[HN Gopher] AMD FSR is the building block for Apple's hybrid Met...
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AMD FSR is the building block for Apple's hybrid MetalFX upscaling
tech
Author : CharlesW
Score : 30 points
Date : 2023-12-16 19:37 UTC (3 hours ago)
(HTM) web link (www.tomshardware.com)
(TXT) w3m dump (www.tomshardware.com)
| FirmwareBurner wrote:
| How does the licensing work here? Does Apple need to pay AMD
| anything or submit their contributions back to the FSR codebase?
| tadfisher wrote:
| The license is here: https://github.com/GPUOpen-
| Effects/FidelityFX-FSR2/blob/mast...
|
| Seems to be a bog-standard permissive license.
| beebeepka wrote:
| After turning FSR on and off in Talos Principle 2, I think this
| upscaling thing is not as bad as I expected, though lag is a bit
| of an issue.
|
| I wonder if dedicating more transistors (not fixed function) to
| the task could improve the issue, and if so, why aren't AMD and
| Nvidia doing it. As I understand it, the latency issue is not
| better with leather jacket cards
| wmf wrote:
| Upscaling shouldn't add appreciable latency and might even
| reduce latency because the frame rate is higher. Frame
| generation (which is not what the article is about) necessarily
| adds latency which is why people recommend only enabling it at
| high frame rates.
| FirmwareBurner wrote:
| _> might even reduce latency because the frame rate is
| higher_
|
| Higher FPS doesn't automatically mean lower latency.
|
| You can have high FPS but higher latency too.
| beebeepka wrote:
| sli and crossfire. Double the cost and higher fps for equal
| or negative latency gains.
|
| at least in talos 2 and highest quality fsr, 120 fps feels
| like 70, maybe 80.
| mugivarra69 wrote:
| they will use it to proto and then dump.
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(page generated 2023-12-16 23:01 UTC)