[HN Gopher] Quest 2 is outselling Quest 3
       ___________________________________________________________________
        
       Quest 2 is outselling Quest 3
        
       Author : tosh
       Score  : 52 points
       Date   : 2023-12-13 20:27 UTC (2 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | verdverm wrote:
       | I bought my Q3 directly from Meta, this analysis would seem to be
       | missing all that data, since it is based on a scrape of Amazon.
       | Some raw numbers would be nice, rather than just the 2:1 ratio
       | 
       | edit: seems like all the reporting goes back to this one tweet:
       | https://twitter.com/jayhadhope/status/1729496169464623208, maybe
       | a bit more data here: https://www.roadtovr.com/meta-
       | quest-2-3-sales-holiday-2023-a..., numbers are a bit larger
       | anyway
        
       | FirmwareBurner wrote:
       | Q2 owner here: I actually want to upgrade to Q3 since the Fresnel
       | lenses on the Q2 are kind of crappy producing tonnes of god-rays,
       | and the 3 step IPD adjustment is far too rudimentary and limited
       | in range(it goes up to 68mm while my eyes are 71mm) because of
       | which, to my eyes, it looks like ass in some scenes. Q3 lenses
       | and flexible IPD should solve all those issues.
       | 
       | Devil's advocate take: Unlike cheap handheld gaming consoles,
       | when it comes to VR, cheap VR devices with large drawbacks might
       | actually be poisoning the well , instead of helping VR uptake.
       | Hear me out:
       | 
       | People will naturally go for the cheapest option when making an
       | impulse buy like this, play with it for a bit, be disappointed by
       | the compromises made to achieve that low price point, return it
       | or let it gather dust, and then give up on VR forever thinking it
       | sucks. The Q3 while being more expensive and less of an impulse
       | buy, might leave less people frustrated and willing to give up on
       | VR and more likely to recommend and tell everyone how awesome VR
       | is. Just a shower thought.
       | 
       | I think also an important metric would be to look at the rate of
       | returns for those devices as well. That should let us know how
       | many customers were actually happy with their VR console.
       | 
       | My biggest issue with the Q3 and why it probably sells much less,
       | despite improving Q2's shortcomings, is it also includes a lot of
       | unnecessary AR gimmicks that needlessly jack up the price and no
       | VR gamer ever asked for. People want to try VR for full immersion
       | escapism, not to look at their apartment/living room in AR with
       | expensive goggles on. They can already do that on their
       | iPhone/iPad.
       | 
       | IMHO they should have just left the AR gimmicks out of the Q3 to
       | keep the price lower and keep the focus on VR gaming. It would
       | have sold much better, but it seems The Zuck really wants to keep
       | pushing AR to people (probably for AR ads and AR shopping in the
       | future).
        
         | verdverm wrote:
         | I primarily bought my Q3 as a holdover to the Visor. I use the
         | Immersed app and AR definitely is a great feature when using a
         | virtual desktop setup, for drinking coffee and using a real
         | keyboard. I secondarily bought it as a Q1 upgrade for
         | entertainment.
         | 
         | That being said, the AR features still don't hold a candle to
         | the Hololens 2 experience. The hand and environment recognition
         | are still behind, even after 3+ years, and passthrough will
         | never compare to real view. There are tons of visual
         | distortions in the Q3 passthrough to make it usable like the
         | early videos people put out, but for desk work it's fine. Then
         | main issue with Q3 for virtual screens is the uneven pixel
         | density. Words are blurry if not at the center, where you would
         | normally use your eyes to look IRL. This is not peripheral
         | distance, but quick eye glance distance. My understanding is
         | Visor is designing their displays and lenses so this is not an
         | issue.
        
           | FirmwareBurner wrote:
           | I recognize there are legit use cases for AR beyond gimmicks,
           | but for that you need _GOOD_ AR, while the Q3 AR feels kind
           | of janky, half baked and screams of cost cutting compromises.
           | 
           | They tried to compromise to get a low priced AR headset to
           | the masses, but in the end fucked it up since the headset is
           | neither low priced enough to be an impulse buy for the
           | masses, nor is the AR good enough to satisfy the tech
           | enthusiasts with money. It ended up being the worst of both
           | worlds, hence the low sales.
           | 
           | Q2 really hit the sweet spot in terms of features to price.
        
             | verdverm wrote:
             | I wonder how much of the AR they can fix in software, but I
             | definitely agree with your sentiment on Q3 AR, though not
             | sure I would call it the _worst_ of both worlds. One thing
             | you can do is use the hand recognition in a VR experience
             | instead of requiring controllers. Not having to pick up
             | controllers to use a wrist glance menu is definitely a nice
             | feature in an experience.
        
               | FirmwareBurner wrote:
               | _> I wonder how much of the AR they can fix in software_
               | 
               | They have a good track record for SW updates with great
               | improvements, but I buy a device for what it offers now,
               | not for hopes and dreams for the future.
               | 
               |  _> One thing you can do is use the hand recognition in a
               | VR experience instead of requiring controllers. _
               | 
               | Q2 also does that in VR since a SW update a while ago.
        
             | cableshaft wrote:
             | For my experience so far, the color passthrough on Q3 is
             | good enough for gaming, where you don't really need to read
             | anything too closely, but not good enough to use it at the
             | desk for long periods of time.
             | 
             | And actually the passthrough is okay for that too, it's
             | more that it still feels like the screens need to be a bit
             | higher resolution for the Immersed app to be comfortable
             | long-term over my existing desktop and ultrawide monitor.
             | 
             | It's nice to play ping pong or that shooting at fuzzy ball
             | creatures demo game that came with it and be able to chat
             | with my wife or look down at the dogs as they run by and be
             | able to see them well enough. Looking forward to seeing
             | what other mixed reality games come out later (I'm planning
             | to make something myself at some point also).
             | 
             | I'd still love for it to be better, but I'm still pretty
             | happy with it as it is right now. Apple Vision Pro I
             | suspect will be much, much better, but I can't justify its
             | price tag.
        
             | gryn wrote:
             | the AR on the quest3 so far for me has been a convenient
             | way for me to check my surroundings or do some little tasks
             | without having to remove the headset, put it back again and
             | re-adjust it. I don't have a quest 2 to compare with but
             | this small gimmick seems like a small but important win to
             | me.
        
               | hnlmorg wrote:
               | You can do that with the pass through on the quest 2.
               | It's not pretty mind you. But it's not intended to be
               | anything more than safe guard in case you wonder outside
               | the play boundary you defined.
               | 
               | I've got to say, the Quest 2 is a really nice device.
               | It's obviously not super high quality compared to a lot
               | of other headsets on the market but its compromises are
               | generally well thought out.
        
             | postalrat wrote:
             | AR could be the kill feature that sells more quests than
             | meta ever hoped for. IMO it's too early to predict what
             | ideas people might have for it.
        
               | verdverm wrote:
               | Games like this show the potential:
               | https://www.youtube.com/watch?v=1XlGASFS62U
               | 
               | (virtual electric hotwheels)
        
         | antiterra wrote:
         | I have never seen people so excited for VR/AR as they have been
         | by the in-device recording of AR views. Generally everyone is
         | careful to clarify that the real experience is full of warping
         | and distortion, but people are genuinely enjoying even that
         | poor version of what is to come.
         | 
         | VR gaming is maybe not the killer app that VR fans think it is,
         | only Beat Saber has really come close. A lot of us genuinely
         | tried to get into VR gaming (for my part I've owned: DK2, Rift,
         | GearVR, Rift S, Quest, Quest 2) but decided 2D gaming is better
         | in the current state of things.
        
       | coumbaya wrote:
       | I upgraded from a day1 vive to the quest 3 last week, boy what an
       | insane progress (and for half the 2016 price!), except for
       | tracking, can't beat lasers I guess, but it's good enough.
        
         | ianlevesque wrote:
         | Yeah it's really incredible the progress in just a few years.
        
       | gary_0 wrote:
       | https://nitter.net/ID_AA_Carmack/status/1734993768980402467
        
       | LarsDu88 wrote:
       | Good news for me since I started development on a Quest 1 game 4
       | months before the Quest 2 came out, and am damn near finally
       | going to release it right after the damn Quest 3 comes out!
        
       | endisneigh wrote:
       | I have 4 Q2s (for the fam). The Q3 is better but not enough
       | better. I tried the Vision Pro, and it's not even close. Someone
       | who actually really cares about this stuff will buy the Vision.
       | 
       | I mention that only because the increase in quality really needs
       | to be able to be perceived to justify the increase in price.
       | Honestly think the Vision Pro visual fidelity and UX is 10X.
       | 
       | I'm curious how the Q2+Q3 compares with the Vision Pro once out.
        
         | gryn wrote:
         | but they are not even in the same price bracket, if I'm
         | considering the vision pro (3.5k ?) then my comparison would be
         | against the new varjo xr-4 releases that are around 4k (or 10k
         | for the varifocal lenses version).
        
       | nomilk wrote:
       | For those with either q2 or q3, what do you use it for? Can q3 be
       | used for productivity purposes (e.g virtual office) or is the
       | tech not there yet? I bought a quest 2 and tried boxing and beat
       | saber (both impressive), but the novelty of VR wore off and I
       | haven't touched it since (i.e. in years). I think a lot of quest
       | 2 owners were similar. Is quest 3 any different?
        
         | jmcgough wrote:
         | VR Chat is the ultimate VR app. Infinite number of cool things
         | to do and people to meet, lots of nerdy hobbyists who make VR
         | stuff out of passion.
        
           | doctoboggan wrote:
           | I recently purchased a Quest 3 and have tried a bit of VR
           | Chat. Any pointers on how to get the most out of it?
        
         | selectnull wrote:
         | Walkabout MiniGolf. I haven't played anything else since I
         | bought that game, more than 2 years ago.
        
         | kolinko wrote:
         | I tried the last year's pro. We bought two for productivity in
         | the company, hoping for better meetings in remote, colab
         | designing in 3d in AR etc.
         | 
         | The hardware was definitely there, but software definitely not.
         | And on top of that, forced FB integration which sucks in
         | business context (you can't just have an office device, because
         | it's tied to a specific person's private account).
         | 
         | Gave up shortly after that, and didn't have the time to check
         | it again. So perhaps things changed during the year.
        
       | heyoni wrote:
       | Does this still require a Facebook account to use?
        
         | Operyl wrote:
         | No, they brought back email accounts a while ago.
         | 
         | https://www.meta.com/blog/quest/meta-accounts/
        
           | Bellend wrote:
           | Thanks for this. My Q2 is gathering dust. First I needed an
           | Oculus, then I had to sign up for a Oculus Dev (to get rid of
           | that god annoying boundary) and switch it off. Then that
           | stopped working because I needed Facebook, so I created a
           | fake facebook account, and used that but it got banned as a
           | fake account.
           | 
           | The only reason I haven't turned it on for 18 months is
           | because I am pre-fatigued. Where is my account now? Have I
           | lost all my games... probably... do I need to factory reset?
           | IDK.
           | 
           | What a mess. I think during vacation I will do a factory
           | reset and probably look at piracy options to get back my
           | games.
           | 
           | One final thing, do you know a good place to look at what is
           | new in VR? I did enjoy the games I bought. Superhot,
           | Beatsaber. However I really enjoyed non-games more.
           | 
           | Thanks again for clarifying!
        
       | meltyness wrote:
       | Q2 was priced for a fire sale until they hiked mid '22. Maybe Q2
       | has always been cheap, and product discovery is still a barrier.
       | 
       | This peripheral is obviously the future, and not apparently a
       | CueCat situation.
       | 
       | It's gonna take doing to convince people it's not that TV screen
       | they stick on your face at the dentist.
        
       | rodlette wrote:
       | I've not yet been interested in anything VR, but glad to see
       | there's innovation and cheap entry points.
        
       ___________________________________________________________________
       (page generated 2023-12-13 23:00 UTC)