[HN Gopher] Hasbro laying off Wizards of the Coast staff is baff...
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       Hasbro laying off Wizards of the Coast staff is baffling
        
       Author : webmaven
       Score  : 194 points
       Date   : 2023-12-16 23:42 UTC (23 hours ago)
        
 (HTM) web link (www.geekwire.com)
 (TXT) w3m dump (www.geekwire.com)
        
       | kokken wrote:
       | The market seems to disagree with the piece. The stock was in
       | free fall from early October and recovered a bit after the layoff
       | announcement.
       | 
       | Anyone have an idea why?
        
         | lstamour wrote:
         | Literally, and speaking generally, the stock price might go up
         | due to short term gains? Layoffs are a form of cost-cutting and
         | assuming it doesn't affect the service or product, this leads
         | to short term increased profits or offsets expected incurred
         | losses? Not everyone playing the stock market is a value
         | investor.
         | 
         | As the fine article notes:
         | 
         | > At time of writing, it's unclear why Hasbro's chosen to lay
         | off employees at the single strongest company in its portfolio.
         | This year, Wizards debuted a critically if not commercially
         | successful major motion picture, earned a Game of the Year
         | trophy at the 2023 Game Awards, and was consistently
         | profitable, but Hasbro's still sacking its employees. It's the
         | sort of math that only makes sense if you've got shareholders
         | to placate.
        
         | happytiger wrote:
         | Because layoffs provide profitability, rough as it is.
         | 
         | However! What Hasbro is doing to WOTC is tremendously short
         | term thinking. You do not prune the organizations that are
         | providing all of your liquidity in a time of crisis for fear of
         | pruning the wrong branch and diminishing the growth by sending
         | a message to key people that it's time to go, which is always
         | possible and arguably likely when you cut.
         | 
         | I believe that Hasbro shareholders should insist on making
         | WOTC's management team responsible for the whole company, as
         | they have time and again been the backbone of profitability,
         | progressive projects that _actually ship_ and _make actual
         | money_ and have been doing a lot of good decision making in
         | recent years.
         | 
         | Yes I'm aware of the CEO's criticisms around short term
         | decision making, but he's _always had to answer to the parent
         | company_ and they are very corporate and MBA-logic oriented.
         | 
         | Now on to the answer to your question, here is the math they
         | look at:
         | 
         | https://www.business.com/finance/big-tech-earnings-and-layof...
         | 
         | From the article:
         | 
         | Key Takeaways
         | 
         | Amazon had $2.8 million in earnings (before interest, taxes,
         | depreciation, and amortization - or EBITDA) for every staff
         | member they laid off in January.
         | 
         | Meta had $3.9 million in earnings for each of the 11,000 staff
         | members they laid off in November. In response to Meta's cost-
         | cutting strategy, its stock price increased by 19 percent.
         | 
         | Tech giant Microsoft had an EBITDA of $98.8 billion in 2022.
         | This means they earned $9.8 million for each person they laid
         | off in January 2023.
         | 
         | Other companies' layoffs weren't as difficult to understand:
         | WeWork ended 2022 with an EBITDA of -$824 million, and Spotify
         | ended its fiscal year with an EBITDA of -$290 million.
        
           | grensley wrote:
           | The current CEO, Chris Cocks, was the President of WOTC from
           | 2016 to 2022.
        
             | happytiger wrote:
             | Ah, then perhaps my opinion is outdated or incorrect. I did
             | not know.
        
           | hatenberg wrote:
           | Short term thinking also doesn't matter to investors. They
           | can drop the stock like a hot potato any time they want.
           | There are no incentives built in for long term holding.
        
           | moogly wrote:
           | > have been doing a lot of good decision making in recent
           | years.
           | 
           | Wait, what? Aren't these the same people who tried to rug-
           | pull the D&D license and caused a bunch of MtG drama with new
           | cards that almost crashed the card market? Perhaps those
           | decrees came from Hasbro, but we outsiders can't really know
           | that, can we?
        
           | jcparkyn wrote:
           | Earnings per laid off employee seems like an odd metric. It
           | makes the decision sound more "rational" the more employees
           | are laid off (which is clearly backwards), and would give
           | ridiculous numbers for companies with very few or zero
           | layoffs.
           | 
           | I only skimmed the linked article, but they don't seem to
           | bother justifying why this metric matters.
        
         | dragontamer wrote:
         | Fed didn't raise rates in December due to lower than expected
         | inflation.
         | 
         | The entire market took off like a rocketship. You need to
         | normalize against the market (ie: calculate Alpha) to negate
         | the macroeconomic effects.
        
         | jldugger wrote:
         | Browsing their most recent 10Q[1], it looks like they took a
         | substantial loss on their investment in EntertainmentOne[2].
         | Which they did with borrowed money, meaning they don't have
         | that much equity to lose. If you look at it from a business
         | line perspective, WotC made 2x the profits of the next biggest,
         | on half the revenue.
         | 
         | My read: management bet the company on Film&TV in 2019, and
         | lost so hard WoTC pays the price.
         | 
         | [1]:https://investor.hasbro.com/static-
         | files/69afb88f-126e-4604-...
         | 
         | [2]:
         | https://en.wikipedia.org/wiki/Entertainment_One#Sale_to_Hasb...
        
         | Johnny555 wrote:
         | The market is more focused on next quarter's profits than next
         | years - if layoffs help the balance sheet next quarter, they
         | don't care if game quality suffers and there's less profit in
         | the years to come. Well, it's not that the market doesn't care
         | about next year's profit, but they'll expect the company to
         | figure it out by next year.
        
       | throw0101b wrote:
       | _Penny Arcade_ comic on the situation,  "Isolator":
       | 
       | * https://www.penny-arcade.com/comic/2023/12/15/isolator
        
         | getwiththeprog wrote:
         | "D&D is, for lack of a better term than I have used previously,
         | a culture. Serving that culture is such an honor. Does such a
         | culture survive, truly survive, lodged within a pair of
         | digital, aggressively monetized parentheses?" (Penny Arcade)
         | 
         | D&D is the ony common RPG available these days is most of
         | Australia - it certainly has the largest market share. As
         | cultures go, RPG can easily rebuild itself from a fan-base. I
         | personally liked 5th Ed core rules, yet I could be very happy
         | to see D&D topple itself and reintroduce gamers to a new world
         | of freshly minted RPGs.
        
           | Loughla wrote:
           | That's interesting. In the states there are an absolute
           | abundance of rpg's available. Many rule sets, many settings.
           | It's an actual renaissance of the field, I would argue.
        
           | whythre wrote:
           | ...what? Dnd is the market leader but we have the internet,
           | availability shouldn't be an issue. You can download almost
           | anything from drivethru rpg, and I ran a multi year World of
           | Darkness game with pdfs and online resources.
           | 
           | You might not be able to wander into a store and play with
           | randos, but if you have some open minded friends, just about
           | any tabletop game is an option.
        
           | starkparker wrote:
           | Pathfinder has an AU distributor (Let's Play Games, and I
           | think also Aetherworks still?), so I'm curious how that
           | shakes out on the ground.
        
         | ekms wrote:
         | woah. it's been years since ive seen a penny arcade comic.
         | didnt realize it was still around!
        
       | getwiththeprog wrote:
       | As a long term Wizards player / purchaser, I think their product
       | quality has been dropping over the last few years. In D&D, take
       | the Planescape box set - it was a really empty world lacking in
       | the imagination that the original second ed Planescape had. All
       | the D&D content just seems like filler to me. In MTG, they are
       | releasing so many sets that it would cost a fortune to keep up,
       | and the cards are all like 'meh'. They are doing Dr Who and Lord
       | of the Rings - so of course they are easy sells, but the quality
       | is really average.
       | 
       | I guess the equation is - people keep buying, we have market
       | dominance, so who cares about the quality?
        
         | Waterluvian wrote:
         | I think this hypothesis is a good example of an opinion I'm
         | developing that any average executive team can follow the
         | spreadsheet. But what makes a team truly exceptional is the
         | ability and wisdom to identify and act on the subjective and
         | immeasurable qualities of the business.
         | 
         | If quality falls but sales rise, did quality not matter? Will
         | it not matter? Maybe we're not measuring the right things.
         | Maybe we have the wrong models. Maybe there is no model and you
         | just have a general intuition that this is probably important
         | regardless.
        
           | zmgsabst wrote:
           | I actually think measurement is the source of "artificial
           | stupidity".
           | 
           | We tend to measure what's readily quantifiable. But these
           | tend to be the most basic facts of a situation. And when we
           | make decisions solely based on those metrics, we ignore
           | significant higher order effects -- which are difficult to
           | measure.
           | 
           | So we make reductive decisions.
           | 
           | Which is where humanity had previously evolved tribal
           | knowledge, parables, etc -- because generationally, we _can_
           | learn those effects. But we threw all of that data out of our
           | models, which are based purely on numerics.
           | 
           | However, the effect can be years to decades to manifest --
           | much like modeling a farm as only basic inputs and outputs,
           | then destroying the soil over years. (To reference another
           | article today.)
        
             | AmericanOP wrote:
             | It would be like trying to measure the GDP of the
             | renaissance, then predict which artists to invest in.
        
           | solatic wrote:
           | > any average executive team can follow the spreadsheet. But
           | what makes a team truly exceptional is the ability and wisdom
           | to identify and act on the subjective and immeasurable
           | qualities of the business.
           | 
           | This precisely. The spreadsheet explains your limitations,
           | not your potential. No spreadsheet can truly predict demand.
           | The best example is in marketing - you can give a marketing
           | department $50 million to light on fire, or the right person
           | in the right place at the right time can do the right thing
           | and set word-of-mouth ablaze without spending a dime. Having
           | a $50 million marketing budget doesn't allow you to control
           | the outcome, it merely limits you to spending no more than
           | $50 million in coming up with your own approach. It's not the
           | same thing.
        
         | speeder wrote:
         | I saw someone pointing out they are doing exact same things
         | comic companies did leading to their crash.
         | 
         | The comic companies started to sell a ton of variants, foils,
         | collector editions.
         | 
         | They also started to do attention grabbing but bad quality
         | storylines.
         | 
         | And also they started to try to cut middlemen and sell more
         | directly to the consumer.
         | 
         | The end result was that readers eventually noticed quality was
         | crap, with comics being poor products as story medium. And
         | collectors noticed that they had a problem of no readers to buy
         | their stuff, and that x-men #1 os worthless since it had
         | millions of copies, unlike for example action comics #1. This
         | led to stores losing losing money and then going belly up, then
         | suddenly the comics companies themselves were losing money.
        
           | busterarm wrote:
           | It may not have worked in the comic book industry but the
           | same tactic has proved an enormous boon to the sports card
           | industry in the last decade and that's absolutely booming.
        
             | grogenaut wrote:
             | Is it still booming or is it coming down like many other
             | things post pandemic free cash flow and ability to do
             | things with people again?
        
         | thaumasiotes wrote:
         | > In D&D, take the Planescape box set - it was a really empty
         | world lacking in the imagination that the original second ed
         | Planescape had. All the D&D content just seems like filler to
         | me.
         | 
         | The other problem is that 5e supplements might be better
         | described as pamphlets.
         | 
         | The box set you mention advertises itself as containing three
         | sourcebooks:
         | 
         | 1. A campaign setting (96 pages).
         | 
         | 2. A prefab adventure for levels 3-10.
         | 
         | 3. A monster manual (64 pages).
         | 
         | The second edition Planescape supplement lists 224 pages of
         | campaign setting + monster manual, of which the monster manual
         | is 32 pages.
         | 
         | The 3e Forgotten Realms Campaign Setting is 320 pages.
         | 
         | -----
         | 
         | Here's something that bothers me about WotC's modern quest to
         | sell their cards at every conceivable price point:
         | 
         | The concept is, obviously, market segmentation. If some people
         | have more willingness to pay, you charge them more, and you get
         | more money! Instead of having some consumer surplus and some
         | producer surplus, you have lots of producer surplus and almost
         | zero consumer surplus.
         | 
         | The problem I see with attempting to drive consumer surplus to
         | zero is that -- staying entirely within the realm of theory --
         | you end up with a customer base consisting mostly of people who
         | are _almost completely indifferent_ as to whether they buy your
         | product or not.
         | 
         | This is not a good way to build goodwill. And, if you ever even
         | slightly misjudge the value of your own product, suddenly you
         | see people abandoning it in droves, because the barely-
         | noticeable dip in value was still larger than the gap between
         | how much everyone liked your stuff vs how much they liked the
         | money it was costing them.
         | 
         | Brandon Sanderson has started writing about how much he likes
         | WotC's model of selling the cards at every conceivable price
         | point, and how it's inspired him to try to sell his books the
         | same way.
         | 
         | But I think he's overlooking the fact that, as a millionaire
         | many times over, WotC's highest offered price point is still
         | insignificant to him. Things look different when you're part of
         | the finely-segmented customer base.
        
         | synthos wrote:
         | It's a perfect time for Matt Colville's MCDM RPG to be
         | announced. It's on backerkit and people are clearly eager for
         | something different. The crowdfunding is at 4x funding and
         | climbing
        
       | jmcgough wrote:
       | A layoff gives managers the opportunity to fire people who
       | they've wanted to fire for a while. The firings within WotC were
       | likely opportunistic and not about trying to change the direction
       | or strength of the company. Doing it as part of larger layoffs
       | gives an excuse for it and in theory mitigates drama.
        
         | el-dude-arino wrote:
         | Ah you beat me to it. Layoffs like this mitigate the drama for
         | sure, but also mitigates legal liability, which just goes to
         | show you; you're a fool to remain loyal to the company. A lot
         | of the people fired were rated highly in their performance
         | reviews, I'm sure. But if you're too ambitious or criticized
         | the boss for making a mistake or just looked at him wrong...
         | you're gone.
         | 
         | My advice:
         | 
         | - Always be interviewing
         | 
         | - Never stay somewhere longer than 2-4 years
         | 
         | - Don't take on extra work or go above and beyond
         | 
         | - Try to work two or more remote jobs
         | 
         | - Kiss your boss' ass
         | 
         | - Never take a stand on anything
        
           | jen729w wrote:
           | > Try to work two or more remote jobs
           | 
           | What, routinely?
           | 
           | No.
        
             | el-dude-arino wrote:
             | It's not as hard as you think, especially if you do
             | contract work on the side while you have a full time job.
        
               | jen729w wrote:
               | So now you have _three_ jobs?
               | 
               | You work too much.
        
               | mock-possum wrote:
               | How much money do you need?
        
               | el-dude-arino wrote:
               | Enough to tell my boss to get f*cked
        
           | id00 wrote:
           | > Never take a stand on anything
           | 
           | "If you stand for nothing, Burr, what'll you fall for?" (c)
        
             | HeWhoLurksLate wrote:
             | agree, I'd rather be a professional with a shorter lifespan
             | than a henchman/goon that can survive anything
        
           | runnr_az wrote:
           | You're likely mistaken about the value they're contributing.
           | Corporate America can be a heartless place, for sure, but
           | you'd be surprised how hard it is to straight up fire
           | underperforming white collar workers.
        
             | Loughla wrote:
             | The difficulty in firing is directly related to how risk
             | averse (lawsuit averse) HR is.
        
           | refulgentis wrote:
           | This is a little too jaded, but in all seriousness younger
           | me, everything except the 2+ remote jobs is true.
           | 
           | Always ask yourself _does my manager want this, or do I think
           | my manager will want this when I'm done with it?_.
           | 
           | Also, you never take a stand on anything in the sense that
           | _you never want to be the only person in the room advocating
           | for something longer than a couple sentences_.
           | 
           | Adults are just as nasty as middle schoolers, but to your
           | face, they won't say a thing. They are old enough to have
           | learned its easy and feels good to shit on other people, and
           | it is hard and feels bad to have a Discussion(tm).
        
           | eutropia wrote:
           | Nah.
           | 
           | Hold yourself and those around you to high standards and
           | you'll develop a keen sense for when people aren't doing the
           | same.
           | 
           | That helps you avoid the shitty companies and bosses that
           | make these coping mechanisms seem necessary.
        
           | michaelcampbell wrote:
           | The "48 laws of power" gets a lot of (perhaps well deserved)
           | shade, but there are some insights there, if your post is any
           | indication.
        
             | nunez wrote:
             | Michael Hobbes and Peter Shamshiri did a really interesting
             | deep dive into this book and its author in their podcast
             | "If Books Could Kill". Recommended listening.
             | 
             | TL;DR: It is theorized that the author (Robert Greene)
             | studied classics and wanted to write a book about
             | influential leaders throughout history, but the only way to
             | get such a book green-lit by a publisher was to wrap the
             | history around a "self-help for men" context, which
             | naturally gravitates towards building empires and making
             | more money. This is why, like many self-help books, the
             | advice is dubious, but unlike almost all self-help books,
             | the historical anecdotes are extremely correct.
        
           | aardvark179 wrote:
           | This feels like a self fulfilling thing. You get laid off, so
           | you start following these rules and you are even more likely
           | to get laid off.
           | 
           | I can honestly say I not only don't follow these rules, I
           | think I follow almost their direct opposite, and despite many
           | around me being laid off I never have been even when
           | voluntary redundancy was being offered and applying for it, I
           | have more than enough money to walk away from a job if I want
           | to.
           | 
           | If you find every workplace so hateful that you must follow
           | these rules have you considered that the problem might
           | actually be you?
        
             | el-dude-arino wrote:
             | I'm glad you've found fulfilling places to work, but I
             | think you might have a bit of survivorship-bias.
        
               | throwaway743 wrote:
               | Yeah, your comment above really hit home for me. Had the
               | exact experience and younger me could've used that
               | advice. Things are good now, but yeah
        
         | rqtwteye wrote:
         | "A layoff gives managers the opportunity to fire people who
         | they've wanted to fire for a while"
         | 
         | This may be true sometimes but I have seen plenty of layoffs
         | where whole projects/departments got axed based on not very
         | good information. A lot of C*O people make these decisions
         | based on very flimsy information.
        
         | ProAm wrote:
         | Do you have any evidence this is what is happening? Why didnt
         | it occur with the first round?
        
         | hatenberg wrote:
         | That would be true if it was managers actually making the
         | decision who to fire. It's increasingly centralized all the way
         | to the top.
        
         | internet101010 wrote:
         | Yeah it means no requirement to do a PIP.
        
       | kderbyma wrote:
       | A bit of a hot take, but video games need a change. they have
       | stagnated as their profit have soared but like most
       | things....profits are a lagging indicator and like Disney
       | marvel.....were on the slide down.
       | 
       | this doesn't mean video game industry is dead....just that it
       | needs to shed it's skin and remove the profit hungry leeches....
       | 
       | the big names will lose lots of money and will do all they can to
       | consolidate anything left unscathed by their ineptitude and
       | attempt acquisitions....it is time for a new dawn....break up the
       | corpos....I look forward to a fresh empire of creators...
        
         | fullshark wrote:
         | I unironically blame the consumer. I guess also some
         | parents/game companies for exploitative practices on children.
         | There's a mountain of games out there that aren't garbage but
         | they keep shoveling money towards the games that are pretty
         | much explicitly anti-user.
        
           | somestag wrote:
           | There is no "the consumer."
        
             | thatguy0900 wrote:
             | Well someone is preordering all these games that are almost
             | garunteed to be unfinished, at best. What shod we call
             | them?
        
               | chii wrote:
               | suckers?
        
         | chii wrote:
         | > a fresh empire of creators
         | 
         | there's so many indie games out there that i have not even
         | considered buying from a corp made game for many years.
         | 
         | As for mobile games, it's a blight on the landscape, best left
         | alone. Dont feed that industry, except to buy indie games that
         | you want to support.
        
         | rqtwteye wrote:
         | " they have stagnated as their profit have soared but like most
         | things"
         | 
         | That's the preferred mode for a lot of managers. There are only
         | a few company leaders who can push a company forward and keep
         | it innovative. You could argue Apple is at that stage. Profits
         | are strong but their innovation output is pretty low compared
         | to the resources they have.
        
         | mrgoldenbrown wrote:
         | Your hot take on video games seems unrelated to the topic of
         | WOTC, which makes tabletop games.
        
       | 29athrowaway wrote:
       | If I was one of the excellent artists at Wizards of the Coast, I
       | would be worried about Stable Diffusion.
        
         | jldugger wrote:
         | AFAIK, MtG art is all gig work. Art is part of the product and
         | to the extent that AI gets involved it would be about elevating
         | the value rather than cutting costs.
        
         | wincy wrote:
         | One of the Dungeons and Dragons artists got in trouble for
         | creating an amazing drawing of a giant then using Stable
         | Diffusion to make it really pop. A different Ilya than the one
         | we all know and love got in a bit of hot water [0].
         | 
         | [0] https://decrypt.co/151515/dungeons-dragons-ai-artificial-
         | int...
        
       | apstats wrote:
       | I don't think it's possible to determine if a decision like this
       | is a good one without working at the company. News articles like
       | this are useless.
        
         | jldugger wrote:
         | How does the board of directors evaluate management performance
         | then?
        
           | rco8786 wrote:
           | I think it's fair to consider a board of directors as people
           | who "work at the company".
        
             | Retric wrote:
             | I don't. Further it's common for all stockholders to be
             | asked to vote on decisions with 1 vote per share. While
             | it's true most people have only a trivial number of shares
             | and are therefore largely irrelevant they also don't have
             | access to non public information.
        
             | michaelcampbell wrote:
             | If history is any guide, "work" might be a stretch but
             | "employed by the company", sure. Only half joking.
        
           | bsdpufferfish wrote:
           | Have you ever read a news article about something you have
           | insider knowledge of?
        
           | phpisthebest wrote:
           | Simple. Did the management meet the various internal targets
           | outlined by the board.. Those could be anything from
           | profitability, to total cost structure, to anything really
        
         | wand3r wrote:
         | I'm not so sure. Whether this article is good or not is a moot
         | point. Hasbro is publicly traded so there is verifiable
         | information about the company available. As others have pointed
         | out, we can see them rapidly selling off assets and IP and
         | cutting staff. I'm not a professional analyst, but surely one
         | could substantiate an argument for or against this decision.
         | 
         | Edit: Also, this decision isn't a single data point. We can
         | look at the track record and business trajectory to make an
         | informed decision. I am not particularly well informed about
         | Hasbro, but based on historical stock price, industry trends
         | and comments here, it really seems like they are fucking up
        
       | anuraaga wrote:
       | This comes after this year selling the rights to the Transformers
       | movie series, an arguably larger hit to their ability to have
       | mainstream impact. It seems very unlikely they wouldn't be
       | looking for a buyer for WotC as well, and trimming down to just
       | the IP may be making it a better sale.
       | 
       | The company is struggling and likely pulling out all the stops
       | the avoid bankruptcy, when you need liquidity this could very
       | much include cuts to otherwise profitable segments.
        
         | busterarm wrote:
         | The quality of the IP that they sold off w/ eOne, both on the
         | music side in their 2021 sale and the tv/movie side with this
         | recent one, is staggering.
         | 
         | Notably, the entire Death Row Records catalog, Grey's Anatomy,
         | Criminal Minds, international distribution for The Walking
         | Dead, etc.
        
           | oliwarner wrote:
           | Those notable titles are pretty old and past development.
           | Same as Transformers.
           | 
           | I guess they don't want to be in the legacy media licensing
           | business.
        
             | mcpackieh wrote:
             | > _they don 't want to be in the legacy media licensing
             | business._
             | 
             | Isn't that business basically free money? The way I see it,
             | no capital investment is needed. You just need to keep a
             | few accountants and lawyers around to handle occasional
             | licensing paperwork. Am I missing something?
        
               | dageshi wrote:
               | It might not be that straightforward when dealing
               | internationally?
        
               | gavinray wrote:
               | But doesn't that mean that at least nationally, it's
               | essentially a money printing machine?
               | 
               | Because this is my layman's conception of how media
               | licensing works, at least.
        
               | fweimer wrote:
               | Does it matter? Hasbro probably has growth targets. They
               | may have concluded that price hikes for legacy content
               | matching their growth targets were unlikely to be
               | feasible.
        
               | Stasis5001 wrote:
               | It may be "free money" as you frame it. But a cash stream
               | that provides n dollars per year forever can be valued in
               | today's dollars, assuming a discount rate of d, at n /
               | (1-d). So it's reasonable to prefer cash now to revenue
               | forever, at that exchange rate, depending on your
               | corporate interests.
               | 
               | https://www.investopedia.com/terms/p/present-value-
               | annuity.a...
        
               | Denvercoder9 wrote:
               | You have the right idea, but you got the formula wrong.
               | That's evidenced in the source you link, but you can also
               | reason it from first principles: a higher discount rate
               | should make the cash stream _less_ valuable, not _more_.
               | The correct formula is n  / d.
        
               | Stasis5001 wrote:
               | Oops, that's what I get for mathing before coffee-- mixed
               | up the formula for \sum (1+r)^n vs. \sum r^n
        
               | rf15 wrote:
               | This strikes me as a shortsighted, risky, and frankly
               | unsustainable attitude for a company. It's no surprise
               | they're struggling.
        
               | jldugger wrote:
               | It is very much not free -- they apparently raised a lot
               | of debt to buy eOne, and they are going to have find a
               | way to pay that off or roll it over into a much, much
               | higher interest rate environment than 2019.
        
         | peterstjohn wrote:
         | Well, why wouldn't they sell (license) the rights to make
         | Transformers films (which as far as I know is just extending
         | their existing contract with Paramount)?
         | 
         | They still own the underlying IP[^1], so as long as the
         | contract is a decent one, Paramount has to deal with the actual
         | making/distributing the film, and Hasbro just gets the money,
         | and a toy line off the back of the film. Feels like an easier
         | set up than taking the risk on movie-making yourself (which
         | they did attempt with eOne for other properties, but seemingly
         | have decided that it's probably not a good deal with them)
         | 
         | [1] yes, yes, it's a bit more complicated with Takara in the
         | mix too, but you can essentially view it as a Hasbro-owned
         | property
        
         | TheCleric wrote:
         | I don't see why they would sell WoTC considering it's the
         | profit generator that keeps the other businesses afloat.
        
       | THENATHE wrote:
       | I really miss 2016 MtG. I remember when full art lands and full
       | art promos were RARE and with money for no reason other than
       | their collectability. I really liked when cards were rare because
       | of the fact that they were good and uncommon and maybe because
       | they were the same as the regular card but foil, not because they
       | were arbitrarily a different type of shiny, or like when that one
       | card from Kamigawa had a different color neon border that made it
       | spike to 3k for a while, let alone the new serialized cards.
       | 
       | I wish we could go back to that, because I was so excited about
       | collecting cards back then. Nowadays I feel like unless I open a
       | pack with a crazy reprint or a REALLY lucky list card, there are
       | essentially no cards worth anything. I remember pulling some
       | shock lands and even when they were only 8 bucks it felt really
       | great, like it was gambling. Now, I only ever get packs of
       | remastered sets, and standard sets are wholly uninteresting. I do
       | a $40 draft and get $3 worth of cards, and it is to be seen if
       | these EVER go up in value.
       | 
       | I still love the game, and I play it more than ever. But there
       | are three groups of people: investors, people that realize it is
       | a TCG, and people that think all cards should be worthless. The
       | first is greedy, the middle is realistic, and the latter is
       | idealistic. But I am solidly in the middle, and there is so much
       | pushing on both sides that the middle group is demonized for
       | wanting to play a game and have cards have relative value too.
        
         | __turbobrew__ wrote:
         | I prefer having cheap cards. You are paying for the experience
         | not the cards when you draft.
         | 
         | What I don't like is wotc printing new powerful cards in non-
         | standard sets. Modern horizons, commander sets, etc print
         | absolutely must play busted cards but the sets are limited
         | print quantity and artificially scarce.
         | 
         | If it was up to me all new cards would be printed in standard
         | sets and supplemental sets are reprints only.
         | 
         | 2016 magic was nice because you could play reserved list cards
         | without having to sell a kidney...
        
         | gymbeaux wrote:
         | My theory is that all cards will eventually be under $10,
         | because cards like Mana Crypt are opportunities for WoTC to
         | make money via reprints. I've only been playing/buying since
         | March, but I've seen so many cards dropping dramatically in
         | price, much more often than seeing a card shoot up in price.
         | Reprints help drive sales and justify the higher prices for
         | booster packs.
         | 
         | Cutting staff implies that, perhaps, they anticipate more
         | Universes Beyond and reprints, and fewer original sets with
         | original mechanics. Universes Beyond is great for Wizards
         | because they don't have to really invent cards, and fans will
         | pay whatever they ask for cards from their favorite shows and
         | movies and games.
         | 
         | This month people are losing their minds over the Princess
         | Bride and Dr. Malcolm Secret Lair sets.
        
           | thaumasiotes wrote:
           | > This month people are losing their minds over the Princess
           | Bride and Dr. Malcolm Secret Lair sets.
           | 
           | Wonderful art on the Princess Bride set.
           | 
           | I can't help but notice that if Inigo Montoya gets into
           | combat with the Man in Black... he'll win.
        
           | Yhippa wrote:
           | They're in a tough spot because they have to keep several
           | audiences happy: collectors and players. Players generally
           | want the cheapest set pieces while collectors want the value
           | of their collection to grow. I think WotC has done a decent
           | job trying to satisfy both groups and are at least trying
           | different things. As an investor, you should be happy about
           | that. Whether or not this sea change of releases over the
           | pandemic helps or hurts the long-term health of the game is a
           | worry of mine.
        
             | solardev wrote:
             | I wish playing with third-party "proxy" cards were more
             | accepted (like https://mtg-print.com/set/fallout or
             | https://proxyking.biz/), where you can get any card custom-
             | printed for a dollar or so. Maybe I just have to find a
             | group where nobody cares about collecting.
             | 
             | If WotC did that first-party, I'd buy a shit ton from them
             | even if they had zero resale value. But I guess that would
             | eat into their collectibles and gacha pack market.
        
         | solardev wrote:
         | Why don't you buy singles?
         | 
         | (Not trying to be snarky. Just started playing a few months ago
         | and that seems to be the best way to make decks without
         | gambling. What's the point of buying packs?)
        
           | dragontamer wrote:
           | > What's the point of buying packs?
           | 
           | Draft is probably the best MtG style of playing.
           | 
           | A lot of MtG turns into pay-to-win, since the best cards of
           | the meta inevitably cost more. Drafting on the other hand,
           | ensures that everyone has zero-cards upon the start of the
           | draft and have to make due with the booster-cards that come
           | in the draft.
           | 
           | In many ways, drafting is cheaper. You don't have to worry
           | about making the best deck ever... instead you just have to
           | make the best deck given the cards you draft. Then you can
           | sell the expensive singles after the draft.
        
             | solardev wrote:
             | As a beginner, I think the drafts are a really unfriendly
             | format that heavily biases experienced players (who know
             | how different mechanics can combo each other, useful
             | counters, deck balance, etc. by heart). I tried that with
             | friends a few times but it was like trying to learn a new
             | game every time, as fast as possible, so you can out-pick
             | the cards before someone else grabs them. Personally I felt
             | it shifted the gameplay from tactical card playing to race-
             | to-viability in drafting.
             | 
             | In non draft games, either self made decks or pre-cons, you
             | can spend time studying your deck and optimizing it before
             | actual play starts. In drafts, much of the actual gameplay
             | IS the drafting and gambling. The actual decks that get
             | built are usually uninteresting, just fast aggressive
             | combos that play like starter decks.
             | 
             | Thankfully I discovered Commander pre-cons, easily upgraded
             | with some cheap singles, and have a lot of fun with that.
             | Especially in 2v2 or free for all. It's all the stuff I
             | love about card games (the deck building and tactics)
             | without gambling. I'd much rather spend $50 on a precon and
             | another $20 or so on singles, knowing exactly what I'll
             | get, than buy or draft a bunch of random packs that almost
             | never give me a useful deck in the end.
             | 
             | Just a matter of taste, I guess. I wish Magic weren't even
             | collectible, personally, but a limited card game like the
             | Fantasy Flight ones (game of thrones, arkham, etc.)
        
               | dragontamer wrote:
               | It sounds like you don't know what to look for in Drafts.
               | 
               | On the 1st cycle, decks are passed to your right.
               | Remember which colors are getting passed to you,
               | especially on turn 7+ in the Draft. this tells you which
               | colors players on your left are _NOT_ going.
               | 
               | On the 2nd cycle, booster-packs are passed to your left.
               | Same same, you're getting information from the other side
               | of the table, so you know what to hate-draft (a draft-
               | pick to hurt someone, rather than help yourself) in the
               | 3rd phase.
               | 
               | The drafting phase also tells you which bombs and removal
               | cards to look out for. Of course, 1st deck / 1st pick
               | bombs are always taken and are fully secret, but 3rd
               | round, its unlikely that the rare is going to be in the
               | colors of your left-side opponent. So there's a good
               | chance that the rare-to-your-left is passed to you,
               | giving you information on what that opponent has drafted
               | (whether that card matched their deck or not).
               | 
               | There are also incredibly powerful commons (ex: Lightning
               | Bolt a few years ago...) that would be 1st-draft 1st-pick
               | and better than the rare. So if you're 2nd pick and
               | there's a good rare on the passed deck, it means the
               | person to your left is likely going red/lightning bolt
               | 1st pick.
               | 
               | Or in another set, when Doom Blade was in format, that'd
               | be the 1st-pick / 1st draft card as a very powerful
               | removal spell despite being a common.
               | 
               | > that almost never give me a useful deck in the end.
               | 
               | But everyone has the same condition in a draft. The card
               | pool is closed: everyone had access to the same card pool
               | and is therefore nearly fair. Obviously if your 1st pack
               | / 1st pick was much better than everyone else's, that's a
               | bit of the luck to the draft.
               | 
               | The "goal" of Draft is to pick the color that "the table
               | has ignored". If your 7 other opponents are white, red,
               | blue, green, red, green, and white... then you can pickup
               | all the powerful black-cards. The "winner" of the draft
               | will likely be fought between blue vs black (the only two
               | "uninterrupted drafters") in the table that set.
               | 
               | There's only so many good cards for any given strategy.
               | If *EVERYONE* goes early-aggro / rushdown (IE:
               | White/Red/Green), then the one guy who drafted all the
               | control cards (Blue/Black) probably just beats everyone
               | at the table.
               | 
               | -----------
               | 
               | I'd say the main problem with Draft is the unbalanced
               | nature of it all. If you're sitting to the right of a
               | newbie who passes you good cards (or is otherwise
               | ignorant of the Drafting format), you end up building a
               | deck far more powerful than everyone else.
               | 
               | IE: The biggest advantage you can get in a Draft is
               | sitting to the right of a newbie (2x rounds where you
               | pass to the right). The 2nd biggest advantage is sitting
               | to the left of a newbie (1x round where you pass to the
               | left).
               | 
               | But if everyone at the table is of roughly the same skill
               | level, its a great format. The drafting phase innately
               | self-balances, as everyone is picking (and changing their
               | picks) in relation to what they've been passed.
               | 
               | ---------
               | 
               | > I'd much rather spend $50 on a precon and another $20
               | or so on singles,
               | 
               | Competitive decks "in the meta" are closer to $200 to
               | $500 in my experience. 60x cards, and a chunk of them
               | cost $20 to $80.
               | 
               | Preparation and Money ruins the game since you're just
               | buying up known combos and 4x of the best $50 cards that
               | on the last tournament...
        
               | solardev wrote:
               | > It sounds like you don't know what to look for in
               | Drafts.
               | 
               | [snip]
               | 
               | Yeah, exactly. It's that whole meta-game I have zero
               | interest in (competitive card-picking, as opposed to
               | competitive card-playing). Just different strokes for
               | different folks and all that.
               | 
               | > I'd say the main problem with Draft is the unbalanced
               | nature of it all. [...] But if everyone at the table is
               | of roughly the same skill level, its a great format.
               | 
               | That makes sense, especially in MTG where there are like
               | 20,000 cards to choose from. The P2W can definitely come
               | out.
               | 
               | Ironically that's actually one of the reasons I prefer
               | another card game, Elder Scrolls: Legends
               | (https://bethesda.net/game/legends), a
               | Morrowind/Oblivion-themed digital card game that's
               | technically "collectible", but they stopped making new
               | cards a few years ago. Now it's just the same set of a
               | few hundred old cards, but people still keep coming up
               | with new metas without spending any more money. It's
               | awesome, and there are no new overpowered cards to be
               | surprised by, just interesting new uses of them. Despite
               | having been technically abandoned, the community is still
               | very active (no more than 20-30 seconds to find a match,
               | which is sometimes faster than even MTG Arena!)
               | 
               | I feel like MTG suffered the opposite fate, where it
               | became a victim of its own runaway success, and draft was
               | popularized amongst older players who got sick of trying
               | to keep up with the incessant power creep. Is that fair?
        
               | dragontamer wrote:
               | > Now it's just the same set of a few hundred cards, but
               | keep still come up with new metas without spending more
               | money.
               | 
               | That's called a "Cube" in Magic the Gathering.
               | 
               | https://magic.wizards.com/en/news/feature/building-your-
               | firs...
               | 
               | https://mtg.fandom.com/wiki/Cube_Draft
               | 
               | We draft Cubes from our old collections all the time, to
               | help recycle our older cards.
               | 
               | > That makes sense, especially in MTG where there are
               | like 20,000 cards to choose from. The P2W can definitely
               | come out. > Now it's just the same set of a few hundred
               | cards, but keep still come up with new metas without
               | spending more money.
               | 
               | A typical Draft's card pool is only ~300ish cards or so,
               | whatever is in the newest set. Its actually small enough
               | to memorize.
               | 
               | You don't draft booster-cards from all of MtG. A Draft is
               | innately around the ~300ish cards of some set. Lost
               | Caverns of Ixalan only consists of 291 cards.
        
               | solardev wrote:
               | > That's called a "Cube" in Magic the Gathering.
               | 
               | It wasn't super clear to me from that article, but does
               | this mean everyone drafts from the same cube (like you
               | combine cards and then everyone draws from them)? Or does
               | everyone make their own cubes?
               | 
               | I think a difference there (vs a limited number of cards
               | in the game, period) is being able to realistically know
               | all the cards that can be played. There's not this
               | surprise of "what, I didn't even know this ridiculous
               | card exists" -- everyone's seen all the cards, dozens if
               | not hundreds of times -- but it's up to them to create
               | new and interesting combinations of those same cards.
               | It's more chess-like in that way and less of an arms
               | race.
               | 
               | > You don't draft booster-cards from all of MtG. A Draft
               | is innately around the ~300ish cards of some set. Lost
               | Caverns of Ixalan only consists of 291 cards.
               | 
               | Right, but that only lasts a few months, right? Or is it
               | weeks now? Getting 291 unique cards would require many
               | cases of cards (and thousands of dollars, probably?)... I
               | tried that for one cycle and then stopped after realizing
               | how expensive it gets, and how quickly too.
        
               | dragontamer wrote:
               | > It wasn't super clear to me from that article, but does
               | this mean everyone drafts from the same cube (like you
               | combine cards and then everyone draws from them)? Or does
               | everyone make their own cubes?
               | 
               | A cube is 360 (total) cards that you tell all your
               | friends about. Some of these cards are repeats (ex: 4x
               | Elite Vanguards).
               | 
               | You bring those cards, you shuffle them up, deal out
               | 15-to-each-person, and then start drafting (pretending
               | this random-deal of 15 is "like a booster pack").
               | 
               | > There's not this surprise of "what, I didn't even know
               | this ridiculous card exists" -- everyone's seen all the
               | cards, dozens if not hundreds of times -- but it's up to
               | them to create new and interesting combinations of those
               | same cards. It's more chess-like in that way and less of
               | an arms race.
               | 
               | Then keep to the same cube. Make everyone in your group
               | know what cards are in the cube, ask questions about
               | those cards before playing.
               | 
               | -----------
               | 
               | The "owner" of the Cube is responsible for "balance
               | patches" (Hmmm... Red is too strong. I'll replace some of
               | these powerful Red cards with weaker ones). So its not
               | completely static. But the general plan is to build a set
               | that your group can "recycle" and grow to become experts
               | in.
               | 
               | --------
               | 
               | > Right, but that only lasts a few months, right? Or is
               | it weeks now? Getting 291 unique cards would require many
               | cases of cards (and thousands of dollars, probably?)... I
               | tried that for one cycle and then stopped after realizing
               | how expensive it gets, and how quickly too.
               | 
               | You... look at the cards before entering a draft. Ex:
               | https://www.magicspoiler.com/mtg-set/the-lost-caverns-of-
               | ixa...
               | 
               | All of this information is published ahead of time. Some,
               | more competitive, players even playtest / draft when the
               | spoilers are released long before the Pre-release. Using
               | computer software to emulate a draft.
               | 
               | The only money you put down in each draft is the 3x
               | Booster Packs per draft (or if you're in an official
               | event, the entry fee which also includes a bit extra for
               | the prize-packs)
               | 
               | Draft-players don't "collect" the cards. You usually sell
               | the cards after the draft.
        
               | solardev wrote:
               | > Then keep to the same cube. The "owner" of the Cube is
               | responsible for "balance patches" (Hmmm... Red is too
               | strong. I'll replace some of these powerful Red cards
               | with weaker ones). So its not completely static. But the
               | general plan is to build a set that your group can
               | "recycle" and grow to become experts in.
               | 
               | Thanks for explaining this! I actually really like this.
               | I will suggest it to our Magic group next time :) That
               | might just be the kind of experience we're needing.
               | 
               | > All of this information is published ahead of time.
               | Some, more competitive, players even playtest / draft
               | when the spoilers are released long before the Pre-
               | release. Using computer software to emulate a draft.
               | 
               | Wait, really? I didn't know that either. So if I'm
               | understanding you right, people basically simulate drafts
               | (in software... any recommendations?) before the actual
               | release? Does the software include estimated rarity, such
               | that if you practice drafting a few times, you're as
               | unlikely to get the rares as in the real card version?
               | 
               | > Draft-players don't "collect" the cards. You usually
               | sell the cards after the draft.
               | 
               | This probably just goes back to the difference in
               | preferences earlier: novelty in cards vs novelty in
               | tactical deck-building. I prefer the latter, where you
               | work a small pile of "knowns" and rearrange them more
               | effectively, vs constantly having new piles of unknowns.
               | The "curated Cube" may just be the perfect answer to
               | that. Thanks again!
        
               | dragontamer wrote:
               | https://dr4ft.info/
               | 
               | https://ponymtg.github.io/cockatrice1.html
               | 
               | > Does the software include estimated rarity, such that
               | if you practice drafting a few times, you're as unlikely
               | to get the rares as in the real card version?
               | 
               | Yes, of course. Rarity is important to drafting strategy.
               | 
               | -------
               | 
               | You ain't gonna beat a top level player who has practiced
               | drafting a set dozens of times before the release, lol.
               | 
               | But grow to the skill level you're comfortable with. A
               | bit of practice goes a long way.
        
               | solardev wrote:
               | Thanks!
        
               | rtkwe wrote:
               | Personally even as a player who's pretty good at piloting
               | a deck I dislike draft because it a) requires a good
               | knowledge of the set I don't have the time or inclination
               | to build to know what strategies are supported well b)
               | has a lot of skill in reading 'signals' to have an idea
               | of what colors are being heavily pulled from early enough
               | to change directions and c) gluing that pile of cards
               | into a deck that can be even a little fun to play or have
               | a chance of winning.
        
         | bart_spoon wrote:
         | There's only two camps, investors and gamers. I think that
         | anyone who wants to "have cards that have relative value" are
         | investors, whether they realize it or not. Its one thing to
         | collect because you like something inherent about the cards
         | themselves (I recall a recent Reddit post where the user was
         | trying to collect every single Magic card that depicted an owl
         | in any way). But if your concern is about the monetary value of
         | the cards in your collection, you are an investor, of some
         | kind.
         | 
         | I personally think cards should be for playing, and am pretty
         | opposed to cards being valuable if that means that playing the
         | actual game becomes prohibitively expensive. Standard decks
         | costing hundreds of dollars is not a good thing.
        
           | TacticalCoder wrote:
           | > There's only two camps, investors and gamers.
           | 
           | It's not that black and white. I used to _play_ the game in
           | the mid nineties. The most expensive card I bought back then
           | I paid the equivalent of 5 EUR (the Euro didn 't even exist
           | yet) because I needed it for a deck but that card came out
           | before I started playing.
           | 
           | I'm not an investor in MtG cards. But my collection went up
           | in value. Nothing crazy (I don't have any of the "power
           | nines") but with 28 dual lands, the most valuable card from
           | Legends (The Tabernacle At Pendrell Vale) and the most
           | valuable card from Arabian Night (Bazaar of Baghdad) and a
           | few others, I'm sitting easily on 20 K EUR atm.
           | 
           | I didn't do it on purpose: I simply never got rid of my
           | cards, not paying attention to the price. I just like my old
           | cards and they bring me back memories when I look at them.
           | 
           | I'm take it I'm in a third category: nostalgic people who
           | simply like their very own (and very old) cards.
        
       | phone8675309 wrote:
       | WotC has multiple Marvel sets coming out for Magic over the next
       | few years, so who needs a design staff?/s
        
       | AndrewKemendo wrote:
       | Prepare for the enshittification and bedbathandbeyonding of Magic
       | the gathering.
       | 
       | If I had to make a guess as to why, given the fact that the
       | people they laid off were all senior leaders and the numbers are
       | good, it would be preparing for a pump and dump.
       | 
       | if you want to be able to pump and dump a really strong brand
       | then you need to be able to have leaders who don't mind burning
       | the brands equity in order to make money. My guess is that
       | specifically what intending to do here.
       | 
       | Change the leadership, make new "sticky" products, pump revenue
       | numbers, then spin out a public offering of the magic brand that
       | looks like a great new reboot and refresh.
       | 
       | However the brand is only there to smuggle in the subscription
       | model around new products that have strong margin. Everyone* gets
       | rich cause they slaughtered their fattest pig and yet another
       | cultural staple is killed.
       | 
       | Don't worry, another band of psychopaths will resurrect it in a
       | few decades like Mattell is doing with the Barbie brand
       | currently.
       | 
       | *Not everyone - very few actually
        
         | thaumasiotes wrote:
         | > Prepare for the enshittification and bedbathandbeyonding of
         | Magic the gathering.
         | 
         | That happened during the original design of the game. M:tG was
         | one of the first products to sell you a pig in a poke. That was
         | the concept!
         | 
         | I've seen people say that it would be nice to regulate loot
         | boxes in video games, but they can't figure out how to do it
         | without banning Magic's business model. I never understood why
         | that would be a problem.
        
           | dontlaugh wrote:
           | Exactly. It would be a better game if they just sold entire
           | expansions where you get all of the cards.
        
           | AndrewKemendo wrote:
           | They did one round, but I think it takes 3 rounds of pump and
           | dump before it really dies
        
         | Supermancho wrote:
         | The enshittification already happened. The most recent
         | incorporation of other IPs, like the upcoming Dr Who, is a
         | series of last gasps. While sales have followed along the aging
         | income growth of existing players, the inverse pressure of
         | exiting players is past sustainable levels. Other forms of
         | gamba have eroded the MTG gamba allure.
         | 
         | Re: Youtube - Tolarian Community College - which is very good
         | at capturing the state of the ecosystem.
        
           | Yhippa wrote:
           | What is inherently wrong with co-branded product? Do you have
           | any data to back up "exiting players"? I don't think we
           | really have a good read on that. The MagicCons I've been to
           | have been increasingly packed with people.
        
             | bart_spoon wrote:
             | The concern many MtG players have is that throwing a bunch
             | of other IP crossovers into the card game has a variety of
             | potentially negative effects:
             | 
             | - established players who enjoyed the theme of Magic in the
             | first place might be turned off
             | 
             | - it creates an increasing number of products and therefore
             | product fatigue, which is something I've heard _lots_ of
             | players mention and was even brought up by Hasbro
             | themselves in a financial call
             | 
             | - it adds to the increasingly confusing legality of
             | cards/formats. Some crossovers have alternate in-universe
             | versions. Many don't. Some are commander legal. Some are
             | commander and modern legal. Some have their own draft
             | environments. Knowing what cards you can play in a given
             | format is getting obnoxious to track.
             | 
             | - They clearly seem to be introducing new players to Magic,
             | but they are also clearly driving old Magic players away.
             | The question is how persistent are the new players? Do they
             | stick around, or does their interest wane when their
             | favorite crossover franchise isn't getting new cards
             | anymore?
             | 
             | I personally think it's too soon to tell, but a lot of the
             | moves strike me as _very_ reminiscent of the types of moves
             | that eventually are identified as enshitificafion as
             | management tries to extract as much short term juice as
             | possible in a way that damages long term health. I'd love
             | to be wrong.
        
             | serf wrote:
             | >What is inherently wrong with co-branded product?
             | 
             | it points towards brand dilution and financial straw-
             | grasping. it indicates that the stewards of the IP no
             | longer care about the thing being meaningful and the
             | release schedule is now no longer ordered to increase
             | impact and brand value, but rather to extract whatever
             | value has been accumulated via customer good-will thus-far.
             | 
             | you can see this trend/process occur in just about any
             | long-standing fantasy/fiction IP.
             | 
             | Some IPs are built to push product. Evangelion and Gundam
             | are designed to shove plastic toys out the door since day
             | 1.
             | 
             | Some IPs slowly evolve into that product push once main-
             | line income dwindles; those are the ones that tend to upset
             | folks with that sort of behavior, and frankly it cheapens
             | the brand appeal by reducing exclusivity.
             | 
             | In other words : niche appeal exists, and generally the
             | move towards synergistic advertisement partnerships over
             | quality generally signals the corporate desire for
             | generating mass market appeal at the sake of sacrificing
             | the niche crowd.
        
       | ramesh31 wrote:
       | Can't new MtG sets literally be generated perfectly with AI now?
       | Might be behind a lot of this.
       | 
       | Looks like the layoffs were pretty heavy on the art department:
       | https://www.reddit.com/r/dndnext/comments/18ij198/list_of_kn...
       | 
       | Reminds me of the transition from classical animation to CGI. It
       | used to take teams of hundreds of animators to make a film simply
       | because of the sheer amount of work to be done. Whole career
       | paths were made obsolete by the switch.
        
         | dathinab wrote:
         | > Can't new MtG sets literally be generated perfectly with AI
         | now?
         | 
         | no not quite
         | 
         | you can generate cards sure
         | 
         | but for a set to work you need more then just random generated
         | cards
         | 
         | especially if you want it to go well
         | 
         | or if you want to continue to have success with crossovers
         | where the choices of mechanics should synagize not just with
         | the set in general but with the lore from the cross over,
         | something mtg somewhat managed to do quite well for multiple of
         | their cross over sets in the recent years
         | 
         | but a lot of the current AI is really bad at getting any of
         | this broader context right
         | 
         | and there is the broader balancing both for draft, commander,
         | balancing prices, reprints etc.
         | 
         | Similar while there are always examples of AI are being
         | extremely well made, most of it has subtle but clear signs it's
         | AI art. That's not necessary bad art, but clearly different
         | art. And a lot of the mtg players I did now over the years
         | cared about the art quite a bit and would probably be very
         | unhappy if it becomes AI art.
         | 
         | I think for a lot of magic players AI generated cards (with
         | similar price gauging selling structures as the current cards)
         | might very well be the last straw causing them to exit the
         | game.
         | 
         | EDIT: Additionally AFIK you can't really copyright AI art in
         | the US which would be a major problem for them.
        
           | ramesh31 wrote:
           | Point in general is that the workload is massively reduced no
           | matter what. You no longer need teams of people manipulating
           | Illustrator files. It's just a single artist fine tuning a
           | generated image.
        
       | solardev wrote:
       | This is the same Hasbro that tried to retroactively close off the
       | D&D Open Game License (and thus the third party ecosystem). It
       | was a massive betrayal that caused a ton of pushback:
       | https://www.theguardian.com/games/2023/jan/12/dungeons-and-d...
       | 
       | They also sell so many overpriced kits with not much going on in
       | them (just a few pieces of paper, not enough dice, sub par
       | instructions ). Or really expensive character toys.
       | 
       | D&D has undoubtedly gotten more popular, but I wish it were under
       | the stewardship of someone more deserving, like a geekier board
       | game shop than greed-enthralled Hasbro. They've become the Disney
       | of board games, all quantity and profit and no real concern for a
       | high quality gamer experience. I bet someone like Larian
       | (Baldur's Gate 3) would've taken better care of the IP and
       | rulesets (and they're working on a Divinity tabletop game!)
        
         | dumpsterlid wrote:
         | We just need to move on from DnD to other IPs at this point, it
         | is absurdly clear that everyone putting all their eggs in the
         | basket with wizards of the coast and it is just a bad idea.
         | 
         | There are plenty of fantastic alternatives, we really don't
         | need the DnD universe. I mean, as highly acclaimed as BG3 is,
         | people in general seem to feel that the dev's previous game
         | Divinity Original Sin 2 has better combat mechanics... so idk I
         | just think it's time to move past wizards of the coast and
         | embrace better systems.
        
           | solardev wrote:
           | I think Forgotten Realms has a special place in many people's
           | hearts (especially the millennials and around them), being a
           | formative part of our childhoods: Minsc and Boo, Drizzt,
           | beholders, mimics, etc. It's like Star Wars or LOTR, people
           | get attached and emotionally invested and it's not so easy to
           | let go overnight.
           | 
           | I enjoyed the Original Sin series and played them for many
           | hours,but never finished either one. The characters and
           | stories weren't their strong suit IMO (they were kinda
           | cheesy, honestly), but yeah, tactically they played better
           | than BG3. That's the downside of trying to accurately
           | transfer tabletop mechanics, I guess, and combining it with
           | the poor UI of the BG3 series (too many different types of
           | actions and reactions to squeeze in the toolbars). Anyway
           | that's beside the point.
           | 
           | I agree new IPs would be great, but those are rare! It would
           | be cool to see an open source fantasy world where high
           | quality fanfic could be curated into canon.
        
           | dragontamer wrote:
           | The alternative systems flourished with DnD 4.0 back in 2008,
           | since that system just wasn't as good as 3.5 or the new 5th
           | edition.
           | 
           | Wizards of the Coast did a great job with the balance of
           | customization vs simplicity of 5e and that's why DnD did so
           | well recently. But the alternatives always were there.
           | 
           | Its a big community of literal house-rule makers (everyone
           | plays DnD with their own houserules). Its a community used to
           | making rules for themselves, buying 3rd party rules packages
           | or discussing balance things online. The community will
           | figure something out one way or the other.
        
             | seabird wrote:
             | Was 4 really worse than 5? Everyone I've heard speak on it
             | is pretty hesitant to say 5 is better, and that a lot of of
             | great design choices (martial classes not being completely
             | outclassed, less frustrating saving throws, rule clarity,
             | better handling of numbers on enemies, better rest
             | mechanics, etc.) were thrown out in 5 because 4 caught so
             | much shit for being "not 3.5".
        
               | nyssos wrote:
               | > Was 4 really worse than 5?
               | 
               | They're just very different. 4 is as much a tactics game
               | as an RPG.
        
               | solardev wrote:
               | I loved 3.5, but it was really complex and unbalanced. 4E
               | was a very different kind of game, more like World of
               | Warcraft than 3.5. But I enjoyed it a lot too (the
               | classes were much better balanced), and it was far easier
               | to teach to new players because they couldn't as easily
               | dig themselves into a grave with poor character
               | development (anti-munchkinism, or whatever you call it).
               | 
               | I don't mean role playing a flawed character for story
               | flavor, but that in 3.5e it's way too easy to
               | accidentally make a non viable build that's drastically
               | weaker than other party members (and level appropriate
               | enemies).
               | 
               | 5e is more similar to a simplified 3.5e with a little
               | less complexity. And rather than focusing on the tactical
               | turn based combat of the 4e (which was often kind a drag
               | to execute without digital DM aids and digital
               | tabletops), they shifted the focus more to storytelling
               | and player involvement. It was the right move, IMO, for a
               | tabletop role playing game.
               | 
               | On the other hand, I don't think the 5e rules translate
               | as well to computer RPGs. BG3 shines for its exceptional
               | narrative freedom, but its combat is lackluster compared
               | to Temple of Elemental Evil or even Nwverwinter Nights or
               | KotoR, which all used 3E/3.5E to allow really cool build
               | diversity.
        
           | bugglebeetle wrote:
           | > Divinity Original Sin 2 has better combat mechanics
           | 
           | While I think the combat in 5E combat in BG3 is fairly simple
           | by comparison, DOS2 combat was definitely not better. All
           | combat devolved into status effect versions of "the floor is
           | lava" and a lot of builds become unviable late game.
        
             | solardev wrote:
             | You didn't like the environmental interactions? I thought
             | it was awesome how the "floor is lava" could quickly become
             | "the air is now noxious gas / steam / full of lava
             | elementals", how undead and the living react to elements
             | different, etc. But it's really more that the action points
             | system gave you a lot more tactical flexibility than the
             | D&D "attack/cast + move" limits.
             | 
             | Still, though, I loved the different builds in both games
             | :) When Original Sin first came out, I made a wine barrel
             | build that just had an insanely strong level 1 character
             | with telekinesis and no other skills... he could insta-kill
             | any enemy in a single turn just by throwing 600 kg wine
             | barrels at them. Or in BG3 how you could have a party of
             | shovers that just throw people off cliffs.
        
               | bugglebeetle wrote:
               | I think the environmental effects were fun, but in longer
               | or large battles, too much of the emphasis was placed on
               | managing them. One thing I appreciated about BG3 is that
               | you can use them to your advantage, but they're not a
               | primary focus of combat. I like the scale and variety of
               | combat in DOS2 better overall, however. All the BG3
               | combat, outside a handful of battles, felt trivial and
               | anti-climactic.
        
               | solardev wrote:
               | > I think the environmental effects were fun, but in
               | longer or large battles, too much of the emphasis became
               | on managing them.
               | 
               | Oh, I see what you mean there. Yeah, I agree, the
               | environmental effects were SO powerful they often
               | occluded the usefulness of other skills. I'm glad they
               | toned it down a bit in BG3.
        
               | imbnwa wrote:
               | >All the BG3 combat, outside a handful of battles, felt
               | trivial and anti-climactic.
               | 
               | The final battle in BG3 was clearly rushed in design IMO.
               | You just avoid the fight entirely and you're done. That's
               | not what I want in a climatic final battle with an other-
               | dimensional entity of immense power that has to be
               | controlled by implements of the gods. You straight up
               | shouldn't be able to cheese it, almost as a requirement;
               | it should be the culmination of all the elements of
               | strategy the game has offered, but it doesn't do that to
               | me.
        
               | bugglebeetle wrote:
               | Yeah, you can beat the whole thing in a few turns. The
               | enemies in the courtyard and ascent to final boss were a
               | bit better, but still akin to any number of fights in
               | DOS2 (vs. a climax).
        
               | imbnwa wrote:
               | Yeah, just to add on, Orin and Gortash were much more
               | interesting fights for me even; Ketheric took a few
               | iterations to realize what the pattern was. But the final
               | battle is either Sisyphean or cheesed entirely. I haven't
               | played either DOS games, I might take a go at em.
        
               | bugglebeetle wrote:
               | DOS2 holds up pretty well. DOS is kind of clunky.
        
         | csydas wrote:
         | > They also sell so many overpriced kits with not much going on
         | in them (just a few pieces of paper, not enough dice, sub par
         | instructions ). Or really expensive character toys.
         | 
         | For me this is the most telling part that Hasbro doesn't quite
         | get what you're actually selling if you have a tabletop
         | company; it's not the ruleset, that will be leaked as soon as
         | you sell a single copy and people actually play the game. It's
         | instead ideas and world building visions from the people who
         | were directly involved in creating the world and rules the
         | company tries to sell to people. People are creative, but even
         | the best story tellers wouldn't turn their nose up at some lore
         | to help spark creativity, long as the lore isn't needlessly
         | restrictive.
        
         | rtkwe wrote:
         | Also their recent move to 3-book + DM screen sets is really
         | annoying. They did it first with Spelljammer's rerelease into
         | 5e and I think the oceanic thirst for Spelljammer content might
         | have sent them the wrong signal about the popularity of the
         | actual content which was pretty thin for the amount you paid
         | for it with notable missing rules like long range travel... for
         | the space setting.
        
           | disgruntledphd2 wrote:
           | OMG they rereleased spelljammer? Brb, gotta go buy some DND
           | books.
           | 
           | Which is to say, I am clearly part of the problem here.
        
             | SSLy wrote:
             | E-mail me at the profile, don't give wotc money.
        
             | sklargh wrote:
             | Oh man it was super-disappointing and the end of my
             | willingness to buy WoTC 5E. You'd be better off with the
             | originals from DriveThru.
        
           | pavel_lishin wrote:
           | The combat system is pretty piss-poor, too - to the point
           | where many people have released their own, better, rulesets
           | for combat to address these problems.
        
             | rtkwe wrote:
             | Spelljammer combat? You have any links to that my wife is
             | running a Spelljammer campaign right now and those might be
             | useful to her.
             | 
             | Over all yes the whole thing came across as very weak and
             | half hearted but of course it's freaking Spelljamming so it
             | still sold very well despite being a weak product.
        
         | DonHopkins wrote:
         | It's like Oracle buying Sun. We just need to move on from Java
         | to other languages at this point.
        
           | solardev wrote:
           | If you ever want another huge, ancient labyrinth of a
           | language that also kinda sorta runs everywhere, the
           | Javascript world welcomes you with open tentaces! Here we're
           | controlled by an evil older than Oracle itself (Microsoft and
           | Typescript), with upgrades and crossgrades and cross
           | compilers that deliver astounding 15% improvements in
           | performance in exchange for a mere few animal sacrifices and
           | a lifetime of misery. In our delightful world, getting your
           | app to run on other platforms is as simple as embedding your
           | operating system into WASM and putting it in their browser.
           | What could be simpler?
        
             | typon wrote:
             | Looking forward to the day Amazon buys Rust
        
               | imbnwa wrote:
               | Is Rust deployed internally at Amazon?
        
               | hughesjj wrote:
               | Fire cracker (lambda backend vm) uses it
        
             | sublinear wrote:
             | > controlled by an evil older than Oracle itself (Microsoft
             | and Typescript)
             | 
             | Who still uses typescript? It's not the mid-2010s anymore.
             | Plain javascript is everywhere and I'd argue using a
             | framework implies an immature project or team.
        
               | kweingar wrote:
               | According to StackOverflow's 2023 Developer Survey,
               | TypeScript is the fifth most popular language, beating C,
               | C++, Java, C#, Rust, Go, etc.
        
               | teg4n_ wrote:
               | This is an absolutely baffling take to me. Like, I don't
               | know if you are even being serious or not.
        
               | realusername wrote:
               | I've never seen a large js codebase without typescript
               | and I'm not even sure how you could realistically manage
               | one without.
        
               | solardev wrote:
               | What? Typescript solves an entirely different problem
               | than most frameworks (you mean frontend frameworks?).
               | 
               | Did I miss typings in vanilla Ecma, or...?
        
             | paulddraper wrote:
             | > getting your app to run on other platforms is as simple
             | as embedding your operating system into WASM and putting it
             | in their browser
             | 
             | ???
        
               | solardev wrote:
               | I'm kidding, but sometimes it feels like that. Javascript
               | is never just Javascript.
               | 
               | It depends on whether you use Typescript (with tsc or tsx
               | or esrun?).
               | 
               | It depends whether you use V8 or Node or Deno.
               | 
               | It depends whether you're using AWS Lambda or the
               | Serverless framework or a Cloudflare Worker or a Vercel
               | or Fastly edge function.
               | 
               | It depends whether you use vanilla or HTMX or React or
               | Next or Vue or Nuxt or Svelte or Astro or Remix or
               | Angular or or or.
               | 
               | Then if you go native, it depends whether you usr React
               | Native and Expo and Electron and Tauri and and and.
               | 
               | Somehow we went from a universal language that can run in
               | all web browsers to a hundred mutants that each only work
               | in some niche...
               | 
               | I've never seen two Javascript codebases that looked the
               | same :/ Every one is like a new archeological dig. Sure,
               | you find some identifiable generic pottery fragments and
               | such, but they always managed to build an entire
               | civilization in a totally different way than the one next
               | to them, using technologies that no longer exist a few
               | years later.
        
             | DonHopkins wrote:
             | Sure, but the JavaScript world won, and the Java world
             | lost. A long long time ago, last century. The war has been
             | over for decades, since the demise of Netscape Javagator in
             | 1998. And C# was released 23 years ago, specifically
             | designed to do to Java what Java did to C++, and it did.
             | It's like you're trying to still fight the Civil War.
             | 
             | https://www.wired.com/1998/02/whither-crawls-netscapes-
             | javag...
             | 
             | >WIRED Magazine: FEB 26, 1998 4:26 PM: Whither Crawls
             | Netscape's Javagator? Netscape officials deny a report that
             | work on Javagator, an all-Java version of the Navigator
             | browser, has been suspended.
             | 
             | Oh, and then there's this:
             | 
             | Larry Ellison
        
           | saiya-jin wrote:
           | You sir go wherever you want but please leave Java to
           | professionals that make companies just work (TM). Yes its not
           | ultra fashionate with all new features in some other
           | languages (but improving constantly), but TBH I don't care,
           | at all, I can work till retirement with Java 8 and be very
           | happy, at the end its just a tool to solve problems and darn
           | good one.
           | 
           | Proper quality engineering is delivering good robust
           | solutions to companies, and Java is great for that in many
           | many aspects, moreso than most other platforms. And who
           | steers it, that's a question I couldn't care less about, just
           | keep it working as expected, completely cross-compatible
           | across all platforms and all previous version (looking at ya
           | Microsoft, that clusterfuck with 'MS Visual C++
           | redistributable' requiring 20+ sometimes conflicting
           | installations, often ending up in games not working at all
           | even if required version is present - that's just bad
           | engineering, they don't even have solid internal registry to
           | prevent these FUBARs requiring full clean reinstall of
           | Windows).
        
             | DonHopkins wrote:
             | All those wonderful technical and business arguments and
             | whataboutisms and swag, but there's still:
             | 
             | Larry Ellison
        
           | serf wrote:
           | that's a good comparison given how litigious Hasbro has been
           | in the past.
        
       | blobbers wrote:
       | "now it's a union shop in the same state as Wizards"
       | 
       | - regarding unions is it considered a good thing? I still think
       | of it as a crony workplace where only age is promoted and not
       | merit. Am I wrong? Only did union job at a grocery store (UFCW)
        
         | dmix wrote:
         | I worked at a unionized job as a teenager at an industrial
         | plant and I asked how to get hired for real instead of temping
         | and he explained how unions worked there and other plants in
         | town. He said it's extremely neoptistic, they'd usually hire a
         | kid of one of the workers or a friend and the odds of an
         | outsider getting in was thin. They dealt out jobs like a mafia
         | family.
        
           | rndmwlk wrote:
           | I have a few friends in the trades, all part of a union, and
           | none of them would echo this sentiment.
           | 
           | It's also funny because this is the exact same sentiment
           | people complain about with the corporate world, where it's
           | more about who you know than what you know.
        
             | phpisthebest wrote:
             | Trade unions and Employment unions are very different.
             | 
             | That said, i suspect the parent story was from years ago,
             | most likely late 90's or early 00's when that type of thing
             | was common
             | 
             | Today most unions are very very very hard up to find anyone
             | willing to work everyone that wants a job, and can actually
             | follow instructions, and show up on time (harder than it
             | sounds it seems) gets a job right now...
        
               | dmix wrote:
               | It was early 2000s in Southern Ontario Canada
        
           | rendall wrote:
           | I worked at a unionized job. It was not that way for us at
           | all. Perhaps a different industry? It was mostly just
           | protection from shenanigans. Once, for instance, the owner of
           | the company tried not to give us a contracted wage increase -
           | a wage increase he agreed to - and he got slammed by the
           | civil judge. We were paid 3 times the wages that he had tried
           | to steal.
        
         | bsdpufferfish wrote:
         | Unions tends to reward credentials and years of experience over
         | performance or capability.
         | 
         | For most people it lowers downside risk and lowers upside
         | opportunity.
        
           | criddell wrote:
           | Unions prioritize whatever it is the members want
           | prioritized.
        
             | phpisthebest wrote:
             | Unions like government prioritize what ever the vocal,
             | loudest, and most organized minority of the group wants
             | prioritized, this will not align with all members, and
             | rarely even aligns with what the majority of members desire
        
               | criddell wrote:
               | I don't think that's generally true.
               | 
               | A recent example: the WGA just ended a strike against the
               | movie and television studios and from what I've read
               | about it, the resolution was not determined by the
               | loudest minority. A deal was worked out, the membership
               | voted, and 99% voted to accept the agreement. That seems
               | like a success.
        
               | phpisthebest wrote:
               | Lets survey the membership, what is left of them, in a
               | year or less and see if they still feel it was a
               | "success"...
               | 
               | I have a feeling a large % of them will not be in WGA
               | jobs in 18 mos
        
         | starkparker wrote:
         | There's only one unionized TTRPG shop and it's Paizo, so it's
         | uncharted waters for that industry. That said, several people
         | now at Hasbro (F. Wesley Schneider, Amanda Hamon, Judy Bauer)
         | jumped ship from Paizo before the unionization effort. I
         | haven't seen any of those names in the layoff lists, but the
         | company they left is very different now, and I don't know if
         | that makes it more or less attractive to them.
        
       | jimbob45 wrote:
       | Getting laid off has got to be the single highest trigger of
       | suicide. Maybe breakups or child loss are higher but it's at
       | least top 3. Watching companies perform layoffs on thousands of
       | employees just for their stock price to temporarily bump is
       | really disgusting. I'd like to see some legislation that
       | significantly penalizes companies engaging in layoffs. They
       | should be a last resort, not a well-worn tool.
        
         | bsdpufferfish wrote:
         | Accept that your job can disappear at anytime and for any
         | reason, no matter how loyal you are.
         | 
         | Your sense of security should come from your confidence in
         | getting work if needed.
        
           | quadrifoliate wrote:
           | This is more acceptable as a solution in a situation where
           | your and your family's literal access to healthcare is not
           | dependent upon your not getting laid off. Healthcare costs on
           | the "open" market are enough to drive even families that
           | think of themselves as well-off into poverty.
           | 
           | One of the reasons that a single-payer healthcare system
           | didn't take off in the 15 years between 2008 and now has been
           | that the current system was working well enough. I wonder if
           | the widespread layoffs and resulting loss of healthcare
           | access will change voters' minds on that issue.
        
             | hotpotamus wrote:
             | Unemployment is actually at record lows now; it's just the
             | tech industry seeing massive layoffs probably due to a ZIRP
             | bubble popping.
             | 
             | The indignities of the system are already well-known to the
             | majority of people who don't have 6-figure work from home
             | jobs. You'd think a single-payer system would be more
             | popular, but that is not what people seem to prioritize.
             | Instead it seems that they vote ever more to cut social
             | safety nets (though I think they really vote for cultural
             | reasons and right-wing politicians use their grievances to
             | serve the wealthy).
             | 
             | > Even on death's doorstep, Trevor was not angry. In fact,
             | he staunchly supported the stance promoted by his elected
             | officials. "Ain't no way I would ever support Obamacare or
             | sign up for it," he told me. "I would rather die." When I
             | asked him why he felt this way even as he faced severe
             | illness, he explained: "We don't need any more government
             | in our lives. And in any case, no way I want my tax dollars
             | paying for Mexicans or welfare queens."[0]
             | 
             | [0]https://www.bostonreview.net/articles/jonathan-m-metzl-
             | dying...
        
           | jimbob45 wrote:
           | That's definitely the advice I give to friends and family.
           | Waiting around for the government to solve layoffs is not a
           | viable strategy to keep you and your family out of the soup
           | kitchen.
           | 
           | Publicly, though, I'm happy to advocate for layoffs to end or
           | at least for companies to stop treating them like a fun tool.
        
         | gruez wrote:
         | >I'd like to see some legislation that significantly penalizes
         | companies engaging in layoffs. They should be a last resort,
         | not a well-worn tool.
         | 
         | Be careful, such legislation might reduce layoffs, but might
         | make other aspects of the labor market worse. For instance, in
         | some European countries where layoffs are hard to pull off,
         | companies are very adverse to hiring anyone, lest they hire a
         | dud that they have to keep on payroll forever. Or they only
         | hire them for fixed term contracts, so that if the economic
         | winds change they're not stuck with a long term liability. It's
         | the opposite in freerer labor markets like in the US. Companies
         | are more willing to hire unproven/unconventional candidates
         | because they know they can be easily fired if things don't work
         | out, and they react faster to demand shocks because each hire
         | isn't a long term liability. That's not to say we should accept
         | people committing suicide after layoffs as a trade-off for a
         | more dynamic labor market. A robust unemployment system and/or
         | social safety net mitigates the negative effects of layoffs
         | without the affecting dynamism of the labor market, and should
         | be the solution rather than making workers harder to fire.
        
       | prakhar897 wrote:
       | thinly related but i could really use some advice.
       | 
       | There's a board game called "quoridor" that I've been playing a
       | lot lately. I found 2 platforms where u can play this online,
       | major one being BGA (boardgamearena). It was kinda sad to see a
       | game on par with chess in terms of simplicity and strategy, being
       | lumped into the same group as kids games.
       | 
       | So, I started building a platform for it myself in my free time.
       | Still a work in progress (https://li-quoridor.vercel.app/).
       | 
       | The issue is that I have no clue if the game mechanics are
       | copyrighted or not. The wiki says "By 1997, the five biggest game
       | companies in the world (including Gigamic) American bought the
       | copyright [clarify] of this game and released it to the world".
       | But wiki itself acknowleges that this is a statement has no
       | source. So, how do i go about making sure i have the right
       | permissions to build this stuff, and will they even give these
       | permission or not?
        
         | DylanSp wrote:
         | With the disclaimer that I'm not a lawyer and this isn't legal
         | advice:
         | 
         | - Game mechanics generally can't be copyrighted. If you had a
         | platform for playing "Prakhar's Game" that had the exact same
         | rules as Quoridor, you'd be in the clear.
         | 
         | - Specific pieces of art related to the game would definitely
         | be copyrighted. Copying the exact box art of some commercially-
         | released version of Quoridor would be an issue.
         | 
         | - I _think_ the issue to be concerned about would be whether
         | you can use the name (which would be trademarked, not
         | copyrighted). A quick search turned up a page from the US
         | Patent and Trademark Office [1] showing that it 's still held
         | by Gigamic. I'd probably look for sources on that 1997 "release
         | to the world" to see if you can find more details; looking
         | around Gigamic's site might also turn up something.
         | 
         | EDIT: BGA definitely isn't just for kid's games, incidentally.
         | Something like Ark Nova or Agricola is a long ways from
         | Battleship or Candy Land or what not.
         | 
         | [1]
         | https://tsdr.uspto.gov/#caseNumber=75334527&caseSearchType=U...
        
         | morelisp wrote:
         | BGA is... not for kids games. I mean, there are kids games
         | there, but there's also RftG, TtA, T&E...
         | 
         | Quoridor is nice but I would not even put it in the top 10
         | modern abstracts, let alone on par with chess.
         | 
         | Legality aside, it is a bit of a dick move to reimplement a
         | modern abstract that people can play for free, or even make
         | themselves for a low cost, just because you don't like the
         | (free) site it's on.
        
           | prakhar897 wrote:
           | The problem isn't free site, it's extensibility.
           | Chess/chess.com has 100s of variants, ability to study games,
           | and lots of other chess specific features.
           | 
           | Bga has fixed set of features for all its games. And their
           | focus is divided.
           | 
           | This game atleast deserves its own home.
        
             | morelisp wrote:
             | Look, for all I know Gigamic is just waiting for someone to
             | come along and make chess.com for Quoridor, and you're the
             | guy to do it.
             | 
             | But I think your ignorance of the hobbyist game market is
             | revealed a bit here already (not having full context for
             | BGA, not knowing if Gigamic still owns it - they certainly
             | do and had a booth at Essen this year like they do every
             | year) - and you're _vastly_ overestimating not just
             | Quoridor 's popularity but the size of the entire market
             | for non-chess/go/tables/poker games. And I don't just mean
             | financially - dozens of variants are no good if there are
             | barely enough players to match dozens of games to begin
             | with.
             | 
             | Did you try contacting BGA to see if you could get the
             | Studio files for Quoridor?
        
               | DylanSp wrote:
               | Expanding on one point - not just market size, but the
               | amount of competition. As you said upthread, there's no
               | shortage of reasonably popular [1] modern abstract games,
               | there's plenty of other options for people to play. It
               | _might_ be possible to try and promote Quoridor more
               | broadly, given how simple its rules are, but that 'd be
               | tough (and marketing it more yourself, beyond just
               | providing an implementation, would probably cause issues
               | with Gigamic).
               | 
               | [1] Popular within the modern board game community, at
               | least.
        
               | morelisp wrote:
               | Not even "competition". BGA is more or less allowed
               | because it's assumed it drives sales. A Quoridor-only
               | site would probably sell Quoridor fine, but BGA will also
               | sell Cuarto, or a dozen other Gigamic games. Or vice
               | versa - BGA probably does more to draw e.g. Catan players
               | into checking out Quoridor than a dedicated Quoridor site
               | would.
        
       | webdoodle wrote:
       | MtG saw a huge increase in demand while people were mandated to
       | stay at home. Now that the mandates are over, the demand is
       | likely about to implode as people return to previous activities.
        
       | boringuser2 wrote:
       | Layoffs during periods of strong performance really raise an
       | eyebrow to me.
       | 
       | You should have to prove some economic need to make those kind of
       | layoffs similarly how you have to prove economic need for work
       | visas.
        
         | keep_reading wrote:
         | Why do so many people think the economy is in a healthy
         | position? Strong performance _now_ means nothing. e.g.,
         | Department Store Sales 3-month average was $17B in 2008 and is
         | now down to under $11B. It 's a bloodbath. It has been steadily
         | trending _down_ since 2008.
         | 
         | "Bill Ackman warns economy will fall off a cliff if the Fed
         | doesn't hurry and cut rates"
         | 
         | The Fed isn't going to cut rates for years. They're refusing to
         | blink. These are Volcker-sized balls on JPow.
         | 
         | Any rallying now is squeezing blood from the stone. Any massive
         | layoffs, sales, mergers, bankruptcies, or consolidations is
         | hedging for the unavoidable cliff.
         | 
         | These are just smart, safe moves by corporations -- getting
         | their affairs in order, per se.
         | 
         | And now the workers are going to suffer because they didn't
         | organize labor when the economy was booming and they weren't
         | feeling the pinch. Hopefully they learn this time and don't let
         | the unions weaken if they want to avoid being battered and left
         | for a cheaper workforce or replaced with automation.
        
           | StableAlkyne wrote:
           | > Department Store Sales 3-month average was $17B in 2008 and
           | is now down to under $11B. It's a bloodbath. It has been
           | steadily trending down since 2008.
           | 
           | No comment on the rest of your post, but I suspect this
           | particular metric has more to do with the rise of online
           | retailers and less to do with falling purchasing power.
        
       | pushedx wrote:
       | Any more details on what Hasbro's "Entertainment" division does,
       | and why it's lost more than $800M this year?
        
         | sircastor wrote:
         | This might be a stretch (and also is 100% speculative), but
         | maybe it's a tax write-off thing. They put money into
         | something, decided they wanted the tax breaks more than to sell
         | the product, and there's your loss.
        
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