | pj_mukh wrote:
               | Sure let's legislate social media. If the claim is the
               | problems with VR will be the same problems as social
               | media. Let's legislate social media and that should solve
               | problems in VR as well? As far as it's just a new facade
               | over social media and the noisy new internet, let's
               | legislate that.
               | 
               | I personally think the larger space of spatial computing
               | (VR, AR etc) presents immense opportunities outside of
               | its ability to just be another vehicle for ads. Leave
               | that part alone because our regime of regulations only
               | creates calcification and monopolization.
        
             | chimney wrote:
             | Ironically enough, VR training for surgeons is actually
             | booming in the medical space.
        
           | pomian wrote:
           | Ahhh, but perhaps a good working VR system may finally be
           | enough for said surgeon to use it for a complex operation.
           | There are byproducts likely unknown to us, with each advance
           | on technology. (Good or ill.)
        
         | paulddraper wrote:
         | How things look is important.
         | 
         | Not as important as how they function, but still important.
         | 
         | People, software programs, buildings, landscapes... appearance
         | is information, about quality, about professionalism, about
         | creativity, about attention to detail.
        
           | szundi wrote:
           | Civilization 1 and 2 was much greater experience than 5,
           | although graphics was quite basic.
           | 
           | This is in some other aspects means the opposite
        
             | paulddraper wrote:
             | But at time of release, Civ 1 and 2 had best-in-class
             | graphics.
        
               | nevertoolate wrote:
               | They've reached tabletop game quality and peaked there.
               | Proves the point that we don't need more immersive games
               | than real life tabletop games, as our creative brain
               | fills in the gaps.
        
             | badpun wrote:
             | > Civilization 1 and 2 was much greater experience than 5
             | 
             | How so? I've played all 3 of those, and much prefer the Civ
             | 5. Or at least I think I do? I haven't played Civ 1 or 2
             | for 20 years now, so it's hard to compare.
        
         | Dracophoenix wrote:
         | Funny you mention Factorio, because there's a Reddit thread
         | where most of the commenters came to same conclusion you did.
         | 
         | https://old.reddit.com/r/slatestarcodex/comments/ml00ac/how_...
        
         | wharvle wrote:
         | Entertainment has gotten really weird now that we have
         | (multiple forms of) recording, plus quick on-demand
         | transmission to practically anywhere.
         | 
         | Basically all "need" I have of new recorded (to include video
         | games--on-demand and not requiring the attention or effort of
         | anyone but myself) entertainment is social. Any "need" for new
         | entertainment exists _because new entertainment is being
         | created_. If new entertainment stopped being created _entirely_
         | , my quality of life wouldn't actually drop at all, because
         | there's an astounding quantity & variety of it already, far
         | more than I can engage with in a lifetime _even restricting
         | myself to the likely-to-be-very-good_ stuff. My friend-group,
         | and entertainment media, could do exactly what we do with new
         | entertainment, but instead by digging into older material we
         | 've so-far overlooked, instead of new.
        
           | dwaltrip wrote:
           | > If new entertainment stopped being created entirely, my
           | quality of life wouldn't actually drop at all, because
           | there's an astounding quantity & variety of it already, far
           | more than I can engage with in a lifetime...
           | 
           | You don't think there will be better entertainment in a
           | decade or two? That's what it sounds like you are saying.
        
         | jyunwai wrote:
         | I appreciate the comment, especially with the example with the
         | hypothetical brain surgeon. I've also anecdotally known people
         | personally who have become accomplished in academic research,
         | who preferred easy-to-access entertainment to decompress after
         | a difficult day of work. So, work on entertainment does have
         | important value to many people.
         | 
         | But at the same time, on a broader point, the author has a
         | compelling general idea that it can be helpful to question how
         | you spend your time away from work. I've spoken with people--
         | and have personally experienced--a satisfaction from physical
         | hobbies outside of computer interaction. Rock climbing is
         | especially popular among the people I know (even those with
         | busy schedules), along with martial arts such as BJJ or judo. I
         | also know a couple people (one personally, and another
         | impersonally through his biography as a novelist named "What I
         | Talk About When I Talk About Running") whose life enjoyment is
         | closely tied to their passion for long-distance running.
         | 
         | Outside of physical activity, other low-technology ways of
         | entertainment will remain important. Reading books, especially
         | classical ones, can improve one's writing. I've also read about
         | chess players who have attributed their strong ability to plan
         | ahead--in life and martial arts--to their passion for the game.
         | I've additionally known people whose interests in music
         | performance and production led them to develop good friendships
         | with others. Naturally, this can apply to immersive technology:
         | video streaming or high-graphics video games also have the
         | ability to inspire people in their day-to-day life, or help
         | people make meaningful connections.
         | 
         | ---
         | 
         | My source of skepticism is therefore not with the people
         | working toward on nicer-looking graphics, as highlighted by the
         | author, but rather with the people who apply psychology in
         | video game design to make certain video games addictive--
         | especially those with free-to-play models, which employ
         | gameplay loops to keep people grinding for rewards even when
         | the game stops feeling fun. I think the author is focusing on
         | the wrong part of the industry: certain game designers have had
         | a larger role with making certain video games have negative
         | effects, as evidenced by somewhat-recent successful lawsuits
         | against game companies that employed loot boxes and overly-easy
         | ways to make in-game purchases in certain games targeted toward
         | children.
         | 
         | Video games and streaming can absolutely have a healthy place
         | in one's life--especially productions created for the love of
         | the art instead of primarily for the money--but only in
         | moderation and not at the excessive expense of other ways to
         | spend one's free time. Graphics development isn't a problem at
         | all, but I do think many people's lives can become richer if
         | they also give passions that don't require a personal computing
         | device a strong chance.
        
         | 1vuio0pswjnm7 wrote:
         | The surgeon does not need images or Javascript or even CSS to
         | listen or watch. She only needs the audio/video files. The
         | problem with adding "graphics" that are purportedly to assist
         | the surgeon in opening these files is that web developers have
         | generally sold out to marketers and advertisers. As it happens,
         | the best way to avoid the marketing and advertising is to
         | bypass the "graphics".
        
         | ComposedPattern wrote:
         | Games certainly have social value, but I'm not convinced that
         | better graphics contribute all that much. I've not played
         | Factorio, but looking at screenshots it seems not to have
         | particularly advanced graphics. Indeed, I still get a lot of
         | enjoyment out of 20-year-old games and often wish that modern
         | games had less sophisticated graphics so they would run better.
        
         | JohnFen wrote:
         | > Entertainment has value.
         | 
         | It absolutely does! But I would argue that "nicer looking
         | graphics" is not required for something to be entertaining.
        
         | edgyquant wrote:
         | Using lockdowns as a reason why we need entertainment seems so
         | strange. We should instead not be locked down and focus our
         | attention on building tech to prevent that. Not arguing against
         | entertainment mind you, just seems strange to me.
        
           | bongodongobob wrote:
           | You're missing the point. The lockdown made him realize that
           | he was taking the importance of entertainment for granted.
        
         | aisuujudjdn wrote:
         | With all due respect, I think you took the exact opposite
         | lesson from the pandemic that you probably should have and that
         | your story implies.
        
           | brailsafe wrote:
           | Why is that? Remember that during the pandemic, many places
           | shut down any other sources of social stimulation that might
           | be there, including actual socializing. Unless you had a very
           | specific set of existing interests, it was hard to find
           | anything outside of work to do in many cases.
        
       | EGreg wrote:
       | This!
       | 
       | And the more immersive the technology is, the more the back-end
       | should be open-sourced and put under the control of a free market
       | of hosting companies and maintainers, that end-users and
       | communities can pay.
       | 
       | Right now we have:                 People          <=> Big Tech
       | Server Farms
       | 
       | What we should have is:                 People       <=>
       | Communities         <=> Hosting and Service Providers
       | <=> Developers               <=> Conferences, Certifications
       | 
       | The second kind of ecosystem can liberate people.
       | 
       | Would you rather spend your years hooked up to Neuralink owned by
       | Elon, or have a say in what you experience and mitigate the power
       | dynamics?
       | 
       | Would you rather spend 9 hours a day in a metaverse owned by
       | Zuck+Facebook (oh sorry, Meta), Elon+Twitter (oh sorry, X),
       | Bezos+Amazon, Page+Google (oh sorry, Alphabet) or would you
       | rather at least have your own Minecraft server? Or better yet,
       | have an open platform that anyone can fork and build on, like
       | Linux, Wordpress or Ethereum?
       | 
       | Technical overview: https://qbix.com/ecosystem
       | 
       | Layperson overview: https://www.laweekly.com/restoring-healthy-
       | communities/
        
       | culebron21 wrote:
       | Same thing regarding the utilities -- we need home electricity
       | switcheable with a key/knob, not browsing it for a minute in a
       | smartphone (yes, with phone full of running apps, and network
       | hickups, it may take a minute). And we need public transit usable
       | without any smartphone, not to make people look for the buses on
       | a smartphone map (try pushing a stroller with a kid on a cold
       | winter day and search for buses in an app).
        
       | swayvil wrote:
       | Getting sucked into a dream-world/story/abstraction is a feature,
       | not a bug.
       | 
       | It's an attention-conservation strategy. Looking at an
       | abstraction takes less precious attention than looking at
       | reality. And abstractions are so malleable, so useful.
       | 
       | You can do it with a page of text. You can do it with no
       | technological augmentation at all, just thinking.
       | 
       | It's so easy and useful that it's become a habit. The border
       | between dream and reality is so blurred now that we've forgotten
       | that there's a difference.
       | 
       | Maybe this is what the Buddhists call "Samsara".
        
       | em-bee wrote:
       | as others have already suggested, i think the contrast of
       | immersion vs no immersion is not really the issue (only as much
       | as immersion helps people get addicted to games). the focus on
       | entertainment and making a profit vs doing something to advance
       | society is.
       | 
       | immersive games are fine. games aren't failing to teach anything
       | or help you relax because they are immersive. they are not
       | teaching anything because they don't have a good story that would
       | teach something, and they don't let you relax because specific
       | game elements are putting you under stress.
       | 
       | to give two examples: i play elite dangerous. i can travel
       | through space with a VR headset and i trade items between various
       | space stations. very immersive and quite relaxing, until pirates
       | come along and want to steal my cargo. that's stressful. and i
       | wish i could turn that off.
       | 
       | likewise i may play some puzzle game, that is not immersive at
       | all, and that could be relaxing if the gamedesigner hadn't added
       | a timer that forces me to complete the puzzle in a certain time.
       | that's stressful.
       | 
       | so i don't think immersion has any impact here, other than
       | immersive games are just more attractive. both are a waste of
       | time however if they are not educational or relaxing.
       | 
       | but now this issue of entertainment vs advancing society is a
       | problem of the whole entertainment industry. very little content
       | produced is entertaining as well as teaching something.
       | 
       | and so for me the question is not about how immersive the games
       | are but how educational. i believe it is quite possible to create
       | fully immersive but educational games.
       | 
       | looking back at elite dangerous again, for example, the universe
       | in that game is modeled after our actual galaxy. where possible,
       | stars are named by their actual astronomical names, and their
       | looks are designed after what we know about them and i can take a
       | star system in the game and look up its name on eg wikipedia and
       | learn real facts about it. compare that to eve online where the
       | universe is completely fictional. in elite dangerous i can fly
       | around and get a sense of the relative distances of say alpha
       | centauri vs the north pole star or of the position of our solar
       | system vs the rest of the galaxy. (assuming that it is all
       | accurate)
       | 
       | immersive and educational and relaxing (as long as i can avoid
       | pirates)
        
       | hopa wrote:
       | I feel like you only see articles like this written by game
       | developers. Something about making video games for a living makes
       | you question the value of what you're creating.
        
         | robot_no_421 wrote:
         | The longer I remain a software engineer the more I hate relying
         | on computers. Maybe the people closest to the technology are
         | the ones to first realize how superficial and downright
         | damaging these innovations actually are.
        
           | skydhash wrote:
           | Computers are nice. The issue lies with the kind of software
           | that are being developed. I have a Kobo device that I put
           | koreader on and it's miles better than the default one
           | because it's actually let you read books how you want to read
           | them. Most of the apps I have focus on being the tools for
           | the use cases I have them for (which is why they are still
           | installed) instead on trying to get in my way every now and
           | then. I love nice visuals and other UX niceties, but I like
           | usefulness more than anything. Some days, I'm really close
           | getting back to my Arch installation. I'd prefer the glitches
           | and do patches instead of suffering another enshitification.
        
         | jayd16 wrote:
         | Everyone has 'but is any of it worthwhile?' moments. You're
         | going to focus that question towards what's around you.
        
         | wavemode wrote:
         | Pfft. If I'm making a game I'm at least bringing a small amount
         | of enjoyment to people's lives. When working to increase the
         | profit margins of tech companies, I'm probably just working
         | towards bringing a small amount of misery to people's lives.
        
       | williamcotton wrote:
       | When I write poetry, song lyrics, or music, I am fully immersed.
       | 
       | The difference between video games and art is that I create the
       | environment that I am immersed within.
       | 
       | Sure, like English or any other language, I've inherited the
       | cultural context for my artistic endeavors, but that context is a
       | basic requirement for any sort of immersive activity.
        
         | slater- wrote:
         | This is an important distinction that I agree with.
         | 
         | Glancing at your username I think I maybe know you through some
         | mutual sf friends. The Page called they want a lot of their
         | fernet back
        
       | Animats wrote:
       | After reading the article, I was expecting his game to be
       | something like Tetris or some 8-bit retro thing. It's not,
       | though.
       | 
       | Full immersion is entertainment, consuming your full attention.
       | Like a movie theater or a stage play. That's OK, but not full
       | time. Light immersion is walking around with your nose in your
       | phone for most of your waking hours. That may be worse.
        
       | calamari4065 wrote:
       | I wonder if the author realizes that there are eight billion
       | humans. They can't all work on the same thing. And the majority
       | of people who are not engineers and who just work regular
       | mindless jobs need entertainment.
       | 
       | Also we've had entertainment since the dawn of time. People don't
       | just go home and stare at the wall for sixteen hours before going
       | back to work. Almost none are going home from work to solve
       | humanity's Real Problems(tm). Entertainment holds significant
       | value to _everyone_ plus or minus a few percent.
       | 
       | But really the author has a critique of _capitalism_ and doesn 't
       | want to admit it. The complaint is that art is a product you're
       | expected to pay for and consume, and individual artists almost
       | can't even exist without spending all their time advertising.
       | Imagine how much art would be produced if artists weren't forced
       | to choose between making art and paying rent.
       | 
       | All in all, the author is yelling at clouds because other people
       | have values he disagrees with and refuses to understand
        
         | tyfighter wrote:
         | Of course they realize that, because that's not what the
         | article is about. The problem being described is that the
         | distribution of talent/intelligence across the problems
         | civilization is facing is uneven. The author's perspective is
         | that individual interests and pay/profit incentives bias the
         | distribution towards fun boom/bust industries (e.g. video
         | games/VR/entertainment), and more critical industries may be
         | losing out on this talent as a result. These are problems that
         | capitalism can't naturally solve, because not every problem
         | needing to be solved can be crafted into profit driven market.
         | More than a "critique of capitalism", the author has noticed
         | his industry is filling up with engineers/competition.
        
       | verisimi wrote:
       | My opinion is that the last 40 to 50 years, have been all about
       | entertainment, as a tool of control.
       | 
       | Are cars better, planes, houses....? Only marginally. I don't
       | even want sensors to tell me my car has this or that issue, lol.
       | 
       | But we have phones, the internet, TV programming on demand, YT,
       | tiktok, games, VR, flat screens, etc etc. it's all about content
       | and the delivery of that content.
       | 
       | Basically all development has been in entertainment while every
       | other industry has pretty much stood still, or devolved (eg food
       | quality).
        
       | 1-6 wrote:
       | After reading the book the Singularity is Near by Ray Kurzweil,
       | technology looks to both immersive and not immersive (but
       | ambient).
       | 
       | People can choose their tool of choice but most people will not
       | voluntarily do that because of convenience.
        
       | tqi wrote:
       | Why is working on art good, but working on entertainment a waste
       | of time?
        
       | campground wrote:
       | One compelling theory for why we have not encountered intelligent
       | life is that any sufficiently advanced civilization will
       | eventually stop exploring the universe and immerse themselves
       | entirely in virtual reality, to the point that they harness the
       | total output of their star for computation, and disappear.
       | 
       | Relativity means that the Star Trek vision of a galaxy spanning
       | society is probably an incoherent fantasy. Why pursue expensive,
       | dangerous, and disappointing adventures in the real world when
       | you can conjure any conceivable reality with perfect
       | verisimilitude?
        
         | com2kid wrote:
         | An even darker take, if some renegade member of an advanced
         | alien race does decide to spend a lot of resources on exploring
         | the universe, and gains the means to do so, the other members
         | of their species may very well plug them into a simulation
         | while they are sleeping and make them think they are exploring
         | the cosmos.
         | 
         | Unless a species is completely post scarcity, there is a strong
         | ethical argument to be made that this is the correct thing to
         | do, versus spending a lot of resources on "mere exploration",
        
         | arminiusreturns wrote:
         | Working on my own kind of metaverse I've grappled with this
         | issue, and that is why I hope to use it to improve physical
         | space endeavors as opposed to replacing them. This really
         | started for me in two places: the newer one was when I pitched
         | to the department of education for a grant program a software I
         | called Meta-Education Environment for Simulation and Gaming
         | (MEESG), aimed particularly at assisting in training of high-
         | risk vocations (such as high voltage-systems repair)... but
         | after I thought about it, I realized that the earlier
         | inspiration was the VBS simulation I trained in the military
         | and how I noticed the benefits directly (later leading to many
         | hours of Arma2/Arma3 playtime, the civilian version of VBS).
         | 
         | So the main fight I see in the future is those who think
         | (similar to the article) all this immersion effort is vapid and
         | superficial. I don't think it is, and for more than just
         | training, but also for rapid iteration in a simulated physical
         | space that doesn't waste actual physical resources until a
         | better product is developed. Ergo, I feel there is hidden value
         | in the virtual space yet untapped in the wider market for
         | combining fun and relaxation with teaching valuable things
         | about the real world.
         | 
         | Just for example, I have been adding my local flora/fauna and
         | edibility properties and medicial properties to one of my
         | gameworlds recently, which could help me accelerate my learning
         | of that particular real world thing but also make the gameworld
         | more fun and interactive.
        
       | jayd16 wrote:
       | It's not an XOR. Tech and social ideas and humanity in general
       | advances because people dabble with it in the low risk
       | entertainment space.
        
       | theodpHN wrote:
       | Really? Windows Phone Ad (2010): "It's time for a phone to save
       | us from our phones." https://www.youtube.com/watch?v=b-X0p-79SjY
        
       | sullivantrevor wrote:
       | it is easy to agree with this. however, the problem is most
       | people just don't care and/or are lazy to do something more
       | meaningful. and there is nothing inherently wrong with that.
        
       | ranprieur wrote:
       | Photorealism does not equal immersion. Immersion happens in the
       | mind, not the eyes. The games I've been most immersed in were
       | made in the 90s, when the graphics were not as good but the
       | gameplay was better.
        
         | chrisjc wrote:
         | Absolutely! I remember playing Quake 3 and whatnot back in the
         | day. As I became immersed in the game, keyboard/mouse/1024
         | would eventually disappear (figuratively).
         | 
         | Strangely enough, I feel like there is more friction for me to
         | play video games of this era (and i don't) despite the
         | advancements in and availability of technology to interact with
         | said games. Perhaps the friction I feel has more to do with the
         | bombardment of content (ads, microtransaction, social-media,
         | etc) that gets in the way of and distracts from actual game
         | play.
         | 
         | Then again, maybe I'm just getting old.
         | 
         | Perhaps this is what the author is _trying_ to get at? If we
         | could immerse ourselves in a similar way when we were using
         | "primitive" games and hardware and therefore were subjected to
         | all the temptation and risk, then what is different or
         | relevant?
         | 
         | The quantity of those immersed and additional layer of
         | (arguable harmful) content?
        
       | Nav_Panel wrote:
       | Reminds me of:
       | 
       | > A very common practice in videogames is to make your game
       | visually immersive--that is to say, to visually portray the
       | game's elements in such a way that makes the player, to some
       | extent, feel like they're "really there." The most obvious way
       | this is employed is via a firstperson point-of-view camera, as
       | seen in titles like Counter-Strike or Elder Scrolls V: Skyrim. In
       | these titles--especially in the highly fantasy-simulation-
       | dependent Skyrim--part of the idea is to "immerse" the player in
       | the world.
       | 
       | > The problem is, this isn't where "immersion" really comes from.
       | Ever notice how people get incredibly immersed in a great novel?
       | What could be further away from the literal, realistic portrayal
       | of reality that Skyrim brings than a set of glyphs in black and
       | white printed on dead trees? And yet novels routinely engage
       | people to the point where they are completely and utterly
       | immersed.
       | 
       | > The myth is that immersion comes from visual/auditory messages,
       | but the problem is the human mind wanders quickly. We're curious
       | and inquisitive and while a picture-perfect image might in fact
       | immerse us for a moment, if there isn't an engaging system there
       | for us to keep us immersed, we'll quickly snap out of it and
       | remember that we're just tinkering with some computer program.
       | 
       | > The thing that engages people in interactive systems is
       | actually quality interaction--for games, this means interesting,
       | difficult and meaningful decisions as frequently as possible.
       | 
       | Quote from Keith Burgun's "Clockwork Game Design"
        
       | ta2112 wrote:
       | Browsing the public library one day in the aughts, I came across
       | Edgar Rice Burroughs, Tarzan. Having been raised on the Disney
       | version of Tarzan, I thought, "Ho! I should read this here
       | original of the classic children's story!" So I checked it out,
       | and I was shocked and surprised to encounter the most racist
       | novel I have ever read. There is a reason almost no one reads the
       | original Tarzan. It is not subtle about being Jim Crow, pro-
       | colonialism pulp porn. I'm pretty sure Disney would prefer
       | everybody forget that Burroughs existed, and that their animated
       | and live action mega hits sprung out of the focus group imagining
       | of a childhood bear necessities Jungle dream. So yeah, Burroughs
       | is a rough reference to lead with.
        
       | egypturnash wrote:
       | it is hilarious how the opening sentences written by this person
       | refer to "Edgar Rice _Borroughs_ ", while pasted quotes and
       | images refer to "Edgar Rice _Burroughs_ ".
       | 
       | The latter spelling is the correct one.
        
       | htk wrote:
       | <rant>
       | 
       | There's always someone complaining about good things being too
       | good and people lose on the rest because of it. What about
       | letting people have some personal responsibility?
       | 
       | Instead of complaining about games being too immersive, doom
       | scrolling being too addictive etc, how about reminding people to
       | make conscious decisions on how they spend their time and
       | attention?
       | 
       | We're living in the era of external responsibility, every problem
       | one has is caused by someone else.
       | 
       | </rant>
        
       | lukeschlather wrote:
       | It's funny to read this headline as a general statement. I work
       | for Strivr (https://www.strivr.com/), and we make immersive
       | training. And the same forces that make immersive games more
       | enthralling make immersive trainings significantly more powerful
       | as learning experiences.
       | 
       | So I don't know, there's definitely such a thing as immersive
       | experiences that are harmful, but I think for educational
       | purposes more immersive experiences are strictly better than less
       | immersive ones. (Provided that you want to learn as fast as
       | possible and you want to focus on learning.) Now, immersive
       | experiences are also more expensive (especially to get right)
       | than less immersive ones, so cost is a factor but I think we
       | definitely want more immersive education.
        
       | carabiner wrote:
       | Zuck is spending his time farming in Hawaii to raise his own
       | beef. Even he doesn't want to live in the Metaverse.
        
       | UltimateEdge wrote:
       | I agree with the sentiment that "the gaming industry has hijacked
       | human play". The author justifies the development of his own game
       | by the fact that "it looks like a CAD program", but I don't think
       | that this makes the game any less immersive. Having seen a few of
       | his dev-logs [0], I think that his goal of a 'systemic game' (if
       | I remembered that phrase correctly) has the potential to be just
       | as immersive.
       | 
       | Games with impressive graphics but no gameplay aren't known for
       | being particularly big drains of human attention.
       | 
       | As another example, take the comments on the recent thread about
       | the browser game generals.io [1]. One might say that 'it looks
       | like a spreadsheet with conditional formatting', but it doesn't
       | make it any less addictive, according to the commenters.
       | 
       | [0]: https://youtube.com/watch?v=civUb-w1CFU
       | 
       | [1]: https://news.ycombinator.com/item?id=38752385
        
       | FrustratedMonky wrote:
       | We have it, it's all the apps that are bad, frustrating, and they
       | don't get used.
        
       | snakeyjake wrote:
       | It is impossible to predict what effects technological
       | developments will have.
       | 
       | Claiming that effort in one field is "wasted" or "misallocated"
       | is the height of hubris.
       | 
       | I make satellites that are being used to scan the earth to
       | determine the impacts of climate change, quantify coastal
       | erosion, monitor foliage coverage and crop health, locate buried
       | ancient ruins, predict the weather, and create high-resolution 3d
       | maps of urban areas.
       | 
       | The production of these spacecraft is very low volume, and
       | therefore very expensive.
       | 
       | Research into new lithography techniques for longer-lasting
       | battery-powered consumer devices led to low-power electronics
       | that allow the spacecraft I make to have greater processing power
       | for a given energy budget.
       | 
       | Advancements in more powerful graphics chips for gaming have led
       | to affordable (and yes, despite what you think they are
       | affordable) GPUs used to process and rasterize the data the
       | satellites I build gather.
       | 
       | Unreal Engine is used to build tools needed visualize the
       | results.
       | 
       | The low-profile RF connectors that we use were invented for the
       | specific purpose of shoving Bluetooth and Wi-Fi into thin
       | consumer devices like laptops and tablets and they save us
       | (noticeable and significant) weight.
       | 
       | I can't predict what will happen but I think I can predict what
       | will not happen and given the size of the market I work in I
       | assert that there is an exact and precise 0.0% chance that the
       | resources needed to develop the technology I rely on every day
       | would have been allocated in service of my market. It is too
       | small.
       | 
       | Instead they were handed to me on a silver platter by the
       | consumer electronics market. People playing smartphone games--
       | and militaries trying to destroy each other have directly led to
       | what I do being possible.
       | 
       | >but I had to admit to myself at one point that, long-term,
       | playing video games for any extended period makes me physically
       | miserable and dumber.
       | 
       | I do not play video games, at least nothing newer than SNES
       | games, but I know people who do and that sounds like a personal
       | problem.
        
       | alpaca128 wrote:
       | > There are new opportunities in things like e-Ink or transparent
       | screens or IoT that can help people re-focus on the real world
       | around them yet still reap the benefits of technology.
       | 
       | This assumption that only games with nice graphics are immersive
       | enough to somehow be a problem is just wrong. Before I had gaming
       | hardware I wasted the exact same amount of time by re-reading
       | books and comics, and it was quite immersive. AAA graphics are
       | not the problem.
       | 
       | > humanity has a variety of important engineering problems to
       | solve, and nicer-looking graphics is quite low on that list.
       | 
       | That sounds an awful lot like the good old "why do we build space
       | rockets when people are starving".
        
       | sirsinsalot wrote:
       | The Remarkable 2 has changed my life.
       | 
       | Simple e-ink reader and note taker. No apps. No distraction.
       | Amazing battery life. Easy to write on.
       | 
       | Switch off. Do more.
        
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