[HN Gopher] HyperRogue, a open-source non-Euclidean roguelike: n...
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       HyperRogue, a open-source non-Euclidean roguelike: new weapons
        
       Author : zenorogue
       Score  : 69 points
       Date   : 2023-12-27 18:20 UTC (4 hours ago)
        
 (HTM) web link (zenorogue.blogspot.com)
 (TXT) w3m dump (zenorogue.blogspot.com)
        
       | cmrx64 wrote:
       | Today is my birthday, and this is quite the excellent gift :)
       | 
       | I've been thinking about what it would like to express something
       | like the holographic principle in this form factor ... haven't
       | made much progress!
        
         | kamikaz1k wrote:
         | Happy Birthday!
        
         | DaveSchmindel wrote:
         | Happy birthday!
        
         | lagniappe wrote:
         | Happy Birthday :)
        
           | seabass-labrax wrote:
           | For cmrx64 is a jolly good fellow, for cmrx64 is a jolly good
           | fellow...
        
       | Min0taur wrote:
       | This is a really cool project, thank you for sharing!
        
       | contingencies wrote:
       | Congratulations. Definitely one of the most polished and unique
       | roguelikes on Steam.
        
       | 4death4 wrote:
       | Other than the visualization, what specific aspect of non-
       | Euclidean space is leveraged? For instance, if you were project
       | the space on to a rectangle, what would fundamentally change
       | about the game?
       | 
       | The coolest non-Euclidean game ideas I've seen involve violation
       | of the triangle inequality of metric spaces, i.e. the shortest
       | path between two points is not necessarily a straight line (e.g.
       | Portal).
       | 
       | Just from the article, I can't tell how the projection
       | fundamentally impacts game play.
        
         | cmrx64 wrote:
         | If you play it a little, you learn very quickly how hyperbolic
         | space impacts the gameplay: if you're wise, you can always
         | avoid being backed into a losing situation by the enemies.
         | There's more space behind for you to run away into than there
         | is space around you to be crowded by.
        
         | LanternLight83 wrote:
         | There are puzzle levels like the round table, where you must
         | retrieve the grail from the center of the table (>= ~14 tiles
         | in) and return the way you came-- a deceptively tough task for
         | the unprepared
        
         | pierrec wrote:
         | It's true that it's hard to tell from the screenshots, but I'd
         | say this game is way more non-euclidian than a mere "euclidian
         | plus portals" kind of space. It's wrong to think that it's
         | simply the projection that makes it look strange, and that with
         | a different projection, the hyperbolic world would look like a
         | normal 2d world (I think that's what you're implying). It
         | wouldn't, and there is no projection that can make it look
         | normal. For example, a circle in hyperbolic space contains a
         | lot more space than a circle in euclidian space with the same
         | radius. If you want to get a better intuition for this,
         | consider just trying the game.
        
       | mdaniel wrote:
       | It took quite a bit of clicking to find the "open source" part
       | https://github.com/zenorogue/hyperrogue/blob/v13.0/COPYING
       | (GPLv2)
       | 
       | While digging around, it seems there's also an online version for
       | lighter-weight tire kicking
       | https://www.roguetemple.com/z/hyper/online.php
       | 
       | Don't overlook the author's YouTube channel, which digs into the
       | non-Euclidean parts: https://www.youtube.com/@ZenoRogue/videos
        
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       (page generated 2023-12-27 23:00 UTC)