[HN Gopher] Xreal's new AR glasses are aimed at the Apple Vision...
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       Xreal's new AR glasses are aimed at the Apple Vision Pro
        
       Author : dragonbonheur
       Score  : 35 points
       Date   : 2024-01-07 17:18 UTC (5 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | SushiHippie wrote:
       | I doubt that these glasses, with a form factor of sunglasses, are
       | meant to compete with the vision pro, which is basically a
       | computer in the formfactor of a diving mask.
       | 
       | But it does look like a cool, maybe even useful, gadget
       | nonetheless.
        
         | brookst wrote:
         | Agree, seems like a classic "put Apple in the headline for
         | clicks" bit of deception.
         | 
         | These look really cool and I'm tempted, but a 56 degree FOV and
         | no built in PC-class computer mean this is not a Vision Pro
         | compete.
        
           | freedomben wrote:
           | There probably is _some_ of that, but Xreal did use the same
           | language that Apple did when describing their Vision Pro (
           | "spatial computing") which I think justifies the article:
           | 
           | > _Xreal pitches the Air 2 Ultra as a full-fledged "spatial
           | computing" device similar to its earlier Light mixed reality
           | device, which also featured 6DOF tracking._
        
             | brookst wrote:
             | Fair point, I'd missed that.
        
       | tracerbulletx wrote:
       | Given the product category and the range of trade offs different
       | VR/AR products make, it's a huge stretch to say they're competing
       | with Apple Vision Pro. They're competing with some of the other
       | light weight lower cost PCVR products maybe. I can't imagine
       | saying it's "aimed" at the Vision Pro.
        
       | threeseed wrote:
       | Apple's screens each have 5x more pixels per inch.
       | 
       | That is significant for a headset designed to be used for work.
        
         | wkat4242 wrote:
         | Apple's not really pitching it as a work device though. Their
         | marketing is very consumer focused.
        
           | jitl wrote:
           | There was a fair bit of work stuff in the announcement; I
           | personally am primarily interested in Vision Pro as a monitor
           | replacement. Furthermore I've talked to someone who's used it
           | a few times and they see it's two use cases as content
           | consumption (like 3D video / experience, not so much gaming)
           | and content authoring (3D/VR video, architecture, and desktop
           | monitor use case)
        
           | _neil wrote:
           | Is it? I remember a lot of the launch video being depicted in
           | an office or studio environment, aside from the dad taking 3d
           | photos of his kids.
        
           | ShamelessC wrote:
           | The opposite is true, actually.
        
           | mhh__ wrote:
           | I'd imagine the bulk of the sales at that price point will be
           | people or companies justifying it as a work expense.
        
           | jb1991 wrote:
           | It would seem you have not actually seen the marketing before
           | commenting on it.
        
         | jwells89 wrote:
         | It's my belief that very high pixel density (and the GPU power
         | to drive it) becoming cheap is going to be one of the factors
         | that proves crucial to taking AR goggles/glasses/etc
         | mainstream. The densities that've been economical thus far
         | don't cut it.
        
         | drewg123 wrote:
         | I bought a pair of the xreal air glasses about 6 months ago,
         | with the intention of using them to code. However, the pixel
         | density is so low that text looks seriously janky, and I don't
         | use them for code.
         | 
         | My backup use was to hook them to my iPhone & use them to watch
         | netflix / appletv, etc, on a plane. However, that doesn't work
         | as they don't support hdcp. So the only thing I can watch is
         | non-DRMed video that I record myself. Sigh.
        
           | walterbell wrote:
           | Would a legal HMDI converter help, https://www.avforums.com/t
           | hreads/hdcp-2-2-to-1-4-converters....
        
       | wkat4242 wrote:
       | Hmm Apple didn't go for bird bath optics for a reason. It's just
       | not there yet in terms of active display area and it can't
       | display black.
       | 
       | But I'm looking forward to the reviews.
        
       | sigmar wrote:
       | Are there any physical stores where one can demo Xreal products?
        
         | wadim wrote:
         | In Germany there's a company renting those (and other VR
         | headsets, consoles, etc.) out. It's not super expensive. Maybe
         | there's something similar where you are? A month for you to
         | test it in the comforts of your own home might be better than 5
         | minutes in some shop.
        
           | homarp wrote:
           | is that https://unboundxr.eu/vr-headset-verhuur ?
        
       | mentos wrote:
       | Bigger question I have is if they pioneer a new device category
       | aren't they just doing free research for Apple who can fast
       | follow with their trillion dollar product manufacturing and
       | marketing machine?
        
       | hhh wrote:
       | > aimed at the Apple Vision Pro
       | 
       | > $699
       | 
       | No they're not.
        
       | TrueGeek wrote:
       | This isn't a bad price point for a set of glasses that allows for
       | shared spatial anchors. It is disappointing that they don't
       | provide SDK access to the front cameras. If they are truly
       | targeting the business market they need to go after the customer
       | service industry, one of HoloLen's biggest niches.
       | 
       | Years ago, with their original dev kit, they had a set of glasses
       | that offered an SDK with video access, spatial anchors, all kinds
       | of stuff. I don't know why they just didn't continue selling
       | that.
        
         | walterbell wrote:
         | Are any headsets offering OSS firmware and software?
        
       | ajdude wrote:
       | I bought the xreal air one last year. Just looks like a pair of
       | sunglasses, plugs into my MacBook Air via USB-C, and Projects
       | three 1080 P monitors in my field of vision. I set my laptop up
       | at a cafe, black out my macbook's screen, and it works pretty
       | well. Been doing this almost every day for months.
       | 
       | They also have a device that let you cast to the glasses
       | wirelessly so I can go for a walk and have a little YouTube video
       | in the bottom right corner of my field of view (think of those
       | old picture in picture TVs)
        
         | treyfitty wrote:
         | I don't think we're ready for a world where sunglassed people
         | in a cafe sit there staring blankly. Imagine what it's like for
         | the various patrons as you adjust your field of view towards
         | their direction. Just awkward.
        
           | ajdude wrote:
           | While this probably makes it sound worse, since it projects
           | two 1080 P monitors on either side of the one in the center,
           | I'm often looking back-and-forth between the three monitors.
           | 
           | Essentially it's like having a large 1080 P monitor in front
           | of you, and then two on either side at an angle.
        
           | PhilippGille wrote:
           | It was similar when wireless earbuds became popular and
           | people were walking towards you on a sidewalk or standing
           | next to you in a tram and started talking, without a phone in
           | their hand. You get used to it.
        
             | kleiba wrote:
             | I don't think I ever will.
        
         | bethekind wrote:
         | Are there any downsides for doing work with these? I really
         | can't wait for the first time I can work with a laptop from
         | anywhere (just need multiple monitors and a Internet
         | connection)
        
           | shiftpgdn wrote:
           | If you are easily motion sick they will not work for you.
           | They're a great product though, and I love the idea.
           | Unfortunately I move my head around too much when sitting
           | still I get motion sick trying to read text.
        
             | ajdude wrote:
             | The Nebula software they have anchors the screens in a
             | stationary spot which helps alleviate the motion sickness.
        
           | rokkitmensch wrote:
           | I get plenty of hacking done in bed with 'em. I don't even
           | bother with the multi-display stuff AR.
        
           | SkyPuncher wrote:
           | It's like working on a projector. Having 3 projectors in
           | front of you is amazing compared to a small laptop, but it's
           | still not bettter than a proper desk setup.
           | 
           | I do find it annoying how isolating the glasses are. It's
           | hard to look around and daydream
        
         | binkHN wrote:
         | Very cool. The article mentions a newer version that has two
         | 1080p screens, one for each eye. Does this mean the older
         | version you're using is more capable in this regard?
        
           | ajdude wrote:
           | Both versions have a 1080p screen for each eye, but when you
           | plug them into the computer they anchor 3 virtual 1080p
           | screen in front of you in AR. It's similar to if you had 3
           | monitors in front of you.
        
       | hn_throwaway_99 wrote:
       | Perhaps I lack imagination, but for so many of these AR/VR
       | glasses I just don't understand who the target market is besides
       | (a) gamers and (b) niche commercial applications. To be clear, I
       | think those 2 markets are big enough to support building some
       | great products (I've played some games on the Quest and loved
       | them), but all of these companies (especially Meta) seem to have
       | the belief that most of us will be wearing these for a large
       | portion of the day, and I just don't buy it. If anything, I want
       | _less_ distraction and notifications from my devices.
        
         | IggleSniggle wrote:
         | I agree on the last part. I've been considering declutterring
         | my desk by replacing my multi monitor setup with a headset,
         | though. I like that it would be more portable, more dynamic,
         | and take up less space than my current setup.
        
         | guhidalg wrote:
         | I believe Apple's goal is to exploit network effects of having
         | multiple users with headsets in a semi-persistent environment.
         | As in, a simultaneously physical and virtual conference room
         | where your whole team can meet and interact with one or more
         | applications at the same time. Instead of sitting in a room
         | having a PowerPoint read to you, you can be at home in your
         | pajamas and attend the meeting with all of the non-verbal cues
         | you would get as if you were in the meeting room. Your
         | Teams/Slack chat would get projected onto the wall so the
         | presenter doesn't miss a question.
         | 
         | Idk probably it'll just be games though...
        
         | prng2021 wrote:
         | You shouldn't need to have an empty space to support a 65 inch
         | or larger tv to feel immersed when you're watching my a
         | show/movie. Similarly, you shouldn't need to buy a big desk to
         | support 3 big monitors just so you can multitask better.
         | 
         | If you're looking to replace furniture in your house and you
         | can overlay a new sofa over your current one using AR glasses
         | to compare the size and how the color fits with the rest of
         | your things, wouldn't that be great?
         | 
         | Imagine you're assembling a toy or furniture and AR glasses can
         | guide you through which piece to connect where.
         | 
         | There are so so many new possibilities as AR/VR matures.
        
         | sho_hn wrote:
         | I think it's worse. I can't shake the feeling that these AR/VR
         | devices would be actively harmful if they actually became
         | popular. So many of us already live in a strange artificial
         | bubble of routine city life, digital concerns and work in MS
         | Teams, disconnected from the wider physical world and the lives
         | of but a few handpicked other people. Strapping screens to our
         | faces and increasingly ignoring what's actually out there can
         | only make this malady worse.
         | 
         | To me the "haha, it will never catch on and remain a niche form
         | factor" thinking is the optimistic take. If they stay a rarely-
         | used, sophisticated toy I think that's just fine. If they
         | actually become the Next Big Thing, we'd all lose.
         | 
         | The sad part is that I think they do have a lot to offer to
         | e.g. the immobile, and I understand looking forward to the
         | technology becoming better if you are in that demo.
        
       | maxdo wrote:
       | This is a classical West vs Asian.
       | 
       | This glasses case is a very good example. Apple is building a
       | super duper expensive ego-driven project no one will ever buy at
       | this price.
       | 
       | The Western world is trying hard to deliver something colossal
       | and giant and sometimes even remarkable. It is driven by ego-
       | centric: "I'm so smart, my product needs to be the best of the
       | best, and I'll be talking to my grandkids about this product".
       | With something like iPhone, it works.
       | 
       | The China-style approach is the classical bottom-up approach.
       | I'll build something I can sell today. I'm not afraid to go with
       | sub par product if people will buy it. I will mobilize my group
       | because otherwise, we will not survive. I will sell it a lot. I
       | will iterate a lot. As a result, I will make lots of money and
       | become famous. The outcome is the same, but look at that. China
       | has so many companies now in any area where it competes. And that
       | combines with the government pushing from the top very long term
       | 10 years+ initiatives. Solar, EVs, nuclear, Air industry, and
       | Education in general.
       | 
       | This pattern is so deep in the culture. You can even see it with
       | the military. And it's evident that the root cause of the problem
       | is the lack of a healthy environment for manufacturing.
       | 
       | Just look at trade wars between China and the West. Microchips
       | aside, what is the subject of war? The US ban pork exports in
       | response to Huawei. Europe is trading French alcohol export
       | quotas for EV imports.
       | 
       | This is extremely sad. The impact of the Western world's de-
       | industrialization is huge. The current war in Ukraine emphasizes
       | the Western incapability to produce almost anything in volume. Or
       | with any quality. The few items still good due to 20-30
       | investments are just a delusion of previous capabilities.
        
         | vlovich123 wrote:
         | You realize you're talking about a company that only
         | historically releases a new product that they think will make
         | billions of dollars and ship lots of units right? Vision Pro is
         | shaping up to be the exception. The counterpoint to that
         | strategy is Meta which is pricing the Quest as cheaply as
         | possible and selling as absolutely many as they can. I'm really
         | not seeing this pattern you're describing.
         | 
         | China historically just copies successful products and largely
         | ignores IP, not coming up with anything novel. They are
         | changing that pattern following the path America did to seize
         | control from the UK (& arguably faster too). If anything, this
         | suggests it would be more beneficial for us to have IP
         | durations match typical market cycles for products rather than
         | be blanket 15 years.
         | 
         | > The current war in Ukraine emphasizes the Western
         | incapability to produce almost anything in volume
         | 
         | That's a different problem than manufacturing of consumer
         | products. Apple ships nearly 1B phones each year. Yes, it's
         | assembled in China but most of the components are manufactured
         | elsewhere & they're standing up assembly plants elsewhere (e.g.
         | India).
        
         | engcoach wrote:
         | > The US ban pork exports in response to Huawei. Europe is
         | trading French alcohol export quotas for EV imports.
         | 
         | Might have to do with hitting China where it hurts - food
         | imports might have a more pronounced impact
        
       | KaiserPro wrote:
       | It will be interesting to see what the displays are like.
       | 
       | AR is _very_ hard for a number of reasons:
       | 
       | 1) the screens are really difficult to get right: too bright and
       | you have no battery/burn your face, too dim and you've got really
       | effective sunglasses
       | 
       | 2) if you don't have local dimming (ie being able to take away
       | light rather than emit it) then everything looks shit
       | 
       | 3) input is super hard. No keboard, no mice, no touch screen.
       | Sure you have hand tracking, but without third party sensors, you
       | have to have your hands in view to track them. This means gorrila
       | arms or just plain fucking frustration.
       | 
       | 4) without a second CPU/GPU battery box, you have no compute
       | power. Glasses only have about enough space for 2 watt hours of
       | battery.
       | 
       | 5) good 6dof tracking is compute expensive without custom
       | silicon.
        
         | infocollector wrote:
         | 6) I think the threshold for visual display in AR will be 4k in
         | each eye, and 120Hz + USB-C (with mac air m4?) - is where the
         | game will begin.
         | 
         | I think we are getting there...
        
           | jimmySixDOF wrote:
           | Meta's CTO says they will start to demo internally "the most
           | advanced pice of consumer hardware ever developed" so we may
           | be getting there sooner than most people think.
        
             | KaiserPro wrote:
             | Boz's track record on that is not great.
             | 
             | The thing he's talking about is already three years too
             | late, doesn't have the display it needs, and are _fucking_
             | expensive[1] moreover the software is horrendously
             | unstable.
             | 
             | [1] https://mixed-news.com/en/meta-ar-glasses-orion-made-
             | in-usa-...
        
           | jayd16 wrote:
           | Threshold in what sense?
        
       | asylteltine wrote:
       | I want something I can wear on a flight and forget about my
       | environment. I want to block out light entirely. Seems like
       | Vision Pro is the best option for this. I'm hoping Apple will
       | surprise us and steam vr gaming will be possible...
        
         | edmundsauto wrote:
         | The quest 3 is probably better at blocking things out than the
         | more open design of the AVP.
        
         | rokkitmensch wrote:
         | The XReals are also fantastic for your application.
        
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