[HN Gopher] Sid Meier's Memoir: A Life in Computer Games
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       Sid Meier's Memoir: A Life in Computer Games
        
       Author : diggan
       Score  : 69 points
       Date   : 2023-12-25 15:28 UTC (7 hours ago)
        
 (HTM) web link (wwnorton.com)
 (TXT) w3m dump (wwnorton.com)
        
       | WoodenChair wrote:
       | I wrote a review of this here:
       | http://www.observationalhazard.com/2021/06/book-review-sid-m...
       | 
       | In short, I think it has some great tips if you're an amateur
       | interested in game design.
        
       | auselen wrote:
       | It is from 2020/2021 though first time seeing it. I ordered one,
       | thanks!
        
         | colechristensen wrote:
         | Likewise. Recommendation algorithms do a real bad job. Audible
         | rotates between about 50 titles it thinks i should read and
         | that's mostly it.
        
         | samstave wrote:
         | Ill get it with the audible free trial - then cancel.
        
         | christkv wrote:
         | I got it as a gift last year definitively a fun read
         | considering how many hours I sunk in Pirates, Civilisation,
         | Railroad Tycoon and Colonization.
        
       | boo-ga-ga wrote:
       | Not a new book. But I definitely recommend it, as well as The
       | Making of Prince of Persia by Jordan Mechner. Interesting reads
       | about fascinating times.
        
         | leshokunin wrote:
         | As a huge fan of Prince of Persia, I enjoyed the book, but it
         | did sour me on Mechner's views at the time. He comes across as
         | entitled and dismissive. He makes the game and expects
         | millions, but really doesn't care about shipping or even the
         | company he's working with. He's meant to make great movies and
         | this game is just a stepping stone. He comes off as a scattered
         | young adult. It's fine, and I appreciate Mechner for the
         | honesty and vulnerability. It did change my view of this mad
         | genius who coded everything and did rotoscoping and bit
         | shifting and made a game through sheer will. Interesting read.
        
       | acheron wrote:
       | I read this when it came out. It's fun if you remember the
       | Microprose games, or I suppose if you don't and want to know what
       | it was like.
       | 
       | Also Sid debunks the nuclear Gandhi thing once and for all.
        
       | frankfrank13 wrote:
       | Really enjoyed this book! He's a little braggy, but I guess
       | deserves to be. I think about this philosophy a lot (quote from
       | https://arstechnica.com/gaming/2014/10/the-road-to-civilizat...):
       | 
       | > Meier said Firaxis has adopted a "rule of thirds" for new
       | Civilization entries: "one-third traditional gameplay, one-third
       | is improved from the last version, and one-third is brand new."
       | But the team also has to be careful with everything they add.
       | "We're now at the point where for every new feature we put in we
       | have to take something out, because it's very easy to overwhelm
       | the player with complexity or detail or things like that."
        
         | acheron wrote:
         | I feel like he honestly tries to be humble about everything,
         | but with everything he's done it's awfully difficult.
         | 
         | One thing about the book, it's very much "a life in computer
         | games" as the title says, and not a full autobiography. Events
         | outside of the games don't come up much. I think he meets his
         | wife and gets married within the space of a paragraph.
        
           | itsoktocry wrote:
           | > _Events outside of the games don 't come up much_
           | 
           | This is the way like my biogrpahies because, let's face it,
           | there's no reason to think there's anything interesting about
           | his personal life.
        
             | acheron wrote:
             | Ha, and I'm sure that's how he thought of it too.
        
         | samstave wrote:
         | I am currently attempting to build in Farthest Frontier early
         | access - and My village starves to death quite quickly.
         | 
         | The complexity granularity of control resources (down to
         | managing soil quality for fields yield) management appears to
         | be deep in this game, but I cant live long enough to find out
         | yet.
         | 
         | Sid deserves one of the top seats in the Video Game Hall of
         | Fame. Carmack, Sid, Garriott, and (press) F for others.
         | 
         | Video games built my career, and then in my career I helped
         | several of these studios build out so they could build more!
         | 
         | Video games are the fabric of modern computing's woven tapestry
         | history. (A tapestry by the old wire weavers would be amazing)
        
           | Animats wrote:
           | > My village starves to death quite quickly.
           | 
           | You need two screens. One for the game, and one for the
           | spreadsheet.
        
             | samstave wrote:
             | haha.
             | 
             | When "Masters of Orion" came out in the early 90s - and
             | advanced... I had gotten the latest version of the time and
             | lost interest quickly - and a friend asked why I didnt like
             | it - and i replied " _I don 't like playing a spreadsheet_"
             | 
             | So there was an article back a few years ago, there was an
             | article about a guy who lived in the mission in SF and he
             | was basically the accountant to a guild on EVE and he did
             | NOT play the game - he made 100K $USD Real IRL money being
             | paid to manage the finances of some huge Eve guild's in
             | game assets....
             | 
             | He said all he does all day is build spread sheets. Wait
             | until someone make the GPT assistant or agents for these
             | games.
             | 
             | Jarvis and "Computer" will be real soon for in game massive
             | fleet management.
             | 
             | --
             | 
             | Wait until we connect a game to IRL infra - and you can
             | design an workflow with a factorio-like interface powered
             | by a GPT mortar to managing the actual execution and api
             | connects.
        
               | bjelkeman-again wrote:
               | As to your last comment. Factory design, at the cutting
               | edge, still seem very complex, with surprisingly many
               | parameters. The designs I have been involved with (not
               | that many) have a depth of complexity at the minute
               | detail, that something like Factorio does not reflect.
               | Everything is assumed to be interchangeable parts, but
               | IRL they aren't and often a lot of effort has to be spent
               | just sourcing the right components, which then aren't
               | available and you get alternate components with slightly
               | different specs. Fun!
        
               | Animats wrote:
               | > accountant to a guild on EVE
               | 
               | Some of those guilds are big operations. At one time, a
               | World of Warcraft guild was responsible for OpenSSL
               | maintenance.
        
       | _zoltan_ wrote:
       | Alpha Centauri was a game that defined my childhood, along with
       | Civilization 1.
        
         | ACS_Solver wrote:
         | Should be noted that Alpha Centauri was a game from Brian
         | Reynolds, who is a totally brilliant strategy designer.
        
           | ofrzeta wrote:
           | Also none of the Civs after 1 were developed by Sid Meier.
           | Not to take anything away from him. I enjoyed the Memoir as
           | well.
        
             | ACS_Solver wrote:
             | Sid's a very interesting game designer, he's phenomenal at
             | making fun games - in any genre - but his games are
             | fundamentally simple ones. If you take Civ 2-4, or SMAC,
             | the strategic depth largely comes from the likes of Brian
             | Reynolds and Soren Johnson. The mechanics they've designed
             | are more complex than what Sid does, but Sid started it
             | with his genius intuition for what makes a game fun.
             | 
             | For those so inclined, CivRev, the game that was basically
             | "civ on consoles" is an actual Sid Meier and an interesting
             | window into how he would have continued the series (the
             | latest Designer Notes podcast goes into some length on
             | this). CivRev is simpler, faster paced and dispenses with
             | most of the detail of the PC games, but can be fun, even if
             | not deep.
        
       | svec wrote:
       | If you like his games, or that book, check out this great
       | interview with Sid Meier as part of the Designer Notes podcast:
       | https://podcasts.apple.com/us/podcast/designer-notes-23-sid-...
       | 
       | It's 4 episodes long (episodes 23-26). It's an overview of Sid's
       | career, and so it's very similar to his autobiography, but I
       | enjoyed listening to Sid talk about it in a different way than I
       | enjoyed reading the book.
        
         | acheron wrote:
         | Seconded. There are also great interviews with Bruce Shelley
         | and Bryan Reynolds there. The most recent episode with Jake
         | Solomon involves a lot of Firaxis stories as well.
        
         | christkv wrote:
         | Thanks for the podcast suggestion. I look forward to listening
         | to the interviews. Looks like there are quite some other
         | interesting interviews there as well.
        
       | leshokunin wrote:
       | It's a great read. Sid is one of the all time best. In the end,
       | after all those years, he summarizes his philosophy as: find the
       | fun.
       | 
       | He likens it to the opposite of "I picture the statue and removed
       | the bits that didn't look like it". He has no idea, maybe a gut
       | feeling. Playtesting is the only way. He goes in great detail
       | describing a game like civ with dinosaurs that sounds fun on
       | paper, but he was never able to make it fun.
       | 
       | Wonderful insights.
        
       | tibbydudeza wrote:
       | Amazing C64 programmer and game designer - Pirates!, Railroad
       | Tycoon, Gunship and the odd Red Storm Rising.
       | 
       | I tuned out of sims by the time F19 Stealth Fighter came around.
        
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       (page generated 2023-12-25 23:00 UTC)