[HN Gopher] Building a self-contained game in C# under 2 kilobytes
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Building a self-contained game in C# under 2 kilobytes
Author : shanselman
Score : 13 points
Date : 2024-01-02 18:30 UTC (4 hours ago)
(HTM) web link (migeel.sk)
(TXT) w3m dump (migeel.sk)
| deafpolygon wrote:
| "Win32 is the only stable ABI on Linux" ;)
| TillE wrote:
| This is really cool, but it's funny to use C# primarily as an
| awkward substitute for C as you call Win32.
|
| For most practical purposes, the default .NET 8 AOT is great if
| you really need native code.
| Genbox wrote:
| I love the low level .NET stuff Michael Strehovsky makes.
| Microsoft has built a feature-rich and easy-to-use environment,
| but it makes .NET developers think there is only one way to use
| it: create csproj and call dotnet build.
|
| But underneath the covers, there is an extremely powerful
| compiler (Roslyn) and build-system (msbuild). Combine that with
| the flexibility of C# and you can develop pretty much anything.
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