[HN Gopher] HyperRogue, a open-source non-Euclidean roguelike: n...
___________________________________________________________________
HyperRogue, a open-source non-Euclidean roguelike: new weapons
Author : zenorogue
Score : 69 points
Date : 2023-12-27 18:20 UTC (4 hours ago)
(HTM) web link (zenorogue.blogspot.com)
(TXT) w3m dump (zenorogue.blogspot.com)
| cmrx64 wrote:
| Today is my birthday, and this is quite the excellent gift :)
|
| I've been thinking about what it would like to express something
| like the holographic principle in this form factor ... haven't
| made much progress!
| kamikaz1k wrote:
| Happy Birthday!
| DaveSchmindel wrote:
| Happy birthday!
| lagniappe wrote:
| Happy Birthday :)
| seabass-labrax wrote:
| For cmrx64 is a jolly good fellow, for cmrx64 is a jolly good
| fellow...
| Min0taur wrote:
| This is a really cool project, thank you for sharing!
| contingencies wrote:
| Congratulations. Definitely one of the most polished and unique
| roguelikes on Steam.
| 4death4 wrote:
| Other than the visualization, what specific aspect of non-
| Euclidean space is leveraged? For instance, if you were project
| the space on to a rectangle, what would fundamentally change
| about the game?
|
| The coolest non-Euclidean game ideas I've seen involve violation
| of the triangle inequality of metric spaces, i.e. the shortest
| path between two points is not necessarily a straight line (e.g.
| Portal).
|
| Just from the article, I can't tell how the projection
| fundamentally impacts game play.
| cmrx64 wrote:
| If you play it a little, you learn very quickly how hyperbolic
| space impacts the gameplay: if you're wise, you can always
| avoid being backed into a losing situation by the enemies.
| There's more space behind for you to run away into than there
| is space around you to be crowded by.
| LanternLight83 wrote:
| There are puzzle levels like the round table, where you must
| retrieve the grail from the center of the table (>= ~14 tiles
| in) and return the way you came-- a deceptively tough task for
| the unprepared
| pierrec wrote:
| It's true that it's hard to tell from the screenshots, but I'd
| say this game is way more non-euclidian than a mere "euclidian
| plus portals" kind of space. It's wrong to think that it's
| simply the projection that makes it look strange, and that with
| a different projection, the hyperbolic world would look like a
| normal 2d world (I think that's what you're implying). It
| wouldn't, and there is no projection that can make it look
| normal. For example, a circle in hyperbolic space contains a
| lot more space than a circle in euclidian space with the same
| radius. If you want to get a better intuition for this,
| consider just trying the game.
| mdaniel wrote:
| It took quite a bit of clicking to find the "open source" part
| https://github.com/zenorogue/hyperrogue/blob/v13.0/COPYING
| (GPLv2)
|
| While digging around, it seems there's also an online version for
| lighter-weight tire kicking
| https://www.roguetemple.com/z/hyper/online.php
|
| Don't overlook the author's YouTube channel, which digs into the
| non-Euclidean parts: https://www.youtube.com/@ZenoRogue/videos
___________________________________________________________________
(page generated 2023-12-27 23:00 UTC)