[HN Gopher] Threestudio - Framework for 3D content generation
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Threestudio - Framework for 3D content generation
Author : victormustar
Score : 64 points
Date : 2023-12-15 16:11 UTC (6 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| dudus wrote:
| We're headed to text-to-fullyAnimated3DScene while people are
| still debating ethics of LLMs text responses. We're not ready for
| the future that is fast approaching.
| nextworddev wrote:
| This is like Langchain but for text to 3d. Awesome project!
| shlubbert wrote:
| Rather confusing that this is seemingly completely unrelated to
| three.js
| Trigg3r wrote:
| +1, would love to see some kind of IDE for three.js!
| mattigames wrote:
| Soon enough the only differentiator for videogames will be the
| marketing budget and brand power, soon some indie games will have
| AAA graphics and animations but zero sales as the public gets
| flooded with offers and become numb to new offerings, instead the
| differentiator would be what games your friends play (e.g. to
| play online together) and similar social dynamics, and not much
| the technical aspects; a world where everyone can paint the Mona
| Lisa makes it less valuable, but DaVinci would still be a solid
| brand for historical reason, but new painters not so much.
| capableweb wrote:
| The real division between games and games will, as it always
| has been, be if the game is fun or not. Nothing else matters.
| If it's not fun, it'll flop and disappear, some quicker than
| others. But if it's fun, people will continue to play it.
| TrevorJ wrote:
| this elides the discovery problem somewhat.
| Log_out_ wrote:
| I think the differentiator will be a novel experience and that
| can only created by novel human characters. The last kind of
| the hill, standing over the kill, will be a author. What a
| ironic circle..
| TrevorJ wrote:
| This is not very much different than the current state of the
| indie market.
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(page generated 2023-12-15 23:00 UTC)