[HN Gopher] When random numbers are too random: Low discrepancy ...
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When random numbers are too random: Low discrepancy sequences
(2017)
Author : ibobev
Score : 22 points
Date : 2024-01-07 21:24 UTC (1 hours ago)
(HTM) web link (blog.demofox.org)
(TXT) w3m dump (blog.demofox.org)
| dang wrote:
| Discussed at the time (not much, but gwern):
|
| _When Random Numbers Are Too Random: Low Discrepancy Sequences_
| - https://news.ycombinator.com/item?id=14439705 - May 2017 (1
| comment)
| debatem1 wrote:
| Interesting article. The difference between the square root of
| two and pi sequences is surprising to me; is there some intuitive
| reason why pi looks so much more regular?
| bsza wrote:
| 7 times pi is very close to a whole number, so the pattern will
| repeat with a very slight shift every 7 iterations.
| kragen wrote:
| if there's a good rational approximation to some number _x_ =
| _n_ / _m_ + _e_ where _n_ and _m_ are integers and _e_ is
| small, then every _m_ multiples you get back to almost the same
| place; only the residual difference _e_ remains. so you get _m_
| clusters of points that are each spread apart by _e_. after
| enough multiples, these clusters grow big enough to overlap,
| and then you start to see clusters corresponding to the next
| approximant
| gxs wrote:
| Whenever this is posted, it sort of reminds me of the IRS and one
| way they use to detect fraud.
|
| They observed that sometimes, the amounts in the tax returns were
| too "random" though not in exactly the same sense as the article.
|
| For example, people manually filling out bad tax returns would
| never use an amount like $5,000 because the number didn't feel
| random enough.
|
| This type of analysis is always fascinating and I still see new
| applications from time to time.
| quickthrower2 wrote:
| Also: https://en.m.wikipedia.org/wiki/Benford%27s_law
| thwarted wrote:
| There's also Benford's Law, which is related to the growth of
| numbers, which is used to detect fraud.
|
| https://en.m.wikipedia.org/wiki/Benford%27s_law
| magicalhippo wrote:
| I found that the Physically Based Rendering book[1] has some nice
| material on low discrepancy sequences in chapter 8, specifically
| 8.6 and 8.7. It also contains some neat comparisons of how it
| impacts rendering.
|
| [1]: https://pbr-book.org/4ed/contents
| sfpotter wrote:
| A totally different but very nice approach to generating uniform-
| ish node distributions is described in this paper:
|
| https://www.sciencedirect.com/science/article/pii/S089812211...
|
| Useful for PDE and geometry.
| IshKebab wrote:
| This article was written before this one:
|
| https://extremelearning.com.au/unreasonable-effectiveness-of...
|
| You should definitely read that one instead. It's such a great
| method (and article) that I'll even forgive their use of
| "unreasonable effectiveness".
| quickthrower2 wrote:
| Had this problem helping 4 kids play a game where one is secretly
| randomly selected, and the same person got selected more than
| half the time. However since the game hinges on guessing who the
| picked person is, it needs to be random!
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