[HN Gopher] Link's Awakening DX HD
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Link's Awakening DX HD
Author : Ivoah
Score : 65 points
Date : 2023-12-14 15:30 UTC (7 hours ago)
(HTM) web link (linksawakeningdxhd.itch.io)
(TXT) w3m dump (linksawakeningdxhd.itch.io)
| beezlewax wrote:
| I just played this on the switch the original gameboy version.. a
| lot of the gameplay involved moving onto the next screen to avoid
| critters. This looks like there's nowhere to hide! What you've
| done looks fun but changes the gameplay mechanics somewhat.
| tigen wrote:
| I played it on 3DS via emulator. The "redux" romhack vastly
| improves the experience (e.g. remove the intolerably frequent
| help messages). Not sure if the official Nintendo offerings
| have ever tweaked old games this way.
| mrguyorama wrote:
| I was very sad when I bought the Switch Link's Awakening game,
| because it looks beautiful and plays well but the music went in a
| direction I really don't like. They took gritty and energizing
| chip tune music and replaced it with breathy, gentle wind
| instruments. It fits the aesthetics of the game but it's so
| boring.
|
| I'll have to grab this before nintendo kills it.
| syncbehind wrote:
| >They took gritty and energizing chip tune music and replaced
| it with breathy, gentle wind instruments. It fits the
| aesthetics of the game but it's so boring.
|
| I felt the same but I didn't really know what was wrong with it
| until I read your comment. It is beautiful, but it's just...
| lacking something for me.
|
| I'd previously described it as a "soul-less remake" but I think
| perhaps it's just taken in a direction that didn't sit true to
| the original. Whereas, if you look at the recent Super Mario
| RPG remake, it's got the same vibe and soul as the original
| game.
| bitwize wrote:
| The whole aesthetic of Switch Link's Awakening, even the janky
| movement, reminded me of old Ivor Wood stop-motion animations,
| and I was so there for it. Especially as a nice contrast to the
| grand epic scope of BotW and TotK.
| johnwalkr wrote:
| I didn't notice this but thinking back, you are right. Still an
| amazing remake though. 100% faithful yet has great graphical
| upgrades and adds a bit (but not too much) extra content to
| play through.
| echelon wrote:
| > I was very sad when I bought the Switch Link's Awakening
| game, because it looks beautiful and plays well but the music
| went in a direction I really don't like. They took gritty and
| energizing chip tune music and replaced it with breathy, gentle
| wind instruments. It fits the aesthetics of the game but it's
| so boring.
|
| Same with Super Mario RPG's music. Yoko Shimomura didn't quite
| capture the same feeling with a lot of the tracks, such as
| Forest Maze [1, 2]. It's cool that they rehired her and it's
| cool that they let you switch the music between the two
| versions in the remake.
|
| I wasn't a fan of either art style reimagining, either. The
| mood of both games was changed entirely.
|
| [1] old: https://www.youtube.com/watch?v=MmbqeMTfoXs
|
| [2] new: https://www.youtube.com/watch?v=KYiRpciZ6_g
| LeoPanthera wrote:
| This is amazing, but they're very brave to put this up at all. I
| can hear the thundering hooves of Nintendo lawyers already.
| UberFly wrote:
| If they didn't know about it they do now. Also, Lynel hooves
| most likely.
| sanqui wrote:
| I might be the only one thinking this but in my opinion seeing
| more than a single screen at once doesn't really suit Link's
| Awakening. The entire gameplay is built up around restricted
| scrolling: the screens are designed as puzzles to tackle
| individually. With free scrolling, the map looks very squairy. I
| think it might work if the map is redesigned and reimagined, and
| I'd definitely be interested in seeing that done, but I imagine
| that would be too much for the purists. I do like the subtle soft
| shadows behind the character sprites though!
| giraffe_lady wrote:
| Yeah it's a failure to understand the constraints of the medium
| & the artists' accommodations to them as itself part of the
| art. "We sharpened Monet's paintings into full detail" type of
| thing.
|
| You can certainly do it, it might be better in some sense, it's
| not wrong or inappropriate or bad. But it is a new thing that
| didn't exist before, not simply a new way to see the old thing.
| jareklupinski wrote:
| > a failure to understand the constraints of the medium & the
| artists' accommodations to them as itself part of the art.
| "We sharpened Monet's paintings into full detail" type of
| thing
|
| re-doing a prior work using newer technology is itself a kind
| of art :)
| rrix2 wrote:
| This was, I thought, the most interesting choice Nintendo made
| in the recent Switch remaster of Links Awakening. The Dungeons
| are still room-based but the overworld free-scrolls in a
| similar fashion to this experiment, and that leads to awkward
| things like seeing hidden/inaccessible parts of the overworld
| earlier than you would in the original even though you couldn't
| zoom out like you can here. I think it was interesting but not
| necessarily good...
| hoten wrote:
| Love to see it.
|
| I myself am on a 2 year long journey (so far) to convert a ~20
| year old Zelda game engine (see profile) to support free
| scrolling (we call it z3 scrolling, for Link Of The Past being
| the third Zelda game and first to implement free scrolling). It
| will hopefully allow for way more flexibility in game design with
| the engine, sparking a new round of fresh Zelda fangames.
|
| I wonder how well applying free scrolling to a game not designed
| for it works. Guess I'll find out when I play this port. iirc the
| switch remake does it, but still limits the viewport so slightly
| different approach
| atlas_hugged wrote:
| Whoa, this whole website is full of cursed reimaginings I've
| never even heard of before. Sounds like I've got my winter break
| activities covered.
| Minor49er wrote:
| Itch has flagged the download for review due to potential
| suspicious behavior from the page owner. I'll wait for that to
| clear before downloading (and hopefully before Nintendo catches
| wind of it)
| UberFly wrote:
| Uh oh. Nintendo has already sent the team in.
| lcnPylGDnU4H9OF wrote:
| https://itch.io/t/1659440/psa-beware-the-try-my-game-scam
|
| > If you see a zip file that is "password protected" DO NOT
| DOWNLOAD. Scammers encrypt their zip files with passwords so
| file hosts can't run malware scans on the contents.
|
| It is a .zip file but I can't see anywhere on the page that
| says whether or not it's password protected. Would that show up
| on the page? I guess that might be moot if itch.io doesn't scan
| zip files without a password.
| joombaga wrote:
| It's not password protected. It also contains a source.7z
| that is not password protected.
| kevinh wrote:
| I imagine that's an automated thing that flags new accounts
| with games that suddenly are very popular (maybe with lots of
| referrals from discord?).
| Modified3019 wrote:
| Looks like they did the intelligent thing of releasing the
| complete 1.0 version.
|
| As opposed to the usual dumbass thing of working for months/years
| and getting _almost_ done when the C &D from nintendo finally and
| predictably hits.
| 29athrowaway wrote:
| It will get a Cease & Desist for sure.
| garrettjoecox wrote:
| Redistributing Nintendo owned assets (textures/sounds/data) on
| the internet? What could go wrong!
| Loughla wrote:
| This seems like a really good way to get a lot of people to
| install some kind of malware, right?
|
| Am I just being paranoid?
| zamadatix wrote:
| It is, as any page hosting a binary is, but this also includes
| the source code so you can get as comfortable as you want by
| going down that route instead.
| andrewclunn wrote:
| Dot net core, but no linux port?
|
| EDIT - Oh they include the source. Nevermind :-)
| zamadatix wrote:
| This looks awesome. It'll almost certainly be taken down but it
| seems they opted to wait until it was done and just release it,
| at which point the file will never really go away. Link's
| Awakening already has a modern remake with it's own take on
| trying to add a more flexible camera though so I wish it had been
| A Link to the Past or similar. I'll take what I can get for free
| though!
| CM30 wrote:
| They definitely took notes from previous attempts to take down
| fan projects by releasing it anonymously when it was completely
| finished. In fact, it's kinda surprising just how well the
| creators kept it under the radar too; neither the modding scene
| for Link's Awakening/the Zelda series as a whole nor the folks
| disassembling the original game knew a thing about the project
| until its release.
|
| It just came completely out of nowhere, and took us all by
| surprise.
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(page generated 2023-12-14 23:01 UTC)