[HN Gopher] Mario Maker 2 API
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Mario Maker 2 API
Author : soap-
Score : 163 points
Date : 2024-01-08 18:08 UTC (4 hours ago)
(HTM) web link (tgrcode.com)
(TXT) w3m dump (tgrcode.com)
| noqc wrote:
| it sure would be nice to get the repository of mario maker 1
| levels before nintendo burns the library down.
| nothis wrote:
| I know Nintendo will never allow it to exist in the open but is
| this a way to archive the actual levels or just a list of
| names/codes? I'm genuinely sad thinking about the (very real)
| possibility of them vanishing forever.
| gjsman-1000 wrote:
| Most likely Nintendo (being an extensive AWS user) will just
| ship the levels to some S3 bucket; never to see the light of
| day. Even if each level were just 2 MB, that would cost them
| only $46/mo. to keep 1 million levels.
| hospitalJail wrote:
| Just move on. I've realized that Nintendo finds a way to make
| me suffer in disappointment.
|
| Gaming got a lot better when I ripped the Nintendo bandaid
| off. (And I stopped buying games that are less than 1 year
| old)
| soap- wrote:
| There's a dataset on huggingface[0] from this API that has
| the data, and a decoder on github[1]
|
| [0] https://web.archive.org/web/20230811134158/https://tgrcod
| e.c... [1] https://github.com/JiXiaomai/SMM2LevelViewer
| Amigo5862 wrote:
| It includes the levels themselves. However, there's not any
| current way to play them. https://pretendo.network/ is
| working on it.
| cowsup wrote:
| This already exists online -- won't link it here but it's easy
| to find if you know where to search. Players have been unable
| to upload since March 2021, so any archive that's a year or two
| old will still be up-to-date.
| lofatdairy wrote:
| I think pretendo kinda does this? Someone who's more familiar
| should probably confirm/give caveats but I believe at the very
| least there are tools to pull down courses + metadata, but I
| don't known whether a public repository has been established.
| Y_Y wrote:
| https://archive.org/details/super_mario_maker_courses_202105
|
| Typical archive.org to the rescue again.
| echelon wrote:
| Mario is one my favorite platforming series, but I felt that
| the Mario Maker games never quite reached the level of
| innovation of LittleBigPlanet. (Both in the tooling and the
| community.)
|
| It looks like some users did the work to archive
| LittleBigPlanet, too:
|
| https://archive.org/details/@littlebigarchive
|
| Hopefully it's comprehensive.
|
| People came up with all kinds of hacks to push the engine to
| its limits. They made FPS games, top down Zelda dungeons, and
| all kinds of crazy stuff with LBP. It was awesome.
|
| I haven't checked out LBP's spiritual successor Dreams yet (I
| don't have time to game lately), but I've heard it's
| phenomenal.
|
| That said, I do enjoy watching others try to clear some of
| the diabolically difficult levels that Mario Maker creators
| design.
| agmater wrote:
| Having a busy animated background is an awful idea if you want
| people to read your content.
| reflectiv wrote:
| ...and its been hugged to death in minutes.
| barelyauser wrote:
| How many connections per minute can result from being on HN
| frontpage?
| pelagicAustral wrote:
| I had an app on the frontpage for a whole day last year (Show
| HN) and the server behaved like a champ... a simple
| 6US/month, cloud compute instance on Vultr. It was a Rails
| app as well.
|
| I generally dont understand how some sites go down so quick.
| bagels wrote:
| How much traffic was it?
| minimaxir wrote:
| For an unprepared server, a lot.
| grose wrote:
| Archive:
| https://web.archive.org/web/20240108181325/https://tgrcode.c...
|
| Followup post:
| https://web.archive.org/web/20230811134158/https://tgrcode.c...
| nsxwolf wrote:
| I liked the idea of these games and own the 3DS game and 2 on the
| Switch. I like making levels, but for the most part I haven't had
| a lot of fun playing other people's levels.
|
| I gave up on the games because it seemed like most of the user
| submitted content were weird non playable machines where people
| bend the rules of the engine to hurl Mario along to the goal
| automatically.
|
| Interesting to see that, but it got to the point where I saw
| nothing else, and it's been on the shelf for years.
| wesleychen wrote:
| If you filter levels by a higher difficulty you can get some
| that require you to actually play.
| GlickWick wrote:
| I still maintain that the Mario Maker series could be
| absolutely brilliant if Nintendo would invest in better
| discovery algorithms and searchability. The pool is going to be
| flooded with garbage, and rightfully so given that kids love to
| play and make things too. There's nothing wrong with that, but
| in the end it means you've fallen into a tough situation where
| the internal discovery tools don't work, and the only way for a
| level to be "discovered" is for an influencer to find it.
|
| I doubt you can ever build a perfect fix for this, but it could
| be a lot better than it is right now. Unfortunately it's just
| an abandoned project at this point, and the inevitable Mario
| Maker 3 will likely just have the same issues.
| physicles wrote:
| It's not a full solution, but there must be lists of good
| levels out there on the internet. I just found
| https://www.reddit.com/r/TraditionalMarioMaker/.
|
| For me, couch multiplayer would make it 10x better. I bought
| the game and was sorely disappointed to see that this wasn't
| included.
| robrtsql wrote:
| Same--unfortunately most of the content that other players
| produce is either impossible to lose or is specifically
| designed to be as hard as possible. You can still find levels
| which are suitable for your skill level, but the "10 mario
| mode" or whatever is specifically built around selecting the
| next level FOR you, so that entire game mode is basically a
| waste.
| ChrisArchitect wrote:
| (2022)
| rikthevik wrote:
| Linking to Lunar Magic, the community's Super Mario World editor
| that likely spurred Nintendo to create Mario Maker in the first
| place.
|
| https://fusoya.eludevisibility.org/lm/
|
| Also, go check out the Grand Poo World III videos. Absolutely
| peak Mario.
| bradbeam wrote:
| Agree, been super fun to watch everyone work through GPW 3. The
| clip compilations are always fun
| https://www.youtube.com/watch?v=DOpt3DU-16I
| airstrike wrote:
| LMFAO that video is the gift that keeps on giving... I lost
| my shit at the shark towards the end
| germandiago wrote:
| Lololol! I laughed so much watching this. Amazing. The design
| of that level is the mind of a f*cker. Lol!
| epiccoleman wrote:
| The bits where streamers faces show up in the levels are
| hilarious
| animal_spirits wrote:
| I loved playing with this when I was in high school. This is
| such a great memory. Thanks!
| city41 wrote:
| I made a web based level editor that I was hoping would fill in
| gaps I perceived in Mario Maker: https://smaghetti.com/ I no
| longer work on it and never really filled those gaps, but it
| was a fun time nonetheless.
| pimeys wrote:
| The whole release of Grand Poo World III was one of the best
| things happening in the Internet last year. The chaos that
| broke smwcentral, how it beat Super Mario RPG in viewers on
| Twitch for quite a many days and how much fun every streamer
| seemed to have with it.
|
| I can't get past the first jump though, but still, thank you
| barb!
| chilipepperhott wrote:
| Wayback machine link:
| https://web.archive.org/web/20240108181325/https://tgrcode.c...
| cameronrohani wrote:
| This is so cool hope to play around with it tonight. I converted
| the API to a OAS/swagger file and temporarily hosted them here to
| play around with while the site is hugged to death
| https://mariomaker2api.apidocumentation.com/
| andrewingram wrote:
| A few years ago I built a level viewer based on this API:
| https://www.smm2-viewer.com/
|
| Was quite a fun challenge, some interesting tech at play, and
| interesting algorithm work to render out the slope tiles.
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(page generated 2024-01-08 23:00 UTC)