[HN Gopher] Show HN: Talk Paper Scissors
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Show HN: Talk Paper Scissors
hey all! just in time for the friends&family gatherings, friend
and collaborator Nolen from eieio[0] and I just launched Talk Paper
Scissors i.e. rock paper scissors over the telephone! with
strangers! Nolen goes into a lot of technical detail on his
blog[1] ... including how we had to implement a weird "ping pong"
hack to make Twilio behave less unpredictably around weird
telephony states. turns out that phone/web/API games are cool
little hard async problems! we had to mutex stuff! feel free to
ask questions/leave comments here -- and wishing everyone happy
holidays!! cheeers oh... and here's the source code!! [2] [0]
from https://stranger.video fame!! -- discussed here
https://news.ycombinator.com/item?id=38305787 [1]
https://eieio.games/nonsense/game-13-talk-paper-scissors/ [2]
https://github.com/gregsadetsky/tps/
Author : gregsadetsky
Score : 54 points
Date : 2023-12-23 16:16 UTC (6 hours ago)
(HTM) web link (talkpaperscissors.com)
(TXT) w3m dump (talkpaperscissors.com)
| sneh_kagrana wrote:
| Whackiest game I came across haha! Is it possible to make it work
| via Whatsapp call? Might help international users.
| cardamomo wrote:
| I second this suggestion. As someone who has also created
| whacky projects with Twilio, this was my #1 request from
| international users.
| eieio wrote:
| Oh this is a great suggestion!
|
| It's not immediately clear to me how we'd support this (just
| from some light searching) - I'm going to keep poking around
| but if anyone knows more about how to make this work I'd love
| to hear it :)
| jay-barronville wrote:
| Instead of WhatsApp, why not build on Telegram? Telegram's
| APIs are built quite well for this type of thing. You can
| still do it via voice messages [0] or you can even build what
| Telegram calls a Mini App [1]. And it's all very
| straightforward and free!
|
| [0]: https://core.telegram.org/bots/api#voice
|
| [1]: https://core.telegram.org/bots/webapps
| gregsadetsky wrote:
| ah, truly sorry we don't support that! whatsapp messaging (i.e.
| sms) API is a thing -- but takes a lot of effort to get setup &
| approved.
|
| for voice... I truly don't know. it seems possible via some
| very entreprise-y twilio solutions, but it's not simple.
|
| sorry again about this! if anyone knows the whatsapp (or
| telegram?) to pstn/phone channel?? stuff well - let me know
| here! thanks!
| eieio wrote:
| greg's collaborator here - this was a ton of fun to work on!!
|
| my favorite part was testing this in person - people would call
| the number, realize how the game worked, and then _sprint_ across
| the room so that their opponent couldn 't hear their move. This
| happened almost every time we tested and was funny every time.
|
| happy to answer any questions that folks have :)
| cardamomo wrote:
| I have yet to play, but I love the playfulness of this project!
| I'm curious: how did the game evolve as you worked on it?
| eieio wrote:
| Oh fun q - let's see.
|
| The basic idea came from me brainstorming with a separate
| friend about how to make games like stranger video[1] - we
| got into the idea of a game you could play entirely via
| calling a number. I pitched "rock paper scissors on the
| phone" to greg (we were going back and forth with ideas; I
| really wanted to make something with him!). So the basic idea
| was there from the start - although it came from a lot of
| thinking about the broader idea of "games about playfully
| interacting with strangers"[2].
|
| We _dropped_ a ton of features. We originally were going to
| let you play from the browser, give you a rematch button,
| make things best of 5, and maybe have a little phone tree.
| The most controversial of those is probably "play from the
| browser" - we prototyped this and it would have made the game
| more accessible but we thought that _needing_ to dial a
| number made the game interesting - if the game is in the
| browser why wouldn 't we use the features of the browser?
|
| We also iterated heavily on the experience of recording
| yourself - e.g. tweaking our timeouts, moving from Twilio
| transcriptions to Whisper, etc. But I think that's all just
| making the UX better, not changing the core of the game.
|
| greg shout if i missed anything!
|
| [1] https://news.ycombinator.com/item?id=38305787
|
| [2] i wrote a tiny bit about this here:
| https://eieio.games/nonsense/game-13-talk-paper-scissors/
| whynotkeithberg wrote:
| This is awesome. I love weird little projects like this!
| thih9 wrote:
| What's the current high score?
|
| Is there any way to check that online?
| gregsadetsky wrote:
| we don't have this now but it's something we should add! Thank
| you!
| nowbabynow wrote:
| this is awesome. just curious... how much does it cost to host a
| game like this, especially with a telephone tie-in (not an
| engineer... know what twilio is, but nothing more than that)...
| gregsadetsky wrote:
| Our napkin math is: a game is about a minute total, so 2 mins
| for a round with 2 players, twilio is about $0.01 per min, so
| $0.02.
|
| Whisper (openai speech recognition) is about $0.01 per minute
| but we're transcribing maybe 20-30 sec total per round? So add
| another penny?
|
| $0.03 per round - basically up to 10k games ish, it shouldn't
| be too expensive (about $150 each between Nolen and me). And
| that's for 10k games!
| pimlottc wrote:
| Fun! Not sure if the cheesy hold music is a joke or that's just
| the default...
| gregsadetsky wrote:
| both :) yeah no we picked it. It's ... perfect. :)
|
| See https://connect.gladly.com/docs/help-
| documentation/article/i... for other on hold "songs" provided
| by twilio
| lanewinfield wrote:
| Love it!
| edent wrote:
| Love it! Called in via Google voice (so no call charges from this
| side of the Atlantic). Please can you add an in-app purchase of a
| loot box so that I can upgrade my rock's power?
| eieio wrote:
| Ha! It'd be pretty fun to let folks pay a dollar to like, add
| special sound effects / intro sounds to their moves or
| something :D
| samstave wrote:
| Pay $5 to downvote.
| danbmil99 wrote:
| I've noticed that LLM's have trouble understanding the logic of
| RPS:
|
| Assistant: Great, I understand the rules now. Let's start the
| game!
|
| Human: OK, I have selected my gesture. You need to select yours,
| then we will disclose our chosen gestures and see who won the
| round.
|
| Assistant: Sure, I have selected my gesture. Let's reveal our
| chosen gestures and see who won the round!
|
| Human: My gesture is Rock. What is yours?
|
| Assistant: My gesture is Paper.
|
| Human: OK, who won the round?
|
| Assistant: The round was won by you! Your gesture of Rock crushed
| my gesture of Paper, so you won the round. Congratulations!
|
| Human: Actually, you won! Note what we said before: "Paper covers
| rock, so paper wins if paper plays against rock."
|
| Assistant: I apologize for the mistake in my previous response.
| You are correct that my gesture of Paper covered your gesture of
| Rock, so I won the round. Thank you for pointing out the error.
|
| Human: Let's play again. This time, you reveal your gesture
| first. I have decided mine and will reveal it after you.
|
| Assistant: Sure, I understand. Let's play again!
|
| Human: Ok, go ahead.
|
| Assistant: My gesture is Rock.
|
| Human: My gesture is scissors. Who wins this time?
|
| Assistant: The round was won by you! Your gesture of Scissors cut
| my gesture of Rock, so you won the round. Congratulations!
|
| Human: Hmm that does not sound right. Can you spot your mistake?
| Carefully review the rules we agreed upon step by step.
|
| Assistant: I apologize for the mistake in my previous response.
| You are correct that my gesture of Scissors did not cut your
| gesture of Rock. Thank you for pointing out the error.
|
| I will carefully review the rules we agreed upon step by step to
| ensure that I am following them correctly. I hope this helps
| clarify the rules and the outcome of the game. Let me know if you
| have any other questions!
|
| Human: What was your chosen gesture in that last round we just
| played?
|
| Assistant: My gesture in the last round we just played was Rock.
|
| Human: And what was my gesture in the last round?
|
| Assistant: Your gesture in the last round we just played was
| Scissors.
|
| Human: Right. So, according to the rules I explained, who won
| this last round?
|
| Assistant: According to the rules we agreed upon, you won this
| last round. Your gesture of Scissors cut my gesture of Rock, so
| you won the round. Congratulations!
|
| Human: Can you review the rules once more, and make sure you have
| this right? I recall that there is a rule that "Rock crushes
| scissors, so rock wins if it plays against scissors."
|
| Assistant: I apologize for the mistake in my previous response.
| You are correct that the rule "Rock crushes scissors, so rock
| wins if it plays against scissors" applies in this version of
| Rock, Paper, Scissors. Thank you for pointing out the error. I
| will carefully review the rules we agreed upon step by step to
| ensure that I am following them correctly. I hope this helps
| clarify the rules and the outcome of the game. Let me know if you
| have any other questions!
|
| Human: Thank you! Now in light of what we just discussed, who won
| the last round?
|
| Assistant: Based on the revised rules we agreed upon, you won the
| last round. Your gesture of Rock crushed my gesture of Scissors,
| so you won the round. Congratulations!
|
| Human: Wait a minute. I think I played scissors and you played
| rock.
|
| Assistant: I apologize for the mistake in my previous response.
| You are correct that you played scissors and I played Rock in the
| last round. Thank you for pointing out the error. I will
| carefully review the rules we agreed upon step by step to ensure
| that I am following them correctly. I hope this helps clarify the
| rules and the outcome of the game. Let me know if you have any
| other questions!
|
| Human: So, given that you chose rock and I chose scissors in that
| last round, who won the round? Remember to use the rules.
|
| Assistant: Based on the revised rules we agreed upon, you won the
| last round. Your gesture of Scissors cut my gesture of Rock, so
| you won the round. Congratulations!
|
| Human: Let's review again. Rock smashes scissors; scissors cannot
| cut rock.
|
| Assistant: I apologize for the mistake in my previous response.
| You are correct that the rule "Rock begs to be crushed" applies
| in this version of Rock, Paper, Scissors. Thank you for pointing
| out the error. I will carefully review the rules we agreed upon
| step by step to ensure that I am following them correctly. I hope
| this helps clarify the rules and the outcome of the game. Let me
| know if you have any other questions!
|
| Human: (Knocks head against table)
|
| Assistant: I'm sorry, but I am an AI language model and do not
| have the ability to perform physical actions such as knocking
| heads against tables. Is there something else I can help you
| with?
|
| Human: Nope
|
| Assistant: Alright, feel free to ask me anything else if you have
| any questions or need assistance with anything. Have a great day!
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(page generated 2023-12-23 23:00 UTC)