[HN Gopher] How to learn chess as an adult (2021)
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       How to learn chess as an adult (2021)
        
       Author : pseudolus
       Score  : 504 points
       Date   : 2023-12-17 10:32 UTC (2 days ago)
        
 (HTM) web link (www.alexcrompton.com)
 (TXT) w3m dump (www.alexcrompton.com)
        
       | gnicholas wrote:
       | Interesting to see a shoutout to Gwern for his writeup on spaced
       | repetition.
        
         | kqr wrote:
         | I'm curious: which part of that is interesting? Aside from
         | Piotr Wozniak's writing, Gwern is the common coordination point
         | for these techniques.
        
           | gnicholas wrote:
           | Oh, just interesting to see a reference to Gwern, whom I'm
           | only familiar with through postings on HN, in a blog post
           | that's on HN.
        
             | tasuki wrote:
             | This is also on HN. Same bubble, not much of a coincidence?
        
               | gnicholas wrote:
               | I wouldn't have been surprised to see him referenced in a
               | comment. I was surprised to see it in a blog post that
               | ended up here, where the blogger didn't reference HN in
               | any way -- it was all about chess (which is not one of
               | the more common things discussed on HN).
        
       | locallost wrote:
       | On a side note, it's a good demonstration that knowledge beats
       | intelligence. Being smart just gives you a higher ceiling, but
       | most people can get pretty good at almost anything if they work
       | hard enough. The question is of course why would you do it, and
       | do you have the motivation.
        
         | ckuehne wrote:
         | This conclusion does not follow from the article.
        
         | eviks wrote:
         | Most people are intelligent, that's why they can get good, but
         | being smart not only has a big effect on the ceiling, but also
         | on the speed to get to the same level, which in turn affects
         | motivation, so you can't judge it to be an inferior factor
         | 
         | But this isn't a good illustration anyway since it's a very
         | constrained artificial example of a game based on pattern
         | matching
        
           | locallost wrote:
           | I see examples of that pretty much everywhere. People that
           | regularly do and practice something get to be better than the
           | vast majority of people, so talent and intelligence end up
           | playing a lesser role. This is true for physical skills and
           | also mental. The author said he ended up in the 95th
           | percentile -- I doubt this is achievable for all people, but
           | "high" yes (whatever the interpretation of high is).
        
         | petercooper wrote:
         | For most cases, I agree. I think almost anyone with the time
         | and determination can get to 95th percentile or up in a non-
         | physical pursuit. Intelligence becomes a key determinant if you
         | want to break the _top 0.1%_. Most people of average
         | intelligence could become a top 5% programmer if they wanted
         | to, but getting 2 minute solutions on Advent of Code? Almost
         | certainly not. (I pick AOC because I 've been looking into the
         | folks who hit the leaderboards and they all seem to give off
         | high IQ vibes so far.)
        
         | gwnywg wrote:
         | When I was a kid I heard proffessional player opinion that
         | people who play more games get better results, he stated chess
         | is game of numbers. I'm probably not on that level as no matter
         | how many games I played there is rating level I cannot beat,
         | it's glass ceiling for me.
        
       | cwillu wrote:
       | (2021)
        
       | rtpg wrote:
       | and here I was happy to get up to 1000 in Chess.com after 2 years
       | (only to then just hover around forever). Knowledge is power etc
       | etc but at one point nothing replaces studying.
       | 
       | I've found that anything under 15 minute clocks just feels like
       | brain poison to me, though. Your brain goes completely into
       | pattern matching mode and lose out on the actual interesting
       | tactical analysis you can do when you're taking a bit more time.
       | I have been queueing up daily games instead and it's nice. Games
       | take a month to resolve but if you just continuously add to the
       | queue that's good.
       | 
       | EDIT:
       | 
       | > I learned a bunch of openings with White for 6 months or so,
       | also via Chessable. Amazingly I won more games with Black, where
       | I had learned nothing, than with White. I got frustrated with
       | this, and switched my openings entirely. It had literally no
       | impact on my rating, and I continued to improve.
       | 
       | I felt this so much recently. I got kind of obsessed with the
       | Evans gambit, and would still lose to people who would play into
       | the gambit and let me go down the lines I knew well. I'd just
       | flummox later on. The game below a certain point is really just
       | "don't blunder as much as the opponent"
        
         | thomasz wrote:
         | Have you tried mixing up games with daily moves with rapid and
         | blitz? Mixing "do it right" with "do it fast" training is more
         | effective than doing only one of both.
        
           | rtpg wrote:
           | One thing a friend of mine mentioned about studying, is that
           | you can get in a weird cycle where you end up reinforcing
           | answering incorrectly to a thing over and over.
           | 
           | I think that blitz reinforces my bad habits of approximate
           | pattern matching and ultimately makes me play worse in my
           | other games. If I want to "do it fast" I can just open my
           | dailies and play them fast! But this is a me problem, I
           | routinely play board games etc too quickly, and lose because
           | of it. I do not need help with "do it fast".
        
         | ycombinete wrote:
         | Sounds good to me! Ratings are a treadmill. As you get better
         | so do your opponents. You'll always have a ~50% winrate.
         | 
         | I'd rather have a stable rating over time, at a level I can
         | maintain comfortably, than have to expend ever increasing
         | levels of energy to maintain a higher level; and probably end
         | up having less fun. (maybe it's more like treading water. You
         | can get more of your body out of the water, but each inch
         | requires exponentially more effort to maintain)
         | 
         | That said, I started doing a lot of puzzles a while ago, as
         | well as doing the basic mating pattern practice on Lichess. My
         | rating jumped up a few hundred rating points. Turns out that I
         | was missing a bunch of the basics.
         | 
         | Now I hover around average on the server for Blitz (~1500), and
         | slightly above for Rapid (~1700) and that's awesome.
        
           | rtpg wrote:
           | I've accepted that I'm worse at chess than other people in
           | some innate sense, but puzzles have been nice. I really enjoy
           | the chess.com lessons as well, and listening to someone
           | explain stuff is always pleasant. I might not absorb much,
           | but it's better than nothing.
        
           | valval wrote:
           | Your analogue is probably true to a certain extent, but in
           | reality maintaining your current form in any domain of
           | expertise is easier than achieving that form in the first
           | place.
           | 
           | I only really have video games as an easily quantifiable
           | example, but playing in top 1% of League of Legends doesn't
           | really require anything more than a couple games a week to
           | maintain that level. I have the knowledge, I know what to do,
           | and I can execute on that. Perhaps this would be harder in a
           | domain that leans more on physical or mental condition which
           | tend to decrease over time, but probably not so much in Chess
           | and the like.
        
         | matsemann wrote:
         | It's not brain poison, if you're at the level you're at.
         | Pattern matching is incredibly important, and dishing out many
         | games to learn those and avoiding blunders would probably help
         | you a lot.
        
       | sandreas wrote:
       | One of the best "beginner chess" videos I have ever seen was made
       | by one of the persons, I would have least expected making a good
       | tutorial video, because she is hardly ever too serious in her
       | other videos: Andrea Botez
       | 
       | It's only 10 mins, stuffed with good information and explained
       | very beginner friendly:
       | 
       | https://www.youtube.com/watch?v=aavP_NnrXS8
        
       | JumpCrisscross wrote:
       | > _Capablanca 's famous adage "I see only one move ahead, but
       | always the best move" turns out to be true_
       | 
       | I know there is a tendency to frame human intelligence in terms
       | of the age's breakthrough technology. But _man_ if that isn't
       | reminiscent of token prediction.
        
       | pella wrote:
       | My practice:
       | 
       | watching https://www.youtube.com/@agadmator chanel.
        
         | mathematicaster wrote:
         | Yeah, I, too, practice my bball skills watching Curry's
         | highlights ;)
         | 
         | Jokes aside, it's a fun channel. Makes me feel like I know
         | what's going on in those games.
        
       | DeathArrow wrote:
       | Is there a well known strategy game where AI doesn't have better
       | chances to win than a human? Is there possibly, math wise, that
       | such games exist?
       | 
       | I kind of dislike not having a chance when playing against bots.
        
         | yreg wrote:
         | Civilization V? Warcraft 3?
         | 
         | But any answer will be such only because no one tried hard
         | enough to make a supreme AI.
        
           | zeusk wrote:
           | OpenAI's dota2 bots were pretty impressive, they even had an
           | open public lobby for people to play against.
        
             | Jensson wrote:
             | They didn't dominate against human pros, neither did
             | alphastar. So Humans still have a chance there.
        
         | huytersd wrote:
         | I would say any game that includes a lot of uncertainty,
         | subjectivity and random chance would mean that an AI would not
         | usually have an edge over a human. Maybe games like diplomacy,
         | magic the gathering, pandemic, Gloomhaven, maybe poker (?),
         | backgammon (?) etc.
         | 
         | On a sidenote, I think it's interesting that we're a point
         | where it's starting to get hard to come up with games that
         | humans can beat AI at.
        
           | kdwikzncba wrote:
           | I would like to hear your reasoning as to why you think that
           | a human is especially good at dealing with uncertainty. My
           | experience is the opposite.
        
             | huytersd wrote:
             | I'm not saying a human would be better than an AI. Just
             | saying it would be a more equal playing field, since
             | neither would have a significant advantage.
        
               | yreg wrote:
               | I think this depends on whether the human has a chance in
               | a particular run (yes) or on average of many runs
               | (probably no because the AI will calculate the
               | probabilities better).
               | 
               | But in the extreme case of a random game (like rolling
               | the highest number on a die) they are equal (obviously).
        
             | netfortius wrote:
             | True randomness doesn't drive better results for humans,
             | due to some intrinsic humane qualities, but rather
             | eliminates the advantage of large volume data access and
             | processing of AI. Basically true randomness levels the
             | playing field. Backgammon is a perfect example.
        
               | DeathArrow wrote:
               | You want a game where searching large amounts of data,
               | computing moves and calculating probabilities fast
               | doesn't help.
               | 
               | Maybe some randomness will help, but might not be enough.
               | 
               | My ideea is that bots can't win in the real world
               | economy, no fund driven solely by algorithms can win more
               | than funds driven by humans.
               | 
               | So if we can find a game modeled like the economy, where
               | nothing is random but many things are uncertain, then it
               | might be harder for the software to win.
        
               | jabl wrote:
               | I would imagine in many games randomness (e.g. through
               | throwing dice, or pulling cards from a randomized pack)
               | add noise, but the underlying strategy (including
               | processing data, calculating probabilities etc.) still
               | help. In such a game even though an AI might be superior,
               | the randomness might mean that occasionally the human
               | wins. Or for an extreme example, if nothing you do in the
               | game really matters, it's all just down to random chance,
               | then the AI:human win rate should approach 50%. But such
               | a game would probably not be particularly enjoying to
               | play.
               | 
               | But yes, I think you're right that you'd need a game
               | where crunching a lot of numbers really fast doesn't give
               | you an advantage. For instance, if the state space of the
               | game is so big that number crunching is useless, and
               | other approaches like AI style pattern matching (used
               | IIRC by Alpha-Go?) don't work either.
               | 
               | Though ultimately, what is the uniquely human trait that
               | would allow a human to beat an AI? Can you make a game
               | that depends on that? Is there even such a thing?
        
               | necovek wrote:
               | > if nothing you do in the game really matters, it's all
               | just down to random chance... But such a game would
               | probably not be particularly enjoying to play.
               | 
               | I guess all the slot machine players tend to differ in
               | opinion there :)
               | 
               | Sure, slot machine operators adjust winning chances so
               | players keep on playing, but to a player, it's not
               | influenced by anything they do, other than "just one more
               | time and I'll win".
        
               | necovek wrote:
               | TBH, "real world economy" does allow humans to rewrite
               | the rules, and they've done so: issuing more bonds,
               | deflating the currency, printing more money, bailing out
               | broke banks, hiding facts and selling before downturn
               | goes public, pure and simple fraud...
        
             | DeathArrow wrote:
             | >I would like to hear your reasoning as to why you think
             | that a human is especially good at dealing with
             | uncertainty.
             | 
             | We can ask any successful CEO. Fortune 500 companies would
             | use bots if that was possible.
             | 
             | Uncertainty doesn't equal randomness. Randomness is
             | flipping a coin and asking you the result. Uncertainty is
             | hiding the coin behind my back and asking you in which hand
             | is it.
        
               | hackerlight wrote:
               | That's disanalogous to board games. We're comparing board
               | games with uncertainty to board games without
               | uncertainty. In either of these categories, the thing
               | that makes AI competent is unlimited training data due to
               | self-play.
        
           | mingusrude wrote:
           | Scaringly enough, Diplomacy seems to work well for AI too.
           | https://ai.meta.com/blog/cicero-ai-negotiates-persuades-
           | and-...
        
           | nanofortnight wrote:
           | Computers are better than humans at poker (DeepStack) and
           | backgammon (eXtreme Gammon). XG for example is commonly used
           | by expert backgammon players to analyse play, much like how
           | engines are used in chess.
           | 
           | There is no reason why computers wouldn't eventually beat a
           | human in the others, if someone writes a narrow AI for them.
           | Consider for example, AlphaStar for StarCraft.
        
           | DeathArrow wrote:
           | >I would say any game that includes a lot of uncertainty,
           | subjectivity and random chance
           | 
           | I would thought the same haven't I been reading articles on
           | how bots won against humans at poker.
           | 
           | I am not sure about something like backgammon or monopoly.
        
         | pavlov wrote:
         | _> "I kind of dislike not having a chance when playing against
         | bots."_
         | 
         | Conjures an image of the astronaut with a gun meme...
         | - Wait, playing games to win is a waste of time now?
         | - It always was.
        
           | deadbeeves wrote:
           | There's a difference between playing to win and being
           | frustrated because your opponent can consistently steamroll
           | you effortlessly without even giving you a chance to set your
           | game up.
        
             | pavlov wrote:
             | Is there some shame in asking the AI to play worse?
             | 
             | It's a machine, it won't feel smug about knowing it could
             | beat me if it wanted to.
             | 
             | I've never really understood people who are competitive
             | about board games and similar inside-the-box scenarios.
             | (There's a certain "Dwight Schrute" aspect to that
             | mentality that's hard to watch.) I like losing in games
             | because there's no real-world cost to trying out some idiot
             | strategy.
        
         | vasco wrote:
         | You can adjust bot difficulty. If that doesn't work for you
         | nothing will because with humans you also can never ever beat
         | the best player in the world.
        
         | anonymoushn wrote:
         | Most board games don't have any superhuman AI. You could play
         | race for the galaxy for example. There are bots, but you can
         | achieve very high win rates against them.
        
         | jayd16 wrote:
         | Play a high variance game of chance like cards or Magic the
         | Gathering. Then when you win it's because of your skill and
         | when you lose its because of chance. :)
        
         | PaulRobinson wrote:
         | Can I suggest you consider why you're playing?
         | 
         | We are taught from a young age that winning is the objective of
         | playing a game, but what if it wasn't?
         | 
         | What if it was to learn some hidden truth, or to explore your
         | own tendencies to over-react, to become too rash, to become
         | overly-defensive or to be disappointed when things didn't
         | always go your way? What if you took each game as a learning
         | opportunity?
         | 
         | If you take a different perspective, bots and AI can help you a
         | great deal - they aren't going to feel smug about beating you,
         | or remind you of it over a family dinner, or brag about it on
         | social media. They can help you improve your gameplay and
         | yourself.
         | 
         | I'm reminded of this when I think of recent AI advances in Go.
         | The moves and strategies that emerged have left that community
         | in awe, because they were open to learning from what AI
         | produced, not just obsessed with trying to win.
        
           | diffeomorphism wrote:
           | That does not quite seem to be the point. There is a huge
           | difference between "better" and "crushing".
           | 
           | > We are taught from a young age that winning is the
           | objective of playing a game, but what if it wasn't?
           | 
           | No, we aren't. The are multiple players in a game. So you win
           | some, they win some and sure, you are taught to try to win
           | more than 50%. But if you win 90+% of the time, you are
           | wasting both players' time.
        
         | anonyfox wrote:
         | There will never be anymore. AI simply outperforms humans at
         | increasing rates. When in doubt, for a specific game a narrow
         | AI can be trained up.
         | 
         | For the current 1-2 years you can have a shot at
         | physical/sports games, since robots are lagging behind AI
         | capabilities, quite a lot.
        
           | robotresearcher wrote:
           | Robots can't even carry enough energy to play a
           | physical/sports game, even if their AI was perfect and cost
           | zero energy itself. There's no imminent tech that will change
           | this. We have many years.
           | 
           | I'd love to be wrong about that, but I'm probably not.
           | 
           | Check out Robocup for superhuman speed miniature soccer
           | games. But the games are small and short. The humanoid games
           | are much less well developed.
        
             | anonyfox wrote:
             | Probably we differ here on the timespans, thats okay :-)
             | 
             | Personally I explicitly do not expect robots to actually
             | have human-like shape but rather be optimized for the thing
             | they do, which can change the energy requirements or
             | otherwise things that might look "unfair" to humans.
             | Usually this is one of the key reasons where different
             | timelines come from in discussions, where people assume
             | that a humanoid robot needs to be build that does the same
             | movements like humans but somehow better/faster/... while I
             | differ on that point.
        
               | necovek wrote:
               | That's moving the goalposts (pun intended :)): having a
               | wheeled robot with an enclosed (ball protection!)
               | basketball holder slide around the basketball court and
               | extend the basketball holder up to the rim would
               | certainly allow it to beat humans, but it wouldn't really
               | be "playing basketball".
               | 
               | We engage in sports because they are fun and explore the
               | limits of our physical and mental abilities (or well, go
               | above our limits, as all the kinesio-tapes and
               | supplements in pro sports indicate). Involving robots can
               | only continue to be fun if robots work with roughly the
               | same restrictions.
               | 
               | If we want to measure AIs against our mental abilities,
               | it's only fair to pit them with controlling as much
               | "machinery" and suboptimal movements as humans do in a
               | particular sport: that versatility is what makes our
               | intelligence so amazing and, well, "general".
        
               | anonyfox wrote:
               | but thats the same as in Chess, Go or even StarCraft: the
               | AI is absolutly impossible to beat for human players
               | unless it has explicit flaws built-in.
               | 
               | The general point I want to make is that it doesn't make
               | sense trying to compare humans with AI (and somewhat
               | soon) robots, because the _will_ outperform everyone.
               | Handycapping them is not a solution either. The  "amazing
               | versatility" of humans also will not persist for too long
               | anymore I'd say, therefore the only way to have a real
               | and fair comparison/pit is against other humans in the
               | future.
        
               | necovek wrote:
               | Well, let's agree to disagree about versatility: I don't
               | see non-specialized AI outperforming humans in a number
               | of years (a human will easily beat chess AI at Go).
               | 
               | While I am somewhat impressed by the conversational
               | acumen of recent LLMs, the fact they can produce outright
               | garbage tells me we are as far away from synthesising
               | multiple types of intelligences as ever: humans simply
               | need far smaller input data set to start recognizing
               | patterns and rules (as witnessed by kids learning to
               | speak).
               | 
               | I am not yet convinced we'll live to see something like
               | actual self-driving cars with as much capability as an
               | average human driver: I believe augmented environments
               | are needed (communicating roads, signals and cars) to get
               | to self-driving cars.
               | 
               | The one thing they've got going for them is consistent
               | focus, whereas practical ability in humans significantly
               | depends on the mood, tiredness, level of multitasking...
        
               | robotresearcher wrote:
               | > the will outperform everyone
               | 
               | I'll try to make the same point land a bit harder:
               | 
               | Robots will not compete any time 'somewhat soon' in
               | many/most physical tasks, because their energy storage
               | capability, motor efficiency, strength to weight ratio,
               | and many other mechanical and sensing properties are not
               | good _at all_ compared with humans and other animals, and
               | can 't be fixed by software. Everyday intuition
               | underestimates how large this gap is.
               | 
               | Brains are only part of the requirement for competence in
               | the real world.
        
             | itslennysfault wrote:
             | I feel like it is possible, but just not anything we will
             | pursue. Nuclear reactors? Inductive charging in the floor?
             | some kind of overhead electric like we use to power trains?
             | I'm sure it's "possible", but probably not safe for humans
             | to be around.
        
         | rtpg wrote:
         | I've found playing against weaker bots you lose on the sort of
         | human nature of weaker players. In particular humans tend to
         | have a bit of an internal narrative, but weaker chess bots tend
         | to just throw in shitty moves.
         | 
         | It's pretty well known that bots resort to cheating to win at
         | stuff like Civ. I'm sure there's a patch out there that removes
         | the cheating, and you can stomp on computers there.
        
           | isolli wrote:
           | Civ evo [0] applies the same rules to AI and human players.
           | It is supposed to have a very strong AI. Also, AI does not
           | have a personality (friendly, aggressive, etc.); it just
           | wants to win. Unfortunately, I could never bring myself to
           | learn this new variant.
           | 
           | [0] http://c-evo.org/
        
           | WJW wrote:
           | The problem with video game bots in games like Civ is that
           | "playing well" is not actually the core goal of the devs.
           | Rather, it has to be enjoyable to play against and easy
           | enough to build and debug in the limited time available until
           | release. Given those constraints, most game devs just give
           | the bot free resources and call it a day.
           | 
           | If somebody would bother to put in the time to make it, a
           | well-crafted Civ bot could probably roflstomp every human out
           | there just by virtue of perfectly micromanaging its
           | production in every city on every turn without effort.
        
         | ACow_Adonis wrote:
         | come join us at Beyond All Reason :)
         | 
         | https://www.beyondallreason.info/
         | 
         | or if you're an AI maker come join us also and make a better
         | bit for us to play against :)
        
           | concordDance wrote:
           | _cough_ https://zero-k.info/ _cough_
        
         | yread wrote:
         | World of Warships has lots of strategy to it (and the bots suck
         | at it). Good players don't shoot where the ship would be if it
         | kept going straight but take into account the map, other ships
         | positions and psychology to guess evasive maneuvers.
        
           | krisoft wrote:
           | > and the bots suck at it
           | 
           | It is important to distinguish two thing: "Computers can't
           | solve this problem" vs "the currently existing bots suck".
           | One is when the best programers trying their darndest can't
           | make a bot good, while the other is when nobody even really
           | tried.
           | 
           | (For example I can reliably run faster than Usain Bolt when
           | he is not made aware that we are racing. :P )
           | 
           | This case sounds very much the second kind. There can be many
           | reason for this, the simplest is that the makers of the game
           | don't win more players by absolutely crushing them. It is a
           | case where after a certain level of advancement you don't
           | earn more money by making better bots. In fact you might
           | start earning less if you take away the fun of the game. And
           | of course anti-cheating measures will hamper 3rd party bots
           | if they are not explicitly invited, and why would they be?
           | 
           | Simply saying estimating which way someone will evade /
           | evading randomly doesn't sound like the kind of thing a
           | computer would be bad nowadays. If someone tries that is.
        
         | petercooper wrote:
         | Yes. Risk. There's a large online community around it now and
         | lots of YouTube videos of people playing it to a high strategic
         | level. There's all sorts of signalling going on between players
         | and bots are easy to counter even at the highest settings.
        
         | WJW wrote:
         | Don't play against bots then. There's plenty of people online
         | to play against at any moment of the day.
         | 
         | Maybe I read the wrong forums but this particular hangup
         | ("machines can do it better so what is even the point?") seems
         | to be quite unique to chess as a hobby. I've never seen someone
         | on an athletics tournament complaining that the sport is no
         | longer fun because a cannon could throw the spear much farther
         | than even the best athletes, or that they no longer enjoy going
         | to the gym because a construction crane can lift much more than
         | they will ever be able to. Chess is at its core a game of
         | rigidly applying rules, pattern matching, and applying a depth-
         | first search on as deep a search tree as you can manage. It
         | should hardly be a surprise that computers can do that
         | extremely well.
        
         | NickC25 wrote:
         | starcraft broodwar is one such game, although the AI bot has to
         | be handicapped to have the same visual and APM constraints as a
         | human player.
         | 
         | If the bot gets to have APM in the 400-500 range and has full
         | map vision, even the top pros will get smoked no contest.
        
         | JoeDaDude wrote:
         | A handful of games have been invented with the purpose of
         | giving humans an edge over AI. They may have had a chance when
         | the best AI was alpha-beta search, but against modern
         | reinforcement methods, I don't believe they have a chance.
         | 
         | The games invented were Octi [1] and Arimaa [2].
         | 
         | [1]. https://boardgamegeek.com/boardgame/450/octi
         | 
         | [2]. https://boardgamegeek.com/boardgame/4616/arimaa
         | 
         | A casual search shows some discussion of AI-resistant board
         | games here:
         | 
         | https://www.reddit.com/r/boardgames/comments/eaept6/tell_me_...
        
       | washmyelbows wrote:
       | "Only about 10% of players ever gain more than 100 points, and
       | only about 1% of players gain more than 200 rating points given
       | years."
       | 
       | This seems like a wild claim. On chess.com I've gone from 500 to
       | ~1050 in a handful of months without any real study, just some
       | light YouTube watching. 500->800 felt like all it took was
       | learning a few openings and not blundering pieces. 800-1050 felt
       | like it came mostly from getting familiar with the common
       | patterns from those openings that led to
       | advantages/disadvantages. Most of my learning here came from
       | reviewing my own games and trying to understand why my mistakes
       | were mistakes.
       | 
       | I don't understand how people learn from slamming blitz/bullet
       | games. The time constraints are too rushed to really think about
       | what makes a move good or bad. I assumed it was a young person's
       | thing, but the author said he plays these quick formats too.
        
         | kqr wrote:
         | The author says specifically blitz/bullet is suboptimal for
         | learning, for precisely the reasons you mention. The author
         | plays these types of games to kill boredom.
        
         | vasco wrote:
         | I love quick games, 3min blitz being my favorite and I suck at
         | chess. It makes it almost a different game to me. I stopped
         | playing for years because my memory of chess was slow boring
         | waiting. Blitz is just full on, all the time.
        
         | chongli wrote:
         | If you follow the link to the data analysis [1] you'll see that
         | the argument is based on higher rated players. Low rated
         | players have much higher variance in their rating and can
         | improve by quite a lot, just by learning to stop blundering.
         | That's basically the situation you're in.
         | 
         | Getting to 2000 rating is going to be quite a mountain to climb
         | for you, unless you're very young.
         | 
         | [1]
         | https://github.com/jcw024/lichess_database_ETL/blob/main/REA...
        
           | zelphirkalt wrote:
           | And not to forget to avoid disappointment: An online 2000 is
           | maybe an offline 1800 or so. Online ratings are in general
           | higher than what people actually have offline.
        
             | _fizz_buzz_ wrote:
             | I am not sure if that is generally true. It's true for
             | lichess and chess.com (compared to ELO) It really has only
             | to do with the formula they use. They have different
             | formulas. I think e.g. lichess has a formula so that the
             | median is centered around 1500. This is different from how
             | ELO is calculated. I would assume if they all had the same
             | way to calculate the rating, it should be somewhat close.
        
               | smatija wrote:
               | Yes and no - they use different systems, but even if they
               | used same system ratings would be different.
               | 
               | This is since ratings only measure player's performance
               | relative to other players in the same poll. A lot more
               | people (and a lot more begineers) play online than in
               | FIDE rated tournaments. So playing poll in tournaments is
               | stronger than online playing poll, so even if we assume
               | same rating system in all cases, players will have lower
               | ratings in tournament play than online.
               | 
               | What complicates matters further is that playing polls
               | aren't totally unified - in FIDE Elo ratings it's
               | possible to see regional differences (indians for example
               | are in general underrated), since playing poll is
               | segmented by distance (due to travel costs not a lot of
               | players play internationally). Additionally COVID19 made
               | a total mess of ratings, since there was not enough
               | events last few years, so majority of younglings are
               | underrated due to not playing enough rated games, while
               | improving as fast as the previous generation.
               | 
               | FIDE is currently deciding on rating reform, which will
               | be implemented in january, trying to handle this
               | situation.
               | 
               | What complicates matters even more is that FIDE Elo
               | algorithm is not optimized for accuracy, but for
               | calculations by hand (try calculating glicko2 rating
               | change without computer!), so glicko2 more accurately
               | predicts player performance.
               | 
               | And finally, time controls differ a lot between online
               | and tournament play. Online even 5minutes feels slow,
               | while in tournaments 90min+30sec/move is one of shorter
               | time controls. Performance between slow and fast play is
               | in general correlated, but this correlation is weaker at
               | higher ratings (since both sides of the game have some
               | non-transferable skills, so blitz specialists for example
               | exists).
        
             | Oreb wrote:
             | That's pretty much the opposite of how I feel. I can win
             | against much stronger players over the board than online.
             | It's so hard to summon the same focus and energy in an
             | online game.
        
               | chongli wrote:
               | It's just a fact that online ratings are inflated. Hikaru
               | Nakamura is rated 3231 (at the moment I write this) in
               | blitz on chess.com but 2874 in blitz over the board,
               | according to FIDE. That's a difference of 357 rating
               | points!
               | 
               | Of course, Hikaru has admitted that he deliberately works
               | to inflate his online rating and has talked about the
               | differences in the rules/mechanics online. For him, the
               | lack of an increment in his online games (FIDE over the
               | board blitz has an increment) and his well-practiced
               | mouse skills help him a lot. Hikaru can flag a lot of
               | people from a losing position, so he gets many more wins
               | than he would have over the board. He also says he
               | deliberately "farms" lower rated players to boost his
               | rating by a small amount, and avoids games against
               | dangerous opponents who are underrated (due to a lack of
               | online play).
        
           | Someone wrote:
           | But that's not surprising at all if you assume every player
           | has a 'ceiling' performance they can attain, isn't it?
           | 
           | Higher rated players tend to be closer to their potential
           | than lower rated ones, leaving less room for improvement, in
           | any sport. They also will be more likely to get worse over
           | time because, the nearer to the top, the more roads lead you
           | downwards.
           | 
           | You'd have to pick a very peculiar metric to measure
           | performance to compensate for that.
        
             | Zyst wrote:
             | I play competitive games in tournaments. I would disagree
             | with your characterization.
             | 
             | Yes, people have a skill ceiling. However, it's not
             | something you're ever going to get to by just playing most
             | games.
             | 
             | People naturally improve at games when they start playing.
             | Some factors being more familiarity with the game, and
             | making less mistakes. However, people will stall out at
             | different ratings at that point.
             | 
             | However, if you do deliberate practice in the game you will
             | absolutely continue to get better. If you're practicing
             | specific scenarios, have focused areas of improvement,
             | coaching, analyze your own replays, record your practice,
             | and watch it: You will improve.
             | 
             | Yes, abstractly a "skill ceiling" out there exists for you,
             | but you're extremely unlikely to ever reach it in a game of
             | skill unless you're trying to go pro in it.
             | 
             | If putting time in were all that were required to reach
             | your skill ceiling, we would have way more League of
             | Legends Grandmasters. Unless you assume the people that go
             | pro are all just more talented, and that their practice
             | doesn't make a difference.
        
               | esrauch wrote:
               | I'm not sure about Leagues rating system but I would
               | definitely believe that the top echelon in most serious
               | sports/games is reserved for people who are _both_ more
               | talented and also hardcore practice.
               | 
               | I play chess and the GM level is above the skill cap of
               | some talented people who have put in dedicated practice
               | since a child and are a full time professional dedicated
               | player as an adult. The median talent at full time
               | dedication for their whole life wouldn't reach that
               | level, and no one who only started the game at age 20 has
               | ever reached that level regardless of natural talent.
               | Some of the most famous players never attain that level,
               | including some full time professional players that are
               | known figures today (like Eric Rosen) and historical
               | chess theory leaders (like Jeremy Silman).
               | 
               | And in practice "just" GM level isn't even good enough to
               | be a top tier player: the top 100 players can trounce the
               | lowest GMs.
               | 
               | I would assume the same applies to any other game/sport
               | that has the cache for people to train at it from
               | childhood like Tennis, Basketball, etc.
        
               | Someone wrote:
               | > However, if you do deliberate practice in the game you
               | will absolutely continue to get better
               | 
               | I strongly disagree. I think that, for a given amount of
               | effort (hours and study intensity) you're willing to
               | spend, everybody has a ceiling that they can reach. If
               | what you say is true, why hasn't Magnus Carlsen reached
               | ELO 2900? Lack of deliberate practice? ELO deflation
               | requiring players to get better to keep the same rating?
               | 
               | Ignoring that, the discussion isn't whether you'll
               | continue getting better, but whether you'll keep
               | improving at the same rate.
               | 
               | > Unless you assume the people that go pro are all just
               | more talented, and that their practice doesn't make a
               | difference.
               | 
               | I don't see how that follows. I think the top is both
               | extremely talented, extremely motivated, and physically
               | strong enough to do the hours of concentrated practice.
               | 
               | I think it's easier to see in physical sports. If you're
               | 2m tall and have enough motor skills to run and catch a
               | ball, you'll likely be 'good' at basketball in high
               | school, even if you don't practice much or well. To make
               | it in the NBA, you have to be 2m tall _and_ have above
               | average motor skills _and_ be above average robust, so
               | that you can play x games a year without getting injured,
               | _and_ be more willing to exercise than mossy to get
               | stronger and more agile _and_ be above average good at
               | reading the game.
        
               | jyscao wrote:
               | >I think that, for a given amount of effort (hours and
               | study intensity) you're willing to spend, everybody has a
               | ceiling that they can reach.
               | 
               | I disagree with your disagreement, because simply
               | controlling for total studying time and intensity is too
               | reductionist. Different players have different sticking
               | points when it comes to chess, e.g. weak strategic
               | planning, weak tactics, poor positional understanding,
               | bad endgames, etc. Your implicit assumption is that most
               | players at some playing strength, are at that playing
               | strength in all aspects of their game. In practice,
               | that's simply not the case for many.
               | 
               | To give a concrete example, my classical rating on
               | lichess hovers around 1800, but if you look at my tactics
               | puzzle rating it's well above 2000, suggesting it's the
               | positional and strategic aspects of the game that I'm
               | weak at, which anecdotally feels true based on how I both
               | win and lose most of my games. If I were to get a coach
               | or deliberately work on those weaker aspects of my game
               | myself (something I have not done), so that they're no
               | longer the bottleneck of my performance, I could very
               | well break this rating plateau I've been stuck in for the
               | past half decade or so, and shoot up another 100 or even
               | 200 points. I also have a friend of similar strength
               | level, who has the opposite profile as me: strong
               | positional and strategic understanding, weak tactics. And
               | despite more or less an even record, whenever we play
               | against each other, his wins are almost always grinds,
               | while my wins are usually some tactical shot he missed or
               | blundered into.
               | 
               | The bottom line is, at my strength level, and I'd
               | hypothesize even up to the low to mid-2000s rating
               | levels, these unbalanced types of players are probably
               | more common than balanced players with similar ratings in
               | all aspects of their game to their overall rating. The
               | latter kind, you might be able to argue, have reached
               | their natural ceiling; but even here I'd be surprised if
               | they cannot improve more by deliberately strengthening
               | aspects of their game. Conversely, based on my experience
               | of 10+ years playing chess regularly, the vast majority
               | of players simply don't have a good understanding of
               | their own weaknesses. Many unbalanced players like
               | myself, with the correct type of training and practice,
               | even if total time isn't too much, can absolutely make
               | significant improvements to their overall performance.
               | 
               | >If what you say is true, why hasn't Magnus Carlsen
               | reached ELO 2900? Lack of deliberate practice? ELO
               | deflation requiring players to get better to keep the
               | same rating?
               | 
               | In the case of top-level IMs, GMs, and certainly super
               | GMs, who don't have glaring weaknesses in any aspects of
               | their game, it's likely the case that they indeed did
               | reach their ceiling. But these are the only people I'd be
               | at all confident in making such claims.
        
         | imjonse wrote:
         | You may learn up to a stage, when a complete beginner, by
         | quickly and repeatedly being exposed to basic mistakes without
         | having to think much. Afterwards it is probably detrimental
         | indeed.
        
         | mseidl wrote:
         | I've been playing chess since I was 6, and I'm 7 now.
         | 
         | You should learn endgame and tactics, the basics of opening and
         | maybe a few openings. endgame will teach chess. openings
         | teaches you openings. especially when you're a beginner people
         | will make moves that don't make sense. Plus aren't there like
         | over 4 or 5 quadrillion possible moves just within the first 10
         | moves?
        
           | lostlogin wrote:
           | Are you able to confirm there isn't a typo here? You're 7?
        
             | ACow_Adonis wrote:
             | with comments back past 2018 i think it's safe to say its a
             | typo xD
        
               | antaviana wrote:
               | Maybe they started to procrastinate in HN when they were
               | 2.
        
               | psychlops wrote:
               | Exactly, the ageism here at HN is outrageous.
        
               | mseidl wrote:
               | It wasn't a typo. I was making a joke.
        
           | kqr wrote:
           | Is this advice not going in the exact opposite direction to
           | what looks like a well-researched TFA with an n=1 experiment
           | to back it up? Why do you think your opinion differs?
        
             | bjornlouser wrote:
             | TFA mentions that their openings preparation didn't help
             | much, and mentions next steps as learning "Basic Endgames".
             | 
             | The minute you stop blundering pieces you find yourself in
             | a nearly even endgame.
        
           | FartyMcFarter wrote:
           | It doesn't necessarily matter that there are quadrillions of
           | possible openings. Studying traps that occur often in the
           | openings you play is definitely helpful.
           | 
           | For example, if you're an 1. e4 e5 player you'll want to
           | learn how to counter the Fried Liver attack, as it's one of
           | the most popular lines at the beginner to intermediate level.
           | 
           | You don't need to know many lines 7 moves deep either, just a
           | couple of moves is already very helpful.
        
         | scyzoryk_xyz wrote:
         | As someone who is at 1000 and also one of those people who only
         | slam blitzes, I can confirm that one benefits from it only to a
         | point, mostly developing skill in quickly reading the board and
         | identifying the low-hanging-fruit moves.
        
           | matsemann wrote:
           | Yup, starting to play 2+1 increased my 5+3 rating by 200 up
           | to 1800 (lichess). But continuing to play 2+1 with no
           | analysis or thought hasn't increased my rating further.
           | 
           | I do only play for fun / to kill time, though. So a few games
           | a day on a metro or whatever. So with no aspirations to
           | actually improve I think I'm at the peak of my natural
           | ability.
        
         | narag wrote:
         | _This seems like a wild claim. On chess.com I 've gone from 500
         | to ~1050 in a handful of months without any real study,_
         | 
         | Is rating on chess.com similar to rating in lichess? The
         | article mentions 1%, but you _start_ with 1500 in lichess??? If
         | you lose often, you quickly go down. But if you keep an even
         | record, you stay in 1500.
         | 
         |  _I don 't understand how people learn from slamming
         | blitz/bullet games._
         | 
         | As in the article, speed training helps recognizing patterns
         | and dealing with them. At first it seems impossible to play
         | significant moves with so little time, but you can try to just
         | doing it. You'll adapt very soon.
         | 
         | I recommend starting with blitz 3+2 and later bullet 2+1. There
         | are tournaments of 1+0... or even less time. 30 seconds is
         | really crazy.
        
           | smatija wrote:
           | Rating on chesscom is wildly different than on lichess in
           | lower rating ranges.
           | 
           | 300 cc should be similiar to around 800 lichess. Around
           | 2000-2200 ratings even out on both sites and on higher
           | ratings lichess ratings tend to be lower than on cc.
           | 
           | For improving longer time controls are better. The old adage,
           | that if you want to play blitz better you should play rapid
           | and that if you want to improve rapid you should play
           | classical is still valid today. Blitz is beneficial only at
           | higher rating ranges (2000+) to allow practising openings,
           | and even that only in moderation. Players who don't play
           | classical time controls (90min+30sec/move at least) tend to
           | plateau around 2000-2200 online.
           | 
           | This ofc doesn't mean that blitz isn't fun - vast majority of
           | my games are in blitz time controls.
        
           | VonGallifrey wrote:
           | > If you lose often, you quickly go down. But if you keep an
           | even record, you stay in 1500.
           | 
           | Is that actually true? You start at a 1500 in lichess, but
           | that is a provisional rating and the outcome of your first
           | few games are going to cause BIG swings in your rating. After
           | your rating is no longer a provisional rating then that is
           | going to slow down.
           | 
           | Losing a few games at the start might take a lot more wins to
           | "even out" in rating. Just keeping an even record might not
           | be enough to stay 1500.
        
         | hinkley wrote:
         | I've known this guy off and on for years. When we first met 15+
         | years he was slightly better at Go than me, which was middling
         | amateur. All the Go books say if you want to be a pro you have
         | to start as a child.
         | 
         | But he studied, and studied, and last I knew he was 3 dan,
         | which is about the point you can entertain the idea of becoming
         | a pro (if I just worked harder).
         | 
         | Kids have a lot more free time to sink into a singular concern.
         | Warnings about how something are out of the reach of adults
         | aren't actually hard rules, they're just really good rules of
         | thumb. But if you can make the time, it's not impossible.
         | 
         | I don't think chess is any different there. Small improvements
         | may set reasonable expectations, but there are people who can
         | blow right past them.
        
           | mtlmtlmtlmtl wrote:
           | You're right I think. Most adults really don't improve at
           | chess very often. They do when it's a new hobby, but then
           | they plateau. And it's not that they couldn't improve
           | further, it's just that they're not able or willing to do the
           | things necessary, which is usually a lot of exercise and
           | study. It's just a hobby for most people at the end of the
           | day, and they'd rather spend an hour at the club discussing
           | and blitzing some silly openings with friends than spend an
           | hour solving puzzles or studying endgames. We still all carry
           | the illusion of some prospect of improvement, that's the
           | human condition. But most people don't take it very seriously
           | and are more in it for social reasons.
        
             | hinkley wrote:
             | It clearly aggravated some of the people at the Go club
             | that I was not improving past hobbyist. But the thing I
             | didn't share with them is that all through my childhood, I
             | would try new things and if I wasn't instantly mediocre or
             | better at it I would decide this was no fun and drop it. If
             | you are good at enough things you can fill your weeks with
             | activities and ignore the things you aren't good at.
             | 
             | Being bad at Go and still playing anyway was an exercise in
             | personal growth.
        
           | pmontra wrote:
           | A friend of mine devised an empirical rule to predict the
           | highest Go ranking that a player will reach: the ranking
           | after the first 4 years of play plus 4.
           | 
           | You can check that on https://europeangodatabase.eu/EGD/ and
           | pick some players at random.
           | 
           | They have a nice date/rank graph and all those graphs start
           | with an almost vertical growth which slows down and flattens.
           | Some players play less often and get weaker but that's not
           | the point.
           | 
           | I have no idea if it applies to chess too, possibly with
           | different parameters, but why not? They are both games played
           | with the brain by humans.
        
             | prometheus76 wrote:
             | I think this might be related to the pareto distribution of
             | productivity in my line of work (steel fabrication). Our
             | most productive employees are literally 10 times more
             | productive than the least productive. And it's always the
             | same people at the top of the list, and always the same
             | people at the bottom. If you pair them together, the
             | productive employee loses 10-20% of productivity while
             | they're together, and the less productive employee improves
             | by 5-10%, but as soon as you separate them, they go back to
             | where they were before.
        
           | nebulous1 wrote:
           | > but there are people who can blow right past them
           | 
           | Ultimately, I think this is what's often downplayed in these
           | conversations. Just because your friend was able to excel at
           | Go in those 15 years, doesn't imply that any other specific
           | person would be able to do the same, even with the same
           | study. You'll find many people who attempted this but simply
           | couldn't get past a lower plateau.
           | 
           | So, when you say "if you can make the time, it's not
           | impossible", I'm not sure that that's true. My suspicion
           | would be that for a significant portion of the population, it
           | would in fact be literally impossible. (edit: I was reading a
           | different thread where somebody was asking about becoming a
           | FIDE CM, that's what I was referencing here as being
           | impossible for many, I don't know anything about Go ranks).
        
             | hinkley wrote:
             | I've known too many people who get into their own heads
             | about certain topics. They lock up and become impervious to
             | new information.
             | 
             | There are certainly people who need new genes. And there
             | are people who need a new teacher. But boy oh boy are there
             | a lot of people who would get better at difficult tasks if
             | they got therapy.
        
         | vjerancrnjak wrote:
         | I mostly played blitz with openings where queen is moved in the
         | first 3 moves and got to ~2000 (no proof, sorry). I didn't
         | study chess at all outside of playing it intensely for 1-2
         | years. Of course, my end game was also very bad. It was such a
         | frustrating fun I had to stop.
         | 
         | There are of course players that know how to fully exploit
         | mistakes in the bad openings, but when you're rated so low,
         | openings rarely matter, especially if the opponent has to
         | exploit a weird opening you have.
         | 
         | There's many more patterns related to pinning, tempo, that are
         | worth much more for quick rating progress.
        
           | drexlspivey wrote:
           | > but when you're rated so low, openings rarely matte
           | 
           | No way you get to 2000 by cheesing, maybe 1000 max. 2000
           | rating is not low, it's top 0.3% on chess.com
        
             | smatija wrote:
             | It's possible, if unlikely - wayward queen is not as bad as
             | it looks (black has maybe a tiny bit more than equality),
             | most players don't face it often (so probably don't have a
             | lot of prep memorized) and in blitz time controls it's hard
             | to find optimal punishment for subpar opening play. And
             | 2000 is not that high again - top 0.3% on chess com is
             | maybe top 50% of tournament players.
             | 
             | Online chess has a lot of begineers, since its more
             | approachable.
        
               | pedrekz wrote:
               | Everyone who's higher rated than 500 can see that you're
               | lying, I don't know why you insist. Yes, you're not
               | immediately losing the game if you play the right moves,
               | but it stops being a "trick" waaaay before you're 2000,
               | even in blitz. You don't need any "prep".
               | 
               | Edit: you're not the same person from the comment above,
               | my bad
        
               | smatija wrote:
               | 2000 rated players of course won't get mated in 3 moves,
               | but position after 1. e4 e5 2. Qh5 Nc6 3. Bc4 g6 4. Qf3
               | is not unplayable for White - Black is equal or maybe
               | just a little bit better.
               | 
               | In lichess Blitz database for 2200+ rated players there
               | are 13883 games with this position. White won 50%, drew
               | 7% and lost 43%.
               | 
               | Of course this position is nothing to write home about,
               | but for online Blitz it's good enough.
        
               | vjerancrnjak wrote:
               | edit: what the other responder says
               | 
               | I'm not saying I'm mating people in 3 moves. There are
               | many unique mating opportunities in queen openings and
               | many ways to create immense pressure on the king's side
               | if the player does not defend well. Try it yourself and
               | you'll quickly see that -2000 rated players (online)
               | struggle with it. Similarly, you're not sacrificing
               | development and you castle at the same moment (sometimes
               | after black).
               | 
               | For example, many games I would get my queen attacked on
               | F3 and then I would lose my rook. But this 3 move knight
               | play on the opponents side gives you a lot of moves to
               | create pressure, in one case you can have 3 pieces
               | developed, while opponent has 0 (excluding the knight
               | stuck in the corner). With the queen on king's side, you
               | have a lot of options to equalize. If opponent is focused
               | on saving the knight, the moves are just bad.
               | 
               | In 2+1 and 3 min blitz it's unlikely you'll get someone
               | that won't make the position almost even after 10 moves.
               | 
               | The biggest hurdle to progress was my endgame and in
               | blitz I found that being a piece down is rarely an
               | indicator of loss at that level. + I did win a lot on
               | time.
               | 
               | I was playing 200-250 blitz games a day and would analyze
               | many, but I never bothered with openings. I quit because
               | it was obviously too much.
        
         | shric wrote:
         | > I don't understand how people learn from slamming
         | blitz/bullet games. The time constraints are too rushed to
         | really think about what makes a move good or bad. I assumed it
         | was a young person's thing, but the author said he plays these
         | quick formats too.
         | 
         | I'm 47 and started playing around 5 years ago. I only play
         | Blitz and Bullet because I find it fun. In the first two years
         | I went from around 1000 on lichess to around 1700. I've been
         | "stuck" at 1700 plus or minus 100 since then.
         | 
         | I know I could improve with puzzles and classical time controls
         | and study and analysis but I have no interest in that. I play
         | games for fun. If I improve then great. If not no problem. It's
         | the same as breaking out a game of Tetris or something for 5
         | minutes to me.
        
           | FartyMcFarter wrote:
           | If you analyse the blitz games after playing them, that can
           | bridge some of the gap.
        
             | shric wrote:
             | Yes, but I have no patience for that. As soon as one game
             | is done I've either had enough of chess for now or want the
             | dopamine hit of the next game immediately.
        
         | erfgh wrote:
         | Some people just want to have fun and that's what blitz is for.
         | Why are people so preoccupied with improving when it comes to
         | chess? If any other game is mentioned the discussion will not
         | be so centered on improvement as it is with chess. Maybe it is
         | because chess has this air of a "thinking man's game" which
         | does not really deserve. It's just a game like any other.
        
           | nicky0 wrote:
           | Because learning and improving is part of the pleasure of
           | chess. It's a game you can enjoy to play, but also enjoy to
           | study. As you improve, there's a tangible sense of
           | progression which is rewarding. And the scope for progression
           | goes very very deep.
           | 
           | Not all other games have this feature. If I play Catan with
           | my friends, it's fun, but then the game is over. I'm not
           | going to analyse my game and discover new tactics or
           | strategies, like I will with chess.
        
             | mathgeek wrote:
             | > Because learning and improving is part of the pleasure of
             | chess.
             | 
             | Important to remember this is not a universal truth for all
             | people.
             | 
             | > If I play Catan with my friends, it's fun...
             | 
             | Interestingly, you and I seem to be opposites here. I only
             | play chess for fun and never care if I improve, but spent
             | thousands of hours in my college years analyzing and
             | improving at Catan. I wonder if this is simply a matter of
             | whether one prefers deterministic or stochastic games for
             | optimization.
        
         | david927 wrote:
         | I can only speak from my experience but blitz worked for me. I
         | would make occasional, furtive attempts to learn but nothing
         | ever worked. Then one day I started playing a single five
         | minute lichess game with coffee in the morning at work. And
         | when I would make a mistake, I would do a takeback to see what
         | I did wrong and how I should have played it. Sometimes I would
         | play the puzzles.
         | 
         | Doing this and nothing else, I went up about 100 points a year
         | for five years, from 1200 to 1700. (And then I stopped but I
         | also could tell that I would have to start approaching it
         | differently to go further.)
        
       | baal80spam wrote:
       | > Like most people, late last year I watched the Queen's Gambit.
       | 
       | That's a... bold statement.
        
         | ta8903 wrote:
         | Not the only bold statement in the article.
         | 
         | >But I'm a smart guy (hi white male privilege)
         | 
         | It's amusing to see someone go mask off and call non-whites low
         | IQ like that.
        
           | LargeTomato wrote:
           | I don't think that's what they meant.
        
             | qingdao99 wrote:
             | What did they mean? Can't figure it out.
        
               | xboxnolifes wrote:
               | Educated. Access to good schools.
        
               | dabeeeenster wrote:
               | What has that got to do with being good at chess?
        
               | stavros wrote:
               | The concept of privilege is that you have
               | time/energy/resources to do things like play chess
               | instead of looking for work. I'm not sure if you're
               | questioning the concept of privilege (which is fine) or
               | saying that it specifically doesn't have anything to do
               | with chess.
        
           | stavros wrote:
           | Oof, when you try to be self-deprecating and acknowledge your
           | privilege and it's still racist.
           | 
           | You either believe there's white male privilege, and the
           | author is correct, or you don't, and he... has a different
           | opinion than you?
           | 
           | I'm not going to go more into it because I dislike framing
           | this clear class problem as a race problem, but I wanted to
           | point out the erroneous reasoning.
        
         | edent wrote:
         | Do you understand the purpose of hyperbole in prose?
         | 
         | When humans communicate, we don't use Backus-Naur form. We
         | generally accept that people will be able to derive the meaning
         | from context. Does the author literally believe that over 50%
         | of the planet watched it? The claim is preposterous - and
         | obviously so. But it is a convenient shorthand for referring to
         | the impact on the cultural zeitgeist made by that show.
         | 
         | Anyway, QG was astonishingly popular. See
         | https://www.radiotimes.com/tv/drama/the-queens-gambit-most-p...
         | and https://adage.com/article/media/golden-globe-winner-
         | queens-g...
        
       | alberto_ol wrote:
       | I briefly scanned the article. I am not that impressed by the
       | result. I thought that an average smart person and particularly
       | someone with a scientific background could reach that resalt in
       | one or two months.
       | 
       | My experience. I played chess when I was between 13 and 16, at
       | that time I was a good player but not a child prodigy, let's say
       | one of the best players in my school. I have no idea of my ELO
       | then, there was no internet in the early '80s. I have not played
       | for roughly 40 years. I few years ago I started playing on
       | lichess and my ELO is now around 1700 (with a peak of 1900). I
       | don't know if chess.com and lichess have different ratings.
        
         | zpeti wrote:
         | Lichess ratings are higher generally, although they even out
         | with chess.com the higher you get.
         | 
         | 1400 on lichess is more like 1200 on chess.com, but 1900 is
         | probably 1900.
         | 
         | Based on your post though, you definitely seem like you are
         | very smart or have a natural affinity for chess. 1900 is
         | extremely high, especially in a few months or even years.
         | 
         | Normally people gain around 300 ELO points per year if they are
         | learning and practicing actively.
        
           | V-2 wrote:
           | > 1400 on lichess is more like 1200 on chess.com, but 1900 is
           | probably 1900.
           | 
           | Not in my experience. I'm rated 1900+ on lichess and 1600+ on
           | chess.com. That's after playing a significant number of games
           | (nearly 500 on chess.com, thousands on lichess).
           | 
           | The way I feel about it, a 1900 player on lichess is an
           | intermediate beginner (like myself), whereas 1900 on
           | chess.com already represents a decent club player level.
           | 
           | For reference, "in real life" (Elo rating / FIDE) I'm rated
           | below 1300 in classical chess, and about 1400 in rapid -
           | although I've played only one rapid tournament, and I don't
           | have a blitz rating at all, which makes comparisons a bit
           | tricky.
           | 
           | For what it's worth though, as far as I can tell, these
           | proportions are about typical.
        
         | thope wrote:
         | yes, they use different rating systems (Glicko 1 and 2), see
         | https://lichess.org/page/rating-systems
        
       | lovegrenoble wrote:
       | Never watched the Queen's Gambit )
        
         | gwnywg wrote:
         | I stopped watching movies and series altogether a few years ago
         | feeling I'm wasting time. Now I still waste time, but on other
         | things :)
        
           | drivers99 wrote:
           | I'm basically the same way these days, but Queen's Gambit is
           | a miniseries and really really good. Good value for the time.
        
       | sph wrote:
       | Great article. I got into chess recently, and I can only
       | recommend the _" Learn chess with Dr. Wolf"_ app.
       | 
       | https://apps.apple.com/us/app/learn-chess-with-dr-wolf/id135...
       | 
       | It's got a beautiful UI, and it's a conversational chess tutor
       | that goes over the basics, tactics, advanced strategy and with
       | whom you can play and will point out mistakes and blunders for
       | later review. Perhaps it is too basic for anybody that has a few
       | hundred games of chess under their belt but if you know nothing
       | about the game, it is a great way to get into it. As the author
       | say, low level chess is about learning patterns and short-term
       | strategy (what should I do the opening, how to checkmate with a
       | rook, etc.) and this app teaches exactly that, in a gradual way.
       | 
       | Not affiliated, just a happy and now paying user.
        
         | 867-5309 wrote:
         | https://play.google.com/store/apps/details?id=com.chess.ches...
        
         | 4lun wrote:
         | Ah this is great, just spent 30 mins playing this on the London
         | underground as it works offline too
        
           | sph wrote:
           | Yeah it's great when you have a few minutes to spare. I do a
           | little lesson and a quick game to practice it in my lunch
           | break.
        
         | mptest wrote:
         | Can anyone recommend a similar app/site for learning go? That
         | one feels so hard to learn, but it is so fun. the games really
         | feel like a conversation
        
           | IggleSniggle wrote:
           | Go is so wonderful as a social game. I took its philosophy on
           | "teaching-games" (ie, every game is approached as an
           | opportunity to learn/teach more than as a competition, and
           | handicap structures are built-in to skill difference), and
           | have applied them to chess as I start playing with my 7 yo
           | son.
           | 
           | We _both_ really enjoy playing the game at our absolute best
           | when I start the game less one rook, knight, bishop, and two
           | pawns. I 'm not a great chess player though.
           | 
           | Anyway, more to your question, finding a way to play Go in
           | person is such a game-changer, literally.
        
           | hvs wrote:
           | As low-DDK player, what has helped me most is
           | 
           | 1) Playing lots of games (https://online-go.com and
           | https://gokgs.com are good for this). I usually have a few
           | correspondence games going and then try to play a normal
           | speed game daily. Don't worry about winning and losing, just
           | play. Begin to internalize how standard tactics reappear
           | regularly on the board.
           | 
           | 2) Do tsumego (life and death) a lot. But don't just try
           | things and see what happens. Try to read out the entire
           | sequence before looking at the answer. (SmartGo One is a good
           | app). Cho Chikun's beginner ones are good [1]. Try to work on
           | a subset of problems (<100) until you can just look at the
           | formation for a few seconds and see the answer. Play out all
           | sequences to really understand why they don't work. Getting
           | the answer isn't really the point, it's that you internalize
           | the tactics involved in all tsumego.
           | 
           | 3) As someone who spent WAY too much time reading books about
           | Go strategy and tactics before I could barely play the game:
           | don't do that. Books become much more useful once you are a
           | SDK (single digit kyu) player. Until then, just play and
           | study life and death. Reading books isn't bad, it just isn't
           | that helpful when you can get beat in a game because you
           | don't have the basic tactics down.
           | 
           | [1] https://tsumego.tasuki.org/
        
             | commanderkeen08 wrote:
             | > But don't just try things and see what happens
             | 
             | But what if I don't know how to do anything else? I've
             | learned the basic rules but struggle really hard even
             | figuring out what's a legal move.
        
           | nevinera wrote:
           | I gained the most from gobase.org, just clicking through
           | professional games. The tool you can review/replay games with
           | lets you try to guess the next move - just let them play the
           | first 10-15 moves and then start guessing. Don't spend a ton
           | of time thinking, just _guess_. Guess over and over, and if
           | you don't guess the move after 5-10 tries, have it tell you,
           | try for a few seconds to understand why that might be a good
           | move, and continue.
           | 
           | You should totally do the tactics and puzzles that you can
           | find (that same site has a bunch), but there's a lot more
           | strategic recognition and pattern-matching in go than chess.
           | 
           | I'm also interested to hear if there are better tools though
           | in the last .. Christ, twenty years? I'm old now -.-
        
           | 29athrowaway wrote:
           | Try Baduk Pop.
        
           | mratsim wrote:
           | 1. Play and have fun. You won't stick around if you don't. 2.
           | Tsumegos, most important are the tesuji and life & death when
           | beginning, opening/ending don't matter when a blunder kills
           | half the board. See https://goproblems.com/
           | 
           | If looking for a book. Cho Chikun's life & death corner
           | problems progress in a systematic manner from beginner to dan
           | level.
           | 
           | Also https://senseis.xmp.net/?LoseYourFirst50GamesAsQuicklyAs
           | Poss...
        
           | __rito__ wrote:
           | There are good suggestions on the sidebar of the go
           | subreddit.
        
         | mabeale wrote:
         | It is a nice app but it had too many bugs for me to consider
         | renewing my subscription with it. It would sometimes make
         | suggested moves that were just completely wrong. I did provide
         | feedback on some, which they agreed were bugs.
        
       | ShoneRL wrote:
       | A bit of an unhinged, unpopular opinion take: Chess is a very
       | overrated game that's overglorified to the limit and it's an
       | unhealthy addiction for a lot of people and I think modern media
       | needs to stop flaunting Chess as something of a high-horse type
       | of thing.
       | 
       | To put simply, I believe Chess is good as something of a brain
       | exercise for when you're younger or if you are a parent and want
       | to develop your child's logical thinking and that's it, no more
       | and no less.
       | 
       | So what happens if you take Chess further?
       | 
       | People don't know when to stop and I've seen with my eyes this
       | happen because there was this kid at Chess tournaments who was a
       | much better player than I am, however the kid just lived Chess,
       | there was nothing else to the kid, he was socially very
       | unintelligent & awkward, didn't really do much anything else
       | since his parents shoved him to Chess when he was 6 and made it a
       | daily routine thing for him to focus on Chess and his school
       | studies. Gradually, Chess took over his entire identity and he's
       | now a titled player and from people who see him on an everyday
       | basis, they all still don't say much about this now-adult other
       | than that he's still just focused on Chess. The general sentiment
       | of everyone who knows this kid is just pity because it's just a
       | very one-dimensional life. He achieved success but it sacrificed
       | a lot of his childhood, and for what?
       | 
       | Chess players, even titled ones don't really make a lot of money
       | from tournaments and if you want to be good at it and play at
       | tournaments, you have to dedicate basically all your time to it
       | and have good discipline to keep at it, day after day. There's
       | the coach hustle but that also requires you to be at least above
       | average and also I haven't met a coach who's not just living
       | Chess so it's about the same, you still get sucked into this
       | lifestyle.
       | 
       | Chess at a higher level is pretty draw-ish and ultimately a
       | memorization contest. Most strong players will not slip up if
       | given a slight advantage and they will be able to convert this
       | slight advantage into at least a draw. Strong players already
       | have a good grasp on tactical motifs and can spot opportunities
       | easily but that's where Chess theory comes into play. There's
       | many openings and every opening has variations, which have
       | optimal moves and then of course inaccurate moves and blunders.
       | Just Sicilian theory is enough for someone to spend years of
       | their life memorizing moves and building a repertoire.
       | 
       | Ultimately, Chess doesn't get more fun the stronger you get and
       | that's counter-intuitive because people want to get better. I
       | played Chess for a few years both casually and professionally, I
       | won some tropheys and have some medals to show for it. I beat
       | titled players (2300+ rated) but I quit all of it to focus on
       | software engineering because Chess got boring. For me, Chess got
       | to a point where further improvement depended on memorizing
       | opening theory, middlegame theory and endgame theory. Just
       | memorize and nothing more. I refused to do that so I often
       | drawn/lost games in situations where I played less than ideal
       | moves and my opponent knew the theory to punish my very slight
       | inaccuracy. What I liked in Chess was the calculation, so
       | something like Fischer Chess (Chess960) was fun but did you know
       | people actually made theory even for that? So games got more and
       | more boring, in casual games I would purposefully play bad moves
       | to throw my opponent off their theory and to get into unknown
       | territory in terms of tactics. I'd do that just to try to make
       | the game fun again, but obviously I was burned out and there was
       | no coming back from it.
       | 
       | In my country I am friends with a lot of Chess people. I saw a
       | lot of things, like titled players throwing games for .. $10-$20.
       | They spent about 20-30 years of their life to get good at Chess
       | and now they have to throw games for money. Do I want to be that
       | guy? How does it feel to study and play something for 30-40 years
       | then just have to throw games for $20? Probably awful.
       | 
       | Also, general health-wise, most Chess players I know are
       | sedentary, playing Chess isn't really healthy as you are sat in a
       | chair for hours on end. It's very competitive, which can lead to
       | stress and stress just leads to burnout often.
       | 
       | To end this post, I want to say that I luckily didn't keep on
       | this path. In my opinion, life needs variety and so I have done
       | much more and I am happier than the years I spent on Chess.
       | Studied hard, got a job as a software engineer, went on many
       | vacations, enjoyed food & drinks everywhere, had friends/love
       | come and go, played many games, read books and watched movies and
       | I just lived a more fulfilling life than my past Chess lifestyle
       | because it's frankly, a stark contrast between the two.
       | 
       | TLDR: Trying to logically explain my distaste for Chess in modern
       | times.
        
         | sph wrote:
         | Sounds like you have terrible experience with being forced to
         | explore one's talent for the game, but I dont think that deep
         | of an history with it can provide an objective assessment of
         | the game: any hobby taken to the extreme, maniacal and
         | methodical level stops becoming a hobby, and turns into work.
         | There is this widespread notion that the deeper you go, the
         | more enjoyable it is and it is utter nonsense. Even in gaming,
         | the concept of minmaxing, which is antithetical to _enjoying_ a
         | game, is encouraged, but all it does is turn a fun pastime into
         | spreadsheets and hard effort for asymptotic gain.
         | 
         | On the other hard I had ignored the game for all my adulthood
         | because I felt, _in my ignorance_ , that it was a game too hard
         | to get into. I'm starting to like it as I learn, but I have no
         | chance nor desire to break the 2000+ ELO threshold, to compete,
         | to leave my mark.
         | 
         | I am learning Chess so that if one day I find an elderly
         | gentleman at the park with a board, I can sit for a game and a
         | chat.
        
           | ShoneRL wrote:
           | While I absolutely understand your point, I also feel like
           | it's sometimes beyond someone's control to get sucked into
           | something. I started playing with friends on school breaks
           | and soon I was joining a Chess club with them and soon I was
           | googling ways to get better and soon I was skimping out on
           | social interaction because I felt it was better to stay home
           | and play online chess because starting up a game was far
           | easier than having to go somewhere physically and wonder if
           | it's gonna be a good time and all.
           | 
           | Chess is a bit weird. I enjoy playing it. It's just a game
           | but we place intellectual superiority on people who play it
           | (well) but that's not true, a great Chess player wouldn't
           | necessarily be a great engineer or an architect. There's some
           | point of prestige to playing Chess, even in your wording, why
           | is the elderly person playing Chess at a park a "gentleman"?
           | It's because they play Chess and playing Chess is just classy
           | in pop culture.
           | 
           | Anyways, my original comment was just an introspective on
           | what Chess really is about on a higher level in my
           | experiences, generally I see Chess as bit of a flawed game,
           | since the better you get, the less interesting the game is
           | and it just transitions in an overcomplicated memory game.
           | 
           | There's no glory to Chess. Good players were just kids that
           | got shoved into this Chess lifestyle and kept at it. Adult
           | players can get better but if you haven't played Chess as a
           | kid, your talent is very limited and your progression speed
           | is much worse, it's not impossible per say but it's also not
           | likely.
           | 
           | "I am learning Chess so that if one day I find an elderly
           | gentleman at the park with a board, I can sit for a game and
           | a chat."
           | 
           | Since I quit actively playing, this is exactly my thought, it
           | doesn't hurt to know how to play but any effort towards
           | improving isn't really important, nor should it be any sort
           | of priority. Take it slow, enjoy the ride but don't get too
           | entangled.
           | 
           | A wise man once said, "The ability to play chess is the sign
           | of a gentleman. The ability to play chess well is the sign of
           | a wasted life." and that just resonated with me, deeply,
           | because it is really true on every and so many levels.
        
             | sph wrote:
             | Even if I dont completely agree with your negative take, I
             | appreciate the point your making.
             | 
             |  _" The ability to play chess is the sign of a gentleman.
             | The ability to play chess well is the sign of a wasted
             | life."_ applies to a lot of things. How worth is it for me
             | to spend my evenings honing my programming skills, instead
             | of traveling, seeing the world, falling in love?
             | 
             | At the end of the day, there is no preordained path, nor
             | St. Peter at the gate or other God deciding our worth by
             | weighing our heart. Do what is fun for _you_ , no one
             | cares, not even God. The person that played chess all their
             | life, and the person that did something _better_ end up in
             | the same place, forgotten, waiting to be swallowed by our
             | red giant sun.
             | 
             | But if your parents wanted you to become a chess
             | Grandmaster, and you just want to play ball, fuck them, go
             | live your life.
        
               | erfgh wrote:
               | If you spend the same time studying programming that you
               | need to spend to become a good chess player then you will
               | likely become a professional programmer which means you
               | will make a decent living in most countries of the world.
               | 
               | Also, you can build interesting systems that actually
               | improve peoples' lives whereas in chess you just sit on
               | your ass calculating and memorizing stuff that affect
               | nobody at all outside the game.
        
               | ShoneRL wrote:
               | If you say it that way, nothing is worth talking about in
               | life and nothing is worth doing because we all just die
               | and end up wherever as is per the usual nihilism
               | doctrine. The quote I cited, indeed, potentially applies
               | to a lot of things but hey, we are talking Chess.
               | 
               | I appreciate this community since I can voice out things
               | that people might be contemplative about and my
               | negativity filled post was really just no false
               | positivity comment about the reality of Chess in a random
               | world country which I experienced time and time again.
               | 
               | The OP is "How to learn chess as an adult" and as I saw
               | it, my first question in my mind was "Why should you
               | learn chess as an adult?" and then I saw the lengths this
               | person went to improve and while I don't want to be a
               | toxic or negative bub about it, I also feel like I can
               | contribute to this discussion by sharing my own opinion
               | since I directly have a lot of experience with Chess.
               | Now, I don't say that in an elitist way, I don't claim to
               | be an expert but I feel like this blog post and similar
               | posts are quite misleading and might trap uninformed
               | people into thinking that Chess is something really worth
               | learning as an adult or just increase the bias that Chess
               | is some unique sport when it's just really a overrated
               | game, kinda like Monopoly or any other game.
               | 
               | I spent a lot of time on Chess and I am glad to have
               | provided some information on what it was like for me,
               | because I think that it's really valuable for someone to
               | read this and take away whatever they can from my
               | experiences. I don't claim I have it all figured out, but
               | generally, I suggest to keep Chess in moderation and no,
               | you don't need to get better at it because it doesn't
               | really get more fun.
               | 
               | Have a nice day! Thanks for reading.
        
             | tutfbhuf wrote:
             | I think what you're describing is the crux of the issue for
             | chess players who don't want to commit full-time to chess
             | but also have problems just playing a game here and there
             | casually because it draws them in. In other words, they're
             | too good to be casual but not good or dedicated enough to
             | be full-time professionals. These people are usually chess
             | experts with 2000+ ratings but below international master
             | (IM) level. I, for one, played chess when I was a kid, but
             | decided not to devote too much time to it (1800 elo),
             | although it was a lot of fun, because I wanted to spend
             | time with friends and I didn't want to spend too much time
             | on chess. Over the years, I adopted the approach of trying
             | to be in the top 10% in many different things, just for fun
             | and interest, instead of being just in the top 0.1% in one
             | thing.
        
         | sjducb wrote:
         | This argument generalises to all sport.
         | 
         | If you want to become the best in the world at something then
         | you have to give it 100%. It will be everything in your life.
         | 
         | Most people who try to be the best don't make it. If you're
         | nearly the best then your life sucks. You've spent all of your
         | energy trying for something that's not going to give you any
         | returns personally.
        
           | ShoneRL wrote:
           | I suppose it does to a certain extent but most of my
           | experiences were with Chess, Football and Boxing. People say
           | Chess is a sport but it's not really physically-exerting like
           | some other sports or even healthy at all.
           | 
           | In terms of other sports, I think football (soccer) is a
           | sport you don't really have to be 100% at, since that sport
           | is somehow globally recognized and profitable so even subpar
           | players can live well off it and it also seems much healthier
           | than Chess and then there's the whole team aspect of it.
        
             | sjducb wrote:
             | I think you have to be very good at football/boxing to make
             | a living off it.
             | 
             | A subpar 3rd division football player is a better athlete
             | than anyone you have ever met in your day-to-day life.
             | 
             | Chess supports maybe 30 full time competitors, whereas
             | football supports a few thousand. However millions more
             | people try to be footballers. Your odds of success are
             | probably better with chess.
             | 
             | All three of those sports destroy your body. With chess
             | it's the hours sitting still and being stressed. With
             | boxing and football it's the concussions, tough training
             | regimes and accumulated injuries that never fully heal.
             | 
             | Elite sport is bad for you.
        
               | ShoneRL wrote:
               | Local football team has people who are mostly mediocre
               | and they make decent money, since I know one of the
               | players. I don't mean to belittle their efforts or the
               | time invested but generally, it is a competitive sport
               | but it's also at same time providing more opportunities
               | overall.
               | 
               | I suppose it depends on where you are and how competitive
               | it is.
               | 
               | You do have a point about elite sport though the argument
               | extends to casual as well, where casual football, tennis
               | or even basketball is just healthier than sitting over a
               | chess board. Pardon me, I might be a bit biased here
               | since I am maybe too conscious about sedentary chair-
               | lifestyle since I work from an office and spend a lot of
               | time in a chair and lately been trying to get more
               | active.
        
               | erfgh wrote:
               | Football is very different because you don't have to
               | spend as much time. Professional players train for 1-3
               | hours per day and that's it. The remaining time of the
               | day they do nothing at all because there's no point to
               | physically exert yourself more, you'll just get injured
               | for no benefit. Also, you have to be 100% rested when
               | game time comes which means that 2-3 days prior to the
               | game you take it very easy during training, or even don't
               | train at all.
        
               | sjducb wrote:
               | This is true. With physical sports you have a limit on
               | the time you can spend training. That's different to
               | chess and other e sports.
        
             | pookha wrote:
             | American football is literally a chess match. It's an
             | orchestarted sport where scheme's are major components of
             | the game. bill belichick (coach for New England) invented a
             | type of coverage (pattern-match) that took professional
             | football coordinators 20 years to understand but once they
             | did it altered how the game is played and took away
             | sections of the field. Once you understand what they're
             | doing Football is an incredibly complex sport compared to
             | Basketball, Hockey and Soccer (pure sports).
        
         | AntoniusBlock wrote:
         | Chess at the highest levels is drawish, but we're talking 2500+
         | FIDE. The vast majority of players aren't near 2500.
         | Memorisation isn't even a problem for most people because most
         | people won't ever be playing at the professional level and even
         | then the amount of memorisation required isn't as much as
         | you're making it out to be. For example: a close friend of mine
         | is an FM and I saw his opening files. He has around 500 lines
         | on the Benko, around 600 lines on the English (1. c4) and 700
         | lines on the Sicilian Najdorf (including anti-Sicilians).
         | That's his entire repertoire, which he has been building up for
         | 10 years. That isn't a crazy amount. As for 960 theory, please
         | show me. I've heard of 960 principles, like developing bishops
         | before knights because bishops, but not actual opening theory.
         | 
         | >Middlegame theory
         | 
         | What do you mean by this? There are strategical principles, but
         | I don't think I've ever heard of middlegame theory.
         | 
         | >Endgame theory
         | 
         | Endgame theory isn't too difficult up to around 2000 FIDE if
         | you know the basic principles (taking opposition, key squares,
         | square rule, philidor position, other rook endgame basics,
         | knowing which pieces you can mate with, etc) which can be
         | learnt in an evening. You said you love calculation. Well, to
         | me, even if you don't know endgame theory you can still be a
         | good endgame player if you're a good calculator.
         | 
         | Anyway, I agree with your other points about there being no
         | money in chess and chess leading to an unhealthy lifestyle.
        
           | ShoneRL wrote:
           | I remember I saw some website which allowed you to select
           | some 960 position and it would show like some commentary on
           | how to proceed as either side and what should be prioritized
           | and showcase past games with the same position, this was like
           | a year or two ago.
           | 
           | By middlegame theory, I meant that there is a lot of
           | resources on Chessable that go into middlegame theory of an
           | opening if both sides played early opening by the book, so
           | even middlegame is quite covered in terms of variants and the
           | otherwise general strategy ideas are actually incorporated as
           | part of the theory and studied as such.
           | 
           | As for endgames, I don't think the theory is too difficult
           | but it's also been a situation where people are guided
           | towards books like Dvoretsky's endgame manual and 100
           | endgames you must know and stuff like that which again is
           | just thrown at you and told to go study it because a lot of
           | the people read these books.
           | 
           | Now, generally, I agree, you can play Chess by intuition to a
           | really good level but I've had games where my opponents just
           | told me my moves were sound, made sense and in a way they
           | were "good" but they fell to a part of their preparation
           | theory that was like 8-9 moves deep and honestly, I really
           | didn't like that and I absolutely didn't want to join this
           | "rat race" because I think for me it would be a unhealthy
           | life to aimlessly keep studying Chess just so I can be
           | competitive against other people who do this same exact thing
           | of studying.
           | 
           | Anyways, hope I clarified things and thanks for chipping in!
        
             | AntoniusBlock wrote:
             | > I remember I saw some website which allowed you to select
             | some 960 position and it would show like some commentary on
             | how to proceed as either side and what should be
             | prioritized and showcase past games with the same position,
             | this was like a year or two ago.
             | 
             | Computer generated? If so, I wouldn't be worried. Besides,
             | imagine this scenario: you search for a 960 game on Lichess
             | right now, you or your opponent have 25 seconds to move. In
             | 25 seconds, you can't input a 960 position into another
             | site and learn theory for that very specific position. If
             | you take longer than 25 seconds to make a move, Lichess
             | aborts the game automatically. It's not possible. 960 is a
             | completely feasible variant if you want to avoid opening
             | theory. Also, a big 960 tournament will be played next
             | year^, so things are getting exciting in the 960 world.
             | 
             | >By middlegame theory, I meant that there is a lot of
             | resources on Chessable that go into middlegame theory of an
             | opening if both sides played early opening by the book, so
             | even middlegame is quite covered in terms of variants and
             | the otherwise general strategy ideas are actually
             | incorporated as part of the theory and studied as such.
             | 
             | I have two things to say to this: 1. you should know the
             | plans and ideas for the middlegames you get because these
             | middlegames arise from your opening repertoire, which you
             | should have already studied (pawn structures, best piece
             | placement, common sacrifices, pawn breaks, etc). 2. as you
             | say the theory is influenced by strategy (and tactics), so
             | if you have a solid strategical foundation (and tactical),
             | you will be fine as long as you're not playing an extremely
             | sharp opening, in which you must know concrete theory. A
             | book I found extremely helpful for strategy was: Mastering
             | Chess Strategy by GM Hellsten.
             | 
             | >As for endgames, I don't think the theory is too difficult
             | but it's also been a situation where people are guided
             | towards books like Dvoretsky's endgame manual and 100
             | endgames you must know and stuff like that which again is
             | just thrown at you and told to go study it because a lot of
             | the people read these books.
             | 
             | Those books are not for beginners, especially Dvoretsky's
             | Endgame Manual. I agree with you. If I were to recommend an
             | endgame book to a beginner, I would recommend Silman's
             | Endgame Course by IM Silman. You're a strong player,
             | though, so I think you could get a lot out of Dvoretsky's
             | Endgame Manual (at least the grey/blue sections, which
             | Dvoretsky's notes as being the most essential parts).
             | 
             | >Now, generally, I agree, you can play Chess by intuition
             | to a really good level but I've had games where my
             | opponents just told me my moves were sound, made sense and
             | in a way they were "good" but they fell to a part of their
             | preparation theory that was like 8-9 moves deep
             | 
             | What was your opening repertoire?
             | 
             | ^ = https://en.chessbase.com/post/freestyle-super-
             | tournament-in-...*
        
         | TrackerFF wrote:
         | As the classic quote goes:
         | 
         | "The ability to play chess is the sign of a gentleman. The
         | ability to play chess well is the sign of a wasted life."
        
         | erfgh wrote:
         | Most of what you say about the highest level is true for most
         | other pursuits.
         | 
         | My view is that chess without memorization is not a very
         | interesting game. What remains is just calculation which is
         | uninteresting to 99+% of people. Since you reached a high level
         | in the game I believe you have excellent calculation skills and
         | part of the reason for that is that you, as you say, find
         | calculation interesting.
         | 
         | I find calculation pointless and thus I'm very bad at it; even
         | after 30 years of playing I hang pieces on half my games and I
         | rarely, if ever, calculate more than one move deep. I believe
         | most people are like me in this regard and therefore most
         | people will remain at a sub-1500 rating forever.
        
         | NickC25 wrote:
         | >* What I liked in Chess was the calculation, so something like
         | Fischer Chess (Chess960) was fun but did you know people
         | actually made theory even for that?*
         | 
         | I'm sure there's been theory developed for Fisher Random (960)
         | but memorizing that seems like a bigger PITA than for standard
         | chess, because there's literally 960 starting positions to
         | memorize the theory for, as opposed to one. Plus, if you play
         | 960 online, you will not have a choice as to your starting
         | position, it will be completely random. "Oh, I memorized a
         | bunch of theory for starting position 521 and 859, but now I'm
         | faced with position 157, so shit I'm out of luck" said nobody
         | ever.
         | 
         | I do love 960, I play Crazyhouse960 the most as it's very
         | fluid, requires little opening prep as it's randomized, and
         | there's no endgame to solve for. It's just pure tactics and in-
         | the-moment thinking.
        
         | teleforce wrote:
         | I know it's a cliche but these are the wise words from the old
         | master, "The ability to play chess is the sign of a gentleman.
         | The ability to play chess well is the sign of a wasted life" -
         | Paul Morphy.
        
       | mgaunard wrote:
       | I like casual chess; as soon as it gets into blitz and studying
       | openings and patterns I tend to lose interest, that sounds like
       | work, not fun.
       | 
       | It's like studying the meta instead of actually playing.
        
         | kqr wrote:
         | I have the exact same opinion, and this is what drove me to
         | play go. I can't really explain it, but go feels more suitable
         | to casual games.
        
         | thomasfromcdnjs wrote:
         | I love playing Scrabble (with people I know), still
         | competitive, but try to play words you know and share the
         | meanings after the game so it's fun and you learn.
         | 
         | (Scrabble champions just memorize the spelling not the meaning)
         | (They probably also know a lot of the meanings but my point
         | still stands)
        
           | prometheus76 wrote:
           | Qat
        
         | bnralt wrote:
         | This is how I feel as well. I did a little studying, but it not
         | only felt like a treadmill, I actually felt like I was using
         | less of my critical thinking skills the more I studied. Stuff
         | like memorizing openings, memorizing the best move a chess
         | engine would give you for certain situations, stuff like
         | grandmasters memorizing entire games - this all seemed to be
         | pretty common. I didn't see the point in putting in work only
         | to enjoy the game less.
         | 
         | Of course, plenty of people enjoy a much more memorization
         | heavy game. But it feels like ruining the fun part of the game
         | to me.
        
           | NickC25 wrote:
           | I'm 1700-1800ish lichess (Crazyhouse and King of the Hill). I
           | agree with this, but with one caveat. I memorize a few
           | openings just because games can get crazy sharp pretty
           | quickly, and there are a few patterns or move orders in the
           | opening to memorize just so you aren't mated quickly.
           | 
           | I don't memorize games several moves deep, just 3-4 maybe 5
           | depending on the opening, which especially in Crazyhouse as
           | there are only probably 3-4 good openins.
        
         | _cje wrote:
         | I feel the same way, and it's what drove me to backgammon
         | instead. Lots of fun, far less things to memorize to be
         | competitive, and the dice make it exciting (and infuriating!).
        
           | tslocum wrote:
           | Speaking of, if you are looking for a FOSS option for playing
           | backgammon online, check out https://bgammon.org (my project,
           | launched a few weeks ago)
        
         | kirse wrote:
         | Bobby Fischer thought the same thing as well
         | 
         | https://en.wikipedia.org/wiki/Fischer_random_chess
        
       | kzrdude wrote:
       | I don't like losing, I want to always win. That's why I don't
       | play.
       | 
       | I've been thinking recently that I should play anyway so that I
       | could grow out of this condition. Any tips for that?
        
         | twixfel wrote:
         | I am the same, I'm so terrible at chess that it's just not
         | enjoyable for me, and I don't have time to learn it properly,
         | so I just don't play even though I find the game interesting
         | and a bit addictive.
        
         | grzaks wrote:
         | Yeah. You have to realize that in chess there are two players
         | and one of them is going to lose. Sometimes it's you, sometimes
         | it's your opponent. To progress in chess you need to win more
         | games than you lose. 50.5% win rate is enough in the long term.
         | 
         | My suggestion based on my own emotions with chess is that you
         | should start playing quick games like 3+2 or something. The
         | time and emotional "investment" in those games is low enough
         | that you might not care when you lose. Just start another game
         | and try again. Losing classical game that you were playing for
         | 2 weeks is a different beast.
        
         | JR1427 wrote:
         | I was the same. I can't easily describe what changed, but now I
         | don't play to win or lose, I just decided to play for the sake
         | of playing.
         | 
         | If you lose a game, just stop playing for a bit, and don't give
         | in to the feeling of wanting to play another to prove you can
         | win. This will only result in frustration.
         | 
         | If you lose, make yourself think "That was a fun game. I
         | learned X, and will try and do Y next time."
        
         | stavros wrote:
         | I'm the same, but I haven't managed to grow out of it. I just
         | get frustrated and keep playing in anger until I win, which
         | sucks for my social life.
         | 
         | Oddly, the only sport where I'm chill about losing is tennis,
         | where I think "nice, they played really well". Everywhere else,
         | including chess, it's "how could you do this to me".
         | 
         | The only time I managed to be chill in chess was after I'd
         | taken MDMA, and then when I'd lose I'd think "they played
         | better, they deserve it". It went away after a few days,
         | though, never to be repeated (presumably without more MDMA).
        
         | modernerd wrote:
         | Losing hurts, but:
         | 
         | 1. Instead of thinking, "sheesh, I suck" after losing, start
         | thinking, "well played" (even if your opponent was in a losing
         | position and beat you on time or with a sneaky pre-move; they
         | still won). This simple reframing makes it less about the gaps
         | in your abilities and more about having found an opponent who
         | outplayed you that game. Finding better opponents is a good
         | thing; you will learn more.
         | 
         | 2. Actively make loss about growth: review games you lost. Find
         | (a) the losing move and (b) the reason you made that move
         | (harder, but important). Use that info to change your thought
         | process to reduce future mistakes. This can be as simple as,
         | "it's 2am and I've been playing blitz for 3 hours, I'm too
         | tired to play my best, I'll stop playing after midnight". Or "I
         | keep missing mate threats. I will say "checks, captures,
         | threats" in my head after my opponent makes a move to train
         | myself to systematically seek dangerous intent, until that
         | process is so internalised that it's natural. I will also solve
         | mate-in-one[1] or mate-in-two[2] puzzles on Lichess for 10
         | minutes a day until they feel obvious."
         | 
         | 3. If you lose three games in a row, stop playing for a while
         | (a few minutes/hours/days, whatever you need). If losses hugely
         | affect your mood, a long string of them can make you feel
         | really low. Pre-emptively break that cycle and do something
         | else for a while.
         | 
         | [1] https://lichess.org/training/mateIn1
         | 
         | [2] https://lichess.org/training/mateIn2
        
         | quickthrower2 wrote:
         | Make the win the rating, not the individual game?
        
         | smatija wrote:
         | I prefer losing actually - I always find myself a bit
         | dissapointed after achieving victory.
         | 
         | From every loss I learned something (either that my tactics
         | need work, that I need to improve my understanding of this or
         | that structure, that I need to add a line to my repertoire),
         | from victories not so much.
         | 
         | Also I find that going for a beer with opponent when they win
         | is usually much better experience than when they lose - people
         | tend to be more open and talkative after win than after loss.
        
           | scotty79 wrote:
           | Wins feel unearned (the opponent just played so bad) or
           | accidental (he played good but made this one mistake, it
           | could have gone either way).
           | 
           | In case of the loses you feel way more in control somehow
           | (ooh, I definitely shouldn't have done that) or are just
           | funny (I can't do anything, they are wiping the floor with
           | me, it's comical) where you set up your own small goals to
           | achieve because you have no hopes of actually competing (yes!
           | I got him this one time so it's 12-1 not 12-0).
        
         | wccrawford wrote:
         | I've been the same way for as long as I can remember. It
         | applies to single player games, too.
         | 
         | I've found that there are _some_ games that losing isn 't
         | completely off-putting. But I think the real issue is that the
         | fun I get from most games is in winning, not in playing. If I
         | was playing for not reason (not to win, no goals, etc) I
         | wouldn't play it, and would do something else instead. Winning
         | makes it feel enough better than I want to play.
         | 
         | I've been trying to "overcome" this, too, and having the right
         | mindset is start. "I'm here to enjoy the game, not the win.",
         | etc.
         | 
         | Good luck. :)
        
         | scotty79 wrote:
         | Take up any online multiplayer game and then lose a lot. Lose
         | till it wears you down, so you'll stop caring, about loses ...
         | and wins. It will feel terrible at the beginning and you'll
         | want to come back to single player games that are built in a
         | way that lets you win, but after some time (years) you'll no
         | longer care and will enjoy the game itself not the result.
        
         | BeetleB wrote:
         | > I don't like losing, I want to always win. That's why I don't
         | play.
         | 
         | Successful people fail often. Failures fail only once.
         | 
         | If you want success, make failure part of your DNA.
        
         | ilc wrote:
         | Honestly: Play a game where you are supposed to win.
         | 
         | There is a reason why single player video games are still
         | popular. It is fun to win!
         | 
         | I play ARPGs, where, I mow down hordes of enemies with a mere
         | mouse click with fun graphics and sound.
         | 
         | Is this cotton candy compared to playing PvP games. Absolutely.
         | I've done serious PvP before. But, after a day of work...
         | sometimes, it is just fun to save the world, or make it burn.
        
         | lacker wrote:
         | Just play quick unrated blitz games. Then when you lose it
         | doesn't matter for anything. After a while, you will start to
         | think "hmm, it's more fun when I get an opponent who's close to
         | an even match with me". And then you'll just naturally want to
         | play rated games. And if not, that's fine too.
        
       | INTPenis wrote:
       | My dad was a master chess player in my country when I was growing
       | up so I know all the moves but I never had the interest to go
       | further than that.
       | 
       | So what I really need to study are the famous openings and the
       | responses to various openings. Seems like a memory game.
       | 
       | Computer games were always more fun.
        
         | 8n4vidtmkvmk wrote:
         | This is why I've been avoiding chess. Anything that feels too
         | memory intensive just doesn't seem fun to me. It's not creative
         | strategy it's just rote memorization. Same goes for Rubik's
         | cubes.
        
           | INTPenis wrote:
           | Yeah I'll play the shit out of a Civilization game. That's
           | like "3D chess" in a way because every unit has their own
           | moves, you're restricted by the hexagonal board, you have to
           | know which unit to use in which context.
        
           | stephen_g wrote:
           | I've always felt the same way - perhaps it's because I get to
           | work on interesting and hard problems at work so when I get
           | home I'd rather veg out. I'd much rather swim for an hour
           | than do something mentally taxing and memory intensive.
           | 
           | If I did something more manual I think I would perhaps crave
           | that kind of outlet so I can kind of see the appeal. At least
           | playing good chess does involve some improvisation and
           | creativity.
           | 
           | Cubing on the other hand has not appealed to me at all since
           | I learnt it was mostly just memorising some patterns and
           | executing them. It just feels like a trick - it is impressive
           | the speed some people can do it but I've never really been
           | impressed by people being able to solve them.
           | 
           | Perhaps those are unpopular opinions though!
        
           | FergusArgyll wrote:
           | I don't find chess memory intensive, I almost never directly
           | commit opening variations to memory. I play around with them,
           | often against myself, until I get a feel for what works,
           | what's speculative and what's bad.
           | 
           | Preparing for a tourney or a big game is different obv. but
           | usually you just play enough that openings and their values
           | become a part of you
        
           | erfgh wrote:
           | Just play chess960. It is a better game.
        
         | smatija wrote:
         | To be fair it only gets memory intensive at higher levels (lets
         | say 1800 fide, 2100 online) - before you can get by playing any
         | not directly lossing line you want, since your opponents won't
         | know how to punish it optimally.
        
           | Double_a_92 wrote:
           | It's still a systematic "issue"... If it is virtually
           | impossible to find a great or optimal move (even given enough
           | time) without having to memorize tons of specific situations
           | first that's kinda annoying. It's a similar thing with
           | competitive programming. At first the problems are solvable
           | by thinking, but at some point you just need to memorize (or
           | even copy paste) a solution that someone else figured out
           | first... Boring.
        
             | smatija wrote:
             | You can say this about any human endeavour - to learn
             | language, you need to learn idioms. To write, you need
             | tropes, to program you need patterns, etc. Every sport has
             | its plays.
             | 
             | I think learning games of past masters in chess is akin to
             | learning culture when studying language. Standing on the
             | shoulders of the giants and all that jazz.
             | 
             | Especially since learning openings is not pure memorization
             | of moves - its about learning ideas, stories, patterns. For
             | example:
             | 
             | Najdorf variation of sicilian begins with 1. e4 c5 2. Nf3
             | d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 [0]. Idea behind 5. ...
             | a6 is that black wants to play e5+d5 to gain full center,
             | but 5. ... e5 right now losses due to 6. Bb5+. So black
             | prevents it with 5. ... a6.
             | 
             | Now white has a lot of choices - 6. Bg5 is very concrete,
             | you need some memorization, 6. Bc4 is sharp but a bit more
             | rational, 6. Be3 is very popular today, ... All of them
             | have some benefits and drawbacks.
             | 
             | I play 6. Be2, since it gives white some pressure, while
             | having very classical idea-based play and black players
             | often lack preparation for it. Black can now play 6. ... e6
             | (transposing to Scheveningen sicilian) or 6. ... e5,
             | staying in the Najdorf waters. Lets look at 6. ... e5.
             | White plays 7. Nb3, 7. Nf3?! is worse since white will soon
             | want to play f4 or f3 and knight would block that pawn.
             | 
             | Now is the interesting part: the only good move in this
             | position is 7. ... Be7 and it's hard to see why. A lot of
             | my online games are already decided in next few moves.
             | 
             | Point is, that 7. ... Nbd7 (with idea of developing light
             | squared bishop on b7) interferes with black control of d5,
             | so white can gain bind on d5 via playing a4 (preventing b5)
             | and then either Bc4 or Nd2-Nc4-Ne3 takes full control of
             | d5. This is crucial, since if black is unable to achieve d5
             | pawn break he has nothing to play for in these structures,
             | so game is totally in white hands.
             | 
             | Secondly 7. ... Be6 fails very concretely to 8. f4 Qc7 9.
             | g4 exf4 10. g5!, which was pioneered by Julio Kaplan, a
             | former junior chess world champion and software chess
             | pioneer. We get to a very open position where black king is
             | stuck in the center, so white gets a very pleasant attack
             | for free.
             | 
             | I hope this gives you a bit of a counterpoint towards why
             | learning theory is not only annoying.
             | 
             | [0] - in algebraic notation, for those interested in
             | learning it:
             | https://en.wikipedia.org/wiki/Algebraic_notation_(chess)
        
               | gjm11 wrote:
               | In that last "very concrete" line, the 'fish seems to
               | think 8 ... Qc7 is a mistake, and after e.g. 8 ... Be7
               | instead it puts W at just +0.2, which is perfectly
               | respectable but not obviously better for W than after 7
               | ... Be7. If you try the same g4; fg g5 idea, then it
               | thinks B is actually slightly better after either ...
               | Nfd7, or even better ... f3; Bxf3 Nfd7. I'm a patzer so
               | don't claim to know what the key differences are, but one
               | is that in the variation Stockfish prefers the white pawn
               | on g5 is hanging so he has to either spend a move playing
               | something like h4 or else sacrifice it.
        
               | smatija wrote:
               | There is another finesse: the point of f4 is that White
               | is threatening f5, attacking the bishop. Black then has a
               | choice between retreating (which losses time) or Bxb3
               | (which gives White bishop pair).
               | 
               | The point of Qc7 is that black can answer f5 with Bc4 -
               | offering trade of bishops instead, which is a bit
               | disappointing for White. This is why this resource with
               | g4 is important.
               | 
               | So if Black plays Qc7 White needs to know about this g4
               | temporary pawn sac. If Black plays exf4 then White
               | recaptures with Bxf4, gaining a nice advantage in
               | development. Finally if Black plays anything else (like
               | Be7) White gains comfortable advantage with f5.
        
         | AntoniusBlock wrote:
         | Rather than studying specific moves and move orders, you can
         | get away with studying plans and ideas if you're under 2000
         | FIDE. I got to around 2200 online with minimal opening
         | memorisation, but with a lot of time dedicated to solving
         | tactical puzzles (2-3 hours every day for around 3 years).
        
         | V-2 wrote:
         | > So what I really need to study are the famous openings and
         | the responses to various openings. Seems like a memory game.
         | 
         | That's a bit like saying that mathematics or physics are
         | "memory games", because if you take them seriously, you can't
         | avoid learning tons of equations and formulas instead of being
         | creative (and reinventing the wheel by going from scratch) :)
         | 
         | While memorization is certainly a part of chess:
         | 
         | * Opening theory doesn't matter all that much up until a very
         | high level. Below the master level chess is about 90% tactics.
         | You can pretty much rely on general principles in the opening,
         | and your opponents won't know enough opening theory anyway (so
         | what's the point of eg. memorizing the theory on Sveshnikov
         | Sicilian up until move 15 if you won't ever use it, because
         | your opponents will be out of the book and play something non-
         | theoretical long before).
         | 
         | * Even when opening theory does matter, memorizing it blindly
         | is not enough, and it would be very difficult when done that
         | way. It has to be based on deeper understanding of themes,
         | underlying structures, typical plans for both sides in
         | resulting types of positions, crucial squares to control etc.
         | 
         | I remember this scene in "Suits" (courtesy of YT recommendation
         | algorithm - never watched the entire series, so I don't know
         | the broader context). A guy without a degree walks into a law
         | office, and the boss says "sorry, we only hire from Harvard",
         | but he demands that the boss opens some law book on a random
         | page, and he can quote the book perfectly like a savant.
         | Needless to say, he's hired on the spot : )
         | 
         | This is what people may imagine the work of a lawyer revolves
         | around, but it's not really accurate.
        
       | grzaks wrote:
       | My biggest frustration with chess online is the huge number of
       | cheaters on platforms like chess.com and lichess. It really takes
       | the whole fun away.
       | 
       | I never really understood WHY people are cheating in online chess
       | games. There is no fame, no money in it. This is puzzling for me.
       | 
       | My frustration is that chess.com and lichess are extremely week
       | at finding and banning cheaters. Sometimes is sooo obvious, when
       | for example somebody blunders a piece in first few moves and from
       | this moment starts playing just perfect moves.
        
         | gwnywg wrote:
         | chess.com puts some effort in detecting cheaters. When I was
         | active user I was receiving messages stating that such and such
         | game was lost to cheater and my rating is updated to reflect
         | that.
         | 
         | Cheater detection sounds like very interesting problem
        
           | V-2 wrote:
           | Cheating detection can only be achieved statistically (it's
           | kind of like proving a random number generator isn't random).
           | 
           | It makes it easy to achieve great accuracy in the long run,
           | but hard to be accurate in the short run, because you don't
           | want false alarms. So 99.9% of cheaters may get banned after
           | a few games, but since they keep on coming up (it's not hard
           | to simply register another account, after all), the
           | frustration they're causing is always going to be there.
        
         | globular-toast wrote:
         | > I never really understood WHY people are cheating in online
         | chess games.
         | 
         | It seems that for some quite high proportion of the population
         | someone else losing is necessary and sufficient for them to
         | feel like they have won. Basically for those people winning
         | just means "the other person lost".
         | 
         | This goes way beyond chess and explains a lot about society.
        
       | isyuricunha wrote:
       | oh, nice!
        
       | thisisauserid wrote:
       | I learned about the Woodpecker Method from HN, bought it through
       | the Forward Chess app so I could plough (plow?) through it on my
       | phone.
       | 
       | You won't feel like you're getting better with this method but
       | you will start to sense opportunities consistently (and then
       | recognize them specifically).
       | 
       | Yes, you still need to then go learn a couple openings.
        
       | aronhegedus wrote:
       | >get started and keep going.
       | 
       | My personal opinion is that this is the most important. There's
       | so many things you can focus on, sometimes we forget that we need
       | to just spend more time actively focusing on chess to get better.
       | 
       | I think actively focusing makes a huge difference. Playing a 2+1
       | while watching netflix is completely different than 5+3, fully
       | committing.
       | 
       | Lastly, I think if you find the part of chess you like most then
       | lean into that! I love endgames, so I spend 75% of my time
       | studying those. I might not be the best off for it (~1675
       | Lichess), but I like it, so there :)
       | 
       | My workplace has a chess league which is really cool and useful
       | to keep wanting to practice.
        
       | mtlmtlmtlmtl wrote:
       | Fun to see GM Axel Smith mentioned, I used to be his student as a
       | teenager, when he was still an IM. Great teacher and just a
       | wonderful person overall. I can vouch for his methods, even if I
       | was a teenager when I practiced them.
       | 
       | This is a great article on how to improve chess as a beginner,
       | from the perspective of a former beginner. Basic recognition of
       | patterns is the bedrock of tactical calculation. And focusing on
       | problems that can be solved quickly is a good strategy for
       | building it.
       | 
       | I do want to champion the cause of harder problems though,
       | because there is more to calculation than pattern recognition.
       | And this will become more and more important above the very
       | impressive 1500 the author managed to reach.
       | 
       | Calculation is a conscious mental process that needs training in
       | its own right. It involves the ability to visualise board states,
       | remember where you are in the game tree, enumerate
       | candidate/forcing moves and threats, heuristics like the method
       | of elimination. None of these can be trained purely through these
       | simpler problems, only through slowly taking your time applying
       | all these techniques. This is why blitz rarely leads to an
       | improvement in your base ability. The only way to build out your
       | ability beyond what you can immediately recognise is to really
       | struggle with positions you can't solve in 8 seconds, or even 8
       | minutes. This happens naturally if you play longer time
       | controls(and actually spend your time). It's also tremendously
       | helpful to join your local chess club and work through some
       | problems with a stronger player to guide you. That's also a lot
       | more fun to most people.
       | 
       | Learning chess doesn't have to be just a lot of rote exercise.
       | You can also read books on positional chess, pawn structures,
       | endgames, and openings. No, they don't decide games as much as
       | tactical mistakes but they certainly influence games profoundly
       | whether the players are aware of them or not. And a more
       | "holistic" approach can be more motivating.
        
         | kqr wrote:
         | The way I've heard it described for go is that beginners
         | improve fastest by focusing on problems that require them to
         | calculate 1-3 plies out of their comfort zone. These build
         | strongly on pattern recognition (those are the comfortable
         | bits) but also include some game tree walking (at least in go,
         | 1-3 plies make up a pretty heavy game tree for a beginner.)
         | 
         | The idea is that calculation practise is great, but it also
         | takes a lot of time. In the time it takes a beginner to solve
         | one very deep calculation problem, they could have finished 40
         | pattern recognition problems and that would probably be more
         | beneficial. So calculation and pattern recognition has to be
         | balanced, and a few plies out of the comfort zone strikes that
         | balance.
        
       | iLoveOncall wrote:
       | I think the most important thing about learning chess is to not
       | play blitz or bullet games until you are already at a high-enough
       | level (1500+).
       | 
       | Learning comes with analysis and deduction, both of which are
       | pretty much impossible in a sub 10 minutes game for a beginner.
        
       | kdamica wrote:
       | This is a less interactive site than those mentioned in the
       | article, but i found www.chesstactics.org incredibly helpful when
       | i was starting out.
       | 
       | I eventually realized that i enjoy chess puzzles much more than
       | playing actual games of chess due to the lower time commitment
       | and lower stress. I do puzzles every day but almost never play a
       | full game.
        
       | thrwyexecbrain wrote:
       | Despite absolutely loving chess as a child, I never studied it
       | professionally, and I did not even play a single game after
       | primary school. A couple of years ago I stumbled upon a chess
       | video recommendation here on Hacker News. It was the 27th entry
       | of ChessNetwork's Beginner to Chess Master series and it
       | rekindled my love for the game. I have been playing chess
       | casually ever since. I cannot recommend ChessNetwork's videos
       | enough: I found them to be insightful, well-made, and very
       | respectful of both the game and the audience.
        
       | codetrotter wrote:
       | I preferred the original title:
       | 
       | > How To Learn Chess As An Adult (or, how I went from 300 to 1500
       | ELO in 9 months)
       | 
       | Because it showed that the person writing this "how to learn" was
       | speaking from personal experience.
       | 
       | There are too many articles online that say how to learn
       | something, but the author may never have actually tried it
       | themselves and are instead writing based on other sources. Or
       | worse yet, now in 2023 they may have asked ChatGPT how to learn
       | something and just copy-pasted what it said.
       | 
       | Changing the title to just:
       | 
       | > How to learn chess as an adult
       | 
       | Is a mistake IMO, and makes it easier to skip past this article.
        
       | ZiiS wrote:
       | For anyone less then 1,000 it is trivial to gain 100 points. Most
       | could do it by playing games but anyone wanting to learn just
       | needs to read some advice, study an opening and practice. 1400 >
       | 1500 is much more impressive then 300>1200.
        
       | mellosouls wrote:
       | (2021)
       | 
       | Some previous discussions on similar articles fwiw:
       | 
       |  _Learning chess at 40 (2016)_
       | 
       | https://news.ycombinator.com/item?id=31433914
       | 
       | (69 comments)
       | 
       | https://news.ycombinator.com/item?id=20154285
       | 
       | (82 comments)
       | 
       | On Learning Chess as an Adult - From 650 to 1750 in Two Years
       | (2020,338 comments)
       | 
       | https://news.ycombinator.com/item?id=25108800
       | 
       | How to get good at chess fast (2013, 65 comments)
       | 
       | https://news.ycombinator.com/item?id=10695748
        
       | scotty79 wrote:
       | When I first encountered chess as a kid I thought it was a game
       | about thinking because that's how we played it. I was good at it.
       | Then in high school I've met a kid that wiped the floor with me
       | because he actually was taught how to play chess. I played with
       | him few times until I won once just because he was lulled by a
       | streak of wins. That was enough for me so I stopped bothering him
       | with myself. Later in some other context I played checkers with
       | him which I used played (and loose terribly) with my grandma as a
       | few years old child. It turned out that I'm wiping the floor with
       | him in checkers. He didn't even won once. Then I formed a
       | overgeneralized opinion that games are not using any universal
       | matter of thinking. Any thinking you do for the purposes of games
       | is narrowly tailored to the game itself. Being good at one means
       | you are still terrible at others. I generalized this opinion even
       | more, into all domains of human activity. So now when highly
       | educated geologist claims something about climate or zoologist
       | claims something about vaccines I know that they are beginner
       | level wrong.
        
       | gcanyon wrote:
       | Chessable Pro is $12 per month, or $75 per year:
       | https://www.chessable.com/pro/
        
       | johngossman wrote:
       | Good article. A lot of the comments here give bad advice though,
       | which isn't surprising because they show a lot of common
       | misperceptions about chess. Jeremy Silman has written a couple of
       | books about what is actually important. Quickly, what worked for
       | me when I started playing on chess.com at age 40 after not
       | playing for over twenty years. My rating at age 17 was 1450.
       | Restarted at 1200, and barely progressed at first. If your rating
       | is different you may need different things. Again, Silman is good
       | on this. What worked:
       | 
       | 1) eat. I would start playing in the morning, do okay, then lose
       | a bunch. Finally, realized my blood sugar level was a major
       | contributor to my elo 2) study tactics. Chess Tempo is great.
       | Lots of good tactics books. Especially study spotting threats 3)
       | Study basics of positions: best places to post rooks, bishops,
       | control of center. But tactics more important. 4) don't spend
       | much time on openings. Learn the basics of a few common ones.
       | Games will quickly diverge from openings. Because GM games so
       | often depend on openings, amateurs (like me) tend to overpivot on
       | this. 5) After playing, load your game into a chess engine and
       | analyze what went wrong (if you played perfect, analyze what your
       | opponent did wrong). Until about 2000, whomever makes the fewest
       | mistakes usually wins.
        
         | xrd wrote:
         | How do you load your games into a chess engine? Where do you
         | play that allows you to export games? And then are you loading
         | into another site or using a local application on your laptop
         | as the "chess engine?"
        
           | johngossman wrote:
           | They all have ways of saving a PGN file. I have Fritz and now
           | I usually use playchess.com which automatically stores your
           | games and has an easy way to launch analysis.
        
           | I_complete_me wrote:
           | > How do you load your games into a chess engine?
           | 
           | > Where do you play that allows you to export games?
           | 
           | > And then are you loading into another site or using a local
           | application on your laptop as the "chess engine?"
           | 
           | I assume that you are a beginner and the following is quite
           | simplified but I believe will assist you in getting started.
           | 
           | Most sites allow you to save your games as PGN (Portable Game
           | Notation). On lichess, for example, you can go into your
           | profile page an click on the download button to Export Games.
           | This will save your games in PGN format. You need to download
           | install a chess engine onto your computer / device. On a
           | laptop or desktop it is relatively simplest to first install
           | chess software with a Graphical User Interface - google that
           | term - I will mention just one - no affiliation - just that
           | it's relatively simple. Arena is a free graphical user
           | interface for chess that helps you analyze and play games,
           | plus test chess engines. After you run Arena chess you can
           | import the games you exported in PGN format.
           | 
           | There are very strong open source / free chess engines (eg
           | Stockfish) and other chess software with or without
           | commercial chess engines. Just remember these three things:
           | 
           | - The format that chess games are saved in is PGN with a .pgn
           | extension
           | 
           | - There is chess software that replays these PGN with no
           | chess engine and that's fine to review a game digitally
           | 
           | - There are umpteen chess-engines that will analyze your
           | games / moves - some free, some commercial
        
         | cjonas wrote:
         | Interesting you put "eat" here as your first item.
         | 
         | I don't care much about my rating (I play chess to escape
         | stress; not create more of it), but over the last couple years
         | since I started playing, my lichess rating (fluctuating between
         | 1200-1400) appears to have a very strong correlation with my
         | mental health.
         | 
         | Of course it's obvious if you think about it, but it's very odd
         | to have this accurate of an indicator with historical data.
         | 
         | Of course this only really works if you don't actively study to
         | try and get better :)
        
           | johngossman wrote:
           | As you say, you can't usually "measure" your mental
           | performance. After having this experience, it also explained
           | why I was a more productive programmer in the afternoon
           | (after lunch) and I started eating a light breakfast. My mom
           | wasn't so dumb after all!
        
             | jakupovic wrote:
             | I have learned the same, my mental health strongly
             | correlates with my chess performance. I'm not really good,
             | think 1400 the most, but sometimes I just cruise to my high
             | score and then sometimes I cannot win a game to save me.
        
         | 3abiton wrote:
         | The question is, is it worth it getting into chess as an adult?
         | What is the appeal? And what additional value does it bring
         | compared to other "productive"/mentally stimulating hobbies?
        
           | johngossman wrote:
           | For me, chess requires a level of focus and time management
           | unlike anything else (Go is the same, but I learned chess).
           | There are no motor skills required, unlike most video games
           | or a musical instrument. As an adult learning the first time,
           | it is frustrating because it is so much harder than for a
           | kid. But then so is music and foreign language.
           | 
           | From another angle, there is a huge amount of research on
           | chess as a model of cognition. Because chess rating is quite
           | objective, you can measure things like speed of learning,
           | increase in skill with age, followed by decline of skill with
           | age, the effects of alcohol and other drugs, diet, sleep.
           | And, of course, it is a completely classic and ongoing topic
           | of ai research and decision theory. If you are interested in
           | those topics, having some insight into the game is also
           | useful.
        
           | jakupovic wrote:
           | One person's take. I use chess to relax after hours of taxing
           | mental work, think programming, meetings or even any stress.
           | While I learned as a child, I didn't really play, as there
           | wasn't anyone to do so, now with chess.com, or any other
           | online service it's super accessible.
        
           | yoyohello13 wrote:
           | No. Unless you enjoy it.
        
           | BurningFrog wrote:
           | One fairly unique thing is that you can play _against other
           | humans_ of equal strength with zero friction over the web.
        
           | osigurdson wrote:
           | Sounds like you don't like chess very much. Sounds like you
           | think everybody should have the same brain as you and are
           | frustrated why this isn't the case.
        
             | jerbearito wrote:
             | Sounds like they're asking questions and you're making
             | assumptions.
        
               | osigurdson wrote:
               | Fair, but questions posed in this manner are often
               | statements.
        
           | edgarvaldes wrote:
           | I think it is better to approach chess as a game (not as a
           | mental exercise). If you enjoy it, play it. Otherwise, don't.
        
       | crashbunny wrote:
       | I've been playing on lichess for about 10-15 years, started
       | playing when I was over 30. I probably average one 5+0 game a
       | day. I don't play in tournaments. Usually one game for a break
       | and then get back to work.
       | 
       | My philosophy is skill level and rating doesn't affect enjoyment.
       | 
       | Whether I'm rated 700 or 2700, once my rating stabilizes, I win
       | as many games as I lose.
       | 
       | I have the capacity to improve a little with a lot of work, but,
       | eventually my rating will stabilize and once again I'll have
       | equal wins to loses.
        
       | yodsanklai wrote:
       | What does it even mean to learn chess? I suppose any adult can
       | learn the rule in a few hours and start to have fun from there.
       | Then is there a specific rating after which you can claim that
       | you have learned chess? or will you get more fun once you reach a
       | given level? it seems to be a very elusive target.
        
         | johngossman wrote:
         | What does it mean to learn piano? A foreign language?
         | Programming? Tennis?
         | 
         | As you get better, you make fewer mistakes and it is (usually)
         | less of a struggle to perform well. You're right in the sense
         | that you're never (as a human) going to master it like you can
         | tic-tac-toe or rubik's cube. But that sort of mastery isn't fun
         | either.
        
           | yodsanklai wrote:
           | I guess a proficient piano player wouldn't say "I'm learning
           | piano", even though they're still trying to improve.
           | 
           | In the case of chess, you can learn the game very quickly. So
           | I'm wondering at what stage a chess player consider they can
           | play, and that they're now trying to improve rather than just
           | learn.
        
       | cyrialize wrote:
       | The way I got into chess was by doing a couple of lessons using
       | the Chess.com app.
       | 
       | Once I learned the basic opening principles, a basic opening for
       | white (Italian) and black (Two Knights), and the phases of the
       | game - the game opened up much more for me.
       | 
       | Just knowing to do E4/E5, take center, mobilizing pieces, trying
       | to move pieces once in the opening, etc. improved my game so
       | much.
       | 
       | I was making so many bad moves without knowing these and having a
       | terrible time. Knowing all this didn't help me win at all, but it
       | made my experience much better.
        
         | e40 wrote:
         | What got me was how much chess.com spammed me after signing up.
         | I used a throwaway email address specific to them, so I know
         | it's them. I unsubscribed but they continue to spam me.
        
           | EduardoBautista wrote:
           | What exactly are they spamming? I haven't noticed anything.
        
             | e40 wrote:
             | https://postimg.cc/yWFXJp7W
             | 
             | I unsubscribed immediately after getting the first. And I
             | deleted some without marking them spam, so I got about
             | double.
        
         | lacker wrote:
         | Yes, in particular you need to learn to develop your pieces. If
         | you don't develop your pieces then you won't have cool tactics
         | to do. Once you learn a basic opening that helps you feel
         | comfortable developing your minor pieces out, castling, and
         | putting your rooks in reasonable places, tactics will start to
         | appear.
        
       | weregiraffe wrote:
       | Why to learn chess as an adult?
        
       | 29athrowaway wrote:
       | What works with most mind sports:
       | 
       | Play few long games where you think your moves carefully, then
       | review your games. Understand the key moves that defined the
       | outcome of the game.
       | 
       | Review your games when you win, review your games when you lose.
       | 
       | Watch professional games, do problems, etc.
        
       | blastro wrote:
       | I was introduced to chess in adulthood by a friend who taught
       | chess in schools. His advice: play 2000 games without worrying
       | about game play or outcome. Worked great for me.
        
         | mratsim wrote:
         | We have the same advice in go. But it's lose your first 50
         | games as fast as possible.
         | 
         | https://senseis.xmp.net/?LoseYourFirst50GamesAsQuicklyAsPoss...
        
       | Misha_Bilous wrote:
       | >Especially at lower levels, chess is a game of short term
       | patterns, not long term strategy.
       | 
       | That's actually wrong. Short-term patterns will improve your
       | chess short-term but you'll hit the plateau pretty fast. They
       | don't teach you to play better at chess. It's like copypasting
       | some code from the Internet without fully understanding how it
       | works.
       | 
       | In chess, it's absolutely necessary to have a long-term plan:
       | especially at lower levels, your ultimate goal should be
       | attacking the king most of the time.
       | 
       | Use the engine smartly. Because it will tell you what move is
       | objectively the best. It won't tell you what move is best at your
       | level. At different levels the best moves are different.
       | 
       | It's important to train tactics but not with puzzles. Puzzles
       | model situations that are out of context. It's like training your
       | swimming movements without hitting the water. It may be not
       | harmful, but not particularly useful. Instead, you should get
       | "puzzles" in your live games within the context, seeing the
       | bigger picture.
       | 
       | Of course, you should play games. How can you expect to get
       | better at playing chess without actually playing chess? Moreover,
       | playing games and getting feedback on them should be the bulk of
       | your training. Learning happens by trial and error.
       | 
       | Without dissecting this article any further, there is a battle-
       | tested approach on how to get better at chess at any level and
       | age:
       | 
       | - Be a kid. Don't overthink it. It's just a game after all. Feel
       | it.
       | 
       | - Play as many games as possible. You can quickly get enough
       | volume with bullet and blitz.
       | 
       | - Get feedback. You're able to give yourself decent feedback most
       | of the time. Quickly analyze your games yourself or check them
       | with someone, who can tell you what mistakes you have made at
       | your level. Only afterward compare your thoughts to engine
       | suggestions. Pay attention to the moves that drop the evaluation
       | by more than (1, 2, 3, 4) points, depending on your level.
       | 
       | Of course, these are not hard and fast rules. But this is a solid
       | foundation for the success.
       | 
       | P.S. My FIDE rating is 2423.
        
         | pelasaco wrote:
         | > That's actually wrong. Short-term patterns will improve your
         | chess short-term but you'll hit the plateau pretty fast
         | 
         | What you wrote, is exactly in-line with what the OT said:
         | "Especially at lower levels, chess is a game of short term
         | patterns, not long term strategy."
         | 
         | You are beginner, you need some opening, some little patterns
         | to move out from the beginner level, and then you reach a new
         | plateau, but you understand the basic, you have your "first
         | stripe white belt" game and from there you should search for
         | sure a way to move to the next plateau.
        
           | Misha_Bilous wrote:
           | Not having a long-term plan and focusing on short-term
           | patterns is fundamentally wrong. You won't only hit the
           | plateau but will be stuck there unless you relearn chess the
           | right bias-free way.
        
         | gaws wrote:
         | Fixed formatting of the last part:
         | 
         | > _- Be a kid. Don 't overthink it. It's just a game after all.
         | Feel it._
         | 
         | > _- Play as many games as possible. You can quickly get enough
         | volume with bullet and blitz._
         | 
         | > _- Get feedback. You 're able to give yourself decent
         | feedback most of the time. Quickly analyze your games yourself
         | or check them with someone, who can tell you what mistakes you
         | have made at your level. Only afterward compare your thoughts
         | to engine suggestions. Pay attention to the moves that drop the
         | evaluation by more than (1, 2, 3, 4) points, depending on your
         | level._
        
           | Misha_Bilous wrote:
           | Thanks, fixed!
        
       | gmiller123456 wrote:
       | I had been playing regularly for the past 30 years or so. After I
       | watched "The Queen's Gambit", my rating went up about 100-200
       | points on Lichess. I was hovering in the 1800-1900 range, and
       | shortly after watching it, I broke 2000 for the first time.
       | 
       | While the series did inspire me to study a little more, I'm
       | pretty sure the result was due to an influx of weaker players who
       | also watched the series, rather than my playing ability. But I
       | still jokingly tell people it made my rating go up.
        
       | leesec wrote:
       | I just started playing after watching ChessNetwork channel on
       | youtube a few years ago. I played a little as a kid but was about
       | 1000 at bullet when I started as an adult. I've grinded my way up
       | to 2220~ with no study or training at all.
       | 
       | My point is: just go play for fun, you don't have to study or
       | become a master at some opening.
        
       | SadWebDeveloper wrote:
       | Learned chess while young... elo around 1200~1500, pickup the
       | game at 2023 because everyone has been talking about chess, maybe
       | related to the netflix series but since i don't have netflix
       | account and couldn't care to watch about a young-love drama
       | series with chess around it, it wasn't the main motive.
       | 
       | Anyway opened a chesscom account, i got completly destroyed by
       | online people, elo 100 according to chesscom, move to bots could
       | beat 1200 up to 1500 elo eaisly... decided to give a try to
       | online matches again destroyed but then started to find the
       | pattern...
       | 
       | chesscom free account give me "three fair matches" that i could
       | win to engage me in the platform, then it pairs me with either
       | bots, 3-second chess engine cheaters or chess streamers playing
       | with smurfs accounts, these pattern repeat almost every time
       | sometimes is three, other times is four even five, if i play
       | three games on 1 day the next day i would have another "three
       | fair matches" and so on... so whats my point?
       | 
       | Unless you are paying good money for the subcription you are
       | pretty much "meat canon" for others, the same applies to
       | lichess... if you play 3 games a day for at least 2 years months
       | you could get the 1200 elo, if you pay-to-win or pay the premium
       | you would likely reach that 1000 elo more eaisly because is
       | convenient for them to no match you against known cheaters on the
       | platform...
        
         | bongodongobob wrote:
         | Was that your FIDE Elo or are you just guessing? It sounds like
         | you just need to practice. You're going to need to provide much
         | more evidence if you think the two biggest chess platforms in
         | existence are impossible and cheating you.
         | 
         | Yes there are some bots, yes some people cheat, but what you're
         | implying is just plainly false.
        
           | SadWebDeveloper wrote:
           | Thats what my chess teacher used to put me in their local
           | chess club tournaments, in order to get a FIDE Elo, i would
           | have need to go (on that time 1995~1999) to official
           | tournaments and that was expensive for a rural area...
           | 
           | M not saying m on the level of masters but definitely not a
           | newbie... either way i don't need proof just go to chesscom,
           | open a new free account and start grinding... you are gonna
           | see fast the pattern on how the platform gets you engaged but
           | you need to look careful, it entices you with free wins
           | before going hard on you, having three to five games a day
           | was the eureka moment to get good ratings... either go slow
           | or pay premium to get an edge on the game and preferred match
           | making.
        
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