[HN Gopher] E3 Is Officially Dead
       ___________________________________________________________________
        
       E3 Is Officially Dead
        
       Author : eXpl0it3r
       Score  : 245 points
       Date   : 2023-12-12 14:45 UTC (8 hours ago)
        
 (HTM) web link (www.washingtonpost.com)
 (TXT) w3m dump (www.washingtonpost.com)
        
       | virogenesis wrote:
       | https://archive.is/ECxZR
        
       | tivert wrote:
       | Non paywalled article:
       | https://arstechnica.com/gaming/2023/12/how-the-internet-kill...
        
       | timdiggerm wrote:
       | > A mix of new competitors, partner withdrawals, changing
       | audience habits and pandemic-era disruptions led to E3's
       | collapse, ending years of attempts to resuscitate the event,
       | which began in 1995.
       | 
       | This poorly worded sentence can easily be read to state that the
       | years of attempts to resuscitate E3 began in 1995.
        
         | DonHopkins wrote:
         | Maybe they were trying to prove they weren't using ChatGPT.
        
           | OscarTheGrinch wrote:
           | ...and phrase your results slightly awkwardly like a time
           | pressured human journalist (churnalist) would.
        
         | havblue wrote:
         | The author is fairly well-versed about video games and I've
         | known him online for a long time from a site called
         | gamecritics. I'll allow that's a poorly worded sentence though.
        
       | adamrezich wrote:
       | again?
        
         | dylan604 wrote:
         | think of it like a horror movie franchise. soon, we'll have
         | spin offs like CES vs E3: The revenge!!!
        
       | ethbr1 wrote:
       | RIP, booth dudes and booth babes.
       | 
       | Official end of the 90s era.
        
         | lotsoweiners wrote:
         | What on earth will the buff dude with a blonde flattop do now
         | that he can no longer be Guile at game conventions?
        
           | ethbr1 wrote:
           | Wait for Duke Nukem Forever to finally come out? /s
        
           | Root_Denied wrote:
           | TikTok, apparently.
        
         | yieldcrv wrote:
         | People rely deny the role of libido in that industry.
         | 
         | You could bring them back and have a totally enticing event.
         | 
         | Fortunately Miami exists and the west coast ideology of
         | "inclusion by exclusion" is ignored.
        
       | glanzwulf wrote:
       | RIP. An important part of the gaming history is now gone, such a
       | shame.
        
         | RIMR wrote:
         | Eh, all good things eventually come to an end. E3 played an
         | important part of gaming history, but we're not worse off given
         | that it died because gaming culture became extraordinarily
         | mainstream and no longer required these kinds of industry
         | marketing events.
        
       | danielvaughn wrote:
       | I always enjoyed watching videos of crowd reactions to trailers.
       | It's a bummer we won't get those anymore, but I can see why it's
       | too expensive to host an IRL event. I wonder why they didn't
       | transition to an online-only expo? I'd watch that.
        
         | r3d0c wrote:
         | it's called summer games fest
        
           | underlipton wrote:
           | And the crowd reactions are still there in the form of
           | chat/Twitter. And then there's PAX et al.. It's not the same,
           | but the experience isn't completely erased from existence.
        
         | clintonb wrote:
         | Why would a vendor pay someone else for an online-only expo
         | when they can market directly via ads? Why would a customer pay
         | to participate in an online-only expo when they can see videos
         | for free online?
        
           | The-Bus wrote:
           | Marketing directly via ads is not free, either.
           | 
           | Most industries have trade and consumer shows (from film to
           | boardgames to concrete). There's no reason to expect that
           | gaming is somehow unique and should not have one. It's
           | unlikely it will be like the E3 of decades past (or even have
           | the name), but there's value to getting consumers to see/try
           | a bunch of new games.
        
         | fredgrott wrote:
         | hmmm let's see E-sports influencer reach is I imagine the cause
         | as many vendors are in fact using those for their ads reach,
         | etc.
        
         | Ekaros wrote:
         | Why would you want to a release about your game at same time
         | with all other games, if you didn't have to. You would instead
         | try to guess a few days in year where there isn't likely other
         | releases and aim for that. In later case you get more publicity
         | for same effort.
         | 
         | E3, kinda makes sense for connections and getting boots on
         | grounds and showing stuff in progress in controlled
         | environment. But for online you are better off going alone,
         | unless you are tiny.
        
           | phillryu wrote:
           | This is more about back in its peak, but E3 used to gather
           | all the gamer's attention to a single keynote, it was like
           | the Super Bowl of gaming. Basically if your game was on
           | stage/shown off well it would be covered by every single
           | gaming press and magazine and almost guaranteed mainstream
           | gaming culture hype.
           | 
           | Today Geoff Keighley's Video Game Awards basically took over
           | that role and similarly is the single biggest stage/audience
           | to announce a new game to. If you had a game that they were
           | interested in revealing + you thought it would sparkle to its
           | audience it's a powerful platform.
        
       | gtirloni wrote:
       | CES next?
        
         | atemerev wrote:
         | CES still exists? With actual people going there?
        
           | coldpie wrote:
           | Yeah man. It's the hot place to go when you need to find out
           | what they managed to cram a wifi antenna and touchscreen with
           | an unsecured OS into next. Definitely only sunshine &
           | lollipops on the horizon for that event.
        
             | freitzkriesler2 wrote:
             | Lost, thank you for my early morning chuckle.
        
           | busterarm wrote:
           | CES will continue to exist for as long as it's booked on back
           | to back weeks with AVN AEE.
           | 
           | The show did much better when they were run concurrently
           | though.
        
       | underlipton wrote:
       | Sad. Never got to go.
        
       | DonHopkins wrote:
       | >The pandemic further exacerbated E3's woes, as quarantines
       | forced several game publishers to adopt the online news
       | conference format, to varying degrees of success.
       | 
       | Jensen Huang's spectacular spatula collection has driven the
       | barnstorming success of Nvidia's online news conferences.
       | 
       | https://twitter.com/NVIDIAGeForce/status/1304088143805607936
        
         | ethbr1 wrote:
         | Of all the CEO's I've seen present, Jensen has been the best.
         | 
         | Charismatic engineer.
        
       | tjpnz wrote:
       | Perhaps their audience of gamers wanted it to be about games?
       | Certainly not influencers, "high profile celebrity activations"
       | and other assorted bullshit.
        
       | sylens wrote:
       | It's sad, but E3 is really a relic of a bygone era. In the 90s or
       | early 2000s, you almost never saw media from unreleased games.
       | The best you could hope for was a few screenshots in a magazine
       | (and later a website) to tide you over, surrounded by
       | illustrative writing by games journalists. E3 was there to inform
       | retailers of what products were coming, motivate them to dedicate
       | shelf space to sell them, and lastly to provide a concentrated
       | pile of news for the mainstream media to disseminate. This is why
       | for so long the keynotes/showcases were called "press
       | conferences". You can even find some recorded videos from these
       | older E3's where Nintendo and Sony are presenting pie charts and
       | graphs in a fairly monotone cadence.
       | 
       | Today, with the ubiquity of Youtube, Twitch, and other ways of
       | seeing game footage and content, E3 just became another marketing
       | event. And it was an expensive one at that. Publishers and
       | platform holders chafed at the fact that they would have to do a
       | live stage show where gaffes and demo disasters could occur, and
       | marketing departments hated the fact that all of their effort
       | could be easily overshadowed by another company's big reveal. You
       | saw Sony tap out even before the pandemic hit, opting for its own
       | separate showcases where they could control the message and
       | dominate the news cycle. That became the model that more and more
       | companies decided to pursue.
       | 
       | I will miss it because it was a fun event in the middle of May
       | (and later June) that gave you a nice preview of what cool stuff
       | was coming later in the year. There are also some legendary
       | moments from the live presentations over the year, ranging from
       | Sony getting on stage and only stating the price of the
       | Playstation (which could undercut Sega's Saturn by $100, after
       | Sega had decided to rush it for a surprise launch that day) to J
       | Allard introducing the world to the new paradigm of centralized
       | online gaming in 2005.
        
         | ghaff wrote:
         | The pandemic probably didn't ultimately change a lot of things
         | as much as people thought it would early on. But there are
         | certainly events that were stumbling along, mostly on momentum,
         | that didn't make it to the other side.
        
           | jeffwask wrote:
           | It impacted E3 a bit more than some of the others because
           | they were attempting to pivot from Vendor facing to public
           | facing and compete against established Cons like Gamescon or
           | PAX and the pandemic blew up any momentum they had. It was
           | the interception of their hail mary to save the show.
        
         | utexaspunk wrote:
         | It's sort of like the PC User Groups that were more or less
         | rendered redundant by the internet. I remember going to the
         | HAL-PC (Houston Area League of PC Users) monthly general
         | meetings as a kid and there could easily be over a thousand
         | people there when they'd do things like having Microsoft and
         | Lotus come and present their latest versions of Excel/123 in a
         | "shootout". There were great door prizes, too. The internet
         | came and there just wasn't a need for that anymore. It's kind
         | of a shame, though, just because it felt like a real community
         | thing.
        
           | volkk wrote:
           | it's truly sad. i keep waiting for a trend reversal where
           | people would instead prefer real life interaction because
           | everyone's exhausted by the soulessness of zoom & screens. i
           | really think it's coming, but i keep miscalculating when
        
             | ghaff wrote:
             | You basically don't attend the public sessions at events to
             | learn things you couldn't learn otherwise. At least
             | keynotes are almost always streamed and companies give out
             | very little in the way of datasheets and other printed
             | information which is all available online anyway.
             | 
             | Yeah, there are breakout sessions, and they're a good way
             | to have some focused time on something you're interested
             | in. But anyone who regularly goes to conferences will tell
             | you it's mostly about the hallway track.
        
             | FirmwareBurner wrote:
             | IRL events similar to E3 are still happening but worldwide
             | and at a smaller scale. For example John Romero attended
             | such an even in my insignificant EU country. It was awesome
             | and not as expensive as E3 but of course much smaller so it
             | couldn't cover as much as E3.
        
             | dpkirchner wrote:
             | It's happening here, where I'm at (smallish city in the
             | PNW). I've started going to a near-weekly board game meetup
             | where we inevitably talk about more than games (computers,
             | sometimes news of the day). It's not a large group but it's
             | about the same size as the Linux/UNIX groups I participated
             | in a few decades ago.
        
             | tivert wrote:
             | > it's truly sad. i keep waiting for a trend reversal where
             | people would instead prefer real life interaction because
             | everyone's exhausted by the soulessness of zoom & screens.
             | i really think it's coming, but i keep miscalculating when
             | 
             | I don't think this is a "trend," so much as the environment
             | changing in unhealthy ways that we're not adapted for.
             | 
             | It's like a tree whose seeds will only germinate if the
             | ground is just the right conditions, if the climate changes
             | and those conditions no longer occur, it's not all the
             | sudden going to start making seeds that germinate in other
             | conditions. It's just going to fail to reproduce.
             | 
             | If the past, there was a lot more necessity to going out of
             | the house, which has a lot of _important_ side-effects,
             | because you couldn 't accomplish certain goals any other
             | way. Technology provides easier and more isolating ways of
             | achieving those goals, removing the necessity of going out.
             | Now the needed side-effect are activities that require
             | will, but people aren't set up as well to pursue them
             | directly. That means most people won't do them or won't do
             | them as consistently.
             | 
             | An example is exercise. Everyone got enough when there was
             | no option except to walk everywhere. Now it's an option, so
             | people are much less healthy due to lack of exercise.
        
               | mikrotikker wrote:
               | I went to a bar last week, it was like a sports bar
               | except the TV screens were hooked up to consoles and the
               | patrons were playing Mario cart etc, with more dedicated
               | spaces upstairs on a mezzanine including a few PCs
        
             | tshaddox wrote:
             | I think it's trending that way, but there are still going
             | to be niche interest groups where you're almost certainly
             | not going to have enough other members in your geographic
             | vicinity to have in-person meetings. In the 1990s if you
             | lived in a 10,000 person town you'd be lucky to find 4
             | other people in your age group with such niche interests
             | as, say, personal computers or video games. Obviously those
             | two things are quite widespread now, but there are new
             | things that are just as niche as those once were.
        
           | ghaff wrote:
           | There are still meetups of various sorts but I don't really
           | disagree. The days of the Boston Computer Society having
           | offices and renting out Symphony Hall to have Steve Jobs
           | basically do a reprise of the NeXT launch are long gone.
        
           | jasonwatkinspdx wrote:
           | Yeah, broadband basically killed the LAN party scene as well.
           | 
           | As a teenager my friends and I got into hosting occasional
           | LAN parties. The very first were so we could play Doom
           | deathmatch over serial connections lol. But anyhow it was
           | something I really liked.
           | 
           | When I moved halfway across the country I didn't know anyone.
           | I googled around and found the local major LAN parties. I
           | went to one that was hosted every couple of months in a union
           | hall, with around 200 attendees. At the first one I ended up
           | sitting next to a group of chill folks, and they let me know
           | they did their own dozen person party every other Saturday.
           | 
           | So I started attending that, and it resulted in several life
           | long friendships. We've all changed, grown, moved, had kids,
           | etc but most of us are still in touch. Even for the folks
           | that moved away we meet up every summer or two and do a canoe
           | camping trip or such.
           | 
           | Now, to be fair, I've made life long friends purely on the
           | internet as well, but I do miss those old LAN party days. It
           | was a lot of fun staying up until dawn playing rocket arena
           | et all over and over.
           | 
           | Also to be fair the LAN parties were _not_ hospitable to
           | women, especially the larger ones. On the rare occasion they
           | did try it out they 'd get hounded by the least socially
           | aware idiots in the room, and no one else really did anything
           | about it (including myself, as I didn't understand these
           | dynamics at that age).
           | 
           | These days with discord and everything some of that vibe is
           | back in the purely online context, but still I don't think
           | there will ever really be anything like those in person
           | events.
        
             | sonicanatidae wrote:
             | LAN parties were cool, imo and led to interesting things
             | like this pic that's been on the interwebs for a very long
             | time.
             | 
             | https://assetsio.reedpopcdn.com/duct-
             | taped_gamer_1.jpg?width...
             | 
             | I still have a 48-port Cisco Switch that we used for these,
             | back in the day. It's 10/100, so that far back. ;)
        
               | jasonwatkinspdx wrote:
               | Yeah, we never taped anyone to the ceiling but that was
               | very much the vibe of our regular little 12 person group.
               | The host lived at his parents house (college student) and
               | they had an addition on the side of the garage that we
               | packed into.
               | 
               | A big deal for us was pooling money to buy a 24 port 10
               | mbit switch back when those were new and fancy. Such a
               | huge improvement over having to shut down the whole party
               | and redo coax connections because one person in the
               | middle of the line wanted to leave early.
        
               | sonicanatidae wrote:
               | I was the IT connection. I worked with the gear daily, so
               | it was easy to borrow gear or just MitM it when it was
               | headed for the dumpster.
               | 
               | I kept it because memories, but it's a big ass rack
               | switch, so it may go the way of the dodo someday.
        
             | mikrotikker wrote:
             | We had women at our LAN parties in the 2000s, usually GFs
             | or girls from the friend group. Not many played games so
             | they'd just hang out and socialise amongst themselves or
             | maybe play a console if there was one. So much fun.
        
               | jasonwatkinspdx wrote:
               | Yeah, the only woman that showed up to that smaller dozen
               | person regular event was my gf. Once.
               | 
               | I kinda understated what I was saying in the above
               | because I didn't wanna get hounded by the basement
               | dweller crowd, but the reality at the bigger events was
               | pretty ugly. The only girl that ever showed up was the
               | daughter of one of the organizers. Only a couple women
               | showed up otherwise.
               | 
               | One story I can mention is from a different party I went
               | to in a town not far away. This was a big bigger of an
               | event, around 300 people and only run once a year. I only
               | recall a woman showing up once.
               | 
               | That event held a 1v1 quake tourney with a modest cash
               | prize. This woman was _good_. She smoked everyone easily.
               | This was a bit of a shock because a couple people at that
               | event had competed at quakecon and such.
               | 
               | The entire time she was at the event there was this mob
               | surrounding her PC of... well, imagine the least socially
               | aware and hygienic dudes that would show up to an early
               | 00's LAN party. Didn't matter what she was doing or
               | trying to play, they endlessly pestered her and tried to
               | chat her up. If she walked across the room to get a coke
               | you could see half the room openly staring at her turning
               | their heads. Stuff like that.
               | 
               | Unsurprisingly she didn't return for the second day or
               | any future event.
        
           | sonicanatidae wrote:
           | This happened a lot. 2600 Magazine had locations for meet ups
           | with ones fellow hackers. I, personally, wrote in and had
           | them remove 2 locations, since people stopped showing up to
           | them after the evolution of information we're in now.
           | 
           | Ironic, imo. It all started with BBSes, turned into personal
           | meets, then went right back to digital, because of ease of
           | use and features not supported with the BBS style of
           | community.
           | 
           | I miss BBSes some days. It was a fun time.
        
         | yreg wrote:
         | Companies want to have as much control as possible over their
         | own announcements.
         | 
         | It reminds me of how Apple left Macworld in favour of hosting
         | its own events.
         | 
         | Or even (as you mention) abandoned live presentation
         | altogether.
        
           | Racing0461 wrote:
           | > Or even (as you mention) abandoned live presentation
           | altogether.
           | 
           | The writing on the wall for this was when Steve Jobs died.
           | Covid just gave them the nails.
           | 
           | There's just so much that can go wrong (elon musk throwing
           | the ball at the cybertruck window and it cracks for ex).
        
             | ghaff wrote:
             | Apple has so much in-house video production skill and so
             | many more people want to watch Apple events than could
             | possibly be accommodated in person. What's the point of
             | jamming a crowd into the Yerba Buena Center or wherever
             | when most people will be watching streaming anyway and you
             | have so much more control over the results that way?
        
               | Racing0461 wrote:
               | Watching it live just feels better. Go back and watch one
               | where they do it live and one where it does it pre-
               | recorded. Something just feels off with the pre-recorded
               | one.
               | 
               | By live i mean they are doing the presentation on the
               | spot, not live as in person BTW.
        
               | sylens wrote:
               | Jobs did have a penchant for making a live demo feel
               | natural. With anyone else, it just doesn't feel the same.
               | I much prefer the pre-recorded videos now.
        
               | yreg wrote:
               | Steve was great at it, but maybe all it takes is for the
               | presenter to be passionate about the thing they are
               | presenting.
               | 
               | Elon is a terrible live speaker and yet I think his
               | keynotes are pretty good. Also, we've all made fun of
               | Steve Ballmer, but he was good at this as well.
               | 
               | Meanwhile, listening to Tim or Sundar is much less
               | captivating. Perhaps if Tim could do a presentation about
               | optimizing supply chains he would do much better than
               | when he's at presenting iPad games.
        
               | ghaff wrote:
               | Cook is not really a natural. He makes up for it by
               | throwing in a lot of incredibles and amazings and it
               | often feels pretty forced.
        
               | tshaddox wrote:
               | I feel the same way. The new Apple videos are supremely
               | well-produced. Of course there's something special about
               | the absolute best of those live presentations (Jobs'
               | original iPhone announcement is an all-timer), but there
               | are way more live presentations that are far from
               | memorable.
        
               | tomjakubowski wrote:
               | the low points of the live presentations are memorable
               | too - like the iPod HiFi!
        
         | MBCook wrote:
         | It really was an event for the magazine era. As they lost
         | importance, and easily showing video became possible, it was on
         | borrowed time.
        
           | tetris11 wrote:
           | I remember when different magazines would get different
           | exclusive screenshots for the PS2's Spiderman 2, and I would
           | log in every single day to a BBS forum in the internet cafe
           | to see if someone had uploaded the screenshot.
        
         | nightski wrote:
         | It really isn't though. The video game awards are pretty huge.
         | It just wasn't managed well.
         | 
         | This is more a product of Sony & Microsoft not only buying all
         | the studios but also then wanting to have their own showcases
         | and not have compete with each other on stage.
         | 
         | To me this all kind of started back in E3 2013 when the PS4 &
         | Xbox One were being unveiled.
        
         | Racing0461 wrote:
         | They could have adapted to the modern era instead of getting
         | wiped out.
        
         | doublepg23 wrote:
         | I don't agree at all. The Video Game Awards from last week was
         | critiqued for being mostly previews of upcoming games.
         | 
         | E3 was poorly managed.
        
           | starburst wrote:
           | > mostly previews of upcoming games
           | 
           | It's the reason 99% of the viewers watch it
        
             | rvba wrote:
             | How can you give an award to an upcoming game? By
             | definition that game is not finished yet...
        
               | sylens wrote:
               | The awards are for games that have come out over the past
               | year. But they're juxtaposed by trailers and
               | announcements for new games that will release in the next
               | year or two.
               | 
               | To be fair, it's really the inverse - it's a majority
               | trailer/announcement showcase with some video game awards
               | in the middle.
        
       | Insanity wrote:
       | Kinda sad for nostalgic reasons, as I haven't actually been
       | excited about E3 in the past 10 years or so.
        
       | endisneigh wrote:
       | Makes sense - the gaming industry, like Hollywood, has gone full
       | monetization. A lot of the stuff is generic.
       | 
       | Why attend? Many AAA games are basically just rehashes.
        
         | dingnuts wrote:
         | This is a particularly weird take for me this year, when I've
         | been absolutely snowed under with good games to play. There are
         | more high quality gaming hours available to me, just from this
         | year, than I have available to play them. It's hard for me to
         | remember a better year for gaming in the last quarter century,
         | as far as new releases are concerned
        
           | Waterluvian wrote:
           | Yeah, same.
           | 
           | There have never been this many good games coming out in a
           | year. There also is more Call of Duty and FIFA garbage than
           | ever, but I haven't found it hard to simply ignore it?
           | 
           | I think The Game Awards is a good refutation of this
           | argument. They showed off a ton of upcoming stuff, most of
           | which wasn't just FIFA/CoD AAA shovelware. A good
           | demonstration that you can advertise all the other stuff too.
           | 
           | I think the real argument is that E3 was industry captured,
           | had become a mouthpiece for the giants, and it was time for
           | it to go.
        
           | bigstrat2003 wrote:
           | It would be interesting for you to list titles, because I
           | share the OP's sentiment that this year has been largely
           | uninteresting for gaming. I've had exactly three games which
           | I cared about: Like a Dragon Ishin, LaD Gaiden, and Baldur's
           | Gate 3. Good games all, but not exactly a barn burning year.
        
             | coldpie wrote:
             | Sure, here's some highlights from this year for me: Street
             | Fighter 6, Sea of Stars, Ghost Song (technically late 2022,
             | but I'm counting it), Super Mario Wonder, Octopath Traveler
             | 2, Void Stranger, Oxenfree 2, Age of Empires 2 (on Xbox).
        
               | bigstrat2003 wrote:
               | Thanks for that. Looking at that list, I wonder if the
               | reason that I've felt underwhelmed is because of my
               | backlog. For example I actually kind of forgot about Sea
               | of Stars and OT 2 (both games I do want to play), because
               | I have so many JRPGs in my backlog already that I can't
               | throw more onto the pile.
        
               | jerf wrote:
               | If by "backlog" you are referring to the mere brute fact
               | that you have a bunch of games you haven't played, fine.
               | 
               | If by "backlog" your mental model includes even a _hint_
               | of obligation... drop it. You have no obligation to
               | games. You have no obligation to play them, you have no
               | obligation to finish them if you start. They 're just
               | sunk costs. If they happen to be what you want to do,
               | great, but if what you _really_ want to do tonight is
               | drop $30 on some new (to you) game and go to town, all
               | that is costing you is $30 and the relevant time. It is
               | not costing you $30, the relevant time, _and_ the moral
               | failure of betraying your backlog, because the latter
               | does not exist. It is not costing you any more because
               | you  "wasted" the money acquiring your backlog, because,
               | again, it is sunk cost.
               | 
               | Yes, it's obvious when I say it, but if you're anything
               | like me (and most other people I see) it takes a few very
               | deliberative passes at training your subconscious to
               | really get this.
               | 
               | The good news, breaking yourself of sunk cost fallacy can
               | directly pay off in your job, too. It's a pernicious
               | little mistake that can sneak up on you, and it's one of
               | the things that divides the engineers from the business
               | folk in your company... and I gotta tell you, even as an
               | engineer and with all sympathy to engineers, the business
               | folk are 100% in the right on this one.
               | 
               | (Additionally, once you really internalize this, you'll
               | also find yourself less inclined to buy something just
               | because it's on a killer deal. The marginal value of
               | adding one more game to my list of games I can play in
               | the future for $0 may not be even $1 once I've already
               | got a couple dozen such great $0 choices.)
        
               | coldpie wrote:
               | Agree with all this. One additional thing for me is I
               | think it's fun to be playing a game while it's hot and
               | part of "the conversation", rather than after everyone
               | has moved on to something else and I'm just playing
               | catchup. Just another point in favor of forgetting the
               | concept of a backlog entirely.
        
               | swyx wrote:
               | Spider-man 2? Breath of the Wild 2?
        
               | coldpie wrote:
               | They're not to my tastes, but if you're into them, then
               | sure, yeah! Lots of good stuff this year.
        
             | thereddaikon wrote:
             | The two big hits for me this year have been Baldur's Gate
             | and Armored Core. Both are by devs with a good track
             | record. But I can definitely see the argument that there is
             | a lot of samey crap. Activision seems to be on an annual
             | release cadence for Call of Duty now. Its already come full
             | circle by remaking the modern warfare trilogy. Starfield
             | was a disappointment, Bethesda seems stuck in 2003. There's
             | the endless stream of sports titles which really should be
             | their own category of entertainment. They are so divorced
             | from the rest of the video game market.
        
             | averageRoyalty wrote:
             | Everyone seems to have forgotten Hogwarts: Legacy was this
             | year too.
             | 
             | Maybe not to your taste, but over 15m copies sold, second
             | highest single player game of all time on Steam after
             | Cyberpunk and very strong reviews (89% aggregate on
             | opencritic).
        
         | fckgw wrote:
         | 2023 was the best year for gaming in decades, what are you
         | talking about?
        
           | coldpie wrote:
           | The OP got old. Happens to all of us. Some accept it better
           | than others.
        
           | ASalazarMX wrote:
           | I guess it depends on the kind of games you like or follow.
           | For example, the Elder Scrolls last release, Skyrim (2011),
           | has been milked and re-released seven times, the last one in
           | 2021. Meanwhile the fans keep expecting an Elder Scrolls VI
           | soon(TM).
           | 
           | There are good new games, but there is also a growing
           | attitude in big game studios to low-risk cash in old
           | franchises.
        
             | erulabs wrote:
             | I mean, the studio you're referring to just launched a huge
             | new IP this year. It wasn't very good, but you can't accuse
             | Bethesda of "low-risk cash in" when they just released a
             | brand new title this year.
        
           | endisneigh wrote:
           | To each their own obviously, but look at the Game of the Year
           | nominees - all sequels, and even a remaster.
           | 
           | Baldurs Gate is good, but it's really not that much different
           | than Divinity original sin.
           | 
           | Nothing is wrong with games being similar, same thing
           | happened with movies. It's just formulaic imo.
        
         | fidotron wrote:
         | Indeed. I think it is even tempting to suggest video gaming may
         | be in trouble, after a multi decade long technology advancement
         | enabled cambrian explosion of possibilities, now it has settled
         | into the narrowest field ever seen.
         | 
         | The last time it was remotely like this was the brown first
         | person shooter phase circa 2005, but yet another walkfest with
         | super high production values is no more interesting. If you
         | happen to be into that stuff it is a golden age, but that is
         | like saying the Marvel era of cinematic domination was a great
         | thing.
         | 
         | The question really becomes if games were ever interesting to
         | the mass market as games at all, or merely proxies for
         | technological experimentation or storytelling, both of which
         | can be done by other means.
        
           | password54321 wrote:
           | > now it has settled into the narrowest field ever seen.
           | 
           | Funny, I just played a game where you carry worlds within
           | worlds and leap between them. And that's the tip of the
           | iceberg of the games coming out these days.
           | https://store.steampowered.com/app/1497440/COCOON/
        
           | dota_fanatic wrote:
           | _> now it has settled into the narrowest field ever seen._
           | 
           | That's a hot take. It's never been a better time to be a
           | gamer. In addition to most of the gaming backlog being
           | available via emulation, it's never been easier for a small
           | number of people to build a great game. So long as you're not
           | extremely picky there's more good games to play than time to
           | play them.
        
             | OkayPhysicist wrote:
             | Eh, I'd put an asterisk on the "never been easier for a
             | small number of people to build a great game" comment. On
             | one hand, what can be achieved by an individual with
             | today's engines is indisputably incredible relative to what
             | was possible in the past. On the other hand, expectations
             | from players have also had a pretty huge runaway explosion
             | as well, meaning the ability for a small team to achieve
             | commercial success is more of a mixed bag.
             | 
             | It obviously still happens. Lethal Company is a great
             | example of that (1 developer, currently the top seller on
             | Steam), but compared to the DOOM/Myst/etc era where ALL
             | games were developed by small teams it's harder to
             | establish a niche.
        
               | kranke155 wrote:
               | of course it is, but the industrialisation of games seems
               | inevitable. You had craft workshops then, with 10-30
               | people, now you have factories like Ubisoft making yearly
               | releases of whatever game they can (Assassins Creed, Far
               | Cry, etc)
               | 
               | The fact that Steam exists and dominates the industry
               | however, was not inevitable, and its incredible that we
               | have things like Early Access and other tools to enable
               | smaller developers to carve out their niche!
        
               | fluoridation wrote:
               | No, the problem is not expectations. There's a viable
               | market for pretty much anything. The problem small
               | developers face is not so much finding a market, but
               | rather being able to be seen. Since it's so easy to make
               | games nowadays, the indy market is flooded with titles.
               | If you go browsing through Steam it's not too hard to
               | find games that will appeal to you, but that you just
               | never heard of. If the AAA studios are analogous to
               | Hollywood, then the indy studios are analogous to
               | YouTubers.
        
           | no_wizard wrote:
           | Interestingly, the video game industry has regularly grossed
           | more than both the movie industry and the music industry
           | combined[0][1] since at least 2019.
           | 
           | I can't seem to find the relevant article, but esports is now
           | topping viewership of other sporting events (e.g. the
           | SuperBowl). I'm sure eventually, there will be monteization
           | models that follow and it will inevitably be grossing more
           | too.
           | 
           | If anything, it seems like video games are still on the
           | upward trend, and the narrowing is somewhat natural to the
           | maturity of the industry. AAA titles need to gross _alot_ to
           | be profitable, and they stick to well traveled areas most of
           | the time, however one thing I have observed that the video
           | game industry has that the movie industry is lacking is a far
           | more flourishing indie side to the industry[2], such as Yact
           | Club Games or the folks behind Undertale
           | 
           | [0]: https://www.bbc.com/news/technology-46746593
           | 
           | [1]: Mind you, the BBC article is from 2019, you can search
           | for current year and get even wider gaps between the video
           | game industry and the movie / music industry
           | 
           | [2]: With a proper addendum here, that its still, like acting
           | in a movie, ridiculously hard to make it as a indie
           | developer. Still, there is a flourishing of indie game
           | developers
        
             | BobaFloutist wrote:
             | Thinking about the difference in scale and scope between a
             | AAA 3D HD real-time shootfest and a small 2d Visual Novel,
             | I wonder if the problem with Indie movies is that we don't
             | consider things like Youtube videos et al to qualify.
        
         | password54321 wrote:
         | Not really, The Game Awards just took over.
        
           | gamblor956 wrote:
           | TGA is full-on monetization. This year's TGA spent more time
           | on paid game previews and advertisements than it did on the
           | awards. Hideo Kojima was given more time to preview his
           | upcoming game than _all of the winners ' speeches combined._
           | 
           | The breakdown of the show:
           | 
           | 1% announcing the nominees and winners
           | 
           | 1% speeches by the winners
           | 
           | 10% Hideo Kojima
           | 
           | 10% other celebrities
           | 
           | 78% ads and game previews
        
             | starburst wrote:
             | The award part is worst part of the game award and
             | personally one of the reason I watch it is especially to
             | see a Kojima premiere and I wasn't disappointed when he
             | announced he was going to collaborate with Jordan Peele.
        
             | schlauerfox wrote:
             | I mean, E3 was a business tradeshow. That's why people like
             | me who never went have rose colored glasses, because we
             | didn't see how dry it was, just the press show excitement
             | leaked to us. It was retailers and publishers making shelf
             | space deals and some annoucement press conferences. A lot
             | of the industry cross pollenation was taken up by GDC for
             | devs, and I'm not sure how it is these days but I went to
             | Penny Arcade Expo in 2015 and it felt very much like the
             | indies and fan conventions. Pandemic changed things, but
             | I"m not sure how these expos are these days.
        
         | thrillgore wrote:
         | If they aren't rehashes, they're broken, unfinished, or
         | underwhelming. BG3 was a welcome anomaly. The norm in
         | Generation 8 has been that AAA releases just plain suck, or are
         | buggy.
        
         | gopher2000 wrote:
         | That's not why. E3 lost out to the big game publishers doing
         | their own events. And so it lacked purpose. I also don't think
         | it adjusted well to COVID.
         | 
         | The Game Awards has a similar but different format with a
         | clearer purpose. And it is thriving and has largely replaced
         | the games aspect of E3.
        
           | endisneigh wrote:
           | I disagree - the game awards is just as much if not even more
           | promotion than E3.
           | 
           | Look at console sales, says it all.
        
       | gertlex wrote:
       | I remember circa 2005 that E3 seemed to be on its last legs?
       | Maybe it paused for a couple years. Particularly, in English
       | class, there was some prompt (possibly involving time travel)
       | where my answer was "It would be cool to go to E3 in 2020" or
       | something like that, and the student teacher dude thought it was
       | a cool idea and explained E3 to the class...
       | 
       | I haven't paid any attention to E3 since then, though! (I also
       | just never tried to keep up with playing the latest games,
       | either.)
        
         | michaelt wrote:
         | I too thought E3 died decades ago, so I looked it up.
         | 
         | Turns out in ~2007 E3 decided they were a industry event for
         | industry people, so they made it invitation-only and cut the
         | attendance from 70,000 to 5,000
         | 
         | https://web.archive.org/web/20060811192744/http://arstechnic...
        
       | kaon123 wrote:
       | On the positive side, Gamescom has been on the rise for a while,
       | together with other more local gaming events. It shows how the
       | focus of a live event changed from bringing news, to providing
       | entertainment to hundreds of thousands of cosplayers and fans.
       | With maybe some "news" on the side, which then becomes available
       | on Youtube 5 minutes after.
        
       | davexunit wrote:
       | The Video Game History Foundation uploaded an archive of E3 2000
       | show floor footage last week. It's quite the time capsule. The
       | cleverly deceptive MGS2 trailer is in it! Also many things "best
       | left in 2000".
       | 
       | https://www.youtube.com/watch?v=SekM6yD26Qc
        
         | xnorswap wrote:
         | E3 2000 had one of the greatest trailers ever made for a game
         | that would never be released:
         | 
         | Halo.
         | 
         | The e3 2000 trailer was when it was under development as a PC
         | title, prior to the buy out of Bungie by Microsoft, after which
         | (?) it became an xbox exclusive.
        
           | reaperman wrote:
           | > a game that would never be released
           | 
           | Halo was released to Xbox in 2001 and by 2003 both a MacOS
           | and Windows port were released. "Delayed" maybe, but
           | definitely not "never released".
           | 
           | I played quite a bit of Halo on PC in high school with my
           | friends, sneaking into a nearby university computer lab and
           | usurping it as a LAN party room. For some reason those
           | Windows machines all had Halo pre-installed on them.
           | 
           | https://en.wikipedia.org/wiki/Halo:_Combat_Evolved
        
             | rightbyte wrote:
             | It was not the same game as the PC version they initially
             | were making though.
        
             | jacobsimon wrote:
             | Believe it or not - it was actually meant to be an
             | exclusive for Mac before Microsoft acquired it. Here's
             | Steve Jobs kicking off the demo in 1999:
             | https://youtu.be/6eZ2yvWl9nQ?feature=shared
        
       | nsxwolf wrote:
       | 2005 was the year I noticed it was becoming irrelevant. I had
       | traveled thousands of miles to stand in line to be the first to
       | see new games, and while standing in those lines, friends back
       | home would text me talking about the trailer they just watched on
       | the internet.
        
         | Andrex wrote:
         | All those friends were wishing they could play the game as you
         | were about to, though. It's not like pre release demos were
         | _that_ big (yes magazines came with CDs, but those were rare as
         | far as I remember).
        
       | ryandrake wrote:
       | Sad news. I fondly, but vaguely, remember road tripping from
       | Pennsylvania to Atlanta in 1997 with a bunch of university
       | buddies and other Doom/Quake addicts we connected with online.
       | Someone in the group knew someone who knew someone and somehow we
       | all found ourselves with "press" badges. If I recall correctly,
       | that gave us access to some shit not available to the general
       | public. I don't know, it was almost 30 years ago. 3DFX and Tomb
       | Raider were everywhere. Fun times in a simpler less-immediately
       | connected world.
        
         | soupfordummies wrote:
         | Ah man, I remember that one specifically! I grew up around
         | there and begged my parents to take me. They were probably
         | gonna do it too but then my little brother was born right
         | around that time.
         | 
         | Looking back, I'm not even sure we could've gotten in but that
         | was a DREAM for a kid back then.
        
           | fluoridation wrote:
           | Yup. At the time there was a local video game program aimed
           | at kids that one year ran a contest where the prize was a
           | trip to that year's E3. It was like the Disneyland of video
           | games.
        
       | boogieknite wrote:
       | Very stupid, funny video from the last minutes of the last E3 in
       | 2019 where this character Bugs Bunnys around trying to squeeze as
       | much fun as possible out of the place while everyone's breaking
       | down: https://www.youtube.com/watch?v=KsH0s2_S_Ck
        
         | sdenton4 wrote:
         | That's not just any character... It's Tim Rogers, purveyor of
         | fine six-hour game reviews.
         | 
         | https://www.youtube.com/watch?v=779coR-XPTw
        
       | zogrodea wrote:
       | Is gaming big among tech people and software engineers?
       | 
       | I did (while 18 and younger) play video games for most days of my
       | life, with it being the main thing I did on holidays and also
       | after school on school days, but I kind of lost interest for the
       | most part after I turned 19 (not looking down on others who play
       | them at all).
       | 
       | I remember my university (for tech fields like CS) had a room for
       | LAN parties and also had a Discord (mostly a gaming-related chat
       | platform?) set up by one lecturer for informal chat.
       | 
       | I'm not entirely sure what relationship our industry (most here
       | are coders in some capacity?) has with gaming and would like to
       | see others' thoughts.
        
         | bigstrat2003 wrote:
         | Yes, gaming is big among people who work in tech (software
         | engineers, sysadmins, etc). It's uncommon to be working in tech
         | and not be a gamer, in my experience. Not unheard of by any
         | means, but not the majority either.
        
         | hotpotamus wrote:
         | I gamed a lot as a kid and much less as an adult, though it
         | took a bit longer for me to put it down than you did. I'd say
         | that video games are what got me into computers; I wanted to be
         | a game developer as a child. I never really took to straight
         | software development though; I'm more of a devops type these
         | days, and I'm frankly a bit glad to have avoided the gaming
         | industry because I'm not particularly happy with what it seems
         | to have largely become. That said, there are still some smaller
         | studios doing impressive, innovative work and it's very cool to
         | see that.
        
         | david2ndaccount wrote:
         | I found my interest in video games died when I started working.
         | Whatever button in my brain video games were pushing is now
         | being pushed by the day job and I get paid for it.
        
           | lukeasch21 wrote:
           | I'm curious, if you don't mind me asking what field of work
           | are you in?
        
             | uvesten wrote:
             | You know, shooting demons, solving mysteries, jumping over
             | koopas, that kind of thing...
        
               | photonbeam wrote:
               | My company is hiring, we're looking for a rockstar koopa
               | jumper
        
         | x86a wrote:
         | To add a datapoint, I also gamed a lot (18 and younger) but
         | quit when I started my SWE career some 15 years ago. Have not
         | had a desire to play since then.
        
           | ghaff wrote:
           | I probably played mostly though never voraciously in my 20s--
           | I was never really much of a console gamer and PCs didn't
           | really exist earlier to any great degree. I sometimes still
           | dabble--like I was into the Wii sports games for a while--but
           | I basically grew out of it more than not. I think that's a
           | pretty common pattern for a lot of people. What I do still
           | play is mostly on mobile when I travel.
        
         | tetris11 wrote:
         | I was a huge console gamer in my teens, then transitioned into
         | a PC gamer in my young adult years (helped by the yo-ho
         | attitude of the era), then became aware of the scene and have
         | pretty much treated any AAA title as guaranteed spyware trash
         | until it gets cracked and (fitgirl) repacked.
         | 
         | I play maybe a game a year, where I basically do not sleep for
         | a week, use/develop trainers to get past the grind-ey aspects
         | of the gameplay, and essentially finish the game for the plot,
         | as fast as possible so that I can resume my normal work life of
         | unpaid overtime.
         | 
         | I keep up with interesting games by watching good youtubers
         | like Jacob Gellar[0], but essentially I don't really play any
         | small indie games, with the exception of Dwarf Fortress...
         | though I mostly just like to read the colourful dev blog[1]
         | instead of playing it.
         | 
         | 0: https://www.youtube.com/watch?v=gMGEjgYJhEc
         | 
         | 1: https://www.bay12games.com/dwarves/dev.html
        
           | groovybits wrote:
           | I've worked in tech for a number of years. I think I'm in the
           | same boat as you. However, I can confidentially say that
           | videogames were merely a conduit to social experiences with
           | friends. i.e. you wouldn't find me grinding a game by myself
           | just for the sake of getting good. For my friend group, that
           | was consoles in our teens, and PC in our early 20s.
           | 
           | I've mostly given up on traditional PC gaming. I have a
           | Nintendo Switch and a Steam Deck. I use the Deck occasionally
           | to play games that aren't available on Switch, but otherwise
           | the Switch is preferred, because it enables social
           | interactions so easily.
           | 
           | Now that I'm reaching mid-life, I cringe at the thought of
           | taking time off work to play a game. If it means that much to
           | you, more power to you. Apparently I've separated from the
           | hardcore gamer scene.
        
         | doublepg23 wrote:
         | I'd say gaming is similar to sports in that it's an easy way to
         | find common ground with other men when speaking casually, at
         | least in my Zoomer cohort.
        
         | saberience wrote:
         | Assuming this question is asked in good faith. I find it hard
         | to believe you could work in the tech industry and not realize
         | that a lot of your co-workers probably play games. Unless
         | you're just the type who doesn't ever speak to people.
         | 
         | I'ved worked in tech for 20+ years at this point and every tech
         | company I've worked at had gamers across all departments but
         | usually programmers/engineers have a much higher percentage of
         | being gamers. Every tech company I've worked at has some area
         | with consoles hooked up to TVs for playing Fifa or Mario Kart
         | type multiplayer games. Most of those companies also had one or
         | two arcade machines too. And then every company has some
         | internal groups/communities for gamers. Even the most serious
         | and least "gamey" of the companies I worked for (a financial
         | tech company) had internal communities for Dota 2 and
         | Valorant...
        
           | 0cf8612b2e1e wrote:
           | I would go further and state that many probably owe gaming
           | for their tech career. In the dark ages, installing and
           | running a game could take significant technical effort.
           | Scouring forums and looking for magical configuration or
           | patches that could make it work. That technical knowledge
           | builds upon itself.
        
             | no_wizard wrote:
             | when games were far more open to supporting mods and had
             | big communities around it, its where I first cut my teeth
             | programming in earnest without even realizing it.
             | 
             | At some point, the programming became more fun than the
             | playing for me
        
           | zogrodea wrote:
           | I'm disappointed there was any doubt that my question was
           | asked in good faith! I do regret the obsession I had with
           | video games when younger because of the huge time sink I put
           | in, but I only see that as a me-problem (others likely have a
           | healthier relationship with it).
           | 
           | Thanks for sharing your experience though. That's interesting
           | news to me. I talk with coworkers occassionally, but games
           | don't come up (and neither do other interests outside of
           | work).
        
             | gopher2000 wrote:
             | > I do regret the obsession I had with video games when
             | younger because of the huge time sink I put in
             | 
             | Don't regret time spent doing something you enjoy. So as
             | long as you enjoyed it, feel good about it.
        
               | adastra22 wrote:
               | Opportunity cost is real.
        
               | shmoogy wrote:
               | Try to not do this to yourself too much. Everybody needs
               | an outlet, and you can't beat yourself up for spending
               | time relaxing or enjoying instead of hustling with a side
               | gig or something.
        
               | adastra22 wrote:
               | I'm not beating myself up. I'm consciously choosing to
               | engage in productive and enriching hobbies, while
               | refusing to rationalize away those that are time wasting.
        
               | shaneoh wrote:
               | What are those hobbies?
        
               | adastra22 wrote:
               | Reading non-fiction, writing open-source software, taking
               | continuing education classes at my local university,
               | learning foreign languages, self-study, volunteering,
               | travel.
        
               | fphhotchips wrote:
               | What makes any of those things more or less valuable than
               | playing a video game?
               | 
               | Volunteering, sure, but the rest are just as self
               | indulgent as any other pass time. Just because _you_
               | value them higher doesn 't mean you should discount the
               | things that other people do to enjoy themselves.
        
               | tycho-newman wrote:
               | In our intensely competitive capitalist society, gaming
               | has a low expected utility. It also doesn't usually
               | reinforce skills that make you more employable. You also
               | usually don't get a salary or remuneration.
               | 
               | The elitist in me wants to say games are little more than
               | hi-res Skinner boxes. But properly applied, games can
               | teach us strategy, reason, and problem solving. Is that
               | why I play God of War? No. I play it because KRATOS SMASH
        
               | shaneoh wrote:
               | That's cool! I do all of those things as well, minus the
               | uni classes and open-source. But for someone who has no
               | interest in travel, then learning foreign languages would
               | be a waste of time. I personally consider writing open-
               | source software a waste of my time because it would be
               | taking away from my closed-source side project ventures.
               | 
               | You can totally min/max your entire life and only do
               | things for self-improvement, but then to what end? What
               | do you expect to derive out of the continuing education
               | classes that is going to be significantly valuable to
               | your life/career?
               | 
               | I think it's important to note that many people are
               | actually quite satisfied with their position in life, a
               | lot of us are making a lot of money engaging in
               | interesting work, so at a certain point doing things for
               | the sake of minimizing opportunity cost comes with
               | diminishing returns as you've already made the most of
               | the opportunities you've already had. The whole point of
               | working hard is to reach some stage of life where you can
               | actually reap the rewards and have the time and resources
               | to enjoy yourself however you please without worrying
               | about it.
        
               | dbmikus wrote:
               | I don't consider playing video games time wasting. If
               | they were, then watching movies is time wasting, enjoying
               | art is time wasting, playing board games or sports with
               | friends is time wasting.
               | 
               | Certainly, an addiction to gaming is bad, as is playing
               | games too much to the detriment of the rest of your life.
               | Ultimately, everyone should do what they find enjoyable
               | in the moment that they will simultaneously not regret
               | later in life. Totally understand if video games fall
               | under that category for you, but I dispute them as "time
               | wasting" as a general statement.
        
               | zogrodea wrote:
               | Opportunity cost is definitely one thing I had in mind.
               | Other than that, my peers were committed to various
               | things like fundraising for charitable organisations,
               | doing something good by serving people in one way or
               | another, voluntarily taking up responsibilities or just
               | becoming a more well-rounded person by spending their
               | time doing various things instead of just one thing.
               | 
               | While they all did that, I just stayed at home playing
               | games instead and acted like the sole purpose of life was
               | to enjoy myself which is something worth regretting (and
               | happy I've made some progress since then).
        
               | fluoridation wrote:
               | It's not. Every instant of your life you're making
               | choices that lock you out of opportunities. To claim that
               | you're able to measure the opportunity cost of your
               | current path is to claim that you're able to know the
               | path that would have led to the greatest reward and
               | measure that reward. At best you could say that _in
               | hindsight_ a previous choice you made was suboptimal.
        
               | beltsazar wrote:
               | > Don't regret time spent doing something you enjoy.
               | 
               | This common saying is harmful and borderline hedonistic.
               | Not all enjoyable activities are good activities. Should
               | ex-smokers not regret their past smoking habit, then?
               | 
               | Everything must be in moderation. Playing video games,
               | watching movies, and binging TV shows are great for
               | unwinding after work. But if you do them too much, they
               | can disrupt your life.
        
           | adastra22 wrote:
           | I work in startups, and literally not a single one of my
           | coworkers plays games. Maybe it depends a lot on your field
           | or company?
        
             | Jcampuzano2 wrote:
             | As an anecdote that is completely contrary to yours. I also
             | recently worked in startups (within the last year), and
             | practically single person in the founding team I worked
             | alongside was an avid gamer.
             | 
             | I think the proportion of gamers in the tech sphere vs
             | others is likely overall higher than the norm. I do
             | honestly find it hard to believe others don't think gaming
             | is common in tech.
             | 
             | On my current team in a definitely non-startup corporate-y
             | atmosphere, even many of the devs well into their 40s and
             | above are avid gamers to this day. Meanwhile I'm 30 and
             | while I don't play very often anymore I definitely was one
             | as a teen into my early 20's.
        
         | tiborsaas wrote:
         | It is. Some games I completed in the last few years: Cyberpunk
         | 2077, Horizon, Mass Effect series, Max Payne, Deus Ex, Alan
         | Wake...
         | 
         | My 30-40ish friends and colleges also play casually or actively
         | and they are in tech.
        
         | koito17 wrote:
         | The replies to this comment surprise me a bit. I'm in a similar
         | situation as you. I used to play video games all the time as a
         | teenager. When I went to university, I stopped playing at all.
         | In hindsight, it was a mix of inconvenience (I wouldn't dare to
         | bring a desktop to a tiny dorm, and good luck playing on a
         | laptop!) and the fact that I wanted to try many things that
         | were new to me at the time. Even then, I still lack motivation
         | to try downloading and play a game. None of my coworkers seem
         | to play games regularly either. There are plenty of social
         | activities one can do that isn't gaming.
        
           | fluoridation wrote:
           | >None of my coworkers seem to play games regularly either.
           | 
           | Are you sure? Since you don't game, I imagine you normally
           | don't ask people what they've been playing lately. Just
           | because they don't bring it (or don't bring it up when you're
           | around) doesn't mean they don't play games when they're
           | alone.
           | 
           | >There are plenty of social activities one can do that isn't
           | gaming.
           | 
           | What a strange thing to say, especially since I can replace
           | the last word with just about anything and the idea remains
           | equally true. Are you saying to you an activity has no
           | significance or importance (or at least not enough) if it
           | doesn't have a social component? I'm not trying to be
           | combative, just trying to understand your point of view.
        
         | gopher2000 wrote:
         | I would feel very confident saying that the percentage of
         | gamers is higher among tech people than people in general. It's
         | easy to point to pretty direct relationships with tech and
         | gaming - and with overlapping cultures.
        
         | racl101 wrote:
         | I find a lot of millennial devs like me are old, have
         | responsibilities, kids, a family, barely have time to game.
         | 
         | I bought a PS5, only own one game and I barely play with it. I
         | just have either no time or little energy to play. I wanna get
         | Spider-man 2, but I know I'd just end up not playing it.
         | 
         | Now the Nintendo Switch is another thing. I still play it quite
         | a bit, especially the Zelda game. It's just so easy and
         | convenient to pick up anywhere anytime.
         | 
         | It boots up quickly and it's just so convenient.
         | 
         | And that's it. That's life for a lot of us, squeezing in gaming
         | here and there whenever there's time, whenever the wife gives
         | the go ahead or whenever you've tackled your day-to-day
         | responsibilities.
        
           | tcmart14 wrote:
           | As a millenial devs with kids, the switch is really the only
           | reason I game for what you mentioned. Quick, easy and
           | convenient. Also, my son is of the age of playing video games
           | (7) and the switch just has good games to play two player
           | with him on. (Time honored tradition of kicking the kids butt
           | in Mario Kart).
        
         | codexb wrote:
         | There are a lot of tech people and programmers in the game
         | industry and in game-industry-adjacent industries (like mocap,
         | lidar, etc), especially around LA. A lot of that work is
         | somewhat thankless, but getting industry-only passes to E3 was
         | a one of the few cool perks, especially back when E3 was off-
         | the-walls with porn stars and insane swag.
        
         | timack wrote:
         | I'm surprised this has been asked. The majority of sw engineers
         | I have worked with over the past 20+ years have been gamers.
         | I'd prepared to go out on a limb and say the most effective and
         | productive people I have worked with have tended to have been
         | the biggest gamers.
        
       | TheCaptain4815 wrote:
       | I'd love to see E3 in the future be a more community driven event
       | with a focus on A/AA games. People still want to see and attend
       | these events, and there's tons and tons of good games that get
       | released every year that go unnoticed.
        
       | Tiktaalik wrote:
       | Sad to see. At its peak the dueling press conferences was
       | enormously exciting and made for a week of high energy, "must see
       | tv" type energy where you had to be there online in the moment to
       | really experience it in the best way.
       | 
       | The era of "Megaton" announcements is long over at this point.
       | Still there is the potential to be surprised by an announcement,
       | but it'll be in some pre-recorded direct video with less instant
       | response from journalists* or the competition.
       | 
       | * I mean sadly hand in hand with the death of E3 game journalism
       | has been dying out for years and years too as print media died
       | and the industry died.
        
       | thrillgore wrote:
       | It took a few years, but COVID has claimed its biggest victim
       | yet.
       | 
       | In the era of livestreams and corporate events, it had nowhere to
       | go. ReedPop and the ESA could have tried numerous times to get
       | consumer engagement up, by maybe offering demos of what was on
       | the showfloor. But that never happened.
       | 
       | Hopefully smaller events like Gamescom, Paris Games Week,
       | Siegecon, etc take time to look at where E3 failed, and aim to
       | improve engagement with the consumer base. Of which to me, at
       | least, feels a bit aimless due to the sorry state of games
       | released in Generation 8.
        
         | x3sphere wrote:
         | I think E3 was on its way out regardless. Nintendo dropped out
         | of E3 years before COVID even happened. I attended a few years
         | and it seemed like the bigger publishers such as Activision
         | kept downsizing their presence at the event. COVID accelerated
         | things for sure, but I imagine the end result would be the
         | same.
        
       | latentcall wrote:
       | Very sad. I remember watching coverage of the events when I was a
       | kid on G4 TV (video game TV channel!) and being so excited to see
       | all the new trailers. I would have friends come over and we would
       | eat pizza and watch it all.
       | 
       | Now everything is instant on YouTube or whatever, but that
       | magical excitement is gone. The sense of community is gone too.
       | 
       | Seeing the announcement of the Wii and waiting in line at Wal-
       | Mart overnight for the release, cash in pocket.
       | 
       | Good times. Hope we find that magical excitement again one day.
        
       | theNewMicrosoft wrote:
       | Well, at least we still have Tokyo Game Show.
        
       | PedroBatista wrote:
       | Great in the "golden age" of gaming aka the 90s or early 2000s (
       | debatable but not much :) )
       | 
       | A lot of great things and also sins were committed, but
       | realistically by the mid-00's the World wasn't the same and the
       | Internet as a medium of news and promotion took over ( for the
       | better and for the worse )
       | 
       | E3 should have ended in ~2010, so.. good riddance. ( in a
       | friendly way )
        
       | NanoYohaneTSU wrote:
       | Good. VGA should also die ASAP and will eventually.
       | 
       | The Audience stays the same, but the Show changed. E3 was a trade
       | show for developers, actual journalists, and the gamurz.
       | Journalists decided to make politics fashionable for the world of
       | gaming and so it did.
       | 
       | E3 banned Booth Babes when their core audience was males. E3
       | tightened up on what was going on behind the doors with the
       | groupies. Technology and games stopped being revolutionary or
       | edge and now it's safe. No more actual gaming icons, we need
       | celebrities and influencers.
       | 
       | This is the result of the mainstream industry adapting to
       | SafeGaming only. SafeGaming isn't appealing to enthusiasts, just
       | AAA gamers who continue to get taken for a ride.
       | 
       | VGA is going to die when their politics decide to change, leaving
       | their current audience behind. Always happens.
        
         | jay_kyburz wrote:
         | Wow, I'm a game developer and I hated E3 for almost the exact
         | opposite reason. Booth babes are gross and happy to see them
         | go. Celebrities and influencers can fuck right off.
         | 
         | My first E3 opened my eyes to the disparity between the actual
         | talent building the games 60 hours a week for $80k a year and
         | money been thrown around for the publishing execs and marketing
         | teams. The marketing budget wasn't being spent on carefully
         | placed ads or thoughtful and creative campaigns, its blown on
         | massive parties for the leaches and vampires.
        
         | tyree731 wrote:
         | This feels like the reason you'd like for E3 to have failed,
         | but doesn't line up with the evidence. E3's attendance peaked
         | in 2005, well before booth babes were banned and groupies were
         | cracked down upon. It's decline started right as video
         | streaming took off on the internet, and accelerated as
         | companies like Activision and Sony began pulling out of the
         | event, making it less and less relevant or useful.
        
       | shantnutiwari wrote:
       | Do people really go to video game shows? I mean, seriously.
       | 
       | I can understand conferences for books/tv shows, as you can
       | discuss the story etc with other people, ask the writers about
       | next books/shows etc.
       | 
       | does gaming lend itself to that? I wouldn't think so. But I am an
       | old fart in my 40s so :shrug:
        
         | kodt wrote:
         | The video game industry is larger than the Film, Music, Book,
         | or TV industries. It's hugely popular with passionate fans, I
         | would say yes.
        
       | impulser_ wrote:
       | No surprise. The big platforms, Playstation, Xbox, and Nintendo,
       | have a lot of studios under them now that they all have decided
       | it was better just to do their own yearly show.
       | 
       | And now there are quite a bit of similar showcases for indie and
       | PC games that it probably not worth spending the time and money
       | making a big show like E3 was.
        
       | CM30 wrote:
       | At the end of the day, the big thing that killed it was that
       | companies realised they didn't need a massive event in the middle
       | of summer to advertise their games, and could run their own
       | events year around. Stuff like Nintendo Directs, State of Plays
       | and Xbox Game Showcases can be held at fairly short notice, are
       | much cheaper than hiring out part of a hall and have less that
       | can go wrong than a stage presentation would.
       | 
       | When the only news sources are magazines and physical media and
       | the internet isn't as big of a deal, something like E3 makes
       | sense. In the modern era of YouTube and Twitch and livestreams?
       | Not so much.
       | 
       | Pre Covid the whole networking and meeting other developers and
       | publishers aspect kept it going, but once everyone was locked in
       | and events were cancelled, well it was basically just a more
       | expensive Direct or something.
       | 
       | So sadly, it's no surprise it's finally died off.
        
       | mushufasa wrote:
       | We're in an industry with tons of trade conferences and
       | sponsorships drive a lot of ROI. For us the value of the
       | conference is really a marketplace; a place to meet customers and
       | a place for customers to meet vendors (b2b).
       | 
       | I guess big conferences for consumer business make less sense;
       | conferences-as-PR. It's not like Sony sales are going to be
       | meaningful by meeting people directly at the conference.
        
       | Cypher wrote:
       | go woke go broke.
        
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